Tested: Graphics settings and how they affect performance

Sdílet
Vložit
  • čas přidán 2. 07. 2018
  • Game settings can seem complex at times. Today we dig in to some of those settings and take a look at how they affect performance and graphics quality!
    Check out the MSI GS65 Thin 6 core Laptop! - us.msi.com/Laptop/GS65-Stealt...
    ○○○○○○ MSI GS65 Thin available at Amazon ○○○○○○
    ► Amazon US - amzn.to/2IB44ku
    ► Amazon UK - amzn.to/2tDmBr0
    ► Amazon Canada - amzn.to/2MqZR5o
    SUBSCRIBE! bit.ly/sub2JayzTwoCents
    WATCH MY MOST POPULAR VIDEOS!: (link)
    ••• Follow me on your favorite Social Media! •••
    Facebook: / jayztwocents
    Twitter: / jayztwocents
    Instagram: / jayztwocents
    About JayzTwoCents
    Your one stop place to shop for fun and educational videos on all things tech! Oh, and don't forget gaming! Gotta make time for gaming!
    Tested: Graphics settings and how they affect performance | JayzTwoCents
    • Tested: Graphics setti...
    JAYZTWOCENTS
    / jayztwocents
  • Věda a technologie

Komentáře • 1,6K

  • @jrmaty
    @jrmaty Před 6 lety +2564

    I thought I'd give a bit more explanation to the settings, for those interested on why these have the effect they do (source: I'm a technical artist & graphics programmer)
    Anti-Aliasing:
    Most modern AAA titles use deferred rendering of some sort.
    This means that, yes, anti-aliasing is either a post effect (applied across the screen after it has rendered, typically using edge detection techniques), or its a super-sample effect - which hits performance hard. Post effects are driven by screen resolution, so upping your game's resolution (or conversely, dropping it) will also affect how long it takes for the anti-aliasing computations to occur. As mentioned with shadows further down, doubling resolution isn't a linear hit on computations, but a square one (so 1280x720 is less than 1 million pixels, 1920x1080 = 2 million+ pixels.
    Texture Quality:
    Game textures are compressed in a way that they generate & store lower resolution versions (known as MIP maps). As an object is further is away, the game will sample a lower resolution texture version to save on graphics memory. Setting the texture quality lower simply forces the game to use one of these lower resolution textures (MIP levels) as the maximum resolution - so you end up with lower resolution textures closer to the camera. This saves on video memory usage.
    Anisotropic filtering:
    A cheap technique to reducing banding, always max out.
    Shadows!
    There are a lot to shadows. You typically have two types: baked and realtime
    Baked shadows cost almost nothing, but they don't work with dynamic lights (lights that move, change color, etc.). Some games use this more than others.
    Realtime shadows are expensive. Its a trade-off between shadow map resolution (i.e. how detailed the shadows are) and performance. Shadows done like this usually have 4 passes (or "cascades") - this works similar to MIP mapping in that there are 4 shadow maps that are projected on to objects, with objects further away getting less density from the shadow map (the resolution is the same for all "cascades", but cascades further away have more surface area to cover, perspective and all that).
    Usually realtime shadows can get you most of the way there on medium because the resolution is "good enough", and because each quality setting (i.e. medium, high, ultra) is twice the resolution of the previous. To explain why that hurts performance so much: this is because resolution is 2-dimensional, twice the resolution is 4x the pixels.
    That means, if 'Medium' was 1024^2, and 'High' was 2048^^2 and 'Ultra' was 4096^2, ultra requires 16 times more pixels to calculate. Realtime shadows need calculating each frame, so in that example, that's 16x more pixels on each cascade, and it does this EVERY FRAME. Hence, it hits performance hard.
    Ambient Occlusion
    This is usually a post effect, and not much more expensive than most other post effects. It can add nice depth to the scene. All post effects are done after geometry and shading is complete, so the bottleneck here is resolution (and is what the "Quality" setting controls). You can apply the ambient occlusion at a lower resolution than your game renders at, and get the effect with better performance than running at full resolution, but you'll get a blurrier result.
    Tessellation:
    This works by subdividing the geometry that the game artist's authored at runtime, and displacing it - unlike older approaches that don't change the geometry but "simulate" it. How much is tessellates can be drive by proximity to the camera, and a local quality setting. This can add a lot of detail, but its costly on older hardware & consoles.

    • @YourChannelHere
      @YourChannelHere Před 5 lety +93

      wildly underrated comment

    • @YourChannelHere
      @YourChannelHere Před 5 lety +35

      @@MrBiosh0ck that sounds like a tearing issue. Usually happens when your fps are just a bit higher than your monitor's refresh rate. V-sync will probably solve it but it might increase input lag.

    • @shaneduff3058
      @shaneduff3058 Před 5 lety +5

      @@MrBiosh0ck I had the same problem in no man's sky even at 30fps I fixed it by going into borderless window mode hope it helps

    • @kelvinhua202
      @kelvinhua202 Před 5 lety +29

      Dude if only I could like your comment a hundred times

    • @liviuovp
      @liviuovp Před 5 lety +3

      Best comment 👏👏

  • @Yama_1291
    @Yama_1291 Před 6 lety +712

    “Oh, it looks like I’m motorboating her.. I didn’t do that on purpose, I swear.” Gotta love that man!

