Elevate Your Downtown Intersections with "Vanilla Overpass Project"
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- čas přidán 28. 07. 2024
- Elevate Your Downtown Intersections with "Vanilla Overpass Project"
➤An Interchange worth of traffic through a four way intersection. A traffic engineers dream come true!
Vanilla Overpass Project Six-Lane (2-2-2):
steamcommunity.com/workshop/f...
Vanilla Overpass Project Two-Lane
steamcommunity.com/workshop/f...
Bypass Roundabout: steamcommunity.com/sharedfile...
➤Mods Used:
Traffic Manager: steamcommunity.com/sharedfile...
Node Controller: steamcommunity.com/sharedfile...
Intersection Marking Tool: steamcommunity.com/sharedfile...
➤Mods Collection: steamcommunity.com/workshop/f...
0:00 Intro
1:14 The Setup
3:36 Fixing Node Issues
6:40 Traffic Manager Setup
9:08 Finished Single Overpass
10:28 Double Overpass Setup
15:19 Finished Double Overpass
➤Patreon: / yumbltv
➤Discord Server: / discord
➤Watch Yumbl Live: / yumbltv
➤Instagram: / yumbltv
➤Twitter: / yumbltv
➤Steam Workshop Collections: tinyurl.com/y4u7lcnn
#citiesskylines #traffic #yumbltv - Hry
I love the look of that, nice! :-)
Thanks Biffa :)
I could see Biffa doing this with the roundabout option!
@Nich do-in stuff no, don't be silly
Except, when we watch your video's, actually how many 6 lane roads do you use in your (inner) city? Me, I seldom these bulky roads. :-)
Insane traffic fixes coming up :o
nice. i've always wanted this in my high-density cities. this was sorely missing from the gameplay.
up next: Stack or Double diverging Interchanges in the space of a 6x6 lane intersection.
Imagine 😂
would be even better if the attack goes underground… can zone buildings right up to the square intersection and not have traffic or lights 🥺
Wow! Placed this in one troublesome intersection in my city, and now everything just FLOWS! Thank you so much.
Glad to help :)
You could make right turns free-flowing by giving them a dedicated lane. One lane each way for straight ahead should be fine.
that's exactly what i was thinking...
Yeah, but that would require using the lane connectors, which he said he doesn't like doing.
Correct. Right turning traffic free flowing into left turning traffic is dangerous irl without substantial barricades and/or markings.
That is really American. Right turns free flowing is all about ignoring pedestrians, cyclists and other traffic.
@@LovelyDoetje It's a game. And besides, you could just place your pedestrian crossings away from this intersection. Also, this design would only be needed at a very high-volume intersection that would be unfriendly to at-grade pedestrian crossings no matter what the design.
They have a lot of intersections like this in Bangkok. What's interesting is they usually disallow right turns (they drive on the left so that's the wider turn) altogether in situations like this and then provide a U-turn slip lane, so to make a right turn you do a left turn and then a U-turn. It's kinda weird but it works. From what I've heard they don't have eminent domain so the government has to come up with really crazy solutions to traffic sometimes.
Sort of like a Michigan Left?
@@gwalla I had to Google that, but yes!
Could you give the coordinate of the intersection?
@@ytube.agusss 13.712768244472494, 100.64373653568441 and 13.757922719900328, 100.5343719271618 are the ones I remember best. To be fair I might be overstating how common this type of intersection is with the flyovers. But I remember having to make that maneuver quite often when moving from a smaller road (soi) onto a major one.
@@ekulio or maybe could you just type the keyword of the intersection or maybe the name of the nearest store or building
You're a lifesaver! I didn't know about the need to brace the nodes to avoid those B sections from messing everything up. Always wanted to try an overpass from one direction and a tunnel from the other, with dedicated right lanes on the ground level so the only intersection would be the left turning ones, as well as incorporate some kind of overpass in a continuous flow intersection. Got me pumped up to get back into the game
I tried these roads and got them to work but they are such a hassle.
While your method of starting from the middle is an improvement it still ignores the fact you are using them in a confined space. Try using bracing roads when you are upgrading a busy junction surrounded by existing buildings.
Another issue is the blue mantle shows through unless the roads are perfectly aligned and that’s harder if the roads are not perfectly straight and at 90 degrees.
When they work they are beautiful but it’s a laborious task.
However, another great video and very informative. I love the way you explore advanced topics in a clear and precise way.
