Blender 3D | Character Creator 4 | iClone 8 | Octane - Character Motion Capture Workflow - Part 2
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- čas přidán 15. 12. 2023
- Blender 3D | Character Creator 4 | iClone 8 | Octane - Character Motion Capture Workflow - Part 2
Part 1 of 2 - • Blender 3D | Character...
We are going to cover the basics of Character motion capture workflow between Blender, Character Creator 4, and iClone8. More specifically, we are exporting from Blender, rigging in CC4, and applying motion capture in iClone 8, once finished we will send the character back to Blender for rendering. The rendering engine we are using is Octane, but the general workflow applies regardless of the render engine.
How to install Blender Octane Free Tier
• Installing Blender Oct...
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Blender 3D
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. Advanced users employ Blender’s API for Python scripting to customize the application and write specialized tools; often these are included in Blender’s future releases. Blender is well suited to individuals and small studios who benefit from its unified pipeline and responsive development process.
Character Creator 4
Character Creator (CC) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, or any other 3D tools. CC connects industry-leading pipelines with one system for 3D character generation, animation rigging, asset management, look-dev rendering, and interactive design.
iClone 8
iClone is the fastest real-time 3D animation software helping users easily produce professional animations for films, previz, animation, video, and games. iClone simplifies the world of 3D Animation in a user-friendly environment that blends facial performance, character animation, mocap production, scene design, and cinematic storytelling.
Octane Render
OctaneRender® is the world’s first and fastest unbiased, spectrally correct GPU render engine, delivering quality and speed unrivaled by any production renderer on the market.
OTOY® is proud to advance state of the art graphics technologies with groundbreaking machine learning optimizations, out-of-core geometry support, massive 10-100x speed gains in the scene graph, and RTX raytracing GPU hardware acceleration.
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Such a great tutorial! I started off with Blender over 20 years ago when it first came out. Too hard then so gave it up. Last couple years Iam slowly learning it. Mainly to use with all my Iclone 8 and CC4 work so this is much appreciated :) ...Cheers!
Thank you for this! It’s very helpful!
Please make more of iclone content working with other softwares
When I put my Character in blender with animation . When I push play it does it animate. But it stay in one spot. If I move the character when I put it back to 0 it goes back where it was loaded it. How can I fix this?
Nice job! Btw, how did you render that back drop?
Is there a way to make the characters not go thru the body of another char?
Can you do Iclone to Maya or UE?
nice can manke video ic8 to blneder animation use
'Promosm' 😈
Why use blender? Lol