The aura reading from the Wicked perk does actually apply even if you aren't hooked in the basement, the dev comment alludes to this. Looking forward to this patch.
You are wrong about wicked. The aura read works if you're unhooked from ANY hook. They say so right in the dev note under the rework. So consider the seeing the killer aura for 20 seconds the real purpose of the perk, while the basement unhooking is just a side benefit.
Kind of like Soul Guard then with being able to pick yourself up when there's a hex while the primary use you'll get more often is the endurance. Interesting
@@Frightful_Flaneh, I don’t know. I feel like an extra 14 seconds isn’t insane, but also, unless you are sticking around the hook, 3 minutes of a hook being gone doesn’t do too much. Don’t get me wrong, I think they are similar and one could use breakdown instead, but one could’ve used breakdown instead even if they didn’t get aura reading from every unhook with wicked.
@@Frightful_Flan break down is pretty useless in comparison to wicked if the killer isn't camping or hooking people in same specific area. I will gladly take the longer aura over break on specific hook when killer is across map and likely wouldn't attempt hook in that area until long after the hook respawns
@volfawott7417 I actually disagree, with the prevalence of pain resonance just removing a scourge hook for half the match is actually pretty damn good
I wish the Unknown would enter a "crawling state" like in the mori for 10 seconds after teleporting to a husk. Give him undetectable during that time and he would be so scary!
Don't worry on the 1st of next month they're reverting skull merchant back to her 3 gen days and making DC's and killing yourself on hook a 45 minute punishment
I am aware this is obviously a joke post but yeah, they SHOULD do the second part of that sentence. Dunno why that's considered a bad or unhealthy change lmao? How dare people be expected to participate in the game they actively chose to enter! And they aren't allowed to ruin the integrity of matchmaking!? Preposterous! lol?@@marklehman6622
@@marklehman6622 they came up with the worst possible twins rework and then reverted it. So you weren’t far off. At least the store where we can give the devs money looks pretty now !
I dont understand why they buffed huntress hatchet count instead of buffing the number of lockers. You buff multiple killers and perks along with it. 🤦🏽♂️
The locker count and inconsistency based on the maps! The thing with Huntress is that the Devs just buffed her numbers because her kill-rate is low. Like YEAH, that happens when a Chapter is free. She was fine where she was at with her strength being map dependent.
Most likely because adding lockers or changing map spawns is a harder thing to do than just changing the numbers on a killer. I do agree with you but from a dev pov where their workload is always at max, this is easier way to do it than. You have to remember this game has A LOT of bug issues where things usually break from just adding the smallest thing like the flashlight export or Twins being bugged all the time.
Denerf? Not seeing boxes is huge. I don't care about your personal ethics on the situation. Nothing the pig gained was equal in value. And they tried making RBTs useless for the non tunneled. Who cares if people have to take them off if they have time to safely finish a gen and heal.
It’s kind of funny, I’ve mentioned on and off for a long time that it would be interesting to have a Medusa killer who puts debuffs or status effects on survivors while they can directly see her. So if you were going against Medusa, it would flip the usual strategies on their head, you would want to not be looking behind you at them during a chase or watching them intently from around corners, etc, but instead would try to minimize how often that killer is on your screen and look away when you can. But the Unknown’s Weakness ability is the opposite of that. The Unknown is a killer that you want to maximize looking at the killer at all times to mitigate the negative effects of the Weakness. So they’re the antithesis of a Medusa in a way. I still would love to see a Medusa killer though. 🙂
@@Mike-lz7rg7 hatchets basekit is fucking ridiculous. She was one of the most balanced killers before these changes. If she never has to reload every chase becomes significantly easier for her. There can’t be zero punishment for missing 5 hatchets in a row
I feel like for the invocation it should increase the numbers for each generator that gets completed. For instance, if say it increased by 2.5% per gen, you would get 12.5% less progress after the first gen is completed, 15% to the next, and so on up until the max at 4 gens which would be 20%. That way you could get relatively equal value from it throughout the game instead of having less and less effect the more gens are completed. Idk it's tough to call because it may come out to be too strong, but something along those lines would make it a little more valuable imo
I've been seeing a few people mentioning this specific idea- is everyone copying each other or is this actually just such an intuitive solution to this perk's problems that the collective unconscious universally agrees and is sending it to everyone's brains?
I remember you making a video discussing whether the basement is even necessary in the game, glad it’s being used for more than hooking and a guaranteed chest
Also Wicked's aura reading will work on regular hooks as well. "The aura reading effect will allow you to gain some value from this perk even if you are never hooked in the basement." So any time you are unhooked lets you see the killers aura for 20 seconds
The fact huntress isn't getting a full revert kinda screams "Favoritism" by the devs because no one, NO ONE was asking for a buff for huntresss, and now if the huntress is competent enough she can down three survivors and injure one, or what this change is actually gonna encourge, just more proxy camping by huntress
Hey, I just wanted to let you know that you are wrong about the perk Wicked. It is actually not called Wicked at all - it is called We're Gonna Live Forever. It does not let you unhook yourself from the basement, or grant you aura reading on the killer - it lets you heal survivors from the dying state at 100% increased speed, and grants them Enduring afterwards as long as you've charged it by taking a protection hit. I didn't see anyone else offer that correction, so I just thought I'd mention that. Easy mistake to make.
The aura reading from Wicked works on every hook, not just basement. They say "The aura reading effect will allow you to gain some value from this perk even if you are never hooked in the basement."
I think 6 or 7 base hatchets are fine, but they should have nerfed her purple belt to be just a single extra hatchet and then made the yellow one do something else. They need to bake more decent add-ons that feel almost necessary into the base kit, but only if they change the existing add-ons around it.
This seems like such an odd but consistent complaint, huntress mains will not run 10 hatchets and don’t currently run 8. The only time people will run this is when they’re learning the huntress to allow them to practice without the need to break and restart chase frequently or experienced huntresses messing around with orbitals or similar cross map throws (more likely 9 with concoction)
8:55 I don't know about this. The clown and huntress are definitely not one for one. I think anyone can say that with confidence... One of the things that you overlook is that if the huntress hits you, it's a health state. If the clown hits you, it is definitely not a guaranteed health state
I love that they reverted the timer on the pigs traps. It made getting headpops feel impossible unless you where breathing down the neck of the survivor the entire game and if your already doing that you could just you know tunnel them out. Now i can keep on my normal pig playstyle but better where i use the trap for slowdown and there is still a fairly defent chance of dying because even though i won’t focus the trapped survivors when i see them i will chase them away from where they were going to.
