Better Sub-d Hotkeys for Maya

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  • čas přidán 10. 09. 2024
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    Configure sub-d hotkeys for more productivity in Autodesk Maya.
    Sub-d hotkeys shown in the video
    //1
    setDisplaySmoothness 1;
    displayPref -wsa "full";
    //2
    setDisplaySmoothness 2;
    displayPref -wsa "none";
    //3
    setDisplaySmoothness 3;
    displayPref -wsa "none";

Komentáře • 42

  • @jlmussi
    @jlmussi Před 4 lety +17

    Great tips at usual Malcolm, I will definitely will try this one out. And that shout out is much appreciated!

  • @ToxicSkyline00
    @ToxicSkyline00 Před 4 lety +9

    You are amazing. The only good thing about 2020 was finding your channel!

    • @malcolm341
      @malcolm341  Před 4 lety +1

      Thanks a lot, much appreciated.

  • @jinchoung
    @jinchoung Před 4 lety +5

    worth it just to not have to deselect while you're modeling! thanks malcolm!

    • @malcolm341
      @malcolm341  Před 4 lety

      Thanks man, yeah that deselect is annoying.

  • @Art_of_Syn
    @Art_of_Syn Před 4 lety +3

    This never bothered me as I am so used to switching with muscle memory. However, just watching this made me notice the pain in the @$$ that is. Really noticeable when I'm teaching others. A few seconds seems trivial until you do it 1000 times a day, ha. TY for the hotkeys!

    • @malcolm341
      @malcolm341  Před 4 lety

      Indeed, I worked the default way for 18 years and just released I like these new hotkeys better a month ago.

  • @markiemarkchannel
    @markiemarkchannel Před 2 lety

    Saw this about a year ago and forgot about it before I got a chance to actually implement it... now stumbling across it again, I can't believe I haven't been using this. You're absolutely right, it's incredibly annoying. Thanks for this.
    I love making tutorial videos for people, but I'm still always throwing people your way, especially for the script packs. Just invaluable.

    • @malcolm341
      @malcolm341  Před 2 lety

      Oh awesome, glad you're using this now I find it saves a lot of time. Thanks for sending viewers my way.

  • @UseTheOilGirl
    @UseTheOilGirl Před 4 lety +2

    I bet someone from Autodesk's Maya development team is watching your channel for all your tips and tricks... ;-)
    Great tips, especially the display smoothness hotkey nr 2.
    cheerz

    • @malcolm341
      @malcolm341  Před 4 lety

      Thanks a lot, glad you found this useful.

  • @robgreen7702
    @robgreen7702 Před 4 lety +1

    Another awesome set of tips! I'd also just like to thank you for your always correct use of the words ''axis'' and ''axes'', and for never using the phrase "'go ahead"'. You rock, sir!

    • @malcolm341
      @malcolm341  Před 4 lety

      Thanks a lot, glad you enjoyed it. And thanks for your nice feedback.

  • @frumpeting
    @frumpeting Před 3 lety +1

    Great tip. Been using Maya old way for decades. Always annoyed me but didn't snap on why..

    • @malcolm341
      @malcolm341  Před 3 lety

      Thanks, yeah me too, finally switched and loving it. I used to be scared to mess with default hotkeys, now I have a bunch.

  • @frumpeting
    @frumpeting Před 3 lety

    So this is a great setup and I've been using/testing for a bit. In my work I use a lot of Maya's various modules as a 'generalist'. The downside to this implementation is that when using the hyper-shade window, 1,2,3 keys are also used to collapse shader nodes or show explicit detail levels of the selected nodes. Side request: It would be great to get delivery of your script library somehow individually as I build my own shelves and sometimes just want to update a script update or alter a bit on custom shelves etc.

    • @malcolm341
      @malcolm341  Před 3 lety

      That's annoying, you might be able to override the Maya default hotkeys for smooth mesh preview instead of making new hotkeys and that might get around the problem.

    • @malcolm341
      @malcolm341  Před 3 lety

      I'm actually not having that problem in Maya 2020.4, but in my hypershade 1, 2, 3, don't do anything.

    • @frumpeting
      @frumpeting Před 3 lety

      if you do a backup and kill your prefs. You'll find that 123 do work as I try to indicate by default.

