It is kind of a bummer you gotta wait til exemplar to go unsanctioned though. Having said that, it would be weird to be able to take it earlier as it is practically the only thing you get from the Psyker origin. I just think that was a weird choice, to have all those interesting origins and then not being able to pick any in order to play a Psyker.
Man wish I’d watched this before starting my 4th play through 😅 my fortress world soldier is ready to rock now though and I’m actually thinking about how I build each class… the depth in this game is crazy lol. I think it could be my favourite game of all time tbh.. at least since Baldurs Gate 2. Thats over 20 years of gaming! You’re explanations are very impressive btw, it’s not easy to speak concisely about things this large and complex. Kudos bro! 👍👏
The "advanced" stuff is precisely what a beginner needs to know (and won't). I hope though that the system is quite forgiving so players can get to the stuff they want even if they didn't pick perfectly for the 'build' earlier on. Exemplar looks like it could help with that.
A newbie mechanic will never know how to handle the advanced aspects of repairing a vehicle until they have learned the basics. Jumping in the deep end is NEVER a smart idea. Players can set the difficulty on easy if they want, OR they can respec their characters at any point in the leveling up process; they do NOT need to know advanced right out of the gate.
Well CONCEPTUALLY this is true, but I just hit exemplar at the end of Act 3, after almost 3 days of playtime (granted, it is a pure co-op campaign). Respeccing is available, and is fairly generous (ie free for a lot of the beginning of the game) but it starts costing profit factor permanently eventually.
I had three big issues as far as classes are concerned. First, Idira and Pascal, 2 for the first 4 companions you get, are both operatives. If you roll an operative, you are gonna be 3 operatives deep on your party for a decent chunk of the game. While Idira uses Psyker stuff, you can find yourself competing for gear with teammates if you wanna roll an operative as well, unless you go melee or psyker. Second, gear is feast or famine in this game. Maybe my RNG sucked if RNG is even a factor, but I was using the same sniper rifle for all of Act 1 and 2, getting the Hecaton only at the very end. Finally, classes are not particularly balanced. Archmilitants will one-turn an entire encounter and are a blast to play. It seems like the other classes, especially DPS classes like the Assassin or Bounty Hunter, need some sauce to bring them up to being as interesting and dynamic as the Archmilitant is. The support classes are fine, but by a certain point in the game, it becomes spin up Argenta to go BRRT. Having said that, I freaking love the game, warts and all.
Again, Assassins and BHs can do great damage, but the Assassin specializes in nuking bosses and the BH focuses on mid tier enemies and bosses. Both struggle to clear trash meaningfully. Meanwhile, the Archmilitant will kill everything all the time, boss, trash, or midtier with no real weakness against anything. It just has a good tool box, where as the other two are so specialized they don't have too many options. I want the other two to get more options (like the sniper in XCOM) rather than see the Archmilitant get nerfed.
@@johnboyd9713 Joint Analysis might be worth looking at and building around with 3 operatives I guess. Your high INT Operative would use it, with the other operatives add new exploits/debuff with your highest damage nuke using proccing the exploits.
@@windradyne8724 I agree 100%, and maybe on the hardest difficulty exploit weakness is mandatory, but Argenta does about 1200-2500 dmg per turn single target and around 5k+ per round with wildfire, burstfire, a base heavy bolter, a first turn heroic act (which she can always get) ,and confident approach. If you add AOE to that, it only gets worse. This is on normal, and she is sitting between 50 and 65% arpen. Burst fire reduces dodge naturally, and Blessed Bolter Casing makes single target shots always hit. Works just as well next tier up. Might not be working as intended, but Assassins and Bounty Hunters can't touch that on single targets, and have no real options for trash clear. But I am super curious if A) This is really just imbalanced or B) You might have better builds for Operatives. Cause my PC is an operative, and he has become a glorified skill monkey :D
I'm waiting for the bug fixes to come in before I play.. but since this is 40K if you are just a human you are very screwed lore-wise. Therefore being a psycher 😅 is kind of necessary for my play-through. Psyches can be insane lvls of dangerous, especially unsanctioned ones.
With a little help from the toy box my Unsanctioned-Psyker Warrior is a blast ;)
Nice!
