Bad voice direction. They wanted actual Riku to sound more mature and professional, but they gave him long winded lines that show the cracks in that kind of portrayal when not given careful direction.
@@ashemabahumat4173 It feels more like Square cut corners on the English side of things because Japanese Riku sounds just fine in KH3 and managed to not sound like a robot. It's also the same gripe I have for dub Terra since BbS. For some reason, those in charge in dubbing Eng ver. of anime and Japanese games keep confusing stoic with monotone.
I think it's just that riku's voice actor struggles to say his lines in riku's voice. At this point it's the only reason I can think of why his voice acting is so bad in kh3.
Nomura has a...interesting interpretations of sounding mature...which is basically show no emotion in your voice and speak as slowly and unimpressed as possible. In other words he turnd into another emo cloud character
Go watch any cutscene with him on KH1 and it sounds so natural same with all characters compared to KH3 stilted dialog, really makes me wonder what went wrong. Its like everyone has a braindead speech impediment
@@boogiebam7104 It's almost as if they wait for your brain to process every single word in the sentence and what part it is. Or they want you to be able to take a shit or drink some water without pausing the cutscene.
According to Nomura in an interview, he said that the Organization fights in the Skein of Severance were purposely watered down to make them more manageable (admitting he somewhat overcompensated) and that the data fights were what they REALLY were like for Sora to face in the story. They did improve the ending a bit with the new scenes and added more context to some of the others which were quite silly (Aqua’s freezing seeing the massive hurricane, Xemnas weakening Sora and Kairi with his Nothingness powers, added motivation with the Master of Masters setting Xehanort on his path, etc.) I’ll give credit that they went back to fix issues story wise and gameplay. Gave me a new interest in KH3. Also Yozora is one of the best fights this whole series has had.
@@rtd4675 "As a reminder, Limit Cut Bosses were named this way by Square Enix to represent the meta fact that the powerlevels of boss characters in the main story aren’t truly reflected, so that way they aren’t too hard to defeat. Limit Cut literally means their power limit was removed. They just named it this way to be cool." Source: www.dualshockers.com/square-enix-answers-7-questions-kingdom-hearts-3-remind/
I'd say what they should have done was have the bosses be at this strength as individual fights, but let the player fight 2-3 with the assumption that the other guardians defeated (or I guess in Kairi's case was defeated by) the others. Keep Battle Gate 13 with a message to the player that they'll need to be at least strong enough to beat that if they hope to succeed.
@@KHDecoder god i wish kh3's story bosses were this difficult or at least somewhat similiar fighting them 1 vs 1 during a story even could be so satisfying
yeah, I'm with ya. I almost think that the blame lies on the music being too loud--compared to the music used for all previous scenes--rather than the characters being too quiet, maybe
@@hypershadix1 Riku: I FOUND YOU, FAKER! Rikuplica:Faker? I think you're the fake Riku around here. You're comparing yourself to me? Ha. You're not even good enough to be my fake. Riku:I'll make you eat those words! R I K U ? R E P L I C A Rikuplica:There's no time to play games. You won't even get the chance! I'm the coolest! Not bad for an impostor... Riku:Do you know who I am? R I K U Riku:You won't get away this time! There's only one real Riku! Bring it on! Who are you? That hurt... Rikuplica:No time to hang out with the likes of you! Then Vexen says the castle is going to blow up.
As someone who's favorite thing in KH are the boss fights, I was more than happy with what the DLC gave us. Having to learn openings and patterns of Data Org. 2.0 was one of the most satisfying things for me, and finally beating Yozora filled my with a sense of accomplishment. And to think the team that made Yozora also made MF. That's a redemption arc if I've ever seen one.
@@unknownredacted3513 Where to begin... 1) It does not properly stagger, making any combos pointless (just like the rest of BBS) 2) There is no rhyme or reason to his attacks or how he attacks, so forming an actual strategy won't work, and we're just stuck to using a cheap strategy with constant dodging and over-powered commands to defeat him "easily" 3) He can break your 2nd Chance and Once More without any reasoning 4) He can kill you literally whenever he wants to. When people say his fight is down to luck, they actually mean luck. Sometimes you get hit, and before you have the chance to do anything, he'll hit you once and kill you 5) He has moves that are completely unfair like when he zips across the arena multiple times that is, unless you're playing as Aqua, impossible to completely guard and is a bitch to dodge at the right time as Terra. Another is his Doom spell that decreases time available each time you're hit with it, making it downright impossible to break free if you're hit more than 3 times 6) Unlike most superbosses before and after it, it _discourages_ you from using your other tools at your disposal as he'll use a heal barrier or turn invisible, which is why people resort to the cheap strategy 7) It was clearly not made with all three characters in mind. Armor of Eraqus at least changed the boss depending on which character These are just some of the reasons why MF is a terrible, terrible fight
@@patrickmcgregor5168 So basically you are placed in a fight 99% of the time you will lose Wow genius design there BBS Speaking of Secret Boss, do you mind ranking yours over the course of KH . I am simply curious (By Secret Boss I mean like Lingering Will)
Why couldn’t they just integrate the ReMind episode into the main game? Replaying the climax right after beating the game doesn’t sound appealing at all.
I played KH3 for the first time about two years after the game released and so I had access to Re:Mind right after I beat the game. It definitely was such a slog to get through.
They probably planned to integrate this episode into the main game but idk man, if they ever mentioned didn't have alot of time to finish all of this so they have to cut some of the scenes For real, the extra part was actually a CUT from the main scenes you've been through. The rest is just a follow-up
Kairi's gameplay was definitely the highlight for me in the main episode, especially her throw-&-warp move. Plus Yoko really went out on all the soundtracks. Have you heard the beginning of the soundtrack after the "75 years later" message pops up? Godamn insane, thought i was watching Lord of the Rings for a moment there.
It was cool to see kairi do something but it makes absolutely 0 sense that she's able to throw hands with fucking ARMORED XEHANORT when xemnas dragged her away like an elementary school girl getting detention, and didn't even attempt to defend herself against terranort. She's a very poorly handled character reminiscent of sakura in naruto.
@@tomdizzy44 If you're looking for logics, you came to the wrong place. Aqua & Ventus get caught by the chains and Terra-Xehanort is about to drop them to, supposedly, kill them. Meanwhile, characters fly around all the time in gameplay. Sora & Kairi got caught in some Xemnas vines & Roxas & Co. have to bust them out by beating on Xemnas, yet Sora can stand up to x-Blade wielding Master Xehanort with Kingdom Hearts already out, cause friends. Just think of your friends Sora, and you'll bust out of those vines somehow. I'm not one to constantly get annoyed by inconsistency that happens time after time, most if not all KH games have stuff like this happen.
@@tomdizzy44 The Goatnort fight in canon was the result of Sora and Kairi teaming up. She didn't do most of the work herself, they beat him together. People really gotta understand gameplay and story segregation.
This DLC pushed KH3 up to be my favorite KH game. While the Re:Mind scenario did have a lot of re-used content in the beginning, I feel like it really picked up around the Nort Court fight and Scala and all the stuff after that was pretty enjoyable, plus we really needed to see Sora and Kairi actually interacting before he disappears at the end. Limit Cut and Secret Episode were fantastic and it blows my mind that Osaka team really made a better data org and secret boss than Tokyo team with KH2FM. I'm very excited to see where the series goes next.
I think Re:mind, at its best, is the best the KH franchise has to offer. However, for me, this did nothing for most of KH3. It still has a pretty painful story progression, with some rather questionable general game design questions (like the weird mob fight balancing, limits being so hilariously broken still, etc.). I hope that Osaka team continues to improve after what they clearly learned to make Re:Mind the way it is, particularly in their methods of story conveyance
@@mattrocde Yeah, main story KH3 still has issues. Some mob fights are annoying and some boss fights clearly weren't designed well for level 1 crit/pro codes playthroughs (looking at you, Skoll) but I overall think KH3 is a pretty fun game. The new abilities improved the combat a lot. While KH2FM still has better combat on a purely technical level, I think KH3 has come into its own and offers a really fun and good combat system.
@@mattrocde I could be entirely mis-remembering , but I think the odd progression (Which started in DDD and was carried over almost entirely into 3) was due to the standard KH story editor leaving for some unknown reason starting in DDD. Considering that 3 shares the same issue of the main plot coming into effect at effectively the 80% mark and nearly all of the Disney worlds being filler, I'm hoping they either get the original editor back, or really tell the current editor the universal panning the plot pacing has received.
@@mattrocde One thing that would help mob fights(aside from the obvious one shots from behind that occasionally happen, although much less than in .2)is to stop having the larger enemies have like 3 whole healthbars and take 5 combos to stagger. A lot of large enemies in KH2 were just as deadly on critical but staggered either on normal hits, magic or combo finishers, making dealing with them a lot less annoying, if not outright unfair. I still have nightmares of the anchor raider fights. Also obligatory fuck Skoll fuck Skoll fuck Skoll f
I've been hating Sora's since Dream Drop Distance. I get why he had to sound younger in RE:COM, but after that there was no need since DDD took place AFTER KH2. Sora should be more mature sounding since this is the end of the saga.
Riku sounded so cool in the past games but after DDD, David Gallagher started to sound like he's just reading the script without adding any emotion. He was one of my favorite VAs in KH2 alongside Haley Joel Osment, Quinton Flynn, Paul St Petter and Sir Christopher Lee.
@@cdcm17 it blows my mind how some games have such an inconsistent dub quality nowadays, you would think over time dubs would get only better, not worse at times 😕
Actually I think his voice acting in khcom and 3d was really good. I really enjoyed the scene when he was acting sassy and I think he was a lot more expressive in those games. Kh1 and 2 is another story tho...
Yes, it was very strange. I think it’s because KH3’s story didn’t give Riku much to do. Riku’s main function in KH3 is providing exposition (often for things that happened offscreen), so the actor can’t react or emote beyond mild surprise/thoughtful grunting. He gets one amazing moment at the Keyblade Graveyard which does let Gallagher show emotion, but it’s over in a flash. The same applies for many of the other actors. Even good actors can only make so much out of nothing...