    • @frumpeting
      @frumpeting Před 3 lety +1

      @@malcolm341 I'm a scripter but part time and usually in a hurry. If I find a solution I'll write back!

  • @BiusArt
    @BiusArt Před 4 lety +1

    Thanks a lot

    Best wishes :)

  • @polygon4399
    @polygon4399 Před 4 lety +1

    I like this

  • @AyushBakshi
    @AyushBakshi Před 4 lety +2

    Why in the world this was so hard to imagine for Autodesk Geniuses.. Who make these crappy decisions.

    • @malcolm341
      @malcolm341  Před 4 lety +1

      I'm not sure about this one, it just feels like a bad default. Ironically I've been working that way for 18 years and just last month switched to the new hotkeys.

    • @AyushBakshi
      @AyushBakshi Před 4 lety

      @@malcolm341 another bad default is '0' in angle based selection.
      enable angle based selection using pie menu... then go to ugly modeling toolkit.. change value from 0 to something else..
      never understood what gives? it's like Turing on a tool twice..

    • @malcolm341
      @malcolm341  Před 4 lety +1

      Very true.

  • @arturperzyna5453
    @arturperzyna5453 Před rokem

    Thanks Malcolm for the scripts.
    There must be something else in Maya drawing low poly cage on top of subdivided one.
    I wish we could override it.
    Despite using none for smoothness 1 and full for smoothness 3, I get the other way around results. Not all the time though.

    • @arturperzyna5453
      @arturperzyna5453 Před rokem

      It is something in a Maya scene, that causes LP wireframe keep displaying on selection.
      Exporting objects to a new scene solves it.

    • @malcolm341
      @malcolm341  Před rokem

      @@arturperzyna5453 cold be you have a hotkey for wireframe on shaded or something?

    • @arturperzyna5453
      @arturperzyna5453 Před rokem

      @@malcolm341 Found it!
      After using Camera Projection from Modeling UV or UV Editor, this exact script:
      performPolyForceUVArgList "1" {"0", "camera", "ls -sl", "0"} "";
      Low poly cage is being displayed over High Quality Display until restart of Maya.
      Using Camera Projection from your toolkit doesn't break display. However, it requires to open the toolkit prior to the first usage of the command.
      Update:
      Actually there are more things that break it.
      Duplicating faces of an object also does that.

    • @malcolm341
      @malcolm341  Před rokem

      @@arturperzyna5453 You'll need to be a bit more specific, if I create a cube, then run this hotkey
      setDisplaySmoothness 3;
      displayPref -wsa "none";
      to show sub-d without wireframe and then do any of the operations you mentioned my mesh still has no wireframe. Even if I run the camera map script you posted I'm not seeing any issues.

  • @MenaceManTV
    @MenaceManTV Před 4 lety +1

    I can not agree more. your videos don't mess around. point out the problem and here is the solution... once Maya loads we will do it.... waiting.... waiting... Do you have a solution for that problem for Mayas' load time without shutting off everything in maya lol jk Thanks for this.

    • @malcolm341
      @malcolm341  Před 4 lety

      Thanks a lot, I haven't found any solution to the slow Maya loading except turning off plugins, which can be annoying so I'm making a toolbox where you can disable/enable the slow plugins whenever you like so you don't have to fiddle with the menus. My Maya also closes very slowly, but I have a found a solution to that problem in the form of a new script which will close Maya in 3 seconds so look for those free updates to the script pack coming soon.

    • @frumpeting
      @frumpeting Před 3 lety

      @@malcolm341 Tragically a lot of application slowness, explorer browsing is just because of Win 10 tracking and registering (Worst OS from MS). Biggest speed up for me was to disable the bifrostGraph stuff in plugin manager however. Before that. Super long to boot. Closing is not much different.

    • @malcolm341
      @malcolm341  Před 3 lety +1

      @@frumpeting I have a tool now to close it in 1-2 seconds, and also a toolbox for disabling all the slow plugins video here czcams.com/video/mDONY44P4jA/video.html

  • @devjitpaul1191
    @devjitpaul1191 Před 4 lety

    I can't get into the industry, I am lost, I am looking for a teacher? will you personally teach me, I will pay whatever the amount.

  • @kishorevfxbro
    @kishorevfxbro Před 4 lety

    blender out hahahah

    • @No_Plastic
      @No_Plastic Před 4 lety

      As long as it makes blenderers happy then, ok.