    • @dandel351
      @dandel351 Před 6 lety +12

      I thought the motorboating was fully intentional.....LMAO!

    • @Metabie.
      @Metabie. Před 6 lety +24

      Jay is a horny old man

    • @alexanderh2715
      @alexanderh2715 Před 6 lety +2

      At least I know now that it is the same (almost literally translated) in German :D

  • @jujuProductions
    @jujuProductions Před 4 lety +998

    imagine having a pc that lets you "drop" all the way down to *60 FPS*

    • @thatsgangsta2450
      @thatsgangsta2450 Před 4 lety +95

      juju lol that’s what I was thinking, I’m over here just chilling happily on 60fps with the occasional little drop down to like 55fps and jays over here at 140 FPS

    • @Whiskeyagogo519
      @Whiskeyagogo519 Před 4 lety +13

      I play star citizen which is still in alpha and i rarely get more the 40 fps

    • @charlieodom9107
      @charlieodom9107 Před 4 lety +23

      I run several games on an average rig and without G-Sync or V-Sync could get 100+. It is really not that big of a deal to get to 100fps. A 300 dollar video card can regularly hit over 100fps on 1080 with some very high settings.

    • @jujuProductions
      @jujuProductions Před 4 lety +67

      @@charlieodom9107 great job assuming everybody can afford a 300 dollar graphics card!

    • @charlieodom9107
      @charlieodom9107 Před 4 lety +37

      @@jujuProductions but yet you can bitch about wanting 100fps on probably integrated graphics? A 300 dollar graphics card is pretty basic! Hell...you can get a used 10 series for a couple hundred and do the same thing! If you can't afford a few hundred for a card, then quit fucking bitching.

  • @Grif91
    @Grif91 Před 5 lety +491

    I’m so glad I watched this. Now I can squeeze more frames out of Minesweeper.

    • @thatsgangsta2450
      @thatsgangsta2450 Před 4 lety +33

      Steven Newman ikr, I think I can now play solitaire in 4K at 144 FPS because of this vid, I wasn’t sure why I was getting like 137 FPS, it was cause I had shadows on, how could I be so daft

    • @La_sagne
      @La_sagne Před 4 lety +9

      some more tesselation on the mines

    • @sweetdangerzack
      @sweetdangerzack Před 4 lety +8

      I got Space Cadet Pinball running 1440p 144hz/fps, and DAMN that shit is smooth.

    • @immildew2
      @immildew2 Před 3 lety +1

      @@thatsgangsta2450 tried this, crashed every time I won a game.

    • @seymourbutts8739
      @seymourbutts8739 Před 3 lety +1

      you got your likes my guy.. take a bow

  • @TheLukemcdaniel
    @TheLukemcdaniel Před 6 lety +207

    This makes me want to mod the heaven benchmark so that tesselation is constantly adjusted in relation to currently playing music....

    • @Zukos.Honor.
      @Zukos.Honor. Před 4 lety +1

      Hmu if you do it

    • @TheLukemcdaniel
      @TheLukemcdaniel Před 4 lety +11

      @@Zukos.Honor. I said I want to, not that I have the ability. I'm a consumer of software, not a producer.

    • @Zukos.Honor.
      @Zukos.Honor. Před 4 lety +1

      @@TheLukemcdaniel let us find one!

    • @winsasbro3595
      @winsasbro3595 Před 4 lety +3

      @@TheLukemcdaniel It's never too late to learn.

    • @TheLukemcdaniel
      @TheLukemcdaniel Před 4 lety +1

      @@winsasbro3595 You can take that Type-A personality extrovertish bullshit right the fuck on out of here.

  • @DawidDoesTechStuff
    @DawidDoesTechStuff Před 6 lety +1365

    Next do a video on how much an RGB power cable effects performance. I bet its a load.

    • @kimono8413
      @kimono8413 Před 6 lety +17

      Really helps when it’s a crummy Chinese knockoff, and it shorts the computer

    • @HappySlappyFace
      @HappySlappyFace Před 6 lety +2

      Kimono to backup playing Minecraft
      The only possible way for it to do damage is if the less aren't isolated from the rest of pc

    • @abdoumenouer7762
      @abdoumenouer7762 Před 6 lety +11

      every rgb strip adds up to 5 fps on average

    • @davianjamesrzr
      @davianjamesrzr Před 6 lety

      no one caught the pun?

    • @Lukiel666
      @Lukiel666 Před 6 lety +3

      Pun? Not sure. But yes RGB LEDs effect performance. They just don't affect performance. That what you mean?

  • @passionfly1
    @passionfly1 Před 2 lety +13

    Probably one of the most and useful videos ever to be made by JayzTwoCents and it is too short! MORE of this content please!

  • @SidTheGeek
    @SidTheGeek Před 5 lety +403

    My graphics settings are always set to Low. there should be a graphics settings preset like "No Graphics Card" lol ✔️

    • @lepooperman6827
      @lepooperman6827 Před 5 lety +3

      agree alot.

    • @thatsgangsta2450
      @thatsgangsta2450 Před 4 lety +23

      Sid The Geek agreed, before I built my new pc my games got like 20 FPS on the lowest possible settings. It felt like I could almost go make a coffee between frames haha

    • @Sam-ez2mb
      @Sam-ez2mb Před 4 lety +9

      There shouldn't be a preset like that. Instead there should be a graphics card in every PC that is used to play games. Seriously, it doesn't have to be a good GPU but onboard graphics of CPUs are not made to play games - not even bad games.

