Taz-Mania Longplay (Sega Genesis) [QHD]

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  • čas přidán 15. 03. 2022
  • Game Info
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    Developer: Recreational Brainware
    Publisher: Sega
    Year of Release: 1992
    Game Review & Impressions
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    One of the best Looney Tunes characters of all time gets a pretty lacklustre platform game. Don't be fooled by the fancy graphics, the general gameplay and level design is just dull and uninspiring, and the controls leave a lot to be desired.
    Information & Trivia
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    Video Notes
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    Related Longplays & Videos
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    Taz-Mania (Sega Game Gear): • Taz-Mania Longplay (Se...
    Chapters
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    #segagenesis
    #tazmania
    #retrogaming
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Komentáře • 54

  • @loneshewolf74
    @loneshewolf74 Před 2 lety +66

    I liked this game because Taz and his animations are so true to the cartoons. But the game was just *insanely hard.* Especially the mine stage with the elevators.

    • @zigaudrey
      @zigaudrey Před rokem +2

      Personally, the hardest level is the 2nd River Level on Hard Mode.

    • @Piper-Down-EZ
      @Piper-Down-EZ Před 8 měsíci +2

      Way to hard for an 8year old

    • @neozeon2567
      @neozeon2567 Před 5 měsíci

      I beat this game back then as an 8 year old

    • @f.k.b.16
      @f.k.b.16 Před měsícem

      The way he flipped switches already made me smile!

  • @rossmholden
    @rossmholden Před rokem +31

    Thanks for resurrecting a childhood trauma. People say the Souls games are hard - they've got nothing on this.

    • @Reirainsong
      @Reirainsong Před 2 měsíci

      There's a sequel, "Taz in Escape from Mars". Better presentation, even more brutal.

    • @TheGamesEmporium
      @TheGamesEmporium Před 21 dnem

      I love Retro games. They give a true challenge. Unlike much of the guff they put out today. Wish I grew up during this era. Must have been a blast.

  • @hpalpha7323
    @hpalpha7323 Před 11 měsíci +12

    I played the hell out of this game when I was a kid, I even managed to beat it a couple times

  • @brucew7339
    @brucew7339 Před 5 měsíci +6

    Never got past the mine stage lol

  • @marcoelhodev
    @marcoelhodev Před měsícem +3

    I remember the nightmare it was for me when I arrived at the mines levels. It took me many attempts to cross the first one, and I managed by memorizing everything, and learning I should slow down when the traffic is yellow. After that, It also took me many attempts to figure it out how to move the pendulum elevators. It wasn't mere minutes or hours, I took many days, maybe months.

  • @anatnis
    @anatnis Před 2 měsíci +2

    An old classic. Teeth-grindingly hard. You literally had to play the hell out of it and learn the path through the levels by trial and error. Ten year old me beat this sucker on hard. What an achievement!😁

  • @LPetal86
    @LPetal86 Před 2 lety +21

    This is one weird looking game because Taz looks fantastic, but those gray enemies are really creepy and while the graphics look nice, the levels look very... copy/paste. The sounds are odd, too, though the music does evoke a sense of classic "Looney Tunes".

    • @CopiousDoinksLLC
      @CopiousDoinksLLC Před 11 měsíci +7

      The music is interesting because it's actually an earlier instance of procedurally-generated music that changes depending on what's happening on-screen. It's just really badly implemented with way too many different styles that don't gel together at all in terms of beat or disparity.

  • @rlyon1562
    @rlyon1562 Před měsícem

    Absolutely loved thud game back in the day.. Great to watch and have memories unlocked ,

  • @BlackbirdProjectOne
    @BlackbirdProjectOne Před měsícem +1

    That sound you hear when the rock monster sticks its tongue out has been stuck in my head for ages but I couldn't remember where it was from

    • @koto2211
      @koto2211 Před měsícem

      Same! The fact it made an specific sound when the monster sticks its tongue out used to disturb me back when I was a kid

  • @lordvishnu8172
    @lordvishnu8172 Před 8 měsíci +1

    This game defies all logic and reason, and is also fun. Taz looks incredible, and I love the oddball sounds for everything. Also, Taz's idle animation tantrum is great.

  • @Pai3000
    @Pai3000 Před 15 dny +1

    The game was absurdly hard back in the day. However, I must admit I really love the sound design

  • @f.k.b.16
    @f.k.b.16 Před měsícem

    Hey you... Move!
    My favorite idle animation ever!

  • @Aztecius
    @Aztecius Před 2 měsíci

    The 2 mine levels with the mine cart and elevators ate through my lives like a hot knife through butter.

  • @ArttuTheCat
    @ArttuTheCat Před 2 lety +4

    Taz-Mania is back 😺👍!
    Better watch yourself, Bugs Bunny 😹!

  • @bribbertyjibbert
    @bribbertyjibbert Před 5 měsíci +3

    Calling BS on nailing this entire playthrough without dying once.
    The mine cart level alone proves you used save states.
    Fun visit down the memories though 😎👍

  • @lavosier2
    @lavosier2 Před měsícem

    impressionante como esse jogo é bem feito, principalmente os áudios.

  • @SkiKoala
    @SkiKoala Před 3 měsíci +1

    You made the final fight a lot harder than it needed to be

  • @sasamisa1806
    @sasamisa1806 Před 2 lety +6

    I couldn't agree more with your assessment here, AL82... man, do I still have buyer's remorse from paying nigh on full price for such a crummy Mega Drive title back in the day. (--_--)

    • @AL82RetrogamingLongplays
      @AL82RetrogamingLongplays  Před 2 lety +4

      The Master System/Game Gear version is just as bad...

