Thank you for watching. Sorry this video took so long to get out; I had to rerecord twice, rewrite the script three times, and spend a lot of extra time editing. The HoyoLab Post for the video will come out tomorrow. And again, this video is mostly about looking at why certain mechanics are broken, not necessarily the deck itself. The introduction of these mechanics has been the classic "boiling frog" scenario, so a lot of people haven't necessarily noticed the issue, but this update really helps reveal the issue. There are a lot of questionable things MHY seems to be doing with the TCG for the sake of pushing more "exciting" to watch aggro decks. I do hope this update is the exception and not the norm.
I think you guys are all missing the point. Wanderer is completely broken not due to his swirls or whatever, but because his burst, unlike any other character, allows you to directly and explicitly flame your opponent through his voicelines. This is unprecedented in any online-based TCG, and there's a reason for why other TCGs don't allow you to do it /s
unpopular opinion: i think people blame wanderer just cause hes the one that does dmg when in reality i think Shenhe is at fault. Her mechanic to give free extra dmg is essentially just better than what most other characters can do simply because no other element has such a threshold breaking mechanic. Shenhe is just a really polarizing card - even if they nerf wanderer now, every time they release a ''would be balanced'' cryo or anemo unit they might become broken just because of her existence. Imagine if guoba gave +1 pyro dmg on everything...
This is partly to blame, sure, but Shenhe-Swirl decks have been around for ages without actually being "meta." The only meta Shenhe deck is a Superconduct deck that revolves around Raiden getting Chongyun and Shenhe's bursts out quickly. Currently, the most likely meta Hat Guy Deck doesn't even run Shenhe, it runs Eula and opts to constantly freeze opponents due to how Hat Guy can trigger reactions so easily. Shenhe certainly is a concerning character since her kit does involve some nigh IPE abilities, though.
@@SausageGenshinTeapotTCG I get what you mean. I have played a lot of cardgames and i can say that for genshin TCG it takes very little for a card to be broken - id even argue that Raiden is still nuts and can be put in almost any deck because of her ult. But i do agree with the fact that metas should evolve gradually and not forcefully... Also can HOYO give Venti a break??? First he gets powercrept , then in TCG they remake his card but better in every cenario? ;-; it feels sad
@@moonlight8451 Raiden is alright. I still say that she can't be forced everywhere, but she has made her place in certain decks. Also, Venti is too drunk to do anything useful, sorry, haha.
@@SausageGenshinTeapotTCGits more on Shenhe’s skill affecting swirl, and that Wanderer could do 3 dmg with a na using only 1 anemo die, if anything nerfing his na to require 2 anemo die and 1 random die could alleviate the amount of value he gets from having anemo na
@@s2wuolf508 The issue isn't even the swirl. Take Shenhe out of the equation for a moment. After using his Skill, Hat Guy can do 3 DMG to a standby character with his NA. Factor in any kind of NA boost, most easily Heavy Strike, and suddenly that's 5 DMG on a Standby Character. One of the points of putting characters on standby is to protect them. Doing this much for so little investment is concerning. It isn't the biggest issue, no, but it is a concern.
I felt bad playing it. Despite probably sounding pretty bored due to pretty much knowing how it was all going to end, I felt like I just needed to take a shower after each recording due to how sweaty and cheesy this deck is, haha.
Dang... when I was speculating what Wanderer burst would be like in TCG...I was so conflicted, much like Mihoyo on how it would be It can’t be a summon, because it’s too fast and it it’s multiple rounds. It can’t be “prepare” damage, because his burst is ALSO multiple rounds. I knew his burst would be hard to replicate, so I understand why they just plastered big damage and called it a day.
Being unable to dodge reactions is just stupid on top of wanderer's high damage burst. I don't know which one is worse, itto attacking 10 times a round or... this.
Itto attacking at least takes a hot minute, but like with Itto, if you can disrupt Hat Guy, you can break the combo and set the deck back. Doesn't make it any less unbalanced, though.
Haven't played this game since Klee and Beidou released, but looking at this, Wanderer isn't even the most broken part of the deck. Fresh Wind of Freedom is by far the most broken card here, and I seriously question what Hoyo was thinking when they printed the card. A 0 mana "skip your opponent's turn" that always shows up in your opening hand, in a game littered with OTKs, is *not* okay. I actually looked up what other Arcane Legends exist, and none of them come anywhere close to the absurdity of this card.
@@SausageGenshinTeapotTCG no, its not just stupidly broken, it is single handedly the strongest card in the game by 1 million light years. I play Magic: The Gathering, and there's no such card in that entire game (and that game has 50,000+ cards) that costs no resource and skips your opponents turn, and MTG has insanely broken cards, but 0 resource to skip opponents turn??? That is the real problem and without that being changed then you will only see new characters released that will either have to be severely nerfed and the entire game will warp around that single card. Fresh Winds of Freedom is the #1 problem.
@@GoujikiDo remember that a turn in TCG isn't the same as in other games. It is a broken card, but to make the effect comparable to the same in other games it would have to be a round skip instead of turn skip
@Ayzev I understand what you mean, but its the equivalent of having another attack step for free. And players can't interact in genshin TCG during another players attack step, so it might as well be an entire turn almost, depending on if you have dice to make another move. It's still way too powerful of a card and will still warp all formats and future characters around itself, which is never a good thing, especially in a TCG that has no interaction or interruption effects during each players attack step
I think the main problem here is Fresh Wind of Freedom. Without that, Wanderer doesn’t blitz the entire board without his opponent having the opportunity to respond. They should nerf it by making it so that it has the same condition as Wind and Freedom (you have to be using two characters from Mondstadt to even include it in the deck). There isn’t a real reason for the other Arcane Legend cards to not have that region-specific stipulation.
Cheers man. As a certified Hat Guy enthusiast who wanted to get into the TCG with his release, this deck has made all my friends hate me instantly. I'm having the time of my life.
Ohhh this deck… I played it sometimes against friends just because it was funny seeing their reactions to nahida being there. I remember it used to be a nahida-shenhe-sucrose troll deck Binzu had made, it always manages to catch people off guard. Never thought it would point out these tcg issues and that it would be considered so competitive. Great video!!!
I'll be honest, I have no idea who that person is. I knew that this deck concept has been around for awhile, I even mention the original version in my ending discussion on the broken mechanics, but I don't really pay attention to other TCG people to know who makes what.
@@SausageGenshinTeapotTCG binzu is the EU champion for prince cup (aka the hoyo crowned best EU player 2023 edition). He is known in the community for playing a lot of 'bad' troll decks for fun, winning weekly tourneys with mono hydro for example, or building a deck around 'friendship eternal'
i knew scara was going to make tcg less fun even if he wasnt broken.. i used to deal with shenhe swirl by dodging reactions (my favorite match is when my opponent couldn't do a single swirl to me and i killed their shenhe lmao) now that thats taken out, you just have to sit there and take it because swapping will do nothing..
@@subarutriggered3022 yeah the only teamwide cleanse we have is barb- u need 3 turns to cleanse everyone.. and the arcane card.. we dont talk abt that shitty card 💀
Oh, you mean that Arcane Card that costs 1 die, usually does more harm than good, can only be used once per match, and restricts you from using any other Arcane Card? That Card? Yeah, no compare that with Fresh Wind of Freedom. "Perfectly Balanced" - Hoyoverse
@@SausageGenshinTeapotTCG I thought I could unfreeze my characters with it by applying pyro to them but you literally say frozen with a pyro aura so they can melt/vape you 😐
Playing TCG has been a lot less fun as of recent. The only decks I see in arena of champions is Shenhe swirl(hat guy edition) and BIN. Hoping hoyo decides to balance things out.
I see them at higher frequency but definitely not every match. maybe one in five? a lot of people still just want to crown all their favorite characters
Not sure if anyone mentioned this already, but i appreciate the commitment in comment section, was checking if the deck is still viable/got any heavy nerfs and from what it seems like the deck works just fine, gonna try it out now, thanks!
I am horrified lol. Tbh, I was having some trouble putting Wanderer in any deck whatsoever, but I see that he uhhhhhhhhhh fits too well in this one. I wonder how they are going to fix this.
That is bold of you to think they will. I really hope they do something. Not sure how many people are calling out some of this stuff, but I do think some of it should be addressed.
There are quite a few decks that can run him. He's nigh the gold standard of Anemo at the moment, so a lot of interesting things can be played off of Hat Guy.
When I'm playing against wanderer, I feel like I can't dodge any of his attack. Even when I'm changing characters or use food while keeping how his skill works in mind, he still manage to do surprise burst or another skill. Whatever I do I feel like I can't escape his damage or reactions triggered by him. If he wants to damage a certain character in my deck he will eventually. This makes any match against him so frustrating. I'm scrolling through a lot of scenarios in my head but wanderer still catches me of guard. Not any other character could do this so easily before. I really think hoyo should nerf him. This card makes this game less of a strategic game and more of a randomised mess. (sorry if my english is not that great)
@user-om1yd6jy1v skilling again requires a lot of anemo dice your opponent rarely has naturally, which means using a lot of fuses. If you know calx is a factor (usually because you saw Liu su), you can lotus crisp or play around it by swap right and anchor on that unit if you're not prepared to sac the unit to the left. This list especially has issues if your opponent just outramps you and manages to deny the first wanderer push.
Disruption is probably your best friend, and quick-swap. Freeze works well enough against him since it shuts him down for an entire Round, at the very least. This also makes Mona quite effective against him (very fitting considering 1.1's Event). Some decks are going to struggle against him, but there are counters; doesn't make him any less unbalanced, though.
This works for the round he initially Skills on, but isn't always effective on subsequent rounds, especially if the initial skill was done at the end of a round, like the end of Round 2. Next roll phase could just produce another 3 Anemo Dice.
I have no idea why, but people kept telling me in the comments under the videos, that there is a plenty of room to actually counter Wanderer. But... I just cannot see it. Yes you can grab a crisp or butter crab, but it just feels like shifting the inevitable :(. I honestly cannot see how can you counter him without disruption or without having same deck. Thank you for saying this in your video, it just feels sad that when you want to play ballanced game with deck you enjoy, you will get whacked by something like this. Sure a lot of people were overusing BIN on tournaments (letting Noelle go to bench first like in 99 % of cases, curse you :D But I know it is what she is there for really to get Itto prepped :D ), but people in casual matching play did not have BIN so often. But with Wanderer up? Oh boy, I, once motivated to write short stories based on my TCG play and do videos about them, am completely completely disgusted and my mood and bravery for playing online got lost into oblivion. Because I am almost sure that next time I match play, I will encounter this broken bulldozer.
