Prototype vs Retail - Game Sack
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- čas přidán 13. 09. 2019
- Episode 258 - Games go through a lot as they're developed and it's always fun to look at an early build of a game we know and love to see what changed throughout its life.
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No, Thank Youuuuuuu for keeping Game Sack going Joe. 🥇🎮
Yes! Thank you for keeping up this Channel, i really like your Videos! Keep on :D
Agree! I look forward to these and always enjoy what I learn.
Prototype Game Sack was a 2 player game, while the retail version is now single player.
Sad face
Too soon
I remember the retail having 2 player mode though. I believe it was removed in an update patch not too long ago
Yes I love the retail version now it's finally fixed it has no glitches
i cri everytime 😢
Did you know that an earlier prototype of Game Sack had another dude sitting next to Joe, but they had to get rid of him because he kept saying "titular"?
Did you just say tits?
Did you just say "tits"?
Did you just say tits?
DJ InYourFace did you just say tits?
"did you just said tits?!.." (c)
The ending skit is good! That guy who took Panzer Dragoon Saga must be Dave!
Or is it?
It is I, the blind kung fu maaaasteeeeer
I dunno, if it was Dave he'd take a copy of Snatcher with him too
@@Akaikabe how do we know it wasn't taken?
Its green dawg
Game Sack - Drinking Game: if Joe says
Mode 7 - Drink
Blast Processing - Drink
The Music is amazing - Drink
Dave makes an appearance - Goto Pub
I haven't watched the video, but I bet when Joe says "mode 7" it's not even going to be "mode 7" and instead line scrolling or mosaic effects.
Steven Scott don’t forget “parallax scrolling”
I totally forgot how good the Revenge of Shinobu music was. Talk about reminiscent! Thanks for reminding me. Now I have to download the soundtrack and hudle in the corner of my room and cry!
"Syurikin" (the "syu" part anyways) is an alternate way of writing. Romanization of Japanese is really tough and there is no perfect system that lets you go back and forth between Roman characters and Japanese. This type is the form taught in elementary and follows Japanese is a bit more of a systematic way. The form we usually see ("Hepburn," which follows pronunciation rather than systematic construction) isn't really taught in Japan until later in school and doesn't get used much except by linguists and foreign Japanese students.
Joe is still doing such a great job, but Dave is still and will always be missed.
Joe : "Games have to be finished before they are released, right?"
EA : "Hold my DLC..."
Don’t feel like playing anything, youtube getting boring, hits refresh.......a new Game Sack video!! 👌👍
Just some Clarifications on Lion King: You mentioned Stage 2 (infamous Stage 2!) and say that the ostrich randomly disappears when double jumping. This is actually you hitting the hit boxes of one of the nested branches. They play a sound effect so you know you hit it, and when simba comes out, the ostrich is gone because you "hit a branch"
but it's terrible collision detection that causes it in the first place.
Wonder if that happens in the genesis version too, the gameplay was more polished in that one I remember.
"You can't even harm Godzilla at all!"
That made me smile for some reason.
I feel like there may be another version of SF 2 for the Genesis. I remember several magazines showing pics of that game with a large black bar where the energy meters were located. I remember the game was scheduled for release on 6/93 and was pushed back several months.
Yes, there was an early prototype with bars placed outside of the stage drawing area. Also, Blanka was written as "Branka"
Yessss - it’s a happy sack day with Joe
Happy Sunday guys!!!
I honestly find it quite amazing what they were able to accomplish on the 16 Bit systems. It makes me really wish that RAM upgrades were more of a thing, as more RAM would have really expanded what they could have done with some of the games on these systems. They could have produced some truly impressive stuff if both the Genesis and SNES had a RAM upgrade of some kind, maybe one that could have been plugged into the expansion port on each. I see what they did with the RAM expansion on the PC Engine & it really makes me wish for it on the other systems.
