The sacred beasts aren't good either, but the downsides of the egyptian gods makes them almost unplayable, sacred beasts at least doesn't have risky restrictions
@@Ghorda9 just give them retrains include most of anime protections cannot be targeted and is nonaffected by card effects. They also couldn't be tributed non actually switch user even though the non effect card protection would of stopped that anyway. The protection is enough making it non tributed would probably be straight banning again since the card already protection would make it nearly impossible to go over along with their effects which slifer would probably straight nuke most decks along with its protection if it did get it back.
The problem with the Egyptian Gods is that even if they're boosted up to the level of full power Dragon Rulers or something people will still ignore them if there's no way to turbo out Horakhty on Turn 1. Which will never happen.
@@ashharkausar413 they would need a lot of good support for them to become meta, monsters that can be special summoned and give additional effects to the gods, a good search card, a good field card, etc
@@gerogyzurkov2259 Never liked that card. It's like what Rata said about the new Nordic/Aesir support - like a year ago. They turned a fairly varied and interesting deck, which had a tonne of plays and styles to them, into a standard push button, turbo out big boss monster, to sit on. It is a lazy card design, that robs Red-Eyes of all uniqueness.
@@pickyphysicsstudent201 Konami want money. Fair enough the card is fairly silly and tells the state of what today's yugioh is about. I understand what u meant. What else do you want in a red eyea boss monster though. Also note it's DM also but not as treated as.
For them to have potential, we need a consistent draw power to generate the requirements for their summonings.Or more "ignoring summoning condition" support.
Hyper Blaze special summoning effect requires the monsters to be properly summoned also Fallen Paradise generates card advantage if your opponent doesn't get rid of it.
you have to remember that the trap revives only from the graveyard, and because yugioh has rules that makes no sense, you CANT revive a sacred beast from the graveyard unless its properly summoned first EVEN if it sez "ignoring its summon condition" i assume this rule was made to make sure players wont revive extra deck monsters from the graveyard if they are sent directly from the deck to GY via stuff like nekroz kaleidoscope
I have a feeling that the person who designed the trap card, probably forgot about that ruling. It's clear that they wanted you to summon the Sacred Beast from the grave, but unless Konami changes their stupid ruling regarding that, the Trap card is pretty bad.
Where was that part stated? I know about Extra deck monsters not being able to be revived unless they were properly summoned but where was it said for the Sacred Beasts? Because that seems odd since the card does say you can ignore there summoning conditions so you would assume you could revive them regardless of how they ended up in the graveyard.
It all depends on the remaining new cards that are left to be reveiled. I really hope some of them have grave effects considereing how you will try to send/banish all of them as quicky as possible. Day 354 of waiting for New Volcanic Support to arrive
@@henriquegalindo9659 Too bad the trap is garbage because for some "Konami" reason, Uria STILL CAN'T BE SUMMOMED FROM GRAVE, unless you summoned him properly, which is impossible in this day and age.
The main problem with the EI's is that they have like 3 negative effects and then one situational """"positive"""" one. They can only be on the field, one at a time, need a field spell to live and require some tributes to get out.There is no support which can make them meta or even decent. The only hope is if they give them retrains to be-rid the dumb restrictions and/or new waves which are fucking playable. Ancient Gear Golemn has the "cannot be special summoned" effect but that is only one card, in a playstyle with cards that can special him out, "ignoring summoning condition" and/or enjoy using him as fusion material from the hand. There is also stuff like Reactor Dragon and all the other plays, Ancient Gears can do. EI's have none of that. They are an archtype of bricks, which fight you, over the opponent.
Yugioh-tube played some pretty interesting tech to get around the dark summoning beast restriction: a small d/d engine. He uses the second normal summon of dark beckoning beast to summon kepler. It searches out dark contract with the gate, which searches lamia and you have 3 fiends on the field
His duels are also staged made to look like the deck is competent which is far from the real truth of the decks ability. Channels like that should not be taken into consideration when deck building.
@@CriticalYGO obviously. Wouldn't be any fun to watch if he lost every second duel because he got ashed at the wrong moment or the opponent starts with a 3-4 negate board
@@SwoleTommyPickles i was never talking about the strength of the deck.i only said that he found a way around the restriction of dark summoning beast via a small d/d engine. You guys just love to complain, huh?
What's cool about cerulean sky fire is that it can negate super polymerization. Obviously you can't activate cards and effects in response to super polymerization's activation, but since cerulean sky fire triggers upon resolution of the effect, you can negate the resolution of super polymerization.
The trap card is actually pretty bad since you cannot special summoned the Beasts unless you summoned them properly before. I don't know which trap card you would send to the grave to gain more than 1000 extra attack.
Don't the card says that you can ignore their summoning conditions to Special Summon them from the Graveyard? I thought only Extra Deck monsters had that requirement.
@@ego2133 The grave has also some rules according to Konami that doesn't allow cards to be summoned, unless they were properly summoned by their procedure (regardless if a card says that it ignores summoning conditions)
I would have liked if they rewrote the card text like with that Malefic Field Spell Searcher that allows you to control multiple Malefic monsters. Also the costs to summon the sacred beasts are too high. I would have prefered to sent just 1 Trap, 1 Spell or 1 Monster to the GY to summon any of them. Uria probably won't like it because less trap = less attack. To be honest, I would prefer them to pring some of the anime support Yubel used and buff them a bit more like Triangle Force, Delta Barrier, Chaos Core, Immortal Class and whatnot Dark Summoning Beast is too restrictive despite being still "generic".
Dzeef in 2018: Nobody plays the Sacred Beasts. Dzeef in 2020: The Sacred Beasts have potential. Dzeef in 2022: The Sacred Beasts are broken. Dzeef in 2024: The Sacred Beasts will probably never come off the banned list.