Some characters are the same but all the fights as vastly different then 2. How was this a repeat only 6 people are the same and all their fights are vastly superior then in 2.
And it only took 15 years and 4 crappy games! (Not counting the DS games) Like it seriously feels like everything new in Re:Mind was done by a completely different team than KH3. Finally, they've achieved what series iterations are supposed to do: focus on what works, create new scenarios around it, and reduce what doesn't. Instead of coming up with half-baked gimmicky puddle-deep combat mechanics. Fifteen years.
People who complain about needing to beat Critical to get Oblivion need to realize that Oblivion and Oathkeeper function almost entirely the same. You really don't need both.
@@greatgrizzly3537 I know this is 2 months old, but no, you don't. Beating the game lets you put on one set of codes for a ng+ run through, which I did to rush through critical to get oblivion. Beating yozora lets you use BOTH sets of codes at the same time.
My personal opinion of this dlc. The new story stuff really should have just been a free update. This feels like what should have been part of the main game, but it was rushed to be released. Then they give you the actual end game content for 30 bucks.
@@foxt.5043 Yeah just looking at the yozora fight it must have taken months based on the design, arena textures, writing. They definitely deserve to be paid for all this
Mostly fantastic fights, minus couple of things I didn't like. 1- It's the same arena in every fight as you mentioned 2- After you beat them you can't farm AP Boosts or Magic, Strength, accessories, etc... because that was really useful in 2FM .... But overall I enjoyed most of the fights EDIT: I wish they didn't force the players to finish data fights because some people wanted to enter the secret episode first
Would have preferred they let you fight as Riku, Kairi, Aqua, and Roxas against them too. Sharing gear, shortcuts, cuisine, stat bonuses, and level (abilities, and stats) with Sora (sans Sora specific abilities, summons, and keyblades of course). Would be nice if they let us take our time with them, and it all being in the data is the perfect excuse to include them.
Farming boosts from these Organization members would break their design, at Level 99 Critical, you can generally take 2 and half health bars from any of them. With Default Status active, Sora can still take out a health bar till it hits their Revenge Value.
@@soul6733 Are you sure about that? Surely watching even this channel should have revealed that all you need is Block/Barrier, Dodge Roll, and Counter. At least, loads of people have already won at Lv 1 using little else.
I am somewhat disappointed by the first part of the Re:Mind story. I kind of hate the "dangling carrot" thing Nomura likes to do. It just comes off as missing parts of the story. If he wants to tease Luxord as being a mysteriously significant character for the future, that's fine. I think it could have been handled better. I do think the first cutscene with Master Xehanort was kind of hilarious, though. A few minutes dedicated to expository dialogue, since some people were a little confused as to how the New Organization was formed. Now all the necessary information is there. Was a little weird but I guess it works.
Thank you for pointing out the audio quality. This really bugs me. I am pretty sure the rehashed content was just a simple plot device to avoid forcing people who finished the game to play it again to see new content. I have a theory that in the future, they will release a final mix version on ps5 (which will contain main game + remind bundled in a way that will merge both content without any rehash).
manowires I think People forget that back in the day you had to rebuy the whole game for full price to get the extra content instead of buying a 30Dollar DLC. At the end of the day you are paying and then I would rather take the dlc
@@TimmysohnLP it's the lesser of two evils, sure, but that doesn't justify the price at all. it cost HALF the original game price. I paid 60 for the game and 30 for DLC. is kh3 with remind really a 90 dollar game? cus it feels like it should have been 60.
@@TimmysohnLP I can't think of a game back then in which the same game was re-released with more content except in HD remakes and remasters for the next generation of consoles. And back in the day developers were more inclined to put as much content in the initial release as possible because they knew they couldn't add it later in the form of updates because of online limitations.
Honestly I loved the Mickey section. Yeah it was repetitive but for me it was just the right length where it didn't get too repetitive to me, and the whole time I was just in awe at the whole experience. It was so epic and so silly that its silliness canceled itself out that it became epic again. It was both exciting and hilarious, and that's the perfect blend of emotions for Kingdom Hearts to me.
I’m glad I’m not the only one who didn’t enjoy the Mickey Remind scene. I didn’t buy into the stakes. The mechanics were too basic. It dragged on far too long. The dialogue was very heavy handed and cringe. I’m glad others liked it though.
The nice little ending scene at the end of the main game was awesome but when you drag out an unloseable limping sequence in a DLC, it's like "you're not Metal Gear Solid 4, stop pretending like Mickey is actually that weak."
ReMind scenario definitely should've been in the base game, but I would've happily paid $30 for the Limit Cut, Secret Episode, Premium Menu, and Data Greeting.
DLC Plot Synopsis: It's actual garbage Except for the Yozora part, that part is fantastic and I'm genuinely interested in the KH plot for the first time in a long time
Sadly, that's the only thing Nomura's writing seems to be good at. He's great with creating new, unique and interesting ideas, but usually fails to further develop them and turn them into actual narratives. I mean, just look at the series' history with Secret Endings/Secret Bosses. They're great, misterious concepts that really don't deliver in good narratives most of the time. Ex: 0.2 as a whole, Kairi as Keyblade wielder in training, Lingering Will's origin story, Misterious Figure being a time-traveling Young Xehanort, etc. Let's hope this delivers some good story content, like KH1's and CoM Secret Endings/Bosses did, and not like DDD's
Eh, by this point, most of us are used to how bad Kingdom Hearts' story is. But it's a good kind of bad, like it makes no sense, but it somehow just works. I wouldn't call Kingdom Hearts a masterpiece, but fun time.
@@antman1001000 who cares. It was so whatever that Sora was even like, "Bro, just shut up. I had enough of your shit." I give Nomura some points for not having Sora automatically forgive him as many other stories have been doing with their MCs and the "misunderstood" villain.
This dlc only shows me that the next game Osaka makes is gonna he even better from the start and that just makes me so excited. They listened to feedback and gave us great new combos, fantastic new bosses & awesome new playable characters. So excited for the next KH game, whatever it is.
I liked base KH3 a fair bit already, but Re:Mind puts it in the realm of 2FM for me. I still have some quibbles (like the new combo modifiers being unavailable outside of clear games/NG+), but overall it's fantastic value and it has some of my favorite boss fights in any game, ever.
If I had to price tag everything. The story DLC is about $10. The extra additions are worth maybe $5. So really, it comes down to whether you consider limit cut and secret boss is worth $15. Personally, spending weeks dissecting the bosses is worth the price tag
I'm gonna laugh when I found out someone complaining DLC price then he has $300 worth cosmetic items in mobile games and KHUX. That is player's fault if they can't buy KH3 + its DLC
@@veeshadow "it's the players fault for not having money to buy the DLC. It's OBVIOUSLY not the publisher's fault for asking $30 for reused assets, harder versions of fights players already went through in the initial $60 and an enhanced photo mode"
Honestly, there was so much replay and rehashing of the original Org fights that I was worried that something had gone wrong and that I was no longer in the Re:Mind scenario.
The orchestra was amazing too. Though I still can't wrap my head around the horizontal ride cymbal the drum set player had. The musicians we top quality and an extremely welcomed addition for any fans or orchestrated music, especially the re-orchestrated music from past games.
I always appreciate your reviews-very fair, specific and honest! As for ReMind (and KH’s future): Overall, I really enjoyed this DLC. Like many, I feel the ReMind story scenario could have been a main story update, however I believe Nomura decided to make it a separate post-game episode so we wouldn’t have replay all of the (unchanged) base game. Even so, I think Scala still would be more effective as a final dungeon in the main game. Limit Cut: Oh boy... I guess it hurt in a good way to see some of our oldest KH friends for a few minutes, to explore Merlin’s house, and to have Nomura mock us via Terra (“you expected more?!”) lol The Data Fights are the true gem of this DLC. The music! As for the fights themselves...there’s nothing I can say that you can’t say better, haha. I had a lot of fun learning them. It’s bittersweet that this is the last time we’ll be fighting them properly. A very nice farewell to the Norts! As for Yozora, I think he was an excellent secret boss. Frustrating beyond belief initially, but once I learned where his openings were and how to stagger him, I had a lot of fun. I do think the fight relies a little too much on memory and anticipation over reaction. While this has its own kind of satisfaction, I’d like to see Osaka experiment with more variable move-sets in the future. The Secret Ending actually ties into my thoughts about the main game. Even after ReMind, I remain underwhelmed by the main story of KH3. Although I liked seeing the endgame plot points “ironed out,” my biggest hope is that we someday get a main story update. Even just ONE full-scale original world with a solid story scenario would improve the main game a lot! It’d give me a great reason to play with the EZ/Pro codes! If the team were to go back and expand KH3, it would be a show of good faith, and I’d be so much more excited about following/supporting the next arc. After so much work and heart went into making the game, KH3 deserves to be shown in its best form. Looking forward to future vids! Most importantly, everybody stay safe out there!
Wait, you’re telling me I could have just ran circles during Xemnes’s red laser barrage?!? I always blocked, rolled the blue lasers, then blocked again. Then rolled before getting blue lasered when the screen goes white...
3:01 I actually thought the fight was a lot more fun when you immediately follow up Reprisals with Reversal since the extra stagger lets you almost consistently get full combos on Saix
Completely agree about all the boss battles. I’m not the best, but I was able to sit there and learn all of them on my own. Everyone else was complaining that they needed to get the ultimate Keyblade or needed to be level 99. All the fights were well thought out and fun to play while also providing a challenge. Dark Riku is the only one I didn’t really like, I’ll never get for the life of me how people thought he was easy. All his moves are just ridiculous cause he can’t hit you seemingly no matter what you do with all the lasers and traps he puts around you. But that’s me
I have to give special shoutouts to that Xigbar reaction command that gave me DEEP KH2 vibes. I know serious players might not think too fondly but I honestly thought KH2 was enriched with how it used the reaction commands for awesome spectacle QTEs like those.
Oddly enough, the Osaka team managed to outshine Nomura on this one. Nearly all of the praise for this DLC comes from the gameplay elements and the boss fights, while the story elements seem to be the most criticized. I hope this DLC not only serves to show the Osaka team that they're on the right track with the way they've changed up their design methodology, but also to show Nomura that he needs to take a step back and stay in the director's chair where he belongs, and hire a professional writer to handle his story from here on out.
