I made an anime style animation in Blender

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  • čas přidán 27. 08. 2024

Komentáře • 95

  • @postelnicubogdan6158
    @postelnicubogdan6158 Před rokem +12

    Pierrick has an anime in production, confirmed. Now all we need is the return of the squirrel and I can already hear the rock intro!

  • @JGCruz3d
    @JGCruz3d Před rokem +19

    Awesome work Pierrick, great stuff as always!

  • @Gredran
    @Gredran Před rokem +23

    Thank you so much for everything you do! I’m slowly progressing through the rigging course but the stuff I’ve been learning is sooo worth it.
    I’ve had to redo a few parts but that’s the price of learning sometimes haha

  • @cgboost
    @cgboost Před rokem +3

    Love it, awesome work, Pierrick! 🤩

  • @nehulbhardwaj832
    @nehulbhardwaj832 Před rokem +1

    Pierrick asked for nice comment. So Here it is.
    I freaking love your work man keep it up.

  • @xX_SweetAngel_Xx
    @xX_SweetAngel_Xx Před rokem +1

    Thank you so much for actually explaining examples of how anime animators animate. I appreciate this. I have a lot to learn, and I love stepped animation.

  • @adityaverma6024
    @adityaverma6024 Před rokem +1

    daam it's superb. Amazing animation

  • @artsiom.savelyeu
    @artsiom.savelyeu Před rokem

    Thanks Pierrick ❤

  • @toonanimationstudio
    @toonanimationstudio Před rokem

    Woah this is sick bro I love it

  • @Morraak
    @Morraak Před rokem

    That was a great example towards the end, gave it a very springy look!

  • @TheFrozenMonkeyKing
    @TheFrozenMonkeyKing Před rokem

    Your annotations on screen make it really easy to follow along! Thanks for a great lesson!

  • @KwasiMedia
    @KwasiMedia Před rokem +1

    Learned a lot here. As usual, Pierrick for the large win! Amazing lesson. Thank you for your efforts and time. ✊🏾

  • @EvanMapleMaggot
    @EvanMapleMaggot Před rokem +5

    This is very good lesson, thank you! I thought in 3d anime people just dont use some frames by deleting them after making polished animations. Like braking animations when it needed. I love when u teach how to THINK different

  • @antares3030
    @antares3030 Před rokem

    great analysis! thanks

  • @OvahZealous
    @OvahZealous Před rokem

    exactly what I needed to see

  • @richstubbsanimation
    @richstubbsanimation Před rokem +1

    It's great to see you break down the core principles used in anime. As someone who doesn't particularly watch anime myself, it was great to see. I love how anime can capture energy and feel with such contrasting techniques compared to western animation. I'll definitely be p[practising these exercises!

  • @JirehMont
    @JirehMont Před rokem

    13:29 this is what I was wondering this whole time

  • @thePureXTC
    @thePureXTC Před rokem +2

    La grande classe, bien joué 👍🏻

  • @masterpo1465
    @masterpo1465 Před rokem +2

    Love your animation and tutorial as always......

  • @endryckbarros4252
    @endryckbarros4252 Před rokem

    The best!

  • @KingLouie111
    @KingLouie111 Před rokem

    great stuff

  • @CyberSinZProductions
    @CyberSinZProductions Před rokem

    HE"S BACK!!!!

  • @Vertrucio
    @Vertrucio Před rokem

    Nice to see the Crimson Ronin model in use again! Loved that tutorial.

  • @WaterShowsProd
    @WaterShowsProd Před rokem

    Fascinating. Love the analysis of stylistic differences. As a former editor, the whole section on continuity was very familiar territory and I have found that what I learned editing has been helpful in animation, too.

  • @Machi_ADL
    @Machi_ADL Před rokem

    awesome!

  • @bigboss9150
    @bigboss9150 Před rokem

    That's such a good animation exercise. In a way, the anime-style contrast is very similar to the bezier s-curve of ease in and out, but in a blocky and stylized way. Thanks for the great study. I'm off to do the exercise!

  • @PollCreations
    @PollCreations Před rokem

    Awesome

  • @bottbrothers
    @bottbrothers Před rokem

    This is so cool! I've already learned so much from you (and from your Alive course) but I love that you are getting specifically into anime style animation and breaking it down for us mortals :D. Merci Pierrick et continue ces vidéos au top!

  • @qwerweinstein318
    @qwerweinstein318 Před rokem

    great video, so was the whole animation at the beginning done with constant animation

  • @projectlastocean
    @projectlastocean Před rokem

    Very nice! great design and camera work

  • @ferdraun
    @ferdraun Před rokem

    I love your videos, they always give useful information. Thank you I'll be getting your course soon in the future

  • @peterpro9284
    @peterpro9284 Před rokem

    excellent breakdown!! good job

  • @cgworld.online
    @cgworld.online Před rokem

    Wow thanks for sharing such a great insight into animation techniques!