Honestly, i like the way they did this. The armytyle strategy was never going to be all that great, and support that's too generic/advantage gaining, as you said, would run the risk of being another spellbook of judgement. So they divided it up into support for each individual summon strategy, and added points where they could converge into a single deck from several angles. They now have given enough support to remove much of the brick factor from each individual playstyle, and if the rest of the new support is even remotely decent, we might see all three sacred beast strats actually be worthy of rogue.
@@ramicollo This card cannot be Special Summoned, except with "Dimension Fusion Destruction". This card cannot be destroyed by battle. This card can inflict 10,000 Battle Damage to a monster your opponent controls. During your Main Phase, you can switch control of this card to your opponent until the end of this turn. If you do, remove from play all other monsters your opponent controls during the End Phase of this turn.
My theory / calling it right now: by buying 3 of this ST deck, you won't build one deck. You will be building 3dec's specific for one beast, or one where the main focus is one of them and you could use the other two as bricks for the fusion. CHMAGE MY MIND xD
Maybe a field spell that had an effect like this could help incorporate all the sacred beasts into 1 deck. (names shortened to 'sacred beats'). Not with problem solving card text. "While this card is face up on the field, the number of cards required for a 'sacred beast' monster's summoning condition is reduced by 1 for every 'sacred beast' monster of a different name you control. When your opponent activates a card effect while you control 3 'sacred beast' monsters with different names you can negate this effect's activation and if you do banish that card. Once per turn while you control a sacred beast monster you can destroy this face up card. When this card is destroyed and sent to the GY add one 'Fallen Paradise' from your deck or Graveyard to your hand."
I believe the con spell and con trap are based off their anime summoning availability. Also, I think if you tak the Raviel OTK strat by reversing it on your opponent, you might have a form of Hamon spike shield.
What you've said is completely correct. I've been testing different sacred beast decks for a couple days now, and yea, the only card that helps a lot is dark beckoning beast. If you try to fit all three into your deck, it becomes slow and much less consistent. What they should have done was given the new magic and trap cards the anime-like effects as well, which when you activate them, you can place two copies of them on the field, that way you can summon the sacred beasts much faster and don't lose so much card advantage.
Based on Dark Beckoning Beast, I see three potential playstyles for the Sacred Beasts. 1. Raviel OTK. Find a way to turbo out Raviel without using Dark Summoning Beast so you can use his new support card to OTK. 2. Uria. I really don't know the playstyle focusing around Uria, but it seems like a Control deck might be necessary to support it. 3. Armityle Turbo. The new Fusion just gets spell speed 4 if you have one of the Sacred Beasts on the field, so no real benefit in actually playing them most situations. Opening with Dark Beckoning Beast can either let you just let you play Armityle instantly (DFD lists the Sacred Beasts by name in its card text, so it's a valid search target) or ideally get you a chance to play Fallen Paradise after summoning Armityle for near complete invulnerability. The only real downside to that play is that you're stuck with a 0 attack creature on the field unless you get rid of it for something.
Bloody hell!! They've taken the original and returning Animé Effects, combined them with the TCG Effects and... well... yeah! Years back, I built a Deck on Tag Force for the Challenges, called "Sacred Gems", using the Crystal Beasts' Effect of turning into Continuous Spells with DNA Surgery, turning them into Fiends, along with a few jus generic Continuous Traps, then threw in Dragon Queen of Tragic Ending at a mate's reccommendation (though, actually for Crystal Beasts) jus for shits and giggles! It had potential! Serious potential! The one thing stopping me from actually building it was a lack of Fallen Paradise, though now we not only have one, but a superior one at that, it could be an idea worth revisiting in the near future!
How about this For slifer's disciple, it effects should be: ° it also treated as a ra' disciple and obelisk's disciple. ° when summon you can only summon two copies of ra's disciple or slifer's disciple or obelisk's disciple from your hand, deck or graveyard. ° can only be use to tribute summon a dive beast monster. ° if this card is use to summon a slifer the sky dragon, return this card and the other two monster you use to tribute summon from your graveyard to the your hand. Can only use this effect once per turn. Obelisk's disciple °it also treated as a ra' disciple and slifer's disciple. ° when summon you can only summon two copies of ra's disciple or slifer's disciple or obelisk's disciple from your hand, deck or graveyard. ° can only be use to tribute summon a dive beast monster. °if this card is use to summon a obelisk the tormentor, summon this card and a copy of ra's disciple or slifer's disciple or obelisk's disciple from your graveyard in your side of the field. you can only use this effect once per turn.
The deck will have at least 1 more new monster given the empty slot between the new Raviel and Dark Beckoning Beast. That card is likely going to be Chaos Core, the anime card that dumps 1 copy of each Sacred Beast from the deck to the GY if attacked in exchange for three chances at destruction/Battle Damage immunity. Chaos Core can also be Summoned by the new Dark Beckoning Beast. I believe there is probably 1 more new Spell card as well.
Dark Beckoning Beast means the deck might be able to use Recurring Nightmare or even Junk Synchron as extenders. I can also see all of the Sacred Beast decks running Hyper Blaze, just for the last effect.
If they were try and make having all the phantasmal beasts be summoned easily or then go into their final boss monster is would require something like plague spreader zombie, counting as two of their tributes for whatever lord you want, changing whatever monsters you have into the required cards and or special summon it from the hand by sending one continous spell or trap that mentions those things. But only be able to tributed for this archetype. Phantasmal beasts summoned this way deal 3000 less points of battle damage for your next five turns.