Competent writing is something this game SEVERERELY needed. So many worthless setups, sequelbait moments, overexposition of less important things, no exposition on more important things, bad pacing and just plain bad plotline conclusion and handling of the climaxes. It really felt like Nomura just wanted to quickly finish this saga and start the other one.
Even Nomura himself admitted he wasn't a writer. I still wish this game's story and characters could've been handled better, but unfortunately thanks to DDD's shenanigans, this is what we're left with.
There is another option for writing. Let Nomura go full Hideaki Yesmura Anno mode and increase insanity of the plot to ridiculous degrees that bizarreness becomes intentional. The problem now is that while story seems wacky on paper, its actual presentation is pretty dull. Making it surreal dream-sequence which makes its own characters question their sanity might help to fix the lack of proper tension in the plot. That... Or write characters more interesting or compelling. The lack of genuine interaction between OCs starts to get pretty dull.
Honestly man, Kingdom Hearts 3 felt like a more expansive version of a side game after everything was said and done. KH3's story did nothing but build up the next saga by constantly alluding to story links about Unchained X, a stupid cell phone game that's still getting story updates. Xehanort and the Org took a major backseat in what was supposed to be their final chapter and the most story involvement they have is like the last 3 or 5 hours of the game which was sad. KH3 didn't really address story beats and plotlines leading up to it in the way KH2 addressed Kh1 and Chain of Memories. While only making you wonder about Roxas' time alive which eventually played out in 358, but at the time was a nice passing thought. We should have gotten more screen time of Riku's journey through the RoD up until he finds Aqua, more screen time of Axel and Kairi's training. We definitely should have gotten more interaction between the heroes after saving Aqua and Ven. ReMind did good for what would realistically happen for people reuniting in the middle of a battle, there's really no time to talk then. But overall for me, KH3 was crazy disappointing, nothing major really happened.
I know right? It's so sad that the finale of the saga of a series that I loved for years ended in such a fizzle. I just can't let go how much this game dissapointed me. I justs hope the series gets better from here.
Completely agree with everything you said such wasted potential this game had, it easily could've been the best in the series if the developers cared to put dedication and effort into it. Sucks this is how it turned out
I think Nomura did that to drag it out. Kingdom Hearts needed to end, but they kept it on life support to keep making money from players so desperate they purchase DLC thinking they are missing out on vital info. Kingdom Hearts games used to be epic by themselves, and the rereleases just added to the lore. KH3 is a different story, literally.
Yeah I was primarily excited for the Final Fantasy characters showing up again. FF8 is my fav and I JUST wanted to see Squa-... Leon again! I see a trailer for Remind... It has a bunch of voiceover dialogue from the FF characters! SO i'm excited to see them again!.... Turns out ALL of the FF dialogue I heard in the trailer was 100% of the FF character's lines... I legitimately felt Tricked. Couldn't care less about the hard boss fights. Thats not why I like KH. I'm glad those are at least cool for the people who like that.
He did an interview saying he had been really sick and basically only had a couple hours to do it sucks but stuff happens and they armt going to delay the dlc for like 10 voice lines
"Would you like to purchase [ReMind]?" Seriously Square, just give us complete stories/games like you used to. Won't be buying or recommending ReMind for the same reasons as FF15's episodes. This kind of behavior (forcing the player to buy story content that should have already been in the game) shouldn't be rewarded, especially when the main campaign as half-baked as the one we got.
@@lightbetweendarkness6571 Whataboutism. Regardless of how FF15 handled things it does not change the fact that KH3 is essentially doing the same thing, just on a different scale. If we want to play that game though for all of the DLC with story content FF15 has (Episodes, Royal Edition, and Comrades) the price goes to around $45 (taxes not included). If one wanted to they could compare how much bang for the buck that all is compared to ReMind. For myself I merely need to understand that both are bad on the same principles. Though I will say that at least FF15 had the decency to not be overflowing with sequel bait, and its ending isn't nearly filled with so many contrivances(?) as KH3's.
Nice review. Personally felt the same with the Re:Mind scenario & really didn't care as much with the recycled boss rush and felt annoyed to do because I had to play to get to the good stuff Like the Limitcut Episode, I was also skeptical & admit was scared. But the bosses were amazing in every step of the way. I love how all of them: you really had to think and not have the KH2 mindset of dodge roll & act braindead. Some youtubers sure shown that mindset when they thought Master Xehanort as well Saix were badly designed and on par to BBS secret bosses like Vanitas Remnant or Mysterious Figure when really you just had to memorize patterns and see the openings. The redone music tracks were also a nice touch, especially Marluxia's, Master Xehanort's, & Xigbar's rendition of 13th Dilemma. Yozora is what you said-- an amazing boss as well. I really love how it basically did make you think outside the box and had an amazing array of ways to punish him. I love the music and made me think of how it is also a Versus XIII reference. Also big props to Dylan Sprouse for voicing him: personally the 2nd best voice for the DLC aside Christopher Lloyd being Master Xehanort. And Data Greeting is a blessing. Again nice review!
Personally this DLC hit it out of the park. I really enjoy all of the data org fights and the ones I didnt like at first quickly grew on me. In addition to that I personally loved the re:mind scenario and got what they were going for by having people go through keyblade graveyard again as well as the new stuff the replica fight and everything after was all amazing to me. The Secret Episode was also a blast despite getting my ass kicked by Yozora repeatedly I still had fun and got the hang of his attacks he ended up being the first secret boss Ive beaten in the series and I didnt even need a guide despite being on Critical. Overall I was very pleased with the DLC Soras new combos are great the new story sequences were great and they managed to create some of the best super bosses yet I give the DLC a 10/10.
I thought luxord was badly designed at first until I realized that the fight doesn’t actually set up impossible minigames, they just require you to pay attention
Shout out for this game making me realize how much of a crutch reflect and reaction commands were, Siax wouldn't have been NEARLY as hard as he was if he had his reaction command. Side note, I really hope the Kairi we played as at the end gets to have her own campaign, because she felt practically perfect.
This kind of thing is what I hope more people realize about KH2. It's not as 100% fine tuned as everyone thinks it is considering there's still a lot of Reaction and Reflect spamming just to survive, neither of which have much downside.
Yepppp, I hated that fight in my Risk Taker run. I would take Lump of Horror or Sköll with heavy Pro Codes before dealing with the clunky Baymax controls again. It's not impossible but it is annoying.
@@dcuniverse8874 it's not really that that makes Dark Baymax annoying. Zero Defense makes the margin for error nonexistent and Default Status makes the fight take forever since unlike the Gigas, Sora riding Baymax isn't buffed comparatively.
@@ironstark917 oh I've beaten dark baymax on level 1 proud and level 1 critical and let me tell you, even without pro codes, he was a real boring and pain in the ass.
@@ragnarox16 True, but it also clarify some stuff that fans complained about. The scene where Aqua just stood there while the dark storm took her, really baffled some minds. Not to mention it also hints at what's coming next just like the past final mix.
I think that although it was a little dissapointing playing through the remind scenario compared to what we were thinking we'd get, it was still very much needed and more satisfying to play through it. It added some missing pieces of Kingdom Hearts back into it and provided the ending we all wanted. Playing through kh3 without that just doesn't give a full, satisfying experience.
ReMind, specifically Data Org and Yozora made KH3 my favorite KH game. Had ReMind come out last year, it would have made KH3 my 2019 GOTY, but Jedi Fallen Order came out before it and that sealed the deal for me.
Am I the only person who wasn't that upset by the exclusion of FF characters? I thought their arcs were complete by KH2. If anything, I thought it made sense for them to come back just to help Riku look for Sora.
@@codewizard0 I see what you're saying, but I think it would have been worse to shove them into the game if there weren't any decent ideas on how to incorporate them
I would have like them and our other companies throughout the games to show for the final fight. Would have been cool see them hold back the remaining heartless while Sora and co dealt with the 13.
If they did that, then the fans would complain about how Nomura is greedy by separating the contents. In my opinion, it's better that those contents are in one package.
I think the remind episode was probably some of the worst content put out by Osaka team ever and the data fights and secret episode, were probably the best content they ever put out.
I love how people forget that things in the game were still being developed and were not ready to be released. It's not really DLC if the data files are in the game in the first place. This is what people actually forget about when they talk about DLC. The files were already in the game, they were not finished yet. This is very annoying and needs to stop.
Good fair review. The super bosses were enough to get a couple of weeks of content out of me (i only play a couple of hours every other day or so). I enjoyed it
In all honesty the complete gimmicky Guardians of Light vs Xehanort Clones (5:20) made me so incredibly hyped i legit was jumping up and down in my seat. It was pure fanservice to me, to see them all join forces and visually i found it stunning, for example the reflega into counter, but that applies to almost all of KH3 and is just my opinion. Of course it is not a fight i will refight like Data Org or Yozora, but going completely blind into the DLC after avoiding spoilers for a month since i play KH3 on Xbox One X just put a giant smile on my face. But i think it made me feel this way since i genuinely care about the characters and the story so much since KH1 back on PS2.
Good review! I am currently doing a Critical level 1 playthrough of KH3, and although there are a few frustrating things and I’ve died well over 100 times (maybe close to or over 200), I’ve been having a blast. I haven’t gotten RE:Mind yet, but these Data fights look really fun! One thing that would surely make them more fun to me compared to the KH2FM ones would be the presence of basic defensive cancels as well as the ability to avoid Revenge Attacks on reaction.
Great review! I pretty much agree with everything you said in this video. The Data org, secret boss and (for me) the Data greeting are worth the price!
I'm pretty sure that Square Enix has CZcamsrs like you to thank for the idea of the pro codes. What with you doing all those restricted fights back in the day.
As a person who button mashed his way through the game because he just wanted the story, playing against the bosses in Re:mind is a struggle and a headache. Didn’t learn really any of the skills required to face them so I got nothing out of the bosses. Though I can see the pleasure in overcoming those fights, much like the feeling in the souls games, I don’t get that feeling. Hope those that put in the effort get the satisfaction out of it that I can’t.
