Elevate Your Downtown Intersections with "Vanilla Overpass Project"

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  • čas přidán 28. 07. 2024
  • Elevate Your Downtown Intersections with "Vanilla Overpass Project"
    ➤An Interchange worth of traffic through a four way intersection. A traffic engineers dream come true!
    Vanilla Overpass Project Six-Lane (2-2-2):
    steamcommunity.com/workshop/f...
    Vanilla Overpass Project Two-Lane
    steamcommunity.com/workshop/f...
    Bypass Roundabout: steamcommunity.com/sharedfile...
    ➤Mods Used:
    Traffic Manager: steamcommunity.com/sharedfile...
    Node Controller: steamcommunity.com/sharedfile...
    Intersection Marking Tool: steamcommunity.com/sharedfile...
    ➤Mods Collection: steamcommunity.com/workshop/f...
    0:00 Intro
    1:14 The Setup
    3:36 Fixing Node Issues
    6:40 Traffic Manager Setup
    9:08 Finished Single Overpass
    10:28 Double Overpass Setup
    15:19 Finished Double Overpass
    ➤Patreon: / yumbltv
    ➤Discord Server: / discord
    ➤Watch Yumbl Live: / yumbltv
    ➤Instagram: / yumbltv
    ➤Twitter: / yumbltv
    ➤Steam Workshop Collections: tinyurl.com/y4u7lcnn
    #citiesskylines #traffic #yumbltv
  • Hry

Komentáře • 472

  • @BiffaPlaysCitiesSkylines
    @BiffaPlaysCitiesSkylines Před 2 lety +319

    I love the look of that, nice! :-)

    • @YUMBL
      @YUMBL  Před 2 lety +31

      Thanks Biffa :)

    • @jtn2002
      @jtn2002 Před 2 lety +18

      I could see Biffa doing this with the roundabout option!

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines Před 2 lety +22

      @Nich do-in stuff no, don't be silly

    • @Snowwie88
      @Snowwie88 Před 2 lety

      Except, when we watch your video's, actually how many 6 lane roads do you use in your (inner) city? Me, I seldom these bulky roads. :-)

    • @jan-lukas
      @jan-lukas Před 2 lety +1

      Insane traffic fixes coming up :o

  • @GaryFerrao
    @GaryFerrao Před 2 lety +139

    nice. i've always wanted this in my high-density cities. this was sorely missing from the gameplay.

    • @F14thunderhawk
      @F14thunderhawk Před 2 lety +8

      up next: Stack or Double diverging Interchanges in the space of a 6x6 lane intersection.

    • @YUMBL
      @YUMBL  Před 2 lety +5

      Imagine 😂

    • @GaryFerrao
      @GaryFerrao Před 2 lety +1

      would be even better if the attack goes underground… can zone buildings right up to the square intersection and not have traffic or lights 🥺

  • @danacollins7594
    @danacollins7594 Před 2 lety +10

    Wow! Placed this in one troublesome intersection in my city, and now everything just FLOWS! Thank you so much.

    • @YUMBL
      @YUMBL  Před 2 lety +2

      Glad to help :)

  • @BuckHypervisor
    @BuckHypervisor Před 2 lety +62

    You could make right turns free-flowing by giving them a dedicated lane. One lane each way for straight ahead should be fine.

    • @peter_player
      @peter_player Před 2 lety +1

      that's exactly what i was thinking...

    • @drakkenstien4315
      @drakkenstien4315 Před 2 lety +1

      Yeah, but that would require using the lane connectors, which he said he doesn't like doing.

    • @YUMBL
      @YUMBL  Před 2 lety +21

      Correct. Right turning traffic free flowing into left turning traffic is dangerous irl without substantial barricades and/or markings.

    • @LovelyDoetje
      @LovelyDoetje Před 2 lety +3

      That is really American. Right turns free flowing is all about ignoring pedestrians, cyclists and other traffic.

    • @BuckHypervisor
      @BuckHypervisor Před 2 lety +1

      @@LovelyDoetje It's a game. And besides, you could just place your pedestrian crossings away from this intersection. Also, this design would only be needed at a very high-volume intersection that would be unfriendly to at-grade pedestrian crossings no matter what the design.

  • @ekulio
    @ekulio Před 2 lety +30

    They have a lot of intersections like this in Bangkok. What's interesting is they usually disallow right turns (they drive on the left so that's the wider turn) altogether in situations like this and then provide a U-turn slip lane, so to make a right turn you do a left turn and then a U-turn. It's kinda weird but it works. From what I've heard they don't have eminent domain so the government has to come up with really crazy solutions to traffic sometimes.

