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Helldivers 2 // Romp in the Swamp - Terminid Coop Helldive - All Clear, No Deaths
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- čas přidán 17. 08. 2024
- Coop Helldive, Max Difficulty Lvl 9, all objectives (Main + Optional) completed, all nests destroyed, no personal deaths
Modifiers: Complex Stratagem Plotting (Call-in Time +50%), Shrieker Patrols, Rainstorms
Planet: Gacrux
Patch version: 1.000.404
Alright, we'll take a break from swamp runs after this, promise! After so much fun with the Spear vs Terminids, I thought I'd revisit the Recoilless Rifle again to see it if it still measures up. In short? Yes. As long as your aim is true, there's a lot less left to chance when it comes to your Heavy kills, and you also don't have to worry about enemies being too close to target, outside of point blank FF.
While the double turret + OPS setup from the Spear build would work just as well here, I decided to mix things up with the Gas Strike and 120mm Barrage to throw on Bug breaches. Though beware of teamkills...
Big thanks and apologies to my teammates @originalSPECTER, diabolical_frog, and TUnforgotten for this one.
If you're looking to join us for some coop games, or do runs with other like-minded players, check us out on Warrior's discord: / discord
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Build:
Recoiless for Chargers (1 headshot), Behemoths (1 leg shot) and Titans (2 forehead shots) - just remember to walk forwards for the Behemoth shot. I still like to bring the OPS as a backup AT option though. Orbital Gas Strike and 120mm Barrage can lock down Bug Breaches, no problem. You could swap one of the Orbitals out for an Eagle for sure, though beware that a lot of Eagles get blocked by the tree canopy in this biome.
That leaves everything smaller to the rest of my loadout - for my primary I'm taking the Punisher for one shotting smaller enemies as well as stunlocking Stalkers - the Senator fills in as my medium pen option for Hiveguards and Bile Spewers, though I'll bring Impact nades with the extra grenade armour for extra Spewer spam. Simple, but effective.
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00:00 Intro
00:35 Insertion, Nest 1, Shrieker Nest, Nest 2, Stalker Lair 1, Nest 3
11:55 Nests 4, Stalker Lair 2, Spore Spewer, Nest 5
19:15 Power Generator, Broadcast Tower, Collect SSSD
28:40 Communications Really
35:50 Extraction
40:20 Mission Stats
"What's that? oh that's the 120 marker" - Specter moments before being obliterated.
Killed him twice with the same 120 -_-
Can’t always steer in the forest 😂
@@newspiked7385 as it was foretold
Nice, another Spiked vid! Glad to see the Punisher in use, one of my favorite guns in the game.
Glorious combination of Strategems
the fact that you can't strip the leg armor of a behemoth in one rocket because of the -1 damage fall off drive me crazy. I love the Recoiless rifle, but the way it works atm against behemoth is just too cursed for me.
They gotta fix that for sure. Just reduce the leg hp by 10 or something
27:54 The Bile Titan spew on himself because of the tree on the way ?
I think so yeah, lol
hard carry
Should have named the video, Charger, what Charger? 😂
Lol. Charger deletion duty is a fun one!
the super tanky titans are starting to annoy me
good thing that the heavy spawn rate has been reduced though otherwise it'd be even more annoying /s
You're just a bug front hater, go back to the bot front you clanker!
/s
@@newspiked7385 yeah it seems to be *definitely* reduced there 👀
*cries in multiple striders dropping at the same time*
That's been a personal favorite support and weapon setup of mine for terminids since my early helldiving days. I should give the barrages and gas more love tho so maybe when the automatons get out of our hair for this MO I can try this setup out some more.
Gas is super solid against terminids, it can clear breaches by itself depending on size, it's also goated on defense missions since you can use it to clear swarms at the gates without actually damaging the gate itself