Prototype vs Retail - Game Sack

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  • čas přidán 13. 09. 2019
  • Episode 258 - Games go through a lot as they're developed and it's always fun to look at an early build of a game we know and love to see what changed throughout its life.
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Komentáře • 719

  • @TacticalCat-FJB
    @TacticalCat-FJB Před 4 lety +370

    No, Thank Youuuuuuu for keeping Game Sack going Joe. 🥇🎮

    • @Azuris190
      @Azuris190 Před 4 lety +9

      Yes! Thank you for keeping up this Channel, i really like your Videos! Keep on :D

    • @thesundrinker9530
      @thesundrinker9530 Před 4 lety +6

      Agree! I look forward to these and always enjoy what I learn.

  • @zoiks6631
    @zoiks6631 Před 4 lety +324

    Prototype Game Sack was a 2 player game, while the retail version is now single player.

  • @DJ_InYourFace
    @DJ_InYourFace Před 4 lety +250

    Did you know that an earlier prototype of Game Sack had another dude sitting next to Joe, but they had to get rid of him because he kept saying "titular"?

    • @adamgr6988
      @adamgr6988 Před 4 lety +23

      Did you just say tits?

    • @NegiWhite
      @NegiWhite Před 4 lety +6

      Did you just say "tits"?

    • @lowdefal6306
      @lowdefal6306 Před 4 lety +4

      Did you just say tits?

    • @vix_in_japan
      @vix_in_japan Před 4 lety +3

      DJ InYourFace did you just say tits?

    • @Arphael
      @Arphael Před 4 lety +4

      "did you just said tits?!.." (c)

  • @moonbilal707
    @moonbilal707 Před 4 lety +155

    The ending skit is good! That guy who took Panzer Dragoon Saga must be Dave!

  • @StevenScott_studio53
    @StevenScott_studio53 Před 4 lety +11

    Game Sack - Drinking Game: if Joe says
    Mode 7 - Drink
    Blast Processing - Drink
    The Music is amazing - Drink
    Dave makes an appearance - Goto Pub

    • @aaendi6661
      @aaendi6661 Před 4 lety +1

      I haven't watched the video, but I bet when Joe says "mode 7" it's not even going to be "mode 7" and instead line scrolling or mosaic effects.

    • @frammypoo
      @frammypoo Před 3 lety +2

      Steven Scott don’t forget “parallax scrolling”

  • @azndrgnboi34
    @azndrgnboi34 Před 4 lety +3

    I totally forgot how good the Revenge of Shinobu music was. Talk about reminiscent! Thanks for reminding me. Now I have to download the soundtrack and hudle in the corner of my room and cry!

  • @ScooterinAB
    @ScooterinAB Před 4 lety +11

    "Syurikin" (the "syu" part anyways) is an alternate way of writing. Romanization of Japanese is really tough and there is no perfect system that lets you go back and forth between Roman characters and Japanese. This type is the form taught in elementary and follows Japanese is a bit more of a systematic way. The form we usually see ("Hepburn," which follows pronunciation rather than systematic construction) isn't really taught in Japan until later in school and doesn't get used much except by linguists and foreign Japanese students.

  • @RodriguezTrendy
    @RodriguezTrendy Před 4 lety +57

    Joe is still doing such a great job, but Dave is still and will always be missed.

  • @jorcyd
    @jorcyd Před 4 lety +21

    Joe : "Games have to be finished before they are released, right?"
    EA : "Hold my DLC..."

  • @urmie
    @urmie Před 4 lety +66

    Don’t feel like playing anything, youtube getting boring, hits refresh.......a new Game Sack video!! 👌👍

  • @Kevinsyel
    @Kevinsyel Před 4 lety +8

    Just some Clarifications on Lion King: You mentioned Stage 2 (infamous Stage 2!) and say that the ostrich randomly disappears when double jumping. This is actually you hitting the hit boxes of one of the nested branches. They play a sound effect so you know you hit it, and when simba comes out, the ostrich is gone because you "hit a branch"
    but it's terrible collision detection that causes it in the first place.

    • @Maru96
      @Maru96 Před 4 lety

      Wonder if that happens in the genesis version too, the gameplay was more polished in that one I remember.

  • @chrissawyer1484
    @chrissawyer1484 Před 4 lety +6

    "You can't even harm Godzilla at all!"
    That made me smile for some reason.

