Thank you so much for everything you do! I’m slowly progressing through the rigging course but the stuff I’ve been learning is sooo worth it. I’ve had to redo a few parts but that’s the price of learning sometimes haha
Thank you so much for actually explaining examples of how anime animators animate. I appreciate this. I have a lot to learn, and I love stepped animation.
This is very good lesson, thank you! I thought in 3d anime people just dont use some frames by deleting them after making polished animations. Like braking animations when it needed. I love when u teach how to THINK different
It's great to see you break down the core principles used in anime. As someone who doesn't particularly watch anime myself, it was great to see. I love how anime can capture energy and feel with such contrasting techniques compared to western animation. I'll definitely be p[practising these exercises!
Fascinating. Love the analysis of stylistic differences. As a former editor, the whole section on continuity was very familiar territory and I have found that what I learned editing has been helpful in animation, too.
That's such a good animation exercise. In a way, the anime-style contrast is very similar to the bezier s-curve of ease in and out, but in a blocky and stylized way. Thanks for the great study. I'm off to do the exercise!
This is so cool! I've already learned so much from you (and from your Alive course) but I love that you are getting specifically into anime style animation and breaking it down for us mortals :D. Merci Pierrick et continue ces vidéos au top!
thanks for everything you make, playing around with this rig now, and its really fun/enlightening. Can i ask why you use action editor instead of the timeline?
J'ai terminé la création de mon premier pilote complet, pour une émission d'animation pour enfants sur youtube, et je voulais vous faire savoir que vos leçons m'ont permis de comprendre l'importance du flux de travail et d'avoir une meilleure idée du cours d'apprentissage à suivre. merci vous êtes un maître influenceur de cet art. à votre santé
working through your alive course at the moment! its awesome so thanks for that! i do animation as a hobby but also i work as a action choreographer for movies so helps when i shoot stunt viz etc as i animate digi doubles and fight/action sequences. quick question, love your environment in this tutorial, i know its just basic shapes and geometry but how did you do the shading style please? add on? geo nodes?
@@PierrickPicaut_P2DESIGN ahh cool idea! just tried that and works great!! i normally use primatives then just sculpt/decimate/displace etc but the knife tool idea is awesome!
Hello Pierrick Picaut do you offer couching courses ? i bought your animation and rigging courses from your website and wondering if you offer more like online bootcamp style courses for 6 months etc
Hi, This is something I thought about several time but for the moment there is nothing plan in this regard
Před rokem+1
Perhaps, he could have slided after cutting the stone pile and stopped there. To be honest with you it looks a bit uneasy, faltering transation that "the running at that speed to cutting stone pile phase". its too harsh. The momentum or his running speed is so fast. Hard to stop at that speed all of a sudden. it would be more pleasing to see him sliding. Im sorry if i sound rude. I'm not an animator actually i have no right to criticise you. its just my opinion. Thanks for this tutorial and all the effort you put in teaching us how to make such incredible animations. Love you man!
@@PierrickPicaut_P2DESIGN you could also tell him he was right and you didn't think about that. Makes sense what he's saying.And you, as a master, can always improve by listening to the people around. Thanks for the tutorial.
