Remnant 2 - Insane Explosion DPS Build For Apocalypse Bosses (No Self Damage)

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  • čas přidán 30. 06. 2024
  • This build is climbing as one of my all time favorites tbh, this build does sooo much aoe and single target damage
    All feedback is appreciated!
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    Remnant 2 Playlist ► • Remnant 2 Build Videos
    Remnant 2 on Steam ► store.steampowered.com/app/12...
    Timestamps
    0:00 Intro
    0:35 Key Items
    2:57 The Build
    7:28 Pros and Cons
    Tags
    ===============================
    #remnant #remnant2 #remnant2gameplay
  • Hry

Komentáře • 84

  • @severefear7312
    @severefear7312 Před 7 měsíci +11

    I use a very similar build instead of the star shot I use space crabs😊.
    The crabs explode and cause burn damage. ALSO, if you use Soul Link ring and you have a crab leftover (it will eventually kill itself and just disappear) it pops your health to full health. Nice little glitch I found that I haven't seen anyone talk about.
    I really want that star shot I think I will go for it at some point!

  • @ltnp3100
    @ltnp3100 Před 7 měsíci

    Swapping to firestorm for floating enemy’s is good because a direct hit will have the firestorm floating in air with the enemy, it also seems to keep them from moving sometimes.

  • @lawrence9713
    @lawrence9713 Před 7 měsíci +1

    Just when I checked for a aoe build a new one pops up. Awesome

  • @str8ruthlesss961
    @str8ruthlesss961 Před 7 měsíci

    Ill definitely be playing around with this build

  • @100StepProgram
    @100StepProgram Před 7 měsíci +1

    Being able to one shot every single mob enemy with the star shot is also a fun time, the burn dot is so strong especially with the red prince ring

  • @dennywright4877
    @dennywright4877 Před 7 měsíci

    very good build i fished nightmare with this build . I did mod it a bit but the fire power is great

  • @mariobarquero8253
    @mariobarquero8253 Před 7 měsíci +6

    Thank you
    Just tested it out on nightmare and it’s a blast (pun intended) next apocalypse 👍🏼

  • @ORLY911
    @ORLY911 Před 7 měsíci

    Have you tried Alpha/Omega on this build? The mod it has lets you do some funny things with Kill Switch mutator on your handgun. Also super easy to build charges back with it.

  • @StupidAnon-gn8ih
    @StupidAnon-gn8ih Před 7 měsíci

    Cool build.

  • @shadowkhan422
    @shadowkhan422 Před 7 měsíci +2

    You can swap Tremor for Firestorm for most fliers . Unlike ground bosses, they stay at range - so your firestorm will be safe to use . It does ridiculous damage with this type of builds . Only downside , it does make visibility somewhat harder at times (they die so fast it doesnt matter much though)

    • @TheTacRat
      @TheTacRat Před 6 měsíci

      With his kinship maxed out firestorm wont be dealing much damage to him at all

  • @zackroshaven8900
    @zackroshaven8900 Před 3 měsíci

    I’ve been doing an explosive build with Detonation trigger and the Impact Cannon on Engineer, the heavy weapon doesn’t cause an explosion, but the turret does :) I run summoner to increase mod and explosion damage(until I get Archon) and have the ring that gives you bulwark with summons, so I have a constant 3 bulwark with a lot of explosive damage. Kinda a meme build but it’s fun!

  • @bert-tv8865
    @bert-tv8865 Před 7 měsíci +3

    Bro put encrypted ring on that build you'll never die lol 😅 i personally put that and shard banded ring in place of the last two you talk about but it's a fun and effective build either way i can't believe i been sleeping on tremors mod it's sooooooo good lol