    • @powpuckmobile1000
      @powpuckmobile1000 Před 2 lety +1

      @@AL82RetrogamingLongplays the master system and game gear versions are different from each other. The MS one was developed in Japan, and is decent. At the least it doesn't deserve to be confused for the game gear version (or the Genesis version for that matter).

  • @DrMills-ec4by
    @DrMills-ec4by Před 2 lety +13

    Christ above. I remember getting a Megadrive for Christmas back in 92' and along with the packaged game was this... Mess.
    I eventually beat it, but Jesus wept is the game out to beat you. Limited life pickups (literally none past the ice level!) limited continues, clunky controls and awful sounds were bad enough, but the insane difficulty of the mine levels was designed to make you fail and try again. And again. And AGAIN.
    So, I spent most of my time playing the other packaged game, a bit better in all areas: Sonic the hedgehog.

    • @AL82RetrogamingLongplays
      @AL82RetrogamingLongplays  Před 2 lety +10

      I was sure Taz-Mania came bundled with the Mega Drive at some point - thanks for confirming my suspicion (and my commiserations!)

  • @yassir1998
    @yassir1998 Před 6 měsíci +1

    الله على أيام راحت❤

  • @Jac2Mac
    @Jac2Mac Před 2 lety +2

    Tai-Mania REALLY should have been developed by Graphic Research who also did DeCap Attack and Trouble Shooter.

  • @damin9913
    @damin9913 Před 2 měsíci

    I still play this game its fun😊

  • @kirito5205
    @kirito5205 Před 5 měsíci +1

    7:59 ⚡Warning!

  • @napoleoncomplex2712
    @napoleoncomplex2712 Před měsícem

    Weird thing is, I loved this game. Even with all of the undeniable bullspit.

  • @olibarahosasa1137
    @olibarahosasa1137 Před 2 měsíci

    THIS WAS HARD!!!! That level with that machine behind you my gawdddd. Hated this game. The only game I RAGE QUIT.

  • @melaniesaavedra6763
    @melaniesaavedra6763 Před 18 dny

    Too bad you could never get a save code to continue Taz’s hard earned journey.

  • @highvoltage103
    @highvoltage103 Před 2 lety +2

    Could never beat this as a kid. Beat it via emulation not too long ago. Thank god for save states. This game was overly tough. Love the stoneheads. What other game has stone enemies sticking their tongues at you and trying to attack you when you stand on them for too long?

  • @choppydell
    @choppydell Před 2 měsíci

    Sega early games had the weirdest sounds. Sounds like the X-Men game

  • @JimHawkwind03411
    @JimHawkwind03411 Před 4 měsíci

    DYK: The game’s developer, Recreational Brainware, consisted of former Technopop employees who co-developed the 1991 hit Spider-Man for the Genesis.
    They also developed several development tools for the Genesis, including the GEMS audio editor and driver. Taz-Mania could be one of the first games to use the GEMS driver, which may have descended from the Spider-Man/Toejam and Earl sound driver.

  • @Monacomaverick
    @Monacomaverick Před 2 lety +4

    Sounds like the GEMS sound engine strikes again. Yikes!

    • @CrashFan03
      @CrashFan03 Před 2 měsíci

      the music in this game barely even sounds like music lmao it all just sounds like unorganised noise

  • @podersemlimites
    @podersemlimites Před 27 dny

    Com meu pirulito pin pin lero lero você pega

  • @EdoFirmansyah
    @EdoFirmansyah Před rokem +1

    this game is so hard to master

  • @NoName-oz3gj
    @NoName-oz3gj Před 2 lety +1

    Who came here from WhoIsThisGit's new vid?

  •  Před 2 měsíci

    22:10

    •  Před 2 měsíci +1

      16:07

  • @UberShyGuy
    @UberShyGuy Před 2 lety +9

    christ, what are these sounds? this sounds like a dos game with poorly implemented adlib support. even if the rest of the game was decent, the sound design would sink the experience all on its own

    • @AL82RetrogamingLongplays
      @AL82RetrogamingLongplays  Před 2 lety +9

      The sound is abhorrent - they clearly tried to go for something akin to the soundtracks which accompanied the cartoons, but fell way short. It's just a bunch of off-key and discordant notes...

    • @LPetal86
      @LPetal86 Před 2 lety +3

      They were trying to capture the essence of the cartoons with this I think, but MAN does it come off as bad! I had to laugh at your apt description of this being a terrible DOS game with poorly implemented Adlib support--I'd add it sounds like a DOS game with a broken sound card or malfunctioning drivers, haha. That, or dying speakers.

    • @CopiousDoinksLLC
      @CopiousDoinksLLC Před 2 lety +12

      Okay, to answer your question: the reason why the sounds are so awful is because they were attempting a new approach with the soundtrack where all the music would be context-sensitive depending on what enemies were on screen or what Taz was doing. As an example, when the walking enemies are on screen, you get a weird drum beat that's supposed to resemble feet tapping along the ground.
      The problem is that this was the first time anyone was really attempting something this complex and each of these little musical cues are really poorly matched to the actual background music for the level that plays, often times being totally out of rhythm or just plain jarring to the ear. Furthermore, the Genesis sound chip didn't really have enough channels to be able to cope with so much going on at once, so it's not uncommon for you to end up with music just cutting out altogether for a few seconds and things like that.
      Pitfall 2 is an example of a game that did dynamic soundtracks before this one and it did it much better because it wasn't trying to overlap a bunch of sounds over itself.

    • @CrashFan03
      @CrashFan03 Před 2 měsíci

      @@AL82RetrogamingLongplays did they exclusively watch the 60s cartoons with bill lava music or something lmao

  • @irone9143
    @irone9143 Před 2 měsíci

    Epen makan semua makanan

  • @teddyboukagain9985
    @teddyboukagain9985 Před 2 lety +7

    All of the levels look unfinished. Lolol. Taz deserves better.