how do they not? something making sense within an established fictional world is different is an entirely different issue from wether its "realistic". Its not realistic for the Enterprise in StarTrek to travel faster than light speed, but it makes sense within that story. But if they suddenly introduced magical wizards into the Star Trek lore it would be nonsensical even though both of the examples i just mentioned are equally unrealistic.
Expanding on the talent tree system a bit, I kinda wish that there was a class based quest for the bigger milestone "traits" that happen every few levels, but getting a small perk every level again would be amazing, but having to do something to unlock the more impactful traits could add a lot of potential fun content
Kinda agree and disagree with the stealthpoint. The reason why stealth was so bad in vanilla(And TBC/Wotlk) was mostly because the opener was broken. Rogues getting a opener will always have the upperhand. In vanilla a rogue getting an opener was unbeatable. So it was somewhat balanced that a skilled player with good reaction times could consistently pull out the rogue. It's kinda a double edged sword aswell because if you pulled out a rogue out of stealth the momentum is in your hands. Just think of facing a rogue mage comp or rogue priest comp in arena during TBC/Wotlk and how much you gained from accidently pulling out the rogue or consistently interrupting a rogues vanishes. In modern wow stealth as an ability is way more powerful but the opener is far less important. Rogues are way more viable outside of stealth now. They don't instantly flop like in the past and getting an opener isn't as important as before. Since you're able to much more consistently get openers and reopens with Vanish now they've nerfed the openers. Which is needed if rogues are going to be as strong out of stealth as they are. That being said. I think it was best in Wotlk.
If you have ever played BDO you know how big the impact of Aoe looting can be. To give an example: Quantity: 1 lower level spot you farm at lvl 60 with many mobs to loot but small rewards Quality: 1 endgame spot you farm at lvl 60 with strong mobs, but good rewards People start to kill mobs at lower level spots because looting speed is not a factor in money/mat gain. Thus either the spots have to be buffed/nerfed, but that creates new problems, or they remove Aoe looting.
Rewatching vid and it gave me an updated idea for the mailboxes tracking. It should move to the map. Maps should update with icons of things you have actually seen.
My guild raids once a week and anyone that can get in the raid can come. Even those that have never raided. We are not a guild that is (we have to be the best *flex*) we enjoy each other and the fun we have together. We are all about our little community.
Lol I love your comment on the raid cap. Funny enough first raid I got into was for that exact reason. I was Billie the dipshit in full pvp gear because I thought if I had purples on instead of blues and greens they wouldn’t know I sucked
I am very bad at dungeons and raiding in general.If i die too many times or fail at the mechanics i tend to boycott partys and raids untll i get better.I dont need the hassle and abuse lol
Whining about picking up herbs and ores too fast compared to how long it takes in real life. Plays a character who runs at Usain Bolts movement speed without fatigue.
Riding a mount that made of fire doesn't make sense. Being unnoticed in stealth when you're standing right before your enemy in a clear field doesn't make sense. Not getting zhevra's hoof when it literally has four of them doesn't make sense. You know that you're playing an MMORPG, not a real life simulator?
Buffing stealth is exactly the sort of change that ruined wow. First, it wasn't necessary. Rogues where strong anyways. It lowers the skill ceiling for rogues. It makes stealth boring to play (no risk = no fun). It takes away counter play potential vs stealth. Terrible change all around.
Yeah, Valeera in HotS can move faster than a ground mount with her lv 20 talent, so stealth is effectively just the inability to target them. Not actually for stealth.
Asmongold is 100% right. All these little things that took more time made the world feel more alive and more *real*. Because you invest so much time just *being* in this world with your character, it just makes you feel far more connected and appreciate what you achieved and everything around you.
Stealth 100% agree with Asmongold. It should be slower. Mining: I see both sides, yes it doesnt make sense, but it also is only useless Timesink. So I can see and live with both. Also its not combatrelated, so not harmful or skill-related at all. Raids.... agree with Asmon again. And Aoe Looting.... wow... modern Players are actually to lazy to pick up Money from the Ground. I dont even use autoloot in classic, because i dont want all the crap.
if the devs know what's right then BFA wouldn't be the worst expansion of all time when JUST PREVIOUSLY Legion was a step in the right direction. end of discussion
I think raid boss fights in general are too complex, these days it feels like i need to watch a 20 minute video guide or read a nfucking ovella of boss abilities for every single boss fight if I want to not suck balls, I wish bosses had fewer mechanics but they were more impactful if you fucked them up, basically fewer plates to spin but bigger punishment if you drop one. Wrath - Cata was the sweet spot for me.