The Huntress buff was out of left field, but I'm glad BHVR is actually *trying* to do more active changes that are a little more out there. They're actively experimenting with their game to make things more interesting, and listening to feedback. Hopefully it's a sign of them moving away from basic data-driven numerical changes, or at least entertaining the idea.
When not injuring the survivor with UVX the survivor has it still pretty easy to remove the status effect. Without addons or anything the killer has a windows of like 3 or 4 seconds to injure if the survivor is constantly removing the weakness status effect after the first hit, as removing the effect takes just a little bit longer than the cooldown duration for the power. Feels still kinda bad.
Wicked allows you to see the killer Aura for 20 seconds regardless of whether or not you were hooked in the basement. It is explicitly stated in the dev's notes.
13:50 if I'm not crazy, the dev note says you get the aura reading even if unhooked outside the basement. EDIT: just noticed another comment pointing this out, my bad
Unless you know for sure that the killer won’t be coming around, I would think it would be worth the time to at least hide around the corner of the stairs.
@@ChaseJonas75 yeah its definitely situational, but just with old healing %'s and botany stacked you could heal in 14 seconds (2s faster than a normal heal from a teammate) in most cases if you're not in terror radius, you're gonna finish that heal before they can get to you and less of a chance you get caught in the bottleneck that is the stairs eh?
@@Antarctide it’s an additional 3-5 seconds to make it so a killer can’t see you just by walking through shack. At the top of the stairs, they don’t have to patrol the basement, they just have to look at the top of the stairs lmao. Also, you act as if the killer always has a terror radius. Stay at the top of the stairs if the killer has no reason to come there, but I was just talking about if the shack or main building is a hot zone with gens and other survivors around.
The only thing I can see self care having over strength in shadows is you can 99 the heal and make the killer think you haven't reset while you're resiliencing a gen and then just pop the heal when you hear them coming
Honestly, making the boxes invisible to her, is such massive nerf. It also removes the whole "rigged game" feel to the character Edit: as a pig main, who didn't do the "force a guy to head pop" strat, I'm don't know if I'm really all that happy about it
Jesus christ you Pig mains are the DBD equivalent of Mercy mains in OW. Will you EVER stop crying and stamping your feet and deluding yourselves? Pig is OBJECTIVELY buffed and much stronger than she was before, stop complaining god damn. You're also outing yourself as someone who DID abuse the "force a head pop", because why else would you be upset about not being able to see box auras? And you made it kinda obvious by saying, "it also removes the rigged game feel to the character". The only way that flavour translated into the game was by Pig being able to force head pops by patrolling boxes... If you weren't doing that, why would you be upset that it's gone? Told on yourself.
@LightWavess It's not gaslighting... It's the truth. Pig's headtraps are the best built-in slowdown in the game, having them used for kills is not only poor game design, but impossible to balance properly.
@@boringmonkey6958 hey how about... Completely remove them from the game? Also let's call it a buff I don't care how much people like you are going to spam me with the same nonsense about how "unbalanced" they are when Pig is *was* objectively the worst killer in the game. Go play against Nurses, Spirits, Blights, Chuckys then complain about Pig pls
@LightWavess Jesus you need to get a grip my dude. She just got a pretty decent buff and you're STILL crying. I'm so sorry you can't camp boxes anymore, you'll have to learn how to play her in a non-cheesy manner now! This community really is a damn embarrassment, complaining after receiving buffs... Wild.
Honestly, this patch continues to be a good sign. They may be erring a bit on the light side in terms of tweaks, but that's probably a good thing since they CAN always make more changes later if needed
I’m just spitballing here Idk at all if this would be too strong, but what if invocations showed killer auras within like 32 meters (for example) while you’re using them, so you know if the killer’s coming to interrupt them?
Bear traps are supposed to be just guaranteed slowdown, YES, but if you nerf them more they can be just ignored completely. Unhook, heal, finish gen, take a hit for teamate, still have all the time in the world to remove the thing. So this nerf was just completely unnecessary. Bear traps are weak as they are. But there are 2 addons for obnoxious playstyle with harassing trapped players that could be adjusted if its a real problem.
All that is left is to revert the carry capacity of Huntress and Clown back to their original numbers and the game won't go to even more shit against those two. I will be dying at the start of the match if I play against them and they still have 7 hatchets and 6 bottles base kit.
I think the idea behind the hinder being on the weaker side isn't to offer an alternative to hitting the explosion, but rather having a high skill option of hitting both hinder and explosion. Hopefully, or maybe they rolled dice for this.
Wicked, unbreakable, decisive strike, dead hard. Get hit run to basement go locker, instant unhook. If it’s a trapper or bubba then ds, then DH if you need, or just DH to escape killer normally. That’s at least 2/3rds of gen progress not including looping before and after unhook, on top of all that you don’t use any pallets while making the play. A win imo. Trust in the right hands that perk will shine as, “the comeback distraction.”
yes, i think all 3 new surv perks can be pain for the killers. in example, because of Strenght in Shadows players can now take flashlight or key (w aura-read) more often.
With Weaving spiders, reducing by 10 literally just make gens back to 80 seconds back to the way they used to be XD. I think they can make it be 15 or potentially even 20 seconds if they are daring enough.
Yay on the pig. I get people don't like the headpop but it's a important and thematic aspect of her kit and with the boosts she isn't likely to do so to guarantee a kill now.
180 seconds was overkill, you could genuinely go to the bathroom and still have time to remove the trap, and the most hilarious thing is how half of the community is biased (including Scot) and think *this is fiiiine*
@@LightWavess yea i get the idea the devs were going for by nerfing it, but pig was already shit and nerfing her main special ability that been nerf over the years was just overkill.