Got a beast deck updated as of March 2020 that went 2-0 against shadolls and 1-1 against true draco w/banned list cards couple of days ago. Working on a God card deck. Bringing back OG yugioh lol
I have 2 ideas to make the trap and spell cards better: make it so the trap card can activate the turn you set if if you control a face up uria And the spell card, just make the negate a quick effect like red dragon abyss It’s just an idea I’d consider using them at that point. Who knows maybe they are going to leak another continuous spell and trap
The first effect should be that you can summon Hamon by sending this card or 1 spell card to the GY. The cost for the sacred beasts are still to high and relying on Dark Summoning Beast isn't really that good. It would be less confusing if Uria's summoning condition got altered to reflect the anime with Hyper Blaze: - gaining 1000 atk for any trap card (not just during the battle phase with a cost) - Revive itself upon destruction by sending a trap from anywhere to the GY I honestly think some of the anime support cards used by Yubel could be more viable if buffed: - Triangle Force was a continous spell card that activated 2 other copies of itself from the deck to shit out a Hamon. It had no additional effect so you could certainly make it more generic - Delta Barrier was a continous trap that activated 2 copies of itself from the GY and can negate 1 attack per turn which was used to shit out Uria. Both Triangle Force and Delta Barrier could really benefit from being treated as both continous trap and spell while on the field and GY to help getting out Uria and Hamon as well as giving Uria the needed attack boost. Traps are too slow and Uria in a mixed Sacred Beast deck can be run over too quickly. - Chaos Core: It's protection effect is garbage but the cost of sending the tree sacred beasts from the deck to the GY is much needed to accelerate the conditions to meet summoning the fusions. The next best option is Prisma. Do you really want to run him? Perhaps you can draw some cards with fallen paradise tho. - Immortal Class: Terrible in the anime. But if you can lower the cost, and summon sacret beast from anywhere, I think it can be a viable support card. It's a normal trap that allows you to tribute 2 monsters to summon any level 7 or higher monster including Uria, raviel and hamon ignoring their summoning condition. Restrict it just to them and allow sending monsters from the hand to the GY. This suppose to be a structure deck, playable out of the box, but so far I see more bricks than in a Starter Deck. They even added Phantasmal Martyrs a useless card that makes you go minus +2 for useless token normally meant for Raviel.
Agreed with majority of what ya said, tbh best build odds are will be playing Uria OTK Control, considering you can main deck cards like Summon Limit and numerous Continuous Traps which have been shown to be the most powerful cards in the game including meta cause usually they hurt meta, not to say Uria Would be meta but may become a decent Anti Meta Build? Could easily make a True Draco Uria Control Deck, and in a way especially with the new Support, Uria would Replace Master peace as a Slower But Physically Stronger Boss Monster just harder to get out but not by much, plus Speed Spell 3.5 Backrow Destruction aint bad and the Paradise Spell could help with a +2 sence the Field Spell is at 1 now. Idk, I think it be worth a Test Run, Hamon is OK but Continuous Spells suck tbh sence Ranks and Links exist (Level control is dead), and Raviel just is...idk bad but good? Easy to summon not as easy as Hamon but Fiend Decks are strong, tho they'd usually rather play pur BA and Fiend Support idk I feel Uria is the only one with a chance to be Good with this and his OTK Potential is Rediculous. I mean IG Hamon could be used too but tbh Hes weaker then Uria odds on and Unreactable Destruction is better then 1k burn per kill... Meh idk but I'm happy for these!!
I tested a deck with all the Phantasms and the new support. It Works... Decent. I was able to have all the 3 Phantasms AND Armityle in the field at the same time in one ocasión, but it bricks a lot. I barely solved it with a good amount of Pots, Card Destruction, and things like that, but the deck dies in face of 1 Hand Trap. And the new trap looks great in theory, but apparently it only ressurrects a Phantasms that was already summoned by it's own effect before, you can't discard one and then Summon it. I'll say that the deck HAS potential... But it'll need a lot more than this.
After watching this, I kind of want to play around with the Uria support and the Armatile support but the other ones don't quite interest me that much. I might be able to do something fun with Uria with a trap based strategy or something... with Armatile. But I'm not sure if I could get this above Rogue at best, similar to my stall Exodia deck. Something fun to play, but how good and consisitant it is? I'll stick to my Blind T2 Lunalight.
I believe Raviel is the easiest to summon. Especially in a fiend or lair of darkness deck. Three monsters is an easy summoning requirement. I run him at three in my lair of darkness deck and get two or three of him out before my opponent gets any cards out due to my virus cards.
You forgot to talk about Hyper Blaze's third effect which is awesome since you can summon a Sacred Beast on the opponents turn. Also the second effect is also pretty good because look at all the floating that trap cards have nowadays such as Lost wind or any of the Paleo cards.
The third effect doesn't ignore summoning conditions, so to SS a Sacred Beast you'd first have to summon it properly. For this reason I I don't think it's that good
The sacred beasts might need a care like solar recharge a +0 discard draw 2 with another effect on top of that maybe like it gets set on the field before it gets sent to the grave for tribute fodder for any sacred beast.
The Hyper Blaze trap card seems powerful on paper (I initially had the same impression). However, the card is heavily nerfed due to a ruling that prevents the Sacred Beast monsters from being special summoned from the GY, unless it was properly summoned first (despite the text which says you can special summon it by ignoring its summoning condition). Elementsaber Aina and Dark Flatop have the same issue. The ruling on the Hyper Blaze trap card eliminates the potential of the card and renders it virtually useless (you telling me that I need 4 face-up or face-down traps or spells on the field to properly special summon Uria and Hamon?!?). No one is going to be able to use the first effect of Cerulean Sky Fire and Hyper Blaze to bring out the Sacred Beasts (requires too much set up and that's not going to make the deck competitive in today's standards; not even on a casual level). Due to the senseless ruling (unless the ruling is changed), this trap card will be virtually useless and will not make the Sacred Beasts competitive unless a new card is revealed which enables the Sacred Beast monsters to be special summoned properly in a much easier manner (for instance, a field spell or other support card which allows the player to properly special summon the sacred beasts by banishing cards (aka spells (Hamon), traps (Uria), or fiend monsters (Raviel)) from the deck or GY instead of having 3 of them on the field). Another method to make the deck more competitive is with a new support card (such as a new summoning beast fiend monster, continous spell, or continuous trap) which counts and substitutes as 3 spells (Hamon), 3 traps (Uria), or 3 fiend monsters (Raviel) for the proper special summon of a Sacred Beast monster. These are the type of support cards that the Sacred Beasts desperately need to be competitively viable in modern Yu-Gi-Oh.