    • @freddyb4987
      @freddyb4987 Před 4 lety +2

      @@Sam-ez2mb It really depends on the game.

    • @Soshoyo
      @Soshoyo Před 4 lety +16

      @@Sam-ez2mb Oof, I was having fun playing nier automata on 720p60fps on my Vega 3.
      Guess i'll have to throw my PC away because it's not meant to do that.

  • @Lamentxthe
    @Lamentxthe Před 6 lety +393

    "We just lost about 15 fps" I would have 0 fps after that.

    • @blteo8530
      @blteo8530 Před 4 lety +6

      Lament 0 FPS??? you mean a graphics card that blew up

    • @datingmarketruined4255
      @datingmarketruined4255 Před 4 lety +3

      Blteo no, 0fps as 0.25fps! 2 frames per 10 seconds, still playable at least for me

    • @yesnoyeswait4306
      @yesnoyeswait4306 Před 4 lety +1

      Buy new GPU. Sell your kidney or go to work.

    • @hacked2813
      @hacked2813 Před 4 lety +5

      @@yesnoyeswait4306 i sold my friend and now i have a gaming pc :D
      100% recommend

  • @dragon2knight
    @dragon2knight Před 6 lety +367

    Great examples and explanations Jay! This is the "voodoo" most gamer's have zero clue about when setting up for each game they play. This video is on my short list when selling my rigs, it saves me a ton of talking/teaching after the sale, thank you 👍🍻

    • @RanEncounter
      @RanEncounter Před 6 lety +15

      Michael Livote Literally one google search is enough to explain everything. I know people are lazy but still...

    • @hkoizumi3134
      @hkoizumi3134 Před 6 lety +5

      Indeed, we still have so many newcomers to PC who just sticks with presets rather than individually toggling each settings. This should encourage them to explore their preference.

    • @natturefrk
      @natturefrk Před 6 lety +3

      RanEncounter Some people learn better this way. Ever thought of it that way?

    • @RanEncounter
      @RanEncounter Před 6 lety +4

      Daniel Johanson Yeah and always be dependent on others to explain instead of carrying their own weight. Learning to learn on ones own is a much more important than learning to copy others.

    • @killertruth186
      @killertruth186 Před 6 lety

      H Koizumi It would've been better if they had an actual graph just like a vram graph like WW2 and R6S. Which it can be much more clearer on how to maximize the visual to FPS.

  • @eddebois4158
    @eddebois4158 Před 6 lety +1

    The bass test part was hilarious! Love your videos Jay, keep 'em coming!

  • @riteu
    @riteu Před 6 lety +32

    The "bass test" was by far my favorite part of the video.
    Freaking love Jay!

  • @suleymanbatuhanaylak2124
    @suleymanbatuhanaylak2124 Před 6 lety +31

    Dude how are you so fun to listen but so on point every video? I love your videos :)

  • @t1ghe
    @t1ghe Před 6 lety +4

    Thank you for this Jay. It helped me a lot!! I never really understood all the bells and whistles.

  • @Madchris8828
    @Madchris8828 Před 6 lety +1

    Great video Jay, I've tinkered around with many of these settings myself just to see what happens. This gives me a more in depth analysis.

  • @kennethralcock
    @kennethralcock Před 6 lety +1

    Jay, I really appreciate your: in-depth, "keepin' it real", and somewhat nutz approach to your videos. Of all your videos I have watched so far, this one was the one I personally needed to watch the most. So a very heartfelt thank you for taking the time. And I believe you explained it at the correct depth-of-understanding for the masses (something you once lamented in another video you had to remind yourself to do).
    I have a topic suggestion, one I have been looking for a video on from any PC Tech CZcamsr that I cannot seem to find. I've seen you cover PC cooling solutions as crazy as hooking up a portable AC unit to a PC water cooling loop, as well as your 4 x 480 panel fan radiator solution (Brillant, I want one!). But how about covering a much more practical topic that I have seen a lot of Internet debate over (more so in the past than nowadays)- Measuring the effects of using a shroud or a silicone/rubber gasket on radiator fans and CPU heatsink air cooling fans? There are two main points of contention. First, that all fans (of any type: AF or SP) must have a dead spot in front of their motor hub where air flow cannot pass through an adjoining radiator or heat sink; thus, using a shroud to move the fan away from the fins of the radiator or heat sink should theoretically increase the amount of fins surface area making contact with the air flowing through them. The second point is that a rubber or silicone gasket, might offer a smaller shroud-like effect, but also reduce or eliminate any airflow leakage that might escape between the edges of the fan and the radiator or heat sink. I would really love to see you break this topic down JayzTwoCents Style, and also use your incense smoke (go all zen on us) to show us the difference in where and how the air flows: A) no shroud or fan, B) Shrouds only, C) gaskets only, D) Shrouds and Gaskets.
    Again, thanks for providing informational and entertaining content!

  • @kishona69
    @kishona69 Před 6 lety +13

    I Love these little sessions where I can walk away with new knowledge after watching one of your videos. Thanks Jay...

  • @FabianRobinson
    @FabianRobinson Před 6 lety +245

    LMAO @ the bass test

  • @ecmorgan69
    @ecmorgan69 Před 6 lety

    Nice video. I’ve been playing games for a couple of decades and never seen such a clear and concise explanation of the settings we spend so much time fiddling with for performance gains.