RAM was not as important with cart based consoles as it was with a CD based ones. Cart ROM was very fast to access (not too much slower than RAM was at that time), while CDs are horribly slow. Just look at what Neo-Geo did with huge amounts of cart ROM. PC Engine CD and even Turbo Duo initially came with very little RAM, which is why it could really take advantage of all the RAM expansion cards. Sega CD was less affected, because it came with a fairly reasonable 6 Mbit built-in. Mortal Kombat could definitely have used more due to Shan Tsung's morphing ability, which made Sega CD have to load each new morphed character from the CD.
A new episode at 2 in the morning? Hell yeah!
2 it's not morning. It's either Day or Noon\Night.
This channel is a huge inspiration and after 8 years of watching this channel its always fresh.
I Absolutely love Game Sack, and thanks so much for keeping it going Joe. Game Sack videos are literally what I like to watch when I wake up and go to bed everyday.
"Games are completed before released right ? well, not these days"
quote of the decade
Hard to believe dave walked so long ago. Even crazier that ive been watching this show for almost right at a decade. Man time flys.
Sonic 2's prototype has a ton of differences between it and the final. I'd love to see that one covered on the next episode.
Never saw any running in your Shinobi 3 prototypes. That was my favorite part of the game and made it more enjoyable for me. Great video.
Dude I had the worst day at work and I just got home to find out you uploaded, this literally made my day.
Been there.
Get some rest and then keep fighting.
Lots of subtle jokes to be found, especially with the "Game Sack Hyper-Real Dare-to-Compare Turbo Comparison Screen!"s. Nice work, Joe.
It's my boy GameSack Joe *back at it again with the Prototypes!*
These early morning uploads make me actually appreciate having insomnia
Thank you so much for continuing to make great content. I'm a gamer at heart but have been homeless living on the street or in the wood. I don't get to play many games these days, but your videos serve as moments of peace for me.
LOVE this one. So much is Early Access now. It's awesome to see what the games I grew up on would have been like on a EA release. Please MORE OF THIS!
I'm glad you're still killin it.long live Joey.
Such a neat idea. With all the modern games we sometimes forget back in the day you had one shot.
This is my absolute favourite subject about video games!
Thanks Joe!
Why is Game Sack soooo goood?!? Keep up the great work Joe!
Your videos are easily one of my favorite things about Sunday mornings! Thanks for keeping them going! :)
New GameSack episode = instant stress relief.
I think several states are suing Dr Mario for the opioid crisis
He countersued them saying that antibiotics are the best way to beat viruses.
@@paxhumana2015 You guys are sick. This is a serious thing.
Should see what he done too his brother, helped him become highly dependent and addicted too drugs. Luigi is a real mess and he so bad he's robbing old ladies for their fish and chips and purses with 5p in it
wow Joe, Dave sure is coming up with more elaborate ways to cameo in a show he's left and still steal your stuff XD
7:38: The guy on the left is Dr Amigo. The Hyper-Real Dare-to-Compare Turbo Comparison Screen really works! Thanks Game Sack!
- Non-paid actor testimonial.
Your Awesome Joe! Game Sack is the best channel on CZcams.
I like in the dr Mario prototype that they have a visual representation of the patient. They should have stuck with that.
I really love Game Sack. Always fantastic. Keep up the good work.
The music that plays in the desert level of Aladdin is actually from The Jungle Book game.
Where does the final version come from?
I'm pretty sure the song that plays in the desert stage is an original composition, but don't quote me on that. Tommy Tallarico helped compose both games, so it's likely that song in the prototype was used as a placeholder, I'd bet.
0:19
EA: _nervous chuckle_
The beta of Pokémon Gold and the recently dumped prototype of Sonic the Hedgehog 3 are some of the more prominent ones in recent memory that you should definitely cover. Both of those games have a lot of stuff to look at.
Game sack while at work late night, I'll take it!
What job?
Joe, you can't go opening up and episode with Revenge of Shinobi. It's genuinely impossible for me to like this channel more than I already do.
17:52 I think that actually happens because the Orstrich hits the Pink Rhino. :) It's usually when You jump too early. Used to happen to Me a fair bit on the PC Version, Lol.
Great coverage. Interesting to see the progression of these games.
Fantastic idea, hope there's a sequel with more examples!
Genesis always had that distinctive slap bass.
This was a great idea for an episode, and the execution was awesome.