  • @JetFire0422
    @JetFire0422 Před 4 lety +3

    I feel like there may be another version of SF 2 for the Genesis. I remember several magazines showing pics of that game with a large black bar where the energy meters were located. I remember the game was scheduled for release on 6/93 and was pushed back several months.

    • @XGargoyle
      @XGargoyle Před 2 lety +1

      Yes, there was an early prototype with bars placed outside of the stage drawing area. Also, Blanka was written as "Branka"

  • @stevejennings3960
    @stevejennings3960 Před 4 lety +14

    Yessss - it’s a happy sack day with Joe
    Happy Sunday guys!!!

  • @skins4thewin
    @skins4thewin Před 4 lety +3

    I honestly find it quite amazing what they were able to accomplish on the 16 Bit systems. It makes me really wish that RAM upgrades were more of a thing, as more RAM would have really expanded what they could have done with some of the games on these systems. They could have produced some truly impressive stuff if both the Genesis and SNES had a RAM upgrade of some kind, maybe one that could have been plugged into the expansion port on each. I see what they did with the RAM expansion on the PC Engine & it really makes me wish for it on the other systems.

    • @Prizrak-hv6qk
      @Prizrak-hv6qk Před 3 měsíci

      RAM was not as important with cart based consoles as it was with a CD based ones. Cart ROM was very fast to access (not too much slower than RAM was at that time), while CDs are horribly slow. Just look at what Neo-Geo did with huge amounts of cart ROM. PC Engine CD and even Turbo Duo initially came with very little RAM, which is why it could really take advantage of all the RAM expansion cards. Sega CD was less affected, because it came with a fairly reasonable 6 Mbit built-in. Mortal Kombat could definitely have used more due to Shan Tsung's morphing ability, which made Sega CD have to load each new morphed character from the CD.

  • @chrisjohnston8792
    @chrisjohnston8792 Před 4 lety +19

    A new episode at 2 in the morning? Hell yeah!

    • @PAINNN666
      @PAINNN666 Před 4 lety

      2 it's not morning. It's either Day or Noon\Night.

  • @s.i2898
    @s.i2898 Před 4 lety +3

    This channel is a huge inspiration and after 8 years of watching this channel its always fresh.

  • @zazaaji9833
    @zazaaji9833 Před 4 lety +2

    I Absolutely love Game Sack, and thanks so much for keeping it going Joe. Game Sack videos are literally what I like to watch when I wake up and go to bed everyday.

  • @rizkaarifiandi5670
    @rizkaarifiandi5670 Před 4 lety +6

    "Games are completed before released right ? well, not these days"
    quote of the decade

  • @rufusray
    @rufusray Před 6 měsíci

    Hard to believe dave walked so long ago. Even crazier that ive been watching this show for almost right at a decade. Man time flys.

  • @ldrelick
    @ldrelick Před 4 lety +2

    Sonic 2's prototype has a ton of differences between it and the final. I'd love to see that one covered on the next episode.

  • @foxyman9449
    @foxyman9449 Před 4 lety +6

    Never saw any running in your Shinobi 3 prototypes. That was my favorite part of the game and made it more enjoyable for me. Great video.

  • @maturememory
    @maturememory Před 4 lety +26

    Dude I had the worst day at work and I just got home to find out you uploaded, this literally made my day.

    • @mogo2433
      @mogo2433 Před 4 lety +4

      Been there.
      Get some rest and then keep fighting.

  • @ZappahVideo
    @ZappahVideo Před 4 lety +1

    Lots of subtle jokes to be found, especially with the "Game Sack Hyper-Real Dare-to-Compare Turbo Comparison Screen!"s. Nice work, Joe.

  • @vaporwave2345
    @vaporwave2345 Před 4 lety +4

    It's my boy GameSack Joe *back at it again with the Prototypes!*

  • @terriblecoughing4767
    @terriblecoughing4767 Před 4 lety +5

    These early morning uploads make me actually appreciate having insomnia

  • @foreignuser_
    @foreignuser_ Před 4 lety +1

    Thank you so much for continuing to make great content. I'm a gamer at heart but have been homeless living on the street or in the wood. I don't get to play many games these days, but your videos serve as moments of peace for me.

  • @thesundrinker9530
    @thesundrinker9530 Před 4 lety +1

    LOVE this one. So much is Early Access now. It's awesome to see what the games I grew up on would have been like on a EA release. Please MORE OF THIS!