  • @thepunisher3677
    @thepunisher3677 Před 5 lety

    I love how you make videos about exactly the questions I have in mind!

  • @villads8953
    @villads8953 Před 3 lety +3

    2 years later and still learning from these vids. Great job

  • @johnm5969
    @johnm5969 Před 6 lety +10

    Actually, for the smoothest experience, you turn on V-sync, in game, with G-sync enabled in the Nvidia control panel. G-sync controls the monitors refresh rate when your graphics card is unable to meet the maximum refresh rate of the monitor, providing a smooth experience. Simply put, with G-sync enabled, if your graphics card is pushing 52fps, then your monitor refreshes at 52fps preventing tearing and stuttering. V-sync sets the absolute fps cap the card is allowed to push. So, if you can push 200fps on a 144hz panel, V-sync will stop you at 144fps preventing tearing. Your monitor cannot display faster than its maximum refresh rate, and neither G-sync or Freesync can change that. Freesync and G-sync are only designed to handle the fps when you cannot meet the monitors maximum refresh rate. Both technologies auto disable when you hit the monitors maximum refresh rate and re-enable when you drop below. With both V-sync and G-sync turned on, V-sync will have absolutely no effect on your fps or input lag until you reach the maximum refresh rate of the monitor. Be sure you have set the correct refresh rate in the Nvidia control panel. Now, if you don't mind some tearing when above your monitors refresh rate and you absolutely despise input lag, then yes, disable V-sync.
    Side note;
    There are two settings in the set up G-sync menu. They are "Enable G-sync for full screen mode" and "Enable G-sync for windowed and full screen mode". If you are running into stuttering or low fps issues, set this to "Enable G-sync for full screen mode", this should resolve the issue.

  • @KaozRidez
    @KaozRidez Před 6 lety

    Thank you Jay for the explanations and descriptions of what the actual graphics settings actually do and what they actually do to our GPU's. Been wondering about some of them for quite some time.

  • @SimonSmith68
    @SimonSmith68 Před 5 lety

    Awesome watch Jay, so many blanks filled in with this one. A very clear and precise explanation TY... Si

  • @tkout
    @tkout Před 6 lety +79

    You forget to mention Fast Sync and AMD Enhanced Sync for displays that don't support adaptive sync technologies! Probably could dedicate a video for AMD & Nvidia control panel settings too.

    • @stealth2951
      @stealth2951 Před 6 lety +7

      Chris Kasprzak, I use fast sync. I have a Sony 55" X900F TV. I was hoping he'd cover that as well. For people not using a pc monitor. And explain what it does, to help them. Especially cause people out there like me want a big screen with 4k hdr. And pc monitors are very expensive to get something similar. But the video was about graphic settings in game.
      Hopefully he does a follow up about screen tearing. Nobody really talks about fast sync. I'm sure some think screen tearing is them setting up the graphics in game wrong if they are new.
      For who this may apply to. Fast sync renders more frames before sending to the TV (I think it's 4 frames) it has one always fully rendered before sending with this enabled . Basically it prevents screen tearing big time. If your using a TV and get screen tearing. I suggest turning on fast sync. I have zero screen tearing. It's in the graphics control panel, not in any game graphics settings.

    • @tkout
      @tkout Před 6 lety

      I'm sure it's only a matter of time.

    • @killertruth186
      @killertruth186 Před 6 lety

      Chris Kasprzak I haven't seen "Fast Sync" and "Enhanced Sync" for APUs and Mobile CPUs.

    • @tkout
      @tkout Před 6 lety

      CovertBrony I haven't played with am apu in a minute. It wouldn't be a CPU setting.

    • @slim420MM
      @slim420MM Před 6 lety +1

      If he mentions the control panel settings he would open up a can of worms...people might start to think about if the benchmarks they have been watching for years were actually fair and balanced.

  • @hed420
    @hed420 Před 6 lety +3

    I would like to see a video with all the benchmark programs you use with a quick explanation on it's settings all in one video with the download links in the description .
    I recently got a hybrid aio cooler for my 2700x and would like to see if it's actually better than the stock amd cooler .

  • @kenhoughton9519
    @kenhoughton9519 Před 6 lety

    Thank you so much for this video. I know understand my settings in which I didn't before. Keep up the great work, looking forward to the nest one.

  • @thedavidj1996
    @thedavidj1996 Před 4 lety

    Thank you for this video! I just got my first gaming pc a few weeks ago. I had an idea about what some of these setting do but this gives me an idea on how performance can change.

  • @CtrlTechKev
    @CtrlTechKev Před 6 lety +3

    I love when you keep these funny moments in your videos, like when you were explaining the tessellation and when you forgot that guy's name haha

  • @cestarianinhabitant5898
    @cestarianinhabitant5898 Před 5 lety +9

    The 2 most performance impacting settings are AntiAliasing and Shadows. (Some forms of AA have little to no impact on performance, but in general these options look significantly worse than when AA is just plain off)

  • @Mrthecatwithhat
    @Mrthecatwithhat Před 6 lety

    One of the most informing videos of you in the last time. Keep up your excellent Work!

  • @absurd207
    @absurd207 Před 6 lety

    Great video Jay! I miss these types of videos, really helpful.