  • @justin2655
    @justin2655 Před 2 měsíci

    Just tested the band of the fanatic, and I'm not sure if it's been changed or nerfed since this video was posted, but I'm pretty sure it no longer acts as you described. When equipped, it shows a clear overall damage loss on Ritualist's miasma skill (at least on the skill description) by about roughly 60% or so. It went from 7800 damage over 40 seconds down to 3255 over 14s (with Red Ring of Death, Shadow of Misery and Timekeeper's jewel, and energized neck coil all equipped). With nothing equipped, miasma deals 3000 damage over 20s, but 1312.5 over 7s. Basically reducing the overall duration by about 2/3 and giving an extra 300 (10%) overall damage. At the shooting range, the damage numbers only went up by about 10% per tic. Even at the range my dps was relatively the same in both cases. So, I'm not sure if your description of the effect of this ring is or ever was accurate prior to any nerfs/buffs/fixes. If your description was still accurate, the damage numbers would significantly increase and by much more than just 5-8 damage per tic. Or the damage would be ticking so fast you'd barely be able to catch the numbers flying. I wish the ring actually worked like that, but I doubt that's what the devs intended. It would have been way too big of power boost for status builds.

  • @archilito8051
    @archilito8051 Před 7 měsíci

    This build is insane it make apocalypse look like normal synergy is 100% fun and cool

  • @Yamochi
    @Yamochi Před 6 měsíci

    Why do you have the trait rugged ? And with what can i replace it and also replace strong back with something else?

  • @hazelberry
    @hazelberry Před 7 měsíci

    Ok yup this is like unlocking easy mode even on apocalypse, I thought I'd done a decent job making an explosive build but this hits so much harder it's absurd lol

  • @Midnight_Freefall
    @Midnight_Freefall Před 6 měsíci

    This build is stupid good. The effect damage is very good and the tremor mod is spammable. Just gotta be careful with the star shot mod friendly fire.

  • @Berz05
    @Berz05 Před 7 měsíci

    rugged trait for?

  • @notsogoodgamer3115
    @notsogoodgamer3115 Před 5 měsíci

    Dont use tremor unless you dont mind switching it out for flying units i use the fire bullets and my star fire mod regen is insane

  • @nateklempner561
    @nateklempner561 Před 7 měsíci +1

    How is your Sparkfire's aim spread reticle so small? From what I see, you didn't put on the Targeting Ring or put any points into Handling.

    • @TrongVue
      @TrongVue Před 7 měsíci +1

      Spread concoction I imagine. Comes with the new dlc.

    • @Spiralblitzful
      @Spiralblitzful Před 7 měsíci

      Point focus ring works also

    • @the_takibofps
      @the_takibofps  Před 7 měsíci

      I think part of the video I had tranquility font, but for the most part, the reticle for the stars hot is identical to the spark fire but much smaller, maybe that's what gave the impression of a small reticle? 🤔 I dunno

  • @talonkylor
    @talonkylor Před 5 měsíci

    How is this on coop

  • @xrockxleex33
    @xrockxleex33 Před 6 měsíci

    I don't have the dlc.....

  • @aminebouhdidi7623
    @aminebouhdidi7623 Před 6 měsíci

    Becarful sir your explanation on burden of the fanatic is false sir it does reduce total dmg but uncrease dps if u continusly apply status effect

  • @InzaneMcNazty
    @InzaneMcNazty Před 7 měsíci +5

    Singed ring should be replaced with burden of gambler (decrease to firearm range but flat 15% to all damage) your using a shot gun and a pistol that fires explosions so firearm range isn't being used any way.

    • @terpine8984
      @terpine8984 Před 7 měsíci +2

      That is burden of the destroyer actually, burden of the gambler disables weakspots but increases crit chance and damage

    • @InzaneMcNazty
      @InzaneMcNazty Před 7 měsíci +1

      @@terpine8984 ty

  • @J.luis1
    @J.luis1 Před 6 měsíci

    This game is just impossible 😌

  • @chrisvargas2469
    @chrisvargas2469 Před 7 měsíci +1

    Kaeula is a she, sir. How dare you assume her gender (Im being sarcastic)

  • @gbtygfvyg
    @gbtygfvyg Před 7 měsíci +1

    Barkskin trait points are wasted. With full heavy armor like you have you're already very close to the dr cap. Barskin is just redundant.

    • @BalianBlue_
      @BalianBlue_ Před 7 měsíci +1

      So the way the math works, you aren't at the cap with just bark skin and heavy armor (in this case the Leto mark 2) you'd still need fortify, stacks of bulwark & relic pieces.