    • @gwalla
      @gwalla Před 2 lety +6

      Sort of like a Michigan Left?

    • @ekulio
      @ekulio Před 2 lety +4

      @@gwalla I had to Google that, but yes!

    • @ytube.agusss
      @ytube.agusss Před 2 lety +1

      Could you give the coordinate of the intersection?

    • @ekulio
      @ekulio Před 2 lety

      @@ytube.agusss 13.712768244472494, 100.64373653568441 and 13.757922719900328, 100.5343719271618 are the ones I remember best. To be fair I might be overstating how common this type of intersection is with the flyovers. But I remember having to make that maneuver quite often when moving from a smaller road (soi) onto a major one.

    • @ytube.agusss
      @ytube.agusss Před 2 lety +1

      @@ekulio or maybe could you just type the keyword of the intersection or maybe the name of the nearest store or building

  • @V1489Cygni
    @V1489Cygni Před 2 lety +19

    You're a lifesaver! I didn't know about the need to brace the nodes to avoid those B sections from messing everything up. Always wanted to try an overpass from one direction and a tunnel from the other, with dedicated right lanes on the ground level so the only intersection would be the left turning ones, as well as incorporate some kind of overpass in a continuous flow intersection. Got me pumped up to get back into the game

  • @shaneintheuk2026
    @shaneintheuk2026 Před 2 lety +38

    I tried these roads and got them to work but they are such a hassle.
    While your method of starting from the middle is an improvement it still ignores the fact you are using them in a confined space. Try using bracing roads when you are upgrading a busy junction surrounded by existing buildings.
    Another issue is the blue mantle shows through unless the roads are perfectly aligned and that’s harder if the roads are not perfectly straight and at 90 degrees.
    When they work they are beautiful but it’s a laborious task.
    However, another great video and very informative. I love the way you explore advanced topics in a clear and precise way.

    • @darthcalanil5333
      @darthcalanil5333 Před 2 lety +6

      You could disable collision for the bracing so it won't destroy any buildings

    • @lucasgonzales4260
      @lucasgonzales4260 Před 2 lety +1

      Disabling collision is a good idea @Darth Calanil, but also I think if you replaced that 'c' road with something drastically different, like a highway on-ramp, then I think that would also 'brace' in the sense that it will preserve that node. Then after placing the 'b' road you can just upgrade the ramp back to the 'c' road. That way you aren't interfering with any buildings. (disclaimer, I _pretty_ sure about this, but I'm not 100%. The game may just decide to get rid of the ramp anyways, I can't remember exactly how that one would work.)
      Alternatively, you could also just build with the 'b' road initially, then use something like Node Controller or Network Multitool to add the nodes in afterwards and upgrade the exposed sides to the 'c' roads.

    • @hrispar4874
      @hrispar4874 Před 2 lety +1

      after some trial an error i finaly made an asset that doenst glitch. all u have to do is just dont place the A1 road ramps at the ground.

  • @WestOfEarth
    @WestOfEarth Před 2 lety +8

    absolutely brilliant. Having this issue right now in my city with arterials backing up, and no room to build a large interchange. The lack of room stems from smaller land area between rivers.

  • @RobertSavello
    @RobertSavello Před 2 lety +1

    Been sitting on this for months and finally had a use case for it in my city and it cleared the traffic completely. thanks for the tutorial. I did have some issues getting parts A and B to connect properly and had to re-build that step a couple times but i got there in the end.

  • @bob_._.
    @bob_._. Před 2 lety +32

    If you do a single lane crossed bridge like this, and another that's tunneled, you could have, say, North-South traffic making left turns on the bridge and East-West traffic turning left in the tunnels and have all continuous left turns.

    • @bladactania
      @bladactania Před 2 lety +1

      I was thinking the same thing, but taking the cross over the first one at 16m

    • @welcomeblack
      @welcomeblack Před 2 lety +1

      Traffic from the south would have to go up on the bridge to go east. Traffic from the east would have to go down in the tunnel to go north. So on the eastern arm of the intersection you'd need an inside road asset that goes both up and down into both a bridge and a tunnel.