There are certainly counters to Hat Guy, but that fact doesn't negate the additional fact that he is an unbalanced character. Don't give up though. The more you run into him, the more you'll come up with counters to him. At least you don't have to try making consistent videos with decks that have to get around him, haha.
@@SausageGenshinTeapotTCGThat is right. Original plan was to film the match and regardless of outcome, figure out some short story to voice over it (I am one man or maid army though and with not ideal voice to do multiple roles, so that would definitely be a drawback :D ) and then post it on YT :D Me not having the responsibility for my advices being actually good is definitely a good thing :D And it strenghten my admiration towards you that you are able to do it :3
@@CoolGrovyle Trust me, there are plenty of times where I really struggle to come up with something that meets the standards. It's all part of being a creative. But you can definitely do it.
The meta is still in a state of flux after the recent update, so what exactly is and isn't "meta" still isn't fully decided yet; however, I'm sure I'll run into plenty more of such decks in due time.
@@SausageGenshinTeapotTCG maybe you should check out some CN server video, there is currently a huge TCG event over there, and they got a pretty big data base about the meta
@@sicebae4988 I am not making an Asia account to do that stuff. Tbh, I'm not TOO interested in meta stuff, but I do occasionally jump into the conversation, especially when things like this crop up and need addressing. I usually prefer to make/use non-meta decks. I find them more enjoyable and think that they can make you a better, more creative player in the long due to not being able to rely on the best abilities. But that's just my take and not totally relevant.
I know that maybe I lost to wanderer might be my skill issue, but by god why would they design him to do high damage to aoe AND single target. I can't not avoid swirl from him using Sumeru Arcane Art is useless, Swap Character is useless. I having fun play against other meta card even if I lose it's still a good game but for wanderer card the fun is just gone and I don't know why maybe because I don't stand a chance? but it's sure fun use against NPC lol
And everything you're saying is the issue. Can you theoretically "dodge" the swirls? Sure, for a time, but it's too easy to get them out, and it's not likely that a player can dodge reactions for an entire match. The card is just unbalanced.
Oh wow I can’t believe I didn’t think about this long ago lol I used to like using sucrose or kenki for cryo swirl jus cuz that element had hella buff cards but when Shenhe came out, a light went off in my head. I remember fighting nahida thinking she’s broken w that elemental reaction thing but I never thought of combining the cryo swirl thing w nahida but ig that’s cuz I didn’t experiment enough. I liked tcg but only in the beginning😭
Very solid deck. Would recommend trying it out. If wanderer isn't taken care of he will he crush the Opponents after he sets up. Talking from personal experience. Nice video BTW please do more.
I love wanderor's aoe mechanic, but he's way to strong. I hope they nerf his single target dmg (maybe burst to 2 energy 4 dmg) instead of his aoe mechanic. Also we're probably waiting for more cards 1) We need more cards (besides the arcane) that can clense elements off of characters. 2) We need cards that provide resistance (it could be a support card or a resonance card which says -1 [cryo/hydro/pyro...] dmg this round). 3) We need an arcane card that blocks opponents arcane. "Deplete your opponent's arcane token for this match."
There are artifacts in the main game that offer elemental resistance, so that is an option. Cleansing could be worked into other cards, but consider card economy. Would a deck necessarily have the room for it? Guess it would depend on how easy it is to use. I don't know about point 3. If that were the case, whoever goes first could just pop that card out and instantly leave you with a dead card in hand. I do think we need more interaction, though. What about a card that just says that the targeted character's next attack/skill costs an additional die of the corresponding element? It could certainly curtail more aggressive decks and help counter stuff like this a bit.
I've tried this deck, but my dice don't let me play. Scara does too much dmg, but what I really hate now is the arcane card. It's so free and annoying, I've lost so many times to tartaglia qiqi freeze because of it, i just don't get it, and tenacity is just the icing on the cake, it feels like I do 0 dmg every round 😮💨 Great video, btw
Starting hands are important. Getting Bestest or Toss Up early helps a lot. Also knowing when and what to Tune really helps, too. This deck isn't too terrible on the bad dice rolls, but they can hit pretty much any deck.
This comment gives the slightest hint of how to beat this deck: Freeze, and or Fatui. That is truly the most broken decks in tcg. the fatui. Sadly, people spam the meta so hard, they neglect to see the true meta character: Childe, Scaramouche, Qiqi, Barbera, and Mirror Maiden. Along with the 2 monster cards pyro herald, and electro cube
I wish to use this deck but I never played card games before at all and this seems a bit complicated to me, quite a bit different things to do but I mainly want to ask how necessary is shenhe? anyone else I can swap in? she is kinda cramping the cute deck for me... even if I ignore the dmg increase? how bad would it be...
For Cryo Swirl decks like this, Shenhe is needed. That extra damage makes a pretty big difference for setting up OTK sweeps on the opponent. How new to TCGs are you exactly? This deck isn't really "hard" to use outside of knowing when to finally swap to Hat Guy, but, especially if you don't have or want to use Shenhe, there may be decks that fit better with your preferences than this one.
@@SausageGenshinTeapotTCG okay thank you, necessary evils it is, I have only played genshins TCG, the deck I'm used to is oceanid/fish/Mona with one goal to just summon as much as possible lol, I never thought nahida and wanderer would work in the same deck so I am surprised and will try this out!
Man! I don't like hat guy outside of TCG and now I have to see him in TCG too? They should make hat guy's buff from skill to make NA, skill and burst only attack the next standby character. If not, just kill Shenhe Swirl combo by making Shenhe buff not buff Cryo Swirl.
Shenhe swirl is pretty strong but i would hate for it to go away. Maybe just change her interaction where it only trigger once every swirl instead of twice. Hat guy needs nerf tho, he is so unfun
I'm glad I'm not the only one who just hates his character, haha. I refuse to do his story quest. But he certainly is unbalanced in the TCG. This needs to be addressed.
@@SausageGenshinTeapotTCG thats a shame because his story quest is one of the few ones where its actually important to the story, also its just a matter of time before you're forced to do it to continue future archon quests where he will show up.
@@SausageGenshinTeapotTCG I just faced someone using the deck in this video, while I'm using Ganyu freeze combo. I won without getting Swirl once bc of Xingqiu's self hydro app.
May i ask, why didnt the showcase matches include any of the old meta teams to enforce the point of forced meta? Seems it would be better to have visual representation of the conlcusion.
Because no one is running them. I did a ton of matches, rerecorded a few times, and not a single previous meta deck was being played. Might just be bad luck or that people just wanted to enjoy the new cards, but that's just what it is. I assure you, I did not want to include some of those random decks, like the weird Zhongli one, but it was just a match that was NOT Hat Guy and felt "different" enough to include, haha. However, for further evidence, you can check various tournaments that have happened since Hat Guy's release. He's pretty much dominating those.
I really enjoy creating multiple decks and trying them out, but tbh some cards do powercreep others pretty significantly. Still i actually managed to beat shenhe hat guy combo twice in a row with a electro res, raiden burst nuke albedo, its mega satisfying
Control/Disrupt works well against most Shenhe/Hat Guy decks. Doesn't exactly invalidate the broken elements mentioned here, but it is worth investing time into making such a deck if you run into these ones frequently.
I don't think it's just a problem of some characters having overpowered skills and such, but I also think there is a problem of severely underpowered and "cluncky" characters eg: diona. TBH I don't even really care that there are power differences at all between characters eg barbara vs kokomi, I understand that as a TCG a part of the balancing process is to incentivise people to get more cards. Going back to barbara and kokomi, kokemi is genereally considered a better choice than barbara due to her cleaner hydro apllication, but barbaras healing can make her a better choice for geo and healing teams... The point is that there is a valid gameplay incentives to use both characters wich leads to more arectypical teams, more variety and more fun overall. Contrast ko-bra to diona vs deya, doina's lack of elemental application and good scaling with any variety of cards as a support character who is unlikely to get the energy necessary to burst results in her being almost completely by seasoned players, contrast to deya who has interesting mechanics while being a good support has led to popularity in various defensive teams despite not having the most damage or sheilding compared to someone like itto. Deya works because she can be used in a wide variety of situations to varing effects, whereas diona poor numbers in healing, damage, sheilding(1pt btw) and application result in her feeling horrible to play and basically importing one non-unit to the game. I want to also write a bit about the implementation of piercing damage/cross party damadge, generally when built to a characters skill it is overpowered. An easy example would be ganyu, with the character being able to deal a max of 4 to each character in a single 5 dice shot provided everything goes right. But raw damage isn't the only problem, inconsistencies across characters like fishle and keqiung in terms comparing dice cost (3/4 respectively) to sheer output (basically the same) leads to the mechaninic feeling off, however this is personal preferance. A good way to nueter teams that rely on peicing anemo damage would be to make it a flat rate of damage on the person attacked removing peircing damage but keeping application, however this will not decrease to the core problem of scara's overwhelming strength and would severely fuck up the current and moslty okay meta swirl has going with characters like surcose, kazuha, and menkeki. In any case in most situations pericing damage can, and does quickly become unbalanced in a bad way, but characters like enjo and mostly nahida(though she's scating on thin 'king ice) adds variety and makes the game more fun overally in my opinion. Finally I just want to talk about numbers, primaraly our scara, itto, ganyu numbers that we have been seeing for a while. to put simply in most situations these numbers are too big for most randomly selected teams to stand a chance against. Im not gonna talk about it much since sausage has done such a good job explaining it, but simply put, how is diona gonna survive 6 normal atk damage from itto 5th round, expecailly when he has like 10 sheild points. TLDR: I think the best choice for the tcg right now is to spend a patch rebalancing both numbers and gimmicks of its pre-existing characters so that variety is encouraged and so we arn't all just playing the latest version of ama-miya
Diona freeze (Death Penalty as coined by the wider tcg community) has a genuinely decent matchup vs most meta decks, some say she has a better matchup vs BIN/DIN (imo it's equal), there's even multiple diona lists that topped the past two 4.1 weekly tournaments But that's coming from the competitive side of the community, some of which are fully dedicated to diona and DP isnt an easy deck to pilot. Dehya and Diona serve completely different roles as opposed to the barbara kokomi comparison.
