Superliminal - Full Game (No Commentary)

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  • čas přidán 22. 05. 2024
  • A full no commentary playthrough of Superliminal
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    00:00:00 Induction
    00:11:21 Optical
    00:32:48 Cubes
    00:45:47 Blackout
    00:59:16 Clones
    01:12:39 Dollhouse
    01:30:01 Labyrinth
    01:51:25 White Space
    02:05:37 Retrospect
    02:08:53 Credits
    Game: Superliminal
    Release Date: November 12, 2019
    Developer: Pillow Castle Games
    Superliminal (previously Museum of Simulation Technology) is a 2019 surreal puzzle video game released by Pillow Castle Games. The game, played from a first-person perspective, incorporates gameplay elements around optical illusions and forced perspective; notably, certain objects when picked up can be moved towards or away from the player, but when placed back down, scale to the size as the player had viewed them, enabling the player to solve puzzles to complete the game.
    Superliminal was released for macOS and Windows in November 2019, for Nintendo Switch, PlayStation 4, and Xbox One in July 2020, for Linux in November 2020, and for PlayStation 5 and Xbox Series X/S in November 2022. It received generally positive reviews from critics. Multiplayer support and other modes were added to the game after launch.
    Superliminal is a puzzle video game played from the first-person perspective. The player-character is a participant in a dream therapy program, but during the study, the character becomes trapped in a recurring dream cycle, and is guided by the voice of the study's overseer, Dr. Glenn Pierce, on how to escape from the dream.
    Most puzzles involve traversing through a series of rooms to reach their exits. The exit door may be closed and require a button to be held down to open, or atop a higher platform out of reach, or may not be immediately visible. To reach the exit, the player can manipulate certain objects in the game world. The bulk of such interactions are based on the use of forced perspective: the player can pick up a waist-high cube, which is then kept at its apparent current size from the player's perspective. The player can then look elsewhere around the room, with the cube maintained at the same viewpoint, and drop that cube at that location (at the furthest distance observed), where the cube will scale up or downwards in size based on the new perspective. Taking the waist-high cube and looking downwards towards the floor when dropping it will make the cube shrink in size, while looking upwards towards the ceiling and dropping will make it grow large. This process can be repeated indefinitely, allowing the player to manipulate these scalable objects as to create platforms to reach the exit or clear obstacles blocking them.
    Later areas of the game introduce new mechanics to this. Some objects exist as trompe-l'œil illusions with segments of two-dimensional art on various walls and surfaces, and the player must find the appropriate angle to view the object and make it appear whole to then be able to grab it.
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