  • @PalurdasArts
    @PalurdasArts Před rokem

    Thank you so much, really great and nice to know. ^^

  • @adamszczesny2646
    @adamszczesny2646 Před rokem

    Awesome!! I love this style!!!

  • @ukmonk
    @ukmonk Před rokem

    Looks great!

  • @ShaefferStudios.Animation

    I'm currently making a fight scene based on one piece and this video is helping me fix it.

    • @TheTalabas
      @TheTalabas Před 6 měsíci

      have you finished it? can i see it?

  • @baitfaces
    @baitfaces Před rokem +1

    thanks for everything you make, playing around with this rig now, and its really fun/enlightening. Can i ask why you use action editor instead of the timeline?

  • @RiaanMarais
    @RiaanMarais Před rokem

    Fabulous as always!!!

  • @TheThUnDeRbOlT999
    @TheThUnDeRbOlT999 Před rokem

    Truly greatful for such amazing tutorials, thank you so much

  • @noamdubois
    @noamdubois Před rokem

    thank you so much ! the quality of your work is amazing

  • @princechaudhary2255
    @princechaudhary2255 Před rokem

    Sir , i am big fan of your and your work. I love the technique u provide and i am learning blender slowly

  • @atomixfang
    @atomixfang Před rokem

    This was an awesome lesson, thank you very much!!

  • @OneTyphun
    @OneTyphun Před rokem

    great video, learned a lot!

  • @volatyleATL
    @volatyleATL Před rokem

    Pierrick is the BEST!!! 😁😁

  • @fergadelics
    @fergadelics Před rokem

    Do you like samurai jack? I love that series.

  • @Jmcamargo12
    @Jmcamargo12 Před rokem

    Maitre est lider, gran support, est bon courage en, merci merci est merci.

    • @Jmcamargo12
      @Jmcamargo12 Před rokem

      J'ai terminé la création de mon premier pilote complet, pour une émission d'animation pour enfants sur youtube, et je voulais vous faire savoir que vos leçons m'ont permis de comprendre l'importance du flux de travail et d'avoir une meilleure idée du cours d'apprentissage à suivre. merci vous êtes un maître influenceur de cet art. à votre santé

  • @hindicomedycartoon8187

    sir need a weight paint class... im your student

  • @ssirv4457
    @ssirv4457 Před rokem

    Très sympa comme travail !

  • @kaykred1668
    @kaykred1668 Před rokem

    Also does any of your course addresses anime or the typical character sculpting?

  • @apeditspro44
    @apeditspro44 Před rokem

    Lookism this movie having great character.
    Which software use use for make character .
    Software name tell me please.

  • @fromabovefrombelow1272

    Awesome work!
    Which GPU do you use for your work? And monitor specs?

  • @ukmonk
    @ukmonk Před rokem

    working through your alive course at the moment! its awesome so thanks for that! i do animation as a hobby but also i work as a action choreographer for movies so helps when i shoot stunt viz etc as i animate digi doubles and fight/action sequences.
    quick question, love your environment in this tutorial, i know its just basic shapes and geometry but how did you do the shading style please? add on? geo nodes?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Před rokem +1

      I will show it in a making of.
      I simply cut the top silhouette in a plane with the knife tool. Then i extrude this shape

    • @ukmonk
      @ukmonk Před rokem

      @@PierrickPicaut_P2DESIGN thank you for replying :)

    • @ukmonk
      @ukmonk Před rokem

      @@PierrickPicaut_P2DESIGN ahh cool idea! just tried that and works great!! i normally use primatives then just sculpt/decimate/displace etc but the knife tool idea is awesome!

  • @kaykred1668
    @kaykred1668 Před rokem

    I recently found your course and I'm going to save up to get it. But do I need to get a pen display to start?

  • @mongolzman1
    @mongolzman1 Před rokem

    Love you Senpai

  • @aurel3117
    @aurel3117 Před rokem

    Les VFX sont simple et sympa, malheureusement on vois quasiment pas de vidéo explicative/didactique sur le sujet, comment sont-ils fait?

  • @dracon436
    @dracon436 Před rokem

    Hello Pierrick Picaut do you offer couching courses ? i bought your animation and rigging courses from your website and wondering if you offer more like online bootcamp style courses for 6 months etc

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Před rokem +1

      Hi, This is something I thought about several time but for the moment there is nothing plan in this regard

  •  Před rokem +1

    Perhaps, he could have slided after cutting the stone pile and stopped there. To be honest with you it looks a bit uneasy, faltering transation that "the running at that speed to cutting stone pile phase". its too harsh. The momentum or his running speed is so fast. Hard to stop at that speed all of a sudden. it would be more pleasing to see him sliding. Im sorry if i sound rude. I'm not an animator actually i have no right to criticise you. its just my opinion. Thanks for this tutorial and all the effort you put in teaching us how to make such incredible animations. Love you man!

