The Story Of Mighty WHY [Ranko Trifković, Red Viking]

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  • čas přidán 29. 08. 2024
  • Ranko Trifković
    Red Viking | Game/Narrative Consultant
    So you're starting your new project. Intoxicated by OUTCOME, it seems like you have CLARITY. But then you dive deep into production. Suddenly you can't see the forest for the trees. Clarity is getting murky and you don't even realize there is no INTENTION behind your actions. I'll share with you five stories (straight from the production, covering individual game devs, and studios big and small) about the mighty WHY and how it saved the day.
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