What Remains of Edith Finch - Full Game (No Commentary)

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  • čas přidán 22. 05. 2024
  • A full no commentary playthrough of What Remains of Edith Finch
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    00:00:00 Arrival
    00:10:20 Molly
    00:21:32 Odin
    00:25:17 Calvin
    00:30:53 Barbara
    00:42:15 Walter
    00:50:51 Sam
    01:04:53 Gregory
    01:10:54 Gus
    01:14:46 Milton
    01:20:13 Lewis
    01:33:31 Edie
    01:40:11 Dawn
    01:41:09 Edith
    01:43:01 Credits
    Game: What Remains of Edith Finch
    Release Date: April 25, 2017
    Developer: Giant Sparrow
    What Remains of Edith Finch is a first-person exploration video game developed by Giant Sparrow and published by Annapurna Interactive. The game was released in 2017 for PlayStation 4, Windows, and Xbox One; for Nintendo Switch in 2019; for iOS in 2021; and for PlayStation 5 and Xbox Series X/S in 2022.
    The story follows the seventeen-year-old Edith Finch, the last surviving member of her family, as she returns to her ancestral home for the first time in seven years. Reexploring the house, she uncovers her family's mysterious past and learns about the series of deaths that eventually caused the complete collapse of her family structure. The game is presented as an interconnected anthology, and, utilizing unique mediums from varying perspectives, the story is told through a series of vignettes; however, the player is made to doubt the authenticity of each story being told.
    What Remains of Edith Finch received critical acclaim, receiving praise for its immersive storytelling, characters, and presentation; and is considered an example of video games as an art form. Among other awards and nominations, It won British Academy Games Award for Best Game 2017 and the Best Narrative category at both The Game Awards 2017 and the 2018 Game Developers Choice Awards.
    What Remains of Edith Finch is a narrative-focused adventure game. As Edith, the player explores the Finch house and surrounding wilderness through a semi-linear series of rooms, footpaths, crawlspaces, and secret passages. Edith's narration guides the player, providing commentary on her own thoughts, experiences, and relations to each character; and therefore provides exposition and nuance relating to many of the semi-self-contained sequences in the game. Various narrative-related objects including books, clutter, and decorations provide Edith this opportunity; which is framed as the vocalization of Edith's own writings in her journal revealed chronologically as she makes her way through the house. Throughout which, the player encounters the former bedrooms of deceased family members which have been memorialized and preserved since the time of the respective individual's death. However having the option to skip multiple sequences, the player interacts with objects placed at these memorials to progress through the story, each of which inspire a unique vignette revealing the circumstances of each person's death. These vignettes vary wildly in medium, perspective, genre, stylization, and gameplay mechanics, as well as intent and veracity of their source; therefore providing a series of unique and semi-self-contained stories throughout the game, oftentimes evoking themes of magical realism, the total accuracy of which the player is made to doubt.
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