Blender 2.8 - Centaur Lowpoly character modeling Part 3

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  • čas přidán 7. 05. 2020
  • In this video I'm finishing the base for the first model of two - the centaur. I decided not to solidify all hair, but to just extrude some edges on visible hairpieces simply to reduce the amount of polygons. Modeling eyes was a hard task, but as I'm not planning to animate the model, I decided that eyeball can overlap lower lid a little, so that I can skip the part where I place the eyeball in the eye socket very thoroughly. Static model can forgive you a little cheating :P Then I made a clothing piece and a flower wreath. I decided not to mess with alpha-channel this time, it was easier to me.
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