You could disable collision for the bracing so it won't destroy any buildings
Disabling collision is a good idea @Darth Calanil, but also I think if you replaced that 'c' road with something drastically different, like a highway on-ramp, then I think that would also 'brace' in the sense that it will preserve that node. Then after placing the 'b' road you can just upgrade the ramp back to the 'c' road. That way you aren't interfering with any buildings. (disclaimer, I _pretty_ sure about this, but I'm not 100%. The game may just decide to get rid of the ramp anyways, I can't remember exactly how that one would work.)
Alternatively, you could also just build with the 'b' road initially, then use something like Node Controller or Network Multitool to add the nodes in afterwards and upgrade the exposed sides to the 'c' roads.
after some trial an error i finaly made an asset that doenst glitch. all u have to do is just dont place the A1 road ramps at the ground.
absolutely brilliant. Having this issue right now in my city with arterials backing up, and no room to build a large interchange. The lack of room stems from smaller land area between rivers.
Been sitting on this for months and finally had a use case for it in my city and it cleared the traffic completely. thanks for the tutorial. I did have some issues getting parts A and B to connect properly and had to re-build that step a couple times but i got there in the end.
If you do a single lane crossed bridge like this, and another that's tunneled, you could have, say, North-South traffic making left turns on the bridge and East-West traffic turning left in the tunnels and have all continuous left turns.
I was thinking the same thing, but taking the cross over the first one at 16m
Traffic from the south would have to go up on the bridge to go east. Traffic from the east would have to go down in the tunnel to go north. So on the eastern arm of the intersection you'd need an inside road asset that goes both up and down into both a bridge and a tunnel.
No, traffic from the south makes a right turn directly onto eastbound, staying on the original level and traffic from the east makes a right turn directly onto northbound, also staying on the original level. Only left-turning traffic changes level up or down.
@@bob_._. oops, replace "east" with "west" and my point still remains
@@bob_._. welcomeback is actually correct. The point is not that there is a conflict between the bridge and tunnel themselves, the question is how do you merge both a bridge and tunnel onto the same link. Take for example the link heading to the east. You have a tunnel going down for westbound traffic to turn left, but you also have a bridge which needs to merge into that link in the opposite direction, with the cars making the southbound left turn.
With a bridge and a tunnel, I think the simpler and more effective option is to just use them for through traffic, and have a two-stage light with the two pairs of left turn movements and right turn movements at grade. This is especially helpful if the volume of through traffic is higher than the volume of turning traffic (which it usually is).
literally the best CZcamsr for the game no joke! love these videos makes it so easy to build and learn
This could be a good way to set up a small footprint junction between two motorways, since the biggest problem with vanilla + node controller roads is that to have your slip roads that change elevation, they can't be too close. Using the Opposite - the outer lanes rising/lowering with the centre lanes at level, you can have a stacked junction in a smaller footprint. Lets take an example:
A North/South highway
A East/West highway. The N/W is on elevated ground already and the E/W highway was cut into the ground to create grade seperation. Instead of adding in the slip roads far back to provide sufficient time to weave over/under, or even over and OVEROVER (over the highway that's already higher than the other)...
A small roundabout is constructed at halfway height between where the two motorways pass each other. for the N/S, making it is the same as the initial part, except that you slope the grounded road between the two grade heights. The E/W likewise, slopes the grounded road between the two grades but the centre lanes road is made as an at-grade ground to tunnel, OR, the centre is grounded and the outer is 'Elevated'. (would that even work?)
It's a cool system, some cities have this, and you can indeed change it depending on where most traffic wants to go. You can simply have about twice as much traffic going at the same time, ish.
This guy's intersections ideas are just so creative space saving and interesting both in functionality and look
That is so cool, I have tried making things like that just using anarchy and move it and just get a mess.
Definitely going in my mod collection.
Good stuff! Gives you that Northern Virginia feel: lots of money for roads but no eminent domain.
I've just started watching your videos. and I cant get enough... Congratulations on being the reason I fall back in love with Cities Skylines!
I love this. There's something with a similar vibe in my city and it's quite practical. Thanks for another awesome recommendation.
This intersection is common in Jeddah, Saudi Arabia with over and underpass. And the ground level intersection is for turning left and right.
This is amazingly confuse. Thanks for share the bypass roundabout!
Another great video but where is new market? It's been months!!! Happy new year!
thx for the tutorial! i downloaded these a week ago and it's been sitting in my assets unused ever since
ooooo, thanks for the upgrade (turn off collision) tip!!! I was wondering how to get pillars to work! Great Video as usual!
This video has changed my life!!!!
Very cool. Once again saved to my CS playlist
Sounds like I'm going to love this. Doing the same with node controller, move it, and fine road anarchy is a pain.
