WH40K: Rogue Trader - Full Psyker Mechanics Breakdown (Talents and Powers)
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- čas přidán 5. 08. 2024
- In this video I go over all of the Psyker mechanics in the Warhammer 40,000: Rogue Trader beta.
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00:00 Intro
01:33 Base Psyker Info
03:12 Base Psyker Talents
06:47 Biomancy
09:58 Biomancy After Psy 3
12:05 Diviner
13:47 Diviner After Psy 3
14:42 Pyromancer
18:28 Pyromancer After Psy 2
19:38 Sanctic
21:30 Sanctic After Psy 2
22:57 Telepath
25:31 Telepath After Psy 3 - Hry
Turns out actually Sanctioned Psykers can use the staffs that provide powers such as chain lightning. The staffs say that they must be used by Unsanctioned Psykers but at this time at least that's not true. Not sure if that's an error or intended so I'll check to see how it functions in the full game.
I expect this is just a tooltip bug as there are quite a few in this build still. The staffs do function.
Thanks for double checking. I imagine it was just a bugged description or something. Maybe there will be rare unique items like that i guess.
Yeah, that makes a lot more sense. Can you pin your comment so people see the correction?
I wonder if there are some staves that can only be used by Unsanctioned psykers and others that can only be used by Sanctioned ones?
The tooltip says that because in the beta there were no sanctioned psykers and the only psyker in the game (Idira) is an unsanctioned psyker
Glad to see you are out of the hospital and hopefully doing well. I'd love to see a character creation guide, perhaps covering effective ways to build common archetypes. (melee, ranged, psycher, etc) This is probably too much to cover in one video but also talking about what stats are the "must haves" of the game would be nice seeing as how many skills are much more important than others in the Pathfinder games made by the same team.
Good call out. I am going to cover some of the different aspects of character creation in multiple guides and then give people some build options.
Pyromancer is very reminiscent of Sienna from Vermintide which is Bright Wizard and that type of Wizard controls fire (There's loads to talk about how fantasy Warhammer uses specific winds of magic for specific type of magic and how different and similar it's to psychic powers)
Nice. I hope the mechanics turn out well. Seriously thinking about rolling a Pyromancer for my Heretic run.
I'm a huge sucker melee mage characters, so I love that psyker allows me to do that. I'm all there for psykers.
Yeah I think I'll actually play a melee Psyker for the livestream.
@@SlanderedGaming , looking forward to it!
I was looking through the options and it looks like Void born + Psyker seems very strong as void born has a talent that lets you use intelligence in place of fellowship. If you pick an archetype that uses both intelligence and fellowship (grand strategist does I think), you can basically ignore fellowship entirely and max out intelligence as well as willpower to help with your powers. Would also give you access to a large amount of skill checks since intelligence and fellowship have the most skills dependent on them.
I have a video on Homeworld's coming out tomorrow. Voidborn is definitely a decent choice but I like Fortress World because it increases the chance of you getting off two Psyker powers in one turn.
It doesn't let you use intelligence in place of fellowship in every case. Only on abilities and talents. Your skills would still be dependant on fellowship.
I thought about doing a build like that, but realized it's really useful only if you don't plan on having any other high int companion in the party that would serve as your skill monkey.
@@kolosmenus if you ain't rollin with Pasqal, something's wrong
Finally subscribed. Between WoTR and this through guide format I am glad to have joined.
Doin good work sir!
Awesome! Welcome to the channel!
I hope your health is doing better man, but yeah, I’m gonna do a Pyro void born officer character that seems like a perfect combination
You might be right. After going through the mechanics I am thinking about going that route myself.
@@SlanderedGaming I especially like the get smart talent with the void born, which uses your intelligent stats instead of your fellowship to use really goes will for psych and adapt characters
At the beginning of the video I saw the game environment and said to myself "Oh no, Blackwater!"
😂😂
Screw that area lol
Perfect timing seems good for a melee heavy party. since everyone that is buffed gets perfect timing, and buffs like forboding last all combat so you want to spread them around. the party must be built for it but it seems like an interesing option.