    • @bob_._.
      @bob_._. Před 2 lety +2

      No, traffic from the south makes a right turn directly onto eastbound, staying on the original level and traffic from the east makes a right turn directly onto northbound, also staying on the original level. Only left-turning traffic changes level up or down.

    • @welcomeblack
      @welcomeblack Před 2 lety

      @@bob_._. oops, replace "east" with "west" and my point still remains

    • @OntarioTrafficMan
      @OntarioTrafficMan Před 2 lety

      @@bob_._. welcomeback is actually correct. The point is not that there is a conflict between the bridge and tunnel themselves, the question is how do you merge both a bridge and tunnel onto the same link. Take for example the link heading to the east. You have a tunnel going down for westbound traffic to turn left, but you also have a bridge which needs to merge into that link in the opposite direction, with the cars making the southbound left turn.
      With a bridge and a tunnel, I think the simpler and more effective option is to just use them for through traffic, and have a two-stage light with the two pairs of left turn movements and right turn movements at grade. This is especially helpful if the volume of through traffic is higher than the volume of turning traffic (which it usually is).

  • @JPM_Photography
    @JPM_Photography Před 2 lety +2

    literally the best CZcamsr for the game no joke! love these videos makes it so easy to build and learn

  • @AlMcpherson79
    @AlMcpherson79 Před 2 lety +11

    This could be a good way to set up a small footprint junction between two motorways, since the biggest problem with vanilla + node controller roads is that to have your slip roads that change elevation, they can't be too close. Using the Opposite - the outer lanes rising/lowering with the centre lanes at level, you can have a stacked junction in a smaller footprint. Lets take an example:
    A North/South highway
    A East/West highway. The N/W is on elevated ground already and the E/W highway was cut into the ground to create grade seperation. Instead of adding in the slip roads far back to provide sufficient time to weave over/under, or even over and OVEROVER (over the highway that's already higher than the other)...
    A small roundabout is constructed at halfway height between where the two motorways pass each other. for the N/S, making it is the same as the initial part, except that you slope the grounded road between the two grade heights. The E/W likewise, slopes the grounded road between the two grades but the centre lanes road is made as an at-grade ground to tunnel, OR, the centre is grounded and the outer is 'Elevated'. (would that even work?)

  • @gabiballetje
    @gabiballetje Před 2 lety +8

    It's a cool system, some cities have this, and you can indeed change it depending on where most traffic wants to go. You can simply have about twice as much traffic going at the same time, ish.

  • @victorsy7063
    @victorsy7063 Před 2 lety +1

    This guy's intersections ideas are just so creative space saving and interesting both in functionality and look

  • @pelcopete
    @pelcopete Před 2 lety +7

    That is so cool, I have tried making things like that just using anarchy and move it and just get a mess.
    Definitely going in my mod collection.

  • @robmarney
    @robmarney Před 2 lety +3

    Good stuff! Gives you that Northern Virginia feel: lots of money for roads but no eminent domain.

  • @TheElegantMammoth
    @TheElegantMammoth Před 2 lety +1

    I've just started watching your videos. and I cant get enough... Congratulations on being the reason I fall back in love with Cities Skylines!

  • @achillesa5894
    @achillesa5894 Před 2 lety +2

    I love this. There's something with a similar vibe in my city and it's quite practical. Thanks for another awesome recommendation.

  • @Name-yb7hn
    @Name-yb7hn Před 2 lety +1

    This intersection is common in Jeddah, Saudi Arabia with over and underpass. And the ground level intersection is for turning left and right.

  • @rodrigomendes3327
    @rodrigomendes3327 Před rokem

    This is amazingly confuse. Thanks for share the bypass roundabout!

  • @imnobosh
    @imnobosh Před 2 lety +3

    Another great video but where is new market? It's been months!!! Happy new year!

  • @miggytube2049
    @miggytube2049 Před 2 lety

    thx for the tutorial! i downloaded these a week ago and it's been sitting in my assets unused ever since

  • @twocflyer7520
    @twocflyer7520 Před 2 lety +1

    ooooo, thanks for the upgrade (turn off collision) tip!!! I was wondering how to get pillars to work! Great Video as usual!

  • @DavidHarrisonmusic
    @DavidHarrisonmusic Před 2 lety

    This video has changed my life!!!!

  • @rlenn6512
    @rlenn6512 Před 2 lety

    Very cool. Once again saved to my CS playlist

  • @matthewparker9276
    @matthewparker9276 Před 2 lety +1

    Sounds like I'm going to love this. Doing the same with node controller, move it, and fine road anarchy is a pain.