One other thing about the basement, the survivor can just hide in one of the lockers down there and you have a compounded notion of both needing to go to the basement, then opening lockers on top of that to find them. And if they are running a full basement build they'd be using head on in that loadout, so if you even do check lockers, its a problem for you.
im really surprised that they decided to buff her by decreasing the totally time again instead of just increasing the time it takes to search a box and increase her general slowdown. i guess this could help face the darkness builds, but thats honestly a problem in it's own that isnt really pig's fault.
it's pretty hilarious that they added a perk for basement healers. they were going down there before there was any good reason to do so. more silly perks like this please bhvr
What if they buff Pink finger by making the speed bottle increase much faster? I feel like its very outdated since it was added before yellow bottle was added and they haven't made any changes to it since, whenever you run pinky finger you have absolutely no reason to throw a yellow bottle since the reload time is so large and a complete waste of time, unless they increase the speed of it by alot then maybe you could use the yellow bottle at a loop alone and could make for some good usage and make the addon somewhat viable, especially since using the yellow bottle means you aren't using the one shot potential and so it isnt making it overpowered, makes the cringe aspect toned down yet making it better by making it more well rounded overall
I think an interesting incovaction idea would be a perk that allows the survivor to change a single perk once per game after doing an invocation by themselves in the basement since it would be a very versatile perk that allows for the survivor to adapt to the killers play style(could also make it where the perk is always yellow too if it’s unbalanced)
Yes it will be my basekit until its nerfed) Such amazing perk. and, thanks to that perk, now i can take Flashlight w Guardian of light or Key w aura-read addon in every match
I don't like the clown change. Reducing the carrying capacity further would've made more sense, dropping the carrying capacity from 3 to 5, or even limit the carrying capacity to 3 at most, but only allowing clown to have one bottle essentially makes his power a worse Iri Head. My problem with this being that Pinky Finger only exposes survivors, whereas Iri Head insta-downs on contact, which only gets worse since bottles are much more precise than hatchets, so unless you wait at the opportune moment, you essentially become clown without a real power.
I still wish they did something about The Unknown being able to hit people through walls (like on midwich). Not a major concern, but will definitely make playing on some maps unfun.
The amount of people I seen CRYING AND WHINING on facebook over them removing pigs aura to see boxes and adding 30 seconds to the timer was just WILD. As a pig main myself, WHY TF DO U NEED TO SEE THE BOXES. If you are going for somebody doing boxes sith a trap on, then you are trying to waste somebodys times WHOS TIME IS ALREADY BEING WASTED. You not only accomplish nothing but you then let everyone else work on gens. This is not a smart way to play pig. But there were fucking hordes of people whining about it and the timer, im guessing thats why they reverted it.
As someone who didn't have a Killer "Main" and played then all to various degrees I always enjoyed using Redhead's Pinky Finger and trying to NOT hit people directly, which is actually a lot harder then you'd expect at times. One of my favorite memories of the game is when I was playing against a David and a Dwight, can't remember the other two but they don't matter other than one gave up super early and the other took their three attempts and didn't both in the second stage. Anyways it was end game and I had just hooked Dwight and moved away hoping David would rescue as I was going to let them both go but I needed the hook for an Archive so I took the risk of Dwight not getting saved. David DOES rescue and tries to body block for Dwight, this was before B.T. was base kit, but I hit David in the face with a bottle and insta-down him and them hit Dwight with another bottle to slow him down and slap him back to the ground. I had been avoiding direct bottle hits to keep that add-on a surprise and boy what a surprise it was. David's first message to me in after game chat was "YOU HAD IT THE WHOLE TIME?!" and I'll always remember that reaction. Lots of thanks from both of them. They were a dup and Dwight was going for Adept so him getting out was really good for them. Long story for me to say I _understand_ why the insta-down add-ons limit you to one each but it makes it somewhat hard to play like you don't have them. I do like the buff to Weaving Spiders and think it'd be perfectly fine if it took just a little less time to "cast" or maybe didn't make the initial caster Broken for the whole match. I could see being Broken until you've been unhooked once since you performed the Invocation but whole game is just a bit too much even for max charges reduction. Thanks for the video Scott.
That addon is absurdly boring to use and face 99% of the time. It should go entirely if you ask me. Who even goes to Clown for instadown anyway? Billy, Bubba, Oni, Ghostface, and Myers are all right there. Even Huntress and Deathslinger have instadown addons that are more fun, skillful, and interactive to use & play around.
@@freezerounds I do honestly think that all insta-down ADD-ONs should be removed from the game and only ever be part of a base-kit power or as a Perk that has to be built up to like Devour Hope. But with them in the game they are not leaving so players will just have to deal with them. I found my own fun with it as I said, trying to NOT get direct hits with the bottle while running it. It was somewhat surprising just how hard that can be one certain maps and as soon as I slipped up once I stopped bothering because I just assumed everyone was on comms and it got called out, even though I personally almost never was on comms with the other Survivors when I played that role.
I just don't know why you would ever bother with Pinkie Finger when you could just play speed Clown, both extremely fun and surprisingly strong. As a speed bottle clown main, these changes are AMAZING for me. I love playing pure speed clown and these changes just made it so much better.
I still think the Wicked perk is still a little underpowered the aura reading is nice, but I can live without it then I would just run deliverance everything else looks good tho.
Now one time in every match you can lead the killer to basement and fall down here, then just unhook yourself = buy some time for your team. Also you can combine that perk in example with Jill/Steve unhook perks, etc. And Deliverance have a requirement
kinda funny, Otz made a video about no longer bothering with trying to give feedback on stuff and all of a sudden.... 😅 Jokes aside though, he wasn't the only one expressing some frustration, and it seems like they've taken it to heart which is awesome.
I really just think they need to full rework pinky on clown, the skillshot is hard to hit and it's just not even worth the add on. Changing it to something like direct hits will blind for x amount of time would just feel so much better. Also the fact they try to push his speed gas so hard is crazy, it's the worst part of him, no matter how much you try to make it work, the delay and fact that survivors also get haste makes it absolutely trash. Just make it so that it doesn't stack and boom. Activate it right away and don't allow survivors to use it.
I heavily believe that with the nerf to mangled making it through to live, and the addition of a suprisingly solid self healing perk, we might very well see self healing return to the meta!
@@dumblenutz5561during ptb i have no problem with basement self-heal, killer never checked basement. And also now players can rely less on a medkits and take other items such key (w aura read) or flashlight (w Guardian of light)
@@adalrichmartin9593 meanwhile half of my ptb killer matches ended with hooking everyone in the basement cuz i caught them all healing there doubt people are gonna be that reckless in live though.
I love all these changes…. Still very very unsure about the Mangled changes… I think it is still unnecessary but aside from that minor nitpick…. I love this patch
Pig w crouching speed and ambush charge addons was incredible and fun during ptb, now shes even better! p.s. i also hope Freddy's new ptb addons will be still there on release.
See, I love playing head pop pig. My rule, though, is if they get the trap off they get to live and anyone interfering with my head pop becomes the new target full stop. I do it for the memes.
Frankly with pig I questioned why they didn't just change tampered timer and add the extra seconds to the gear addons. I feel like that will address a lot of the problems people have with pig without removing the trap pressure as much.