My biggest gripe with Diona was her Skill Card costing 4, but that's been fixed. I've never thought that Diona was all too underpowered. Kokomi vs Barbara depends on the deck. BIN was meta for awhile with Barbara over Kokomi because a skilled Barbara player can negate reactions. In fact, in the video here, if the Dehya/Barbara player played around their Barbara more, they would have negated a lot more of that incoming damage. But they didn't, so they took an instant double-piercing damage by letting Cryo-Swirl and Freeze happen all at once. I've also never had much of an issue with Ganyu post-nerf. Ganyu's overall damage is expensive to get out, often resulting in only one action per round. This usually causes her to get out-damaged by simple lack of dice and flexibility. Itto's big thing is that he was only Single-Target. Could he do lots of damage? Sure, but so could Noelle. At least it's single-target and requires investment to achieve. I do agree that some significant rebalancing of mechanics is necessary, though.
TBH I want Amamiya back, she is a victim of the barkomi vs diona debate and no one seems to want to help her get anything but freeze (and even then her competitor does better at freeze than her). Itto is perfectly fine and you are underselling Diona. Genshin stall already break aggro beat stall rule so she needs to have someone like Itto to keep her in check. If anything, barring these special exceptions like Shenhe SC where the problem lies in the carry's teammate and Itto, character MEANT for aggro as a whole is painfully weak in GITCG. Characters like DIluc has a hard time going against stall without them out life AND out dmg him (Watatsumi Crown, Dehya talent, Quicken Hyperstall (soon)). Ramp isn't always the answer. They need a different answer than ramp and they tried with newer aggro like Hutao, Electro cube and Itto. Swirl is like that BECAUSE Maguu used to be broken. Buffing back Maguu will render the swirl problem nonexistent (on that note what were they smoking with Kazuha...why would you want to swap to your DPS to make them take dmg unless it's a stall comp)
This deck feels alright,I've tried it a lot with my friends and randoms but it has a huge weakness as well that is reaction itself if the guy switches at right time the reaction will never happen to begin with and wanderer normal attack doesn't do much on its own , heavily reaction based
I don't even play much anymore but just by watching the biggest issue is how much damage his burst does. The AoE damage is one thing, while strong, is counterable. Standby character damage is also strong but honestly not unmanageable. 7-8 damage on burst including swirls potentially is just wtf? Shenhe buffs all those swirls and Nahida procs on ANY reaction. Nerfs I would do personally Scara burst does not need to do 7-8 damage it should do way less. He should be good at AoE or Single Target not both and I'll stick to AoE. Nahida doesn't need to proc on all reactions it should be dendro reactions only. Shenhe is probably fine at most make icy quills 2 turns instead of 3 but honestly probably is fine the way she is. And just completely rework that Arcane card cause that's actually just stupid idk why they allowed that.
His burst is certainly absurd, all things considering. Again, doing as much damage as he does to Standby Characters, even without Shenhe being present, all that is needed is Heavy Strike, defeats half of the purpose of putting characters on standby. The burst is just the kicker on top to set off Fresh Winds combos.
First of all, insane deck, and thanks for explaining those great mechanics in such detail! Now, I’ve got a question- why does Nahida’s Seed of Skandha piercing damage trigger twice at 15:34 ? I just can’t wrap my head around it 🤔🤔
The Swirl from the initial attack on the Cryo counts as a Reaction, triggering the seeds. The Cryo then Swirls again with the Hydro on Dehya, causing a second Reaction and triggering the second instance of the seeds.
That's when you play the reverse-sweep style of this deck, letting Nahida and Shenhe do chip-damage to prepare for Hat Guy sweeps at the end. This often involves letting one of the other characters die so that you get the free swap and potential I Haven't Lost Yet energy onto Hat Guy.
i only follow post tourney updates so i have no idea on how monds res change affect the team but this is at least the 4.0 version of it: 1 buff (shen/ben) 1 flex off-field damage (nah 5E/klee ult) and one main that will also have gambler set equipped (wan/keq) on both decks non-focus characters are also being used as fodder health as per usual difference is pyro keq has woven, heal, and sustainable characters to solo advantage when teams are down, so it will see more tourney and high level plays @@SausageGenshinTeapotTCG
It's been 3 months since this post, are there things that you would do differently if you were to use this deck today? If so, what would you change? Thanks for making the video anyways I enjoy this deck.
Definitely include the Gilded Artifact sets. Can basically just set up for tons of dice to better one-round the opponent. If you have three different elements, you're pretty much running the Gilded set because of how insanely strong it is right now. I would be amazing if it doesn't get nerfed in a patch or two.
I win a battle yesterday against Scara, Shenhe and Chunyung, my deck is Mono Electro Yae, Raiden, Sara, yes i know no reactions but i managed to kick that @ss of Scara, was epic. First i kill Shenhe, he damage my Sara, Yae prepare burst (Yae is my combat card) he points his hack Scara against her mother Shogun leaving her with 1 HP (how could he doing that), Yae use burst on Chunyung, Chonyung kills Yae, Yae burst kills his Chunyung, i use Sara burst, Scara kills my Sara and at last my Raiden 1 HP fully prepared againts her son with full 10 HP but i got the next move, end of round. Last round, got any electro dice, converts all my 4 cards to use Raiden Burst and bum Scara goes to his room by Shogun's Chanclas meme. Epic.
OTK decks have existed in the TCG since day one. The issue isn't with OTK, it's with broken mechanics that I talk about in detail at the end of the video.
My zhongli is still a monster but I had to give mango kenki the boot because I needed someone who could talk scara I choose Bennit the soul pourpose it to get his burst get his card and kill scara as fast as humanly possible before he can wail on me I litteraly had to change zhongli’s deck position to make sure he didn’t die early Edit: my deck can win against scaramuche but only if I play just right but once I get rid of the hat guy the rest just crumbles you can also try and target the buffers early prevent them from boosting attack and have a fodder character who is there to waste there buffs and stay alive long enough for you to set up you main dps. A fast attacking deck or stall deck is the way to go in my opinion. The goal is to kill nahida or scara first and for god sake remember your healing cards they will save you, sangonomiya will be your best friend.
Tbh, I was playing that match pretty slowly. If I were more aggressive, I think it wouldn't have been as close. The opponent took too long to get Deyha's skill out.
People crying about Neuvillette being a powercreep for the overworld game when THIS is what's going on for TCG is making me laugh. Powercreeping in PVE should be FINE, not this where you go up against literal players and they just destroy you with stupidly broken cards. 💀
I find it amusing to see people discuss the main game's "meta" so intently for that very reason: it's PvE, it doesn't matter that much. The TCG is where "meta" really is. Imagine if people were discussing the "Teapot meta" or something, haha.
@@SausageGenshinTeapotTCG Exactly! You get what I'm saying! Overworld "powercreep" is as silly as the sound of teapot meta because what are we complaining about? Which player got the best crib? 😭
Its impossible to get both cryo and dendro on the same character that my opponent is currently using. They switch and it took me 3 whole rounds just to get cryo and dendro on the character my opponent was using, by this time, i got nothing elements on all 3 opposing characters as my opponent kept switching. And also by this time, i very low, and died due to fishchl+venti, since my opponent applied electro on all my characters by the first round my spready the electro from one of my characetrs to the others with venti.
my personal favorite teams are yaoyao oceanid fischl/yae miko-simple end round damage/yae and oceanid burst damage ganyu yoimiya yae miko-ganyu for cryo apply,shield and getting opponents health down-yae for just straight up damage or extra damage at the end or overload if ganyu dies-yoimiya dps
@@SausageGenshinTeapotTCG probably unironically queued up into someone running zhongdong freezelong a control deck that tries to anti fun as much as possible lol
Replaced Nahida with Kazuha, so I could use anemo resonance. It provides more survivability since cards are moving more frequent. It also allows me to replace food cards with more usefull ones. But I don't really like Shenhe, honestly. Any good alternatives?
Replacing Nahida removes the extra damage that allowed the deck to be as fast as it was. Without Nahida, Shenhe needs her burst to dish out equal damage. Of course, this is somewhat of a moot point after Shenhe's nerf since now her burst is more valuable than her Skill. And no, for this particular archetype, Shenhe is pretty much required due to her damage buffing. The other alternative is playing something like electro charge or superconduct with Hat Guy, though you could experiment with various element combinations.
I think Kazuha or Venti might be better choice than Nahida here. Sure Nahida deal more damage but we lose anemo dice and anemo reso make this deck less flexible
Having anyone other than Nahida in here forces this deck into requiring Shenhe's burst for the extra damage. It makes it far to susceptible to Send Off. Because this deck doesn't need her burst, it ends up being a turn faster than other Shenhe/Hat Guy variants. I discuss this in detail in the video. I've also encountered similar decks; they're too slow compared to this in most cases. The biggest weakness with this is that without Hat Guy, nothing holds the deck together. Shenhe and Nahida have no synergy together without Anemo, but overall, this deck still is generally better.
Shenhe was nerfed this update, so her Quills get used in one Swirl, putting more pressure on her Burst coming out. But it can still be run with some success.
That depends entirely on whether or not you actually WANT to constantly quick-swap. At the end of the Dehya match, quick-swapping would have forced an unnecessary usage of dice, so you wouldn't want Katheryn there. Also, Katheryn costs a die to play. In longer, reverse-sweep matches, Katheryn possibly could be better, but Leave It to Me usually gets the job done for cheaper without getting in the way.
The only time i feel like Kath is useful is when you use Dunya early on to make her cost 0 dice then forcefully eject her by making the support side filled up
i doubt there is anything broken or anything, but i wonder if there's any decks good for Albedo? i've kinda been throwing things at the wall and seeing what sticks. best i've found so far is paired with Raiden and Bennett, but it's a really slow and difficult to maintain deck for one funny number if i'm lucky. idk of there's any other decks out there that would allow him to shine in tcg, or if they screwed his playstyle in it over like they did in the main game
This would really depend on what kind of role you want Albedo to play. His burst can certainly do damage, so that is always an option. His summon can grant Crystalize consistently enough if paired with another summon. I could see him working with Dehya well in a defensive capacity.
wanderer teams are so braindead to use but i get clapped up by unique teams as well just doing 20 different hits for 2 dice for 900000 damage its stupid sometimes
Weeks later and I'm still dealing with this fkn filth. I can manage to come out on top sometimes but it's absolutely rng based. And it's absolutely infuriating to go against a lazy, abusing, opponent. Theyve 0 self respect by using him or are just too stupid to see it.
