Please use voice over more next time. I am new to fake metal. Midi metal sounds awesome if you put in the time to do it right. I hope the professional bands tell us if their music is fake or real. Maybe they can have two versions of their future albums, a real version with real recorded guitar and a fake midi version with good sounding but virtual guitar and drums. The guitar and drum sound should come from real guitar and drum sound samples though.
Okay dude!!... You literally did the BEST thing ever, and i haven't seen ONE instrucional video do this... You not only showed your guitar preset, but you went over EVERY knob and switch and clicked it yo show its exact number spot... Ive watched soany videos similar to yours, but they just assume everyone knows what they are doing, or can just mimic whats on screen without needing the exact number each knob is set to. THANK YOU for being the only one to do this!!
You're welcome! It's been a long time coming and since this worked out fairly ok, I'm planning on doing more in the future. More complicated riffs, longer sections or even full songs when possible.
These are always good. Lol Shreddage doesn't sound like that out of the box - takes a lot of massaging and honestly there aren't too many good tutorials like this out there.
100% agreed! If you set up hydra like I've done, just penciling in the midi is fine if you're just trying to get an idea out of your head. It gets the job done. It sounds decent enough for a demo. I'll normally send that to a guitarist or record vocals to it rather than waiting for a final guitar track. If you want it to sound more like guitar and less like a keyboard, then you really need to utilize all of its functions. At first, it will take a really long time to midi out songs but after you've got the hang of it and an idea of how things sound..it's much faster than learning a guitar part and recording it clean enough to even use for a demo.
thanks so much! I've seen so many people make hydra sound sick. But I've not realized how much detail there is to go into the humanization process. Thanks so much for sharing. I'm sure you've probably already tried this, but just in case, have you tried using the reastream vst plugin on your master bus, and on obs to do your screen capture? I've been experimenting with it, and it's helped a ton.
Humanizing really takes the most time and velocity/time are basically to taste. Since velocity triggers different samples I am basically listening for what I think sounds good in context. I have tried that and any time I try to capture audio with obs, it starts clicking and popping like crazy. That's why I just did clips to show what it sounds like after I finished one part. Working in a project with only 2 plugins did work much better though. I was able to at least screen record most of it. My setup is just very outdated.
Taking some notes with this one. I use Ample Sound and Shreddage both for some of the stuff I do in REAPER alone, and I really love using both of them...on a hardware that is 10 years old at this very point. You wouldn't mind sharing the labeled notes (REAPER) for us REAPER users that use Shreddage, right? It would help out a ton tbh :>
@@HollowHeart-Studio yea that. When it comes to using shreddage , I always forget what switches does what, especially when it comes to programming the midi.
@NathanDarkson984 yes, I can absolutely share it. Normally I don't because people who don't use reaper won't be able to use it and I'm not sure if everyone's settings are the same as mine. If it works, great! If it doesn't work, my brain is too smooth to help anyone figure out why it doesn't haha. Essentially all I did was open the manual, my midi map and kontakt. I'd press a note on my midi chart that the manual said should be an articulation and looked at the keyboard in kontakt to see if it was showing the correct key being pressed. If it was correct, I just labeled that note. If it's not correct, it's probably up or down an octave. If you're not familiar with how to make a custom midi chart, I know there's tons of reaper tutorials that could probably explain it much quicker and with visual aid haha. I'd upload my midi chart now but I won't have access to my pc for a bit unfortunately
I bought reaper about 11 years ago but I believe it was called personal/small business at the time. I've only updated it maybe 2 times since I bought it lol
Question about humanizing: Do you shift midi blocks backwards a little bit? In real life good guitarists play with little little late string attack. It make riff grove, because guitars that hurry or perfectly in time - they stands out in front and don't let drums do it groovie work. It's not a question about increase or decrease volume of any instrument. Playing metal is about playing with micro slingshot feeling. In Rap there's opposite situation. Drums must play with little hurry. Don't take it as any kinda hate comment. I just tell what I know. Thank's for your videos.
With shreddage, no. The way it's performed does match up with real guitarists where the peak of the wav hits a little after the beat. So I just leave it as is. With real guitar, I normally pull back to get the peak directly on the bar. I humanize the bass performance so it's sometimes a little late or early. For drums, I normally just play them on my eKit and quantize 90-95%. When I program drums for these videos, I don't waste the time making them sound more realistic. I only care about the bass and drums sounding more human in actual tracks I'm releasing. For shreddage leads, I do sometimes edit the midi to start a little early or release a little early. That way I can get a little more out of it. With my music, my rhythm playing and editing has always been very robotic.
@@HollowHeart-StudioI'll try to explain with real guitar. It might be obvious... On waveform. You need put very-very- very low begining of the your peak. That's tiny - is your pick atack. Pick atack must lay in beat - not peak. When you put peak in beat - you move your guitar after the click. Play simple linear riff with fifths intervals and 8 notes groupings. Then compare your 'piCk' atack on beat with 'peAk' on beat... Then >pick< atack before the beat. I hope you'll chose to play as third.