I'm glad you clarified at the beginning, because I only clicked on this because it said Vanilla
Ingenious use of a very handy mod. Thanks!
Love your assets in the workshop I always get them 😂😂
i made it but has a major problem. The node where A road is (where centre hits ground) has a pedestrian crosswalk when you try bann it with traf manager you cant i think coz of the nodless road any solutions?
This is what I have been looking for!
Oh man! I think I saw one of these when my wife and I took our trip to Dublin on the cab ride to our hotel! I'll have to give building one of those a try.
WOW! That looks AMAZING!
Thank you for the great tutorial! WIth the video coming with Vanilla Overpass I coulnd't get it working. Your way is working much more consistent.
Beside that I really like how you work out all the details in all of your videos.
This is so cool thanks for showing it.. i downloaded it right away :)
Hey! Why don't I see the configuration like 202 lane! Where to get that?
This is a quite interesting idea to grade separate a 4-phase intersection into two 2-phase ones. I guess we don't need to sync the top intersection with the bottom one at 11:43 so they can have more flexibility :-)
That is true :)
I love your intersection and interchange so COOL!😊
awesome mod highlight! thanks! like that you showed your road lines too! enjoy your format!
Thank you very much :)
the tutorial i needed
I can't/don't know how to choose between bridge and elevated roads. As far as I know I hgave all the correct mods but can't figure out how to do that. Can someone help/explain?
I did this on the highway test map but with straight though traffic. And then made a roundabout underneath. With some clever TMPE lane connectors you can make sure the roundabout doesn't offer a straight through route.
You don't even have to play with lane connectors. Simply making the overpass faster than the roundabout does the trick since cars prioritise faster roads when choosing a route
Cool will check it out thanks for the video :)
and another great idea to implement thanks!
Ahhh awesome! I'd tried this mod awhile back but couldn't figure it out from the description on Steam. Feel like the assets are named in reverse haha. Definitely gonna have to give this one another try :)
I'm so glad I joined your discord. I am watching this 5 mins after it was uploaded
Elegant and compact! Looks good!
Thanks for making that so simple and work so well
This would be way cooler if you could add basically two ranps side by side at different heights, allowing for a stacked intersection.
So say the west to north is set at 12 high same as East to South. South to west and north to east are at 24 high. No lights, no congestion. Can't see this working unless they mod it to offset the ramp all the way left or right instead of center.
Or a mod that allows you to convert lanes into a raised ramp.
the mod roads distort on the node what should i do?
If you make east west go straight through on an upper level, and north south go straight through in a tunnel, you can make both left and dedicated right turns in the middle.
More friendly for traffic, less friendly for pedestrians. What I like about this design a lot is that pedestrians only need to worry about traffic coming from one direction. I'm speaking realistically, as a traffic engineer, not in-game so much.
ah, the braces. one of Yumbl's tips I should always remember.. previously took me so many redo's/undo's to finish just one overpass.. 😅
huh, this looks very similar to the middle-interchanges on the 290 near chicago. harlem ave exit is the one i'm thinking of. it's a system interchange rather than just an intersection. would love to see your take on how that interchange works and what you think of it, especially since it forces the CTA metro track to move to the side of the highway instead of in the middle like the rest of the blue line on that branch. actually any interesting interchanges that exist in real life would be neat to see you dissect and "fix"
Any suggestions for a stacked interchange bridge? I'm thinking something like 40°26'21.5"N 80°00'38.0"W
"See? I do things" :)) priceless. subscribed
Welcome in :)
May i ask the traffic flow of this configuration?
I feel like you could use reversed roads for the overpass in the overpass left turn configuration, and create a variation on the counterflow intersection.
Correct me if im wrong but wouldn't you let the right turn on the lower level always go, you just make them only turn onto the right lane
I like your first idea better, the one where straight-on traffic goes to the overpass. If one road goes to an overpass, and the other goes into a tunnel, I think it would work.
How do you get the elevated roads with the retaining wall under them? It was done rather quickly with no explanation in the video at about 2:35.
Yep. At that timestamp I say “use elevated roads” referring to elevated road in the fine road tools panel. Then upgrade the road.
Very good explanation
Thanks, very interesting, Happy New Year, cheers. :)
I am left wondering if you could do the N/S traffic above ground and then take the E/W traffic below ground? leaving the ground level doing the l/r turns?
You can! I linked my roundabout in the description. Thats how it works.
Cool asset, nice detailing
Yes! I have never seen anyone make a center turn overpass in city skylines before.