I'm somewhat surprised. I have yet to run into someone using this deck yet. I'm not all too concerned if I do run into it since a lot of my recent decks are nigh direct counters to Hat Guy decks in general, but it is still fascinating. Also... sorry for bringing this into existence, haha.
@SausageGenshinTeapotTCG well, speak of the devil.. literally just ran into it. Nahida, wanderer, Sara, using the arcane card at the end saved him. It's absolutely disgusting and pathetic. I have a creative, home brewed team that takes IQ and mastery to use. If I had 1 more die, got my food card, had went first.. anything.. he would have lost. It takes using the most busted combo for people to beat me. Still doesn't make them any less pathetic.
@@PoW_22-AME_Gaming The biggest counter to these type of decks is typically control. Overload, freeze, both work well. The Dehya deck I made actually does quite well against these kinds of decks, and most freeze decks will work so long as you can get one of the elements on him quickly and then force the opponent to constantly be on the lookout for getting frozen to disrupt the chain of attacks.
Im new in tcg and Im looking for good decks. is this one still good? I already have other 3 decks (and others that are still not compete) but I already have the three and I dont want to have them without using them ;;
Someone asked a similar question, and I would probably rebuild the deck to include the Gilded Dreams artifact since it is so entirely broken in tri-elemental decks. Going for an Artifact sweep deck is pretty strong this update.
This essentially attacks around the shields. Shields are primarily on the Active Character, but Hat Guy typically swings at Standby Characters who would not be defended. Additionally, Nahida's Seeds of Skandha cause piercing damage that goes straight through shields. So all in all, yes this would do well against shield decks.
@@teramixu00pl9 Every player and every deck loses from time to time. The more you play around and try out creative things, the more you'll find interesting synergies.
@@oblongquestion Most of the matches were won by R3, but go off, I guess. Also, this deck doesn't care about either of them after they do their skills.
I dont play tcg a lot but slowly started to get interested in it, and yeah, Scara being able to deal so much AoE damage while also having a essentially oneshotting burst is just too much. I think if they made him just a AoE focused unit without the super high damage burst he would be more balanced. Maybe keep his kit the way it is, but make his burst deal only 4 damage?
Also the Venti arcane card is too broken too, you can easily snowball a match by killing someone and then skipping their turn lol. I love Scara in game but even then I think he's not a healthy addition to tcg the way he currently is, they need to nerf him a bit. But also need to nerf the arcane venti card
Indeed. His damage potential is far too much for being so versatile. The AoE could be fine, though I do feel that a surprise 5-6 on a Standby Character is a bit much since it defeats half of the purpose of having a character on Standby. His Burst is absurd, though. I get that it costs 3/3 to use, but look how easy it is to get and how quickly it snowballs. Insane.
I don't know why they thought making Fresh Winds of Freedom was a good idea. The older version of it at least had restrictions, but this is just... free.
@@SausageGenshinTeapotTCG I think at that point it might be more because of other characters on that deck that would need to be nerfed. The concept of scara being able to keep the constant pressure with aoe is cool, so I think that can stay, but maybe nerf characters like Nahida? Gameplay wise her skill only triggers when a user makes a dendro reaction, so I was surprised that on TCG even swirls can trigger them. So maybe make so only dendro reactions can trigger it, but swirls cannot Scara's burst also shouldn't be able to deal that much damage when he is already so good at AoE. And the Venti arcane card being that good. From my limited understanding of tcg, that deck as a whole has some pretty op combinations so maybe a solution would be to give slight nerfs to each individual troublemaker to make so scara swirl isn't that oppressive while also not killing each card for other decks. At least it's just what I think
@@hooni2212 Well, I mention the issue with Nahida and IPEs in the video. From what I've been informed (and I really should test it since I own Nahida), her skill does work on every reaction in the main game (again, according to info from my Discord). I brought up the very same point since I also thought that it was just dendro reactions (and am not entirely sure that it isn't). Truthfully, the biggest issues here are just the nuttiness of Hat Guy with Shenhe and the Fresh Winds of Freedom Card. That card simply shouldn't exist in its current state.
Thank you for watching. Sorry this video took so long to get out; I had to rerecord twice, rewrite the script three times, and spend a lot of extra time editing. The HoyoLab Post for the video will come out tomorrow.
And again, this video is mostly about looking at why certain mechanics are broken, not necessarily the deck itself. The introduction of these mechanics has been the classic "boiling frog" scenario, so a lot of people haven't necessarily noticed the issue, but this update really helps reveal the issue. There are a lot of questionable things MHY seems to be doing with the TCG for the sake of pushing more "exciting" to watch aggro decks. I do hope this update is the exception and not the norm.
I think you guys are all missing the point. Wanderer is completely broken not due to his swirls or whatever, but because his burst, unlike any other character, allows you to directly and explicitly flame your opponent through his voicelines. This is unprecedented in any online-based TCG, and there's a reason for why other TCGs don't allow you to do it /s
The "Mute Button Meta" is upon us.
“CRY LOUDER”
KNOW YOUR PLACE
Actually fax wth
unpopular opinion: i think people blame wanderer just cause hes the one that does dmg when in reality i think Shenhe is at fault. Her mechanic to give free extra dmg is essentially just better than what most other characters can do simply because no other element has such a threshold breaking mechanic. Shenhe is just a really polarizing card - even if they nerf wanderer now, every time they release a ''would be balanced'' cryo or anemo unit they might become broken just because of her existence. Imagine if guoba gave +1 pyro dmg on everything...
This is partly to blame, sure, but Shenhe-Swirl decks have been around for ages without actually being "meta." The only meta Shenhe deck is a Superconduct deck that revolves around Raiden getting Chongyun and Shenhe's bursts out quickly.
Currently, the most likely meta Hat Guy Deck doesn't even run Shenhe, it runs Eula and opts to constantly freeze opponents due to how Hat Guy can trigger reactions so easily.
Shenhe certainly is a concerning character since her kit does involve some nigh IPE abilities, though.
@@SausageGenshinTeapotTCG I get what you mean. I have played a lot of cardgames and i can say that for genshin TCG it takes very little for a card to be broken - id even argue that Raiden is still nuts and can be put in almost any deck because of her ult. But i do agree with the fact that metas should evolve gradually and not forcefully... Also can HOYO give Venti a break??? First he gets powercrept , then in TCG they remake his card but better in every cenario? ;-; it feels sad
@@moonlight8451 Raiden is alright. I still say that she can't be forced everywhere, but she has made her place in certain decks.
Also, Venti is too drunk to do anything useful, sorry, haha.
Your opinion is wrong. Wanderer is just fully bullshit.
Bro you blame her…. when he is the one doing that much damage…..💀
A good day to be a wanderer main in game and in tcg
What a lame.
Hopefully until they change this. I've nothing against cards being "good," but there are too many unbalanced things going on here.
@@SausageGenshinTeapotTCGits more on Shenhe’s skill affecting swirl, and that Wanderer could do 3 dmg with a na using only 1 anemo die, if anything nerfing his na to require 2 anemo die and 1 random die could alleviate the amount of value he gets from having anemo na
@@s2wuolf508 The issue isn't even the swirl. Take Shenhe out of the equation for a moment. After using his Skill, Hat Guy can do 3 DMG to a standby character with his NA. Factor in any kind of NA boost, most easily Heavy Strike, and suddenly that's 5 DMG on a Standby Character. One of the points of putting characters on standby is to protect them. Doing this much for so little investment is concerning. It isn't the biggest issue, no, but it is a concern.
@@SausageGenshinTeapotTCG is there a specific side he chooses to attack? Or is it 50/50 left or right side if the active is in the middle?
I only started watching but already feel bad for the opponents who had to face this deck
I felt bad playing it. Despite probably sounding pretty bored due to pretty much knowing how it was all going to end, I felt like I just needed to take a shower after each recording due to how sweaty and cheesy this deck is, haha.
For PvP, I can see the problem.
But as someone who plays PvE and just wants to blitz through the NPCs to get those coins...
Considering that there is a PvP element to this, its balancing should revolve around the PvP over the PvE. For PvE, go crazy; no one is harmed.
damn, TCG wanderer really woke up and chose violence
TCG Hat Guy woke up while the beta testers were sleeping to let him through, haha.
Dang... when I was speculating what Wanderer burst would be like in TCG...I was so conflicted, much like Mihoyo on how it would be
It can’t be a summon, because it’s too fast and it it’s multiple rounds. It can’t be “prepare” damage, because his burst is ALSO multiple rounds. I knew his burst would be hard to replicate, so I understand why they just plastered big damage and called it a day.
@@YourLocalWifiStealer That's fine so long as he doesn't also dominate other categories of damage. Unfortunately, he is easily able to.
Being unable to dodge reactions is just stupid on top of wanderer's high damage burst. I don't know which one is worse, itto attacking 10 times a round or... this.
Itto attacking at least takes a hot minute, but like with Itto, if you can disrupt Hat Guy, you can break the combo and set the deck back. Doesn't make it any less unbalanced, though.
With right setup you can also Noelle sweep. Its all in increased damage and reduced cost to attack.
Haven't played this game since Klee and Beidou released, but looking at this, Wanderer isn't even the most broken part of the deck. Fresh Wind of Freedom is by far the most broken card here, and I seriously question what Hoyo was thinking when they printed the card. A 0 mana "skip your opponent's turn" that always shows up in your opening hand, in a game littered with OTKs, is *not* okay. I actually looked up what other Arcane Legends exist, and none of them come anywhere close to the absurdity of this card.
You are not wrong. That card is stupidly broken.
@@SausageGenshinTeapotTCG no, its not just stupidly broken, it is single handedly the strongest card in the game by 1 million light years. I play Magic: The Gathering, and there's no such card in that entire game (and that game has 50,000+ cards) that costs no resource and skips your opponents turn, and MTG has insanely broken cards, but 0 resource to skip opponents turn??? That is the real problem and without that being changed then you will only see new characters released that will either have to be severely nerfed and the entire game will warp around that single card. Fresh Winds of Freedom is the #1 problem.