Worth noting that Hyper Blaze's revival effect isn't as good as some might think. Ignoring summoning conditions from the Graveyard requires that the monster was properly summoned before it got there, and Dark Summoning Beast does not count as properly summoning the Sacred Beast. You have to summon your Sacred Beast via its actual proper method before Hyper Blaze can revive it. And Cerulean Sky Fire/Hyper Blaze do absolutely nothing to help with that as they still expect you to -3.
Pre-watching the video comment because I just got up and my GF is watching Anime. But I have to say I, I need to watch this because I am very confused right now. Will comment again after finishing it.
The real problem with the structure deck is that Konami got the wrong message from that poll, most people that voted for Sacred Beast only did so because memes and picking support based on memes isn't a good idea.
Ok, cal me crazy but I chalange you to create a competitive deck similar to the uriah one but for slifer of the gods, it is doable but few actually tried to create one that works and otk's the opponent, the trick is to make it after the official release of this deck
@@bijuutamer729 yes but with a power that grows his attack by the number of cards in hand you just need to have an over 2 hand and he is playable even with low atk/high def low level monsters
I think we all know that the only reason for this video to exist is so dzeeff can slay more nubs in another "why nobody plays the sacred beasts" video.
It's a shame the negation is once per turn, otherwise that plus Hamon plus final attack orders would be infinite negation. Still wouldn't actually be good, but damn it would be hilarious.
*"Top 10 sentences you never thought you'd read."*
More like top 10 anime betrayals
Also free electrumite
@@AngryWindmill dzeeff *Hail Sacred Beast*
Sacred Beast players: Yay new support!
Egyptian Gods players: ...
To be fair, the gods are so bad that they should probably be retrained before anything else.
The sacred beasts aren't good either, but the downsides of the egyptian gods makes them almost unplayable, sacred beasts at least doesn't have risky restrictions
@@IamGrimalkin they would need special extension cards to be able to include all of the text.
@@Ghorda9 just give them retrains include most of anime protections cannot be targeted and is nonaffected by card effects. They also couldn't be tributed non actually switch user even though the non effect card protection would of stopped that anyway.
The protection is enough making it non tributed would probably be straight banning again since the card already protection would make it nearly impossible to go over along with their effects which slifer would probably straight nuke most decks along with its protection if it did get it back.
The problem with the Egyptian Gods is that even if they're boosted up to the level of full power Dragon Rulers or something people will still ignore them if there's no way to turbo out Horakhty on Turn 1. Which will never happen.
If Sacred beast can get a new support after all this years, then why the original Egyptian God card can't get their new support?
Konami: Support? You mean reprints?
@@jamv9315 I think konami fears the gods reaction, you saw what those cards did to Odion and the rare hunters in the anime
They might in the future. I can only imagine how people would feel if the gods somehow became meta.
God cards are already op as fuck they don't need support
@@ashharkausar413 they would need a lot of good support for them to become meta, monsters that can be special summoned and give additional effects to the gods, a good search card, a good field card, etc
Red eyes was also said to have potential
Dragun of red eyes
I’m a red eyes player and I’m waiting for them to stop teasing us
@@gerogyzurkov2259 Never liked that card. It's like what Rata said about the new Nordic/Aesir support - like a year ago. They turned a fairly varied and interesting deck, which had a tonne of plays and styles to them, into a standard push button, turbo out big boss monster, to sit on. It is a lazy card design, that robs Red-Eyes of all uniqueness.
@@pickyphysicsstudent201 Konami want money. Fair enough the card is fairly silly and tells the state of what today's yugioh is about. I understand what u meant. What else do you want in a red eyea boss monster though. Also note it's DM also but not as treated as.
Red Eyes carries that Joey energy though "not very good, but doing their best" 😅
For them to have potential, we need a consistent draw power to generate the requirements for their summonings.Or more "ignoring summoning condition" support.
Hyper Blaze special summoning effect requires the monsters to be properly summoned also Fallen Paradise generates card advantage if your opponent doesn't get rid of it.
Dont they have a searchable pot of greed field card?
@@kookou13 Not enough when you have to go -3 for 1 of them.
@@emmahas2moms8038 not now
Dark Beckoning beast is the searcher of the deck.
you have to remember that the trap revives only from the graveyard, and because yugioh has rules that makes no sense, you CANT revive a sacred beast from the graveyard unless its properly summoned first EVEN if it sez "ignoring its summon condition"
i assume this rule was made to make sure players wont revive extra deck monsters from the graveyard if they are sent directly from the deck to GY via stuff like nekroz kaleidoscope
I have a feeling that the person who designed the trap card, probably forgot about that ruling. It's clear that they wanted you to summon the Sacred Beast from the grave, but unless Konami changes their stupid ruling regarding that, the Trap card is pretty bad.
@@payne9682 or they do a reprint or lore change
The fact that proper summoning requirement is a stronger requirement than an actual condition blows my mind.
Where was that part stated? I know about Extra deck monsters not being able to be revived unless they were properly summoned but where was it said for the Sacred Beasts? Because that seems odd since the card does say you can ignore there summoning conditions so you would assume you could revive them regardless of how they ended up in the graveyard.
@@Tython82 It has to do with a whole ruling on the meaning of the phrases, can't be special summoned except , and can only be special summoned.
Blue-Eyes... **breaks soda can** *has POWER!* But the Sacred Beasts... **drinks remaining soda** Has the Potential!
How come their eyes are so Sacred
and what the hell was on Kagemaru's head
Rata reference?