Most pigs are actually more concerned with the boxes being invisible. It takes out a ton of the macro game she had. Now she's just an ok stealth/chase killer, with a decent slowdown. She has become basically just worse Chucky
@@ev5837 you must not play pig very often. A huge part of her kit was pressuring boxes, not for cheap head pop kills, I usually got those randomly, but to pressure the entire team. You could switch between boxes, and gens, and it was a fun unique part of her kit. But now they took away that aspect, pretty heavily, so now her biggest strength is essentially what Chucky does, but worse. But you have a heavily nerfed cool down. It'll just encourage pigs to stayed glued to trapped survivors to get valued our of the traps
I feel like those basement perks will be very dangerous in the first couple of weeks. Killers will constantly check for invocations. Wicked will help, but overall i think they will get stronger in time
But Killer also wil be too predictable, will waste time on it, and also he can waste his perk slot for Territorial imperative (now its Lightborn #2). And surv can slightly delay invocation or do invocation after 2nd hook (when he in dying hook situation)
dam they are doing great job with balance , legit probably most of the developer might have gone to the casting of frank stone and they got a new batch of good members on the team.
How do you think the game its self would feel of perks werent set in stone every match. Like what if perks become stronger if your playing by yourself and become weaker with every person you que up with. Kinda like how the perks have the 3 rarities when unlocking them
Invocation is still too all or nothing as a perk. Permanent gen charge reduction, permanently injured, takes a long time and is out of the way for both sides. It's a step in the right direction with giving survivors more things to do, too much in one perk. I hope they're not all basement tied.
I get that some Pig Players like to be toxic with the traps, but tbh they aren't real pig mains if that's how they play. If the traps became 3 mins tho, you would literlly have time to do a Gen, heal and still have enough time to get a trap off. The point is to keep her traps deadly enough to make survivors actually feel the need to take it off asap. Her timer shouldn't be touched. It's in the perfect place as of rn. If only they would make it so they weren't allowed to be taken off until a Gen was completed
i just realized since sable is a goth type of survivor and she has 3 BASEMENT perks is this a funny reference? like back in the say people said when you are too much in the basement lol - a goth who just noticed this funny thing (?)
Hot take: I think her movement speed was fine. She’s the only killer in game who not only has her power fitted by the map but also moves at 110 and 77 while holding. Making her the slowest killer in the game.
@@HiHi-pg7xx in what way can you say they nerfed it? They gave ten UNREGRESSABLE charges insted of 15 regressable charges to the perk it's essentially a mini bnp that can't fail and applies to every gen
@@Tove5th Because it’s down from 15 to 10 and I thought it worked like brand-new part where it wouldn’t regress from the start, I guess not until now. That’s dumb of a perk for them to have not implemented that to begin with if it literally makes a survivor broken the rest of the trial. Still didn’t need a 5 charge nerf. I don’t like when they take the approach of changing something but then nerfing it. They literally just did that to pig. Buffed her chase then nerf something that doesn’t stop her from still getting head pops so it didn’t make sense to increase the timer when she can still do it. The only thing that made sense was removing the auras of the boxes. Still holds relevance here because they just did the exact same approach to almost every change they impose a nerf that’s subtle asf to the point why even nerf it to begin with?
I’m convinced Eric Pope caused this shift to actually listening to feedback at an extensive level. For Honor might not have always had the greatest changes, but he cared about the community there and it appears he does here.
The aura reading from the Wicked perk does actually apply even if you aren't hooked in the basement, the dev comment alludes to this. Looking forward to this patch.
Yeah I don't think Scott bother reading the dev notes.
I noticed that as well. That will make the perk pretty decent.
idk how i missed that, that's embarrassing, thank you
I think that perks fine but I think it shouldn't work when all gens are done/when exit gates are powered @@ScottJund
I do have a question for this perk Wicked. Can you jump off hook in second phase or will it be like deliverance just no requirements to save others
this marks the beginning of the Scott “Pig Main” Jund arc
And here, we see him evolve into "Nega Scott Fine Swine"
Pig is a thousand buffs and 590 nerfs away from anyone but Scorpionz maining her.
You are wrong about wicked. The aura read works if you're unhooked from ANY hook. They say so right in the dev note under the rework. So consider the seeing the killer aura for 20 seconds the real purpose of the perk, while the basement unhooking is just a side benefit.
Kind of like Soul Guard then with being able to pick yourself up when there's a hex while the primary use you'll get more often is the endurance. Interesting
At that point just run break down.
@@Frightful_Flaneh, I don’t know. I feel like an extra 14 seconds isn’t insane, but also, unless you are sticking around the hook, 3 minutes of a hook being gone doesn’t do too much. Don’t get me wrong, I think they are similar and one could use breakdown instead, but one could’ve used breakdown instead even if they didn’t get aura reading from every unhook with wicked.
@@Frightful_Flan break down is pretty useless in comparison to wicked if the killer isn't camping or hooking people in same specific area.
I will gladly take the longer aura over break on specific hook when killer is across map and likely wouldn't attempt hook in that area until long after the hook respawns
@volfawott7417 I actually disagree, with the prevalence of pain resonance just removing a scourge hook for half the match is actually pretty damn good
I wish the Unknown would enter a "crawling state" like in the mori for 10 seconds after teleporting to a husk. Give him undetectable during that time and he would be so scary!
That would genuinely fix all of my thematic issues with the killer
That's a really interesting idea, it'd make it quite stronger too
"After much deliberation, we've altered the pig changes. Pray we do not alter them further."
BHVR is actually on a roll. It's nice. If they keep it up, things will be looking up, more than ever.
Don't worry on the 1st of next month they're reverting skull merchant back to her 3 gen days and making DC's and killing yourself on hook a 45 minute punishment
I am aware this is obviously a joke post but yeah, they SHOULD do the second part of that sentence. Dunno why that's considered a bad or unhealthy change lmao? How dare people be expected to participate in the game they actively chose to enter! And they aren't allowed to ruin the integrity of matchmaking!? Preposterous! lol?@@marklehman6622
@@marklehman6622 Assuming the first part is bad, but the second is an plus - the ridiculous time of 45min, should be 10-15
don't worry, they'll fuck it up somehow. they always do. watch, the next killer will somehow be even worse than skull merchant.
@@marklehman6622 they came up with the worst possible twins rework and then reverted it. So you weren’t far off. At least the store where we can give the devs money looks pretty now !
I dont understand why they buffed huntress hatchet count instead of buffing the number of lockers. You buff multiple killers and perks along with it. 🤦🏽♂️
That's the reason, when you want to buff a killer you don't buff a aide aspect that could affect EVERYONE
The locker count and inconsistency based on the maps!
The thing with Huntress is that the Devs just buffed her numbers because her kill-rate is low. Like YEAH, that happens when a Chapter is free. She was fine where she was at with her strength being map dependent.
