Designing Unforgettable Titanfall Single Player Levels with Action Blocks

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  • čas přidán 16. 09. 2018
  • In this GDC 2018 session, Respawn Entertainment's Christopher Dionne explains a rapid-prototyping technique he calls "action blocks," and how that technique helped Respawn quickly build levels in Titanfall 2's single-player mode.
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Komentáře • 83

  • @Di0nysys
    @Di0nysys Před 5 lety +239

    God i wish Respawn did more SP stuff like Titanfall 2. That was one of the best paced FPS campaigns i've ever played.

    • @BestShifty
      @BestShifty Před 5 lety +5

      The singleplayer reminded me a lot of the older Halo titles.
      Power weapons pickups with limited ammo, beefier enemys that took more hits to take down and the difficulty was also in a good spot.

    • @runnin_myles8098
      @runnin_myles8098 Před 5 lety +6

      best FPS in general TBH

    • @Medozetech
      @Medozetech Před 3 lety +1

      Yea it was amazing man. Reminded me of my favorite childhood movie Iron Giant

  • @fluffyking94
    @fluffyking94 Před 5 lety +144

    Titanfall 2's single player content was probably the best first person shooter game I've ever played. TF2 did not get the credit it deserves, that game was great!

    • @InMaTeofDeath
      @InMaTeofDeath Před 5 lety +3

      弐式炎雷 Yup, Team Fortress 2 was not the first nor will it be the last game players will call TF2.

    • @Will_Forge
      @Will_Forge Před 3 lety +2

      Okay, fine. I'll pick it up.

    • @alexkt3400
      @alexkt3400 Před 2 měsíci

      To this day, still the best single and multiplayer FPS game ever

  • @MajorPhilGraves
    @MajorPhilGraves Před 5 lety +69

    The campaign in Titanfall 2 was simply stunning. The best I've played since the classics in the 1990s. It felt like a big-budget, polished blockbuster update of Shogo in the best possible way.

    • @PrimalShutter
      @PrimalShutter Před 5 lety +5

      I had titanfall 2 from a bundle I think and never installed it, reading "update of shogo" was just the reason I needed.

    • @F2t0ny
      @F2t0ny Před 2 lety

      Shogo??

  • @SuperNova-zh8ps
    @SuperNova-zh8ps Před 5 lety +52

    Well it’s about time they did a GDC. That’s the fastest I ever clicked on a gdc talk

    • @M1d32
      @M1d32 Před 5 lety +1

      SuperNova45 there's more.🙂🙂

  • @stickmann14
    @stickmann14 Před 5 lety +31

    MOH:AA, MW2, and Titanfall 2 were all my favorite shooters of all time. Not surprised to learn the same people were involved.

  • @eatingwithhands9078
    @eatingwithhands9078 Před 5 lety +12

    these guys took the time to make fun gameplay and interesting environments and THEN built a story around it. So many developers built a big story and them have to fit gameplay into it.

  • @jackdren9974
    @jackdren9974 Před 5 lety +21

    One of the best FPS campaigns ever made in terms of gameplay.

  • @soviut
    @soviut Před 5 lety +15

    I'd love a Titanfall 3 just for another single player campaign. Not since FEAR 2 has a single player FPS campaign kept me so engaged.

  • @oogabooga5732
    @oogabooga5732 Před 5 lety +14

    All I know is that the campaign on Master difficulty was a nightmare and I loved it

  • @harryknoblauch5113
    @harryknoblauch5113 Před 5 lety +5

    Titanfall 2 is such a great game, I'm still loving it

  • @D3athtanz
    @D3athtanz Před 5 lety +66

    I love Titanfall 2, but I’m afraid for Respawn’s future and the franchise under EA’s greasy hands.

    • @tkaczgames564
      @tkaczgames564 Před 3 lety +3

      Hi, how are you?

    • @alexkt3400
      @alexkt3400 Před 2 měsíci

      @@tkaczgames564 As well as could be expected, for someone able to see into the bleakness of the future.

  • @josephbon
    @josephbon Před 5 lety +7

    Love Titanfall and great to learn about the development process!

  • @PacTheOne
    @PacTheOne Před 5 lety +22

    Looks amazingly fun. Damn why haven't I played this yet? Oh yeah EA.. Fantastic creative level design talk! Thanks. Will definitely check it out.. people here also seem to agree how good the SP was..