  • @cochemoche
    @cochemoche Před 2 lety

    I'm glad you clarified at the beginning, because I only clicked on this because it said Vanilla

  • @CrabbyGameGuy
    @CrabbyGameGuy Před 2 lety +1

    Ingenious use of a very handy mod. Thanks!

  • @bunna65
    @bunna65 Před 2 lety +1

    Love your assets in the workshop I always get them 😂😂

  • @hrispar4874
    @hrispar4874 Před 2 lety

    i made it but has a major problem. The node where A road is (where centre hits ground) has a pedestrian crosswalk when you try bann it with traf manager you cant i think coz of the nodless road any solutions?

  • @danialrafiqi9346
    @danialrafiqi9346 Před 2 lety

    This is what I have been looking for!

  • @mushroombased
    @mushroombased Před 2 lety

    Oh man! I think I saw one of these when my wife and I took our trip to Dublin on the cab ride to our hotel! I'll have to give building one of those a try.

  • @NeverlandSystemZor
    @NeverlandSystemZor Před 2 lety +1

    WOW! That looks AMAZING!

  • @-olli-
    @-olli- Před 2 lety +1

    Thank you for the great tutorial! WIth the video coming with Vanilla Overpass I coulnd't get it working. Your way is working much more consistent.
    Beside that I really like how you work out all the details in all of your videos.

  • @samuelwatkins9105
    @samuelwatkins9105 Před 2 lety +1

    This is so cool thanks for showing it.. i downloaded it right away :)

  • @amaangigani9372
    @amaangigani9372 Před rokem

    Hey! Why don't I see the configuration like 202 lane! Where to get that?

  • @AISPs
    @AISPs Před 2 lety +13

    This is a quite interesting idea to grade separate a 4-phase intersection into two 2-phase ones. I guess we don't need to sync the top intersection with the bottom one at 11:43 so they can have more flexibility :-)

    • @YUMBL
      @YUMBL  Před 2 lety +2

      That is true :)

  • @jawkhun2926
    @jawkhun2926 Před rokem

    I love your intersection and interchange so COOL!😊

  • @ryanhoward9381
    @ryanhoward9381 Před 2 lety +1

    awesome mod highlight! thanks! like that you showed your road lines too! enjoy your format!

    • @YUMBL
      @YUMBL  Před 2 lety

      Thank you very much :)

  • @robsherbatsky6343
    @robsherbatsky6343 Před 2 lety +1

    the tutorial i needed

  • @LovelyDoetje
    @LovelyDoetje Před 2 lety

    I can't/don't know how to choose between bridge and elevated roads. As far as I know I hgave all the correct mods but can't figure out how to do that. Can someone help/explain?

  • @adamt195
    @adamt195 Před 2 lety +1

    I did this on the highway test map but with straight though traffic. And then made a roundabout underneath. With some clever TMPE lane connectors you can make sure the roundabout doesn't offer a straight through route.

    • @thedeadcannotdie
      @thedeadcannotdie Před 2 lety

      You don't even have to play with lane connectors. Simply making the overpass faster than the roundabout does the trick since cars prioritise faster roads when choosing a route

  • @fishwygaming
    @fishwygaming Před 2 lety +1

    Cool will check it out thanks for the video :)

  • @88Ejob
    @88Ejob Před 2 lety +1

    and another great idea to implement thanks!

  • @SEGY
    @SEGY Před 2 lety +1

    Ahhh awesome! I'd tried this mod awhile back but couldn't figure it out from the description on Steam. Feel like the assets are named in reverse haha. Definitely gonna have to give this one another try :)

  • @RyanIsALittleKing
    @RyanIsALittleKing Před 2 lety +1

    I'm so glad I joined your discord. I am watching this 5 mins after it was uploaded

  • @stevepalmer3817
    @stevepalmer3817 Před 2 lety

    Elegant and compact! Looks good!

  • @tomdavis3942
    @tomdavis3942 Před 2 lety

    Thanks for making that so simple and work so well

  • @kazzdevlin5339
    @kazzdevlin5339 Před 2 měsíci +1

    This would be way cooler if you could add basically two ranps side by side at different heights, allowing for a stacked intersection.
    So say the west to north is set at 12 high same as East to South. South to west and north to east are at 24 high. No lights, no congestion. Can't see this working unless they mod it to offset the ramp all the way left or right instead of center.
    Or a mod that allows you to convert lanes into a raised ramp.

