Testing Blender Cycles (GPU Metal) on M1 Max 32 core Macbook Pro!
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- čas přidán 25. 07. 2024
- Thanks to Andree Markefors (Pixla) for compiling this build with metal support. The link has since been taken down, but it should be showing up in Blender nightly builds here soon:
builder.blender.org/download/...
This is like the best performance test. No one ever does workflow tests like modeling with textures on or render view on. Thanks for this. I’m thinking of getting the Ultra and this might have sold me on it (if the Max is this level).
I don't know about a specific resolution, but in the Render tab under Performance > Viewport, you can set the pixel size to something like 2x so it's rendering half as many pixels in the viewport.
Nice trick 👍🏻
Awesome, thanks!
not half, a quarter!
At last a good breakdown of Blender 3.1 M1 Max -- thank you for this
Thanks very much for posting this. Ive wanting to know how well its working.
Thank you for the test- finally someone who mention the screen size relation to the framerate. More like it…!
it's a very good start for m1 chips
That's AMAZING!!! And silent wow
with cycles I've heard the fan of my 2021 M1 Mac for the first time in a year lol
Just stumbled across your channel. Was looking for a performance comparison for M1 with Blender as I was about to take the plunge on a Intel 12900k/RTX3090 build (I’ve been a Mac user for like 30yrs though). Yesterday Apple launched M1 Ultra and as a creative workstation it looks pretty immense - especially when you compare cost and complexity of PC build + running costs over say 3 years (even more so with rising energy prices which are eye watering here in UK already). I am currently using an iMac Pro on Blender 3.0.1 and it’s rendering and viewport performance is frankly awful compared to current PC hardware. So, watching this Alpha build on an M1 powered laptop gives me hope that the Mac Studio will be a worthwhile investment and, once the devs optimise the code, maybe even better for Blender workflows. Thank you for posting, I have subscribed. Keep it up :)
I wonder how this all turned out for you. Mac studio and blender
I understand that using large tiles can halve the render times with Apple Silicon - opposite to Nvidia GPUs.
11:29 Yes under "performances" you can! First time I got a 4k screen I thought everything was slower, this was the reason :)
I hope soon you could do a comparison with the new Mac Studio using Blender.
Sorry quick question since GPU rendering is now supported ok m1 macs why does is say no gpu seen or supported and I use a mac book pro m1
3.1 is supposed to be the real deal for M1 right?
Still waiting for that but in the mean time I have been very happy with blender on my M1s compared to my old machine.
Yes, but there’s still work to be done. That said, apple has joined the blender development fund, so there should be continued support for Metal
Hey Vaughan any plans to bring back your blender course in the new year? I think It's time to learn it properly and I'd love to be taught by you. Thx!
No plans yet
Hey, can you post gpu render times on cycles of their benchmark scenes, that windows users like myself can check against. Will help with the decision making.
I mean if you have a 3080 or 3090 it still wins because of dedicated raytracing…. :/
@@DisgruntledPigumon yeah, i has already purchased a m1 max, put it up for sale and purchased a zephyrus g15 (3080). I've run a whole suit of tests on all my PCs. M1 max matches with my desktop PC from 2016 with a 1070. 😓.
I want to buy new machine based on rtx 2080. After your video I don’t know what to do
What do u think better M1 or rtx 2080?
For laptop, M1 is best. Think about battery life, fan noise and heat.
@@Heavypoly thanks
Do a test with bmw using the file settings, classrooms, etc, so we can compare to other laptops.
I have one. I tested bmw . 40 s with cycle
@@mosaturdayfever5435 is your MacBook the same as the video? If so, that's worse than a rtx 3060 TI
Blender 3.1 alpha is available now. It has experimental apple silicon GPU support. Although apparently crashes a lot.
I’d be interested in seeing how much faster it is on your system.
So it's to be expected that the Metal support will improve?
@@anwarbenchaib1187 yes. it seems to be at least 2.5 times faster already.
@@Filtersloth better than RTX 3090? If so, I’m buying M1 max
@@mr.random8447 um no, very unlikely haha.
Has different advantages though.
@@mr.random8447 it will be good if i t can be as fast as RTX 3060.. but i doubt that iit is even on that lvl
Im looking at a Mac Studio is 32 core worth the $200 over the 24 core when if comes to Blender? Thanks!
yes for anything 3d extra cores will be nice
Thanks for putting together this video! I've been trying to find information about how the viewport performance is. The power efficiency and battery life is a huge plus but my biggest concern is that I don't want to lose too much performance compared to my workstation laptop with a quadro 5000 MaxQ GPU.
