Hollow Knight But It's Only The Hitboxes

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  • čas přidán 7. 09. 2023
  • I saw that a mod was created recently that allows you to play through Hollow Knight without visuals, by only showing the hitboxes and nothing else. I decided it would be a fun challenge, as well as a way to have some fun with chroma keying, enjoy!
    follow the stream: / skurrypls
    full vods: / @skurryvods
    edited by zord: / zordesu
    hk mod installer: github.com/fifty-six/Scarab/r...
    thanks for boxing
  • Hry

Komentáře • 934

  • @stsiete2987
    @stsiete2987 Před 8 měsíci +3490

    This is like the "would you love me if I was a worm" thing but with a videogame.

    • @Froggycolouring
      @Froggycolouring Před 8 měsíci +89

      Whenever someone mentions that meme I always think of totk lol

    • @somenameidk5278
      @somenameidk5278 Před 8 měsíci +26

      ​@@Froggycolouringman if you haven't seen the last tear cutscene that would make no sense 😂

    • @uncivilizedapricot3907
      @uncivilizedapricot3907 Před 7 měsíci +9

      ​@@somenameidk5278I've seen it and I still was confused for a minute 😅

    • @minaashido518
      @minaashido518 Před 4 měsíci +11

      Except for Zelda it’s more of a wyrm

    • @confusedevilwitch
      @confusedevilwitch Před 4 měsíci +15

      “would you love me if i was a pale wyrm”

  • @Laachen
    @Laachen Před 8 měsíci +9026

    Skuury is going so insane without Silksong that they deleted Hollow Knight from the game Hollow Knight

    • @noecarrier5035
      @noecarrier5035 Před 8 měsíci +282

      My favourite part of Hollow Knight was when the Hollow Knight went "I AM TEH HBOLLOQ KNKGHERT" and Hollow Knighted all over the place. 10/10 epic changed my life

    • @muitacoisagus
      @muitacoisagus Před 8 měsíci +38

      "umm actually they have a man's voice so its actually him" ☝️🤓

    • @abblecore7803
      @abblecore7803 Před 8 měsíci +17

      ⁠​⁠@@muitacoisagus”That is very true good that you agree”☝️🤓

    • @Laachen
      @Laachen Před 8 měsíci +191

      @@muitacoisagus I'm not really sure if this is well-intentioned or not but this is a wild thing to comment

    • @justsomeguywithamustache3489
      @justsomeguywithamustache3489 Před 8 měsíci +35

      Now its just Hollow without the Knight

  • @dazcar2203
    @dazcar2203 Před 8 měsíci +5135

    since the yellow rectangle isn't filled in i guess one might call it a *hollow-*

    • @aethous9163
      @aethous9163 Před 8 měsíci +384

      And since it's have some kind of shield-shape weapon. I suggest he is a *knight*

    • @masterflick2669
      @masterflick2669 Před 8 měsíci +23

      Here before this blow up

    • @paws9248
      @paws9248 Před 8 měsíci +68

      hollow rectangle, of course!

    • @Aer472
      @Aer472 Před 8 měsíci

      =(

    • @juan21474
      @juan21474 Před 8 měsíci +11

      He's not actually the hollow knight, the final boss is

  • @zarnox3071
    @zarnox3071 Před 8 měsíci +2898

    Combine this with an enemy randomiser for absolute hell.

    • @ryanaugenstein761
      @ryanaugenstein761 Před 8 měsíci +125

      You are evil lmao

    • @diethylmalonate
      @diethylmalonate Před 8 měsíci +88

      lol that would make enemy rando actually watchable for me since I have a weird phobia for distorted sprites

    • @aaronking2020
      @aaronking2020 Před 8 měsíci +44

      Better yet, a room randomiser

    • @softlocker5941
      @softlocker5941 Před 8 měsíci +23

      ​@@aaronking2020better yet all 3

    • @davidpettigians
      @davidpettigians Před 8 měsíci +15

      rectangle randomizer

  • @arthurmerkel1615
    @arthurmerkel1615 Před 7 měsíci +527

    this is how you watch a playthrough of a game without spoiling yourself

    • @704muscle
      @704muscle Před 2 měsíci +18

      only way you could be spoiled is through the audio

    • @shrekman8765
      @shrekman8765 Před 24 dny +2

      I thought you said soiling

  • @J.R.Unbound
    @J.R.Unbound Před 8 měsíci +4568

    Wow. I didn't believe others when they said Hollow Knight is beautiful, but now I see how right they were. You can tell one of the devs is a professional animator.