I wish TM:PE had a "copy" button to copy traffic/lane markings and directions to other intersections. Much like the intersection marking tool does. If this is a thing, someone please let me know!
It does. You can click copy when you set up the timed traffic light and paste it on a node, and then rotate the lights if they are not on the right road.
I hope they allow us console players the option for this sort of stuff in Cities Skylines 2 🙏🏼. This looks so amazing 👏
Is it possible to do this with trams going in the middle?
This mod is great, and has saved me so many times. The only bad thing is that it doesn't have a trees variant, or bus or bike lanes, or any of the other variants of a vanilla six-lane road.
And for a final bit of nitpicking, I also wish there was a variant with unidirectional underpasses with the underpass not being centered with the rest of the road, just so I could recreate a very specific intersection in my hometown.
Finally some attention on this mod!
Could this be used to make a compact 4 level stack for 100% free flow? Hmm, to the drawing board!
Love these videos
Hi, Nice work as always
I have done something similar with no mod, used plan roads( single and dual lane highway ), North -south uses overpass to continue 180 degrees straight ahead, and east west use a underpass to do 180 degrees straight ahead
You make it look SOOOOO easy and SOOO Nice... I tried for over an hour and could never get it to work. I build the 2 lane road over then the C and B sections want to lift the ground and build up at the same lever as the over pass. I tried building the C/B parts first and then the over pass, and got funny glitching at the end points with with look like DEEEP holes. No matter what setting I put it on, Normal, Build Bridge, or any combo, could not get it to work... It all stars on flat ground too. Only thing that was different was they were not 6 lane roads but not even close to getting them hooked up. So have to try again another day.
Nice space saver.
No lane connectors, no round abouts... MY kind of gameplay!
And to think i discovered you because of the king of Roundabouts :P
Which mod do I use to get the option of different road modes , elevated/bridge etc .
Fine road tools. Linked in the description
Love it. 👍👍
there was this game called "Intersection Controller" that has the second configuration from this video and called it "Center Turn Overpass", its pre-built into the game
Seeing that junction during the intro before the change makes me want to cry. 😭
Also, as much as I like the look of this, I don't like the idea of awkwardly fudging things to make them work. But I hope the devs take notice of stuff like this and make the game legitimately support that kind of functionality.
Its a sad thing. Needs a solution :)
@@YUMBL This is one of the things that makes me long for a brand new game. It's an opportunity to do a major fundamental reworking of various tools and features. Also, new game means new engine, which adds interesting new possibilities. Even sticking with Unity, there's been several years of updates since the version CS uses.
Awesome looking asset! So I downloaded all of the mods needed, and spent hours building this between last night and today. However, although mine looks exactly like yours, cars will not enter either the elevated portion, or the lower portion. They approach it from all directions, and pull a U-turn and go back. Any ideas as to why that might be?
Use lane connectors in TMPE like in the vid
This is the most realistic intersection other than a simple traffic light for me...
To keep straight thru traffic flowing, could you have the single overpass for north/south like in the first half of the video, and then an underground one for east/west? I thought that's where you'd go with the second half of the video
See my “cursed/forbidden” video
Is it possible to give the right turning traffic always a green light? that would improve the traffic flow even further. Just thinking. ;)
yes, it is. Just give them a dedicated lane to deconflict with the straight through traffic
Can the overpass become a tram road to keep them grade separated at intersections? Calgary does this at a lot of intersections to keep the C-train from getting caught in or creating congestion.
If theres one small enough that connects well then sure. There is a “sinking tram road” that would work better for your purposes.
@@YUMBL thanks!!
I have gotta mess with this once I get a day off.
Whenver I add the VOP two lane I get Traffic Lights that cause the whole thing to work a lot less efficiently. How are you not getting them?
Normal game behavior. You can stop the game from adding them with tmpe settings.
i would love to see this but with trams, trains, and US style roads. i would use that a lot if that were the case
I wonder if I could use it to make tram/bus exchange lane in middle of the road with this
It will work for busses, but I dont think theres a tram version currently.
Is the road used for the overpass section part of the set, or can any opposing two lane road be used? .. In other words, could I use a two-way tram road on the overpass?
The two lane overpass road is thinner than normal roads
@@YUMBL Thanks for the reply, Dude. I've seen this thing before but thought it looked a bit clunky so didn't bother. But you made it look much better than I first thought and explained the process really well. I guess the only way to tell is to try. I have a two-way tram track 1u. It would be cool with trams flying over. Thank you!