@@sergmcmuffin but literally every killer that reloads from lockers/dredge suffers from locker spawns
That and you'd have to go through literally every map in the game and figure out where you can add more lockers
Most likely because adding lockers or changing map spawns is a harder thing to do than just changing the numbers on a killer. I do agree with you but from a dev pov where their workload is always at max, this is easier way to do it than. You have to remember this game has A LOT of bug issues where things usually break from just adding the smallest thing like the flashlight export or Twins being bugged all the time.
After all the nerfs, BHVR finally decided to denerf the pig
HAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAH WHETE DO YOU COME UP WITH THIS? GENIUS!!!!!
Denerf? Not seeing boxes is huge. I don't care about your personal ethics on the situation. Nothing the pig gained was equal in value. And they tried making RBTs useless for the non tunneled. Who cares if people have to take them off if they have time to safely finish a gen and heal.
They flooped the pig
@@ILoveMang22classic
@@ILoveMang22NOOOOOOOOO!!!!!!!!!!!
Wicked still gives you aura read even if you weren't unhooked in the basement
I was going to say, it allows for some value even if not in basement
which makes the perk actually kinda good
It’s kind of funny, I’ve mentioned on and off for a long time that it would be interesting to have a Medusa killer who puts debuffs or status effects on survivors while they can directly see her. So if you were going against Medusa, it would flip the usual strategies on their head, you would want to not be looking behind you at them during a chase or watching them intently from around corners, etc, but instead would try to minimize how often that killer is on your screen and look away when you can.
But the Unknown’s Weakness ability is the opposite of that. The Unknown is a killer that you want to maximize looking at the killer at all times to mitigate the negative effects of the Weakness. So they’re the antithesis of a Medusa in a way.
I still would love to see a Medusa killer though. 🙂
a proper greek mytholy killer would go hard
The only thing I have to complain about is not reverting the huntress hatchet amount buff, she honestly did not need it.
Yes, she did. 5 Hatchett isn't enough basekit giving her 2 more allows her to keep up In chase and not have to reload as much.
@@Mike-lz7rg7 hatchets basekit is fucking ridiculous. She was one of the most balanced killers before these changes. If she never has to reload every chase becomes significantly easier for her. There can’t be zero punishment for missing 5 hatchets in a row
@@Mike-lz7rgIf you’re needing more than 5 hatchets then you’re just garbage at playing the killer
@@Mike-lz7rgsomeone's bad at huntress lol
@edwqefdewqccddde nah I just play spirit so I don't have to deal with a map dependant killer that's to slow to keep up with swfs
I feel like for the invocation it should increase the numbers for each generator that gets completed. For instance, if say it increased by 2.5% per gen, you would get 12.5% less progress after the first gen is completed, 15% to the next, and so on up until the max at 4 gens which would be 20%. That way you could get relatively equal value from it throughout the game instead of having less and less effect the more gens are completed. Idk it's tough to call because it may come out to be too strong, but something along those lines would make it a little more valuable imo
I've been seeing a few people mentioning this specific idea- is everyone copying each other or is this actually just such an intuitive solution to this perk's problems that the collective unconscious universally agrees and is sending it to everyone's brains?
@@cksupremeit's plagiarism
@@Phantom-kc9ly i literally thought of this myself but okay
@@Phantom-kc9ly Lol I'll assume it's the latter.
@@cksupremeit's just intuitive, yes.
I remember you making a video discussing whether the basement is even necessary in the game, glad it’s being used for more than hooking and a guaranteed chest
Territorial Imperative stocks going up
@@spencerbrummett6712good at as ever to get good at bodyblocking survivors
Also Wicked's aura reading will work on regular hooks as well. "The aura reading effect will allow you to gain some value from this perk even if you are never hooked in the basement." So any time you are unhooked lets you see the killers aura for 20 seconds
The fact huntress isn't getting a full revert kinda screams "Favoritism" by the devs because no one, NO ONE was asking for a buff for huntresss, and now if the huntress is competent enough she can down three survivors and injure one, or what this change is actually gonna encourge, just more proxy camping by huntress
Hey, I just wanted to let you know that you are wrong about the perk Wicked. It is actually not called Wicked at all - it is called We're Gonna Live Forever. It does not let you unhook yourself from the basement, or grant you aura reading on the killer - it lets you heal survivors from the dying state at 100% increased speed, and grants them Enduring afterwards as long as you've charged it by taking a protection hit.
I didn't see anyone else offer that correction, so I just thought I'd mention that. Easy mistake to make.
thank you for clarifying Katana314!
The aura reading from Wicked works on every hook, not just basement. They say "The aura reading effect will allow you to gain some value from this perk even if you are never hooked in the basement."
Generally good changes here, I just wish the huntress buffs would have been reverted in their entirety. We really don't need 10 hatchet Huntress
I don't mind that buff thee issue is thee add ons and Im kinda surprised they haven't looked at it
I think 6 or 7 base hatchets are fine, but they should have nerfed her purple belt to be just a single extra hatchet and then made the yellow one do something else. They need to bake more decent add-ons that feel almost necessary into the base kit, but only if they change the existing add-ons around it.
This seems like such an odd but consistent complaint, huntress mains will not run 10 hatchets and don’t currently run 8. The only time people will run this is when they’re learning the huntress to allow them to practice without the need to break and restart chase frequently or experienced huntresses messing around with orbitals or similar cross map throws (more likely 9 with concoction)
Everyone forgot about poor Breakdown that also reveals killer's aura after being unhooked.
8:55 I don't know about this. The clown and huntress are definitely not one for one. I think anyone can say that with confidence... One of the things that you overlook is that if the huntress hits you, it's a health state. If the clown hits you, it is definitely not a guaranteed health state
I love that they reverted the timer on the pigs traps. It made getting headpops feel impossible unless you where breathing down the neck of the survivor the entire game and if your already doing that you could just you know tunnel them out. Now i can keep on my normal pig playstyle but better where i use the trap for slowdown and there is still a fairly defent chance of dying because even though i won’t focus the trapped survivors when i see them i will chase them away from where they were going to.
Scott, Wicked works off every hook not just basement.
Because of weaving spiders, territorial imperative is going to be hilarious
The Huntress buff was out of left field, but I'm glad BHVR is actually *trying* to do more active changes that are a little more out there. They're actively experimenting with their game to make things more interesting, and listening to feedback. Hopefully it's a sign of them moving away from basic data-driven numerical changes, or at least entertaining the idea.