@@GoujikiDo remember that a turn in TCG isn't the same as in other games. It is a broken card, but to make the effect comparable to the same in other games it would have to be a round skip instead of turn skip
@Ayzev I understand what you mean, but its the equivalent of having another attack step for free. And players can't interact in genshin TCG during another players attack step, so it might as well be an entire turn almost, depending on if you have dice to make another move. It's still way too powerful of a card and will still warp all formats and future characters around itself, which is never a good thing, especially in a TCG that has no interaction or interruption effects during each players attack step
It's so much worse than the MTG "Black Lotus". Black Lotus is permanently banned in the MTG community btw.
I think the main problem here is Fresh Wind of Freedom. Without that, Wanderer doesn’t blitz the entire board without his opponent having the opportunity to respond. They should nerf it by making it so that it has the same condition as Wind and Freedom (you have to be using two characters from Mondstadt to even include it in the deck). There isn’t a real reason for the other Arcane Legend cards to not have that region-specific stipulation.
It is the most broken Action Card in awhile.
Cheers man. As a certified Hat Guy enthusiast who wanted to get into the TCG with his release, this deck has made all my friends hate me instantly. I'm having the time of my life.
Good to know that it's still an annoying deck even after Shenhe's nerf. Poor friends, though.
dawg drop ur friends if they're hating u over some pixels 😭
Ohhh this deck… I played it sometimes against friends just because it was funny seeing their reactions to nahida being there. I remember it used to be a nahida-shenhe-sucrose troll deck Binzu had made, it always manages to catch people off guard. Never thought it would point out these tcg issues and that it would be considered so competitive.
Great video!!!
binzu cope... you also know the roots of this damn well
I'll be honest, I have no idea who that person is. I knew that this deck concept has been around for awhile, I even mention the original version in my ending discussion on the broken mechanics, but I don't really pay attention to other TCG people to know who makes what.
@@SausageGenshinTeapotTCG binzu is the EU champion for prince cup (aka the hoyo crowned best EU player 2023 edition). He is known in the community for playing a lot of 'bad' troll decks for fun, winning weekly tourneys with mono hydro for example, or building a deck around 'friendship eternal'
Bless you for Nahida and Hat Guy supremacy ❤
i knew scara was going to make tcg less fun even if he wasnt broken.. i used to deal with shenhe swirl by dodging reactions (my favorite match is when my opponent couldn't do a single swirl to me and i killed their shenhe lmao) now that thats taken out, you just have to sit there and take it because swapping will do nothing..
Not even cleansing works majority of cases, can't be played around at all, great game design
@@subarutriggered3022 yeah the only teamwide cleanse we have is barb- u need 3 turns to cleanse everyone.. and the arcane card.. we dont talk abt that shitty card 💀
Oh, you mean that Arcane Card that costs 1 die, usually does more harm than good, can only be used once per match, and restricts you from using any other Arcane Card? That Card? Yeah, no compare that with Fresh Wind of Freedom. "Perfectly Balanced" - Hoyoverse
Disruption or aggro race. Those are the best options, honestly.
@@SausageGenshinTeapotTCG I thought I could unfreeze my characters with it by applying pyro to them but you literally say frozen with a pyro aura so they can melt/vape you 😐
Playing TCG has been a lot less fun as of recent. The only decks I see in arena of champions is Shenhe swirl(hat guy edition) and BIN. Hoping hoyo decides to balance things out.
*Sees Shenhe and Wanderer in Arena Champion*
Me: *DICEOFCRINGE*
That's why it's fun to destroy them with a non meta deck😏
That's why i stopped playing it after 3.7
@@nandha-one9819this
I see them at higher frequency but definitely not every match. maybe one in five? a lot of people still just want to crown all their favorite characters
Not sure if anyone mentioned this already, but i appreciate the commitment in comment section, was checking if the deck is still viable/got any heavy nerfs and from what it seems like the deck works just fine, gonna try it out now, thanks!
9:16
Completely unrelated, but man I love this song so much. I stop swimming for a moment just to listen for a while.
Haha, Fontaine has some nice music. I really love "Shade of Flowers." Think it's on the second or third album. Definitely worth a listen.
If only Shenhe can buff Cryo Swirl in the real game as well 😔
This mechanic is so much fun than just a Cryo Bennett.
Does she not do that in the main game? I never paired her with Anemo to know, haha.
@@SausageGenshinTeapotTCGShe does. But it's a lot weaker than buffing attacks affected by %dmg and crit
I am horrified lol. Tbh, I was having some trouble putting Wanderer in any deck whatsoever, but I see that he uhhhhhhhhhh fits too well in this one. I wonder how they are going to fix this.
That is bold of you to think they will. I really hope they do something. Not sure how many people are calling out some of this stuff, but I do think some of it should be addressed.
I mean they did nerf some characters in the tcg right?@@SausageGenshinTeapotTCG
@@darnbbb3851 They did. Somewhat too much, though.
Fair. This one might need that...type of nerf. I don't really know though. We will have to see.@@SausageGenshinTeapotTCG
My first wanderer deck was wanderer, shenhe, kenki. So fun with first try, didnt even know what shenhe did before that
There are quite a few decks that can run him. He's nigh the gold standard of Anemo at the moment, so a lot of interesting things can be played off of Hat Guy.
When I'm playing against wanderer, I feel like I can't dodge any of his attack. Even when I'm changing characters or use food while keeping how his skill works in mind, he still manage to do surprise burst or another skill. Whatever I do I feel like I can't escape his damage or reactions triggered by him. If he wants to damage a certain character in my deck he will eventually. This makes any match against him so frustrating. I'm scrolling through a lot of scenarios in my head but wanderer still catches me of guard. Not any other character could do this so easily before.
I really think hoyo should nerf him. This card makes this game less of a strategic game and more of a randomised mess.
(sorry if my english is not that great)
Just swap left lmao
@@TheRovingPunster he can skill again or do a surprise burst like he did in this video for example. It's still too unpredictable.
@user-om1yd6jy1v skilling again requires a lot of anemo dice your opponent rarely has naturally, which means using a lot of fuses. If you know calx is a factor (usually because you saw Liu su), you can lotus crisp or play around it by swap right and anchor on that unit if you're not prepared to sac the unit to the left. This list especially has issues if your opponent just outramps you and manages to deny the first wanderer push.
Disruption is probably your best friend, and quick-swap. Freeze works well enough against him since it shuts him down for an entire Round, at the very least. This also makes Mona quite effective against him (very fitting considering 1.1's Event). Some decks are going to struggle against him, but there are counters; doesn't make him any less unbalanced, though.
This works for the round he initially Skills on, but isn't always effective on subsequent rounds, especially if the initial skill was done at the end of a round, like the end of Round 2. Next roll phase could just produce another 3 Anemo Dice.
I have no idea why, but people kept telling me in the comments under the videos, that there is a plenty of room to actually counter Wanderer. But... I just cannot see it. Yes you can grab a crisp or butter crab, but it just feels like shifting the inevitable :(. I honestly cannot see how can you counter him without disruption or without having same deck. Thank you for saying this in your video, it just feels sad that when you want to play ballanced game with deck you enjoy, you will get whacked by something like this. Sure a lot of people were overusing BIN on tournaments (letting Noelle go to bench first like in 99 % of cases, curse you :D But I know it is what she is there for really to get Itto prepped :D ), but people in casual matching play did not have BIN so often. But with Wanderer up? Oh boy, I, once motivated to write short stories based on my TCG play and do videos about them, am completely completely disgusted and my mood and bravery for playing online got lost into oblivion. Because I am almost sure that next time I match play, I will encounter this broken bulldozer.
There are certainly counters to Hat Guy, but that fact doesn't negate the additional fact that he is an unbalanced character. Don't give up though. The more you run into him, the more you'll come up with counters to him.
At least you don't have to try making consistent videos with decks that have to get around him, haha.
@@SausageGenshinTeapotTCGThat is right. Original plan was to film the match and regardless of outcome, figure out some short story to voice over it (I am one man or maid army though and with not ideal voice to do multiple roles, so that would definitely be a drawback :D ) and then post it on YT :D Me not having the responsibility for my advices being actually good is definitely a good thing :D And it strenghten my admiration towards you that you are able to do it :3
@@CoolGrovyle Trust me, there are plenty of times where I really struggle to come up with something that meets the standards. It's all part of being a creative. But you can definitely do it.
@@SausageGenshinTeapotTCG I shall. When (and IF :D ) I'll have it done, I will share it on Discord.
this deck is interesting,
hope you make more video on this deck
especially against more 'meta' decks
The meta is still in a state of flux after the recent update, so what exactly is and isn't "meta" still isn't fully decided yet; however, I'm sure I'll run into plenty more of such decks in due time.
@@SausageGenshinTeapotTCG maybe you should check out some CN server video, there is currently a huge TCG event over there, and they got a pretty big data base about the meta
@@sicebae4988 I am not making an Asia account to do that stuff.
Tbh, I'm not TOO interested in meta stuff, but I do occasionally jump into the conversation, especially when things like this crop up and need addressing.
I usually prefer to make/use non-meta decks. I find them more enjoyable and think that they can make you a better, more creative player in the long due to not being able to rely on the best abilities. But that's just my take and not totally relevant.
I know that maybe I lost to wanderer might be my skill issue, but by god why would they design him to do high damage to aoe AND single target. I can't not avoid swirl from him using Sumeru Arcane Art is useless, Swap Character is useless. I having fun play against other meta card even if I lose it's still a good game but for wanderer card the fun is just gone and I don't know why maybe because I don't stand a chance? but it's sure fun use against NPC lol
And everything you're saying is the issue. Can you theoretically "dodge" the swirls? Sure, for a time, but it's too easy to get them out, and it's not likely that a player can dodge reactions for an entire match. The card is just unbalanced.
Oh wow I can’t believe I didn’t think about this long ago lol I used to like using sucrose or kenki for cryo swirl jus cuz that element had hella buff cards but when Shenhe came out, a light went off in my head. I remember fighting nahida thinking she’s broken w that elemental reaction thing but I never thought of combining the cryo swirl thing w nahida but ig that’s cuz I didn’t experiment enough. I liked tcg but only in the beginning😭
I'm a complete noob at the TCG since I hardly play it, even against the AI. But just wanted to comment that I love the Trails music at the start.
