I feel like combining things like Unreal Engine into your video workflow can be a huge game changer :) Enjoy the vid, lmk in the comments if there's anything you'd like to see next!
Great tutortial. Honestly Unreal is way overly complicated w the PNG sequence. I would totally prefer to just use a stand in character and export a background plate from Unreal with the camera motion, do my composite in After Effects.
Thank you so much for the lesson, it's very cool and informative! I've been waiting for a lesson on compositing in Unreal Engine for a long time. I want even more lessons on adding computer graphics to real-life videos using Unreal Engine!
@@iloveyourvisuals878most thing's truly worth doing are tedious. But most people are lazy that's why they watch others do the things they themselves want to do
My dream is that there is an option to have a normal map for videos. So we can put the video with the image plate in Unreal, and it gets realistic lighting in the engine. That would be fucking awesome
Hi, just curious, why did xou choose s background point on the wall and not a point on the ground for camera reference? This is do far the best video I have seen on the subject.
Thanks! I tried camera tracking but it always gave me headaches in the past, so I just used placecards with the green screen footage. A small tip, it comes handy in certain situations to use the material shading model to "Lit", because it blends the subject into the environment. If there is a blue light in the scene, it will also light your subject and blend it (not realistically, its a plane after all). For extra blend, have in mind what Unreal scene and its lighting when shooting a green screen PS May the Gods have mercy on helping the poor VFX artist @ 1:46... that green shirt 🤣
Looks like getting the data from after effects to UE got easier since UE4! Curious about bringing in a ground plane and seeing if this workflow is doable with more complex movements. I’ll have to do some testing! 👨🔬
I have this same question. I use Blender right now but I would assume he would recommend the software you are most comfortable with? Even though he did mention the benefits of using megascans in UE
Hi again, at around 10:00 when you drag the texture into the material, on bottom left your texture block turns from black to white. Mine is staying black. ALso, I see you have "External" chosen for texture Sampler type. I get error when I do that and it says that this texture should be color. Anyway, just curious about these differences and if they matter. I am using 5.3.2 on Windows 10. thanks!
hi have you experimented with adding a camera shake blueprint or any other method for camera shake while using the media plate, as with mine it makes the camera shake but it also leaves the media plate so the image stays still and doesn't follow the camera shake. actually it is affecting the image plate layer but its distorting it all over the place. Id love to put some camera shake on this shot in unreal so it uses the dynamic background when the camera is shaking about
When dealing with plates you need accurate plate and lanse information. Distortion ls and parallax will never be accurate otherwise. do you have a distortion solve in engine to be able to use the plate?
I have struggled for over 7 hours like a fool trying to get my image plate to marry the camera. I am facing every glitch in the book yet following your exact moves. The scales of the various parents in the hierarchy mixed with the fact that the image plate just becomes invisible as soon as I parent has got me so ready to give up
Hi there. I would like to ask something. Do you have to create media texture for each and every clip? I gave up unreal because it's not feasible to create media textures and load each 50 different shots and render them one at a time like what you showed here. Is there a better workflow? All virtual production tutorial stops at this exact process of showing how to composite 1 single footage.
One question, couldn’t the whole process end at 14:50? What is the purpose of bringing it all back again to after effects? If you do that, the final result would be using UE as just a background image. Great video thanks.
"Soon greenscreen will be dead." Um..have you ever worked in the industry? Clients always change their minds. They will always want that full control in post. Virtual production is the way (pun intended) but green screen ain't goin nowhere
Hello, Mr. Novak, I'd like to know if you have time to do collaboration from scratch to finish on a Christian epic African story written by me. And love your work. Thanks
Man. I think your tutorials are fantastic but I have one question. Why are people using Unreal instead of something like iclone? What is the advantage??? Unreal has too many steps to get a good result. Is there a quality difference???
Why not just render a background in UE with a static camera and then attach it to the tracker data at 03:05 ? That's so much easier than trying to bring all this to UE via Cinema 4D. It's not a camera fly through the environment, it's very subtle motion and parallax won't be visible. Shaking background footage with camera track would be more than enough.
Hey all! When I try to import C4D file into UE, it's like UE keeps freezing for some reason (I have gaming laptop so I don't think so it's has to do with power) anyone experiencing the same issue?
You strike me as an intelligent reflective person, but casually predicting "(...)greenscreen will soon be dead(...)" A surprising statement from a smart person who deals with the topic. "Soon" the greenscreen will certainly not be replaced. Not everyone can or will be able to afford a setting like 'The Mandalorian', also it remains limited in scale for now. In addition, it can not perform the interaction with placeholders of objects and props that will later be replaced in CGI. For now, greenscreen will continue to serve well in areas such as greensuit effects and performances, miniatures and animation, isolating real effect shots such as fire, explosions, shattering glass or whatever else from the real world needs to be used, and of course in independent and low-budget productions.