When not injuring the survivor with UVX the survivor has it still pretty easy to remove the status effect. Without addons or anything the killer has a windows of like 3 or 4 seconds to injure if the survivor is constantly removing the weakness status effect after the first hit, as removing the effect takes just a little bit longer than the cooldown duration for the power. Feels still kinda bad.
Im looking forward to when they add more invocations so i can run a shaman team and beeline to the basement lmao
All fun and games till Bubba was already there first
Wicked allows you to see the killer Aura for 20 seconds regardless of whether or not you were hooked in the basement. It is explicitly stated in the dev's notes.
I like how he reads the effect but not the dev notes
13:50 if I'm not crazy, the dev note says you get the aura reading even if unhooked outside the basement.
EDIT: just noticed another comment pointing this out, my bad
The nice thing about strength in shadows too is it activates if you're even just on the basement stairs, like before the big platform step.
Unless you know for sure that the killer won’t be coming around, I would think it would be worth the time to at least hide around the corner of the stairs.
@@ChaseJonas75 yeah its definitely situational, but just with old healing %'s and botany stacked you could heal in 14 seconds (2s faster than a normal heal from a teammate) in most cases if you're not in terror radius, you're gonna finish that heal before they can get to you and less of a chance you get caught in the bottleneck that is the stairs eh?
@@ChaseJonas75 Mate, killers don't randomly patrol basements and it's not like you can't hear their TR before they can see you.
@@Antarctide it’s an additional 3-5 seconds to make it so a killer can’t see you just by walking through shack. At the top of the stairs, they don’t have to patrol the basement, they just have to look at the top of the stairs lmao. Also, you act as if the killer always has a terror radius. Stay at the top of the stairs if the killer has no reason to come there, but I was just talking about if the shack or main building is a hot zone with gens and other survivors around.
Kinda funny to see BHVR copying Riot Games' patch notes layout. It just looks a lot smoother now
The only thing I can see self care having over strength in shadows is you can 99 the heal and make the killer think you haven't reset while you're resiliencing a gen and then just pop the heal when you hear them coming
Honestly, making the boxes invisible to her, is such massive nerf. It also removes the whole "rigged game" feel to the character
Edit: as a pig main, who didn't do the "force a guy to head pop" strat, I'm don't know if I'm really all that happy about it
Jesus christ you Pig mains are the DBD equivalent of Mercy mains in OW. Will you EVER stop crying and stamping your feet and deluding yourselves? Pig is OBJECTIVELY buffed and much stronger than she was before, stop complaining god damn.
You're also outing yourself as someone who DID abuse the "force a head pop", because why else would you be upset about not being able to see box auras? And you made it kinda obvious by saying, "it also removes the rigged game feel to the character". The only way that flavour translated into the game was by Pig being able to force head pops by patrolling boxes... If you weren't doing that, why would you be upset that it's gone?
Told on yourself.
At least they did revert the timer despite half of the community gaslighting everyone "traps are just for slowdown, never for kills!!!"
@LightWavess
It's not gaslighting... It's the truth. Pig's headtraps are the best built-in slowdown in the game, having them used for kills is not only poor game design, but impossible to balance properly.
@@boringmonkey6958 hey how about... Completely remove them from the game?
Also let's call it a buff
I don't care how much people like you are going to spam me with the same nonsense about how "unbalanced" they are when Pig is *was* objectively the worst killer in the game.
Go play against Nurses, Spirits, Blights, Chuckys then complain about Pig pls
@LightWavess
Jesus you need to get a grip my dude. She just got a pretty decent buff and you're STILL crying. I'm so sorry you can't camp boxes anymore, you'll have to learn how to play her in a non-cheesy manner now!
This community really is a damn embarrassment, complaining after receiving buffs... Wild.
Honestly, this patch continues to be a good sign. They may be erring a bit on the light side in terms of tweaks, but that's probably a good thing since they CAN always make more changes later if needed
wicked does not say when unhooked from basement. I think it works on any unhook.
I’m just spitballing here Idk at all if this would be too strong, but what if invocations showed killer auras within like 32 meters (for example) while you’re using them, so you know if the killer’s coming to interrupt them?
Bear traps are supposed to be just guaranteed slowdown, YES, but if you nerf them more they can be just ignored completely. Unhook, heal, finish gen, take a hit for teamate, still have all the time in the world to remove the thing. So this nerf was just completely unnecessary. Bear traps are weak as they are. But there are 2 addons for obnoxious playstyle with harassing trapped players that could be adjusted if its a real problem.
happy scott thumbnails like sunshine after rain
I don't think I should have to dodge 10 hatches lol. That's wild. I wouldn't have minded maybe 6 but 10 is a bit ridiculous lol
All that is left is to revert the carry capacity of Huntress and Clown back to their original numbers and the game won't go to even more shit against those two. I will be dying at the start of the match if I play against them and they still have 7 hatchets and 6 bottles base kit.
I think the idea behind the hinder being on the weaker side isn't to offer an alternative to hitting the explosion, but rather having a high skill option of hitting both hinder and explosion. Hopefully, or maybe they rolled dice for this.
Wicked, unbreakable, decisive strike, dead hard. Get hit run to basement go locker, instant unhook. If it’s a trapper or bubba then ds, then DH if you need, or just DH to escape killer normally. That’s at least 2/3rds of gen progress not including looping before and after unhook, on top of all that you don’t use any pallets while making the play. A win imo. Trust in the right hands that perk will shine as, “the comeback distraction.”
Thanks, now I'm do sure brining knock out and slugging in basment lol
yes, i think all 3 new surv perks can be pain for the killers. in example, because of Strenght in Shadows players can now take flashlight or key (w aura-read) more often.
@@XenoVT that’s what unbreakable is for my friend
@@kutoro4497 which is a one time use lol
With Weaving spiders, reducing by 10 literally just make gens back to 80 seconds back to the way they used to be XD. I think they can make it be 15 or potentially even 20 seconds if they are daring enough.
Hey Scott can you do me a favor and read the last sentence for the dev note portion of wicked please? Thanks!
Man the timing on calling the killer the Unknown. 😂
Yay on the pig. I get people don't like the headpop but it's a important and thematic aspect of her kit and with the boosts she isn't likely to do so to guarantee a kill now.
180 seconds was overkill, you could genuinely go to the bathroom and still have time to remove the trap, and the most hilarious thing is how half of the community is biased (including Scot) and think *this is fiiiine*
@@LightWavess yea i get the idea the devs were going for by nerfing it, but pig was already shit and nerfing her main special ability that been nerf over the years was just overkill.
its good to see bhvr taking community feedback.
Are all invocation perks going to take place in the basement?
These are very solid changes, happy with recent design philosophy
So much fun and builds that can revolve around wicked perk.