  • @siral4487
    @siral4487 Před 4 lety +1

    I'm glad you're still killin it.long live Joey.

  • @metroidmayhem8463
    @metroidmayhem8463 Před 4 lety +1

    Such a neat idea. With all the modern games we sometimes forget back in the day you had one shot.

  • @Freako
    @Freako Před 4 lety +2

    This is my absolute favourite subject about video games!
    Thanks Joe!

  • @trevorbozeman
    @trevorbozeman Před 4 lety +2

    Why is Game Sack soooo goood?!? Keep up the great work Joe!

  • @bitsandpiecesmusic
    @bitsandpiecesmusic Před 4 lety +2

    Your videos are easily one of my favorite things about Sunday mornings! Thanks for keeping them going! :)

  • @MicahBuzanANIMATION
    @MicahBuzanANIMATION Před 4 lety

    New GameSack episode = instant stress relief.

  • @MrWolfTickets
    @MrWolfTickets Před 4 lety +20

    I think several states are suing Dr Mario for the opioid crisis

    • @paxhumana2015
      @paxhumana2015 Před 4 lety +3

      He countersued them saying that antibiotics are the best way to beat viruses.

    • @salozmen29
      @salozmen29 Před 4 lety

      @@paxhumana2015 You guys are sick. This is a serious thing.

    • @nathanwarner4584
      @nathanwarner4584 Před 4 lety

      Should see what he done too his brother, helped him become highly dependent and addicted too drugs. Luigi is a real mess and he so bad he's robbing old ladies for their fish and chips and purses with 5p in it

  • @Gojiro7
    @Gojiro7 Před 4 lety +2

    wow Joe, Dave sure is coming up with more elaborate ways to cameo in a show he's left and still steal your stuff XD

  • @Andres33AU
    @Andres33AU Před 4 lety +1

    7:38: The guy on the left is Dr Amigo. The Hyper-Real Dare-to-Compare Turbo Comparison Screen really works! Thanks Game Sack!
    - Non-paid actor testimonial.

  • @stabinghobo57
    @stabinghobo57 Před 4 lety +1

    Your Awesome Joe! Game Sack is the best channel on CZcams.

  • @cancelme4200
    @cancelme4200 Před 4 lety +4

    I like in the dr Mario prototype that they have a visual representation of the patient. They should have stuck with that.

  • @brentbuser6903
    @brentbuser6903 Před 4 lety +1

    I really love Game Sack. Always fantastic. Keep up the good work.

  • @andrewcamacho3364
    @andrewcamacho3364 Před 4 lety +8

    The music that plays in the desert level of Aladdin is actually from The Jungle Book game.

    • @Chaos89P
      @Chaos89P Před 4 lety

      Where does the final version come from?

    • @FoxMan_FF
      @FoxMan_FF Před 4 lety

      I'm pretty sure the song that plays in the desert stage is an original composition, but don't quote me on that. Tommy Tallarico helped compose both games, so it's likely that song in the prototype was used as a placeholder, I'd bet.

  • @somethingoriginal1707
    @somethingoriginal1707 Před 4 lety +13

    0:19
    EA: _nervous chuckle_

  • @hairymannnn
    @hairymannnn Před 4 lety +2

    The beta of Pokémon Gold and the recently dumped prototype of Sonic the Hedgehog 3 are some of the more prominent ones in recent memory that you should definitely cover. Both of those games have a lot of stuff to look at.

  • @repentnow6244
    @repentnow6244 Před 4 lety +12

    Game sack while at work late night, I'll take it!

  • @mitchzesty7602
    @mitchzesty7602 Před 4 lety +1

    Joe, you can't go opening up and episode with Revenge of Shinobi. It's genuinely impossible for me to like this channel more than I already do.

  • @FireFoxOmicron
    @FireFoxOmicron Před 4 lety +2

    17:52 I think that actually happens because the Orstrich hits the Pink Rhino. :) It's usually when You jump too early. Used to happen to Me a fair bit on the PC Version, Lol.

  • @theconsolekiller7113
    @theconsolekiller7113 Před 4 lety +1

    Great coverage. Interesting to see the progression of these games.

  • @imwatchingvideoz
    @imwatchingvideoz Před 4 lety +3

    Fantastic idea, hope there's a sequel with more examples!

  • @SupraBlack-dp4zz
    @SupraBlack-dp4zz Před 4 lety +2

    Genesis always had that distinctive slap bass.

