Unreal Engine 5 Cinematic | The traveler | 4K | Nanite |
Vložit
- čas přidán 6. 03. 2022
- Having a spin with Unreal Engine 5
Once again showing you my love for moody medieval scenes
Some small cache error is still visible on the character but oh well ;)
Render time: THREE minutes! Yep thats right! THREE minutes. Unreal is really game changing for me!
Music: Howling Fjord by Blizzard. I do not own any rights to the music and do not wish to make any money over it.
#UnrealEngine5 #Cinematic #UE5 #Nanite #Lumen #Atmospherics #Fog - Krátké a kreslené filmy
I've created a tutorial on how to make the realistic looking smoke. You can find it on my channel!
Wow you are amazing, please consider making a full tutorial. 🙏
Imagine being an animator for a star wars game. What did you use? ❤😊
0:09 you can see the animation starting again, other than that it looks good
That' would be a simple fix with the key framing in sequencer. It's just either looping too short or too long. Playing with it should hit the sweet spot where the loop repeat is un-noticeable. As it is now, if you blink, you'll miss it.
We know that this is pre-rendered and only took 3 minutes. There may be a setting that is off just enough to cause the animation loop issue that isn't there in real-time playback. If that is the case, then before rendering the sequence, viewing the real-time playback may not have even had a noticeable loop. If all the settings were correct, and it wasn't a simple keyframe error, a bug report should be filed.
On the other hand, the sequence repeats twice, one with smooth camera tracking and the other with the camera being carried. The "glitch" occurs in the first version, but not in the second, but in the second, the screen fades out before the "glitch" would occur. This suggests that the keyframe is set for the actual intended time the sequence is supposed to last, but in the first version, it was allowed to play longer. Had the fade out been applied at the same point as in the second version, the screen would have been full black at the point where the "glitch" happens, and it would not have been seen.
Amazing work, man! Subscribed!
Looks great man! gotta love nanite :D
🤯 my mind is blown….
Great work I wanna learn this….🤩🤩
This is amazing man this is absolutely stunning, visuals are so great if you didn't put unreal engine in the title no one would have known that this is CG
Thx Yogesh :)
WONDERFULL!!! like a movie!
I'm speechless 🔥🔥🔥🔥
incredible scene!!
Unreal how real it is!
Great cinematic video! Would love to hear about the Movie Reder Queue settings you used to achieve this amazing output.
sick!!
Very cool!
This is real life!! Lol beautiful tho, wish it was longer
whoa really cool, I wish I could see more of the castles in the distance tho
Very nice!
Noooo, we need more!! It felt a bit like what a real time graphics World of Warcraft II cinematic from Blizzard North would look like in 2023! :) It only show a tiny tease, but I like how there are no aspects that makes it feel fake, it looks spot on real with smooth rock formations with correct textures - and the scenery in the background also looks right - very nice.
Thanks so much! Makes me really happy that you enjoyed it so much! And for sure I will be making more :)
looks good.
Nice
He knows what's coming.
That’s Howling Fjord from wrath of the lich king, one of my favorite songs
It's amazing, I like it very much, can you make a tutorial on using smoke with UE5? I've been wondering how to use it, thank you so much!
Thanks, yes I will! Coming soon
Tutorial is up on my channel! :)
@@vincentboudewijn Thank you very much, I really like your work
I like this video. It's a nice fucking video
How long did it take to set everything up?
Nice Stormheim music
THie video is amazing... nice work bro. How did you do the cloth animation ?
danggg
the smoke effects are stuttering which breaks the immersion but this is still some great work to be able to get it looking this good
wooow wooow. please make a tutorial to get that final render result, I have tried hundreds of times and I don't get a final result like yours. please
This is amazing! How did you get the cape to do that?
Thanks 👊 cape is a cloth sim done in blender and then exported as an alembic cache to unreal engine
awesome scene, except for one glitch that the cape's animation looped in the middle of the first shot.
0:09 bruhhhhhhhhhhhhhhhhhhhhhhhh, but still good tho
beautiful..., the fog looks so good, is it a fog plane? do you have any tutorials? :D
Thanks Marv, it is indeed a plane. The trick here is to blend it with the rest of the geometry using the depth fade node. I will try to make a tutorial on it soon!
@@vincentboudewijn awesome..
I’m waiting for an unreal engine movie
Nice work. Just might want to fix the extra T on the end card (not that we are hired for our spelling as matte painters.. but I would want someone to tell me if I had a typo ;) )
Yeah I noticed it some time after uploading😫
@@vincentboudewijn it's always how it happens :) I notice everything... AFTER.. :D
Knock knock, Blizzard is here, get ready to be claimed :(
Wish there were tutorials, I'm obsessed with these fogs, are they flipbook animations?
Hi Neo, I'll try and make a tutorial about it soon!
It's basically stock footage smoke on cards, but the trick here to blend them is to make use of the 'depth fade node'.
@@vincentboudewijn that's so cool, amazing work! thanks.
What are the system requirements to get this image and do you own the background music?
как туман сделали?
Is the person unreal too or is it an actor in real costume green screened in? Amazing shot!
All unreal!
how you did to make the camera moving as if it was a man fps view ? insane video
Hi Zyk, I animated a dolly move and then applied a bit of noise over the keyframes to make it feel more handheld
Amazing work!
Would you be kind and allow me to use this scene in my LotR lore channel?
I would mention you as a source of course.
3 minutes render time??? I ben nu bezig om blender te leren maar dat is 3 minuten per frame. Raad je het aan om nog over te stappen, ook voor liquid simulaties enzo? Is het niet mischien mogenlijk om gewoon alles in blender te maken en dan te renderen in unreal?
big fog hours
Beautiful scence man! Watch your spelling tho, "Matte" has 2 T's not 3 :)
how you created the cloth simulation?
Cloth sim is done in blender and exported as an alembic cache to ue5
Thank you for your answer. How u created the chracter animation and is there a reason why you made the cloth animation in blender instead of unreal?
You wrote "Mattte Painter" at the end with three "t"
Pc specs?
Wanne strijder ! Hoe lang nam het procces ?
Thanks! Lastig om het precies the pinpointen, omdat het voor mij een beetje een research project was, tussen projecten door een beetje aan gezeten. Maar niet mega lang hoor en ik won ontzettend veel tijd dankzij realtime, dus veel korter dan een traditioneel vfx-pipeline shot
if the flicker of the texture is because of nanite. I already don't like it. It's small and very easy to not notice.
1000 Subcricber
Not a fan of the chromatic aberration
Eventually games will look this good, just don't expect it for maybe 10 years.
I think a good rule of thumb, at least as far as Unreal Engines releases go, is that AAA games will look about as good as their initial tech demos around the time the next generation's tech demos release. Same sort of thing with CG in movies vs games. By the time games look as good as blockbuster CGI, some 10 years likely would have passed.
It's still pretty cool to see what is eventually going to be possible.