Probably subjective as hell but the timing seems off, The slow parts are fast and the fast parts are slow. 0:30 an example would be the dust particle / texture, even for a dramatic effect, you can't really slow it down, it needs to be in a linear speed (which means more frames are needed) *If the goal was to make the slice look powerful by slowing everything down, it looks lacking, you need more visual information here, maybe smears and impact effects as well as a shockwave. ** Also, think creatively, example , you can make some of the dust particles fly and stick on the camera's lens. 0:19 - trailing of clothes (follow up), need to be faster (And to be animated on ones, ALWAYS, everything that trails need to look smooth). 0:21 - I think you have some problem with your mesh around the torso, something seems to be deforming through the skin. the textures you used for clothes and sword seems odd, some use CG, some create hand drawn texture, but your version just looks like a low quality texture pattern. *Stylistic choice or not, the materials and textures could have been done a LOT BETTER even for this style. 0:24 - you are not going big enough when you should go big - when the character starts running, need to add tons of dust kick-off as well as MANY debris, not a few pebbles *Which btw, again same timestamp, we can all see even for a short period of time that the rocks aren't a CLOSED convex hull (their mesh is not closed off or maybe its backface culling) ** Also, let that shot last another second of the character starting to run. 0:17 - 0:23 - too many shots / cuts, once again, you want to give us an establishing shot and a wind-up to the action he is gonna do , find a creative way to do it with less shots. Overall : no usage of background and lights and colors at all, remember, the background is your friend and can convey a lot more information about the scene than your character can, even if the character is the main subject point, background, composition, lighting, colors are complementary and can enhance the action. *Example, 0:24 - 0:27 - you could have muted the background color by half which would have forced the running character to stick out more. (This is where anime excel, as you can use surrealistic and symbolic visuals at the background to enhance the action, such as , birds starting to fly away when the character starts running) the rest of the things i find a problem with seems too subjective, such as the background mostly, i think you could have used a backdrop of a drawing instead of low poly rocks. My advice is to do more research on different animation styles, get a copy of an animation that you like and play it as frame-pause (Frame by frame) and look at the changes done per frame, even for different styles, some methods work better than others. *I would also like to recommend to try and be more creative and artistic, your scene is very technical and looks exactly like any other scene of a person making a stylized character starts to run and slice something off, add something unique to your scene and compose it in an artistic way (Gestalt theory is your friend).
Well.... I don't know what to say, most what you're saying feels off to me but thanks anyway for taking the time to give such an in depth feedback.. No backface culling on the small rocks, they are hand drawn.
@@PierrickPicaut_P2DESIGN No problem, You would find that my comment was written in english , If you are struggling with any part, i would be happy to share more information using smaller words. Please note that i was editing things as i was writing the comment for 45 minutes, wanted to make sure its clear, maybe give it another read now.
Yes, I used a sample of one punch man to show a timing example and Bandaï said NO! While there are tones of samples on youtube... didn't understand why
Pierrick has an anime in production, confirmed. Now all we need is the return of the squirrel and I can already hear the rock intro!
Awesome work Pierrick, great stuff as always!
Woah @jgcruz3d am a die hard fan bro
Thank you so much for everything you do! I’m slowly progressing through the rigging course but the stuff I’ve been learning is sooo worth it.
I’ve had to redo a few parts but that’s the price of learning sometimes haha
Exactly, and you will do that your whole life
Love it, awesome work, Pierrick! 🤩
Thanks mate!
Pierrick asked for nice comment. So Here it is.
I freaking love your work man keep it up.
Thank you :)
Thank you so much for actually explaining examples of how anime animators animate. I appreciate this. I have a lot to learn, and I love stepped animation.
daam it's superb. Amazing animation
Thanks Pierrick ❤
Woah this is sick bro I love it
That was a great example towards the end, gave it a very springy look!
Your annotations on screen make it really easy to follow along! Thanks for a great lesson!
Learned a lot here. As usual, Pierrick for the large win! Amazing lesson. Thank you for your efforts and time. ✊🏾
Thanks for your supportive words
This is very good lesson, thank you! I thought in 3d anime people just dont use some frames by deleting them after making polished animations. Like braking animations when it needed. I love when u teach how to THINK different
great analysis! thanks
exactly what I needed to see
It's great to see you break down the core principles used in anime. As someone who doesn't particularly watch anime myself, it was great to see. I love how anime can capture energy and feel with such contrasting techniques compared to western animation. I'll definitely be p[practising these exercises!
13:29 this is what I was wondering this whole time
La grande classe, bien joué 👍🏻
Merci :)
Love your animation and tutorial as always......
The best!
great stuff
HE"S BACK!!!!
Nice to see the Crimson Ronin model in use again! Loved that tutorial.