  • @vogslife2378
    @vogslife2378 Před 4 lety +18

    11:35 NCS Equalizer 2.0

  • @HayashiKaiji
    @HayashiKaiji Před 6 lety +9

    Jesus, this is extremely more helpful than I thought. Thanks Jay.
    I should buy a new graphics card soon with more VRAM

    • @yulfine1688
      @yulfine1688 Před 5 lety

      Yeah consoles users seem to never realize that they don't get real graphic upgrades but more so just higher and denser pixel count. So the reason the X can run some games at 4k 60fps is because the actual graphics quality overall for everything is so low and force set in place for the hardware to handle so while games do look better on the x because of that resolution increase which actually doesn't look that good when you actively compare them. So it's a great marketing scheme though for uneducated people who Dont understand how all of this actually works. Which makes it funny when someone runs a game at max settings for low to mid tier hardware and then complain about how powerful pcs are but then say this is why consoles are better and half the time they mess with useless settings that don't do much but take a lot of resources to push.

    • @4nd3rzzon
      @4nd3rzzon Před 5 lety +2

      Can't you just download it

  • @doubledoggo2055
    @doubledoggo2055 Před 6 lety

    I like the new setup you have going on here with the kitchen in the back. Great work, keep it up!

  • @chrisrain6768
    @chrisrain6768 Před 6 lety

    Thank you for all your work dude, I have confidence to build on my rig new card also water cooling all from your vids and to over clock my current card which helped a lot playing The Division can't sing your praises enough. Chris from the UK

  • @MusicHavenSG
    @MusicHavenSG Před 6 lety +59

    Another Good video for budget gamers to help them tweak their settings required to get the FPS they need!

    • @xFluing
      @xFluing Před 6 lety +6

      This goes for pretty much everyone, say you have a gtx 1080 and want to game at 4k, you won't be able to do it 60+ fps on ultra, but tweak some settings and you're good to go.

    • @GamingPCBuildercom
      @GamingPCBuildercom Před 6 lety +1

      We've been doing this since 2012. Check this one - www.gamingpcbuilder.com/how-tos-guides/pc-performance-guide-skyrim/2/

    • @volatile69
      @volatile69 Před 4 lety

      My rule is textures are never below med. Shadows can be toned down, ambient occlusion ssao, bloom always on and everything else is optional. Tldr:textures should be high as possible. Everything else is optional

  • @thegreyemperor
    @thegreyemperor Před 5 lety +5

    11:32 is really all you need to know. Genius.

  • @harrisalexander4074
    @harrisalexander4074 Před 6 lety

    That was great, so informative. Thanks mate.
    Also, I'm a big fan and love your videos champ.

  • @seanobrien2337
    @seanobrien2337 Před 3 lety

    Sub’d because of the bass demonstration. Brilliant (great content Jay. You’re videos are great)

  • @vasilije94
    @vasilije94 Před 6 lety +16

    Once you try ambient oclusion and tesselation, you can't really go without them. It really adds to the graphical fidelity of the game.

  • @SatoriHaddad
    @SatoriHaddad Před 4 lety +5

    The way you talked about anti-aliasing makes it sound like it smoothes the in game models geometry. It actually deals with edges of pixels on screen, not triangles.

    • @SebHaarfagre
      @SebHaarfagre Před 3 lety

      Uh... this post is confusing.
      Dealing with edges _of textures_ is _one way_ of dealing with aliasing.
      It doesn't "deal with edges of pixels", not even remotely close. A pixel is a pixel lol. It's physically impossibe to change just _part_ of a pixel.

  • @phil2470
    @phil2470 Před 6 lety

    Awesome job on this video. I am glad somebody asked also as this is something everyone can learn from. Thanks Jay.

  • @TheKogsy
    @TheKogsy Před 6 lety +1

    Thanks Jay!! I have always been a PC gamer with a decent rig, yet have never understood exactly how each setting impacted visual quality & performance! Your video is the first to put these into an easy-to-digest package, I owe you a beer!

  • @madrabbit9007
    @madrabbit9007 Před 6 lety +42

    I tweeted this one to you before but I will lay it out here for you. CPUs first broke the 1ghz mark around 2000 but 18 years later we seem to have hit a wall at 5ghz. Could you explain to us the difference between a 3ghz CPU from 10 years ago and a 3ghz available today.

    • @MrRockus
      @MrRockus Před 6 lety +11

      Mad Rabbit it may have to do with cpu voltage now being less. Hence the fact that cpus can now attain 5ghz

    • @Spexxos1
      @Spexxos1 Před 6 lety

      That is a very broad topic. What do you want to know exactly?

    • @ReyaadGafur
      @ReyaadGafur Před 6 lety

      That isn’t necessarily the case, as the old Apple Macs had high frequency cpus, to match up with the performance of the Apple II. Most modern cheap laptops have a 1.8 ghz clock speed, only desktop cpus have an average of 3.4 ghz clock speed. The main difference is the raw processing power of the cpus. The older cpus just weren’t able to process as much as current cpus are.

    • @HappyBeezerStudios
      @HappyBeezerStudios Před 6 lety +13

      10 years ago they might've been sold at 3 GHz, but reaching 4 GHz with common cooling setups was quite realistic.
      The issues started first with thermals. Look up the Pentium 4 "Prescott" chips, they will give much insight on the topic. After that reaching for higher clocks just doesn't looked promising anymore.
      Even though I'm still waiting for the 7 GHz chips they promised us for 2010.