I do try to slip Falcom music into things. Quite a few of my videos have Trails, Ys, or other Falcom songs in them.
I almost went to Reddit bro. Other day a wanderer did THIRTY damage to my ENTIRE team in a SINGLE round. Needless to say none of my cards survived.
That is quite extreme, but not entirely surprising considering how Fresh Winds of Freedom can set up for very easy sweep combos.
I always wait a deck can defeat hat-guy :>>>
Disruption. My other deck I'm working on has beaten Shenhe/Hat Guy decks. Hopefully, I'll get footage of it for the next video.
nice rin pfp
It makes sense,
C R Y L O U D E R
Very solid deck. Would recommend trying it out. If wanderer isn't taken care of he will he crush the Opponents after he sets up. Talking from personal experience. Nice video BTW please do more.
I love wanderor's aoe mechanic, but he's way to strong. I hope they nerf his single target dmg (maybe burst to 2 energy 4 dmg) instead of his aoe mechanic. Also we're probably waiting for more cards
1) We need more cards (besides the arcane) that can clense elements off of characters.
2) We need cards that provide resistance (it could be a support card or a resonance card which says -1 [cryo/hydro/pyro...] dmg this round).
3) We need an arcane card that blocks opponents arcane. "Deplete your opponent's arcane token for this match."
There are artifacts in the main game that offer elemental resistance, so that is an option.
Cleansing could be worked into other cards, but consider card economy. Would a deck necessarily have the room for it? Guess it would depend on how easy it is to use.
I don't know about point 3. If that were the case, whoever goes first could just pop that card out and instantly leave you with a dead card in hand.
I do think we need more interaction, though. What about a card that just says that the targeted character's next attack/skill costs an additional die of the corresponding element? It could certainly curtail more aggressive decks and help counter stuff like this a bit.
@@SausageGenshinTeapotTCG Yeah, you're right I think that would be better
You have finally finished the video.. and can now rest. Good job sausage man good job 👏👏👏
The evil has been released upon the world...
I've tried this deck, but my dice don't let me play.
Scara does too much dmg, but what I really hate now is the arcane card. It's so free and annoying, I've lost so many times to tartaglia qiqi freeze because of it, i just don't get it, and tenacity is just the icing on the cake, it feels like I do 0 dmg every round 😮💨
Great video, btw
Starting hands are important. Getting Bestest or Toss Up early helps a lot. Also knowing when and what to Tune really helps, too. This deck isn't too terrible on the bad dice rolls, but they can hit pretty much any deck.
This comment gives the slightest hint of how to beat this deck: Freeze, and or Fatui. That is truly the most broken decks in tcg. the fatui. Sadly, people spam the meta so hard, they neglect to see the true meta character: Childe, Scaramouche, Qiqi, Barbera, and Mirror Maiden. Along with the 2 monster cards pyro herald, and electro cube
Yeah, I was complaining about tartaglia qiqi cincin mage. Freeze and fatui resonance
im sorry i fell asleep halfway ur vid but its really informative and ur voice is also nice
I'm not sure how to interpret that... Thanks, maybe?
You're a master of writing clickbaity titles to your videos, I'm always here even tho I don't play TCG. Gz.
Umm, thanks, I think? To be honest, I feel that I'm pretty bad at writing titles. This video's is probably one of two exceptions, haha.
I wish to use this deck but I never played card games before at all and this seems a bit complicated to me, quite a bit different things to do but I mainly want to ask how necessary is shenhe? anyone else I can swap in? she is kinda cramping the cute deck for me... even if I ignore the dmg increase? how bad would it be...
For Cryo Swirl decks like this, Shenhe is needed. That extra damage makes a pretty big difference for setting up OTK sweeps on the opponent.
How new to TCGs are you exactly? This deck isn't really "hard" to use outside of knowing when to finally swap to Hat Guy, but, especially if you don't have or want to use Shenhe, there may be decks that fit better with your preferences than this one.
@@SausageGenshinTeapotTCG okay thank you, necessary evils it is, I have only played genshins TCG, the deck I'm used to is oceanid/fish/Mona with one goal to just summon as much as possible lol, I never thought nahida and wanderer would work in the same deck so I am surprised and will try this out!
Man! I don't like hat guy outside of TCG and now I have to see him in TCG too?
They should make hat guy's buff from skill to make NA, skill and burst only attack the next standby character. If not, just kill Shenhe Swirl combo by making Shenhe buff not buff Cryo Swirl.
Shenhe swirl is pretty strong but i would hate for it to go away. Maybe just change her interaction where it only trigger once every swirl instead of twice.
Hat guy needs nerf tho, he is so unfun
I'm glad I'm not the only one who just hates his character, haha. I refuse to do his story quest.
But he certainly is unbalanced in the TCG. This needs to be addressed.
@@SausageGenshinTeapotTCG thats a shame because his story quest is one of the few ones where its actually important to the story, also its just a matter of time before you're forced to do it to continue future archon quests where he will show up.
@@SausageGenshinTeapotTCG I just faced someone using the deck in this video, while I'm using Ganyu freeze combo. I won without getting Swirl once bc of Xingqiu's self hydro app.
@@cardnacn6704 Again, every deck can be beaten. I never argued that this deck was "unbeatable," but rather that it is unbalanced.
Just discovered your channel, i loved your commentary and how you provided an in depth guide on how to play the deck, subscribed instantly
Thank you! Glad people enjoy the commentary and my ramblings.
Tfw theee of my faves on one team, i’ll have to try this! Nahida being there though?? What a funky weird deck
It's weird, but it works!
May i ask, why didnt the showcase matches include any of the old meta teams to enforce the point of forced meta? Seems it would be better to have visual representation of the conlcusion.
Because no one is running them. I did a ton of matches, rerecorded a few times, and not a single previous meta deck was being played. Might just be bad luck or that people just wanted to enjoy the new cards, but that's just what it is. I assure you, I did not want to include some of those random decks, like the weird Zhongli one, but it was just a match that was NOT Hat Guy and felt "different" enough to include, haha.
However, for further evidence, you can check various tournaments that have happened since Hat Guy's release. He's pretty much dominating those.
I think I defeated someone today with a deck similar to this one using Nahida, Shenhe, and Hat Guy💀
oh, my favorite reaction) denro and cryo (and anemo) 😏
It looks totally nonsensical until you see just what it can do. Nahida is just that good of a card.
Haiz.. not everyone want to play freeze deck but almost everyone is using wanderer
And that's the bad thing: freeze decks best counter these kind of decks. Overload can work, too, though.
I really enjoy creating multiple decks and trying them out, but tbh some cards do powercreep others pretty significantly. Still i actually managed to beat shenhe hat guy combo twice in a row with a electro res, raiden burst nuke albedo, its mega satisfying
Control/Disrupt works well against most Shenhe/Hat Guy decks. Doesn't exactly invalidate the broken elements mentioned here, but it is worth investing time into making such a deck if you run into these ones frequently.
I don't think it's just a problem of some characters having overpowered skills and such, but I also think there is a problem of severely underpowered and "cluncky" characters eg: diona.
TBH I don't even really care that there are power differences at all between characters eg barbara vs kokomi, I understand that as a TCG a part of the balancing process is to incentivise people to get more cards. Going back to barbara and kokomi, kokemi is genereally considered a better choice than barbara due to her cleaner hydro apllication, but barbaras healing can make her a better choice for geo and healing teams... The point is that there is a valid gameplay incentives to use both characters wich leads to more arectypical teams, more variety and more fun overall.
Contrast ko-bra to diona vs deya, doina's lack of elemental application and good scaling with any variety of cards as a support character who is unlikely to get the energy necessary to burst results in her being almost completely by seasoned players, contrast to deya who has interesting mechanics while being a good support has led to popularity in various defensive teams despite not having the most damage or sheilding compared to someone like itto. Deya works because she can be used in a wide variety of situations to varing effects, whereas diona poor numbers in healing, damage, sheilding(1pt btw) and application result in her feeling horrible to play and basically importing one non-unit to the game.
I want to also write a bit about the implementation of piercing damage/cross party damadge, generally when built to a characters skill it is overpowered. An easy example would be ganyu, with the character being able to deal a max of 4 to each character in a single 5 dice shot provided everything goes right. But raw damage isn't the only problem, inconsistencies across characters like fishle and keqiung in terms comparing dice cost (3/4 respectively) to sheer output (basically the same) leads to the mechaninic feeling off, however this is personal preferance. A good way to nueter teams that rely on peicing anemo damage would be to make it a flat rate of damage on the person attacked removing peircing damage but keeping application, however this will not decrease to the core problem of scara's overwhelming strength and would severely fuck up the current and moslty okay meta swirl has going with characters like surcose, kazuha, and menkeki. In any case in most situations pericing damage can, and does quickly become unbalanced in a bad way, but characters like enjo and mostly nahida(though she's scating on thin 'king ice) adds variety and makes the game more fun overally in my opinion.
Finally I just want to talk about numbers, primaraly our scara, itto, ganyu numbers that we have been seeing for a while. to put simply in most situations these numbers are too big for most randomly selected teams to stand a chance against. Im not gonna talk about it much since sausage has done such a good job explaining it, but simply put, how is diona gonna survive 6 normal atk damage from itto 5th round, expecailly when he has like 10 sheild points.
TLDR: I think the best choice for the tcg right now is to spend a patch rebalancing both numbers and gimmicks of its pre-existing characters so that variety is encouraged and so we arn't all just playing the latest version of ama-miya
Diona freeze (Death Penalty as coined by the wider tcg community) has a genuinely decent matchup vs most meta decks, some say she has a better matchup vs BIN/DIN (imo it's equal), there's even multiple diona lists that topped the past two 4.1 weekly tournaments
But that's coming from the competitive side of the community, some of which are fully dedicated to diona and DP isnt an easy deck to pilot. Dehya and Diona serve completely different roles as opposed to the barbara kokomi comparison.
My biggest gripe with Diona was her Skill Card costing 4, but that's been fixed. I've never thought that Diona was all too underpowered. Kokomi vs Barbara depends on the deck. BIN was meta for awhile with Barbara over Kokomi because a skilled Barbara player can negate reactions. In fact, in the video here, if the Dehya/Barbara player played around their Barbara more, they would have negated a lot more of that incoming damage. But they didn't, so they took an instant double-piercing damage by letting Cryo-Swirl and Freeze happen all at once.