  • @SkimOnWest
    @SkimOnWest Před 6 měsíci +1

    OMG. This is super helpful to figure out the concept of Action Blocks. Thank you!!

  • @NorthS1deSold1er
    @NorthS1deSold1er Před 5 lety +3

    I don't every plan on doing anything in the gaming industry but when your boi TF2 is on you gotta watch.

  • @peiopascualhernando2236
    @peiopascualhernando2236 Před 5 lety +3

    youtube just recommended this video about what is probably my favourite series of videogames so yeah thanks gdc and yt watching now

  • @SheyTheGay
    @SheyTheGay Před 5 lety +9

    I wish titanfall 2's campaign was longer or they had dlc for more campaign or something :(

  • @beaworldchild
    @beaworldchild Před 5 lety +4

    Excellent talk! Thank you so much for breaking down this aspect of your creative process and showing how it was used to create and deliver excellent, unique content. Truly valuable to see how potent Action Blocks can be

  • @SorryBones
    @SorryBones Před 5 lety +90

    It's crime what EA did to TF2, releasing between CoD and BF1 like that. Respawn is one of the most consistently outstanding devs in the past and present, and when they finally get to get creative and experiment with something new and exciting they get boned by the corporate shit machine. Gonna vote EA the worst company in America for the third time now.

    • @M1d32
      @M1d32 Před 5 lety +4

      SorryBones Respawn picked the date.

    • @koalabrownie
      @koalabrownie Před 5 lety +1

      Hahaha - some people will never be pleased with anything EA or any big publisher does.

    • @Medozetech
      @Medozetech Před 3 lety

      Hopefully they don’t mess with titanfall 3

  • @MattNF
    @MattNF Před 3 lety +1

    Really enjoyed this talk and learned a lot! Wish we could've seen more about all those action blocks they made, even in their rough form.

  • @iisegausaiiportfolio2038
    @iisegausaiiportfolio2038 Před 5 lety +3

    Super cool, I love developing levels, great information, thank you.

  • @Mickelock
    @Mickelock Před 5 lety +2

    So talented and incredible devs, I am impressed and I am proud of titanfall 2

  • @SilverHaze5X
    @SilverHaze5X Před 5 lety +2

    Titanfall 2 campaign is the best i've played since half-life 1. And considering that HL aged a bit, if both were made nowadays, Titan would be the best one. Good job guys!
    I replayed it with my 6yo nephew, and it was really nice to see how passionate he was for the story, while usualy its so hard to get young kid's attention for long period of time.

  • @chikato7106
    @chikato7106 Před 5 lety

    I loved that you can tell the lightmapping was baked into the geo while the geo was moving but not rebaking and not real time lighting.

  • @M1d32
    @M1d32 Před 5 lety +8

    Titanfall 3 when!?

  • @unleashthedog
    @unleashthedog Před 3 lety +2

    This is kinda what I've done when I was last mapping, being very uninspired in regard of a "grand vision" I started creating little areas that, at a later date, I started puzzling together.

  • @Lejen.isalreadytaken
    @Lejen.isalreadytaken Před 4 lety +1

    Thankyou, truly inspiring !

  • @mikkelh9757
    @mikkelh9757 Před 5 lety +2

    Man I'd love to play the unused Action Blocks, idc if it doesn't have npcs or textures, just trying out the platforming and exploring their ideas would be so good

  • @marksaidso
    @marksaidso Před 3 lety +1

    this video just inspired me so much i wanna scream

  • @Ahmadabdal_
    @Ahmadabdal_ Před 3 lety

    After completing the campaing multiple times on master
    i can understand their pains so clearly and im so impressed by respawn
    please give us titanfall 3 and please work on sloving the pilot + titanbuddy aspect please please

  • @Zechinesespy
    @Zechinesespy Před 5 lety +7

    Listening to this, I was wondering if the designers could use hard aspects of gameplay for harder difficulties. As an avid titanfall player, I would love to go against titans without my titan and instead utilise platforming and skill to overcome the challenge. Easier difficulties could just swap it out to a cutscene.

  • @MaryJane-lp7di
    @MaryJane-lp7di Před 5 lety +1

    i cant believe you could technically import the entire hl2 campaign mapset into titanfall.