Fascinating. Love the analysis of stylistic differences. As a former editor, the whole section on continuity was very familiar territory and I have found that what I learned editing has been helpful in animation, too.
awesome!
That's such a good animation exercise. In a way, the anime-style contrast is very similar to the bezier s-curve of ease in and out, but in a blocky and stylized way. Thanks for the great study. I'm off to do the exercise!
Awesome
This is so cool! I've already learned so much from you (and from your Alive course) but I love that you are getting specifically into anime style animation and breaking it down for us mortals :D. Merci Pierrick et continue ces vidéos au top!
great video, so was the whole animation at the beginning done with constant animation
Yes.
Very nice! great design and camera work
I love your videos, they always give useful information. Thank you I'll be getting your course soon in the future
excellent breakdown!! good job
Wow thanks for sharing such a great insight into animation techniques!
Thank you so much, really great and nice to know. ^^
Awesome!! I love this style!!!
Looks great!
I'm currently making a fight scene based on one piece and this video is helping me fix it.
have you finished it? can i see it?
thanks for everything you make, playing around with this rig now, and its really fun/enlightening. Can i ask why you use action editor instead of the timeline?
It’s clearer to me and focused on the selected data (rig, object)
Fabulous as always!!!
Thanks for your kind words
Truly greatful for such amazing tutorials, thank you so much
thank you so much ! the quality of your work is amazing
Sir , i am big fan of your and your work. I love the technique u provide and i am learning blender slowly
This was an awesome lesson, thank you very much!!
great video, learned a lot!
Pierrick is the BEST!!! 😁😁
Do you like samurai jack? I love that series.
Maitre est lider, gran support, est bon courage en, merci merci est merci.
J'ai terminé la création de mon premier pilote complet, pour une émission d'animation pour enfants sur youtube, et je voulais vous faire savoir que vos leçons m'ont permis de comprendre l'importance du flux de travail et d'avoir une meilleure idée du cours d'apprentissage à suivre. merci vous êtes un maître influenceur de cet art. à votre santé
sir need a weight paint class... im your student
Très sympa comme travail !
Merci 😁
Also does any of your course addresses anime or the typical character sculpting?
Lookism this movie having great character.
Which software use use for make character .
Software name tell me please.
Awesome work!
Which GPU do you use for your work? And monitor specs?
working through your alive course at the moment! its awesome so thanks for that! i do animation as a hobby but also i work as a action choreographer for movies so helps when i shoot stunt viz etc as i animate digi doubles and fight/action sequences.
quick question, love your environment in this tutorial, i know its just basic shapes and geometry but how did you do the shading style please? add on? geo nodes?
I will show it in a making of.
I simply cut the top silhouette in a plane with the knife tool. Then i extrude this shape
@@PierrickPicaut_P2DESIGN thank you for replying :)
@@PierrickPicaut_P2DESIGN ahh cool idea! just tried that and works great!! i normally use primatives then just sculpt/decimate/displace etc but the knife tool idea is awesome!
I recently found your course and I'm going to save up to get it. But do I need to get a pen display to start?
Nope, you don’t
Love you Senpai
Les VFX sont simple et sympa, malheureusement on vois quasiment pas de vidéo explicative/didactique sur le sujet, comment sont-ils fait?
C'est prévu :) Je prépare une vidéo spécifiquement là dessus
Hello Pierrick Picaut do you offer couching courses ? i bought your animation and rigging courses from your website and wondering if you offer more like online bootcamp style courses for 6 months etc
Hi, This is something I thought about several time but for the moment there is nothing plan in this regard
Perhaps, he could have slided after cutting the stone pile and stopped there. To be honest with you it looks a bit uneasy, faltering transation that "the running at that speed to cutting stone pile phase". its too harsh. The momentum or his running speed is so fast. Hard to stop at that speed all of a sudden. it would be more pleasing to see him sliding. Im sorry if i sound rude. I'm not an animator actually i have no right to criticise you. its just my opinion. Thanks for this tutorial and all the effort you put in teaching us how to make such incredible animations. Love you man!