I've also never had much of an issue with Ganyu post-nerf. Ganyu's overall damage is expensive to get out, often resulting in only one action per round. This usually causes her to get out-damaged by simple lack of dice and flexibility.
Itto's big thing is that he was only Single-Target. Could he do lots of damage? Sure, but so could Noelle. At least it's single-target and requires investment to achieve.
I do agree that some significant rebalancing of mechanics is necessary, though.
TBH I want Amamiya back, she is a victim of the barkomi vs diona debate and no one seems to want to help her get anything but freeze (and even then her competitor does better at freeze than her). Itto is perfectly fine and you are underselling Diona. Genshin stall already break aggro beat stall rule so she needs to have someone like Itto to keep her in check. If anything, barring these special exceptions like Shenhe SC where the problem lies in the carry's teammate and Itto, character MEANT for aggro as a whole is painfully weak in GITCG. Characters like DIluc has a hard time going against stall without them out life AND out dmg him (Watatsumi Crown, Dehya talent, Quicken Hyperstall (soon)). Ramp isn't always the answer. They need a different answer than ramp and they tried with newer aggro like Hutao, Electro cube and Itto.
Swirl is like that BECAUSE Maguu used to be broken. Buffing back Maguu will render the swirl problem nonexistent (on that note what were they smoking with Kazuha...why would you want to swap to your DPS to make them take dmg unless it's a stall comp)
I still use Ayaka-Yoi deck, and i still stomp everyone in 2-3 turns
the decisive collision for an intro song, haha
I do slip quite a few Falcom songs into these.
This deck feels alright,I've tried it a lot with my friends and randoms but it has a huge weakness as well that is reaction itself if the guy switches at right time the reaction will never happen to begin with and wanderer normal attack doesn't do much on its own , heavily reaction based
Iirc i played against that deck with my double geo+ pyro unit and i won. The game was very close though, i had 1 character left with 1 hp in the end.
I've only run into it myself once. I'm always surprised to run into my own decks.
what a beautiful day to be a menace to tcg society
I really released a monster into the game... But Hoyoverse did it first!
Imagine venti being this broken i feel so bad for him and why they didn't give wanderer a place inazuma would make a little sense right
Imagine Venti.
I do want to mess around and eventually make a deck with him. Eventually.
@@SausageGenshinTeapotTCG yeah but i wanted to say he is worse than every other anemo character in tcg i think
He is meant to deal with stall with the trade off of not being able to use nation resonance. Fair enough
been waiting for this exact video
It has taken way longer than it should have, haha.
Nahihi want to join with wanderer comp don't mind her taking some screenshot
There is something amusing about such a "canonically accurate," minus Shenhe, deck.
I don't even play much anymore but just by watching the biggest issue is how much damage his burst does. The AoE damage is one thing, while strong, is counterable. Standby character damage is also strong but honestly not unmanageable. 7-8 damage on burst including swirls potentially is just wtf? Shenhe buffs all those swirls and Nahida procs on ANY reaction.
Nerfs I would do personally
Scara burst does not need to do 7-8 damage it should do way less. He should be good at AoE or Single Target not both and I'll stick to AoE.
Nahida doesn't need to proc on all reactions it should be dendro reactions only.
Shenhe is probably fine at most make icy quills 2 turns instead of 3 but honestly probably is fine the way she is.
And just completely rework that Arcane card cause that's actually just stupid idk why they allowed that.
His burst is certainly absurd, all things considering. Again, doing as much damage as he does to Standby Characters, even without Shenhe being present, all that is needed is Heavy Strike, defeats half of the purpose of putting characters on standby. The burst is just the kicker on top to set off Fresh Winds combos.
god i love scara 🔥🔥
First of all, insane deck, and thanks for explaining those great mechanics in such detail! Now, I’ve got a question- why does Nahida’s Seed of Skandha piercing damage trigger twice at 15:34 ? I just can’t wrap my head around it 🤔🤔
The Swirl from the initial attack on the Cryo counts as a Reaction, triggering the seeds. The Cryo then Swirls again with the Hydro on Dehya, causing a second Reaction and triggering the second instance of the seeds.
@@SausageGenshinTeapotTCG makes sense!! I forgot that the seeds trigger for every elemental reaction dealt each!
I find it hard without quickswap and gamblers. If u cant sweep atleast 2 guys in the opponent's side u'll be vulnerable.
That's when you play the reverse-sweep style of this deck, letting Nahida and Shenhe do chip-damage to prepare for Hat Guy sweeps at the end. This often involves letting one of the other characters die so that you get the free swap and potential I Haven't Lost Yet energy onto Hat Guy.
would like to see this matched up with pyro keq which essentially is the same
How is Pyro Keqing the same thing? That deck sounds far more disruptive than this one.
i only follow post tourney updates so i have no idea on how monds res change affect the team but this is at least the 4.0 version of it:
1 buff (shen/ben) 1 flex off-field damage (nah 5E/klee ult) and one main that will also have gambler set equipped (wan/keq)
on both decks non-focus characters are also being used as fodder health as per usual
difference is pyro keq has woven, heal, and sustainable characters to solo advantage when teams are down, so it will see more tourney and high level plays @@SausageGenshinTeapotTCG
no need to nerf it
No need to nerf what? There's like 3-4 different things mentioned in here that are problematic.
i am joking@@SausageGenshinTeapotTCG
As a player who did this for level up primo, nice :D
I suppose it is good for stomping the poor weekly fellows.
It's been 3 months since this post, are there things that you would do differently if you were to use this deck today? If so, what would you change? Thanks for making the video anyways I enjoy this deck.
Definitely include the Gilded Artifact sets. Can basically just set up for tons of dice to better one-round the opponent.
If you have three different elements, you're pretty much running the Gilded set because of how insanely strong it is right now.
I would be amazing if it doesn't get nerfed in a patch or two.
@@SausageGenshinTeapotTCG Ah I see thanks for replying I'll try that out.
I win a battle yesterday against Scara, Shenhe and Chunyung, my deck is Mono Electro Yae, Raiden, Sara, yes i know no reactions but i managed to kick that @ss of Scara, was epic. First i kill Shenhe, he damage my Sara, Yae prepare burst (Yae is my combat card) he points his hack Scara against her mother Shogun leaving her with 1 HP (how could he doing that), Yae use burst on Chunyung, Chonyung kills Yae, Yae burst kills his Chunyung, i use Sara burst, Scara kills my Sara and at last my Raiden 1 HP fully prepared againts her son with full 10 HP but i got the next move, end of round. Last round, got any electro dice, converts all my 4 cards to use Raiden Burst and bum Scara goes to his room by Shogun's Chanclas meme. Epic.
As I say towards the end, no deck will win every match. Decks like these can be beaten, but they are still tremendously unbalanced.
@@SausageGenshinTeapotTCG appreciate your answer, thanks
I see Genshin TCG has finally reached the singularity problem of Yugioh: OTK decks.
OTK decks have existed in the TCG since day one. The issue isn't with OTK, it's with broken mechanics that I talk about in detail at the end of the video.
Wait wanderer is finally a card? Time to play tcg
just started playing wanderer's card, and as a nahida liker, this is so toxic i love it, yoinking this deck rn
其实流浪者在中国的对战环境中,和最强的几套牌强度有比较大的差距。但他的操作难度非常简单,可以让一位技术不理想的轻度玩家打败另一位和他水平相当的对手
本视频的重点不是单张卡片的强度。本视频的重点是突出被破坏的机制。对待命角色的高伤害直接攻击是个问题。"IPEs" 是个问题。新的奥术卡是个问题。这就是重点。这套卡组基本上就是 "MTG 中的单红 Aggro 卡组"。
My zhongli is still a monster but I had to give mango kenki the boot because I needed someone who could talk scara I choose Bennit the soul pourpose it to get his burst get his card and kill scara as fast as humanly possible before he can wail on me I litteraly had to change zhongli’s deck position to make sure he didn’t die early
Edit: my deck can win against scaramuche but only if I play just right but once I get rid of the hat guy the rest just crumbles you can also try and target the buffers early prevent them from boosting attack and have a fodder character who is there to waste there buffs and stay alive long enough for you to set up you main dps. A fast attacking deck or stall deck is the way to go in my opinion. The goal is to kill nahida or scara first and for god sake remember your healing cards they will save you, sangonomiya will be your best friend.
Veo esa clase de mazo y a primera vista pienso el porq lo llevaría, dendro y cryo no hacen buena reacción hasta que veo este video...esta roto
Haha, yep! Looks silly, but it is broken.
I use freeze and target shenhe to win. I'm sure a lot of luck has helped too.😅
Ah dammit the barbara was so close to beating that OP crap
Tbh, I was playing that match pretty slowly. If I were more aggressive, I think it wouldn't have been as close. The opponent took too long to get Deyha's skill out.
@@SausageGenshinTeapotTCG yeah i know he played poorly but i think he may actually have had a chance to defeat you
People crying about Neuvillette being a powercreep for the overworld game when THIS is what's going on for TCG is making me laugh. Powercreeping in PVE should be FINE, not this where you go up against literal players and they just destroy you with stupidly broken cards. 💀
I find it amusing to see people discuss the main game's "meta" so intently for that very reason: it's PvE, it doesn't matter that much.
The TCG is where "meta" really is.
Imagine if people were discussing the "Teapot meta" or something, haha.
@@SausageGenshinTeapotTCG Exactly! You get what I'm saying! Overworld "powercreep" is as silly as the sound of teapot meta because what are we complaining about? Which player got the best crib? 😭
I just started playing ....
Can you tell me how to get a nigguan support card "top up" card?
Pretty sure that you can just buy the Toss Up Card from Prince in The Cat's Tail.
@@SausageGenshinTeapotTCG oh! Thanks 👍
for pve this is great lol i hope they dont change it
I suppose so, yeah, but for PvP, these mechanics are certainly something else.
Its impossible to get both cryo and dendro on the same character that my opponent is currently using. They switch and it took me 3 whole rounds just to get cryo and dendro on the character my opponent was using, by this time, i got nothing elements on all 3 opposing characters as my opponent kept switching. And also by this time, i very low, and died due to fishchl+venti, since my opponent applied electro on all my characters by the first round my spready the electro from one of my characetrs to the others with venti.