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Před rokem

      Hey no problem. It's ok to share your feelings :)

    • @TheTalabas
      @TheTalabas Před 6 měsíci

      @@PierrickPicaut_P2DESIGN you could also tell him he was right and you didn't think about that. Makes sense what he's saying.And you, as a master, can always improve by listening to the people around. Thanks for the tutorial.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Před 6 měsíci

      @@TheTalabas Who am I to say who's wrong and who's right? Ain't a master neither.

    • @TheTalabas
      @TheTalabas Před 6 měsíci

      @@PierrickPicaut_P2DESIGN fair enough

  • @spencercharles6608
    @spencercharles6608 Před rokem

    hello my name is spencer and i would to have a course from nothing in blender to expert as you are how can i get a course from you please

  • @AbuGasm
    @AbuGasm Před rokem

    Is it possible to change the character to another character I am the maker of ?

  • @Illasera
    @Illasera Před rokem

    Probably subjective as hell but the timing seems off, The slow parts are fast and the fast parts are slow.
    0:30 an example would be the dust particle / texture, even for a dramatic effect, you can't really slow it down, it needs to be in a linear speed (which means more frames are needed)
    *If the goal was to make the slice look powerful by slowing everything down, it looks lacking, you need more visual information here, maybe smears and impact effects as well as a shockwave.
    ** Also, think creatively, example , you can make some of the dust particles fly and stick on the camera's lens.
    0:19 - trailing of clothes (follow up), need to be faster (And to be animated on ones, ALWAYS, everything that trails need to look smooth).
    0:21 - I think you have some problem with your mesh around the torso, something seems to be deforming through the skin.
    the textures you used for clothes and sword seems odd, some use CG, some create hand drawn texture, but your version just looks like a low quality texture pattern.
    *Stylistic choice or not, the materials and textures could have been done a LOT BETTER even for this style.
    0:24 - you are not going big enough when you should go big - when the character starts running, need to add tons of dust kick-off as well as MANY debris, not a few pebbles
    *Which btw, again same timestamp, we can all see even for a short period of time that the rocks aren't a CLOSED convex hull (their mesh is not closed off or maybe its backface culling)
    ** Also, let that shot last another second of the character starting to run.
    0:17 - 0:23 - too many shots / cuts, once again, you want to give us an establishing shot and a wind-up to the action he is gonna do , find a creative way to do it with less shots.
    Overall : no usage of background and lights and colors at all, remember, the background is your friend and can convey a lot more information about the scene than your character can, even if the character is the main subject point, background, composition, lighting, colors are complementary and can enhance the action.
    *Example, 0:24 - 0:27 - you could have muted the background color by half which would have forced the running character to stick out more.
    (This is where anime excel, as you can use surrealistic and symbolic visuals at the background to enhance the action, such as , birds starting to fly away when the character starts running)
    the rest of the things i find a problem with seems too subjective, such as the background mostly, i think you could have used a backdrop of a drawing instead of low poly rocks.
    My advice is to do more research on different animation styles, get a copy of an animation that you like and play it as frame-pause (Frame by frame) and look at the changes done per frame,
    even for different styles, some methods work better than others.
    *I would also like to recommend to try and be more creative and artistic, your scene is very technical and looks exactly like any other scene of a person making a stylized character starts to run and slice something off, add something unique to your scene and compose it in an artistic way (Gestalt theory is your friend).

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Před rokem

      Well....
      I don't know what to say, most what you're saying feels off to me but thanks anyway for taking the time to give such an in depth feedback..
      No backface culling on the small rocks, they are hand drawn.

    • @Illasera
      @Illasera Před rokem

      @@PierrickPicaut_P2DESIGN No problem, You would find that my comment was written in english , If you are struggling with any part, i would be happy to share more information using smaller words.
      Please note that i was editing things as i was writing the comment for 45 minutes, wanted to make sure its clear, maybe give it another read now.

  • @littlflre
    @littlflre Před rokem

    May I ask where you get your sound files from?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Před rokem +1

      It's a friend of mine that does all the sounds

    • @littlflre
      @littlflre Před rokem

      @@PierrickPicaut_P2DESIGN ohh thanks for the reply I really appreciate it >

  • @iamagoodpersonxiaocked9865

    gotta love how it isn't perfectly smooth

  • @Ali-sh3tg
    @Ali-sh3tg Před rokem +1

    Nice comment

  • @kornia7979
    @kornia7979 Před rokem

    Was this video blocked before ?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Před rokem

      Yes, I used a sample of one punch man to show a timing example and Bandaï said NO!
      While there are tones of samples on youtube... didn't understand why

  • @Micromation
    @Micromation Před rokem

    First!