I hope they will add telekinesis discipline/class/type of powers. However i love how psykers same like in the lore are just like anather bread of humans since they are clasified as the strongest/dangerows mutants and this will make the interactions something else.
Yeah I am looking forward to the unique dialogues Psykers get.
Molten Beam is one of the most disgusting powers damage wise in both Dark Heresy 2ed and Imperium Maledictum, effectively being a meltagun (Replete with double armor pen at close range) at PR4 when you can take it, nevermind how powerful it gets as you level up your PR. (Psy Rate goes to 10 in the ttrpg.)
Psychic Shreak at least in the table top "ignore" toughness and any armor. So, is still op.
I’d really like a video on the greatest triumphs and darkest moments for the different origins. It would be cool to see specifics on that.
Gotcha I'll put something together on that.
Thanks it was driving me crazy seeing CZcamsrs pass all of them by.
I am getting pretty hyped for this game I might actually break away from Boulder's gate for a while
It's looking really nice.
Metabolic Overcharge seems to combo with regeneration, so you don’t really take any real damage other then the original extra turn damage unless your 5% max wounds damage out scale regeneration healing which is controllable. Anyway Overcharge is probably best use for a big burst turns or turn one mass buffing / De-buffing turn which depends on your team build but it does seem like a late game ability. Also do any allies include yourself?
That's true. Good call out. Allies sometimes includes you and sometimes it doesn't.
I originally thought Corpus Conversion applied to offensive powers. Obviously, that would have been too OP. It still works nicely with Iron Arm, Invigorate, Regeneration, Warp Speed, Forewarning, Prescience, and Hammer of the Emperor.
Oh wow. This is a long one. I think I want to play a psyker so this should be good!
Hope you enjoy it!
I'm so excited for a Psyker heretic run even though I'm on my first run as a Dogmatic priest tank
I'm not a warhammer fan, I know absolutely nothing about it but this does interest me. I already have two potential psyker builds I'm cooking up.
Nice! Hope you end up enjoying the game!
Corpus Conversion - perhaps because Iron Arm, Invigorate, Warp Speed and Regeneration all depend on your psi rating. Hope you are well
But you are casting the power on your party member so it won't be damage related. The point of having an increase Psy rating is to make your powers deal more damage. It seems counterproductive to me.
@@SlanderedGaming iron arm is multiplied by psy rating nowhere does it say it only works on damaging abilities
Psy rating is NOT only for damaging powers and it's NOT "the point" for increasing it. The talent says "It also strengthens damaging psychic powers" but that is not that is ALL it does. Really seems like a badly written tooltip. Because otherwise why would any utility psyker want it? That doesn't make any sense. It is for boosting ANY power that uses psy rating in its calculation. Many buff/debuff and healing powers EXPLICITLY have psy rating in their formula and you were reading that outloud continuously through the whole video lol.
Just ONE example is on Regeneration at 11:25 you read outloud: "+(Psyker's *PSY RATING* + WP/2) wounds at the start of each turn." Corpus Conversion adds +2 to your psy rating on the next cast on the target with the Corpus Conversion stack, it will make Regneration stronger. As will it make Iron Arm, Invigorate, and Warp speed stronger just like jonathan and katherine said. They all explicitly use the Psyker's psy rating in their formula.
It's honestly a pretty incredible ability that synergizes well with buffs from other Psyker paths too. Like Diviner's Forewarning: "The Psyker increases the target's dodge and parry by +(3 + psyker's PER bonus + 3 x *PSY RATING* )% until end of combat." Say baseline your psy rating is 2, 3x2=6 but adding +2 from Corpus Conversion makes that 3x4=12. That's a whole 6% extra dodge and parry.
Thanks a lot for covering all this though. Super informative video and I appreciate you going through all of it.
@@SlanderedGaming
Very nice video, I'm excited to light the universe aflame with my pyromancer. Just a quick question since you have the full chargen build! How many voice options are there, and is there a "crazy" one? This seems highly relevant for all psyker enjoyers out there.