You don't need cryo and Dendro on the same opponent. You just need Nahida's Skandas on the opponents and then Cryo to Swirl.
my personal favorite teams are
yaoyao oceanid fischl/yae miko-simple end round damage/yae and oceanid burst damage
ganyu yoimiya yae miko-ganyu for cryo apply,shield and getting opponents health down-yae for just straight up damage or extra damage at the end or overload if ganyu dies-yoimiya dps
Co-op GITCG used to be fun until Zhongli, Itto and Hat Guy came along
What did Zhongli do? I mean, he's a bit much with that Osmanthus Wine, but he's never been that big of an issue.
@@SausageGenshinTeapotTCG probably unironically queued up into someone running zhongdong freezelong a control deck that tries to anti fun as much as possible lol
Even the NPCs are harder if they use Hat Guy
Beat Hat Guy with Hat Guy just to make him suffer for being this way in the TCG.
How do you get the ningguang card?
3rd row 2nd and 3rd from the left
It's from the Player Handbook. Once you reach certain milestones, it can be claimed from there.
Some cards can't be put twice in the same deck now like liu su or heavy strike
??? Both Liu Su and Heavy Strike can have two copies still. Only Arcane Cards are limited to one per deck.
Replaced Nahida with Kazuha, so I could use anemo resonance. It provides more survivability since cards are moving more frequent. It also allows me to replace food cards with more usefull ones.
But I don't really like Shenhe, honestly. Any good alternatives?
Replacing Nahida removes the extra damage that allowed the deck to be as fast as it was. Without Nahida, Shenhe needs her burst to dish out equal damage. Of course, this is somewhat of a moot point after Shenhe's nerf since now her burst is more valuable than her Skill.
And no, for this particular archetype, Shenhe is pretty much required due to her damage buffing. The other alternative is playing something like electro charge or superconduct with Hat Guy, though you could experiment with various element combinations.
I think Kazuha or Venti might be better choice than Nahida here. Sure Nahida deal more damage but we lose anemo dice and anemo reso make this deck less flexible
Having anyone other than Nahida in here forces this deck into requiring Shenhe's burst for the extra damage.
It makes it far to susceptible to Send Off. Because this deck doesn't need her burst, it ends up being a turn faster than other Shenhe/Hat Guy variants. I discuss this in detail in the video. I've also encountered similar decks; they're too slow compared to this in most cases.
The biggest weakness with this is that without Hat Guy, nothing holds the deck together. Shenhe and Nahida have no synergy together without Anemo, but overall, this deck still is generally better.
Overrated 🥱
Nahida>>>>>>
Is this still working? Planning to build one.
Shenhe was nerfed this update, so her Quills get used in one Swirl, putting more pressure on her Burst coming out. But it can still be run with some success.
I'm gonna use this to duel my friends I guess, lol
You must really hate your friends to do this to them, haha.
@@SausageGenshinTeapotTCG Lmao, nah, they'll prolly use the same team anyways so consider it as who can use it better
What about Noelle decks? Are they also great
Of course lol
Probably not as much this update. BIN, the last meta deck with Noelle, probably loses pretty hard here due to the AoE dodging the shields.
Would Katherine be a better support card for quick-swaps in this deck?
That depends entirely on whether or not you actually WANT to constantly quick-swap. At the end of the Dehya match, quick-swapping would have forced an unnecessary usage of dice, so you wouldn't want Katheryn there. Also, Katheryn costs a die to play. In longer, reverse-sweep matches, Katheryn possibly could be better, but Leave It to Me usually gets the job done for cheaper without getting in the way.
The only time i feel like Kath is useful is when you use Dunya early on to make her cost 0 dice then forcefully eject her by making the support side filled up
Bro this looks like pre nerf magukenki, damn i missed that broken card
Imagine if Shenhe were around before the Kenki nerf.
i doubt there is anything broken or anything, but i wonder if there's any decks good for Albedo? i've kinda been throwing things at the wall and seeing what sticks. best i've found so far is paired with Raiden and Bennett, but it's a really slow and difficult to maintain deck for one funny number if i'm lucky. idk of there's any other decks out there that would allow him to shine in tcg, or if they screwed his playstyle in it over like they did in the main game
This would really depend on what kind of role you want Albedo to play. His burst can certainly do damage, so that is always an option. His summon can grant Crystalize consistently enough if paired with another summon. I could see him working with Dehya well in a defensive capacity.
@@SausageGenshinTeapotTCG really anything tbh, lol. Either burst dps or summons, idk
Wait is the bgm at match 2 from houseki no kuni??
All of the match BGM is from Genshin. I used Fontaine's OST here.
The music in the intro is from Trails of Cold Steel.
round 3 someone with a electro cube character card did 20+ damage hitting me 6 different times with 5 dice how the fuck is that allowed lol
wanderer teams are so braindead to use but i get clapped up by unique teams as well just doing 20 different hits for 2 dice for 900000 damage its stupid sometimes
when i saw wanderer's burst damage... it's simply absurd.
Yeah. I get that it's a 3/3 cost, but it's still quite easy to get out. His damages, at the bare minimum, need reworking.
I dont even play this anymore, havent been since many months , i downloaded genshin impact for genshin impact, i didnt sign up for TCG
Thanks for sharing, I think?
Weeks later and I'm still dealing with this fkn filth. I can manage to come out on top sometimes but it's absolutely rng based. And it's absolutely infuriating to go against a lazy, abusing, opponent. Theyve 0 self respect by using him or are just too stupid to see it.
I'm somewhat surprised. I have yet to run into someone using this deck yet. I'm not all too concerned if I do run into it since a lot of my recent decks are nigh direct counters to Hat Guy decks in general, but it is still fascinating.
Also... sorry for bringing this into existence, haha.
@@SausageGenshinTeapotTCG you weren't the only guy to do so. It would have gotten around no matter what. Hoyo is to blame.
@SausageGenshinTeapotTCG also, not this exact deck just wanderer in general gets on my nerves a ton. What's your hard counters to em?
@SausageGenshinTeapotTCG well, speak of the devil.. literally just ran into it. Nahida, wanderer, Sara, using the arcane card at the end saved him. It's absolutely disgusting and pathetic. I have a creative, home brewed team that takes IQ and mastery to use. If I had 1 more die, got my food card, had went first.. anything.. he would have lost. It takes using the most busted combo for people to beat me. Still doesn't make them any less pathetic.
@@PoW_22-AME_Gaming The biggest counter to these type of decks is typically control. Overload, freeze, both work well. The Dehya deck I made actually does quite well against these kinds of decks, and most freeze decks will work so long as you can get one of the elements on him quickly and then force the opponent to constantly be on the lookout for getting frozen to disrupt the chain of attacks.
Hi there! What's the name of the song in the background on the intro?
Decisive Collision from Trails of Cold Steel.
Im new in tcg and Im looking for good decks. is this one still good? I already have other 3 decks (and others that are still not compete) but I already have the three and I dont want to have them without using them ;;
You can certainly still run it. The Shenhe nerf definitely had an effect on it, but it's still playable and generally fun.
Is this deck still worth playing? If it is would you change any card in the deck for another one?
Someone asked a similar question, and I would probably rebuild the deck to include the Gilded Dreams artifact since it is so entirely broken in tri-elemental decks. Going for an Artifact sweep deck is pretty strong this update.
Will this deck work against double geos? It's hard to kill Zhongli who has 9 shields
This essentially attacks around the shields. Shields are primarily on the Active Character, but Hat Guy typically swings at Standby Characters who would not be defended.
Additionally, Nahida's Seeds of Skandha cause piercing damage that goes straight through shields. So all in all, yes this would do well against shield decks.
@@SausageGenshinTeapotTCG Your knowledge of tcg is so huge that it scares me
Do you even lose to other players sometimes??
@@teramixu00pl9 Every player and every deck loses from time to time. The more you play around and try out creative things, the more you'll find interesting synergies.
@@oblongquestion Most of the matches were won by R3, but go off, I guess.
Also, this deck doesn't care about either of them after they do their skills.
i hope they didnt fix this
Hi! I was just wondering if there is a sharing code….
This was before Sharing Codes were a thing, so there is only the Deck Overview image that I have in the video during the Deck Analysis and ending.
I dont play tcg a lot but slowly started to get interested in it, and yeah, Scara being able to deal so much AoE damage while also having a essentially oneshotting burst is just too much.
I think if they made him just a AoE focused unit without the super high damage burst he would be more balanced.
Maybe keep his kit the way it is, but make his burst deal only 4 damage?
Also the Venti arcane card is too broken too, you can easily snowball a match by killing someone and then skipping their turn lol.
I love Scara in game but even then I think he's not a healthy addition to tcg the way he currently is, they need to nerf him a bit. But also need to nerf the arcane venti card
Indeed. His damage potential is far too much for being so versatile. The AoE could be fine, though I do feel that a surprise 5-6 on a Standby Character is a bit much since it defeats half of the purpose of having a character on Standby.
His Burst is absurd, though. I get that it costs 3/3 to use, but look how easy it is to get and how quickly it snowballs. Insane.
I don't know why they thought making Fresh Winds of Freedom was a good idea. The older version of it at least had restrictions, but this is just... free.
@@SausageGenshinTeapotTCG I think at that point it might be more because of other characters on that deck that would need to be nerfed.
The concept of scara being able to keep the constant pressure with aoe is cool, so I think that can stay, but maybe nerf characters like Nahida? Gameplay wise her skill only triggers when a user makes a dendro reaction, so I was surprised that on TCG even swirls can trigger them. So maybe make so only dendro reactions can trigger it, but swirls cannot
Scara's burst also shouldn't be able to deal that much damage when he is already so good at AoE. And the Venti arcane card being that good.
From my limited understanding of tcg, that deck as a whole has some pretty op combinations so maybe a solution would be to give slight nerfs to each individual troublemaker to make so scara swirl isn't that oppressive while also not killing each card for other decks.
At least it's just what I think
@@hooni2212 Well, I mention the issue with Nahida and IPEs in the video.
From what I've been informed (and I really should test it since I own Nahida), her skill does work on every reaction in the main game (again, according to info from my Discord). I brought up the very same point since I also thought that it was just dendro reactions (and am not entirely sure that it isn't).
Truthfully, the biggest issues here are just the nuttiness of Hat Guy with Shenhe and the Fresh Winds of Freedom Card. That card simply shouldn't exist in its current state.