    • @pretzelman945
      @pretzelman945 Před 8 měsíci +51

      Lmao

    • @Pingoz
      @Pingoz Před 8 měsíci +212

      The amount of detail they packed into every scene really shows how much passion they had for the game

    • @Froggycolouring
      @Froggycolouring Před 8 měsíci +40

      ★★★★★
      “Truly a never before seen beautiful gaming experience unlike any other with timeless graphics”
      -Somebody probably

    • @Unknowngalaxyfox
      @Unknowngalaxyfox Před 8 měsíci +1

      @pingoz9705 oh yeah, especially the stairs in the corner of the room

    • @glauberbispo8922
      @glauberbispo8922 Před 8 měsíci +1

      @@Pingoz cringe

  • @Iokser
    @Iokser Před 8 měsíci +124

    no mind to think.
    no will to break.
    no sprite to observe suffering.
    born of yellow and rectangle.

  • @phalanges3521
    @phalanges3521 Před 8 měsíci +598

    Skurry wondering why they're all squares when they are clearly called hit BOXES and not hit BALLS

    • @marsrover69
      @marsrover69 Před 8 měsíci +142

      Hit balls? Uhh no thanks

    • @dexnacorn7807
      @dexnacorn7807 Před 8 měsíci +98

      please don't hit balls :(

    • @denebkhast
      @denebkhast Před 8 měsíci +38

      hit spheres where it's at my dudes, stay safe with your balls intact

    • @phalanges3521
      @phalanges3521 Před 8 měsíci +19

      Balls are way easier to say then spheres though

    • @GIGACHAD-dk7zs
      @GIGACHAD-dk7zs Před 8 měsíci +5

      I felt pain reading this

  • @_therook_if9036
    @_therook_if9036 Před 8 měsíci +1466

    This unironically gives me a good idea for a video game. It’s a Metroidvania but the further you go into the game, the worse the graphics get until you’re left with just hit boxes and it’s entirely, so in the end, the more you play the game, the more you have to interpret stuff yourself. Or the opposite of that idea who cares.

    • @addyce6005
      @addyce6005 Před 8 měsíci +405

      The opposite might also work, an Ender’s Game style horror where you start with a really simple set of boxes and it slowly becomes more detailed until it’s revealed that you’re really not the good guy at all… just an idea!

    • @NoahAngott
      @NoahAngott Před 8 měsíci +120

      Check out the Evoland games, they're exactly what you're describing, just not a Metroidvania.

    • @lop90ful1
      @lop90ful1 Před 8 měsíci +29

      ​@@addyce6005brilliant

    • @kovanoir
      @kovanoir Před 8 měsíci +35

      opposite the upgrades are unlocking visuals and mechanics tied to them

    • @benjaminsheffer6945
      @benjaminsheffer6945 Před 8 měsíci +5

      I loved these games growing up--unlocking not just upgrades, but better visuals, etc

  • @SemiHypercube
    @SemiHypercube Před 8 měsíci +789

    Hollow Knight never looked this good, it's like the Knight is really there

    • @mothgirl326
      @mothgirl326 Před 8 měsíci +6

      Not so fast this time, SemiHypercube

    • @thebluehero6459
      @thebluehero6459 Před 8 měsíci +16

      it really makes you feel like spiderman

  • @ODISeth
    @ODISeth Před 8 měsíci +335

    It’s terrifying to see how large the knight’s nail hitbox is like dang that’s, much bigger than I thought

  • @dorobokino
    @dorobokino Před 8 měsíci +33

    Generally speaking, there will be some discrepancy between the size of the hitbox and the size of the sprite, to add a bit of built-in leniency to the game. Notice, for example, how small the player's hitbox is vs. the hurtbox of their attacks. As a side note, it's funny and fitting that the hitboxes of the Radiance's attacks are perfectly modeled, because that means there is absolutely no leniency to her attacks. You might expect it to be a box that's slightly smaller than the size of the spike's sprites, but no, you'll get hurt the moment you touch the exact sprite