  • @Jatycre
    @Jatycre Před 4 lety +1

    This was a great idea for an episode, and the execution was awesome.
    Definitely keep this in your back pocket, and do a few more prototype vs retail episodes, Joe.

  • @papasnejk87
    @papasnejk87 Před 4 lety +10

    Well, i think you might have just pissed a lot of guys Joe. Shinobi 3 is THE best in the entire series if not THE best ninja game of all time forever

  • @IkesDaddelbox
    @IkesDaddelbox Před 4 lety

    13:00 I can tell you exactly where that music is from. It's in the first level of the GameBoy version. It was also remixed as "Jungle Jazz" for the 3rd level in The Jungle Book for the Mega Drive and the first level in the Snes version. I remember that because I used to play Aladdin on the GB when I was little, and I was absolutely startled to hear that melody in the Jungle Book game later. So that unused theme did make it in the GB version, but was reused for a different console game.

  • @MrWhiteprobea
    @MrWhiteprobea Před 4 lety +1

    Thx for keeping this amazing show going.

  • @robm5399
    @robm5399 Před 4 lety +1

    love the Show. thank you for all that you do for the gaming community.

  • @GenerationalGamer
    @GenerationalGamer Před 4 lety +1

    I like how many games have the ability to use invincibility. When I was a tester (many years ago), I do not remember a single game that had that. It would have been nice. I got clobbered in Centipede for the PlayStation and Dreamcast until I got good enough to actually complete it.
    Aladdin was one of my favorites on the Genesis. I am really looking forward to it being released on the Nintendo Switch. I still find it weird to see Sega’s logo anywhere near Nintendo’s and it has been 18 years.

  • @subsonix_
    @subsonix_ Před 4 lety +1

    Been watching Gamesack for years now, Fantastic content! Hilarious humor and awesome times. Thank you! :)

  • @johnnycigar2061
    @johnnycigar2061 Před 2 lety +1

    Best show on CZcams. Thank you.

  • @CarfDarko
    @CarfDarko Před 4 lety

    Keep up the great work, I love the little details you've put in the video.
    Beta's are always interesting to see, I can imagine how you can just sit down and search for differences.
    I have a QA background myself and I love to see how games can develop nowdays, but nothing is better to see beta's of those games I played when I was 10 myself.

  • @rogeriorogerio1007
    @rogeriorogerio1007 Před 4 lety

    'This stage is long and boring, just like an episode of gamesack'. Gotta love gamesack for this.

  • @neverwin2518
    @neverwin2518 Před 4 lety

    Thank you for keeping my Game Sack heavy!

  • @carlopton
    @carlopton Před 4 lety +1

    At the end: Gamer Stealth Theft. Faux injuries did result from the making of this video segment. Cool.

  • @thefroyukenfiles3641
    @thefroyukenfiles3641 Před 4 lety

    One difference not mentioned between the prototype and final versions of SFII:SCE was that the "pinch" versions of the stage music were in the prototype but removed for the final. Instead the music, like all the 16-bit ports of SFII, was sped up when one was near death.
    Also it was the black bar containing the energy bars, fighter names, and scores that the gaming press complained about, not a border. Probably existed from an earlier prototype than the one you have but screenshots with this infamous black bar are out there.

  • @andrewsteele604
    @andrewsteele604 Před 4 lety

    New Game Sack vid for my nightcap...couldn’t ask for anything better!

  • @n64funtime54
    @n64funtime54 Před 4 lety +1

    Really good idea on this one Joe. I find this really interesting as well

  • @Renegade666
    @Renegade666 Před 4 lety +1

    Sonic prototypes would be great, theres so many you could probably do a whole episode dedicated to them!

  • @gtrzdaddy
    @gtrzdaddy Před 4 lety +15

    wasn't there another ver of SF2 for the Genesis? i remember seeing the black bar on top where the gauge sits. I think that's what EGM was talking about

    • @itchyisvegeta
      @itchyisvegeta Před 4 lety +5

      Yes there was. Original screenshots had the black border over the name plates.

    • @ultimateman55
      @ultimateman55 Před 4 lety +5

      Yes, that's what EGM was taking about. The black bar lay behind the life bars in earlier builds. It had nothing to do with the letterboxing.

