good stuff my man, so glad someone is using the vernusylp specially a huge package of it , i hope i could talk to you soon, i would like to see wat combo do you have with ur deck for the earth machine spreadsheet, interesting ratios and also the barrier statue, u know there is a combo like where u could make gallant granite and search statue and summon it with duck + metalcruncher
rank 4s are surprisingly difficult to go into without hamstringing your end board too much, but gallant granite might be worth it in the end. if you are comfortable cutting Dingirsu, id play it.
@@kotallo3507 its not that difficult in the earth machine spreadhseet we have combo where we Made dweller + regulus + draw 2 with just cruncher and hills or duck, or same hands end on naturia draw 2 regulus , same combo we use for dweller we make granite its consistent, u can make It also using harvester + duck + aany monster just for discard, go for ballista add box and drill, special summon drill summon box from there go ggx search pegasus or dweller or gallant granita, if u go ggx search pegasus , forest foolish magical hound pegasus special then special magical hound into naturia beast
To the creator of this deck: I‘m currently deciding between playing this deck and Swordsoul in the future. Earth machine has much more options and possibilities and can power through so much… my concern tho is that you have no out against floodgates (every meta deck plays one). How do you out wind statue, vanities ruler, ariseheart/darklaw? And which of the two listed decks would you predict to be more powerful in the upcoming formats?
In regards to playing outs to specific blowout floodgates, you have to play according to your meta. If you know you will experience this alot game 1 then sure go ahead and main deck accordingly. I took the approach of playing the most consistent and strong turn 1 without relying on seeing specific cards for unlikely problems. if you break down the odds of not only needing to lose the die roll, vs a specific floodgate you are prepared for, and then also draw the out. The odds are not in your favor and id rather play a stronger deck game 1 and re-strategize for games 2/3.
I wont be adding clockwork night into this variant, theres not enough discard outlets to guarantee its graveyard effect. You can force it by using the revival effect of Anger Knuckle but I still wouldnt recommend. Clockwork night doesnt actually contribute to a stronger board or being able to extend past their board so no I wont be playing it. But there is a variant that includes cyber dragons as an engine that would play night. And no foolish burial goods is not good enough if you want to commit to the vernusylph package, too many - 1 activations.
Quick question. I saw your list, wasn't convienced at all, cuz you play so many bricks and I didn't sah the line, hiw u win and I had a guess, but thats guess come true. U play barrier State turbo. I mean it is ok, but it feels to different to the Real EM build. But hey you are a really S sympathic dude. And my tip for u, I played 1 ishizu keldo/mudora, cuz u can garanted send it with forest. Not to bad. And I my final question is: how u win going second? Didn't you get always ftk'd against ishizu Tear or floonder?
Ishizu tear is clearly the best deck and you are at a disadvantage if you go 2nd regardless. theres not alot you can play to increase your winrate vs that without sacrificing your overall winrate against everything. In regards to bricks, theres really only 1 soft garnet and thats box. If you think the deck has too many bricks you may need to reconsider how to play each hand, its not always obvious. The 1 mudora tech is something I considered and agree it is worth playing, but in most situations I was dumping derricrane/bullet to setup rank 10s anyways.
I mean a earth machine ftk is cool but I don't think it's worth playing so many brick at a 51 card deck to achieve it once every like 8 games. I much prefer the stun variation with clockwork night. More consistent and you can usually kill with Liebe anyways.
Definitely want to see this in action!
I'm really thinking about going to this build
good stuff my man, so glad someone is using the vernusylp specially a huge package of it , i hope i could talk to you soon, i would like to see wat combo do you have with ur deck for the earth machine spreadsheet, interesting ratios and also the barrier statue, u know there is a combo like where u could make gallant granite and search statue and summon it with duck + metalcruncher
rank 4s are surprisingly difficult to go into without hamstringing your end board too much, but gallant granite might be worth it in the end. if you are comfortable cutting Dingirsu, id play it.