It is kind of a bummer you gotta wait til exemplar to go unsanctioned though. Having said that, it would be weird to be able to take it earlier as it is practically the only thing you get from the Psyker origin. I just think that was a weird choice, to have all those interesting origins and then not being able to pick any in order to play a Psyker.
Thank you! I just bought the game and this video is exactly what I needed to see before I start.
Glad I could help!
Man wish I’d watched this before starting my 4th play through 😅 my fortress world soldier is ready to rock now though and I’m actually thinking about how I build each class… the depth in this game is crazy lol. I think it could be my favourite game of all time tbh.. at least since Baldurs Gate 2. Thats over 20 years of gaming! You’re explanations are very impressive btw, it’s not easy to speak concisely about things this large and complex. Kudos bro! 👍👏
Cheers
The "advanced" stuff is precisely what a beginner needs to know (and won't).
I hope though that the system is quite forgiving so players can get to the stuff they want even if they didn't pick perfectly for the 'build' earlier on. Exemplar looks like it could help with that.
A newbie mechanic will never know how to handle the advanced aspects of repairing a vehicle until they have learned the basics. Jumping in the deep end is NEVER a smart idea. Players can set the difficulty on easy if they want, OR they can respec their characters at any point in the leveling up process; they do NOT need to know advanced right out of the gate.
Well CONCEPTUALLY this is true, but I just hit exemplar at the end of Act 3, after almost 3 days of playtime (granted, it is a pure co-op campaign). Respeccing is available, and is fairly generous (ie free for a lot of the beginning of the game) but it starts costing profit factor permanently eventually.
choice paralysis, took me a week to start baldurs gate 3
chop chop!
I had three big issues as far as classes are concerned.
First, Idira and Pascal, 2 for the first 4 companions you get, are both operatives. If you roll an operative, you are gonna be 3 operatives deep on your party for a decent chunk of the game. While Idira uses Psyker stuff, you can find yourself competing for gear with teammates if you wanna roll an operative as well, unless you go melee or psyker.
Second, gear is feast or famine in this game. Maybe my RNG sucked if RNG is even a factor, but I was using the same sniper rifle for all of Act 1 and 2, getting the Hecaton only at the very end.
Finally, classes are not particularly balanced. Archmilitants will one-turn an entire encounter and are a blast to play. It seems like the other classes, especially DPS classes like the Assassin or Bounty Hunter, need some sauce to bring them up to being as interesting and dynamic as the Archmilitant is. The support classes are fine, but by a certain point in the game, it becomes spin up Argenta to go BRRT.
Having said that, I freaking love the game, warts and all.
Again, Assassins and BHs can do great damage, but the Assassin specializes in nuking bosses and the BH focuses on mid tier enemies and bosses. Both struggle to clear trash meaningfully. Meanwhile, the Archmilitant will kill everything all the time, boss, trash, or midtier with no real weakness against anything. It just has a good tool box, where as the other two are so specialized they don't have too many options.
I want the other two to get more options (like the sniper in XCOM) rather than see the Archmilitant get nerfed.
depends on how you play :)
@@johnboyd9713 Joint Analysis might be worth looking at and building around with 3 operatives I guess. Your high INT Operative would use it, with the other operatives add new exploits/debuff with your highest damage nuke using proccing the exploits.
@@windradyne8724 I agree 100%, and maybe on the hardest difficulty exploit weakness is mandatory, but Argenta does about 1200-2500 dmg per turn single target and around 5k+ per round with wildfire, burstfire, a base heavy bolter, a first turn heroic act (which she can always get) ,and confident approach. If you add AOE to that, it only gets worse. This is on normal, and she is sitting between 50 and 65% arpen. Burst fire reduces dodge naturally, and Blessed Bolter Casing makes single target shots always hit. Works just as well next tier up.
Might not be working as intended, but Assassins and Bounty Hunters can't touch that on single targets, and have no real options for trash clear.
But I am super curious if A) This is really just imbalanced or B) You might have better builds for Operatives.
Cause my PC is an operative, and he has become a glorified skill monkey :D
I'm waiting for the bug fixes to come in before I play.. but since this is 40K if you are just a human you are very screwed lore-wise. Therefore being a psycher 😅 is kind of necessary for my play-through. Psyches can be insane lvls of dangerous, especially unsanctioned ones.
No reason to wait. It's awesome as is.