I feel like at this point they would need to use DMC style inputs for moves, like holding back from an enemy for a launcher or holding towards an enemy to rush into them, in order for us to get back the days of Horizontal Slash and Upper Slash
@@lesnarahamilton5674 its literally the fights from keyblade graveyard onwards but with a bit more added, the dlc is literally a patch of the shit it was meant to have since the game came out. Thats remade to me.
My only issue with the needing to beat critical to get Oblivion is that it requires you to start a new playthrough if you didn't already have a critical save. Frankly it's ridiculous that you can't change your difficulty settings mid-save in the KH games. So many things like the premium menus, wanting to disable attraction spam, and wanting to obtain Oblivion all require new save files and entirely new playthroughs. Not everyone has time to play through the whole game again.
Also 1 big improvement for me is most if not all data and secret boss fight always teleport away when you hit their revenge value. And they design it so you can't punish bosses after the boss retaliate because they are aggressive enough to not get staggered for a while. I'm not a big fan of KH2 revenge value mechanic when most bosses will counter attack immediately.
I mean, it's called a REVENGE value for a reason. Though at least some like Marluxia and Lexeaus had the decency to do delayed counter attacks so you can react to them. I personally had the opposite problem where I thought the bosses were too lenient with their RV because they didn't counter attack(although continuing a combo after they teleport away could cause you to get caught up in their attacks)
@@darkuscarlet i actually like this new mechanic because i can attack the boss freely when the boss open rather than try to predict when the boss couter attack me. I actually don't have problem with KH2 revenge value because i play that game a lot, but i prefer this new mechanic.
I found it so cool that every data fight feels so different in comparison to 2fm. I think the only ones with new moves in 2fm data was data vexen DM and Saix DM.
I still liked the first half of the DLC I even enjoyed the guardians of light segment as goofy as it was (mainly referring to Mickey). But past a couple of hiccups onto the super bosses they were more than I ever could have asked for!! Still genuinely surprised on how well they pulled them all off. And Yozora is easily my most favorite boss in the series currently the build up, music, setting, and the fight itself are all so perfect it’s crazy. The update with the combat tweaks and new combo mods is great and really aids the boss battles. I just hope Osaka team can keep these improvements/level of quality up for future titles.
I didn't think I was a button masher, i thought I was good at kh3, finished it on crit lvl 1, then I played the limitcut episode... yeah I'm terrible at the game, tough pill to swallow
I agree the superbosses are very well designed fights. What I don't feel is well designed is that players can button mash through the entire game on proud or below, and then all of a sudden are thrust into very challenging fights that require skills you never needed to hone in the base game or remind portion. So I honestly feel bad for the people that wanted a fun, casual time wrapping up the story. I feel too many hardcore players are too quick to talk down to the people who enjoy KH, blissfully ignorant about its ball bustingly difficult side.
@@Bizkit047 First, 2FM had easier versions of everyone except LW and didn't lock any meaningful story behind the extra fights. Second, I'm pretty sure you can just mash and heal and be fine on standard. I've never played KH3 on anything but proud and critical, but if I was able to get through all of proud deathless and button mashing on my first playthrough, and others are having trouble with the superbosses on standard, something is wrong with the difficulty curve. I think the KH3 superboss difficulty is perfect on critical. Some fights in proud and below should have been toned down a bit.
Even if I hadn't the motivation for the super bosses in the other games, this time they were more pleasant to fight. I don't know if it's because of the battle engine or the ps4 system but this time I felt it more accessible and satisfying... Nah it's surely because now they are more polished and understandable than in KH 2 (in my opinion), even Yozora, with some retries and rage moments, I think that is a well done and thaught fight
One thing they still haven't fixed is the Console Crashing glitch in Battlegate 0. The glitch forces you to unplug your console and plug it back in since it won't let you manually shut it down since the game is basically frozen when it happens. I am not sure if the Guard issue is fixed though.
I felt like the free update should have been discussed first because it affects the whole experience for me. Like quicker cancelling I personally like the keyblade graveyard fights because I finally feel being together as a team with other keyblade wielders and having access to those fights saved me a save slot because 9 is still not enough: I saved some world story for my siblings. Scala in terms of volume is not enough but still fun and gorgeous to explore regardless But after that are the super bosses and I love them. Their opening window is pretty short so it's very rewarding when I get the timing down. It's very questionable for me to attempt crit at first try; it took me 6 days to complete (3 days for secret boss) because I'm not as skilled.
I think the graveyard fights are better at lower difficulties. On higher difficulties, your teammates get pulverized very quickly and frequently, so you tend to spend 80% of the fights with two or more people targeting you.
I definitely enjoyed the pro codes and super bosses. Playing on crit with pro codes is great replay value. The actual remind story was a small bonus compared to that.
"Defeat the Giant Heartless" has now been in a word-for-word objective in...like, five games now, I can't help but feel this whole story would end if we just managed to finally do it right for once.
@@PyroKnight95 lmaooooo Maybe he just wants to be a villain. Hell, even Haley Joel Osment sounds a lot more committed as Vanitas (although I thought his performance as Sora was quite good in 3).
@@kartikayysola oh I definitely loved how much fun Osment had as Vanitas. He has real acting chops when it comes to the differentiation between Sora and Vanitas. I think it makes sense that they'd both do better on their villains since it's a side they don't really get to portray those characters often.
You didn’t call it a re:view in the title or thumbnail smh. Unsubscribed
Context Sensitive No wait, you hypocrite. It should be Un:Subscribed
Red letter media beat him to that
LOL
I un:subcribed cause the same thing
Its in the title dumbass.
Why does dark riku sound fine when actual riku sounds like hes been lobotomised?
Bad voice direction. They wanted actual Riku to sound more mature and professional, but they gave him long winded lines that show the cracks in that kind of portrayal when not given careful direction.
@@NTaiyokun he's supposed to sound more confident, thought square understood their own characters smh
@@ashemabahumat4173 It feels more like Square cut corners on the English side of things because Japanese Riku sounds just fine in KH3 and managed to not sound like a robot. It's also the same gripe I have for dub Terra since BbS. For some reason, those in charge in dubbing Eng ver. of anime and Japanese games keep confusing stoic with monotone.
I think it's just that riku's voice actor struggles to say his lines in riku's voice. At this point it's the only reason I can think of why his voice acting is so bad in kh3.
Nomura has a...interesting interpretations of sounding mature...which is basically show no emotion in your voice and speak as slowly and unimpressed as possible. In other words he turnd into another emo cloud character
Riku's voice acting sounds like that kid in school that was forced to read out loud and could only read one word at a time
Go watch any cutscene with him on KH1 and it sounds so natural same with all characters compared to KH3 stilted dialog, really makes me wonder what went wrong. Its like everyone has a braindead speech impediment
Yea is it the same voice actor because it was pitiful to listen too
@@boogiebam7104 They all sounded more natural in KH1.
Pacifierjunkee for me Sora’s voice is the most annoying and different from KH1 - KH3. Still love the game, just find the voice quite annoying
@@boogiebam7104 It's almost as if they wait for your brain to process every single word in the sentence and what part it is. Or they want you to be able to take a shit or drink some water without pausing the cutscene.
According to Nomura in an interview, he said that the Organization fights in the Skein of Severance were purposely watered down to make them more manageable (admitting he somewhat overcompensated) and that the data fights were what they REALLY were like for Sora to face in the story.
They did improve the ending a bit with the new scenes and added more context to some of the others which were quite silly (Aqua’s freezing seeing the massive hurricane, Xemnas weakening Sora and Kairi with his Nothingness powers, added motivation with the Master of Masters setting Xehanort on his path, etc.)
I’ll give credit that they went back to fix issues story wise and gameplay. Gave me a new interest in KH3. Also Yozora is one of the best fights this whole series has had.
Any source for this statement? I have been looking for this for a while.
Let's just be honest with ourselves... Design wise, Yazora IS the best boss in KH.
@@rtd4675 "As a reminder, Limit Cut Bosses were named this way by Square Enix to represent the meta fact that the powerlevels of boss characters in the main story aren’t truly reflected, so that way they aren’t too hard to defeat. Limit Cut literally means their power limit was removed. They just named it this way to be cool."
Source: www.dualshockers.com/square-enix-answers-7-questions-kingdom-hearts-3-remind/
I'd say what they should have done was have the bosses be at this strength as individual fights, but let the player fight 2-3 with the assumption that the other guardians defeated (or I guess in Kairi's case was defeated by) the others. Keep Battle Gate 13 with a message to the player that they'll need to be at least strong enough to beat that if they hope to succeed.
@@KHDecoder god i wish kh3's story bosses were this difficult or at least somewhat similiar fighting them 1 vs 1 during a story even could be so satisfying
I hate that everyone speaks so quietly during the team fight, I can't hear what anyone says over the music.
Maxshark999 that’s called sonic adventure syndrome
yeah, I'm with ya. I almost think that the blame lies on the music being too loud--compared to the music used for all previous scenes--rather than the characters being too quiet, maybe
@@hypershadix1
Riku: I FOUND YOU, FAKER!
Rikuplica:Faker? I think you're the fake Riku around here. You're comparing yourself to me? Ha. You're not even good enough to be my fake.
Riku:I'll make you eat those words!
R I K U ? R E P L I C A
Rikuplica:There's no time to play games. You won't even get the chance!
I'm the coolest!
Not bad for an impostor...
Riku:Do you know who I am?
R I K U
Riku:You won't get away this time!
There's only one real Riku!
Bring it on!
Who are you?
That hurt...
Rikuplica:No time to hang out with the likes of you!
Then Vexen says the castle is going to blow up.
Terra just whispers during his line with Riku.
I thought Terra was the only one with that issue. I heard everyone else just fine.
9:51 it definitely sounds like Riku’s voice actor is just straight up reading it right off the script
They all do.
@@rainehappy7097
I think Riku and Axel’s VAs were competing for who could act worse.
what he really is reading is jiminy's journal.
Speaking facts as usual
whoa it's Will guys!