  • @lamoracanthus11
    @lamoracanthus11 Před rokem

    the mod roads distort on the node what should i do?

  • @scamp5000
    @scamp5000 Před 2 lety +2

    If you make east west go straight through on an upper level, and north south go straight through in a tunnel, you can make both left and dedicated right turns in the middle.

    • @RipleySawzen
      @RipleySawzen Před 2 lety +2

      More friendly for traffic, less friendly for pedestrians. What I like about this design a lot is that pedestrians only need to worry about traffic coming from one direction. I'm speaking realistically, as a traffic engineer, not in-game so much.

  • @playerxmaya7937
    @playerxmaya7937 Před 2 lety +2

    ah, the braces. one of Yumbl's tips I should always remember.. previously took me so many redo's/undo's to finish just one overpass.. 😅

  • @kuurbis
    @kuurbis Před 2 lety +2

    huh, this looks very similar to the middle-interchanges on the 290 near chicago. harlem ave exit is the one i'm thinking of. it's a system interchange rather than just an intersection. would love to see your take on how that interchange works and what you think of it, especially since it forces the CTA metro track to move to the side of the highway instead of in the middle like the rest of the blue line on that branch. actually any interesting interchanges that exist in real life would be neat to see you dissect and "fix"

  • @codeman99-dev
    @codeman99-dev Před 2 lety

    Any suggestions for a stacked interchange bridge? I'm thinking something like 40°26'21.5"N 80°00'38.0"W

  • @GabrielPatroi
    @GabrielPatroi Před 2 lety

    "See? I do things" :)) priceless. subscribed

    • @YUMBL
      @YUMBL  Před 2 lety

      Welcome in :)

  • @mahdinoor7236
    @mahdinoor7236 Před rokem

    May i ask the traffic flow of this configuration?

  • @matthewparker9276
    @matthewparker9276 Před 2 lety

    I feel like you could use reversed roads for the overpass in the overpass left turn configuration, and create a variation on the counterflow intersection.

  • @john.glasscock
    @john.glasscock Před rokem

    Correct me if im wrong but wouldn't you let the right turn on the lower level always go, you just make them only turn onto the right lane

  • @pleappleappleap
    @pleappleappleap Před 21 dnem

    I like your first idea better, the one where straight-on traffic goes to the overpass. If one road goes to an overpass, and the other goes into a tunnel, I think it would work.

  • @rectorsquid
    @rectorsquid Před 2 lety

    How do you get the elevated roads with the retaining wall under them? It was done rather quickly with no explanation in the video at about 2:35.

    • @YUMBL
      @YUMBL  Před 2 lety

      Yep. At that timestamp I say “use elevated roads” referring to elevated road in the fine road tools panel. Then upgrade the road.

  • @Terlurd
    @Terlurd Před 2 lety +1

    Very good explanation

  • @Corum001
    @Corum001 Před 2 lety +1

    Thanks, very interesting, Happy New Year, cheers. :)

  • @vsavoldi
    @vsavoldi Před 2 lety

    I am left wondering if you could do the N/S traffic above ground and then take the E/W traffic below ground? leaving the ground level doing the l/r turns?

    • @YUMBL
      @YUMBL  Před 2 lety

      You can! I linked my roundabout in the description. Thats how it works.

  • @briant2259
    @briant2259 Před 2 lety

    Cool asset, nice detailing

  • @davidroddini1512
    @davidroddini1512 Před 2 lety +1

    Yes! I have never seen anyone make a center turn overpass in city skylines before.

  • @CurtieKing
    @CurtieKing Před 2 lety +4

    I wish TM:PE had a "copy" button to copy traffic/lane markings and directions to other intersections. Much like the intersection marking tool does. If this is a thing, someone please let me know!

    • @sbeve7445
      @sbeve7445 Před 2 lety +1

      It does. You can click copy when you set up the timed traffic light and paste it on a node, and then rotate the lights if they are not on the right road.

  • @bertriksen7613
    @bertriksen7613 Před 2 lety +1

    I hope they allow us console players the option for this sort of stuff in Cities Skylines 2 🙏🏼. This looks so amazing 👏

  • @antalitok1087
    @antalitok1087 Před 2 lety

    Is it possible to do this with trams going in the middle?