  • @drgolden420
    @drgolden420 Před 8 měsíci +391

    Ive always wondered about the attack hitboxes for bosses ESPECIALLY the second hit of the 3 hit combo attack
    Edit just saw the hitbox at 23:42 and my god that is disgusting

    • @adre2194
      @adre2194 Před 8 měsíci +18

      It looks like you could stand in there lol

    • @drgolden420
      @drgolden420 Před 8 měsíci

      ​@@adre2194if only

  • @elmerthiendoesgames9061
    @elmerthiendoesgames9061 Před 8 měsíci +131

    I wasn't ready for invisible Radiance with perfectly shaped attacks. I guess no-telegraph radial beams were to be expected, but it's still terrifying.

  • @Link_Bird
    @Link_Bird Před 8 měsíci +430

    I have a hard time believing the Knight's hurtbox is so small

    • @saatvikkalra6061
      @saatvikkalra6061 Před 8 měsíci +67

      he a smol bean

    • @lexacutable
      @lexacutable Před 8 měsíci +72

      wait till you hear about the player hitbox in bullet hell games

    • @RRRR-jr1gp
      @RRRR-jr1gp Před 8 měsíci +100

      it's so the combat feels better because you only take damage on hits where you're like "yup that was a hit"

    • @roxas5071
      @roxas5071 Před 7 měsíci +32

      ​@@lexacutablethe thiccest women in touhou carrying the most miniscule hitboxes

    • @1th_to_comment.
      @1th_to_comment. Před 7 měsíci +6

      ​@@lexacutableI'm not good at interpreting them in thoes games

  • @shyguypro9876
    @shyguypro9876 Před 8 měsíci +1224

    Skurry screaming "The circles! The circles are chasing me!" makes them sound absolutely deranged.

  • @SoaringDragon562
    @SoaringDragon562 Před 8 měsíci +63

    “This is just how speedrunners see the game.”
    > Elder Bug doesn’t even show up
    I dunno, sounds right to me

  • @vengertheforceofinconvenie7377
    @vengertheforceofinconvenie7377 Před 8 měsíci +222

    The empty rectangle slamming into the ground kills me every time

  • @Shadewaltz
    @Shadewaltz Před 8 měsíci +109

    Wow, Thomas Was Alone has much different gameplay than I remember

  • @FireofthetigerYT
    @FireofthetigerYT Před 8 měsíci +95

    Very ballsy move on Skurry’s end to have the backgrounds be hardcore furry porn during the stream but later edit them for the CZcams video as normal backgrounds, but respectable nonetheless

  • @bubbletea6255
    @bubbletea6255 Před 8 měsíci +69

    THIS IS SO VIEWER FRIENDLY

  • @Malao558
    @Malao558 Před 8 měsíci +188

    I find it interesting how you can clearly see the more complex hitboxes laid directly over the blocky placeholder geometry, which were probably only made after the art assets were finalized. I bet there’s some weird parts where they intersect that are exploitable.

    • @diethylmalonate
      @diethylmalonate Před 8 měsíci +26

      The lower corners of the Uumuu rectangle look like they can get hit even when it's in the round phase, if you angle something just right
      Unless there's some layer of invulnerability over it at those times

    • @antongrigoryev6381
      @antongrigoryev6381 Před 8 měsíci +25

      @@diethylmalonate There should be invulnerability. If only thing that matters was hitting the rectangle hitbox, spells would've be able to damage it as they hit in AoE.

  • @Eevay_
    @Eevay_ Před 8 měsíci +280

    i'm so happy that there are some circle hitboxes

    • @glareninja
      @glareninja Před 8 měsíci +25

      Now we need oddly specific hit boxes

    • @daviio
      @daviio Před 8 měsíci +11

      ​@@glareninjaarent the walls oddly specific?

    • @duckified.
      @duckified. Před 8 měsíci +9

      @@daviioyeah, a lot of the curved ceilings couldn't be made with actual curves so they just randomly segment lines together

    • @theblah12
      @theblah12 Před 8 měsíci +3

      @@daviioSpecific, but not in a particularly odd way

  • @wombatpandaa9774
    @wombatpandaa9774 Před 8 měsíci +73

    The hornet 1 fight goy me thinking - a HK mod where all the art is replaced by ms paint art would be amazing

    • @elizabethnessie580
      @elizabethnessie580 Před 8 měsíci +5

      I wonder how didnt anyone make something like this before
      Maybe the main reason is assetflip for this game would be a HUGE task.

