SF6 - Ken ALL Max Damage Combos / Jump in (Corner)

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  • čas přidán 18. 05. 2023
  • SF6 - Ken Tuto Guide Max Damage Combos / Jump in (Corner)
    Here MAX Damage Midscreen : • SF6 - Ken ALL Max Dama...
    Tips : Ken Jump Neutral HK is +100 damage than Neutral Jump Hp, use it to increase your Corner Damage when you opponent is Stun
  • Hry

Komentáře • 18

  • @antoine-_-1472
    @antoine-_-1472 Před 2 měsíci +1

    🔥🔥

  • @Nsd619
    @Nsd619 Před rokem +1

    Thank you!

  • @seamusinmusic
    @seamusinmusic Před rokem +3

    Nice. I have been struggling with the time on the lk corner juggle after jinrai.
    Hopefully this will help

    • @KaZey77
      @KaZey77  Před rokem

      I hope, timing is hard , but repetition is the secret ✌

  • @DZertigun_pc
    @DZertigun_pc Před rokem +1

    Lourd ça 👍

  • @brunorossi1129
    @brunorossi1129 Před rokem +1

    Trop cool ! Taurais une video meme style middle screen ? Je galere un peu avec le systeme des drive cancel sur comment opti avec autre chose que le target combo mp hp

    • @KaZey77
      @KaZey77  Před rokem

      Yes t'as les midscreen aussi sur la chaine

  • @paulo5235
    @paulo5235 Před 9 měsíci +1

    Muito bomm

  • @im_zebula
    @im_zebula Před rokem +1

    just found a combo that can do 6111 damage if youre willing to burn out. neutral jump HK > HP > drive rush cancel > MP > CR.HP > heavy jinrai + LK followup > OD jinrai + HK followup, OD jinrai + MK followup + final kick followup > lvl 3. could be useful if you need as much damage as possible and give yourself time to remember the combo.

    • @KaZey77
      @KaZey77  Před rokem

      Thanks I 'll try tomorow, i'll do an update of this video soon, and maybe add all damage after DI

  • @KaZey77
    @KaZey77  Před rokem +2

    The first Combo Meterless is 3710 : Jump HK, cr.hp, H Jinray, f lk, l dp, l dp

    • @muppetman7027
      @muppetman7027 Před rokem +2

      Really? I cant do this for the life of me. I have the frame meter on and I can see I'm doing everything frame perfect. Please help :( edit: nvm I literally just did it first try after commenting this lol. Amazing combo videos btw really cool and appreciated :D edit #2: I figured out what was going wrong. The F lk after the H Jinrai can either connect on the 17th or the 18th frame, if it connects on the 18th frame, the second L dp is impossible to connect, it must connect on the 17th frame for the second L dp to be able to connect. Hope this helps :)

    • @KaZey77
      @KaZey77  Před rokem

      @@muppetman7027 Just look my commands. bleu is lights, yellow medium, and red is high, and look it a 0.5 speed ✌

  • @yotatouch
    @yotatouch Před rokem +2

    sublime. Je capte mal le nombre de juggle que tu as avec ShinryuReppa, dans certains combos vers la fin tu mets 3, 4 jinrai en juggle state, mais ShinryuReppa passe full anim quand même. Et d'autres fois avec juste 2 Shoryu's dans le combo ça passe pas full anim, les jinrai kick doivent pas consommer beaucoup de points juggle certainement.
    En tout cas je me suis régalé.

    • @KaZey77
      @KaZey77  Před rokem

      Alors si tu veux pas partir en juggle et avoir la full cinematique t'es obligé de delay les target pieds, c'est pas facile car ils ont chacuns leurs timing