    • @madrabbit9007
      @madrabbit9007 Před 6 lety +1

      Thanks everybody for your replies, I asked the question in the hopes that Jay could explain why it seems we have hit a wall. I remember back in the 90's that their seemed to be a new and faster chip every two weeks but it took from 2014 to 2018 to go from 4 to 5ghz and that was only achieved it seems by adding more cores. Hell the 2nd gen Threadripper can only do 4.12 (stock) with 32 cores.

  • @heathcook9754
    @heathcook9754 Před 6 lety +137

    Images are made of millions of little triangles.....

  • @zer08927
    @zer08927 Před 6 lety

    Very helpful! I'm glad you used this game because coincidentally I'm playing this as well on my new rig that has a GTX 1080. I just maxed all the settings out assuming that the video card would be able to handle it.
    Now I have A MUCH better understanding on what each option does when the video card will eventually show its age. Thank you!

  • @spyderlogan4992
    @spyderlogan4992 Před 5 lety

    I've seen a lot of Jayz videos but became a subscriber because of this specific video. Thanks~!

  • @jdejesus0017
    @jdejesus0017 Před 6 lety +13

    Hey Jay I may have a topic for your next video. Linus recently mentioned that video card manufacturers and game developers are paying less and less attention to multiple card configurations (SLI/Crossfire) and because of this scaling between 1 and 2 gpus is worse than ever. But he kind of passed over it without going too in depth.
    Maybe you can expand on this. So I ask you, do you think this is true? If so, how bad is it? (Maybe do a video testing a single 1080ti vs 2 1080ti in sli with a couple a modern games.) What do you think this means for the future? (Are game developers and/or video card manufacturers going to improve on dual card compatibility and drivers or do you think that this is something that eventually will disappear the same way nvidia eliminated 3-way and 4-way sli support.)
    Would you recommend, now in 2018, anyone to go with a dual card setup or if this is something that is more for bragging rights than actual benefit in performance? Also, what would you recommend: spending your money on a second gpu or on better cooling, meaning to water cool your gpu so it stays cooler and performs better because of this.

  • @JackLe1127
    @JackLe1127 Před 6 lety +104

    Poor Lara standing in agony for jay to explain to us about graphics settings.

  • @peterm.7497
    @peterm.7497 Před 6 lety

    Thanks..interesting that people make entire videos for individual games testing the specific game's best settings . Very helpful review.

  • @acars9999
    @acars9999 Před 4 lety

    Thanks for this video. It answered questions I have had for a long time. Just subscribed. 👍👍

  • @danielcox3983
    @danielcox3983 Před 6 lety +20

    Who else would just watch an hour of Jay making sub noises with the tesselation slider? Maybe he'll do it for us pleeeeeease!

  • @hkoizumi3134
    @hkoizumi3134 Před 6 lety +4

    I remember back in the day when changing the monitor was part of increasing the graphical setting. Like CGA, EGA, and VGA... Lol

    • @BensCoffeeRants
      @BensCoffeeRants Před 4 lety

      Yeah now with LCD displays you want to stick with the one resolution otherwise things look blurry generally. In CRT days you had the option of changing the resolution higher or lower.

  • @royalace760
    @royalace760 Před 6 lety

    This video is awesome. Learned a lot. I was able to improve fps on my games significantly just by understanding what settings do what. Thanks Jay!

  • @samhemmen7012
    @samhemmen7012 Před 6 lety +1

    Thank you so much! About time a video for this came out

  • @David_Quinn_Photography
    @David_Quinn_Photography Před 6 lety +4

    great video for noobs, showed this to my 14 year old brother and now he knows what he needs to play with to get his game playable for him

  • @StmShadrous
    @StmShadrous Před 5 lety +11

    SSAO: *Let me introduce myself*

  • @ChipsNeeson
    @ChipsNeeson Před 6 lety

    The video I didn't realise I wanted. Thanks Jay, top job!

  • @bertburch
    @bertburch Před 5 lety

    Love your videos. This is a topic that deserves a part 2 and part 3. My RX 580 does not do as well as expected so perfecting its tunning is important.

  • @raiderboy105
    @raiderboy105 Před 6 lety +22

    Hey Jay, can you do a video on how "Fullscreen" vs "Borderless Window" affects gaming performance?

  • @Sknwlker
    @Sknwlker Před 6 lety +4

    That bass test killed me lmao

  • @geekspringgaming894
    @geekspringgaming894 Před 6 lety

    Amazing Explanation on Graphic Settings.
    Makes me feel a lot more comfortable with playing around with my graphic settings to be able to get the most smooth gameplay possible.

  • @bon4_d
    @bon4_d Před 6 lety

    Finally a video that explains all these things. Nice work Jay!

  • @de7518
    @de7518 Před 4 lety +3

    Now in 2019 free sync monitors support g sync after a nvidia drivers update so turn v sync in game off

    • @BosSupes
      @BosSupes Před 4 lety

      but make sure to actually enable the free sync first, its not on by default

    • @lars9925
      @lars9925 Před 4 lety

      It is not always working properly.