    • @Literally___Me
      @Literally___Me Před 7 měsíci

      @@elizabethnessie580But like people have done more

  • @ToyKeeper
    @ToyKeeper Před 8 měsíci +56

    It's amazing how many places are immediately recognizable even just from the hitboxes and sounds.

  • @TotallyAPacifist
    @TotallyAPacifist Před 8 měsíci +180

    Guys I think skurry needs silksong before they go even more insane

  • @Dr.Death8520
    @Dr.Death8520 Před 8 měsíci +23

    Finally, a spoiler-free playthrough

  • @Lorraine202
    @Lorraine202 Před 8 měsíci +46

    The reason the hit boxes for enemies are all rectangular is so that you can reliably hit them from the same distance. Attacks can be different shapes since the focus is on dodging.
    And the Hollow Knight extra rectangle is the raised sword.

  • @Leedrian
    @Leedrian Před 8 měsíci +163

    Loved your choice of pictures! Anyone else playing this would have been boring, but you always know how to make things fun

    • @MumboJ
      @MumboJ Před 8 měsíci +7

      Honestly I was expecting to tune out after a few minutes but that really did keep me interested.

    • @KrakatonMain
      @KrakatonMain Před 8 měsíci +10

      Fr tho! Like, I figured they had a special mod so we could see the normal game. I never even CONSIDERED chromakeying the background out, but it makes perfect sense

  • @ImmortalAbyss
    @ImmortalAbyss Před 8 měsíci +30

    I wonder if community will become sane again once silksong releases?..

    • @TrueWolves
      @TrueWolves Před 8 měsíci +18

      At least some of the damage is probably permanent.

    • @amatteurrwave
      @amatteurrwave Před 8 měsíci +9

      it'll be like r/Pikmin, they'll just have more stuff to be insane about

  • @tylercoon1791
    @tylercoon1791 Před 8 měsíci +12

    According to the hitboxes, Hollow Knight’s got that Hash Slinging Slasher posture

  • @petietheamazing7234
    @petietheamazing7234 Před 8 měsíci +29

    1. Looks like an entirely different game
    2. Can’t wait for the randomizer of this

  • @BlueSR
    @BlueSR Před 8 měsíci +9

    They said be there or be square and skurry didn’t feel line going

  • @Kronosdoesshit
    @Kronosdoesshit Před 8 měsíci +40

    Skurry you're scaring me.

  • @shining_umbreonflaming_fla4383
    @shining_umbreonflaming_fla4383 Před 8 měsíci +17

    "mom can we get silksong?"
    But we already have silksong at home
    *Silksong at home*

  • @KonkyDonk
    @KonkyDonk Před 8 měsíci +174

    Crazy how abyss shriek is just side hitboxes without a middle one

    • @sunscraper1
      @sunscraper1 Před 8 měsíci +56

      They do have a middle. It is just so big that every time skurry uses it, it goes off screen. Thus, it looks like it has no middle

  • @Gerpar_
    @Gerpar_ Před 8 měsíci +130

    9:45
    Fun fact about colliders from a gamedev perspective actually:
    Circle / sphere colliders are the cheapest type on processing power! Broken down, all they really are is a distance check between their center point and other colliders :D

    • @matiasgarciacasas558
      @matiasgarciacasas558 Před 8 měsíci +12

      Shouldn't box colliders be cheaper, since you only have to compare a few numbers and don't have to do any arithmetic?

    • @Gerpar_
      @Gerpar_ Před 8 měsíci

      @@matiasgarciacasas558 So, the way that box colliders work is that they need to compare between multiple different points, seeing if they intercept, as well as the "lines" between the points.
      I can't really explain it that well in a comment here without it ending up super long, but if you're interested, happycoding has a pretty good explanation on collision detection stuff plus some examples you can see in the browser (it is decently long though)
      There's also some comparison videos on CZcams to see the performance between sphere / box / mesh colliders in Unity (which is the engine Hollow Knight runs on) if you're not as interested in the technical side of things, but at the end of the day, it takes a *lot* to actually make a 2D game struggle performance wise from colliders anyways :P