@user-gd4bd5ir7u I get what you're saying. That's how shreddage works by default, and I just let it be. With live guitar, I personally like the pick attack coming before the beat. You mentioned other styles of music having the timing be a bit ahead or behind. I personally don't have a preference or do anything one specific way. It's just to taste, honestly. There's not exactly a right or wrong way if you know what you're doing and it's intentional. I'm not sure if you're asking me my preference or telling me I need to do things differently haha. If you're asking me if I do anything to the midi to humanize timing, the answer is that I do very little to adjust the timing. When I edit real guitars, they sound like shreddage does by default. So, I only make minor adjustments to timing based on personal preference. I'm more concerned with velocities :)
@@HollowHeart-Studio I glad that that's there no misunderstanding. The worst thing might can be - letting someone give advice to ourselves. So I never tell anybody to do with only way.
czcams.com/video/c8ikmbaUzQ8/video.htmlsi=KcRnHhQDkrECGZ26 this is my go to guitar tone currently. A lot of the sound comes from mixing the guitar with the other instruments. It doesn't sound too great by itself :)
Yes, I label it as auto slide in my midi map. For me it was D1. Put the keyswitch at the start of a sustained note and you get a slide in from fret 0. Put the keyswitch at the end of a sustained note and it slides out to fret 0. Your timing will vary..so you will need to fiddle with the start time of the keyswitch. Take a look in the shreddage settings to find where that keyswitch is. It's called "Slide note"
@user-fw9gp8wg7f for me it's D1. You can see it in my midi map as "auto slide" in the video but my midi chart might not match up with yours exactly. If you see it in D0, that's correct for your daw :) Sometimes, my midi chart is an octave off from other folks.
In the next one, do you guys want me to voice over the process and explain what I'm doing or do you prefer to just watch?
voice over for sure!
Please use voice over more next time. I am new to fake metal. Midi metal sounds awesome if you put in the time to do it right. I hope the professional bands tell us if their music is fake or real. Maybe they can have two versions of their future albums, a real version with real recorded guitar and a fake midi version with good sounding but virtual guitar and drums. The guitar and drum sound should come from real guitar and drum sound samples though.
Okay dude!!... You literally did the BEST thing ever, and i haven't seen ONE instrucional video do this... You not only showed your guitar preset, but you went over EVERY knob and switch and clicked it yo show its exact number spot... Ive watched soany videos similar to yours, but they just assume everyone knows what they are doing, or can just mimic whats on screen without needing the exact number each knob is set to. THANK YOU for being the only one to do this!!
Thank you for the kind words! I'm glad the video was helpful too. I try to make content that I know I would have found helpful at one point.
Thank you for making this video 🙌
Thank you so much for doing this. I've been askin for this on your channel for a long time but you finally did it. Thank you!
You're welcome! It's been a long time coming and since this worked out fairly ok, I'm planning on doing more in the future. More complicated riffs, longer sections or even full songs when possible.
@@HollowHeart-Studio Thank you so much for the reply. I'm so grateful to have someone do this video series.
These are always good. Lol Shreddage doesn't sound like that out of the box - takes a lot of massaging and honestly there aren't too many good tutorials like this out there.
100% agreed! If you set up hydra like I've done, just penciling in the midi is fine if you're just trying to get an idea out of your head. It gets the job done. It sounds decent enough for a demo. I'll normally send that to a guitarist or record vocals to it rather than waiting for a final guitar track. If you want it to sound more like guitar and less like a keyboard, then you really need to utilize all of its functions. At first, it will take a really long time to midi out songs but after you've got the hang of it and an idea of how things sound..it's much faster than learning a guitar part and recording it clean enough to even use for a demo.
Thanks so much! Very helpful!
This is amazing! Thanks!
thats sick man! this is really helpful :0
Thank you and thanks for watching!
thanks so much! I've seen so many people make hydra sound sick. But I've not realized how much detail there is to go into the humanization process. Thanks so much for sharing. I'm sure you've probably already tried this, but just in case, have you tried using the reastream vst plugin on your master bus, and on obs to do your screen capture? I've been experimenting with it, and it's helped a ton.
Humanizing really takes the most time and velocity/time are basically to taste. Since velocity triggers different samples I am basically listening for what I think sounds good in context.
I have tried that and any time I try to capture audio with obs, it starts clicking and popping like crazy. That's why I just did clips to show what it sounds like after I finished one part. Working in a project with only 2 plugins did work much better though. I was able to at least screen record most of it. My setup is just very outdated.
Taking some notes with this one. I use Ample Sound and Shreddage both for some of the stuff I do in REAPER alone, and I really love using both of them...on a hardware that is 10 years old at this very point. You wouldn't mind sharing the labeled notes (REAPER) for us REAPER users that use Shreddage, right? It would help out a ton tbh :>
Are you talking about the midi map I made for hydra? The thing that lists out all the articulations for me?