One other thing about the basement, the survivor can just hide in one of the lockers down there and you have a compounded notion of both needing to go to the basement, then opening lockers on top of that to find them. And if they are running a full basement build they'd be using head on in that loadout, so if you even do check lockers, its a problem for you.
Yes, plus dont forget Boon Shadow Step in shack/main and Styptic Agent
im really surprised that they decided to buff her by decreasing the totally time again instead of just increasing the time it takes to search a box and increase her general slowdown.
i guess this could help face the darkness builds, but thats honestly a problem in it's own that isnt really pig's fault.
it's pretty hilarious that they added a perk for basement healers. they were going down there before there was any good reason to do so. more silly perks like this please bhvr
What if they buff Pink finger by making the speed bottle increase much faster? I feel like its very outdated since it was added before yellow bottle was added and they haven't made any changes to it since, whenever you run pinky finger you have absolutely no reason to throw a yellow bottle since the reload time is so large and a complete waste of time, unless they increase the speed of it by alot then maybe you could use the yellow bottle at a loop alone and could make for some good usage and make the addon somewhat viable, especially since using the yellow bottle means you aren't using the one shot potential and so it isnt making it overpowered, makes the cringe aspect toned down yet making it better by making it more well rounded overall
I think an interesting incovaction idea would be a perk that allows the survivor to change a single perk once per game after doing an invocation by themselves in the basement since it would be a very versatile perk that allows for the survivor to adapt to the killers play style(could also make it where the perk is always yellow too if it’s unbalanced)
It's crazy the basement heal got buffed. You can go down 2-3 steps and use it you don't even have to go to the basement.
Yes it will be my basekit until its nerfed) Such amazing perk. and, thanks to that perk, now i can take Flashlight w Guardian of light or Key w aura-read addon in every match
I don't like the clown change. Reducing the carrying capacity further would've made more sense, dropping the carrying capacity from 3 to 5, or even limit the carrying capacity to 3 at most, but only allowing clown to have one bottle essentially makes his power a worse Iri Head. My problem with this being that Pinky Finger only exposes survivors, whereas Iri Head insta-downs on contact, which only gets worse since bottles are much more precise than hatchets, so unless you wait at the opportune moment, you essentially become clown without a real power.
I still wish they did something about The Unknown being able to hit people through walls (like on midwich). Not a major concern, but will definitely make playing on some maps unfun.
The amount of people I seen CRYING AND WHINING on facebook over them removing pigs aura to see boxes and adding 30 seconds to the timer was just WILD. As a pig main myself, WHY TF DO U NEED TO SEE THE BOXES. If you are going for somebody doing boxes sith a trap on, then you are trying to waste somebodys times WHOS TIME IS ALREADY BEING WASTED. You not only accomplish nothing but you then let everyone else work on gens. This is not a smart way to play pig. But there were fucking hordes of people whining about it and the timer, im guessing thats why they reverted it.
As someone who didn't have a Killer "Main" and played then all to various degrees I always enjoyed using Redhead's Pinky Finger and trying to NOT hit people directly, which is actually a lot harder then you'd expect at times.
One of my favorite memories of the game is when I was playing against a David and a Dwight, can't remember the other two but they don't matter other than one gave up super early and the other took their three attempts and didn't both in the second stage. Anyways it was end game and I had just hooked Dwight and moved away hoping David would rescue as I was going to let them both go but I needed the hook for an Archive so I took the risk of Dwight not getting saved. David DOES rescue and tries to body block for Dwight, this was before B.T. was base kit, but I hit David in the face with a bottle and insta-down him and them hit Dwight with another bottle to slow him down and slap him back to the ground. I had been avoiding direct bottle hits to keep that add-on a surprise and boy what a surprise it was. David's first message to me in after game chat was "YOU HAD IT THE WHOLE TIME?!" and I'll always remember that reaction. Lots of thanks from both of them. They were a dup and Dwight was going for Adept so him getting out was really good for them.
Long story for me to say I _understand_ why the insta-down add-ons limit you to one each but it makes it somewhat hard to play like you don't have them.
I do like the buff to Weaving Spiders and think it'd be perfectly fine if it took just a little less time to "cast" or maybe didn't make the initial caster Broken for the whole match. I could see being Broken until you've been unhooked once since you performed the Invocation but whole game is just a bit too much even for max charges reduction.
Thanks for the video Scott.
That addon is absurdly boring to use and face 99% of the time. It should go entirely if you ask me.
Who even goes to Clown for instadown anyway? Billy, Bubba, Oni, Ghostface, and Myers are all right there. Even Huntress and Deathslinger have instadown addons that are more fun, skillful, and interactive to use & play around.
@@freezerounds I do honestly think that all insta-down ADD-ONs should be removed from the game and only ever be part of a base-kit power or as a Perk that has to be built up to like Devour Hope. But with them in the game they are not leaving so players will just have to deal with them.
I found my own fun with it as I said, trying to NOT get direct hits with the bottle while running it. It was somewhat surprising just how hard that can be one certain maps and as soon as I slipped up once I stopped bothering because I just assumed everyone was on comms and it got called out, even though I personally almost never was on comms with the other Survivors when I played that role.
Love the shirt, my dad named a dog Rocko after the show
i will pair it with botany and desperate
I like how the second O on your t-shirt is hidden behind your mic for the majority of the video “Rock modern life tm”
I just don't know why you would ever bother with Pinkie Finger when you could just play speed Clown, both extremely fun and surprisingly strong. As a speed bottle clown main, these changes are AMAZING for me. I love playing pure speed clown and these changes just made it so much better.
the hindered buff is actually good with the add on that increases hinder effect by 5 seconds
It’s not BY 5, it’s TO 5, so it’s gives 2 additional seconds
I can see survivors run wicked on certain maps and only loop near the basement to guarantee chasing and hooking them is a waste of time.
I still think the Wicked perk is still a little underpowered the aura reading is nice, but I can live without it then I would just run deliverance everything else looks good tho.
Now one time in every match you can lead the killer to basement and fall down here, then just unhook yourself = buy some time for your team. Also you can combine that perk in example with Jill/Steve unhook perks, etc. And Deliverance have a requirement
I wonder how innvocations are gonna work on lery's with two basements
There’s only one basement they just switch spots
Can you imagine shack basement + shack totem CoH + botany + strength in shadows? Swf boutta be insta healing.
I'm that one guy the pig always chases after putting a trap on me and after I get unhook.