    • @itchyisvegeta
      @itchyisvegeta Před 4 lety +1

      @@ultimateman55 Also, I remember the promotional VHS for Turbo on SNES had a section at the end where it showed the Japan commercials for the game. I also remember a few seconds of footage from that genesis prototype with the black bar behind the name plates. Had M Bison doing a Flaming Torpedo to whoever on Dhalsim's stage, if I remember correctly.

    • @ozzy_9856
      @ozzy_9856 Před 4 lety

      Yeah, like others mentioned, he showed the wrong version. There's an older build with a black bar behind the life bars.

    • @AmberShort
      @AmberShort Před 4 lety +1

      Correct. Joe already knows about it. I had posted images on the game on his Discord.

  • @KaskelotenZebbe
    @KaskelotenZebbe Před 4 lety +2

    Great job, Joe! Hope to see more of these. I don't know what protos are interesting to talk about, but I'm sure you'll get some good recommendations from others.

    • @remingtonsteele3684
      @remingtonsteele3684 Před 4 lety

      Amazing video, thank you. Knew about the Shinobi prototypes but didn't notice many of the differences you found.

  • @OneUponADime
    @OneUponADime Před 4 lety +1

    What an awesome idea for an episode!

  • @SolarMoth
    @SolarMoth Před 4 lety +1

    impressive footage of some unseen or unfinished games!

  • @turrican3839
    @turrican3839 Před 4 lety

    Earthworm Jim 2 for the SNES, there's even scrapped pre-rendered stuff, an entire level, bonus games, graphics and basically everything.

  • @pdxdailyrider8351
    @pdxdailyrider8351 Před 2 lety +1

    Love the Amico shirt, uncanny foresight.

  • @batmangovno
    @batmangovno Před 4 lety +55

    Wow, Dave converted to Saturn terrorism? He really should've stayed at Game Sack.

    • @thatguy3718
      @thatguy3718 Před 4 lety +2

      Ah see you're a man of giving your meat a good old rub aswell

  • @nightbirdds
    @nightbirdds Před 4 lety

    Dude, you're not seeing the black borders in that version of SF2 that we were complaining about. That version was slightly later than the one shown. In the version I saw in Mega Play magazine, the black borders took up the entire top fifth of the screen.

  • @Zeldaschampion
    @Zeldaschampion Před 4 lety +2

    Dave, you need to find us more SNES prototypes

  • @alexcannon294
    @alexcannon294 Před 4 lety

    And am I the only one who knows about this?
    Keep up the great work. Love the show.

  • @JonRP
    @JonRP Před 4 lety

    i got lion king as a christmas present when i was 5 and i am an actual serial killer who LOVES your show.

  • @KeysAndCrumbs
    @KeysAndCrumbs Před 4 lety

    Sonic 2's prototype history is certainly one of the most interesting. Animations were changed, music tracks were hidden, and entire stages were cut for retail. Off the top of my head, I have no idea about the accessibility of the roms; but there's plenty of pre-release media about early builds from the time circulating around.

  • @videogameobsession
    @videogameobsession Před 4 lety

    10:46 It's really cool that the new Disney Aladdin/Lion King video game release is going to include this as a bonus. Not only that, but it's also going to include a definitive version of the Genesis version, including bug fixes, and other stuff which they didn't originally have time to complete.

  • @tazzeboy
    @tazzeboy Před 4 lety

    I love these Sunday morning

  • @aaronmarko
    @aaronmarko Před 3 lety +1

    hard to believe that Dave's been gone from Game Sack for almost 2 years now. I still love you, Joe but it certainly doesn't feel the same since Dave left.

  • @TheRealGara
    @TheRealGara Před 4 lety +1

    Absolutely wonderful video. It's the perfect kind of content. Testing various test builds of games I don't love sounds boring. You obviously had passion for a few of them. It made for a great video

  • @atrocity3010
    @atrocity3010 Před 2 lety

    Ren and Stimpy: Stimpy's Invention on Genesis had completely different stages in the prototype, with different backgrounds. There was a grocery store stage, a cheese stage, and more. None of this made it to the final game, which is a shame because there were some pretty cool ideas in the prototype.
    Earthworm Jim 2 on SNES also had a crazy early prototype with a bunch of cut stuff.

  • @KasumiKenshirou
    @KasumiKenshirou Před 4 lety

    The SNES TMNT Tournament Fighters had an interesting beta, where in one stage there was a heat / mirage graphical effect that is missing from the final version.
    In a beta of Final Fight 3, the bad guys are described as "bastards" at one point, but in the final they are "maniacs".