  • @tiagoprado7001
    @tiagoprado7001 Před 2 lety

    This mod is great, and has saved me so many times. The only bad thing is that it doesn't have a trees variant, or bus or bike lanes, or any of the other variants of a vanilla six-lane road.
    And for a final bit of nitpicking, I also wish there was a variant with unidirectional underpasses with the underpass not being centered with the rest of the road, just so I could recreate a very specific intersection in my hometown.

  • @portaltaker
    @portaltaker Před 2 lety +1

    Finally some attention on this mod!

  • @Sabnok
    @Sabnok Před 2 lety +1

    Could this be used to make a compact 4 level stack for 100% free flow? Hmm, to the drawing board!

  • @gamersocke2372
    @gamersocke2372 Před 2 lety +1

    Love these videos

  • @georgemaragos2378
    @georgemaragos2378 Před 2 lety

    Hi, Nice work as always
    I have done something similar with no mod, used plan roads( single and dual lane highway ), North -south uses overpass to continue 180 degrees straight ahead, and east west use a underpass to do 180 degrees straight ahead

  • @erikguzik8204
    @erikguzik8204 Před 2 lety

    You make it look SOOOOO easy and SOOO Nice... I tried for over an hour and could never get it to work. I build the 2 lane road over then the C and B sections want to lift the ground and build up at the same lever as the over pass. I tried building the C/B parts first and then the over pass, and got funny glitching at the end points with with look like DEEEP holes. No matter what setting I put it on, Normal, Build Bridge, or any combo, could not get it to work... It all stars on flat ground too. Only thing that was different was they were not 6 lane roads but not even close to getting them hooked up. So have to try again another day.

  • @mattsmith8160
    @mattsmith8160 Před 2 lety +1

    Nice space saver.

  • @CoronelOcioso
    @CoronelOcioso Před rokem

    No lane connectors, no round abouts... MY kind of gameplay!
    And to think i discovered you because of the king of Roundabouts :P

  • @deepaksj7735
    @deepaksj7735 Před 2 lety

    Which mod do I use to get the option of different road modes , elevated/bridge etc .

    • @YUMBL
      @YUMBL  Před 2 lety +1

      Fine road tools. Linked in the description

  • @max-lee
    @max-lee Před 2 lety +1

    Love it. 👍👍

  • @danishakwa
    @danishakwa Před 2 lety +1

    there was this game called "Intersection Controller" that has the second configuration from this video and called it "Center Turn Overpass", its pre-built into the game

  • @Letham316
    @Letham316 Před 2 lety

    Seeing that junction during the intro before the change makes me want to cry. 😭
    Also, as much as I like the look of this, I don't like the idea of awkwardly fudging things to make them work. But I hope the devs take notice of stuff like this and make the game legitimately support that kind of functionality.

    • @YUMBL
      @YUMBL  Před 2 lety

      Its a sad thing. Needs a solution :)

    • @Letham316
      @Letham316 Před 2 lety

      @@YUMBL This is one of the things that makes me long for a brand new game. It's an opportunity to do a major fundamental reworking of various tools and features. Also, new game means new engine, which adds interesting new possibilities. Even sticking with Unity, there's been several years of updates since the version CS uses.

  • @bahamapilot4573
    @bahamapilot4573 Před 2 lety

    Awesome looking asset! So I downloaded all of the mods needed, and spent hours building this between last night and today. However, although mine looks exactly like yours, cars will not enter either the elevated portion, or the lower portion. They approach it from all directions, and pull a U-turn and go back. Any ideas as to why that might be?

    • @YUMBL
      @YUMBL  Před 2 lety

      Use lane connectors in TMPE like in the vid

  • @phs125
    @phs125 Před 2 lety +1

    This is the most realistic intersection other than a simple traffic light for me...

  • @kielcarson6776
    @kielcarson6776 Před 2 lety

    To keep straight thru traffic flowing, could you have the single overpass for north/south like in the first half of the video, and then an underground one for east/west? I thought that's where you'd go with the second half of the video

    • @YUMBL
      @YUMBL  Před 2 lety +1

      See my “cursed/forbidden” video

  • @dirc2196
    @dirc2196 Před 2 lety +2

    Is it possible to give the right turning traffic always a green light? that would improve the traffic flow even further. Just thinking. ;)

    • @aboriani
      @aboriani Před 2 lety

      yes, it is. Just give them a dedicated lane to deconflict with the straight through traffic

  • @LittleRedLemon04
    @LittleRedLemon04 Před 2 lety

    Can the overpass become a tram road to keep them grade separated at intersections? Calgary does this at a lot of intersections to keep the C-train from getting caught in or creating congestion.