Some perks just should be accepted as non-soloq perks, maybe giving it a non-basement affect would balance it a lot more!
kinda funny, Otz made a video about no longer bothering with trying to give feedback on stuff and all of a sudden.... 😅
Jokes aside though, he wasn't the only one expressing some frustration, and it seems like they've taken it to heart which is awesome.
I really just think they need to full rework pinky on clown, the skillshot is hard to hit and it's just not even worth the add on. Changing it to something like direct hits will blind for x amount of time would just feel so much better. Also the fact they try to push his speed gas so hard is crazy, it's the worst part of him, no matter how much you try to make it work, the delay and fact that survivors also get haste makes it absolutely trash. Just make it so that it doesn't stack and boom. Activate it right away and don't allow survivors to use it.
I heavily believe that with the nerf to mangled making it through to live, and the addition of a suprisingly solid self healing perk, we might very well see self healing return to the meta!
At least unlike the prior versions there's now significant risk since getting caught in the basement injured is a pretty big yikes.
@@dumblenutz5561during ptb i have no problem with basement self-heal, killer never checked basement. And also now players can rely less on a medkits and take other items such key (w aura read) or flashlight (w Guardian of light)
@@adalrichmartin9593 meanwhile half of my ptb killer matches ended with hooking everyone in the basement cuz i caught them all healing there
doubt people are gonna be that reckless in live though.
Time to run Huntress' perk for the basement. I surely would benefit.
I love all these changes…. Still very very unsure about the Mangled changes… I think it is still unnecessary but aside from that minor nitpick…. I love this patch
All that's missing is a Freddy and Knight buff
Pig w crouching speed and ambush charge addons was incredible and fun during ptb, now shes even better!
p.s. i also hope Freddy's new ptb addons will be still there on release.
See, I love playing head pop pig. My rule, though, is if they get the trap off they get to live and anyone interfering with my head pop becomes the new target full stop. I do it for the memes.
Frankly with pig I questioned why they didn't just change tampered timer and add the extra seconds to the gear addons. I feel like that will address a lot of the problems people have with pig without removing the trap pressure as much.
Most pigs are actually more concerned with the boxes being invisible. It takes out a ton of the macro game she had. Now she's just an ok stealth/chase killer, with a decent slowdown. She has become basically just worse Chucky
@@matthewking7571 how is she chucky? chucky has zero slowdown lmao
@@ev5837 outside of the slow down, plus the slow down will lose a huge chunk of its effectiveness now
@@matthewking7571 the ability for traps to kill got nerfed. They still function as slowdown just as well as they did before.
@@ev5837 you must not play pig very often. A huge part of her kit was pressuring boxes, not for cheap head pop kills, I usually got those randomly, but to pressure the entire team. You could switch between boxes, and gens, and it was a fun unique part of her kit. But now they took away that aspect, pretty heavily, so now her biggest strength is essentially what Chucky does, but worse. But you have a heavily nerfed cool down. It'll just encourage pigs to stayed glued to trapped survivors to get valued our of the traps
I feel like those basement perks will be very dangerous in the first couple of weeks. Killers will constantly check for invocations. Wicked will help, but overall i think they will get stronger in time
But Killer also wil be too predictable, will waste time on it, and also he can waste his perk slot for Territorial imperative (now its Lightborn #2). And surv can slightly delay invocation or do invocation after 2nd hook (when he in dying hook situation)
dam they are doing great job with balance , legit probably most of the developer might have gone to the casting of frank stone and they got a new batch of good members on the team.
I don't see most swf's going to the basement. That means not interacting with the killer.
How do you think the game its self would feel of perks werent set in stone every match.
Like what if perks become stronger if your playing by yourself and become weaker with every person you que up with. Kinda like how the perks have the 3 rarities when unlocking them
Does that mean a survivor could get a full heal in the basement in less than 12 seconds if they use Strength in Shadows with Botany?
Invocation is still too all or nothing as a perk. Permanent gen charge reduction, permanently injured, takes a long time and is out of the way for both sides. It's a step in the right direction with giving survivors more things to do, too much in one perk. I hope they're not all basement tied.
I get that some Pig Players like to be toxic with the traps, but tbh they aren't real pig mains if that's how they play. If the traps became 3 mins tho, you would literlly have time to do a Gen, heal and still have enough time to get a trap off. The point is to keep her traps deadly enough to make survivors actually feel the need to take it off asap. Her timer shouldn't be touched. It's in the perfect place as of rn. If only they would make it so they weren't allowed to be taken off until a Gen was completed
Scoooooott i always enjoy your take on dbd related content
I thought the nerf to clowns add on was already in tbe game
14:55 2 months after Otz's video could be coincidence but its probably not.
Scott do the Scott shaker
i just realized since sable is a goth type of survivor and she has 3 BASEMENT perks is this a funny reference?
like back in the say people said when you are too much in the basement lol
- a goth who just noticed this funny thing (?)
as a huntress main i would rather have the movement then the extra hatchets
I feel pretty positive about this, something i haven’t felt towards dbd in a long while
Hot take: I think her movement speed was fine. She’s the only killer in game who not only has her power fitted by the map but also moves at 110 and 77 while holding. Making her the slowest killer in the game.
Is scott losing his home?
i love these changes actually
They technically nerfed invocation. Why did it need a nerf?
@@HiHi-pg7xx in what way can you say they nerfed it? They gave ten UNREGRESSABLE charges insted of 15 regressable charges to the perk it's essentially a mini bnp that can't fail and applies to every gen
@@Tove5th Because it’s down from 15 to 10 and I thought it worked like brand-new part where it wouldn’t regress from the start, I guess not until now. That’s dumb of a perk for them to have not implemented that to begin with if it literally makes a survivor broken the rest of the trial. Still didn’t need a 5 charge nerf. I don’t like when they take the approach of changing something but then nerfing it. They literally just did that to pig. Buffed her chase then nerf something that doesn’t stop her from still getting head pops so it didn’t make sense to increase the timer when she can still do it. The only thing that made sense was removing the auras of the boxes. Still holds relevance here because they just did the exact same approach to almost every change they impose a nerf that’s subtle asf to the point why even nerf it to begin with?
Not sure you'll still like that 2km long ambush attack, 8 bottles Clown and 9 hatchets Huntress once you the update drops.
I’m convinced Eric Pope caused this shift to actually listening to feedback at an extensive level. For Honor might not have always had the greatest changes, but he cared about the community there and it appears he does here.
Thank you for the update homeless Damien chazelle 🙏
Territorial Imperative about to be meta against BNP and Weaving Spiders stacking SWFs lol
Hey scott, you made a small mistake late in the video. Wicked gives the aura reading any time you are unhooked, not just in the basement