  • @YourHamSmellsOff
    @YourHamSmellsOff Před 5 lety +3

    Do a part 2 please. Cover more options

  • @xslayerreaperx2533
    @xslayerreaperx2533 Před 6 lety

    thanks for the video man... always wondered what most of the settings does... appreciate it

  • @jordanknight3327
    @jordanknight3327 Před 5 lety

    Thank you brother. It has been so much helpful learning the minor details and how they can help in creating balance. I have Nvidea 1050Ti 4gb card. Some of the settings you explained including syncing the card to monitor output I will look into that. Most appreciated :-)

  • @Keihryon
    @Keihryon Před 5 lety +3

    Instead of turning Vsync on. Turn supersampling x4 on. problem solved without input lag. :D
    or tweak settings in general to get the framerate down.

    • @matthewhaworth5935
      @matthewhaworth5935 Před 5 lety

      You can still get screen tearing on some panels with a lower than refresh fps. It's not all about the fps, it has to do with the gpu and the monitors refresh cycle not matching up. It's just that typically this is most often experienced when the gpu is running frames much faster than your monitors hz, but not exclusively. So your suggestion might not be a solution for everyone.

  • @LEGENDGAMINGGGG
    @LEGENDGAMINGGGG Před 6 lety +6

    what i do turn down the graphic setting to lowest possible then increase the setting 1 by 1 to see which setting eating fps and then when i found a balance mixture of setting then i save the preset and boom

  • @jmccoll59
    @jmccoll59 Před 6 lety

    Awesome Information!!!!!!!!!!!! Exceptional as always. This is why this is my first stop on CZcams.

  • @HaSpeedHa
    @HaSpeedHa Před 6 lety

    This actually answered a few questions that I had. Thank you.

  • @rustyshackleford5668
    @rustyshackleford5668 Před 6 lety +43

    Oh boy can't wait to see how taxing Raytracing will be for performance.

    • @stealth2951
      @stealth2951 Před 6 lety +1

      Rusty Shackleford, gpu's will melt with that on, lol. I'm interested in that as well. It's gonna be a game changer.

    • @NateT092
      @NateT092 Před 6 lety +3

      Its gonna be a game charger and hopefully not a permanent feature. Because i defently can see nvidia pushing this feature as a incentive to buy there new upcoming cards, if really want the frames you desire.

    • @stealth2951
      @stealth2951 Před 6 lety

      Nathan A. Torres, your probably right about nvidia.
      I think it would be okay if the new high end cards could do Ray tracing at 60 to 80 fps most of the time with ultra settings on in 4k. Maybe dropping to low 30fps in some scenes with it on. If they dropped to like 20fps in some scenes or lower. I don't think it would be worth it then. It will be interesting to see how it works.

    • @NateT092
      @NateT092 Před 6 lety

      Right idk i can definitly see it be the case with nvidia sponsored titles

    • @alejandropadilla3511
      @alejandropadilla3511 Před 6 lety +3

      Ray tracing is so demanding that even the most powerful Volta cards struggle with it

  • @ig33ku
    @ig33ku Před 6 lety +5

    10:35 Lara's expression of a woman that was ninja motorboated.

  • @abiola82
    @abiola82 Před 6 lety

    This video was needed, it really answered a lot of questions we had

  • @havocspree
    @havocspree Před 4 lety +1

    Im so glad i found your channel!! awesome content!!

  • @ekagra6222
    @ekagra6222 Před 4 lety +4

    0:55 Zombie Mode

  • @TheHordeQ
    @TheHordeQ Před 6 lety +72

    "We all like buying new graphics cards"
    "We all like selling a kidney"

  • @karltaht2370
    @karltaht2370 Před 6 lety

    One of the most helpful videos from you in a while! (Lately they've just been great entertainment, lol)

  • @jonnyboi9026
    @jonnyboi9026 Před 6 lety

    Finally, people have been waiting for a vid like this. An explination of Some the settings and how they affect you.

  • @J-D248
    @J-D248 Před 4 lety +12

    10:29 OMG!! I fell out of my chair and had to use my inhaler!!

  • @karso8293
    @karso8293 Před 6 lety +17

    to know how tp tweak games go to lowspecgamer channel

    • @mikfhan
      @mikfhan Před 6 lety +10

      I bet that guy can run Crysis on a hospital pager!

    • @karso8293
      @karso8293 Před 6 lety

      mikfhan btw i ran gta 4 on a 2004 integrated intel gpu

    • @TDVeldora
      @TDVeldora Před 5 lety

      @@karso8293
      You can't... Gta 4 is highly unoptimized

    • @DaybreakPT
      @DaybreakPT Před 5 lety

      @@TDVeldora I ran it on my shitty craptop with a low end mobile gpu and that was one of the better looking games that ran on it. After I got the horrid Windows Live shit out of the way so I could save that is.

    • @TDVeldora
      @TDVeldora Před 5 lety

      @@DaybreakPT wow.. Cool but I don't think it will run on an igpu

  • @Charsept
    @Charsept Před 6 lety

    Now this is the sorta content I subbed for. 👌 Good stuff.