Well look who it is
facts
most what he says is truthful even tho everything in the dlc other then riku voice acting sound fucking amazing! i need to get these as fast as i can
Nah
As someone who's favorite thing in KH are the boss fights, I was more than happy with what the DLC gave us. Having to learn openings and patterns of Data Org. 2.0 was one of the most satisfying things for me, and finally beating Yozora filled my with a sense of accomplishment.
And to think the team that made Yozora also made MF. That's a redemption arc if I've ever seen one.
Patrick McGregor whats MF stand for?
@@adrianrodriguez-zb3tp Mysterious Figure
What was the problem with MF
@@unknownredacted3513 Where to begin...
1) It does not properly stagger, making any combos pointless (just like the rest of BBS)
2) There is no rhyme or reason to his attacks or how he attacks, so forming an actual strategy won't work, and we're just stuck to using a cheap strategy with constant dodging and over-powered commands to defeat him "easily"
3) He can break your 2nd Chance and Once More without any reasoning
4) He can kill you literally whenever he wants to. When people say his fight is down to luck, they actually mean luck. Sometimes you get hit, and before you have the chance to do anything, he'll hit you once and kill you
5) He has moves that are completely unfair like when he zips across the arena multiple times that is, unless you're playing as Aqua, impossible to completely guard and is a bitch to dodge at the right time as Terra. Another is his Doom spell that decreases time available each time you're hit with it, making it downright impossible to break free if you're hit more than 3 times
6) Unlike most superbosses before and after it, it _discourages_ you from using your other tools at your disposal as he'll use a heal barrier or turn invisible, which is why people resort to the cheap strategy
7) It was clearly not made with all three characters in mind. Armor of Eraqus at least changed the boss depending on which character
These are just some of the reasons why MF is a terrible, terrible fight
@@patrickmcgregor5168
So basically you are placed in a fight 99% of the time you will lose
Wow genius design there BBS
Speaking of Secret Boss, do you mind ranking yours over the course of KH . I am simply curious (By Secret Boss I mean like Lingering Will)
Why couldn’t they just integrate the ReMind episode into the main game? Replaying the climax right after beating the game doesn’t sound appealing at all.
Agreed.
It wasn’t
I played KH3 for the first time about two years after the game released and so I had access to Re:Mind right after I beat the game.
It definitely was such a slog to get through.
They probably planned to integrate this episode into the main game but idk man, if they ever mentioned didn't have alot of time to finish all of this so they have to cut some of the scenes
For real, the extra part was actually a CUT from the main scenes you've been through. The rest is just a follow-up
Kairi's gameplay was definitely the highlight for me in the main episode, especially her throw-&-warp move.
Plus Yoko really went out on all the soundtracks.
Have you heard the beginning of the soundtrack after the "75 years later" message pops up?
Godamn insane, thought i was watching Lord of the Rings for a moment there.
Was it Yoko? I don't think the songs really sound much like her work usually is.
@@frickthefuckoff I know Lord of the Castle was definitely her. Dunno about the rest though. Was dissapointed by Xion's theme, definitely NOT Yoko
It was cool to see kairi do something but it makes absolutely 0 sense that she's able to throw hands with fucking ARMORED XEHANORT when xemnas dragged her away like an elementary school girl getting detention, and didn't even attempt to defend herself against terranort. She's a very poorly handled character reminiscent of sakura in naruto.
@@tomdizzy44 If you're looking for logics, you came to the wrong place.
Aqua & Ventus get caught by the chains and Terra-Xehanort is about to drop them to, supposedly, kill them.
Meanwhile, characters fly around all the time in gameplay.
Sora & Kairi got caught in some Xemnas vines & Roxas & Co. have to bust them out by beating on Xemnas, yet Sora can stand up to x-Blade wielding Master Xehanort with Kingdom Hearts already out, cause friends.
Just think of your friends Sora, and you'll bust out of those vines somehow.
I'm not one to constantly get annoyed by inconsistency that happens time after time, most if not all KH games have stuff like this happen.
@@tomdizzy44 The Goatnort fight in canon was the result of Sora and Kairi teaming up. She didn't do most of the work herself, they beat him together. People really gotta understand gameplay and story segregation.
This DLC pushed KH3 up to be my favorite KH game. While the Re:Mind scenario did have a lot of re-used content in the beginning, I feel like it really picked up around the Nort Court fight and Scala and all the stuff after that was pretty enjoyable, plus we really needed to see Sora and Kairi actually interacting before he disappears at the end. Limit Cut and Secret Episode were fantastic and it blows my mind that Osaka team really made a better data org and secret boss than Tokyo team with KH2FM. I'm very excited to see where the series goes next.
I think Re:mind, at its best, is the best the KH franchise has to offer. However, for me, this did nothing for most of KH3. It still has a pretty painful story progression, with some rather questionable general game design questions (like the weird mob fight balancing, limits being so hilariously broken still, etc.).
I hope that Osaka team continues to improve after what they clearly learned to make Re:Mind the way it is, particularly in their methods of story conveyance
@@mattrocde Yeah, main story KH3 still has issues. Some mob fights are annoying and some boss fights clearly weren't designed well for level 1 crit/pro codes playthroughs (looking at you, Skoll) but I overall think KH3 is a pretty fun game. The new abilities improved the combat a lot. While KH2FM still has better combat on a purely technical level, I think KH3 has come into its own and offers a really fun and good combat system.
@@mattrocde I could be entirely mis-remembering , but I think the odd progression (Which started in DDD and was carried over almost entirely into 3) was due to the standard KH story editor leaving for some unknown reason starting in DDD. Considering that 3 shares the same issue of the main plot coming into effect at effectively the 80% mark and nearly all of the Disney worlds being filler, I'm hoping they either get the original editor back, or really tell the current editor the universal panning the plot pacing has received.
All and all this game was fun
@@mattrocde One thing that would help mob fights(aside from the obvious one shots from behind that occasionally happen, although much less than in .2)is to stop having the larger enemies have like 3 whole healthbars and take 5 combos to stagger. A lot of large enemies in KH2 were just as deadly on critical but staggered either on normal hits, magic or combo finishers, making dealing with them a lot less annoying, if not outright unfair.
I still have nightmares of the anchor raider fights.
Also obligatory fuck Skoll fuck Skoll fuck Skoll f
I usually have difficulty hearing the difference in acting quality when it's mentioned, but that Riku one really made me implode from cringe.
I've been hating Sora's since Dream Drop Distance. I get why he had to sound younger in RE:COM, but after that there was no need since DDD took place AFTER KH2. Sora should be more mature sounding since this is the end of the saga.
Riku sounded so cool in the past games but after DDD, David Gallagher started to sound like he's just reading the script without adding any emotion. He was one of my favorite VAs in KH2 alongside Haley Joel Osment, Quinton Flynn, Paul St Petter and Sir Christopher Lee.
@@cdcm17 it blows my mind how some games have such an inconsistent dub quality nowadays, you would think over time dubs would get only better, not worse at times 😕
9:35 - I felt Riku overally had weird and awkward voice acting in Kingdom Hearts III, not just here
Actually I think his voice acting in khcom and 3d was really good. I really enjoyed the scene when he was acting sassy and I think he was a lot more expressive in those games. Kh1 and 2 is another story tho...
Yes, it was very strange. I think it’s because KH3’s story didn’t give Riku much to do. Riku’s main function in KH3 is providing exposition (often for things that happened offscreen), so the actor can’t react or emote beyond mild surprise/thoughtful grunting. He gets one amazing moment at the Keyblade Graveyard which does let Gallagher show emotion, but it’s over in a flash. The same applies for many of the other actors. Even good actors can only make so much out of nothing...
Yep
7:28 to 7:34 is literally every ending/bonus KH cutscene ever.
At least they were fun to watch in the previous games.
It's the second time I heard, but "Voiced by Dylan Sprouse" still gives me whiplash.
Straight up I thought I misheard him until I rewound.
i literally just found from this vid
Woah! Osaka Team iterated on the foundation Tokyo Team created and it was well designed and liked!
*Imagine that.*
Some characters are the same but all the fights as vastly different then 2. How was this a repeat only 6 people are the same and all their fights are vastly superior then in 2.
And it only took 15 years and 4 crappy games! (Not counting the DS games) Like it seriously feels like everything new in Re:Mind was done by a completely different team than KH3. Finally, they've achieved what series iterations are supposed to do: focus on what works, create new scenarios around it, and reduce what doesn't. Instead of coming up with half-baked gimmicky puddle-deep combat mechanics. Fifteen years.
@@sarthakarora3212 now they need to master combat depth and Osaka will be a ln awesome team
12:40 *IGN has left the chat*
and nicoB
Messer Music yeah, as much as I love nico, I kinda cringed trying to get through his super boss play throughs
@@ArclightLuna he's gay
it's gay
😂😂😂
People who complain about needing to beat Critical to get Oblivion need to realize that Oblivion and Oathkeeper function almost entirely the same. You really don't need both.
You sound like Combofiend. Gamers don't care about functions. Maybe they just like the Oblivion keyblade
Monty2289 then just put the ez codes on and beat the game on critical?
@@greatgrizzly3537 I know this is 2 months old, but no, you don't. Beating the game lets you put on one set of codes for a ng+ run through, which I did to rush through critical to get oblivion. Beating yozora lets you use BOTH sets of codes at the same time.
Currently doing a Critical Run just to get Oblivion, maybe people want it because you can get extended double form if you equip Oathkeeper as well.
My personal opinion of this dlc. The new story stuff really should have just been a free update. This feels like what should have been part of the main game, but it was rushed to be released. Then they give you the actual end game content for 30 bucks.
Sounds similar to my opinion. XD
rushed? they have more then 11 years there was nothing rushed about it
you mean like the final mix versions of kh1 and 2.
The fact that it took them a year to make what we got, I kinda disagree. But I dont buy DLC so my opinion is kinda irrelevant xD
@@foxt.5043 Yeah just looking at the yozora fight it must have taken months based on the design, arena textures, writing. They definitely deserve to be paid for all this
Mostly fantastic fights, minus couple of things I didn't like.
1- It's the same arena in every fight as you mentioned
2- After you beat them you can't farm AP Boosts or Magic, Strength, accessories, etc...
because that was really useful in 2FM
....