This video is way too long for it’s titled concept. It should have been 3 min max. I get it’s clickbait for the views on it’s title but everyone watching, just take things small steps at a time and build out your level with greyboxing to see potential issues with your level designer game mechanics needed. That’s it in this video.
Can any one help me with this please? I've recorded an artist against a green screen for a music video, which I then keyed out in After Effects and imported into Unreal Engine. In Unreal Engine, I added a camera and sequence to incorporate motion into the scene. However, I find that my compositing skills in After Effects are better than if I tired to composite in unreal engine, and I'd like to export only the green screen footage with the camera movements nd the same fore the scene without the green screen for further compositing work in After Effects. What is the most efficient method to achieve this? I've also created a short video to illustrate my request. Thank you for your assistance." czcams.com/video/Qgzq8B4hw5I/video.html
Way too much work just to drag a video to the scene. It should just let you import an image squence and once you drop it, it does everything else for you.
I feel like combining things like Unreal Engine into your video workflow can be a huge game changer :) Enjoy the vid, lmk in the comments if there's anything you'd like to see next!
I’ve been following this channel for a long time now, and man your evolution is crazy!
I learned so much things through the years.
Keep it up!!!
Great job- you're the best. Never boring. I'm sure Adobe would hire you!
Insane, I am so excited for this tech. Thanks for sharing your process Max!
Good tips, especialy AE camera into UE. And that rotobrush keeps getting better and better.
Thanks bro in the last video i have commented to make this video and you make it ❤️
Awesome tutorial 💯
Great tutortial. Honestly Unreal is way overly complicated w the PNG sequence. I would totally prefer to just use a stand in character and export a background plate from Unreal with the camera motion, do my composite in After Effects.
Now this is helpful! Needed this!! 💯🔥
Thank you so much for the lesson, it's very cool and informative! I've been waiting for a lesson on compositing in Unreal Engine for a long time. I want even more lessons on adding computer graphics to real-life videos using Unreal Engine!
I am challenged by lack of talent tho lol
no talent needed ! Just a willingness to make something cool and an ability to follow the steps until you get it working
@@MaxNovakTutorials 😂 that shit looks so tedious
@@iloveyourvisuals878most thing's truly worth doing are tedious. But most people are lazy that's why they watch others do the things they themselves want to do
@@MaxNovakTutorials can I use davinci resolve ?
My dream is that there is an option to have a normal map for videos. So we can put the video with the image plate in Unreal, and it gets realistic lighting in the engine. That would be fucking awesome
Hi, just curious, why did xou choose s background point on the wall and not a point on the ground for camera reference? This is do far the best video I have seen on the subject.
Thanks! I tried camera tracking but it always gave me headaches in the past, so I just used placecards with the green screen footage.
A small tip, it comes handy in certain situations to use the material shading model to "Lit", because it blends the subject into the environment. If there is a blue light in the scene, it will also light your subject and blend it (not realistically, its a plane after all). For extra blend, have in mind what Unreal scene and its lighting when shooting a green screen
PS
May the Gods have mercy on helping the poor VFX artist @ 1:46... that green shirt 🤣
Great tutorial man. Exact tutorial I was looking for🫡🫡
Is it possible to create overlays to use in OBS with UE5?
Looks like getting the data from after effects to UE got easier since UE4!
Curious about bringing in a ground plane and seeing if this workflow is doable with more complex movements. I’ll have to do some testing! 👨🔬
Do you think it is better to use blender or Unreal Engine or Cinema 4d for Adobe After effects workflow.?
I have this same question. I use Blender right now but I would assume he would recommend the software you are most comfortable with? Even though he did mention the benefits of using megascans in UE
Wow thanks how can we do if we use Davinci resolve and not after effects
Hi again, at around 10:00 when you drag the texture into the material, on bottom left your texture block turns from black to white. Mine is staying black. ALso, I see you have "External" chosen for texture Sampler type. I get error when I do that and it says that this texture should be color. Anyway, just curious about these differences and if they matter. I am using 5.3.2 on Windows 10. thanks!
hi have you experimented with adding a camera shake blueprint or any other method for camera shake while using the media plate, as with mine it makes the camera shake but it also leaves the media plate so the image stays still and doesn't follow the camera shake. actually it is affecting the image plate layer but its distorting it all over the place. Id love to put some camera shake on this shot in unreal so it uses the dynamic background when the camera is shaking about
When dealing with plates you need accurate plate and lanse information. Distortion ls and parallax will never be accurate otherwise. do you have a distortion solve in engine to be able to use the plate?
