In this weeks livestream, Lead Designer Jens talks about a yet unannounced change to the plant spawn mechanics in Update 10 and the effects it has on the worlds of Eco.
I'm really excited for this! It should make farmer gameplay a bit more meaningful and it also looks so much better. Thanks for the great work you guys are doing :)
Beautiful game. It would be wonderful if there were some multicoloured flowers such as Impatiens or pansies. Maybe they could be a rare variety of plant and could become extinct in the natural environment if there is a sustained period of hazardous global pollution.
I wish one day we have this kind of spawning system in every building and sandbox game. You guys are definitely pioneer of the genre
This is going to be so healthy for the game as a whole, making gathering and farming much more relevant!
I'm really excited for this!
It should make farmer gameplay a bit more meaningful and it also looks so much better.
Thanks for the great work you guys are doing :)
This will give gatherers and farmers more meaning and usefulness to grow crops and sell bulk products.
please reduce the amount gathering without gathering profession and make possible to get a seed just if you have the gathering profession.
23:17 what about resources? will they also be more scarce?
Tomatoes and Fireweed Shoots are invisible in my game, is there a solution to this bug? (I use Linux)
What will happen to existing worlds?
ah, finally farmers get their buff.
When will there be realistic water physics? I stopped playing strictly because of the water.
Beautiful game. It would be wonderful if there were some multicoloured flowers such as Impatiens or pansies. Maybe they could be a rare variety of plant and could become extinct in the natural environment if there is a sustained period of hazardous global pollution.