There are five male and female voices. Both of them have a Mad option and a Heretic option. :)
@@SlanderedGaming Oh my. Thank you!
Witness your dooooooooooom
It feels like every fight I get into the warp meter is already maxed out and I can’t use any psyker powers without immediately spawning six demons, which makes me just not want to take psykers with my party because they end up being useless
How exactly does crit work for psyker / navogator abilities? For melee and range is pretty clear but for casters is not explained at all. From what I understand they can t crit at all unless they use a staff attack ability or the dots from fire tree other than that no crit possible?
Awesome guide! Thinking of making a marksman pyro psyker, would that be a good choice? Obviously I am quite damage oriented, although I might pick tactician as expert class rather than bounty hunter...
Fantastic choice. This weekend I will release some potential build ideas and that's going to be one of them. :)
@@SlanderedGaming Cool!! :D
Sanctic definitely seems like something that should be reserved for Imperialis alignment. I've also never met such thing in the lore, maybe it's something like Living Saint, I mean, connection to Golden Throne without being Astropath?
Edit: It appears that Grey Knights have Sanctic Discipline, Purge Soul psychic power and some similarities. But I thought they aren't connected to Emperor psychically? It's seems plausible tho
Edit2: there is Sanctic Daemonology in Dark Heresy - Enemies Beyond which seems to be both similair and different from what will be in Rogue Trader. Nothing explicit about connection to the Golden Throne tho
Seems like a Homebrew that has shades of canon lore.
Rogue Trader TRPG, in the rulebook Navis Primer, had Soul Ward discipline, which Sanctic is clearly based on:
---
Every Astropath enjoys the grace of the God-Emperor as a consequence of his spiritual bond to Him on Earth. While all such psykers rely heavily upon the protection that this grants, a few are capable of making this trait the core of their abilities. Practitioners of the Soul Ward Discipline exploit their divinely enhanced essence to protect them and to grant the divine blessing of the God-Emperor to their allies. While still agents of the Adeptus Astra Telepathica, such psykers are typically strongly devoted to the Imperial Cult and may even be mistaken for members of the Ecclesiarchy.
---
Slander, I jsut want to make sure I'm reading things correctly: while stuff like Molten Beam does count as a capital-A Attack, it seems like Ignite itself does *not* count as an Attack and can be used multiple times a turn? Is that correct? Ditto with Inflame, and I'm pretty sure that *is* right, it doesn't count as an Attack (but it does still cause veil degredation etc). If that's all correct, it does feel like Pyro's going to be able to cause flames for days but will really push against the Veil mechanic if you go too nuts with it, which would be right in line with how it works in various tabletop incarnations.
Molten Beam, Firestorm, and Ignite both count as an attack so they can only be used once per turn, unless you use a class that allows you to attack more than once, such as Marksman. Inflame and Orchestrate Flames do not count as attacks.
@@SlanderedGaming Okay, thanks! A few of the other starter powers (notably Psychic Shriek) note that they are Attacks, but Ignite doesn't, and I was wondering if that was indicative of the actual power or just a bit of UI fiddly-ness in the preview build. :V
Alright, I can already imagine a Mephiston role playing Psyker character.
Yup that would be super cool.
Good morning, hope you are feeling well?
Morning! Slowly but surely getting better thank you!
Wonder if the low veil talents will be helpful later into the game. Like, if you walk into a situation where the veil is already at 10 or more damage, you aren't going to get much use. Not sure how many areas have that penalty, though I did find one in the beta where it was automatically at broken veil.
It's also very useful if you have more than one Psyker on the team and don't want the meter to cap out every fight.
@@SlanderedGaming I was meaning more of the talents and boost that are activated at low Veil Degradation, but even those that low the meter increase speed feel... "Game Design dependent". (If like act 4/5 have a long zone that is already at "Broken Veil" status before you even show up, decreasing the speed it breaks, doesn't matter as the situation already starts bad.)