@@kotallo3507 its not that difficult in the earth machine spreadhseet we have combo where we Made dweller + regulus + draw 2 with just cruncher and hills or duck, or same hands end on naturia draw 2 regulus , same combo we use for dweller we make granite its consistent, u can make It also using harvester + duck + aany monster just for discard, go for ballista add box and drill, special summon drill summon box from there go ggx search pegasus or dweller or gallant granita, if u go ggx search pegasus , forest foolish magical hound pegasus special then special magical hound into naturia beast
I am very tempted to call my deck "ancient box turbo" from now on
can I see him play test hands somewhere?
This seems real appealing but i should would miss my Ruinforce
You are my hero
Nice!
Full Vernusylph package is based and redpilled.
Congrats!
Can someone please help me out with a written list? I'm pretty unfamiliar with most of the cards shown lol
Monsters:
1x Infinitrack Anchor Drill
1x Infinitrack Tunneller
2x Infinitrack Brutal Dozer
3x Infinitrack Harvester
2x Infinitrack Trencher
3x Machina Metalcruncher
1x Machina Fortress
1x Machina Citadel
3x Vernusylph of the Awekening Forests
3x Vernusylph of the Flourishing Hills
3x Vernusylph of the Misting Seedlings
2x Vernusylph of the Thawing Mountains
3x Flying Pegasus Railraod Stampede
1x Heavy Freight Train Derricrane
1x Super Express Bullet Train
1x Ancient Gear Box
3x Therion King Regulus
3x Kashtira Fenrir
Spells:
3x Heavy Forward
3x Machina Redeplyment
3x Urgent Schedule
3x Therion Discolosseum
Traps:
2x Machina Overdrive
Where can i see his updated list? :(
To the creator of this deck: I‘m currently deciding between playing this deck and Swordsoul in the future. Earth machine has much more options and possibilities and can power through so much… my concern tho is that you have no out against floodgates (every meta deck plays one). How do you out wind statue, vanities ruler, ariseheart/darklaw? And which of the two listed decks would you predict to be more powerful in the upcoming formats?
In regards to playing outs to specific blowout floodgates, you have to play according to your meta. If you know you will experience this alot game 1 then sure go ahead and main deck accordingly. I took the approach of playing the most consistent and strong turn 1 without relying on seeing specific cards for unlikely problems. if you break down the odds of not only needing to lose the die roll, vs a specific floodgate you are prepared for, and then also draw the out. The odds are not in your favor and id rather play a stronger deck game 1 and re-strategize for games 2/3.
I play earth machines as well but im still using the unclaspse and machina ruiner
I wouldn’t recommend it
is it more degenerate I'm gonna run the statue in the main? lmao
Idk if the creator will read this but will you includ clockwork night into this?
I wont be adding clockwork night into this variant, theres not enough discard outlets to guarantee its graveyard effect. You can force it by using the revival effect of Anger Knuckle but I still wouldnt recommend. Clockwork night doesnt actually contribute to a stronger board or being able to extend past their board so no I wont be playing it. But there is a variant that includes cyber dragons as an engine that would play night. And no foolish burial goods is not good enough if you want to commit to the vernusylph package, too many - 1 activations.
@@kotallo3507 would it maybe work upping it to 60 to play some ishuzu cards and clockwork?
Quick question. I saw your list, wasn't convienced at all, cuz you play so many bricks and I didn't sah the line, hiw u win and I had a guess, but thats guess come true. U play barrier State turbo. I mean it is ok, but it feels to different to the Real EM build. But hey you are a really S
sympathic dude. And my tip for u, I played 1 ishizu keldo/mudora, cuz u can garanted send it with forest. Not to bad. And I my final question is: how u win going second? Didn't you get always ftk'd against ishizu Tear or floonder?
Ishizu tear is clearly the best deck and you are at a disadvantage if you go 2nd regardless. theres not alot you can play to increase your winrate vs that without sacrificing your overall winrate against everything. In regards to bricks, theres really only 1 soft garnet and thats box. If you think the deck has too many bricks you may need to reconsider how to play each hand, its not always obvious. The 1 mudora tech is something I considered and agree it is worth playing, but in most situations I was dumping derricrane/bullet to setup rank 10s anyways.
I mean a earth machine ftk is cool but I don't think it's worth playing so many brick at a 51 card deck to achieve it once every like 8 games. I much prefer the stun variation with clockwork night. More consistent and you can usually kill with Liebe anyways.