Man, you're my hero! Your tutorials are so nicely explained for begginers in blender (the program itself) that made me so exited that you have no ideia! Keep this kind of tutorials alive, I'm almost sure that I'll design some stuff so well due to your instructions, ty so much, from my soul.
Finally! This has been the easiest tutorial for a begginer ever! You explained all, from what to press, to everything, so it was super easy to follow!!. THANK YOU VERY MUCH, SIR!!
I would like to say thank you for this tutorial, i was ready to give up on blender, but you have helped so much. ive almost finished my first character model thanks to you.
Hey! Thanks a lot for the lesson. You are the first teacher who competently and simply talked about sculpting a stylized character. I'm really looking forward to the lesson about texturing. From Russia with love :)
Best tutorials on the internet! I'm Brazilian and just started in blender feel days ago. And you calm way to explaining really help me so much! I'm very excited to textures episode about this character. Thank you so much!
This looks fantastic for stills but for those asking about how this works with game rigs and animating, there are at least a few other techniques that need to be done in conjunction with this to make it suitable for games. At around 6:44 he say he's working around 120K of faces. Assuming he's remeshing into quads that means if this was ported to a game engine (games engines all convert into triangles) he's looking at 240K poly count for just the hair. (Blender has a "Tris" option in statistics for more accurate results.) 95% of AAA titles scheduled to be release between 2022-2023 are going to fall within the 60K-130K range for the entire character. Anyone interested in gaming should also look into height and displacement mapping. This would allow you to keep much of the high detailed sculpt but on much lower poly topology. Using this "as is" could potentially brick your games performance.
very nice to see such a simple but effective hair tutorial! I've had some success with converting my curves into meshes, once I'm happy with the position, and using the Bool Tool add on that comes with blender to join them to my mesh. Then it's a simple case of remeshing (or using dyntopo) to smoothly join that strand to the rest of the hair model! Thanks again for the great work Grant, always makes me happy to see another video from you!
Your tutorials are the only ones I've understood as a beginner. They're also really fun and motivating to watch! Great job on these, looking forward to more :)) And I'd love tutorials on lighting and texturing as well!
Nice work, Grant. I did do similar hair before, but without the base mesh, it was an interesting addition to the workflow to sculpt a big blob as a base hair and just stick out smaller bits. I'd say this is great. Later on might need to sculpt a high poly hair on the mesh and bake the details because the base hair mesh in itself looks a but .. unformed. But all in all I like that you go through the whole thing. Please add "Clothes" at the end too. I know it's just planes, with a modifier to fit the model and some other modifier to add depth and thickness but still it would be nice to see it from your tutorials. I'm sure I'd learn a lot from that.
I am a newbie and someone has suggested your good name and channel for learning the very basics of Blender. Hope I enjoy the fascinating journey with you.
Thank you thank you for everything!!!! All of your tutorials have helped me (and still do) in my blender journey and animation as a whole! Huge Yes for that texturing and light tutorial!!! Keep it up, wish you all the best!
I love the series so much. I have the character course and decided I wanted to do a mermaid instead of an ogre just about when this came out. I'll definitely return to the lessons in the course, but right now I'm living for this playlist!
Can I just say that I love how calm your voice is! It really make me less worried about the challenge of sculpting hair, and the way you showed and explain how easy it can be really helped me get my confidence back. Thanks so much for this video! Hope you are well :)
I have been following along with this tutorial, and this is my very first time sculpting with Blender so it's taken me while, but going well. Definitely keen on a texturing and lighting tutorial, that would help so much in bringing my character to life. Thanks for the awesome work
Another way you can do the strands is to: 1. Add single vert; in edit mode extrude from that single vert and form the shape of the strand of hair you want... 2. Add a Skin modifier, then in edit mode, select all vertices and press Ctrl-A to resize the skin modifier. 3. Add a subdivision after the Skin modifier. From there you can either edit the single verts within the strand and resize with Ctrl-A, or apply the skin modifier and edit it some more from there.
Thanks man, this is extremely helpful. I was able to model a body but I wasn't sure how to start with the hair. Your art style is also really interesting, reminds me of a 3D version of 90s comic book art.
Super wanna see the painting and texturing, been following this guide of the stylised each step and I am trying to get as much training in as I can through your vids :D
that's really helpful but i don't like the seams where the hair intersects with the base mesh the lighting does help to hide it but not completely i hope you show us how to merge them properly. thanks for the tutorial.
i have a question please regarding this stylized hair , can it be used for games and if yes , what way , because i only know the hair planes that are supported for engines as unity or unreal
loving the series can't wait for painting and texturing
Man, you're my hero! Your tutorials are so nicely explained for begginers in blender (the program itself) that made me so exited that you have no ideia! Keep this kind of tutorials alive, I'm almost sure that I'll design some stuff so well due to your instructions, ty so much, from my soul.