Have you done a benchmark with the same scene? I wonder how it would compare.
Did you build it yourself ? Or did you download the build ?
downloaded
@@Heavypoly yeah it is public now !
When i see them Gundam’s all i hear is Busy Signal 😂😉👍📱🤖
heheh :D
The M1 Max is so quiet. I can hardly ever hear the fan and have yet to get it to blast full throttle. To me its worth the power trade off cause my old razer would be like a lion from the moment the program opened and it was always just so loud.
I mean just have a cheap chromebook they are also quiet
Definitely! the quietness is mind blowing.
Hey. Are you referring to the 24 or 32 core? Thanks
@@Aman-ho3zz I heard blender runs great on cheap chromebooks!
Which model is 16" or 14"?
16
youtube compression did not like those gundams... great video tho.
haha RIP wireframe
What GPU "Metal" means?
it's apple's version of OpenGL / vulkan drivers
@@Heavypoly Did not know, thanks!
@@Heavypoly That's not correct. Metal is not a driver for OpenGL or Vulkan, Metal is a 3D graphic and compute shader API for Apple platforms.
@@BillRey ah, ok so it's not a driver, but is apple's equivalent to opengl / vulkan?
@@Heavypoly Yes that's a better description indeed, except Metal is sort of equivalent of a much more modern version of both OpenGL+OpenCL because it also handles compute.
This is news I've been waiting on. I bought a M1 Pro hoping the Metal support would come faster and now thinking about selling the Mac for a PC build. Cycles rendering is what I'm after. By far most of my time is spent rendering. I've been kind of disappointed with the M1 so far considering the cost vs a PC. I have an old Dell with an i7 and an Nvidia GTX 1050i that renders faster. But that's GPU vs CPU. If Cycles on the M1 is't on par with even a Store bought gaming PC I'm switching.
So I downloaded the latest build (Dec-11)before reading that the link was taken down for the metal support build. Anyway I made a simple scene to test my M1 against my PC yesterday and the latest build of blender renders that same scene in 29 seconds vs 19 seconds of an old build of blender (Oct 17). WTF? This wasn't a fluke. I rendered it over and over and the latest build was 29 seconds every time and the older build only slowed to 20 seconds. This is maddening. I'm an apple fanboy but I'm switching. I just don't think Apple is a high priority for blender developers. Apple will always be playing catchup to the PC.
@@bhosterman well apple recently became a top tier patron on the blender foundation, so that might change things.
@@Filtersloth I’m aware of that but it’s been a while since apple was supported beyond just the minimum so we’ll see.
@@bhosterman yeah who knows.
The fact that apple is pumping in money and assistance is a good sign. But really, it’s hard to know what kind of real effect it will have.
So I'm in a similar boat. I'm waiting on my m1 max. As long as the viewport speed is good, which all things indicate towards, it still good. For renders, I've been using garagefarm, which renders out image super fast for super cheap. I don't even intent to stress my gpu with renders. Anyone got thoughts on that?
"No compatible GPU found for Cycles" why? I'm on Mac Air M1
Are you on Monterey?
@@johnforde7735 i solved it, thanks
Anyone that says that render times don't matter needs to get their head examined. Yes, viewport smoothness is nice but there are things you can only see in proper renders, and when iterating it's not unusual to find artifacts or issues in the rendering when all the effects can be seen.
maybe get the M1 double max for the best performance with 100 core, or waiting for M5 with their Max and pro lineup, I'm joking *
You do know this isn't the version optimised for metal....
I know that Apple makes good hardware and software. But sometimes the software needs to catch up to the hardware.
*cough* M1 iPad Pro *cough*
hows it compare to a PC workstation?
pretty good. much prefer it over my gtx 1080 zephyrus laptop, which was extremely loud and had horrible battery life. feels similar to 2070 super on my desktop, maybe a little slower.
on viewport it still slower than RTX with Optix
on rendering performance, it's still on par with most of RTX laptop
on price tag, it's still more expensive than RTX laptop
therefore, it's an ultrabook and it has a very low power consumption
so...
idk man,... behind every plus always comes with minus
🤨6 FPS.... 6 FPS? That's slow as hell. Apple needs to get back to the R&D lab asap with this Laptop and dont back out until they can easily maintain 60-90FPS.
This is an software issue. Not hardware. Just check what some software on iPad Pro performs.
@@shoop9274 well if they use metal u run pretty amazing I would say. If they don’t use metal well… then it does not. Which is exactly what Apple flagged for. I am not a fan of their OpenGL deprecation either. But one can’t deny that apps supporting metal runs like very well
Still a joke for pro 3D work.