    • @CensoredUsername_
      @CensoredUsername_ Před 8 měsíci +30

      @@matiasgarciacasas558 both are pretty cheap. Box-box collision requires some conditional branching, where circle-circle requires some multiplies without branching. More annoying edge cases are box-circle collision ( due to the corners) or rotated box collision (much more complex than aligned box collision)

    • @tochka832
      @tochka832 Před 7 měsíci +1

      @@CensoredUsername_ branching for box-box case is not actually needed, vectorization is trivial as all is needed is point coordinate relation check and then ANDing all of those, even without SIMD it's possible. circle-circle might be costlier actually, as euclidian distance calculation requires power of two and square root operations, but those are intrinsic in modern cpus, so, both are pretty cheap in the end and of constant cost.

    • @CensoredUsername_
      @CensoredUsername_ Před 7 měsíci

      @@tochka832 good point, you can just and those. But that said, circle-circle collision doesn't need square root either, as you can instead just compare the squared distance with the squared sum of radii. As while multiply is very fast on modern processors, accurate square root is still significantly slower.

  • @6oudicca9race_cogflychurch
    @6oudicca9race_cogflychurch Před 8 měsíci +62

    Its really interesting to see all the different hit boxes and it looks really cool and abstract without the art

  • @J.R.Unbound
    @J.R.Unbound Před 8 měsíci +591

    Okay so the reason why circular hitboxes are a bit rare is due to the fact that it is actually more computationally expensive than boxes (essentially, the more edges an object has, the less optimal it is). Unless an attack demands it (for example, Hornet's string field would feel jank as heck if it was a box), it's better to just use squares or triangles.
    Edit: I'm super glad I made this comment. The replies have been really informative!

    • @alejandrocoria
      @alejandrocoria Před 8 měsíci +174

      Not necessarily. Collisions with circles can be calculated quite quickly, it is not necessary to use a many-sided polygon. It depends on how the collision calculation is implemented. Normally calculating collisions between 2 circles is the fastest to compute among all pairs of 2D shapes.

    • @J.R.Unbound
      @J.R.Unbound Před 8 měsíci +12

      @@alejandrocoria Thanks for sharing!

    • @brandtyee6257
      @brandtyee6257 Před 8 měsíci +2

      but circles arent made of edges

    • @Practicallypreposterous
      @Practicallypreposterous Před 8 měsíci +51

      ​@@brandtyee6257well yes, but actually no. When you are modelling any plane/ surface, it is made up out of lines. That's what any 3D model will look angular if you look close enough

    • @user-oe3kz8ww7d
      @user-oe3kz8ww7d Před 8 měsíci +9

      Not like these are the actual hitboxes in the game files, or I assume not because there are things you can interact with here that don't have a hitbox.

  • @Akira-ss6cm
    @Akira-ss6cm Před 7 měsíci +7

    These were some of the most intense boxing matches I've ever seen.

  • @elesh3178
    @elesh3178 Před 8 měsíci +8

    Is it crazy that as a unity dev I am actually learning a lot from this vid... your nail hitbox is HUGE in this game.

  • @LASAGNA_LARRY
    @LASAGNA_LARRY Před 8 měsíci +4

    That “Baldur” Gate joke was top notch, lol.

  • @slavicprogrammer6100
    @slavicprogrammer6100 Před 8 měsíci +3

    Fun fact: circles are quite easy to compute. There is a neat equation of which logical value tells you if something is within the circle, namely (x-a)^2 + (y-b)^2

    • @sqrt7956
      @sqrt7956 Před 4 měsíci

      Pythagorean theorem my beloved 😍

  • @Cardmaster12
    @Cardmaster12 Před 8 měsíci +6

    I am in awe of how perfectly modeled hornet’s nail is

  • @WetSpunge27
    @WetSpunge27 Před 8 měsíci +25

    Dude holy shit. Hollow Knight content will never die

  • @lop90ful1
    @lop90ful1 Před 8 měsíci +4

    Honestly seeing this game simplifed like that really inspres into making ganes and helps with understanding it

  • @godnoobbrawlstars6409
    @godnoobbrawlstars6409 Před 8 měsíci +11

    If someone beat any radiant but only the hit box, I swear Team Cherry is forced to release silk song at that point