  • @Karste1n
    @Karste1n Před 5 lety

    This was my favorite level in the game

  • @davidsimmons4731
    @davidsimmons4731 Před 5 lety +2

    I'm looking forward to seeing what they can do what thier star wars game next year. TF2 campaign is one of the best in a shooter ever

  • @AntonQvarfordt
    @AntonQvarfordt Před 8 měsíci +1

    12:00 Remnant 2 just did this to me with a boss-fight...
    And Dark Souls pretty much became a global phenomenon because of it.
    Yes - we're all going to just dash in and hit a bunch of dead ends, and we're going to get bummed out for a minute because o fit.
    But what this forces the player to do is to take a step back and say "Shit, okay... I guess I'm actually going to have to really think about this."
    I can tell immediately when I'm playing a rigorously play-tested game - because it just can't let me just be an idiot for a minute.
    When you hit that wall yeah you'll loose your momentum and drive for a minute... But what comes after that is that you start going "Shit, I think I just might have to start listening to what these characters are saying - and maybe even think about the things that I'm automatically just doing.
    Putting up a brick wall for the player to run head-first into can be a really effective way to bring them out of autopilot.
    And a lot of the time (to varying degree depending on the type of game) this makes you start actually engaging with the world and what is actually happening.
    And putting the player in the mindset I think is almost essential if you want them to have a memorable and engrossing experience - I.E. if you want to make a game that players actually engage with, and don't just run through.
    In most typical commercial games that are rigorously play tested you can pretty much just go forwards while just punching out anything that tries to stop you from doing that.
    If they are actually doing a puzzle or something like that you get like 30 seconds to a minute of trying to figure it out before an NPC basically flat out just flat out tells you what to do.
    I've played scores and scores of games like this - and I've enjoyed them just fine... But I pretty much can't remember most anything about any of them.
    It makes for an experience that ultimately doesn't really challenge or engage you at all, or teach you dick about tits... Those kinds of experiences are supposed to be for passing the time while waiting for the bus or something like that.
    I care about games, and I want genuine experiences.
    I don't want what is ultimately no good for much of anything but passing time.

  • @CitarNosis317
    @CitarNosis317 Před 5 lety +6

    Respawn is legendary. Shame EA bought them, I already saw some silly Star Wars game being developed by them in Wikipedia. Big shame. :(

    • @MaartensenPSLp
      @MaartensenPSLp Před 5 lety +2

      They started development on that way before ea bought them...

    • @RoomRar
      @RoomRar Před 4 lety +1

      A star wars game yes but a shitty one?? Hell no, the best starwars game experience in a long time

  • @primepikachu5
    @primepikachu5 Před 5 lety

    this guy made cause and effect

  • @josevazquez5108
    @josevazquez5108 Před 5 lety +1

    BEST GAME EVER MADE!

  • @TheAL9090
    @TheAL9090 Před 3 lety +1

    love this... pull a portal 2 and make a level builder for the community, the most popular levels get strung into an ever evolving story must have a way to do non Euclidian geometry and portals, and simplistic user scripts that can make calls to the engine if needed, would also need moderation for malicious code or make a game... call it action blocks do this :)

  • @lmeza1983
    @lmeza1983 Před 5 lety +1

    They should support mods at least for single player and that shouldnt be too complicated since it runs on the source engine... I can easily seeing a fully playable metroid game here.

  • @lucaskellan4909
    @lucaskellan4909 Před 5 lety +1

    I really wish they would have kept the art style of the first titanfall, it looks way better in my opinion.

    • @Itscjamesm
      @Itscjamesm Před 3 měsíci

      I’ve only ever played titanfall 2, so I can’t comment on which is better, but I will say that I was blown away by the graphics of 2 in every single level. You could feel the insane amount of effort and time that went into the details and world building of the environment. Gorgeous game in my opinion. I’m curious about the differences from the first one!

  • @benox50
    @benox50 Před 5 lety +4

    I dont know why I didnt play this SP yet, it looks so good, like it looks like best fps sp game contender. ah ye I know why... not on steam, need to make an origin acount. I know its easy, but its also easy to just play other steam games instead.