Very much a Rata reference. 10/10 11/10.. 10/10
Is that a *JOJO REFERENCE* ??!!
Wanna know the meaning of catharsis? -FUCKING FLYING ELBOW DROP-
“The Sacred Beasts Have Huge Potential”? What timeline is this?
Lmao literally
Sirknight JCB
The one with Duel Ghouls in it
Are their eyes red?
TheGuyWhoIsSitting
No, they look more sleep deprived than anything. Or are you referring to the top comment in reference to the “potential” thing?
Dzeeff: The Sacred Beasts Have Huge Potential
Me: Wait. That's illegal
For them to have potential, we need a card like "Hamon, lord of striking thunder - sphere mode"
*uria-Sphere mode
For set cards
"Hamon, sunlight yellow overdrive mode"
It all depends on the remaining new cards that are left to be reveiled. I really hope some of them have grave effects considereing how you will try to send/banish all of them as quicky as possible.
Day 354 of waiting for New Volcanic Support to arrive
Payne 96 You’ll get your day
Yeah there are lacking in the gy department.... also keep going strong my boy we'll get our volcanic support!
Didn't volcanic use to run Uria? So if the new suport is good enough and you can go back to running it, then it'll technicly be new volcanic support.
@@henriquegalindo9659 Too bad the trap is garbage because for some "Konami" reason, Uria STILL CAN'T BE SUMMOMED FROM GRAVE, unless you summoned him properly, which is impossible in this day and age.
Git Gud Get off your ass and top in the KC cup
pls Konami let me someday say "Earthbound Immortals have (huge) potential" unironicly
Someday we will have earthbound servants to add to the support.
The main problem with the EI's is that they have like 3 negative effects and then one situational """"positive"""" one. They can only be on the field, one at a time, need a field spell to live and require some tributes to get out.There is no support which can make them meta or even decent. The only hope is if they give them retrains to be-rid the dumb restrictions and/or new waves which are fucking playable.
Ancient Gear Golemn has the "cannot be special summoned" effect but that is only one card, in a playstyle with cards that can special him out, "ignoring summoning condition" and/or enjoy using him as fusion material from the hand. There is also stuff like Reactor Dragon and all the other plays, Ancient Gears can do. EI's have none of that. They are an archtype of bricks, which fight you, over the opponent.
@@pickyphysicsstudent201 There is a card EarthBound Linewalker. But it atk/def are Way too low to Stay alive.
Is it weird that I don't ever intend on playing Yu-Gi-Oh yet I watch dzeef videos religiously?
No, there's a lot of lessons about competitive mindset from his channel that you can apply to a lot of different games
Egyptian Gods: You guys are getting cards??
Yugioh-tube played some pretty interesting tech to get around the dark summoning beast restriction: a small d/d engine. He uses the second normal summon of dark beckoning beast to summon kepler. It searches out dark contract with the gate, which searches lamia and you have 3 fiends on the field
And a continuous spell
His duels are also staged made to look like the deck is competent which is far from the real truth of the decks ability. Channels like that should not be taken into consideration when deck building.
@@CriticalYGO obviously. Wouldn't be any fun to watch if he lost every second duel because he got ashed at the wrong moment or the opponent starts with a 3-4 negate board
Niklas Raab doesn’t change the fact staged duels are irrelevant when considering the viability of a deck.
@@SwoleTommyPickles i was never talking about the strength of the deck.i only said that he found a way around the restriction of dark summoning beast via a small d/d engine. You guys just love to complain, huh?
Next time: How the pure SB deck became a great deck from complete trash.
(I love the new support too)
What's cool about cerulean sky fire is that it can negate super polymerization. Obviously you can't activate cards and effects in response to super polymerization's activation, but since cerulean sky fire triggers upon resolution of the effect, you can negate the resolution of super polymerization.
House of Champs: “These cards HEAVILY disappoint me!” Dzeef: “These cards have huge potential!”
The trap card is actually pretty bad since you cannot special summoned the Beasts unless you summoned them properly before. I don't know which trap card you would send to the grave to gain more than 1000 extra attack.
Don't the card says that you can ignore their summoning conditions to Special Summon them from the Graveyard?
I thought only Extra Deck monsters had that requirement.
@@ego2133 The grave has also some rules according to Konami that doesn't allow cards to be summoned, unless they were properly summoned by their procedure (regardless if a card says that it ignores summoning conditions)
Seriously? They're doing Level Modulation AGAIN?
So much for card text trumping game rules...
Graveyard summoning requirements is one of the strongest rules in the game.
I would have liked if they rewrote the card text like with that Malefic Field Spell Searcher that allows you to control multiple Malefic monsters.
Also the costs to summon the sacred beasts are too high. I would have prefered to sent just 1 Trap, 1 Spell or 1 Monster to the GY to summon any of them. Uria probably won't like it because less trap = less attack.
To be honest, I would prefer them to pring some of the anime support Yubel used and buff them a bit more like Triangle Force, Delta Barrier, Chaos Core, Immortal Class and whatnot
Dark Summoning Beast is too restrictive despite being still "generic".
"Why Somebody Might Play The Sacred Beasts" should be the title of this video.
the virgin egyptian gods vs the CHAD sacred beasts
🤣🤣🤣🤣
You have brought me back into yugioh I just wanted to let you know thank you
Hyper blaze will be really good in a trap themed uria deck. Hamon is definately a crystal beast card, and Raviel belongs to dark world.
Dzeef in 2018: Nobody plays the Sacred Beasts.
Dzeef in 2020: The Sacred Beasts have potential.
Dzeef in 2022: The Sacred Beasts are broken.
Dzeef in 2024: The Sacred Beasts will probably never come off the banned list.
8:04 yeah zeroboros got changed, so anything could happen if they mistranslate even 1 single world
Honestly, i like the way they did this. The armytyle strategy was never going to be all that great, and support that's too generic/advantage gaining, as you said, would run the risk of being another spellbook of judgement. So they divided it up into support for each individual summon strategy, and added points where they could converge into a single deck from several angles.