  • @scrapbotcommander
    @scrapbotcommander Před 8 měsíci +7

    Watching this makes me feel like the level designers accidentally drew their first draft for the map layout using the magic pencil, so it came to life

  • @crazyfiend
    @crazyfiend Před 8 měsíci +53

    Lmao hollowbox is where skurry has descended to

    • @TeroTheHer0
      @TeroTheHer0 Před 2 měsíci

      Yeah he’s going insane waiting for silksong😂

  • @xero.93.
    @xero.93. Před 8 měsíci +8

    circle is so rare (or any non-rectangles you can interact with) because slope collision is hard to integrate and team cherry wanted to put their broke manpower elsewhere

  • @kingdomrains
    @kingdomrains Před 8 měsíci +8

    I am reminded of "Thomas was alone", but making a game like this looks like a great idea for aspiring game devs

  • @fishcraft7323
    @fishcraft7323 Před 8 měsíci +13

    Skurry’s art skills are amazing.

  • @darksentinel082
    @darksentinel082 Před 8 měsíci +7

    Now I’m tempted to actually make a game that’s just hitboxes. Some backgrounds for different areas and such as well. Could maybe make some cool gameplay things with it..

  • @RBrito-fd4lc
    @RBrito-fd4lc Před 8 měsíci +7

    Funny thing about this is that you can't even be like, NO WAY THAT HIT ME!

  • @JetSetDman
    @JetSetDman Před 8 měsíci +12

    Behold, Hollow Knight, optimized to its core components

  • @justincase5002
    @justincase5002 Před 8 měsíci +5

    We've ascended beyond Gorb just because we're mad of waiting for Silksong

  • @dragonthatshootsboilingtea3884
    @dragonthatshootsboilingtea3884 Před 8 měsíci +8

    Finally some actual silksong content

  • @Side_N0te
    @Side_N0te Před 8 měsíci +36

    Honestly it's just neat to see how different the game is just by removing the graphics.

  • @theomegablade6415
    @theomegablade6415 Před 8 měsíci +3

    Drawing Hornet's arena just killed me, i was not prepared for that!

  • @TheKeyblader133
    @TheKeyblader133 Před 8 měsíci +6

    man this really brings back memories, this probably was my favorite game on the atari classics disc as a kid

  • @teabow.
    @teabow. Před 8 měsíci +5

    the amount of details they put into each frame is insane

  • @warlock2507
    @warlock2507 Před 8 měsíci +6

    I do actually really want to see what that weird spot looks like in the normal game.

  • @mastercheif978
    @mastercheif978 Před 8 měsíci +2

    This vod was a trip to watch, happy to get to revisit this now for the highlights

  • @PokerPlayerJames
    @PokerPlayerJames Před 2 měsíci +3

    Man, the Thomas Was Alone DLC goes hard. Mike Bithell really outdid himself.

  • @lorenzoniccoli99ln
    @lorenzoniccoli99ln Před 8 měsíci +3

    This is funny but most importantly it's incredibly informational
    I really wish more videos like this existed

  • @virdrae
    @virdrae Před 8 měsíci +6

    It is good that Zote finaly was a worthy oponent outside of dreams.

  • @leinadlink
    @leinadlink Před 7 měsíci +2

    finally, the sequel I was waiting for Thomas Was Alone

  • @Barberbee
    @Barberbee Před 8 měsíci +3

    I feel like this is what Thomas Was Alone would be like as a metroidvania

  • @k4lepoching982
    @k4lepoching982 Před 8 měsíci +3

    A bold decision from the developer to add combat to the long awaited sequel to Thomas Was Alone.

  • @bakajanai.
    @bakajanai. Před 8 měsíci +3

    now we know why speedrunners skips elder bug. They literally cant see him

  • @lazerpie101
    @lazerpie101 Před 3 měsíci +2

    I assume the reason most colliders are square is for consistency. Imagine trying to consistently bounce on an enemy, but every time they move slightly horizontally it changes the timing of your interactions.
    It'd turn a fun and simple mechanic into something more complex you have to train on.
    It's also just easier to make a square hitbox for things.

  • @beamtrigger
    @beamtrigger Před 8 měsíci +6

    New video idea: Guess the room from only hitboxes!