Using realism as an argument in a fantasy game(fantasy world) tremendously weakens the argument. However, I totally agree about the ore aspect, because of the reasoning he mentioned at the end of the video: spending more time collecting does makes the ore more valuable, in an econamical and emotional way.
Physics and laws still apply to fantasy games, e.g Skyrim. Your character can't just fly and do crazy ass shit without some cheat consoles or lore explained magic/game mechanics. Even stealth isn't 100% accurate with no speed penalty in Skyrim, unless you spec into it and even then it isn't like WoW's version. Realism and fantasy can coexist, and it does NOT weaken the argument if you stop and think as to WHY it exists and how they implement it. Fantasy doesn't = ANYTHING CAN HAPPEN HURR DURR.
Even fantasy worlds have their own ground rules or physics or some explanation for being able to do for example magic. When a game/movie/TV-series breaks it's own logic it still does take you out of the experience.
@@sommerblume9671 Yea sure, realism in a world with dragons and wizards... I mean you can do whataever you want for purpouse of balance, even if it means sacrificing """realism""". Rogue changes i agree with asmon but when he complains about map changes he's going to far
Invisibility* is what you mean, and the fantasy point doesn't negate his argument, but it being shadow magic does as it explains as to why it's so effective. Still would prefer it to slow the character a little or not be 100% undetected.
yeah about the stealth, hes wrong, sure it made sense in vanilla when you were a noob rogue but over time you become the master of rogues, so a master of rogues cant be slower than a turtle while stealth. just makes sense over time
But by the same token, over time every class (and mob, for that matter) becomes more skilled, powerful, and experienced, making them better at noticing subpar rogues. So rogues get better at stealth over time, but their enemies get better at noticing stealth, so it evens out.
Mechanics in a videogame should be fun, not realistic. You can't gather a plant in real life in .5 seconds, but it's not fun to pull weeds, is it? Videogames allow us to make the boring more simple. I agree with you on some of these, but it's a videogame. It doesn't have to make sense, it has to be fun. Most of these are quality of life changes. Why are you asking a videogame to be realistic instead of fun?
I agree, but in a game like WoW is the primary goal to immerse the player in a realistic world like our own? No. Quality of life takes precedent over immersion in an MMO like WoW. It isn’t fun to sit for longer to gather an herb. It’s a time sync that doesn’t benefit your experience of the game. It should be quick to gather something in a videogame like WoW because the game is not about realism or immersion, it’s about an experience with the society of players and the mechanics within the game.
mhdoe Stealth needed? Now rogues are freaking op. Gathering is better now? Maybe if you are farming and you can do it way faster than Classic, but it does not have the same amount of effort and emotion when you were working to gather resources
@@pedrotristao5039 Well if we're talking about immersion being related to realism, then it doesn't make any sense that some guy with shield can take a hit from a giant dragon. Nor does it make sense for fire and ice to shoot out of your hands. He's just nitpicking it.
@@chrysola9513 immersion is directly related to realism, but it's not needed 100%, if a game were 100% realistic we can agree it would be shit, but taking 5s to take a plant makes sense, and makes the plant a little more special, because it takes longer to farm hence you have less of it, another example of "good realism" in vanilla is that you can die from 2-3 mobs, you are part of the world, not it's god
I guess you've never played a Pen&Paper? P&P is the baseline to almost every RPG out there and is the reason WoW became so popular in the first place: The P&P-Realism Vanilla had offered.
I think Asmon's complaints against stealth would have more weight if it weren't for the fact that he clearly hates it because he hates fighting rogues. In other words, it's only bad because it negatives affects him.
@@AkiRa22084 I wouldn't know; I played a Feral Combat Druid. /script CastSpellByName("Dire Bear Form") /lol But yes I hear that Rogues were OP in vanilla, but on live they are also OP. Like, way, way OP, and it's primarily due to stealth, in particular the AoE stealth where everyone can run at mount speed past 4-5 packs of mobs.