But overall I enjoyed most of the fights
EDIT: I wish they didn't force the players to finish data fights because some people wanted to enter the secret episode first
Would have preferred they let you fight as Riku, Kairi, Aqua, and Roxas against them too. Sharing gear, shortcuts, cuisine, stat bonuses, and level (abilities, and stats) with Sora (sans Sora specific abilities, summons, and keyblades of course). Would be nice if they let us take our time with them, and it all being in the data is the perfect excuse to include them.
@@vadandrumist1670 Not possible. The other characters aren't nearly complex enough like Sora to be able to fight against them.
@PeanutButter I meant fighting the secret boss, I was excited to fight him before the data fights.
Farming boosts from these Organization members would break their design, at Level 99 Critical, you can generally take 2 and half health bars from any of them. With Default Status active, Sora can still take out a health bar till it hits their Revenge Value.
@@soul6733 Are you sure about that? Surely watching even this channel should have revealed that all you need is Block/Barrier, Dodge Roll, and Counter. At least, loads of people have already won at Lv 1 using little else.
I am somewhat disappointed by the first part of the Re:Mind story. I kind of hate the "dangling carrot" thing Nomura likes to do. It just comes off as missing parts of the story. If he wants to tease Luxord as being a mysteriously significant character for the future, that's fine. I think it could have been handled better.
I do think the first cutscene with Master Xehanort was kind of hilarious, though. A few minutes dedicated to expository dialogue, since some people were a little confused as to how the New Organization was formed. Now all the necessary information is there. Was a little weird but I guess it works.
Thank you for pointing out the audio quality. This really bugs me.
I am pretty sure the rehashed content was just a simple plot device to avoid forcing people who finished the game to play it again to see new content. I have a theory that in the future, they will release a final mix version on ps5 (which will contain main game + remind bundled in a way that will merge both content without any rehash).
The new fights are amazing but charging as much as they did for this DLC is a crime and a half.
manowires I think People forget that back in the day you had to rebuy the whole game for full price to get the extra content instead of buying a 30Dollar DLC.
At the end of the day you are paying and then I would rather take the dlc
@@TimmysohnLP it's the lesser of two evils, sure, but that doesn't justify the price at all. it cost HALF the original game price. I paid 60 for the game and 30 for DLC. is kh3 with remind really a 90 dollar game? cus it feels like it should have been 60.
@@TimmysohnLP I can't think of a game back then in which the same game was re-released with more content except in HD remakes and remasters for the next generation of consoles. And back in the day developers were more inclined to put as much content in the initial release as possible because they knew they couldn't add it later in the form of updates because of online limitations.
N B KH2 Final Mix released in Japan on the PS2. Not for us but it was rereleased with more content without being a HD Remake
N B kingdomhearts.fandom.com/wiki/Kingdom_Hearts_II_Final_Mix
Honestly I loved the Mickey section. Yeah it was repetitive but for me it was just the right length where it didn't get too repetitive to me, and the whole time I was just in awe at the whole experience. It was so epic and so silly that its silliness canceled itself out that it became epic again. It was both exciting and hilarious, and that's the perfect blend of emotions for Kingdom Hearts to me.
I’m glad I’m not the only one who didn’t enjoy the Mickey Remind scene. I didn’t buy into the stakes. The mechanics were too basic. It dragged on far too long. The dialogue was very heavy handed and cringe. I’m glad others liked it though.
The nice little ending scene at the end of the main game was awesome but when you drag out an unloseable limping sequence in a DLC, it's like "you're not Metal Gear Solid 4, stop pretending like Mickey is actually that weak."
I really needed a video like this after NicoB's ReMind LP. Thanks, Biz.
ReMind scenario definitely should've been in the base game, but I would've happily paid $30 for the Limit Cut, Secret Episode, Premium Menu, and Data Greeting.
DLC Plot Synopsis: It's actual garbage
Except for the Yozora part, that part is fantastic and I'm genuinely interested in the KH plot for the first time in a long time
Sadly, that's the only thing Nomura's writing seems to be good at. He's great with creating new, unique and interesting ideas, but usually fails to further develop them and turn them into actual narratives. I mean, just look at the series' history with Secret Endings/Secret Bosses. They're great, misterious concepts that really don't deliver in good narratives most of the time. Ex: 0.2 as a whole, Kairi as Keyblade wielder in training, Lingering Will's origin story, Misterious Figure being a time-traveling Young Xehanort, etc.
Let's hope this delivers some good story content, like KH1's and CoM Secret Endings/Bosses did, and not like DDD's
Eh, by this point, most of us are used to how bad Kingdom Hearts' story is. But it's a good kind of bad, like it makes no sense, but it somehow just works. I wouldn't call Kingdom Hearts a masterpiece, but fun time.
Yuu Hyakuya No. The moment Xehanort's true motives were revealed it was so bad it was bad. Like even the time travel garbage was better.
@@antman1001000 who cares. It was so whatever that Sora was even like, "Bro, just shut up. I had enough of your shit."
I give Nomura some points for not having Sora automatically forgive him as many other stories have been doing with their MCs and the "misunderstood" villain.
When did you stop being interested?
The remind themes are already my alltime favourite game soundtracks they are so good!
At 9:36 Wow. That must have been the first time reading Riku's lines...
Yeah like they should have done a triple take
Director: "Good job David, we got it!"
David Gallagher: "Wait what? We were recording?"
Director: "Yep great job, go home."
@@xenrusxenomorph2268 more like an actual take, that wasn’t even practice lvl of Voice acting
I didn't even know the star cutscenes in the final world existed until the yozora theories started.
This dlc only shows me that the next game Osaka makes is gonna he even better from the start and that just makes me so excited. They listened to feedback and gave us great new combos, fantastic new bosses & awesome new playable characters. So excited for the next KH game, whatever it is.
I liked base KH3 a fair bit already, but Re:Mind puts it in the realm of 2FM for me. I still have some quibbles (like the new combo modifiers being unavailable outside of clear games/NG+), but overall it's fantastic value and it has some of my favorite boss fights in any game, ever.
If I had to price tag everything. The story DLC is about $10. The extra additions are worth maybe $5. So really, it comes down to whether you consider limit cut and secret boss is worth $15. Personally, spending weeks dissecting the bosses is worth the price tag
I'm gonna laugh when I found out someone complaining DLC price then he has $300 worth cosmetic items in mobile games and KHUX. That is player's fault if they can't buy KH3 + its DLC
@@veeshadow "it's the players fault for not having money to buy the DLC. It's OBVIOUSLY not the publisher's fault for asking $30 for reused assets, harder versions of fights players already went through in the initial $60 and an enhanced photo mode"
@@victorhugocosta1127 Then wait until they realise final mix on PS5.
They can hold my nuts
Honestly, there was so much replay and rehashing of the original Org fights that I was worried that something had gone wrong and that I was no longer in the Re:Mind scenario.
Reminder that they asked $30 for this.
That's pretty funny lol
The orchestra was amazing too. Though I still can't wrap my head around the horizontal ride cymbal the drum set player had. The musicians we top quality and an extremely welcomed addition for any fans or orchestrated music, especially the re-orchestrated music from past games.
The best part in remind is secret episode. I love yozora, i love his voice, i love his theme music, i still can't defeat him without damage
I feel like Remind Scenario was just the absolute minimal effort they could put in quell complaints about the base game, much like Critical Mode.
I always appreciate your reviews-very fair, specific and honest!
As for ReMind (and KH’s future):
Overall, I really enjoyed this DLC. Like many, I feel the ReMind story scenario could have been a main story update, however I believe Nomura decided to make it a separate post-game episode so we wouldn’t have replay all of the (unchanged) base game. Even so, I think Scala still would be more effective as a final dungeon in the main game.
Limit Cut: Oh boy... I guess it hurt in a good way to see some of our oldest KH friends for a few minutes, to explore Merlin’s house, and to have Nomura mock us via Terra (“you expected more?!”) lol
The Data Fights are the true gem of this DLC. The music! As for the fights themselves...there’s nothing I can say that you can’t say better, haha. I had a lot of fun learning them. It’s bittersweet that this is the last time we’ll be fighting them properly. A very nice farewell to the Norts!
As for Yozora, I think he was an excellent secret boss. Frustrating beyond belief initially, but once I learned where his openings were and how to stagger him, I had a lot of fun. I do think the fight relies a little too much on memory and anticipation over reaction. While this has its own kind of satisfaction, I’d like to see Osaka experiment with more variable move-sets in the future.
The Secret Ending actually ties into my thoughts about the main game. Even after ReMind, I remain underwhelmed by the main story of KH3. Although I liked seeing the endgame plot points “ironed out,” my biggest hope is that we someday get a main story update. Even just ONE full-scale original world with a solid story scenario would improve the main game a lot! It’d give me a great reason to play with the EZ/Pro codes!
If the team were to go back and expand KH3, it would be a show of good faith, and I’d be so much more excited about following/supporting the next arc. After so much work and heart went into making the game, KH3 deserves to be shown in its best form.
Looking forward to future vids! Most importantly, everybody stay safe out there!
Wait, you’re telling me I could have just ran circles during Xemnes’s red laser barrage?!? I always blocked, rolled the blue lasers, then blocked again. Then rolled before getting blue lasered when the screen goes white...
Kanden HAHAHAHA I was thinking the exact same thing!!!
It's far riskier to do that and requires good camera movement while running
3:01 I actually thought the fight was a lot more fun when you immediately follow up Reprisals with Reversal since the extra stagger lets you almost consistently get full combos on Saix
Completely agree about all the boss battles. I’m not the best, but I was able to sit there and learn all of them on my own. Everyone else was complaining that they needed to get the ultimate Keyblade or needed to be level 99. All the fights were well thought out and fun to play while also providing a challenge. Dark Riku is the only one I didn’t really like, I’ll never get for the life of me how people thought he was easy. All his moves are just ridiculous cause he can’t hit you seemingly no matter what you do with all the lasers and traps he puts around you. But that’s me
I have to give special shoutouts to that Xigbar reaction command that gave me DEEP KH2 vibes.