  • @bonniedan123mc
    @bonniedan123mc Před 8 měsíci +2

    Really loved Zord’s small touches here and there. Brings a smile to my face:)

  • @heck_n_degenerate940
    @heck_n_degenerate940 Před 8 měsíci +3

    I’m guessing the dark blue-purple rectangles are respawn checkpoints for loading back into the game or falling into spikes

  • @Gwen_Hemoxia
    @Gwen_Hemoxia Před 8 měsíci +1

    For those like me who would like to know the name of the track in the intro, it's "Time and Space" by Bill Kiley

  • @AngelofGrace96
    @AngelofGrace96 Před 8 měsíci +2

    the different backgrounds made me laugh really hard, great choices

  • @straight-up479
    @straight-up479 Před 8 měsíci +5

    This would be so so cool to see in rain world!!! Especially with the physics-based sprites

  • @ursodecoracaopartido
    @ursodecoracaopartido Před 8 měsíci +2

    I want a hollow knight hitbox randomizer

  • @noobyes190
    @noobyes190 Před 8 měsíci +2

    AMOGUS on thumbnail

  • @knyte_
    @knyte_ Před 7 měsíci +1

    2:02
    This make so much sense, no wonder speedrunner don’t talk to Elderbug

  • @EncephalonBubble
    @EncephalonBubble Před 8 měsíci +5

    I’m curious to know what this looks like in path of pain

  • @VikSun14618
    @VikSun14618 Před 8 měsíci +3

    And just like that, Skurry will eat for another month

  • @grummdoesstuff2983
    @grummdoesstuff2983 Před 3 měsíci +2

    Seeing how the sausage gets made like this is really cool. I’d love it if it gets updated to actually show everything.

  • @massgunner4152
    @massgunner4152 Před 8 měsíci +2

    Alt title: we made the hollow knight even more hollow.

  • @clarfonthey
    @clarfonthey Před 8 měsíci +4

    Skurry is really no stranger to love

  • @spaceytraveller6971
    @spaceytraveller6971 Před 8 měsíci +15

    We're approaching Punch Out style blindfolded speedruns here, I'd love to see if someone could somehow do a full run of that

  • @duncanurquhart5278
    @duncanurquhart5278 Před 8 měsíci +2

    this actually looks kind of awesome lol, i think with the right stylization i could see a game with this as the art style working

  • @Kaleb_22
    @Kaleb_22 Před 8 měsíci

    First video I witnessed on stream, great job Skurry!

  • @SirPembertonS.Crevalius
    @SirPembertonS.Crevalius Před 8 měsíci +5

    Barebones Hollow Knight looking ridiculously silly xD

  • @PlebBora
    @PlebBora Před 8 měsíci +3

    the background trolling in stream was hilarous

  • @aminionsmadness
    @aminionsmadness Před 8 měsíci +1

    Thank you for the amazing run content. your videos have helped me through a really hard time, also you have an amazing voice.

  • @bradencosier80
    @bradencosier80 Před 8 měsíci +2

    For a lot of this, the hitboxes feel like it actually makes it easier

  • @Hlebuw3k
    @Hlebuw3k Před 8 měsíci +3

    So how does that one weird collider look like in the actual game?

  • @LongThrow
    @LongThrow Před 8 měsíci +6

    LET'S GO! I love you skurry!

  • @Evelaraevia
    @Evelaraevia Před 8 měsíci +2

    The best part of this video for me is that I haven't even this game played outside of like 10 second clips here and there. So I have no clue what is going on lol.

  • @himignicest1571
    @himignicest1571 Před 7 měsíci

    the images in the bg add so much to this video this video is so meaningul to me omg THANK U FOR POSTING SKURRY TEEHEE

  • @OriFunTime
    @OriFunTime Před 8 měsíci +4

    soo funny love this skurry!!!

  • @redlerred7
    @redlerred7 Před 8 měsíci +3

    Wherein the National Geographic logo engages in platforming and combat with other colored geometric shapes.

  • @integrantedavidanoturna
    @integrantedavidanoturna Před 7 měsíci

    Somehow I know exactly what's going on in every single part, that's amazing. Just goes to show how much of a memorable game hk is. I haven't touched it since 2020 I think. I loved seeing how the hitboxes work. Thanks for this summary of the live!

  • @witherr
    @witherr Před 8 měsíci

    Watched the vod of this one, cant wait to watch this!!!