Hey no problem. It's ok to share your feelings :)
@@PierrickPicaut_P2DESIGN you could also tell him he was right and you didn't think about that. Makes sense what he's saying.And you, as a master, can always improve by listening to the people around. Thanks for the tutorial.
@@TheTalabas Who am I to say who's wrong and who's right? Ain't a master neither.
@@PierrickPicaut_P2DESIGN fair enough
hello my name is spencer and i would to have a course from nothing in blender to expert as you are how can i get a course from you please
Is it possible to change the character to another character I am the maker of ?
Probably subjective as hell but the timing seems off, The slow parts are fast and the fast parts are slow.
0:30 an example would be the dust particle / texture, even for a dramatic effect, you can't really slow it down, it needs to be in a linear speed (which means more frames are needed)
*If the goal was to make the slice look powerful by slowing everything down, it looks lacking, you need more visual information here, maybe smears and impact effects as well as a shockwave.
** Also, think creatively, example , you can make some of the dust particles fly and stick on the camera's lens.
0:19 - trailing of clothes (follow up), need to be faster (And to be animated on ones, ALWAYS, everything that trails need to look smooth).
0:21 - I think you have some problem with your mesh around the torso, something seems to be deforming through the skin.
the textures you used for clothes and sword seems odd, some use CG, some create hand drawn texture, but your version just looks like a low quality texture pattern.
*Stylistic choice or not, the materials and textures could have been done a LOT BETTER even for this style.
0:24 - you are not going big enough when you should go big - when the character starts running, need to add tons of dust kick-off as well as MANY debris, not a few pebbles
*Which btw, again same timestamp, we can all see even for a short period of time that the rocks aren't a CLOSED convex hull (their mesh is not closed off or maybe its backface culling)
** Also, let that shot last another second of the character starting to run.
0:17 - 0:23 - too many shots / cuts, once again, you want to give us an establishing shot and a wind-up to the action he is gonna do , find a creative way to do it with less shots.
Overall : no usage of background and lights and colors at all, remember, the background is your friend and can convey a lot more information about the scene than your character can, even if the character is the main subject point, background, composition, lighting, colors are complementary and can enhance the action.
*Example, 0:24 - 0:27 - you could have muted the background color by half which would have forced the running character to stick out more.
(This is where anime excel, as you can use surrealistic and symbolic visuals at the background to enhance the action, such as , birds starting to fly away when the character starts running)
the rest of the things i find a problem with seems too subjective, such as the background mostly, i think you could have used a backdrop of a drawing instead of low poly rocks.
My advice is to do more research on different animation styles, get a copy of an animation that you like and play it as frame-pause (Frame by frame) and look at the changes done per frame,
even for different styles, some methods work better than others.
*I would also like to recommend to try and be more creative and artistic, your scene is very technical and looks exactly like any other scene of a person making a stylized character starts to run and slice something off, add something unique to your scene and compose it in an artistic way (Gestalt theory is your friend).
Well....
I don't know what to say, most what you're saying feels off to me but thanks anyway for taking the time to give such an in depth feedback..
No backface culling on the small rocks, they are hand drawn.
@@PierrickPicaut_P2DESIGN No problem, You would find that my comment was written in english , If you are struggling with any part, i would be happy to share more information using smaller words.
Please note that i was editing things as i was writing the comment for 45 minutes, wanted to make sure its clear, maybe give it another read now.
May I ask where you get your sound files from?
It's a friend of mine that does all the sounds
@@PierrickPicaut_P2DESIGN ohh thanks for the reply I really appreciate it >
gotta love how it isn't perfectly smooth
Yeah, I love both style, but.... chuncky animations are so cool
Nice comment
Thanks for your nice comment!
That's nice.
Was this video blocked before ?
Yes, I used a sample of one punch man to show a timing example and Bandaï said NO!
While there are tones of samples on youtube... didn't understand why
First!