@@HollowHeart-Studio yea that. When it comes to using shreddage , I always forget what switches does what, especially when it comes to programming the midi.
@NathanDarkson984 yes, I can absolutely share it. Normally I don't because people who don't use reaper won't be able to use it and I'm not sure if everyone's settings are the same as mine. If it works, great! If it doesn't work, my brain is too smooth to help anyone figure out why it doesn't haha.
Essentially all I did was open the manual, my midi map and kontakt. I'd press a note on my midi chart that the manual said should be an articulation and looked at the keyboard in kontakt to see if it was showing the correct key being pressed. If it was correct, I just labeled that note. If it's not correct, it's probably up or down an octave. If you're not familiar with how to make a custom midi chart, I know there's tons of reaper tutorials that could probably explain it much quicker and with visual aid haha. I'd upload my midi chart now but I won't have access to my pc for a bit unfortunately
very useful, thanks !!!!!
Yo thank you so very much for these tutorials man. Btw, which version of reaper do you use? I bought like the $75 version.
I bought reaper about 11 years ago but I believe it was called personal/small business at the time. I've only updated it maybe 2 times since I bought it lol
Question about humanizing:
Do you shift midi blocks backwards a little bit?
In real life good guitarists play with little little late string attack.
It make riff grove, because guitars that hurry or perfectly in time - they stands out in front and don't let drums do it groovie work.
It's not a question about increase or decrease volume of any instrument.
Playing metal is about playing with micro slingshot feeling.
In Rap there's opposite situation.
Drums must play with little hurry.
Don't take it as any kinda hate comment. I just tell what I know.
Thank's for your videos.
With shreddage, no. The way it's performed does match up with real guitarists where the peak of the wav hits a little after the beat. So I just leave it as is. With real guitar, I normally pull back to get the peak directly on the bar. I humanize the bass performance so it's sometimes a little late or early. For drums, I normally just play them on my eKit and quantize 90-95%. When I program drums for these videos, I don't waste the time making them sound more realistic. I only care about the bass and drums sounding more human in actual tracks I'm releasing.
For shreddage leads, I do sometimes edit the midi to start a little early or release a little early. That way I can get a little more out of it. With my music, my rhythm playing and editing has always been very robotic.
@@HollowHeart-StudioI'll try to explain with real guitar. It might be obvious... On waveform. You need put very-very- very low begining of the your peak. That's tiny - is your pick atack.
Pick atack must lay in beat - not peak.
When you put peak in beat - you move your guitar after the click.
Play simple linear riff with fifths intervals and 8 notes groupings.
Then compare your 'piCk' atack on beat with 'peAk' on beat... Then >pick< atack before the beat.
I hope you'll chose to play as third.
@user-gd4bd5ir7u I get what you're saying. That's how shreddage works by default, and I just let it be. With live guitar, I personally like the pick attack coming before the beat. You mentioned other styles of music having the timing be a bit ahead or behind. I personally don't have a preference or do anything one specific way. It's just to taste, honestly. There's not exactly a right or wrong way if you know what you're doing and it's intentional. I'm not sure if you're asking me my preference or telling me I need to do things differently haha.
If you're asking me if I do anything to the midi to humanize timing, the answer is that I do very little to adjust the timing. When I edit real guitars, they sound like shreddage does by default. So, I only make minor adjustments to timing based on personal preference. I'm more concerned with velocities :)
@@HollowHeart-Studio I glad that that's there no misunderstanding. The worst thing might can be - letting someone give advice to ourselves.
So I never tell anybody to do with only way.
Can u show your settings to get this massive, clean and great sounds. Like plugins and etc. I'd pay you for that, I want to bring that kind of sound
czcams.com/video/c8ikmbaUzQ8/video.htmlsi=KcRnHhQDkrECGZ26 this is my go to guitar tone currently. A lot of the sound comes from mixing the guitar with the other instruments. It doesn't sound too great by itself :)
Which Gojira preset are you using here?
I don't use presets for anything. I'm pretty sure the amp sim on this one was the otto audio 11 11 amp though.
Do you know how to achieve “slide in” and “slide outs” where the place you slide in from/out to isn’t really defined
Yes, I label it as auto slide in my midi map. For me it was D1. Put the keyswitch at the start of a sustained note and you get a slide in from fret 0. Put the keyswitch at the end of a sustained note and it slides out to fret 0. Your timing will vary..so you will need to fiddle with the start time of the keyswitch. Take a look in the shreddage settings to find where that keyswitch is. It's called "Slide note"
@@HollowHeart-Studio omg! Thank you! I’ve been looking for this forever
@@HollowHeart-Studio are you sure it’s not D0?
@user-fw9gp8wg7f for me it's D1. You can see it in my midi map as "auto slide" in the video but my midi chart might not match up with yours exactly. If you see it in D0, that's correct for your daw :)
Sometimes, my midi chart is an octave off from other folks.
@@HollowHeart-Studio ah strange. I got it to slide down but it doesn’t slide up into a note. Frustrating AF