I agree 100% against the stealth changes. It got so bad you could actually move faster than a ground mount.
even maining a rogue I have to agree thematically it makes more sense to NOT change stealth
The main reason in my mind is that you're able to customise your class more before they took all the talents and away and just made stealth stupid
A surprisingly reasonable commentary from Asmongold. He makes some good points. Glad to see him this sharp.
surprisingly?
"Since when do mailboxes leave footprints" now that's a quote!
"How does that make sense?"....How do fireballs and teleportation make sense??
how do they not? something making sense within an established fictional world is different is an entirely different issue from wether its "realistic". Its not realistic for the Enterprise in StarTrek to travel faster than light speed, but it makes sense within that story. But if they suddenly introduced magical wizards into the Star Trek lore it would be nonsensical even though both of the examples i just mentioned are equally unrealistic.
The stealth point pisses me off. God forbid there be a penalty for being completely invisible and GOD FORBID someone have the chance to detect you
Expanding on the talent tree system a bit, I kinda wish that there was a class based quest for the bigger milestone "traits" that happen every few levels, but getting a small perk every level again would be amazing, but having to do something to unlock the more impactful traits could add a lot of potential fun content
yea i remember getting my absolute shhhit kicked on the first raid boss of cata and never logged in again
Kinda agree and disagree with the stealthpoint.
The reason why stealth was so bad in vanilla(And TBC/Wotlk) was mostly because the opener was broken.
Rogues getting a opener will always have the upperhand. In vanilla a rogue getting an opener was unbeatable.
So it was somewhat balanced that a skilled player with good reaction times could consistently pull out the rogue.
It's kinda a double edged sword aswell because if you pulled out a rogue out of stealth the momentum is in your hands.
Just think of facing a rogue mage comp or rogue priest comp in arena during TBC/Wotlk and how much you gained from accidently pulling out the rogue or consistently interrupting a rogues vanishes.
In modern wow stealth as an ability is way more powerful but the opener is far less important. Rogues are way more viable outside of stealth now. They don't instantly flop like in the past and getting an opener isn't as important as before. Since you're able to much more consistently get openers and reopens with Vanish now they've nerfed the openers. Which is needed if rogues are going to be as strong out of stealth as they are.
That being said. I think it was best in Wotlk.
Aoe looting isnt a big deal, as other then mages, your rarely killing several mobs at once in vanilla
Exactly. I also don't really understand what he means regarding professions in that same rant, it really wouldn't have any effect at all.
If you have ever played BDO you know how big the impact of Aoe looting can be. To give an example:
Quantity: 1 lower level spot you farm at lvl 60 with many mobs to loot but small rewards
Quality: 1 endgame spot you farm at lvl 60 with strong mobs, but good rewards
People start to kill mobs at lower level spots because looting speed is not a factor in money/mat gain. Thus either the spots have to be buffed/nerfed, but that creates new problems, or they remove Aoe looting.
It's really good when you are lvling low skill tailoring on lvl 60 by oneshotting whole zone and running around looting silk cloth.
@@63Limar i hear ya. But if conveinance is your thing id highly recommend bfa :p lol
@@LukesGamerRoom I was giving you an alternative situation to mages aoe farm where aoe looting would change the experience, not advocating for it.
By Asmon's view, tracking should be all on by default, at least for the hunter ones. Or at most a toggle of be active tracking yes/no.
Rewatching vid and it gave me an updated idea for the mailboxes tracking. It should move to the map. Maps should update with icons of things you have actually seen.
There is no fucking point in aoe looting on Vanilla, because you never kill multiple enemies at once anyways.
his description of talents and traits, having both of them at the same time, is literally guild wars 2 system
My guild raids once a week and anyone that can get in the raid can come. Even those that have never raided. We are not a guild that is (we have to be the best *flex*) we enjoy each other and the fun we have together. We are all about our little community.
Talent tree change is probably the only reason I'm coming back to Classic.
13:30 multi dollar company
Lol I love your comment on the raid cap. Funny enough first raid I got into was for that exact reason. I was Billie the dipshit in full pvp gear because I thought if I had purples on instead of blues and greens they wouldn’t know I sucked
I am very bad at dungeons and raiding in general.If i die too many times or fail at the mechanics i tend to boycott partys and raids untll i get better.I dont need the hassle and abuse lol
Vanilla wow is an mmorpg, bfa is some thing else
Playing a fantasy game for realism LMAO good one
Nigga that's not the point.
