3D Scanning, Reducing Poly Count & Baking Textures for Free | Meshroom, Instant Meshes, Blender

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  • čas přidán 3. 07. 2024
  • Hi everyone, in this tutorial I will show you how you can 3D scan an object in Meshroom, reduce the poly-count of that object using Instant Meshes and Bake the textures of the object using Blender. Feel free to ask any questions!
    I hope this tutorial helps you!
    ________________________________
    Support me on Patreon: / twanoligschlaeger
    Find free downloads on my Ko-Fi: ko-fi.com/twanoligschlaeger
    Instagram: / twanoligschlaeger.art
    Chapters:
    0:00 intro
    0:20 scanning basic
    1:19 meshroom
    2:25 cleaning the mesh
    4:50 instant meshes
    5:56 texture baking
    9:38 outro
    Credits:
    (music)
    Sinnr - sunday morning
    Provided by lofi girl
    Watch: • sinnr - Sunday Morning...
    Listen: open.spotify.com/album/5ztz7t...
    (background of my pc)
    album art of Loafy Building - Butterflies
  • Krátké a kreslené filmy

Komentáře • 28

  • @Spoopoi
    @Spoopoi Před rokem +8

    Awesome video! One thing I found, it might be a blender version thing, but if anyone gets the error 'circular dependency for image' when baking, try disconnecting the image node first and then try again.

    • @twanoligschlaeger
      @twanoligschlaeger  Před rokem +2

      Thank you for the nice words and the tip! I'll pin your comment to the top in case someone comes across the problem you mentioned!

  • @Grigga
    @Grigga Před 2 měsíci +1

    Can i give you a kiss? xDDD I tried 4-5 tutorials but this is the only one that worked!!! FInally

  • @robertagnarp7502
    @robertagnarp7502 Před rokem +4

    GOD HAVE MERCY ON MY SOUL Finally one that worked. I tried out many here on youtube, now you are the first to make it happen and get the same result. Many thanks!

    • @twanoligschlaeger
      @twanoligschlaeger  Před rokem +2

      No problem! I'm very happy to hear that my video helped you!

  • @jamc1150
    @jamc1150 Před rokem +2

    This tutorial it's well done, excellent explanation and straight forward to the point. Thanks for shared!!

    • @twanoligschlaeger
      @twanoligschlaeger  Před rokem +1

      Thank you for the kind words! Best of luck with your 3D adventures!

  • @studysoundsmusicradio3173

    great video! very well explained, thank you!

  • @ahmedatef6203
    @ahmedatef6203 Před rokem +1

    This explanation is very useful and gives satisfactory final results, thank you

    • @twanoligschlaeger
      @twanoligschlaeger  Před rokem +1

      I'm glad my video helped you! Best of luck with your 3D scans!

  • @tamihitoyoshida
    @tamihitoyoshida Před rokem +1

    Thank you so much I finally found your video that makes me so helpful really appreciate for your works !

    • @twanoligschlaeger
      @twanoligschlaeger  Před rokem +2

      I'm happy that my video helped you! Good luck with your 3D adventures!

  • @CourtWatchAu
    @CourtWatchAu Před rokem +1

    Great lesson, and really amazing what can be done, thankyou

  • @DanielTDesign
    @DanielTDesign Před rokem +1

    Great video! 👍👍

  • @3653charlie
    @3653charlie Před rokem +1

    Hi, great video and step-by-step explanation. Unfortunately it didn't work for me. With every bake, I get the Circular dependency error. What would you recommend doing? Why is the error keep showing up?

    • @twanoligschlaeger
      @twanoligschlaeger  Před rokem +1

      Thanks! Try disconnecting the image node and once baked you can plug it back in. Does that work?

    • @3653charlie
      @3653charlie Před rokem

      @@twanoligschlaeger It worked ! Thank you so much for such a fast response !

    • @twanoligschlaeger
      @twanoligschlaeger  Před rokem

      @@3653charlie No problem, good luck with your 3d scans!

  • @tamilorejoseph4704
    @tamilorejoseph4704 Před měsícem

    Is instant meshes like quad remember ?

  • @4crafters597
    @4crafters597 Před 11 měsíci +1

    Why did you remesh to tris?

  • @sanpal
    @sanpal Před 13 dny

    The baked texture I got is pixelated.

    • @twanoligschlaeger
      @twanoligschlaeger  Před 13 dny

      when creating a new texture in the shader editor, try increasing the resolution?

  • @androidbyserega
    @androidbyserega Před rokem

    4 hours is too long for meshroom. What spec of your computer?

  • @matbeedotcom
    @matbeedotcom Před 10 měsíci

    I dont seem to have a UV map