Sensory Deprivation shouldn't be overlooked when paired with Weak Hearts as it ensures increased damage from ALL sources. On the whole Heinrix and Idira pair so well together they might as well be husband and wife.
Looking at Metabolic Overcharge, I'd argue that it'd be a cornerstone of any support psyker's repertoire, or even a combat psyker's depending on if you're willing to invest in healing abilities. One *_full_* turn of actions on a damage monster constantly being topped up by healing? Khorne would be pleased if not for all the blatant warp shenanigans! Seriously, while the Heroic Acts that grant such an ability are limited to once a battle, and rely on gaining high Momentum, that power only has a cooldown, which implies (to me, at least) it can be used multiple times each combat.
That's true if you are willing to commit to being a medic it becomes much more viable.
@@SlanderedGaming
Yeah, I'm probably (absolutely) going to make a mercenary healbot to constantly pump up and top up my Trader.
Playing a Psyker in this game will feel a bit like playing a wild magic sorcerer in bg3. Phenomena may happen... It may be a bit more punitive here.
(Also: I hope you are better and everything is okay healthwise - at least as much as teh circumstances allow it)
Yup I think that's exactly right. I am doing alright thanks for asking. Taking it day by day.
Have you encountered telepaths having unique dialogue options like mind reading?
Nope not as far as I can tell.
I think I'm just going to go melee Psyker with Biomancer, Sanctic & Diviner. Only question is what order I pick them up.
I would take Biomancer first and then Sanctic. For the first few levels you don't have access to an Ultimate Ability so pumping up Resolve isn't nearly as useful. Strong Arm is immediately helpful.
@@SlanderedGaming thanks! That does seem best. I'm going to end up with the 40k equivalent of a paladin by the looks of it. Here's hoping I can get my hands on power armour in the later acts as well!
Only idira can use the staffs now? That's a very odd choice.
I think its more that there are specific staffs that only unsanctioned psykers get. I doubt they stripped staffs from both the player and cassia.
@@coreyvaughn-patterson2668that's possible though the lightning staff is a very powerful one and also the only lightning based ability for psykers in the game.
Unsanctioned Psykers are the only ones who can use staffs providing psyker powers. Navigators have their own staffs which provide effects that occur when they use their abilities but these do not give them powers. Sanctioned Psykers can only use the powers they have selected during level ups and do not get gear that provides them unique powers. As far as I can tell only Unsanctioned Psykers can use Chain Lightening so you can only do it with Idira or a merc you create.
Your character isn't unsanctioned.
I dont quite understand how the dialogue options and RPG part of the game will be affected by Psyker Powers.
Can a Diviner see into the future which Dialogue outcomes will be best or can a Telepath read Minds or even affect decisions from NPC's?
I haven't played as a Psyker yet but I don't think the type of Psyker you are matters. The reactivity comes from being a Psyker in and of itself.
@@SlanderedGaming ok thank you, good to know. That would have been Baldurs Gate 3 level of detail if the Psyker Types would have different effects in barter for the whole campaign
Looking to see what class can get me a Thunder God build.
Honestly your best bet for a Thunder God is Idira Tlass. There's a staff that gives her chain lightening which will hit up to four enemies. You can get upgraded versions of that staff in the game that also have a Lightening ultimate ability. Your main character will never be able to use them.
@@SlanderedGaming sad no builds for that kinda run on the main.
Mods will fix it
@@cmnossaw yea, I see the abilities there in game just not for PC.
It seems like making a proper psyker build requires spedning a lot of talents. I wonder how much that stunts your regular archetype progression.
You get a ton of talents to choose from so your archetype growth is stunted as much or as little as you decide.
How do you deal with veil degredation? I think you pretty much need things like Inscribed Soul and Enforce Reality
Yup that's exactly how you deal with it.
Let's goo!!
Hope you enjoyed it!
Out of curiosity, are you mistaking Cassia for a Sanctioned Psyker? Someone posted a screencap of Heinrix, the Sanctioned Psyker companion, using staves in the closed beta.