@@sommerblume9671it is
This video in a nutshell: "I can't believe this video game doesn't follow the exact same logic real life does."
Whining about picking up herbs and ores too fast compared to how long it takes in real life.
Plays a character who runs at Usain Bolts movement speed without fatigue.
Weeks late, but he was trolling/goofing off. You can tell that expecially with the "zmelling prey in WoW" part
Riding a mount that made of fire doesn't make sense. Being unnoticed in stealth when you're standing right before your enemy in a clear field doesn't make sense. Not getting zhevra's hoof when it literally has four of them doesn't make sense. You know that you're playing an MMORPG, not a real life simulator?
Classic Andy
Buffing stealth is exactly the sort of change that ruined wow. First, it wasn't necessary. Rogues where strong anyways. It lowers the skill ceiling for rogues. It makes stealth boring to play (no risk = no fun). It takes away counter play potential vs stealth. Terrible change all around.
Rogue spotting was one of my favourite things to do, the frustration of the caught rogue was almost palpable
Yeah, Valeera in HotS can move faster than a ground mount with her lv 20 talent, so stealth is effectively just the inability to target them. Not actually for stealth.
Asmongold is 100% right. All these little things that took more time made the world feel more alive and more *real*.
Because you invest so much time just *being* in this world with your character, it just makes you feel far more connected and appreciate what you achieved and everything around you.
lol asmon classic andy
*Imagine being a retail shill crying about classic being inconvenient*
Stealth 100% agree with Asmongold. It should be slower.
Mining: I see both sides, yes it doesnt make sense, but it also is only useless Timesink. So I can see and live with both. Also its not combatrelated, so not harmful or skill-related at all.
Raids.... agree with Asmon again.
And Aoe Looting.... wow... modern Players are actually to lazy to pick up Money from the Ground. I dont even use autoloot in classic, because i dont want all the crap.
The dude doing the video admin reacted to is why the game is so bad nowadays.
if the devs know what's right then BFA wouldn't be the worst expansion of all time when JUST PREVIOUSLY Legion was a step in the right direction. end of discussion
I think raid boss fights in general are too complex, these days it feels like i need to watch a 20 minute video guide or read a nfucking ovella of boss abilities for every single boss fight if I want to not suck balls, I wish bosses had fewer mechanics but they were more impactful if you fucked them up, basically fewer plates to spin but bigger punishment if you drop one. Wrath - Cata was the sweet spot for me.
I like how his no life 50 year olds chatters say that hirumaredx is a retail baby
Using realism as an argument in a fantasy game(fantasy world) tremendously weakens the argument. However, I totally agree about the ore aspect, because of the reasoning he mentioned at the end of the video: spending more time collecting does makes the ore more valuable, in an econamical and emotional way.
It doesn't weaken the argument whatsoever.
Physics and laws still apply to fantasy games, e.g Skyrim. Your character can't just fly and do crazy ass shit without some cheat consoles or lore explained magic/game mechanics. Even stealth isn't 100% accurate with no speed penalty in Skyrim, unless you spec into it and even then it isn't like WoW's version. Realism and fantasy can coexist, and it does NOT weaken the argument if you stop and think as to WHY it exists and how they implement it. Fantasy doesn't = ANYTHING CAN HAPPEN HURR DURR.
Even fantasy worlds have their own ground rules or physics or some explanation for being able to do for example magic. When a game/movie/TV-series breaks it's own logic it still does take you out of the experience.
@@KaNoMikoProductions czcams.com/video/_j_pdKwTuWc/video.html#t=1m30s
I 100% agree about the stealth
The day asmongold stops streaming is the day I cry myself to sleep
Games are made too be fun, not to make sense, that would be a simulator
Congratz on missing the point of game mechanics and realism that still exists in most fantasy worlds/games e.g physics and speed.
@@sommerblume9671 Yea sure, realism in a world with dragons and wizards... I mean you can do whataever you want for purpouse of balance, even if it means sacrificing """realism""". Rogue changes i agree with asmon but when he complains about map changes he's going to far
Mariano Moraiz So you are saying that wer should pick Gallywix and now he can throw fire from his eyes cause is a fantasy world?