    • @YUMBL
      @YUMBL  Před 2 lety

      If theres one small enough that connects well then sure. There is a “sinking tram road” that would work better for your purposes.

    • @LittleRedLemon04
      @LittleRedLemon04 Před 2 lety

      @@YUMBL thanks!!

  • @caseycornett5182
    @caseycornett5182 Před 2 lety +1

    I have gotta mess with this once I get a day off.

  • @vakalkas
    @vakalkas Před 2 lety

    Whenver I add the VOP two lane I get Traffic Lights that cause the whole thing to work a lot less efficiently. How are you not getting them?

    • @YUMBL
      @YUMBL  Před 2 lety

      Normal game behavior. You can stop the game from adding them with tmpe settings.

  • @sophiethecat9256
    @sophiethecat9256 Před 2 lety +2

    i would love to see this but with trams, trains, and US style roads. i would use that a lot if that were the case

  • @cameltorun
    @cameltorun Před 2 lety

    I wonder if I could use it to make tram/bus exchange lane in middle of the road with this

    • @YUMBL
      @YUMBL  Před 2 lety

      It will work for busses, but I dont think theres a tram version currently.

  • @keithclunk3125
    @keithclunk3125 Před 2 lety

    Is the road used for the overpass section part of the set, or can any opposing two lane road be used? .. In other words, could I use a two-way tram road on the overpass?

    • @YUMBL
      @YUMBL  Před 2 lety

      The two lane overpass road is thinner than normal roads

    • @keithclunk3125
      @keithclunk3125 Před 2 lety +1

      @@YUMBL Thanks for the reply, Dude. I've seen this thing before but thought it looked a bit clunky so didn't bother. But you made it look much better than I first thought and explained the process really well. I guess the only way to tell is to try. I have a two-way tram track 1u. It would be cool with trams flying over. Thank you!

    • @YUMBL
      @YUMBL  Před 2 lety

      Have fun! :)

  • @ItsMrAhole2U
    @ItsMrAhole2U Před 2 lety

    I know I'm a few weeks late, but none the less; I like to use these in 2 ways: high flow 4 way intersections I'll do an overpass in one direction, and a tunnel in the other. At grade is for left and right only, with right turns being conflict free. Allows a 2 phase light to handle everything (larger node so left turns at the same time.)
    Secondly, and similarly, I'll use it to create a semi high flow service interchange where space is premium. The highway gets it's overpass, the side to side gets a tunnel. I'll bring the highway ramps to a single point interchange at grade, and a 2 phase light handles all the interchange traffic quickly.
    These 2 methods allow me to upgrade low density areas to high without reworking my road network.

    • @YUMBL
      @YUMBL  Před 2 lety +1

      Watch my video from yesterday.

    • @ItsMrAhole2U
      @ItsMrAhole2U Před 2 lety +1

      @@YUMBL funny thing is I just watched it a bit ago and was laughing about my own comment. Lol

    • @YUMBL
      @YUMBL  Před 2 lety +1

      I hope it was everything you dreamt of ;)

    • @ItsMrAhole2U
      @ItsMrAhole2U Před 2 lety +1

      @@YUMBL and more! I have to say I've only recently discovered your content (old player back in cities) and have to say your sense of humor, how clearly and easily you explain things, and how flat out enjoyable your content is has me watching a backlog of your videos. Just want to say props and keep on keeping on bud.

    • @YUMBL
      @YUMBL  Před 2 lety

      I’m glad to hear it :)

  • @zubdj786
    @zubdj786 Před 5 měsíci

    I've managed to make the intersection but for some reason the cars will not use the over or underpass. What could the issue be?

    • @YUMBL
      @YUMBL  Před 5 měsíci

      Disallow the straight through options in the main intersection perhaps, but I’d have to see it to know whats going on

  • @loektube699
    @loektube699 Před 2 lety

    What visual mods and settings do you use? I love how it's looking so natural!

    • @YUMBL
      @YUMBL  Před 2 lety

      Thanks i’m using “nature reserve temperate”. I forget what LUT.

  • @theARMYGamer
    @theARMYGamer Před 2 lety

    What texture are you using for your roads, it looks black and silver how can i get that?????

    • @YUMBL
      @YUMBL  Před 2 lety

      I have a video called “dark roads” that explains it.