Definitely keep this in your back pocket, and do a few more prototype vs retail episodes, Joe.
Well, i think you might have just pissed a lot of guys Joe. Shinobi 3 is THE best in the entire series if not THE best ninja game of all time forever
Agreed!
Yup
Agreed
13:00 I can tell you exactly where that music is from. It's in the first level of the GameBoy version. It was also remixed as "Jungle Jazz" for the 3rd level in The Jungle Book for the Mega Drive and the first level in the Snes version. I remember that because I used to play Aladdin on the GB when I was little, and I was absolutely startled to hear that melody in the Jungle Book game later. So that unused theme did make it in the GB version, but was reused for a different console game.
Thx for keeping this amazing show going.
love the Show. thank you for all that you do for the gaming community.
I like how many games have the ability to use invincibility. When I was a tester (many years ago), I do not remember a single game that had that. It would have been nice. I got clobbered in Centipede for the PlayStation and Dreamcast until I got good enough to actually complete it.
Aladdin was one of my favorites on the Genesis. I am really looking forward to it being released on the Nintendo Switch. I still find it weird to see Sega’s logo anywhere near Nintendo’s and it has been 18 years.
Been watching Gamesack for years now, Fantastic content! Hilarious humor and awesome times. Thank you! :)
Best show on CZcams. Thank you.
Keep up the great work, I love the little details you've put in the video.
Beta's are always interesting to see, I can imagine how you can just sit down and search for differences.
I have a QA background myself and I love to see how games can develop nowdays, but nothing is better to see beta's of those games I played when I was 10 myself.
'This stage is long and boring, just like an episode of gamesack'. Gotta love gamesack for this.
Thank you for keeping my Game Sack heavy!
At the end: Gamer Stealth Theft. Faux injuries did result from the making of this video segment. Cool.
One difference not mentioned between the prototype and final versions of SFII:SCE was that the "pinch" versions of the stage music were in the prototype but removed for the final. Instead the music, like all the 16-bit ports of SFII, was sped up when one was near death.
Also it was the black bar containing the energy bars, fighter names, and scores that the gaming press complained about, not a border. Probably existed from an earlier prototype than the one you have but screenshots with this infamous black bar are out there.
New Game Sack vid for my nightcap...couldn’t ask for anything better!
Really good idea on this one Joe. I find this really interesting as well
Sonic prototypes would be great, theres so many you could probably do a whole episode dedicated to them!
wasn't there another ver of SF2 for the Genesis? i remember seeing the black bar on top where the gauge sits. I think that's what EGM was talking about
Yes there was. Original screenshots had the black border over the name plates.
Yes, that's what EGM was taking about. The black bar lay behind the life bars in earlier builds. It had nothing to do with the letterboxing.
@@ultimateman55 Also, I remember the promotional VHS for Turbo on SNES had a section at the end where it showed the Japan commercials for the game. I also remember a few seconds of footage from that genesis prototype with the black bar behind the name plates. Had M Bison doing a Flaming Torpedo to whoever on Dhalsim's stage, if I remember correctly.
Yeah, like others mentioned, he showed the wrong version. There's an older build with a black bar behind the life bars.
Correct. Joe already knows about it. I had posted images on the game on his Discord.
Great job, Joe! Hope to see more of these. I don't know what protos are interesting to talk about, but I'm sure you'll get some good recommendations from others.
Amazing video, thank you. Knew about the Shinobi prototypes but didn't notice many of the differences you found.
What an awesome idea for an episode!
impressive footage of some unseen or unfinished games!
Earthworm Jim 2 for the SNES, there's even scrapped pre-rendered stuff, an entire level, bonus games, graphics and basically everything.
Love the Amico shirt, uncanny foresight.
Wow, Dave converted to Saturn terrorism? He really should've stayed at Game Sack.
Ah see you're a man of giving your meat a good old rub aswell
Dude, you're not seeing the black borders in that version of SF2 that we were complaining about. That version was slightly later than the one shown. In the version I saw in Mega Play magazine, the black borders took up the entire top fifth of the screen.
Dave, you need to find us more SNES prototypes
And am I the only one who knows about this?