  • @simont1709
    @simont1709 Před 4 lety

    Very helpful and informative, thanks Jay

  • @janthahendratno3756
    @janthahendratno3756 Před 6 lety +6

    10:31 made my day

  • @5150cl
    @5150cl Před 6 lety +10

    Graphatical

  • @jazon3r
    @jazon3r Před 6 lety

    you rock j2! you gave me the courage to build my first rig, im on my third now, you should do some kinda readers rigs episode.. so your fans can show how you helped us all... CHEERS brother

  • @zoicole7941
    @zoicole7941 Před 5 lety

    Finally ! Been playing ROTR but never umderstand this settings in depth thank you

  • @sefii05
    @sefii05 Před 6 lety +11

    But what about graphics option that are more CPU dependant

    • @BrandonWestfall
      @BrandonWestfall Před 6 lety +3

      SeFii Graphics itself are handled by the GPU, not the CPU. CPU can affect game performance but only due to the engine itself.
      To clarify, these would be more gameplay settings than graphics settings. NPC/foliage density etc. the more multi tasking the CPU has to do the bigger performance hit you’d see. GTA V is a good example of this because of the massive amount of NPCs rendered into the game.

    • @bobhumplick4213
      @bobhumplick4213 Před 6 lety +1

      view distance, population density, someitmes level of detail LOD, foliage density, etc

    • @Koeras16
      @Koeras16 Před 6 lety

      CPU feeds the GPU also a lot of stuff. Nobody wants a CPU that bottlenecks a GPU.

    • @Waldherz
      @Waldherz Před 6 lety +1

      Nope they arent. Look at games like Planetside 2. Shadowes here are rendered by the CPU exclusively. And Im sure there are more games like this. Just a little info :)

    • @Koeras16
      @Koeras16 Před 6 lety

      Waldherz FeuerClan - Usually GPU does that job. Because he does it better. CPU can technically do most of the things a GPU does. Software is just allocate in the most efficient way (efficient may mean cheapest too...).

  • @TheBcoolGuy
    @TheBcoolGuy Před 6 lety +3

    I max out Crash Bandicoot N.Sane Trilogy at 4K on my 1080, and that's my favourite game atm, so I don't care. :P

  • @howard1010
    @howard1010 Před 5 lety

    Thank you Jay big help! Some of these settings have always confused me, now they don't appreciated man.

  • @lunchbox7359
    @lunchbox7359 Před 6 lety

    im glad you did this video. just got into pc gamin and was lost on what all the setting did. got a 1080ti so i just set everything to ultra/very high and called it good lol. keep up all the great videos man.

  • @MrFloppyHare
    @MrFloppyHare Před 6 lety +14

    "I got this random tweet the other day." I really wish people would stop saying something is "random" when it's (obviously) not... It was a direct question on Twitter from a viewer to JayzTwoCents. It's directed at a specific person, as per goal, and within context of the channel. Nothing 'random' about that.

    • @derekgalbraith1508
      @derekgalbraith1508 Před 5 lety +5

      It's random in the sense that he dipped into the comments/tweets at random and found this one. He doesn't read them all because he can't. He can only read random ones here and there and then go forward with the ones which happen to pique his interest.
      But I'm not going to argue semantics any further than this initial little explanation. Just thought it might help your frustration to see it this way 👍

    • @bizzzzzzle
      @bizzzzzzle Před 5 lety +2

      Derek Galbraith that’s why he should say he picked one randomly, instead of picked one that is random. It’s not semantics, it’s proper English.

  • @orbital1337
    @orbital1337 Před 6 lety +9

    Using FPS to measure the impact of these various measurements is generally a bad idea. You should use your min/max/median frame times instead. For example, if a certain setting costs 1 ms per frame and you're currently at 200 FPS then turning it on will drop you to 167 FPS. On the other hand, if you're at 60 FPS then turning the same setting on will drop you to 57 FPS. So the FPS cost of a graphics setting basically depends on the current state of all other graphics settings. I wish more games actually showed frame times instead of frame rates. That's actually the way in which developers think about graphics as well: for each scene you generally have a 16 ms time budget (if you're targeting 60 FPS) and every aspect of that scene is evaluated based on how much time it "costs".

    • @teemup9247
      @teemup9247 Před 6 lety +1

      Yeah....but for most people it is easier to just use fps. Otherwise it would get confusing.

    • @Koeras16
      @Koeras16 Před 6 lety

      agreed...

    • @killertruth186
      @killertruth186 Před 6 lety

      orbital1337 Although it is easier for them to use Vram graphs and such like it to maximize their graphics to FPS.

    • @HappyBeezerStudios
      @HappyBeezerStudios Před 6 lety +2

      And (often) more important than just high fps are consistent fps. One of the reasons that consoles (and Ubisoft) even get away with setting 30 as a target.

    • @killertruth186
      @killertruth186 Před 6 lety

      HappyBeezerStudios - by Lord_Mogul And the main reason why consoles are targeting 30fps, is because of costs to make the consoles. Which that is factored by console brands and the devs. Nintendo is trying to keep their games at 60fps, while Sony and Microsoft is keeping it at 30fps for now.

  • @simonb2449
    @simonb2449 Před 6 lety

    Great examples and explanation. Thanks Jay!

  • @BD-tp6pr
    @BD-tp6pr Před 6 lety

    Love your video's Jay, never change!

  • @aero3861
    @aero3861 Před 6 lety +7

    Where is my dad

  • @knert6528
    @knert6528 Před 6 lety +3

    yeet

  • @talalrafeea3023
    @talalrafeea3023 Před 6 lety

    That was very helpful. Thank you Jay!

  • @mattsmechanicalssi5833

    Very cool! I didn't realize that ROTTR was able to do that. Thanks Jay! Good explanation of the effects due to changes, considering most people don't quite understand. Every day's a school day!