I know serious players might not think too fondly but I honestly thought KH2 was enriched with how it used the reaction commands for awesome spectacle QTEs like those.
Oddly enough, the Osaka team managed to outshine Nomura on this one. Nearly all of the praise for this DLC comes from the gameplay elements and the boss fights, while the story elements seem to be the most criticized. I hope this DLC not only serves to show the Osaka team that they're on the right track with the way they've changed up their design methodology, but also to show Nomura that he needs to take a step back and stay in the director's chair where he belongs, and hire a professional writer to handle his story from here on out.
@Persovania "no" what?
Competent writing is something this game SEVERERELY needed. So many worthless setups, sequelbait moments, overexposition of less important things, no exposition on more important things, bad pacing and just plain bad plotline conclusion and handling of the climaxes.
It really felt like Nomura just wanted to quickly finish this saga and start the other one.
Even Nomura himself admitted he wasn't a writer. I still wish this game's story and characters could've been handled better, but unfortunately thanks to DDD's shenanigans, this is what we're left with.
Persovania yes, he's correct on the writing.
There is another option for writing. Let Nomura go full Hideaki Yesmura Anno mode and increase insanity of the plot to ridiculous degrees that bizarreness becomes intentional. The problem now is that while story seems wacky on paper, its actual presentation is pretty dull. Making it surreal dream-sequence which makes its own characters question their sanity might help to fix the lack of proper tension in the plot. That... Or write characters more interesting or compelling. The lack of genuine interaction between OCs starts to get pretty dull.
Honestly man, Kingdom Hearts 3 felt like a more expansive version of a side game after everything was said and done. KH3's story did nothing but build up the next saga by constantly alluding to story links about Unchained X, a stupid cell phone game that's still getting story updates. Xehanort and the Org took a major backseat in what was supposed to be their final chapter and the most story involvement they have is like the last 3 or 5 hours of the game which was sad. KH3 didn't really address story beats and plotlines leading up to it in the way KH2 addressed Kh1 and Chain of Memories. While only making you wonder about Roxas' time alive which eventually played out in 358, but at the time was a nice passing thought. We should have gotten more screen time of Riku's journey through the RoD up until he finds Aqua, more screen time of Axel and Kairi's training. We definitely should have gotten more interaction between the heroes after saving Aqua and Ven. ReMind did good for what would realistically happen for people reuniting in the middle of a battle, there's really no time to talk then. But overall for me, KH3 was crazy disappointing, nothing major really happened.
I know right? It's so sad that the finale of the saga of a series that I loved for years ended in such a fizzle. I just can't let go how much this game dissapointed me. I justs hope the series gets better from here.
Completely agree with everything you said such wasted potential this game had, it easily could've been the best in the series if the developers cared to put dedication and effort into it. Sucks this is how it turned out
I think Nomura did that to drag it out. Kingdom Hearts needed to end, but they kept it on life support to keep making money from players so desperate they purchase DLC thinking they are missing out on vital info. Kingdom Hearts games used to be epic by themselves, and the rereleases just added to the lore. KH3 is a different story, literally.
Yeah I was primarily excited for the Final Fantasy characters showing up again. FF8 is my fav and I JUST wanted to see Squa-... Leon again!
I see a trailer for Remind... It has a bunch of voiceover dialogue from the FF characters! SO i'm excited to see them again!....
Turns out ALL of the FF dialogue I heard in the trailer was 100% of the FF character's lines...
I legitimately felt Tricked.
Couldn't care less about the hard boss fights. Thats not why I like KH. I'm glad those are at least cool for the people who like that.
9:40 it sounds like riku's voice actor is reading it off the paper for the first time no preparation just straight to acting.
He did an interview saying he had been really sick and basically only had a couple hours to do it sucks but stuff happens and they armt going to delay the dlc for like 10 voice lines
"Would you like to purchase [ReMind]?" Seriously Square, just give us complete stories/games like you used to. Won't be buying or recommending ReMind for the same reasons as FF15's episodes. This kind of behavior (forcing the player to buy story content that should have already been in the game) shouldn't be rewarded, especially when the main campaign as half-baked as the one we got.
100% agree
Ok boomer
100% right
@@lightbetweendarkness6571 Whataboutism. Regardless of how FF15 handled things it does not change the fact that KH3 is essentially doing the same thing, just on a different scale.
If we want to play that game though for all of the DLC with story content FF15 has (Episodes, Royal Edition, and Comrades) the price goes to around $45 (taxes not included). If one wanted to they could compare how much bang for the buck that all is compared to ReMind. For myself I merely need to understand that both are bad on the same principles. Though I will say that at least FF15 had the decency to not be overflowing with sequel bait, and its ending isn't nearly filled with so many contrivances(?) as KH3's.
Nice review. Personally felt the same with the Re:Mind scenario & really didn't care as much with the recycled boss rush and felt annoyed to do because I had to play to get to the good stuff
Like the Limitcut Episode, I was also skeptical & admit was scared. But the bosses were amazing in every step of the way. I love how all of them: you really had to think and not have the KH2 mindset of dodge roll & act braindead. Some youtubers sure shown that mindset when they thought Master Xehanort as well Saix were badly designed and on par to BBS secret bosses like Vanitas Remnant or Mysterious Figure when really you just had to memorize patterns and see the openings. The redone music tracks were also a nice touch, especially Marluxia's, Master Xehanort's, & Xigbar's rendition of 13th Dilemma.
Yozora is what you said-- an amazing boss as well. I really love how it basically did make you think outside the box and had an amazing array of ways to punish him. I love the music and made me think of how it is also a Versus XIII reference. Also big props to Dylan Sprouse for voicing him: personally the 2nd best voice for the DLC aside Christopher Lloyd being Master Xehanort.
And Data Greeting is a blessing.
Again nice review!
Personally this DLC hit it out of the park. I really enjoy all of the data org fights and the ones I didnt like at first quickly grew on me. In addition to that I personally loved the re:mind scenario and got what they were going for by having people go through keyblade graveyard again as well as the new stuff the replica fight and everything after was all amazing to me. The Secret Episode was also a blast despite getting my ass kicked by Yozora repeatedly I still had fun and got the hang of his attacks he ended up being the first secret boss Ive beaten in the series and I didnt even need a guide despite being on Critical. Overall I was very pleased with the DLC Soras new combos are great the new story sequences were great and they managed to create some of the best super bosses yet I give the DLC a 10/10.
I thought luxord was badly designed at first until I realized that the fight doesn’t actually set up impossible minigames, they just require you to pay attention
Shout out for this game making me realize how much of a crutch reflect and reaction commands were, Siax wouldn't have been NEARLY as hard as he was if he had his reaction command. Side note, I really hope the Kairi we played as at the end gets to have her own campaign, because she felt practically perfect.
This kind of thing is what I hope more people realize about KH2. It's not as 100% fine tuned as everyone thinks it is considering there's still a lot of Reaction and Reflect spamming just to survive, neither of which have much downside.
Dark Baymax was horrible with all of the pro codes on.
Yepppp, I hated that fight in my Risk Taker run. I would take Lump of Horror or Sköll with heavy Pro Codes before dealing with the clunky Baymax controls again. It's not impossible but it is annoying.
You're holding down the R2 Button the whole time, so the pro codes don't really do much with that fight.
@@dcuniverse8874 it's not really that that makes Dark Baymax annoying. Zero Defense makes the margin for error nonexistent and Default Status makes the fight take forever since unlike the Gigas, Sora riding Baymax isn't buffed comparatively.
@@ironstark917 oh I've beaten dark baymax on level 1 proud and level 1 critical and let me tell you, even without pro codes, he was a real boring and pain in the ass.
"After the DLC wastes your time doing the...."
I smashed that like button so fast after hearing that - AGREED!
To be fair, it clarify some stuff just like the other final mix. Plus, we do get to play as other characters.
@@Redxan600 yeah, but for 30 bucks it was most redoing a bunch of boss fights and watching the same cutscenes from new camera angles.
@@ragnarox16 True, but it also clarify some stuff that fans complained about. The scene where Aqua just stood there while the dark storm took her, really baffled some minds. Not to mention it also hints at what's coming next just like the past final mix.
I think that although it was a little dissapointing playing through the remind scenario compared to what we were thinking we'd get, it was still very much needed and more satisfying to play through it. It added some missing pieces of Kingdom Hearts back into it and provided the ending we all wanted. Playing through kh3 without that just doesn't give a full, satisfying experience.
ReMind, specifically Data Org and Yozora made KH3 my favorite KH game. Had ReMind come out last year, it would have made KH3 my 2019 GOTY, but Jedi Fallen Order came out before it and that sealed the deal for me.
So what I'm hearing is that this DLC (specifically the Org and Yozora fights) is Osaka team's redemption arc.
It is, they've created the best bosses in the franchise
The risk taker trophy alone made this worth the money. It really added a new element to the experience. Plus those data fights. Woah
This DLC made me excited for the future of Kingdom Hearts with all the endless possibilities of future games, especially a Verum Rex Game
Am I the only person who wasn't that upset by the exclusion of FF characters? I thought their arcs were complete by KH2. If anything, I thought it made sense for them to come back just to help Riku look for Sora.
Yes and no. I mean sure they weren't the man story focus but we've grown to want to see them. KH wouldn't even be here without them.
@@codewizard0 I see what you're saying, but I think it would have been worse to shove them into the game if there weren't any decent ideas on how to incorporate them
@@corbinmarkey466 lets be honest. The story for this one wasn't really that great anyway so what's the worst that could happen?
@@codewizard0 having an even baggier game with more beloved characters who get dredged up and have nothing to do lol
I would have like them and our other companies throughout the games to show for the final fight. Would have been cool see them hold back the remaining heartless while Sora and co dealt with the 13.
I wish we could've had the option to buy each segment seperatley ( remind , limit cut , data greeting )
If they did that, then the fans would complain about how Nomura is greedy by separating the contents. In my opinion, it's better that those contents are in one package.
They could either be whole or sold separately I mean :)
@@Sorabid123 Ah, I see.