    • @the_takibofps
      @the_takibofps  Před 7 měsíci +2

      The total Dr is still only at 61% with this build, pretty far away from the cap, I wouldn't consider it redundant tbh
      But honestly as I said in the video the traits kinda up to you, as long as you have kinship and amplitude

  • @dukefx32
    @dukefx32 Před 7 měsíci +8

    You are talking nonsense again. The status effect durations are still bugged. When everything works as intended -65% duration means exactly -65% overall damage. Duration NEVER affects damage per tick, it only makes it longer or in this case shorter. Enjoy the bug while it lasts.

    • @Fabbbio1001
      @Fabbbio1001 Před 7 měsíci

      So it's just another bug like ENC did with status effects?

    • @dukefx32
      @dukefx32 Před 7 měsíci

      @@Fabbbio1001 well, ENC suffered from 2 bugs. One being the exact same as this where increasing status effect duration lowers your damage (or vice versa in this case), and the explosions triggering at an unintended frequency. The latter has been fixed. The former still plagues everyone, especially those playing a ritualist because you can't even get rid of the trait.

    • @Fabbbio1001
      @Fabbbio1001 Před 7 měsíci +1

      @@dukefx32 don't know if it's only a PC thing (because for example ENC didn't work on console). But I've been playing
      with a "normal" Ritualist build and it seemed to do "correct" damage also in apocalypse so I don't know if it has lower damage than it should

    • @the_takibofps
      @the_takibofps  Před 7 měsíci +36

      How's it nonsense if what I explained is exactly what's happening? It'd be nonsense if I spoke on something that wasn't true.
      Now whether the way it currently works is a bug or not is a different story, that's up to the devs, I'm not keeping track of everything that's supposedly bugged or isn't, I'm just trying to make cool builds. 👍

    • @seangallagher4519
      @seangallagher4519 Před 7 měsíci

      ​@@Fabbbio1001fyi ritualist causes less status DOT. You do more without the archetype equipped. Seems to be malfunctioning, fyi.

  • @glezard212
    @glezard212 Před 7 měsíci +3

    Sorry but if you can’t provide information about where to find this stuff there’s no point to this video

    • @bluemenace04
      @bluemenace04 Před 7 měsíci +10

      Am I the only one that bothers to screen shot and item and then look up its location on CZcams?

    • @dewman1485
      @dewman1485 Před 7 měsíci +16

      Video would be 40 minutes long if he told you how/where to get all the items. Just look up what you don't have. Took more effort to leave a comment of no value than it would have to look it up 🤦‍♂️

    • @glezard212
      @glezard212 Před 7 měsíci

      @@dewman1485 another guy did it in 5 minutes so let’s not try to smother this video over

    • @noone3116
      @noone3116 Před 7 měsíci +7

      You can’t help the type of people that leave these comments

    • @ryano4784
      @ryano4784 Před 7 měsíci +5

      The point of the video is to showcase a build, not to show you where to find it. Go to the Remnant wiki and search up how to get the items.

  • @johnnydamm22
    @johnnydamm22 Před 7 měsíci

    if that is true about what you said of the band of fanatic that it wont reduce your dmg then the ring is bugged or something because when i put on that ring it not only reduces the dot time but it also reduces the dmg on it because when i pick my shotgun for example i have a burn dot of 207 dmg on it when i slap on the band of the fanatic i get a burn dot of 170 the same goes for all the mutators that give dots like fetid wounds and twisting wounds so is it normal to reduce the dmg of status effect when the timer is reduced if its not then that ring is bugged and doesnt work properly

    • @the_takibofps
      @the_takibofps  Před 7 měsíci

      Seems people are saying it's bugged, I dunno, Ive just been testing fun builds and making videos on them haven't kept track of what's supposedly bugged and what isn't haha

    • @johnnydamm22
      @johnnydamm22 Před 7 měsíci

      @@the_takibofps well i don't either XD but i was wondering if it would be normal that the status dmg gets reduced if it also get status effect duration reduction because with some mutatorss it literally halves the dmg and reduces the duration from 20sec to 13.5sec but we'll see if its a bug or not later down the line