Ray Marching, Blender Workflows, and Node Graphs - This Week in Bevy

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  • čas přidán 8. 07. 2024
  • thisweekinbevy.com/issue/2024...
    The release-candidate process continues as 0.14.0-rc.4 went out this week. Changes between rc.3 and rc.4 can be viewed on GitHub.
    It looks like the stable release will happen this week, but to be clear there is no date set and the release will happen when it is ready and the release candidate process has run its course.
    Chapters
    00:00 Overview
    01:07 UI Material Example
    01:32 merge train
    01:44 Mijocraft
    02:03 nodes-based skill upgrades
    02:14 Ray marched and rasterized
    02:30 Quartz: Targets Go Spinny
    02:44 Node graph scripting
    03:13 Gunbug
    03:33 Blender-inspired transform controls
    03:46 Brackey's 2d platformer Bevy port
    04:50 Bevy Paint
    04:59 balling
    05:15 2d depth with bevy_ecs_tilemap
    05:51 Terminal games!
    06:05 Blender_bevy_component_workflow (blenvy)
    06:33 you can't dance around the fire without a fire!
    06:50 bevy lightmap experiments
    07:12 bevy lunex HUD
    07:34 fractal conemarcher worlds
    07:51 bevy directx
    08:14 berdicles
    08:32 bevy_reflect_utils
    08:44 bevy-text-edit
    08:52 SMesh
    09:03 release notes and migration guides
  • Věda a technologie

Komentáře • 13

  • @TimTeatro
    @TimTeatro Před 7 dny +14

    Thanks so much for making this series each week. I'm a computational physics/(control systems) engineering guy (so lots of C++ and a Python) and decided to learn Rust. Unlike a sane person, I decided my first Rust project should be a port of some of my visualisation software that runs too slowly in Python+matplotlib+Cairo. It's been a steep learning curve, but this series has helped me fall in love with Bevy and motivated me to stay on that learning curve. Mathematics in my head is very visual and geometric (even abstract algebra). I feel like a world is opening up for me to let others view the world as I see it in my head, and that is truly exciting for me.

    • @theninjascientist689
      @theninjascientist689 Před 7 dny +2

      Keep at it! Once you get comfortable with Rust writing it is an absolute joy!

    • @chrisbiscardi
      @chrisbiscardi  Před 7 dny +5

      I'm very happy to have played some small part in your journey and comments like this make the work that goes into these videos worth it for me.

    • @thisisreallyme3130
      @thisisreallyme3130 Před 5 dny +1

      @@theninjascientist689I want to be at that place where Rust is a joy. It’s hard if you come from Python “and” don’t have a C/C++ background. The concepts click, but all the fancy annotations and rules (it’s like learning a language that has a different alphabet). Still, I return to trying when between deadlines.

  • @EloquentGeekGames
    @EloquentGeekGames Před 7 dny +1

    Another great compilation! Thanks for the hard work ❤

  • @pvini07BR
    @pvini07BR Před 7 dny +7

    1:44 really nice seeing my game here. i never got any recognition for my projects, so i'm really thankful for showing it here. btw, mijocraft is a temporary name because i haven't thought of a better name yet, lol.

    • @Henryy06
      @Henryy06 Před 7 dny +3

      MIJOCRAFT MENCIONADO‼️‼️✔️☠️🗣🤙🤙

    • @chrisbiscardi
      @chrisbiscardi  Před 7 dny +3

      having even a temporary name is very helpful when making these videos, it gives something to "attach" explanations and future updates to.

  • @thisisreallyme3130
    @thisisreallyme3130 Před 5 dny

    Yes TY for this series. I’m really struggling with Rust for embedded (work) purposes, but it’s so cool to see that Rust is doing some great stuff for games (play). Cheers

  • @andoliu246
    @andoliu246 Před 7 dny

    The happiest time of the week!

  • @peterhayman
    @peterhayman Před 8 dny +1

    yaaay diisweekiiinbevyyy 🎉

  • @auauauauauauauau
    @auauauauauauauau Před 7 dny +1

    🐦💜

  • @CuriousSpy
    @CuriousSpy Před 8 dny +2

    3:48 someone moved from godot to bevy. I panicked and moved from bevy to godot xD
    Think i wait untill stable 1.0 release