Keep up the great work. Love the show.
i got lion king as a christmas present when i was 5 and i am an actual serial killer who LOVES your show.
Sonic 2's prototype history is certainly one of the most interesting. Animations were changed, music tracks were hidden, and entire stages were cut for retail. Off the top of my head, I have no idea about the accessibility of the roms; but there's plenty of pre-release media about early builds from the time circulating around.
10:46 It's really cool that the new Disney Aladdin/Lion King video game release is going to include this as a bonus. Not only that, but it's also going to include a definitive version of the Genesis version, including bug fixes, and other stuff which they didn't originally have time to complete.
I love these Sunday morning
hard to believe that Dave's been gone from Game Sack for almost 2 years now. I still love you, Joe but it certainly doesn't feel the same since Dave left.
Absolutely wonderful video. It's the perfect kind of content. Testing various test builds of games I don't love sounds boring. You obviously had passion for a few of them. It made for a great video
Ren and Stimpy: Stimpy's Invention on Genesis had completely different stages in the prototype, with different backgrounds. There was a grocery store stage, a cheese stage, and more. None of this made it to the final game, which is a shame because there were some pretty cool ideas in the prototype.
Earthworm Jim 2 on SNES also had a crazy early prototype with a bunch of cut stuff.
The SNES TMNT Tournament Fighters had an interesting beta, where in one stage there was a heat / mirage graphical effect that is missing from the final version.
In a beta of Final Fight 3, the bad guys are described as "bastards" at one point, but in the final they are "maniacs".
Excellent concept for an episode 👍
Thanks Joe!! Love tuning in!
so, from what ive heard, a slightly later, but still early prototype of castlevania bloodlines, had a completely different stage 5, where it had a zepplin, and you had to do something with it. Some of the graphics of it are still in the finals rom
I'd love to see a follow up. One game I'd love to see covered is Sonic 2. That game had a few prototypes out there.
I hope joe is okay, he was pretty close to the blast and shrapnel could have easily punctured his thorasic cavity causing a pneumothorax.
I have been checking Playstation demo discs lately, and those have been interesting to see as well.
I just wanted to point out that the Debug screen and all of its features are still available in the final version of Aladdin, you just need a button input code to unlock it.
Awesome episode. Game Sack deserves at least 10 million subs. I don’t understand CZcams
Weird. I don't remember having the letterbox on SF2 on SNES. I'll never forget the day I got it in the mail as I ordered it via snail mail. For weeks before getting the games, I used to practice the moves on a SNES controller. Oh the good old days :)
It's not misspelled shu and syu is the same thing. They usually translate it as shu to make it easier to understand for non Japanese speakers.
Thank you so much gamesack
One I find really interesting is Maya the Bee & Her Friends on Game Boy Color. For those of you who don't already know, this game was initially being developed as a South Park video game, before South Park creators Trey Parker and Matt Stone cancelled it.
Never stop making videos man. Good stuff
Well, Sonic 2 protorype has more levels, and some levels like casino night has completely different colors, also there’s a prototype of a standalone sonic 3 and knuckles (single cart) and while the first half is genuinely the same the later levels have some interesting changes, like the lava reef boss, and early builds of sonic spinball as well as the prototype uses a different intro/level end music as there was an oversight on the licensing with dreams come true, finally this one is fairly well known too but the prototype of micheal jackson’s moonwalker used thriller as the bgm for the cemetery level among a few interesting changes, I can list a few more games but unfortunately most of which are sonic, lol.
Any chance Dave will come back? Miss that guy
He's not allowed on anymore because he kept saying tits.
He probably just got tired of the shows style and wasnt feeling old school games anymore. People change. Thats it
He did come back, and he was _AAAAAASSSSSSSS!!!_
@@221b *AAAAASSSSSSSSSS*
@@DrymouthCWW that's stupid, no, he said why he left
There's a prototype of Illusion of Gaia on Super NES that's easy to find. Gamepro even reviewed this version, since they listed it as "Soul Blazer: Illusion of Gaia" in the review, which is what it's titled in the prototype.
Thanks for giving me something to do this late at night.