I think the remind episode was probably some of the worst content put out by Osaka team ever and the data fights and secret episode, were probably the best content they ever put out.
The worst content Osaka Team put out? Are you familiar with BBS and DDD? Or more specifically Mysterious Figure?
I love how people forget that things in the game were still being developed and were not ready to be released. It's not really DLC if the data files are in the game in the first place. This is what people actually forget about when they talk about DLC. The files were already in the game, they were not finished yet. This is very annoying and needs to stop.
100% agreed
Highlights for me were definitely playing as Kairi, the battle against Xion and Yozora. Only those 3 things made the dlc worth for me.
Good fair review. The super bosses were enough to get a couple of weeks of content out of me (i only play a couple of hours every other day or so). I enjoyed it
Nothing about being unable to get back to scala though? It’s a one and done area last I checked.
In all honesty the complete gimmicky Guardians of Light vs Xehanort Clones (5:20) made me so incredibly hyped i legit was jumping up and down in my seat. It was pure fanservice to me, to see them all join forces and visually i found it stunning, for example the reflega into counter, but that applies to almost all of KH3 and is just my opinion.
Of course it is not a fight i will refight like Data Org or Yozora, but going completely blind into the DLC after avoiding spoilers for a month since i play KH3 on Xbox One X just put a giant smile on my face. But i think it made me feel this way since i genuinely care about the characters and the story so much since KH1 back on PS2.
Good review!
I am currently doing a Critical level 1 playthrough of KH3, and although there are a few frustrating things and I’ve died well over 100 times (maybe close to or over 200), I’ve been having a blast.
I haven’t gotten RE:Mind yet, but these Data fights look really fun! One thing that would surely make them more fun to me compared to the KH2FM ones would be the presence of basic defensive cancels as well as the ability to avoid Revenge Attacks on reaction.
Great review! I pretty much agree with everything you said in this video. The Data org, secret boss and (for me) the Data greeting are worth the price!
I'm pretty sure that Square Enix has CZcamsrs like you to thank for the idea of the pro codes. What with you doing all those restricted fights back in the day.
Honestly, the DLC made the game for me. Especially the Data fights. KH3 is so much better for having them.
Japan gets one thing extra the English audio, making the Japanese version dual audio. Yet the International stays the same.
you want to see kairi kick ass? dlc
you want to see ff characters? dlc
should you buy the dlc? no
What about: Do you want to fight cool superbosses, extra challenges and a meme creating machine?
@@roiitzkovich4545 I shall forever refer to Data Greeting as "Meme Creating Machine." Thank you.
As a person who button mashed his way through the game because he just wanted the story, playing against the bosses in Re:mind is a struggle and a headache. Didn’t learn really any of the skills required to face them so I got nothing out of the bosses. Though I can see the pleasure in overcoming those fights, much like the feeling in the souls games, I don’t get that feeling. Hope those that put in the effort get the satisfaction out of it that I can’t.
I feel like at this point they would need to use DMC style inputs for moves, like holding back from an enemy for a launcher or holding towards an enemy to rush into them, in order for us to get back the days of Horizontal Slash and Upper Slash
The Sapphire Carbuncle DMC style input moves would fit Riku more than Sora imo. What you’re explaining just screams Riku.
Yes yes yes yes let's go, been waiting for this :)
That thumbnail would fit perfectly to a Sora Boss Fight
Clicked automatically when I saw the notification
Its almost as if it had a "RE:" as in Redo pretty much everything.
that makes no sense he dident redo anything
@@lesnarahamilton5674 its literally the fights from keyblade graveyard onwards but with a bit more added, the dlc is literally a patch of the shit it was meant to have since the game came out.
Thats remade to me.
@@lesnarahamilton5674 a dlc that redid 30% of the game, wow, amazing.
Riku's voicelines at 9:40 sound like me trying to read in 6th grade english class LMAO
My only issue with the needing to beat critical to get Oblivion is that it requires you to start a new playthrough if you didn't already have a critical save. Frankly it's ridiculous that you can't change your difficulty settings mid-save in the KH games. So many things like the premium menus, wanting to disable attraction spam, and wanting to obtain Oblivion all require new save files and entirely new playthroughs. Not everyone has time to play through the whole game again.
Also 1 big improvement for me is most if not all data and secret boss fight always teleport away when you hit their revenge value. And they design it so you can't punish bosses after the boss retaliate because they are aggressive enough to not get staggered for a while. I'm not a big fan of KH2 revenge value mechanic when most bosses will counter attack immediately.
I mean, it's called a REVENGE value for a reason. Though at least some like Marluxia and Lexeaus had the decency to do delayed counter attacks so you can react to them. I personally had the opposite problem where I thought the bosses were too lenient with their RV because they didn't counter attack(although continuing a combo after they teleport away could cause you to get caught up in their attacks)
@@darkuscarlet i actually like this new mechanic because i can attack the boss freely when the boss open rather than try to predict when the boss couter attack me. I actually don't have problem with KH2 revenge value because i play that game a lot, but i prefer this new mechanic.
I found it so cool that every data fight feels so different in comparison to 2fm. I think the only ones with new moves in 2fm data was data vexen DM and Saix DM.
I still liked the first half of the DLC I even enjoyed the guardians of light segment as goofy as it was (mainly referring to Mickey). But past a couple of hiccups onto the super bosses they were more than I ever could have asked for!! Still genuinely surprised on how well they pulled them all off. And Yozora is easily my most favorite boss in the series currently the build up, music, setting, and the fight itself are all so perfect it’s crazy.
The update with the combat tweaks and new combo mods is great and really aids the boss battles. I just hope Osaka team can keep these improvements/level of quality up for future titles.
I didn't think I was a button masher, i thought I was good at kh3, finished it on crit lvl 1, then I played the limitcut episode... yeah I'm terrible at the game, tough pill to swallow
People who say that KH3's combat doesn't have the same level of choices KH2FM's does needs to watch Trueblade Seeker's videos.
Nope. Not trying to be negative or anything. I just disagree.
9:40 Riku... my boy....
Could you at least _pretend_ to give a damn?
I agree the superbosses are very well designed fights. What I don't feel is well designed is that players can button mash through the entire game on proud or below, and then all of a sudden are thrust into very challenging fights that require skills you never needed to hone in the base game or remind portion. So I honestly feel bad for the people that wanted a fun, casual time wrapping up the story. I feel too many hardcore players are too quick to talk down to the people who enjoy KH, blissfully ignorant about its ball bustingly difficult side.
2FM was the same mostly.
@@Bizkit047 First, 2FM had easier versions of everyone except LW and didn't lock any meaningful story behind the extra fights. Second, I'm pretty sure you can just mash and heal and be fine on standard. I've never played KH3 on anything but proud and critical, but if I was able to get through all of proud deathless and button mashing on my first playthrough, and others are having trouble with the superbosses on standard, something is wrong with the difficulty curve. I think the KH3 superboss difficulty is perfect on critical. Some fights in proud and below should have been toned down a bit.
Still don't think this was worth 30 bucks.
we have not explored destiny islands FULLY since KH1!! I had hoped that it would have been in this DLC
After asking for this in a lot of your videos, I've been delivered. Thanks, man!
Even if I hadn't the motivation for the super bosses in the other games, this time they were more pleasant to fight. I don't know if it's because of the battle engine or the ps4 system but this time I felt it more accessible and satisfying... Nah it's surely because now they are more polished and understandable than in KH 2 (in my opinion), even Yozora, with some retries and rage moments, I think that is a well done and thaught fight
One thing they still haven't fixed is the Console Crashing glitch in Battlegate 0. The glitch forces you to unplug your console and plug it back in since it won't let you manually shut it down since the game is basically frozen when it happens. I am not sure if the Guard issue is fixed though.
ty biz, ive been waiting for your review since i watched you knock out marluxia for the first time. keep it up king.
I felt like the free update should have been discussed first because it affects the whole experience for me. Like quicker cancelling
I personally like the keyblade graveyard fights because I finally feel being together as a team with other keyblade wielders
and having access to those fights saved me a save slot because 9 is still not enough: I saved some world story for my siblings.
Scala in terms of volume is not enough but still fun and gorgeous to explore regardless
But after that are the super bosses and I love them. Their opening window is pretty short so it's very rewarding when I get the timing down.
It's very questionable for me to attempt crit at first try; it took me 6 days to complete (3 days for secret boss) because I'm not as skilled.
I think the graveyard fights are better at lower difficulties. On higher difficulties, your teammates get pulverized very quickly and frequently, so you tend to spend 80% of the fights with two or more people targeting you.
yeah I didn't enjoy that much until I restart another non crit save for a better experience
You say that no one talks about the data Greeting mode or ez/pro codes but you didn't talk about the orchestra version. It's Amazing! 😍
I probably could have tossed that in there briefly as well, I'm sure some people enjoyed it. I don't think it's really worth an extra $10 though.
@@Bizkit047 I agree but after watching it but the other package was worth it but I do agree with episode remind, very "re: hashy" 😅
I definitely enjoyed the pro codes and super bosses. Playing on crit with pro codes is great replay value. The actual remind story was a small bonus compared to that.
"Defeat the Giant Heartless" has now been in a word-for-word objective in...like, five games now, I can't help but feel this whole story would end if we just managed to finally do it right for once.
Is it just me or does David Gallagher sound totally checked out as Riku? He sounded a lot better as Dark Riku.
That's how I felt when I listened to him. I guess after he became a master, Riku lost his interest in emoting.
@@PyroKnight95 lmaooooo
Maybe he just wants to be a villain. Hell, even Haley Joel Osment sounds a lot more committed as Vanitas (although I thought his performance as Sora was quite good in 3).
@@kartikayysola oh I definitely loved how much fun Osment had as Vanitas. He has real acting chops when it comes to the differentiation between Sora and Vanitas. I think it makes sense that they'd both do better on their villains since it's a side they don't really get to portray those characters often.
I think they have no idea what to do with Riku now, DDD was his big moment and now he's kinda just there.
@@PyroKnight95 I think so too. I remember reading an interview where Sora's Japanese VA was talking about how much fun he had as Vanitas.
Also gotta shout out the updated graphics for secret episode. They're phenomenal.