Big yes to the painting and texturing part. And big thanks for the awesome tutorials. They are always worth a watch and are super easy to follow!
Headsup, as of Blender 3.5 - the new shortcut is just R in Sculpt Mode to get the voxel size grid. Then ctr+R to apply it
Grant taught me most of what I know. Thank you Grant you will always be an OG in my book.
Finally! This has been the easiest tutorial for a begginer ever! You explained all, from what to press, to everything, so it was super easy to follow!!. THANK YOU VERY MUCH, SIR!!
At this point I'm half listening just for Grant's soothing voice to reassure me of the key shortcuts
That local view comment added on edition was sooo begginer friendly, and helpful!
Yes to lighting please. Great tutorials!! Becoming addicted to your stuff
Man you don't know how long I've been searching for a tutorial like this thank you so much
I would like to say thank you for this tutorial, i was ready to give up on blender, but you have helped so much. ive almost finished my first character model thanks to you.
These videos are amazing! Would love to see a break down of the texturing and lighting.
Exactly what I had in mind. Had no idea how to make it happen.
Thank you!
The curves in blender are just amazingly powerful!
Hey! Thanks a lot for the lesson. You are the first teacher who competently and simply talked about sculpting a stylized character. I'm really looking forward to the lesson about texturing. From Russia with love :)
Best tutorials on the internet! I'm Brazilian and just started in blender feel days ago. And you calm way to explaining really help me so much! I'm very excited to textures episode about this character.
Thank you so much!
This looks fantastic for stills but for those asking about how this works with game rigs and animating, there are at least a few other techniques that need to be done in conjunction with this to make it suitable for games. At around 6:44 he say he's working around 120K of faces. Assuming he's remeshing into quads that means if this was ported to a game engine (games engines all convert into triangles) he's looking at 240K poly count for just the hair. (Blender has a "Tris" option in statistics for more accurate results.) 95% of AAA titles scheduled to be release between 2022-2023 are going to fall within the 60K-130K range for the entire character. Anyone interested in gaming should also look into height and displacement mapping. This would allow you to keep much of the high detailed sculpt but on much lower poly topology. Using this "as is" could potentially brick your games performance.
Yes that's correct this will need a lot of work before going into a game engine
very nice to see such a simple but effective hair tutorial! I've had some success with converting my curves into meshes, once I'm happy with the position, and using the Bool Tool add on that comes with blender to join them to my mesh. Then it's a simple case of remeshing (or using dyntopo) to smoothly join that strand to the rest of the hair model! Thanks again for the great work Grant, always makes me happy to see another video from you!
Your tutorials are the only ones I've understood as a beginner. They're also really fun and motivating to watch! Great job on these, looking forward to more :))
And I'd love tutorials on lighting and texturing as well!
You always make it look so effortless. Thanks for the pointers.
Nice work, Grant. I did do similar hair before, but without the base mesh, it was an interesting addition to the workflow to sculpt a big blob as a base hair and just stick out smaller bits. I'd say this is great. Later on might need to sculpt a high poly hair on the mesh and bake the details because the base hair mesh in itself looks a but .. unformed.
But all in all I like that you go through the whole thing. Please add "Clothes" at the end too. I know it's just planes, with a modifier to fit the model and some other modifier to add depth and thickness but still it would be nice to see it from your tutorials. I'm sure I'd learn a lot from that.
I am a newbie and someone has suggested your good name and channel for learning the very basics of Blender. Hope I enjoy the fascinating journey with you.
i just got into sculpting, it was a bit scary at first but i thing am making progress and this tutorial has been my go to guide
This is great. I'm really looking forward to the lighting and texture tutorial.
finally, something that I wanted to learn specifically from you sir. thanx for your videos.
thank you so much for breaking it down into smaller steps, this is so useful !!
I was waiting for this video😍 I watched a lot of tutorials about creating hair, but none was in the style I was looking for. Thanks!
Lighting and textures🤲💯💯
Thanks so much for this great tutorial!! I feel can really use this tecnique for Second Life hair. As usual, your teaching style is just awesome!
Thank you thank you for everything!!!! All of your tutorials have helped me (and still do) in my blender journey and animation as a whole! Huge Yes for that texturing and light tutorial!!! Keep it up, wish you all the best!
I love the series so much. I have the character course and decided I wanted to do a mermaid instead of an ogre just about when this came out. I'll definitely return to the lessons in the course, but right now I'm living for this playlist!
Wow! First view on a Grant Abbitt video…this will never happen again! Outstanding video, sir, as usual. ✊☕️🎩🎩🎩
Love this explanation and tutorial, excellent process. Would like to see the process on lighting and coloring methods please. Thank you for your work!
See the next videos in the play list
Can I just say that I love how calm your voice is! It really make me less worried about the challenge of sculpting hair, and the way you showed and explain how easy it can be really helped me get my confidence back. Thanks so much for this video! Hope you are well :)
Bruh, hair with 117000 faces? that's how many faces I limit myself to putting in a whole scene!