Have fun! :)
I know I'm a few weeks late, but none the less; I like to use these in 2 ways: high flow 4 way intersections I'll do an overpass in one direction, and a tunnel in the other. At grade is for left and right only, with right turns being conflict free. Allows a 2 phase light to handle everything (larger node so left turns at the same time.)
Secondly, and similarly, I'll use it to create a semi high flow service interchange where space is premium. The highway gets it's overpass, the side to side gets a tunnel. I'll bring the highway ramps to a single point interchange at grade, and a 2 phase light handles all the interchange traffic quickly.
These 2 methods allow me to upgrade low density areas to high without reworking my road network.
Watch my video from yesterday.
@@YUMBL funny thing is I just watched it a bit ago and was laughing about my own comment. Lol
I hope it was everything you dreamt of ;)
@@YUMBL and more! I have to say I've only recently discovered your content (old player back in cities) and have to say your sense of humor, how clearly and easily you explain things, and how flat out enjoyable your content is has me watching a backlog of your videos. Just want to say props and keep on keeping on bud.
I’m glad to hear it :)
I've managed to make the intersection but for some reason the cars will not use the over or underpass. What could the issue be?
Disallow the straight through options in the main intersection perhaps, but I’d have to see it to know whats going on
What visual mods and settings do you use? I love how it's looking so natural!
Thanks i’m using “nature reserve temperate”. I forget what LUT.
What texture are you using for your roads, it looks black and silver how can i get that?????
I have a video called “dark roads” that explains it.
Oh. I actually got roads with the labels A, B, C on them (it’s a tram road). I didn’t realize this is how you use those kinds of roads and I have been using them recklessly in my builds and i did not understand why they keep clipping (yeah yeah, I should have read the description 💀). Anyways, this is really cool. Thanks!
Yes! The sinking tram road works very similarly :)
Can you do an underground pass and an elevated pass on the same road?
I was thinking keep the left turns + traffic lights + pedestrian crossings at ground level, elevate one direction straight-trough and right-turns and sink the straight-through and right-turns on the other direction. That way we get no crossing traffic on the straight-throughs and right-turns at all, only on the left turns, which is why I rather have them on the same level as the pedestrian crossings, which get in the way... if at all possibe?
Where do I get the modes for zoning adjuster? I don't have anything under elevation step in the zoning adjuster mod.
Fine road tools and fine road anarchy are linked in the description.
@@YUMBL Thanks. I'm new to the game on PC. I've been playing it on PS4/5 since 2020.
What's the name for the pair of mods that control the roads, i swear you mentioned it in the video but i skimmed through and can't find anything
it's the one that will make the road raised or make the ground meet the edges of the road, its on screen for half the game but i think it has a couple of mods to it
Fine road tools and fine road anarchy
@@YUMBL Legend
Heh, that double decker intersection is something I've been pondering. Does it work better to have the lights on both levels in sync than having completely separate timed traffic lights?
Also, would it be possible to skip the "Part A" segment and just use Intersection Marking Tool for the striping? For example, if the style of chevrons you're using elsewhere doesn't match the VOP Part A ones.
In sync is better because then the traffic backlog move in sync, otherwise cars that want to tun left can block other cars and vise versa. if they all move att the same time then no waiting car will block a car with green light.
@@nilsdock I don't really see how they would block each other since through traffic and left turns are grade-separated.
@@gwalla they can block each other before the junction. imagine a situation where drivers need to change lane before the junction. the person who wants to change lane will block all drivers behind it. but if the lights are synchronized then all lanes will move at the same time, and no idiot driver could block a lane with green light(ok in city skylines idiot drivers can do anything).
@@nilsdock Oh, I get it, thanks!
Would a variation with one overpass and one underpass work? Then you'd clear both flows of straight traffic to the middle lanes without them having to slow.
It might make the traffic situation at ground level more complex. The right turns are free flowing but the left turns cross the opposite left turns (unlike the cute left turn part you have on top). My mind is straining a bit visualising, but a roundabout for just the left turns might fix that. Will that ruin the right turn traffic (the outer lane of the roundabout) from flowing freely?
See my second vanilla overpass video. “Cursed”
@@YUMBL
I'll check that out! watching Skilpadde now :-D
@@YUMBL
Lol, I'd seen it I now remember. Watched this as one of the first city skyline videos, then didn't for a while (mix of Distant Worlds 2 and lots of K-pop 😂) and then got interested in city skylines again. I want to start playing that again one day, but I know myself and tend to waste vast amounts of time on nonsense getting everything OCD and perfect. Better watch a lot of good tips and tricks first, and just enjoy watching people who know what they are doing. 😁