They now have given enough support to remove much of the brick factor from each individual playstyle, and if the rest of the new support is even remotely decent, we might see all three sacred beast strats actually be worthy of rogue.
I have the feeling we are going to get a retrain of the fusion with it's broken anime effect.
@@M3rtyville what was it's anime effect?
@@ramicollo This card cannot be Special Summoned, except with "Dimension Fusion Destruction". This card cannot be destroyed by battle. This card can inflict 10,000 Battle Damage to a monster your opponent controls. During your Main Phase, you can switch control of this card to your opponent until the end of this turn. If you do, remove from play all other monsters your opponent controls during the End Phase of this turn.
My theory / calling it right now: by buying 3 of this ST deck, you won't build one deck. You will be building 3dec's specific for one beast, or one where the main focus is one of them and you could use the other two as bricks for the fusion. CHMAGE MY MIND xD
I actually really like that idea. Get 3 and build 3 decks for some casual fun
Cerulean Skyfire and Hyper Blaze’s first effects are meant to let them be summoned the way they were in the anime
Your completely right, I think they need to make three different Archtype decks for them separately
Maybe a field spell that had an effect like this could help incorporate all the sacred beasts into 1 deck. (names shortened to 'sacred beats'). Not with problem solving card text.
"While this card is face up on the field, the number of cards required for a 'sacred beast' monster's summoning condition is reduced by 1 for every 'sacred beast' monster of a different name you control. When your opponent activates a card effect while you control 3 'sacred beast' monsters with different names you can negate this effect's activation and if you do banish that card.
Once per turn while you control a sacred beast monster you can destroy this face up card.
When this card is destroyed and sent to the GY add one 'Fallen Paradise' from your deck or Graveyard to your hand."
I believe the con spell and con trap are based off their anime summoning availability. Also, I think if you tak the Raviel OTK strat by reversing it on your opponent, you might have a form of Hamon spike shield.
What you've said is completely correct. I've been testing different sacred beast decks for a couple days now, and yea, the only card that helps a lot is dark beckoning beast. If you try to fit all three into your deck, it becomes slow and much less consistent. What they should have done was given the new magic and trap cards the anime-like effects as well, which when you activate them, you can place two copies of them on the field, that way you can summon the sacred beasts much faster and don't lose so much card advantage.
Urea, Hammond, and Ravioli are making a big comeback!
I don't even play the tcg anymore but this is one set I want. Love the designs of them back when GX aired
I would have preferred for the hamon spell to be a back row version of Stormforth/Soul Exchange. That would have been really good
Each card is related to their anime effect.
Play Uria in altergeist lol I mean that would be interesting
Based on Dark Beckoning Beast, I see three potential playstyles for the Sacred Beasts.
1. Raviel OTK. Find a way to turbo out Raviel without using Dark Summoning Beast so you can use his new support card to OTK.
2. Uria. I really don't know the playstyle focusing around Uria, but it seems like a Control deck might be necessary to support it.
3. Armityle Turbo. The new Fusion just gets spell speed 4 if you have one of the Sacred Beasts on the field, so no real benefit in actually playing them most situations. Opening with Dark Beckoning Beast can either let you just let you play Armityle instantly (DFD lists the Sacred Beasts by name in its card text, so it's a valid search target) or ideally get you a chance to play Fallen Paradise after summoning Armityle for near complete invulnerability. The only real downside to that play is that you're stuck with a 0 attack creature on the field unless you get rid of it for something.
Also keep in mind you cannot revive the sacred beasts from the GY ignoring summoning conditions if they were not properly summoned first
Bloody hell!! They've taken the original and returning Animé Effects, combined them with the TCG Effects and... well... yeah!
Years back, I built a Deck on Tag Force for the Challenges, called "Sacred Gems", using the Crystal Beasts' Effect of turning into Continuous Spells with DNA Surgery, turning them into Fiends, along with a few jus generic Continuous Traps, then threw in Dragon Queen of Tragic Ending at a mate's reccommendation (though, actually for Crystal Beasts) jus for shits and giggles! It had potential! Serious potential! The one thing stopping me from actually building it was a lack of Fallen Paradise, though now we not only have one, but a superior one at that, it could be an idea worth revisiting in the near future!
I saw a build using the new Edelich cards. It was actually quite cool.
A video on deck which one card pushed them over the top would be cool.
Why don't they give more support to the egyptian gods
How about this
For slifer's disciple, it effects should be:
° it also treated as a ra' disciple and obelisk's disciple.
° when summon you can only summon two copies of ra's disciple or slifer's disciple or obelisk's disciple from your hand, deck or graveyard.
° can only be use to tribute summon a dive beast monster.
° if this card is use to summon a slifer the sky dragon, return this card and the other two monster you use to tribute summon from your graveyard to the your hand. Can only use this effect once per turn.
Obelisk's disciple
°it also treated as a ra' disciple and slifer's disciple.
° when summon you can only summon two copies of ra's disciple or slifer's disciple or obelisk's disciple from your hand, deck or graveyard.
° can only be use to tribute summon a dive beast monster.
°if this card is use to summon a obelisk the tormentor, summon this card and a copy of ra's disciple or slifer's disciple or obelisk's disciple from your graveyard in your side of the field. you can only use this effect once per turn.
The deck will have at least 1 more new monster given the empty slot between the new Raviel and Dark Beckoning Beast. That card is likely going to be Chaos Core, the anime card that dumps 1 copy of each Sacred Beast from the deck to the GY if attacked in exchange for three chances at destruction/Battle Damage immunity. Chaos Core can also be Summoned by the new Dark Beckoning Beast.
I believe there is probably 1 more new Spell card as well.