  • @_enki
    @_enki Před 2 lety +1

    Oh. I actually got roads with the labels A, B, C on them (it’s a tram road). I didn’t realize this is how you use those kinds of roads and I have been using them recklessly in my builds and i did not understand why they keep clipping (yeah yeah, I should have read the description 💀). Anyways, this is really cool. Thanks!

    • @YUMBL
      @YUMBL  Před 2 lety +1

      Yes! The sinking tram road works very similarly :)

  • @moshehim1000
    @moshehim1000 Před 2 lety

    Can you do an underground pass and an elevated pass on the same road?
    I was thinking keep the left turns + traffic lights + pedestrian crossings at ground level, elevate one direction straight-trough and right-turns and sink the straight-through and right-turns on the other direction. That way we get no crossing traffic on the straight-throughs and right-turns at all, only on the left turns, which is why I rather have them on the same level as the pedestrian crossings, which get in the way... if at all possibe?

  • @Undecided0
    @Undecided0 Před 2 lety

    Where do I get the modes for zoning adjuster? I don't have anything under elevation step in the zoning adjuster mod.

    • @YUMBL
      @YUMBL  Před 2 lety

      Fine road tools and fine road anarchy are linked in the description.

    • @Undecided0
      @Undecided0 Před 2 lety

      @@YUMBL Thanks. I'm new to the game on PC. I've been playing it on PS4/5 since 2020.

  • @CyPhaSaRin
    @CyPhaSaRin Před 2 lety

    What's the name for the pair of mods that control the roads, i swear you mentioned it in the video but i skimmed through and can't find anything
    it's the one that will make the road raised or make the ground meet the edges of the road, its on screen for half the game but i think it has a couple of mods to it

    • @YUMBL
      @YUMBL  Před 2 lety

      Fine road tools and fine road anarchy

    • @CyPhaSaRin
      @CyPhaSaRin Před 2 lety +1

      @@YUMBL Legend

  • @gwalla
    @gwalla Před 2 lety

    Heh, that double decker intersection is something I've been pondering. Does it work better to have the lights on both levels in sync than having completely separate timed traffic lights?
    Also, would it be possible to skip the "Part A" segment and just use Intersection Marking Tool for the striping? For example, if the style of chevrons you're using elsewhere doesn't match the VOP Part A ones.

    • @nilsdock
      @nilsdock Před 2 lety

      In sync is better because then the traffic backlog move in sync, otherwise cars that want to tun left can block other cars and vise versa. if they all move att the same time then no waiting car will block a car with green light.

    • @gwalla
      @gwalla Před 2 lety

      @@nilsdock I don't really see how they would block each other since through traffic and left turns are grade-separated.

    • @nilsdock
      @nilsdock Před 2 lety

      @@gwalla they can block each other before the junction. imagine a situation where drivers need to change lane before the junction. the person who wants to change lane will block all drivers behind it. but if the lights are synchronized then all lanes will move at the same time, and no idiot driver could block a lane with green light(ok in city skylines idiot drivers can do anything).

    • @gwalla
      @gwalla Před 2 lety

      @@nilsdock Oh, I get it, thanks!

  • @teambellavsteamalice
    @teambellavsteamalice Před 2 lety

    Would a variation with one overpass and one underpass work? Then you'd clear both flows of straight traffic to the middle lanes without them having to slow.
    It might make the traffic situation at ground level more complex. The right turns are free flowing but the left turns cross the opposite left turns (unlike the cute left turn part you have on top). My mind is straining a bit visualising, but a roundabout for just the left turns might fix that. Will that ruin the right turn traffic (the outer lane of the roundabout) from flowing freely?

    • @YUMBL
      @YUMBL  Před 2 lety +1

      See my second vanilla overpass video. “Cursed”

    • @teambellavsteamalice
      @teambellavsteamalice Před 2 lety

      @@YUMBL
      I'll check that out! watching Skilpadde now :-D

    • @teambellavsteamalice
      @teambellavsteamalice Před 2 lety

      @@YUMBL
      Lol, I'd seen it I now remember. Watched this as one of the first city skyline videos, then didn't for a while (mix of Distant Worlds 2 and lots of K-pop 😂) and then got interested in city skylines again. I want to start playing that again one day, but I know myself and tend to waste vast amounts of time on nonsense getting everything OCD and perfect. Better watch a lot of good tips and tricks first, and just enjoy watching people who know what they are doing. 😁