Stealth its basically shadow magic in WoW lore tho? Its invicibility... lol. Someone explain asmon he is playing a fantasy game.
Invisibility* is what you mean, and the fantasy point doesn't negate his argument, but it being shadow magic does as it explains as to why it's so effective. Still would prefer it to slow the character a little or not be 100% undetected.
yeah about the stealth, hes wrong, sure it made sense in vanilla when you were a noob rogue but over time you become the master of rogues, so a master of rogues cant be slower than a turtle while stealth. just makes sense over time
But by the same token, over time every class (and mob, for that matter) becomes more skilled, powerful, and experienced, making them better at noticing subpar rogues. So rogues get better at stealth over time, but their enemies get better at noticing stealth, so it evens out.
@@KaNoMikoProductions my point is more towards the speed of stealth rather than the range in which you get detected
Mechanics in a videogame should be fun, not realistic. You can't gather a plant in real life in .5 seconds, but it's not fun to pull weeds, is it? Videogames allow us to make the boring more simple. I agree with you on some of these, but it's a videogame. It doesn't have to make sense, it has to be fun. Most of these are quality of life changes. Why are you asking a videogame to be realistic instead of fun?
Parker D. Immersion and challenge is fun. Playing a game that’s too easy and doesn’t feel rewarding isn’t fun.
I agree, but in a game like WoW is the primary goal to immerse the player in a realistic world like our own? No. Quality of life takes precedent over immersion in an MMO like WoW. It isn’t fun to sit for longer to gather an herb. It’s a time sync that doesn’t benefit your experience of the game. It should be quick to gather something in a videogame like WoW because the game is not about realism or immersion, it’s about an experience with the society of players and the mechanics within the game.
Parker D. The issue here is that you’re a casual that simply can’t git gud
The gathering and stealth changes were needed his reaction is absolutely ridiculous by throwing a tantrum like a child.
mhdoe Stealth needed? Now rogues are freaking op. Gathering is better now? Maybe if you are farming and you can do it way faster than Classic, but it does not have the same amount of effort and emotion when you were working to gather resources
Imagine complaining about logic an realism in a fantasy game
Immersion plays a big role in an rpg, and some kind of realism helps people get immersed
@@pedrotristao5039 Well if we're talking about immersion being related to realism, then it doesn't make any sense that some guy with shield can take a hit from a giant dragon. Nor does it make sense for fire and ice to shoot out of your hands.
He's just nitpicking it.
@@chrysola9513 immersion is directly related to realism, but it's not needed 100%, if a game were 100% realistic we can agree it would be shit, but taking 5s to take a plant makes sense, and makes the plant a little more special, because it takes longer to farm hence you have less of it, another example of "good realism" in vanilla is that you can die from 2-3 mobs, you are part of the world, not it's god
@@pedrotristao5039 "My immersion is broken because collecting plants is too fast" lmao
@@slc9885 i'm not saying this change alone will break anything, but all those little changes they made summed up and made a big impact
"It doesnt make sense" isnt a very good argument for a game thats entirely fantasy mixing magic and weird steam tech.
I genuinely don't understand why he is so fixated on the realism in the FANTASY MMO of world of warcraft.
I guess you've never played a Pen&Paper? P&P is the baseline to almost every RPG out there and is the reason WoW became so popular in the first place: The P&P-Realism Vanilla had offered.
I think Asmon's complaints against stealth would have more weight if it weren't for the fact that he clearly hates it because he hates fighting rogues. In other words, it's only bad because it negatives affects him.
William Brown Maybe there’s a reason he hates fighting rogues.
@@IshayuG Because he plays warrior, which is generally not a great class for fighting them.
@@SeruraRenge11 No, it's because they're OP as fuck on live.
@@IshayuG
Weren't they super OP in vanilla? Or maybe you didn't play back then?
@@AkiRa22084 I wouldn't know; I played a Feral Combat Druid.
/script CastSpellByName("Dire Bear Form")
/lol
But yes I hear that Rogues were OP in vanilla, but on live they are also OP. Like, way, way OP, and it's primarily due to stealth, in particular the AoE stealth where everyone can run at mount speed past 4-5 packs of mobs.
Local grandpa cries about the past
In all reality if he wanted real ness then play a simulator, the game is made of fantasy so of course some things won’t make logical “sense”...
we don't need to take care of our pets because orcs exist, ???