  • @paintsius
    @paintsius Před 4 lety

    Excellent concept for an episode 👍

  • @SuperBigD19
    @SuperBigD19 Před 4 lety

    Thanks Joe!! Love tuning in!

  • @NateBoiBoi
    @NateBoiBoi Před 4 lety +1

    so, from what ive heard, a slightly later, but still early prototype of castlevania bloodlines, had a completely different stage 5, where it had a zepplin, and you had to do something with it. Some of the graphics of it are still in the finals rom

  • @jamiewilliamson9829
    @jamiewilliamson9829 Před 4 lety +1

    I'd love to see a follow up. One game I'd love to see covered is Sonic 2. That game had a few prototypes out there.

  • @MosesMedinaE
    @MosesMedinaE Před 4 lety +2

    I hope joe is okay, he was pretty close to the blast and shrapnel could have easily punctured his thorasic cavity causing a pneumothorax.

  • @cabbusses
    @cabbusses Před 4 lety +1

    I have been checking Playstation demo discs lately, and those have been interesting to see as well.

  • @WandererFromYs
    @WandererFromYs Před 4 lety

    I just wanted to point out that the Debug screen and all of its features are still available in the final version of Aladdin, you just need a button input code to unlock it.

  • @fabrigarciacartoons
    @fabrigarciacartoons Před 4 lety

    Awesome episode. Game Sack deserves at least 10 million subs. I don’t understand CZcams

  • @SupraBlack-dp4zz
    @SupraBlack-dp4zz Před 4 lety

    Weird. I don't remember having the letterbox on SF2 on SNES. I'll never forget the day I got it in the mail as I ordered it via snail mail. For weeks before getting the games, I used to practice the moves on a SNES controller. Oh the good old days :)

  • @InazumaDash
    @InazumaDash Před 4 lety +1

    It's not misspelled shu and syu is the same thing. They usually translate it as shu to make it easier to understand for non Japanese speakers.

  • @genisug22
    @genisug22 Před 4 lety

    Thank you so much gamesack

  • @averagebritishguy7082
    @averagebritishguy7082 Před 4 lety

    One I find really interesting is Maya the Bee & Her Friends on Game Boy Color. For those of you who don't already know, this game was initially being developed as a South Park video game, before South Park creators Trey Parker and Matt Stone cancelled it.

  • @shinobinsane
    @shinobinsane Před 4 lety

    Never stop making videos man. Good stuff

  • @juiceala
    @juiceala Před 4 lety +1

    Well, Sonic 2 protorype has more levels, and some levels like casino night has completely different colors, also there’s a prototype of a standalone sonic 3 and knuckles (single cart) and while the first half is genuinely the same the later levels have some interesting changes, like the lava reef boss, and early builds of sonic spinball as well as the prototype uses a different intro/level end music as there was an oversight on the licensing with dreams come true, finally this one is fairly well known too but the prototype of micheal jackson’s moonwalker used thriller as the bgm for the cemetery level among a few interesting changes, I can list a few more games but unfortunately most of which are sonic, lol.

  • @CosmicCosmo1
    @CosmicCosmo1 Před 4 lety +35

    Any chance Dave will come back? Miss that guy

    • @JomasterTheSecond
      @JomasterTheSecond Před 4 lety +12

      He's not allowed on anymore because he kept saying tits.

    • @DrymouthCWW
      @DrymouthCWW Před 4 lety +1

      He probably just got tired of the shows style and wasnt feeling old school games anymore. People change. Thats it

    • @221b
      @221b Před 4 lety +10

      He did come back, and he was _AAAAAASSSSSSSS!!!_

    • @josuegarduno7154
      @josuegarduno7154 Před 4 lety +2

      @@221b *AAAAASSSSSSSSSS*

    • @jbfarley
      @jbfarley Před 4 lety +2

      @@DrymouthCWW that's stupid, no, he said why he left

  • @almightycinder
    @almightycinder Před 4 lety

    There's a prototype of Illusion of Gaia on Super NES that's easy to find. Gamepro even reviewed this version, since they listed it as "Soul Blazer: Illusion of Gaia" in the review, which is what it's titled in the prototype.

  • @LillipanFran
    @LillipanFran Před 4 lety

    Thanks for giving me something to do this late at night.