Dark Beckoning Beast means the deck might be able to use Recurring Nightmare or even Junk Synchron as extenders. I can also see all of the Sacred Beast decks running Hyper Blaze, just for the last effect.
If they were try and make having all the phantasmal beasts be summoned easily or then go into their final boss monster is would require something like plague spreader zombie, counting as two of their tributes for whatever lord you want, changing whatever monsters you have into the required cards and or special summon it from the hand by sending one continous spell or trap that mentions those things. But only be able to tributed for this archetype. Phantasmal beasts summoned this way deal 3000 less points of battle damage for your next five turns.
Got a beast deck updated as of March 2020 that went 2-0 against shadolls and 1-1 against true draco w/banned list cards couple of days ago. Working on a God card deck. Bringing back OG yugioh lol
Think they should have made this a collection, like Sacred Beast Decks so that people have the options to play one of the strategies or all 3.
I have 2 ideas to make the trap and spell cards better:
make it so the trap card can activate the turn you set if if you control a face up uria
And the spell card, just make the negate a quick effect like red dragon abyss
It’s just an idea I’d consider using them at that point. Who knows maybe they are going to leak another continuous spell and trap
You could play the spell in luna lights maybe. Have a deck that wants spells in grave like perfume
If only the god cards had this kind of support
The first effect should be that you can summon Hamon by sending this card or 1 spell card to the GY. The cost for the sacred beasts are still to high and relying on Dark Summoning Beast isn't really that good.
It would be less confusing if Uria's summoning condition got altered to reflect the anime with Hyper Blaze:
- gaining 1000 atk for any trap card (not just during the battle phase with a cost)
- Revive itself upon destruction by sending a trap from anywhere to the GY
I honestly think some of the anime support cards used by Yubel could be more viable if buffed:
- Triangle Force was a continous spell card that activated 2 other copies of itself from the deck to shit out a Hamon. It had no additional effect so you could certainly make it more generic
- Delta Barrier was a continous trap that activated 2 copies of itself from the GY and can negate 1 attack per turn which was used to shit out Uria. Both Triangle Force and Delta Barrier could really benefit from being treated as both continous trap and spell while on the field and GY to help getting out Uria and Hamon as well as giving Uria the needed attack boost. Traps are too slow and Uria in a mixed Sacred Beast deck can be run over too quickly.
- Chaos Core: It's protection effect is garbage but the cost of sending the tree sacred beasts from the deck to the GY is much needed to accelerate the conditions to meet summoning the fusions. The next best option is Prisma. Do you really want to run him? Perhaps you can draw some cards with fallen paradise tho.
- Immortal Class: Terrible in the anime. But if you can lower the cost, and summon sacret beast from anywhere, I think it can be a viable support card. It's a normal trap that allows you to tribute 2 monsters to summon any level 7 or higher monster including Uria, raviel and hamon ignoring their summoning condition. Restrict it just to them and allow sending monsters from the hand to the GY.
This suppose to be a structure deck, playable out of the box, but so far I see more bricks than in a Starter Deck. They even added Phantasmal Martyrs a useless card that makes you go minus +2 for useless token normally meant for Raviel.
Uria Trap Monsters coming back hell yeah
still waits on the 3rd video of the 7 colored fish subject :)
Agreed with majority of what ya said, tbh best build odds are will be playing Uria OTK Control, considering you can main deck cards like Summon Limit and numerous Continuous Traps which have been shown to be the most powerful cards in the game including meta cause usually they hurt meta, not to say Uria Would be meta but may become a decent Anti Meta Build? Could easily make a True Draco Uria Control Deck, and in a way especially with the new Support, Uria would Replace Master peace as a Slower But Physically Stronger Boss Monster just harder to get out but not by much, plus Speed Spell 3.5 Backrow Destruction aint bad and the Paradise Spell could help with a +2 sence the Field Spell is at 1 now. Idk, I think it be worth a Test Run, Hamon is OK but Continuous Spells suck tbh sence Ranks and Links exist (Level control is dead), and Raviel just is...idk bad but good? Easy to summon not as easy as Hamon but Fiend Decks are strong, tho they'd usually rather play pur BA and Fiend Support idk I feel Uria is the only one with a chance to be Good with this and his OTK Potential is Rediculous. I mean IG Hamon could be used too but tbh Hes weaker then Uria odds on and Unreactable Destruction is better then 1k burn per kill... Meh idk but I'm happy for these!!
I tested a deck with all the Phantasms and the new support.
It Works... Decent.
I was able to have all the 3 Phantasms AND Armityle in the field at the same time in one ocasión, but it bricks a lot. I barely solved it with a good amount of Pots, Card Destruction, and things like that, but the deck dies in face of 1 Hand Trap.
And the new trap looks great in theory, but apparently it only ressurrects a Phantasms that was already summoned by it's own effect before, you can't discard one and then Summon it.
I'll say that the deck HAS potential... But it'll need a lot more than this.
The old Kagemaru will get a heart attack, when he see this title........
Great video. Only complaint is that you didnt actually go over Hyper Blaze's last effect even though you did say that you felt it was solid.
Maybe Armityle will be getting a potential re-print in this deck. One that has more effects to play with compared to the OG card.
still got raviel in top condition..i was so happy back in the days when i got it as a kid from the boosters
Cerulean Sky Fire actually negates on resolution, meaning you can negate cards like super poly and counter traps
You can use Dark Beckoning Beast to normal summon Great Maju Garzett.
BROKEN.
Time to buy those secret rare raviels for $3 before they go up
There might be some spicy things because the trap is basically a foolish burial goods for traps. Might be something good hidden or coming up.
Foolish Burial Goods is a Foolish Burial Goods for traps though
That fusion monster makes armityle... almost playable??
After watching this, I kind of want to play around with the Uria support and the Armatile support but the other ones don't quite interest me that much. I might be able to do something fun with Uria with a trap based strategy or something... with Armatile. But I'm not sure if I could get this above Rogue at best, similar to my stall Exodia deck. Something fun to play, but how good and consisitant it is? I'll stick to my Blind T2 Lunalight.