So I just checked and oddly enough the staves say that they can only be used by Unsanctioned Psykers but Heinrix is able to equip them. I am not sure if that's intended or a bug but I added a pinned post at the top noting this and will check it again upon full release. Thanks.
@@SlanderedGaming Cool, thank you. I wasn't sure if it was a lore issue given you've admitted to being new to the setting and Navigators and Psykers being incredibly similar, but it sounds more like a Tooltip bug.
Roy Mustang pyromancer build?
Damn Psyker is really robust, I thought I had an idea of what I wanted to do before but am now back to square one lol. Maybe make 40K Joshua Graham? Decisions decisions...
Yeah honestly it's way more involved than I thought it would be. Great stuff.
Thanks for video, sanctic psyker sound so cool with theme and abilities but it makes priest origin looks like a bland choice (if you wanna role-play imperialis route)
Yup Sanctic feels like the true Priest.
Warhammer 40k priests don't have magic powers, so them being leadership characters is pretty fitting.
.I admit I did not know much about the setting or the classes or whatever... But I had no idea you could roll play as the human Torch so easily..
Yup it's a really nice playstyle.
So basically we get 4x3 = 16 classes AND all these 16 can have a sprinkle of psyker or go full psyker.
Abilities that have only letters on them are placeholder, right?
I mean text, until art is made?
Abilities/Powers get art but Talents only get a letter.
@@SlanderedGaming i see, guess they are saving cost
Looks like psykers in this case do not get the most important skill-talent, which is "plot armor".
Nope not at all. LOL
I read that you have been sick, it's incredible that any way you still give us premium content, thanks (I will like and stream the video but I will see it after I buy the game, sorry :( )
Thank you! Absolutely all good that you are waiting I understand.
if only unsanctioned psykers can use the chain lightning thing does that mean our mc can't?
Correct. Only Idira or a Merc can use it.
👍🏾👍🏾🔥🔥🔥🔥🔥🔥🔥🔥🔥💪🏾💪🏾🙌🏾🙌🏾
Can telepath be used in dialogues?
As far as I can tell no it doesn't get unique dialogue options.
@@SlanderedGaming Shame - i guess I am spoiled from "Detect thoughts" and tadpole dialogue options from bg3.
Can the Psyker Powers be applied on themselves?
Yes they can.
how to raise psy level?
You can increase it by spending a level up upon reaching certain levels.
Thanks for the simple, well-explained guide. Commenting to sate the most terrible Chaos God (The Algorithm).
What Career would you choose for a Psyker?
Marksman if I was going ranged since it let's you use two powers in one turn. Warrior if I was going melee to automatically get Endure. I would also make Biomancy the first Psyker category I picked up so that Iron Arm would increase my Toughness and make Endure much more effective.
@@SlanderedGaming Thank you very much! I intend to go Pyromancer, to honor my old RPG-Char. So Marksman it is going to be. Probably :)
I want to ask one thing, why would we put our navigator at risk by fielding her. It doesn't make a lot of sense to me, navigators are 1 in billions and vital to traverse the immaterium.
Lorewise it makes zero sense. It makes all the sense in the world ingame since she is so powerful.
The game will be a 10 out of 10 if the Psykers yell every time they use psychic powers : WITHNESS YOUR DOOOOOOOM!!!!
Donyou think they will do a class balance of WotR? Id hate for them to put in all this work for new content and abandont he bedrock that needs so much attention...like weapon availability.
I know there are some general updates that are coming but not sure what they will involve.
How do i increase my psy raiting, i dont understand
Low key laughing at folks complaining that we can't be unsanctioned Psyker. Like, folks, what do you think would happen to us?
They don't understand. 😂😂
Great to see your videos coming in again man@@SlanderedGaming
The psyker mechanics perfectly show why psykers are hated in the imperium 😆 last game she summoned a blood letter who just killed my squad
Yup it's annoying but awesome at the same time.