I have struggled for over 7 hours like a fool trying to get my image plate to marry the camera. I am facing every glitch in the book yet following your exact moves. The scales of the various parents in the hierarchy mixed with the fact that the image plate just becomes invisible as soon as I parent has got me so ready to give up
Can you do without AE like some other tracking software
bruh thats really helpful ty so much
Hi there. I would like to ask something. Do you have to create media texture for each and every clip? I gave up unreal because it's not feasible to create media textures and load each 50 different shots and render them one at a time like what you showed here. Is there a better workflow? All virtual production tutorial stops at this exact process of showing how to composite 1 single footage.
is it possible to render with the greenscreen footage yet
Great video. Thank you.
This is so useful
such a great tutorial!
But how you match color ? can you show us some trick to colorgrading and matching color pls
love this.
One question, couldn’t the whole process end at 14:50? What is the purpose of bringing it all back again to after effects? If you do that, the final result would be using UE as just a background image. Great video thanks.
Bro without brining it back to ae the other editing works wont be workin😮
Epic! thanks so much!
thank you
Is it possible to transform UE6 camera INTO After effects?
how do you get the sequence to happen i cant get the video player you have in the bottom
Hi, is there a way to do the exact same thing in DaVinci resolve?
"Soon greenscreen will be dead." Um..have you ever worked in the industry? Clients always change their minds. They will always want that full control in post. Virtual production is the way (pun intended) but green screen ain't goin nowhere
Any person tell me what slide he use in this video time: 18:01 what he use it ?? please
Hello, Mr. Novak, I'd like to know if you have time to do collaboration from scratch to finish on a Christian epic African story written by me. And love your work. Thanks
Can you please do a tut on adding grillz to a metahuman but without using blender. lol
Man. I think your tutorials are fantastic but I have one question. Why are people using Unreal instead of something like iclone? What is the advantage??? Unreal has too many steps to get a good result. Is there a quality difference???
It's kinda cool to know how to do that but waaaaay to complicated and time consuming for me. Great stuff tho
Can I hire you for a project?
Can you do a blender version please ?
Game changer
Hello Max could you do breakdown music video of onefour latest track pls
How to Transfer File's Create Shadow & Reflection
Why not just render a background in UE with a static camera and then attach it to the tracker data at 03:05 ? That's so much easier than trying to bring all this to UE via Cinema 4D. It's not a camera fly through the environment, it's very subtle motion and parallax won't be visible. Shaking background footage with camera track would be more than enough.
Did it work tho?
@@shezafathima4840 What do you mean?
Try manual camera tracker not after effect
runelite spotted
Hey all! When I try to import C4D file into UE, it's like UE keeps freezing for some reason (I have gaming laptop so I don't think so it's has to do with power) anyone experiencing the same issue?
i experienced same, i just used another version of UE
You strike me as an intelligent reflective person, but casually predicting "(...)greenscreen will soon be dead(...)"
A surprising statement from a smart person who deals with the topic. "Soon" the greenscreen will certainly not be replaced. Not everyone can or will be able to afford a setting like 'The Mandalorian', also it remains limited in scale for now. In addition, it can not perform the interaction with placeholders of objects and props that will later be replaced in CGI.
For now, greenscreen will continue to serve well in areas such as greensuit effects and performances, miniatures and animation, isolating real effect shots such as fire, explosions, shattering glass or whatever else from the real world needs to be used, and of course in independent and low-budget productions.
Awasom
👁
👍👍👍
Let's gooo
This video is way too long for it’s titled concept. It should have been 3 min max. I get it’s clickbait for the views on it’s title but everyone watching, just take things small steps at a time and build out your level with greyboxing to see potential issues with your level designer game mechanics needed. That’s it in this video.
Green screen is not going anywhere dude it will still be there, volume is just a gimmick
Can any one help me with this please? I've recorded an artist against a green screen for a music video, which I then keyed out in After Effects and imported into Unreal Engine. In Unreal Engine, I added a camera and sequence to incorporate motion into the scene. However, I find that my compositing skills in After Effects are better than if I tired to composite in unreal engine, and I'd like to export only the green screen footage with the camera movements nd the same fore the scene without the green screen for further compositing work in After Effects. What is the most efficient method to achieve this? I've also created a short video to illustrate my request. Thank you for your assistance." czcams.com/video/Qgzq8B4hw5I/video.html
Way too much work just to drag a video to the scene. It should just let you import an image squence and once you drop it, it does everything else for you.
I’m good on all of it
Clickbait in the title and in the image. Where is Mando??? A trap for fools. You need to have more ethics in marketing Max. Downvoted.
0:40
Can i email you a question i have about rending? Ill pay....Its very important
Sorry but this is a massive waste of time. If you know how to use after effects, you dont need unreal engine lol. Just a background pic will suffice.