This comment was lowkey you just flexing your decks
@@projectsisyphean Sadly, the flex just equaled cringe.
I believe Raviel is the easiest to summon. Especially in a fiend or lair of darkness deck. Three monsters is an easy summoning requirement. I run him at three in my lair of darkness deck and get two or three of him out before my opponent gets any cards out due to my virus cards.
You forgot to talk about Hyper Blaze's third effect which is awesome since you can summon a Sacred Beast on the opponents turn. Also the second effect is also pretty good because look at all the floating that trap cards have nowadays such as Lost wind or any of the Paleo cards.
The third effect doesn't ignore summoning conditions, so to SS a Sacred Beast you'd first have to summon it properly. For this reason I I don't think it's that good
@@Dzeeff I take back what I said earlier I am sorry.
The sacred beasts might need a care like solar recharge a +0 discard draw 2 with another effect on top of that maybe like it gets set on the field before it gets sent to the grave for tribute fodder for any sacred beast.
Level 10 trade-in when
Could you tribute one of your opponents monsters with lair of darkness for shimmering scraper?
Every deck has potential now, it just depends if Konami will give them
Who are you and what did you do to "commenters dont understand sacred beasts" Dzeeff?
By the way, am I right to assume your family has Dutch heritage?
How long until “ X doesn’t understand Y”
The Hyper Blaze trap card seems powerful on paper (I initially had the same impression). However, the card is heavily nerfed due to a ruling that prevents the Sacred Beast monsters from being special summoned from the GY, unless it was properly summoned first (despite the text which says you can special summon it by ignoring its summoning condition). Elementsaber Aina and Dark Flatop have the same issue. The ruling on the Hyper Blaze trap card eliminates the potential of the card and renders it virtually useless (you telling me that I need 4 face-up or face-down traps or spells on the field to properly special summon Uria and Hamon?!?). No one is going to be able to use the first effect of Cerulean Sky Fire and Hyper Blaze to bring out the Sacred Beasts (requires too much set up and that's not going to make the deck competitive in today's standards; not even on a casual level). Due to the senseless ruling (unless the ruling is changed), this trap card will be virtually useless and will not make the Sacred Beasts competitive unless a new card is revealed which enables the Sacred Beast monsters to be special summoned properly in a much easier manner (for instance, a field spell or other support card which allows the player to properly special summon the sacred beasts by banishing cards (aka spells (Hamon), traps (Uria), or fiend monsters (Raviel)) from the deck or GY instead of having 3 of them on the field). Another method to make the deck more competitive is with a new support card (such as a new summoning beast fiend monster, continous spell, or continuous trap) which counts and substitutes as 3 spells (Hamon), 3 traps (Uria), or 3 fiend monsters (Raviel) for the proper special summon of a Sacred Beast monster. These are the type of support cards that the Sacred Beasts desperately need to be competitively viable in modern Yu-Gi-Oh.
Worth noting that Hyper Blaze's revival effect isn't as good as some might think. Ignoring summoning conditions from the Graveyard requires that the monster was properly summoned before it got there, and Dark Summoning Beast does not count as properly summoning the Sacred Beast. You have to summon your Sacred Beast via its actual proper method before Hyper Blaze can revive it. And Cerulean Sky Fire/Hyper Blaze do absolutely nothing to help with that as they still expect you to -3.
Ahh the sacred beasts became apart of the Red-eyes archetype
I really hope these are good because I'd love to play some sacred beasts
This deck screams mystic mine and pot of extravagance
The last effect of hyper blaze should summon from the deck
Pre-watching the video comment because I just got up and my GF is watching Anime. But I have to say I, I need to watch this because I am very confused right now. Will comment again after finishing it.
I really like the new cards, hoppfully I can use them soon in my fun Decks!
I hope they get a new fusion! Stoked for this support!
Play the Raviel monster in Lair Infernoid, mill it with monster gate/reasoning and then tribute things with lair (at spell speed 1)
very epic
Let’s see Konami make the Egyptian gods relevant. It would probably need some erratas at the very least
Maybe they could use a card that upon being tributed for the summon of a sacred beast monster they let you summon one of the others from hand or deck?
The real problem with the structure deck is that Konami got the wrong message from that poll, most people that voted for Sacred Beast only did so because memes and picking support based on memes isn't a good idea.
Ok, cal me crazy but I chalange you to create a competitive deck similar to the uriah one but for slifer of the gods, it is doable but few actually tried to create one that works and otk's the opponent, the trick is to make it after the official release of this deck
mr. Sy slifer is more control based.
@@bijuutamer729 yes but with a power that grows his attack by the number of cards in hand you just need to have an over 2 hand and he is playable even with low atk/high def low level monsters
Raviel's hand trap should've had the effect to summon 2 fiend tokens on summon
They should change the card limit in duel links and speed duel format from 3 to 1.
Dark Beckoning Beast should have been a level one monster. Still a good card.
I think we all know that the only reason for this video to exist is so dzeeff can slay more nubs in another "why nobody plays the sacred beasts" video.
I'm just imagining somebody has all three Sacred Beasts out along with Armyrtile, and I summon Metaion The Timelord.
It's a shame the negation is once per turn, otherwise that plus Hamon plus final attack orders would be infinite negation. Still wouldn't actually be good, but damn it would be hilarious.
I dare you to play altergiests with 2 or 3 uria, 3 Hyper Blaze and 3 Dark Beckoning and maybe a few Dark Summoning Beasts
Raviel Unchained anyone?
Potential for table 500 maybe
Uria Paleos with Hyper Blaze. Hmm 🤔
I think uria in a trap based could work
Time to summon Yubel with Beckoning beast and beat the casual Dark magician players
If only Supreme King Dragon Joker Venom wasnt banned.