  • @ains2904
    @ains2904 Před 5 lety +1

    RELEASE THE UNFINISHED LEVEL FILES FROM TITANFALL 1!!!!

  • @evgenkonyshock4913
    @evgenkonyshock4913 Před 5 lety +2

    15:40 loss

  • @TheLPRnetwork
    @TheLPRnetwork Před 5 lety +1

    20:40

  • @F2t0ny
    @F2t0ny Před 2 lety

    Titanfaaaallllllll

  • @samidesigner8889
    @samidesigner8889 Před rokem

    Titanfall. 3 💪💪💪💪

  • @evilbeardedman
    @evilbeardedman Před 3 lety

    Still waiting for TF3.

  • @guisseppeg7271
    @guisseppeg7271 Před 3 lety

    "I just put on in, and blocked it out"

  • @OEpistimon
    @OEpistimon Před rokem

    It's so sad to see most of the Titanfall designers leave Reaspawn and have the few that remain stuck on making more Apex Legends stuff. I'm not against the idea of Apex, but these guys have made WAY too many top-tier singleplayer campaigns and having them work ONLY on Apex kinda seems to defeat the point for me. But I guess it brings enough money that EA doesn't care about the next game in the Titanfall universe.

  • @josevazquez5108
    @josevazquez5108 Před 5 lety +1

    TITANFALL 3 should come with the new xbox gen!!!

  • @blisterfingers8169
    @blisterfingers8169 Před 5 lety +3

    I can only remember one part of one level from Titanfall.

  • @listofromantics
    @listofromantics Před 4 lety

    Hey Respawn, where's Titanfall 3???
    Titanfall 2 IS STILL the greatest FPS to date! Nothing comes close to it's campaign or multiplayer.
    I need more Pilot Jack Cooper and BT in my life.

  • @koalabrownie
    @koalabrownie Před 5 lety +2

    Unforgettable levels? I enjoyed TF2's SP but honestly I've forgotten most of it. I do remember though when the ship chase mission glitched out and didn't register the fact I'd cleared the broadside guns. Real fun re-playing that.

    • @charlierose7153
      @charlierose7153 Před 5 lety +9

      Im the opposite, most levels stuck out, but the big three of the time travel, the factory and the air armarda ones really stuck. However i do think that the games sp could be improved a lot with better enemy design: the combat works perfect for pvp but the actual pve singleplayer gunplay isnt that stand-out.

    • @koalabrownie
      @koalabrownie Před 5 lety +1

      No and the boom droid things were super annoying as well, particularly in that factory fight.

    • @charlierose7153
      @charlierose7153 Před 5 lety +1

      @@koalabrownie yeah that fight was annoying: i knew what they were going for, constantly moving to avoid death, but the problem is moving fast and shooting behind you at the bomb spiders was almost impossible. The Reaper fight in the underground worked a lot better for that gameplay tbh. More enemies like Reapers, with dangerous melees and slow projectile attacks you could outrun wouldve really helped IMO

    • @koalabrownie
      @koalabrownie Před 5 lety

      Oh the time travel one was cool too, though to be honest I 100% forgot about it. Had some cool stuff for sure but never found the combat as fluid as it suggested it could be. Probably just need to get good.

  • @SkarmoryThePG
    @SkarmoryThePG Před 5 lety +1

    Man, this goes a long way to explain why the campaing feels so insanely disjointed and setpiece-y

  • @newsystem3667
    @newsystem3667 Před 5 lety +1

    a failed cod wannabe

    • @theentirepopulationofsyria
      @theentirepopulationofsyria Před 5 lety +22

      False.

    • @charliewagner6387
      @charliewagner6387 Před 5 lety +18

      Yeah it's not like a) it's made by the original cod devs, b) Cod copied (badly) titanfall's movement mechanics and c) The game was more creative in the whole campaign than CoD in their last 4 games...

    • @Shawnsrumi
      @Shawnsrumi Před 5 lety +3

      COD is for children

    • @gamer_fungus9189
      @gamer_fungus9189 Před 5 lety +4

      At least try and put some effort into the bait....

    • @h.l.69
      @h.l.69 Před 5 lety +3

      I feel like titanfall 2 was made to be played for fun, call of dutys now give me just that ”how much money you got?”. Titanfall 2’s campaign is amazing!