This is sculpted so it would need a retopo for use with lower poly work flows
I thought the face would go great with hair, but really it's incredible. Always appreciate your sculpting uploads.
i cant wait to see how you do the lighting!Thank you for this amazing work
what a lovely tutorial series .Thank you so much! cannot wait for the texturing and retopology part
Definitely want your texturing tutorial man
I have been following along with this tutorial, and this is my very first time sculpting with Blender so it's taken me while, but going well. Definitely keen on a texturing and lighting tutorial, that would help so much in bringing my character to life.
Thanks for the awesome work
Super interested in all aspect of your process, Grant. That includes lighting. Cheers!
Up for the texture and lighting, good video
Pls do a Painting and texturing part! You helped me so hard trough everything thank you!
I love your way of explaining things man. Cheers.
Excellent tutorial, it helps me a lot to make my characters!
Thanks Grant, great tutorial as always! Keen for the texturing a lighting one if you get around to making it
"Your head might be a different size then mine" 🤣
This was so well explained. Many thanks
Another way you can do the strands is to:
1. Add single vert; in edit mode extrude from that single vert and form the shape of the strand of hair you want...
2. Add a Skin modifier, then in edit mode, select all vertices and press Ctrl-A to resize the skin modifier.
3. Add a subdivision after the Skin modifier. From there you can either edit the single verts within the strand and resize with Ctrl-A, or apply the skin modifier and edit it some more from there.
You don't have the shape or tilt control
Black Cat is looking mighty fine!
Thanks man, this is extremely helpful. I was able to model a body but I wasn't sure how to start with the hair. Your art style is also really interesting, reminds me of a 3D version of 90s comic book art.
great tutorial
I am interested in lighting and texturing and mainly only trust your vids and a few others haha
Super wanna see the painting and texturing, been following this guide of the stylised each step and I am trying to get as much training in as I can through your vids :D
where is it? cant see the painting and shading he did in his videos. If u know pls let me know
very nice!!!thank you!
Very nice way to do it, nice one Grant.
Would love to see the video about the texturing of the character! In any case, the video is amazing!
Thank you ❤
I am interested in everything, thank you Grant
yes! Please add texturing in Blender tutorial!
Hej! Yes, light and texture, please!
Good work, great tutorials!
Beautiful tutorial :D i don't really understand very well english but you were very clear and i understood everything. Thanks :DD
Love your videos! Have a graphic tablet on the way and can't wait to try it out with this tutorial series!
Thanks
ohhh man, just another great tutorial.
Brilliant
so good, learned a ton
Wow) just saw that video series, if it's tutorials, it will be so cool, thank you)
Amazing tutorials! Keep it up!
Yes, make that material and lighting tutorial.
Really great tutorials. Thanks man.
Looking forward for texture and topology 👍
You the best man
I actually came for the lighting and texturing :D It would be really great if you did a tutorial on that.
thanks
Beautiful thanks for this
Magnífica serie de videos, gracias, Grant. Eres el mejor.
man! thank yoy very much for realizing my sugestion!
Again great tutorial, I m learning so much from these! Just went for your Character Creator v2.0 course(:
👍😀
Hey.. would love to see a video for lighting and texture..
Thank you for the step by step guide tutorials. 🙏
I hope there is a tutorial for the lighting and texture coming up since need to finalise the head... 🙏🏼
Thanks a lot! So helpful!
Nice! 🙂
Wow! Very helpful, thanks)
Amazing series of tutorials can't wait for continue, thx Grant! ...Chick looks like my ex-boss xD
Thank you so much!
Super
I'm a barber bro trust me I don't need a reference xD
lightening and texturing please
Great video as always, can you do a video on creating a mouth cavity/sock for animation??
waiting for lighting and texturing
Can you make a video explaining about NFTs characters?
I'm not sure these are voxels. In that case you wouldn't have any stretching of polys. I think it's just a polygon mesh.
Thanks so much as always for great content.. plz can you do painting and texturing
Thanks
I'm curious why not direct use the "Snake Hook" to create the hair?
Less control
boy per kose used kare ge aap reply digiya
that's really helpful but i don't like the seams where the hair intersects with the base mesh
the lighting does help to hide it but not completely
i hope you show us how to merge them properly. thanks for the tutorial.
convert to mesh, join then remesh :)
so damn cool!
i have a question please regarding this stylized hair , can it be used for games and if yes , what way , because i only know the hair planes that are supported for engines as unity or unreal
You have to convert them to meshee
texture and lightning, please
WOw! Thank you Grant Abbitt for this great tutorial series. Will RETOPOLOGY be the next video?
i did auto retopo on this one
Grant will you be doing a video with the eyes and colors before setting up lighting? Thanks :)
Texturing yes
@@grabbitt thank you!!!!