Meshlets, Stable Interpolation, and Generalized ECS Reactivity with Observers! - This Week in Bevy

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  • čas přidán 23. 07. 2024
  • thisweekinbevy.com/issue/2024...
    Release Candidate 0.14.0-rc.3 is out this week with one last new feature for 0.14 (Observers), an upgrade to wgpu 0.20 (previously 0.19), as well as assorted fixes for rc.2.
    With the 0.14 release getting closer fewer major features are getting merged but we still have some great functionality to talk about.
    As always you can keep up to date with the release using the 0.14 milestone.
    Chapters
    00:00 Overview
    00:27 Observers
    01:36 Virtual Geometry in Bevy 0.14
    02:11 Custom Primitives and Extrusion segments
    02:47 Stable Interpolation
    03:13 2d top-down camera example
    03:28 Merge Train
    03:46 Wave Function Collapse on Hex Grids
    04:08 Graybox
    04:21 Audio debug tooling
    04:40 Noise generation
    04:54 Navigation Meshes with Polyanya
    06:01 2d raycast-based rendering
    06:21 Network traffic dissector
    06:42 Grass/Fur
    06:57 Map Generator
    07:22 3 body simulator
    07:32 Chalkboard Audio
    07:54 LIDAR
    08:17 bevy_scriptum 0.5
    08:46 bevy_mod_picking 0.19
    09:16 bevy_svg_processor
    09:32 HillVacuum 0.2.5
    09:44 glam 0.28
    10:14 Bevy Cheatbook updates
    10:35 Using tracing to profile a Bevy project
    10:51 Contributing
  • Věda a technologie

Komentáře • 19

  • @Pasta221
    @Pasta221 Před měsícem +16

    I really appreciate these videos! you are doing a whole teams amount of work just to keep us updated on bevy, truly amazing. ❤🎉

  • @Mint25pop
    @Mint25pop Před měsícem +1

    I am always coming back for these videos! I hope you can keep this series going strong!

  • @GeekMasher
    @GeekMasher Před měsícem +3

    Always great videos on Bevy and ecosystem updates

  • @luxluth
    @luxluth Před měsícem +1

    the new observer looks amazing. It giving me so much ideas

    • @chrisbiscardi
      @chrisbiscardi  Před měsícem +1

      Observers seem like a big deal. Very excited to see how they get used over the next few months.

  • @indiedevcasts
    @indiedevcasts Před měsícem +2

    Thanks for the update!

  • @morgomi
    @morgomi Před měsícem

    Oh, that's great! I've been developing a 3D puzzle game with for a few weeks to explore Bevy more detailed way. Custom Primitives will be especially useful for my game! Thank you.

  • @vicc8881
    @vicc8881 Před měsícem

    As always I only understand the showcases, but I love the entire video, people are amazing. Thank you for this video 😉

    • @chrisbiscardi
      @chrisbiscardi  Před měsícem

      Is there anything I can do in the overview that would help you to understand what's going on?

  • @admazzola3569
    @admazzola3569 Před měsícem +1

    yay another shoutout for bevy_mesh_terrain_editor ha :D Yes the editor supports Terrain and it also supports Doodads-only so that grayboxed level is being built with only doodads, no terrain. My dungeons dont have terrain, only doodads. For the floor and walls and such. I think the similar way as morrowind did things

  • @anafabula
    @anafabula Před měsícem +1

    8:15 There is a game like that called Scanner Sombre. Not in bevy unfortunately. It didn't do very well, but cool concept.

  • @peterhayman
    @peterhayman Před měsícem

    yaay its twibtime!! ❤❤❤

  • @geoproces
    @geoproces Před měsícem +1

    Hi Chris do you have link for this LIDAR ?

    • @chrisbiscardi
      @chrisbiscardi  Před měsícem +1

      all links are on the website which is linked in the description. The video for the LIDAR is czcams.com/video/-UxX-84wa4I/video.html

  • @Jianju69
    @Jianju69 Před měsícem

    How consistently does Bevy export to WebGPU?

    • @chrisbiscardi
      @chrisbiscardi  Před měsícem

      It will export to WebGPU whenever you build it with the feature enabled. You can see the examples running in WebGPU on this page: bevyengine.org/examples-webgpu/

  • @CreedWylder
    @CreedWylder Před měsícem

    I haven't been able to access any of the discord links in the blog posts, it just takes me to a placeholder server. Would be nice to have non-discord links.
    [Edit] you first have to join the Bevy server in order to see the links. Directly navigating to the links doesn't work, and looks like a broken server. Potentially needs an explanation on the blog post.

  • @auroralong5437
    @auroralong5437 Před měsícem

    lmao showing the PR for correct lerping and then immediately showing an incorrect use of lerp smoothing bevy example as the next item is hilarious