Manor Lords: Let's play Hardest Settings Possible | No Resources | 1

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  • čas přidán 24. 04. 2024
  • Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
    Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy, in order to make the world feel more authentic, colorful, and believable.
    Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements shaped and developed.
    Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
    Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each region will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
    Build extensions behind larger homes to generate income and resources that would not otherwise be available. Homeowners don't just pay taxes - they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
    Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.
    From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
    Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing population.
    Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
    Sell surplus goods to traveling merchants or establish trade routes of your own. Manufacturing and exporting quality goods will provide wealth to upgrade your city, pay taxes to your liege, hire mercenaries, and unlock technologies for new industries, products, and tools.
    Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and neighboring lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
    Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to crush rebellions or suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks.
    A robust diplomacy system will allow you to communicate with other lords, using influence or threats to sway their actions. These competing lords have their own goals and will seek you out as well, and your response to their offers or insults can mean the difference between war and peace.
    Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely - a smaller force can defeat a larger enemy, if commanded well.
    Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city. A pyrrhic victory can spell economic doom, or a winter of rationing food and firewood.
    HAVE FUN!
    Patreon: / bballjo
    Twitter: / bballjo
    Discord: / discord
    #ManorLodsFirstLook #manorlords
  • Hry

Komentáře • 32

  • @spamfilter32
    @spamfilter32 Před měsícem +5

    When it comes to plot size, only the vegetable garden and apple orchards benefit from larger back yards. All the other extensions produce the same amount no matter how big or small the back yard is.

    • @aboutwhat1930
      @aboutwhat1930 Před měsícem

      I was thinking about that and about to search that. Thank you!

  • @spamfilter32
    @spamfilter32 Před měsícem +2

    You don't need to assign anyone to the church until you have serfs who have died. The church comes with an off map pastor who is not part of your settlement. the employee is a grave digger. in the early access build the grave digger steals the stone you send to the church when you try to upgrade the wood church to a stone church.

  • @davidrobinson7260
    @davidrobinson7260 Před měsícem +2

    I can’t wait. I have every minute of my entire day planned out…

  • @KerboOnYT
    @KerboOnYT Před měsícem

    Nice! I figured you would be doing a hard series and I'm all for it

    • @bballjo
      @bballjo  Před měsícem +1

      I wish I would have had access to the patched version earlier...I think this series would have been VERY different.

  • @johngeers4023
    @johngeers4023 Před měsícem +1

    "How can you have any Pudding if you don't have an Ox?"

  • @jamesjackson7787
    @jamesjackson7787 Před měsícem

    Great video, thanks

  • @5inisterftw
    @5inisterftw Před měsícem +3

    1 more bloody day lads!!

  • @DitaticuDorel
    @DitaticuDorel Před měsícem

    thanks for tutorial ;) !

  • @qatsi4897
    @qatsi4897 Před měsícem +1

    Thank you very much for your very useful tutorial. One question I still have, I saw other people building farmland in a forest area and the trees immediately disappeared. Does this mean that you immediately have a lot of wood? Seems logical to me, but it does make it easy to stockpile wood.

    • @bballjo
      @bballjo  Před měsícem +2

      From what it seemed to me was the wood just disappeared...but I didn't pay too close attention to that ye

  • @lexodius
    @lexodius Před měsícem +1

    game is a perfect fit for you, i hope you enjoy it

  • @alexandermayr7
    @alexandermayr7 Před měsícem +1

    Why did you set the raider free years to 2? Just a noob question. Don't have the game yet obviously. Will it destroy you instantly if you set it below?

    • @bballjo
      @bballjo  Před měsícem +2

      I left it, because even with it set I had raiders in year 1 before, so it didn't seem to make a difference...it's just random for right now

  • @lucabetker9897
    @lucabetker9897 Před měsícem +1

    Nice work, but there is almost no sound from the game :(

    • @bballjo
      @bballjo  Před měsícem +1

      Yes. The game sounds themselves are very sporadic and with inconsistent volume, plus dynamic depending on zoom... therefore for the video it's always turned down unless I'm not talking. Not to mention copyright nonsense with in game music these days.

  • @Halla29Gaming
    @Halla29Gaming Před měsícem +1

    Why is water bit used to make bread in the game, and inky used to put out fires?

    • @unconventionalideas5683
      @unconventionalideas5683 Před měsícem +2

      Water is part of bread making. It is impossible to make bread without water. I don’t know what’s going on with fires, though.

  • @BizzLeVrai
    @BizzLeVrai Před měsícem +1

    can you wall your town or it is only your manor

    • @bballjo
      @bballjo  Před měsícem +1

      Dev just posted yesterday, that it's not fully implemented yet, but the big let's you do the whole town

  • @spamfilter32
    @spamfilter32 Před měsícem

    I was told that saves on press release builds will not work once the full early access build is released tomorrow, so you may need to start this series over again tomorrow.

    • @bballjo
      @bballjo  Před měsícem +1

      Bad information...devs and publishers told us that the build will be available for some time after release

    • @spamfilter32
      @spamfilter32 Před měsícem

      @@bballjo interesting. OPB said it wouldn't.

  • @Asstronauts93
    @Asstronauts93 Před měsícem +1

    Can you make the UI 10% bigger?

    • @bballjo
      @bballjo  Před měsícem +2

      I'll see what I can do next time.

  • @igotubro6279
    @igotubro6279 Před měsícem

    BIG MISTAKES BB must start raiders year 1"chicken" hehe 1 get a cow. 2 log camp. 3 storehouse ,grannery. wait for them to finish build, 4 tannery, 5 hunter camp, 6 firewood/planks. 7, build 7 houses and put them on pause, 6 curch, and mines , 8 upgrade 2 house to lvl 2 then delete them ,9 trader. better deals, get weapons , sell food and hides, stay lvl 1 houses , hides and carrots, after 2 years ur golden to move on game over

    • @bballjo
      @bballjo  Před měsícem +3

      As we started without any food and firewood, I'm pretty sure that your order would have meant everyone left before winter was over...if you start with standard resources your order may work

  • @igotubro6279
    @igotubro6279 Před měsícem

    hunter camp AND barries ..mb lol