Honest Patch Review 2 - FNAF Security Breach

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  • čas přidán 3. 07. 2022
  • This may set me back in getting an interview with steel wool devs, but it was fun to make :)
    Follow me on twitch / astralspiff
    Join us on discord! / discord
    VODS youtube Channel: / @astralspiffvods
    Clips youtube Channel: / @astralspiffextras
    Follow me on Twitter @AstralSpiff
    Clips were used from this speedrun • escape NMS 1.04 :)
  • Hry

Komentáře • 1,8K

  • @ariesdemiurge
    @ariesdemiurge Před rokem +3905

    Putting invisible walls everywhere has the same energy as the Narrator in The Stanley Parable boarding up the Broom Closet.

    • @wessltov
      @wessltov Před rokem +340

      Except one actually worked, while the other was just the devs tripping onto their keyboards

    • @phantomzo8209
      @phantomzo8209 Před rokem +235

      @@wessltov That and the one that worked was intended as a joke, while the one that did not work had a much simpler solution, but no, why recode the trigger when you can just hide everything behind a massive wall?
      To be fair, some of them make sense (Jumping off the highest point of the daycare playpen onto the ground should/could result in injury, and they could have made it a sort of 'death' trigger instead. The only adult that could understand basic medical needs, or at least able to call for an ambulance, is busy being controlled by a 'ghost'.)

    • @ayaanpunjwani
      @ayaanpunjwani Před rokem +8

      backseat played it

    • @Schnort
      @Schnort Před rokem +86

      @@phantomzo8209 both are jokes. One is funny because it's meant to be. The other is funny because it's pathetic.

    • @TimeMasterOG
      @TimeMasterOG Před rokem +19

      @@Schnort ones an intentional joke and ones a sad pathetic one :) there we go fixed

  • @literallyalois2966
    @literallyalois2966 Před rokem +4493

    Invisible Wall placer: "They'll never get past this."
    Spiff using a bag: *Scout voicelines* "Well look at me."

    • @MohammedKhal1d
      @MohammedKhal1d Před rokem +38

      Hold my stairs

    • @thechugg4372
      @thechugg4372 Před rokem +52

      The thing is, it takes a damn long time to put invisible walls, in fact it takes a lot out of actual bug testing just to check how tough those invisible walls are, it's a giant waste of time that could have been used to actually patch glitches.

    • @XinnDev_ANS
      @XinnDev_ANS Před rokem +13

      theink feist chuckle nuits

    • @Bagel920
      @Bagel920 Před rokem +64

      “Nice Wall Tons of Fun. Next time, fix the trigger”

    • @brailianharvey-howard1207
      @brailianharvey-howard1207 Před rokem +2

      No

  • @DaveTheBilliantDuck
    @DaveTheBilliantDuck Před rokem +4171

    The whole invisible wall approach to Roxy's death trigger is so strange to me, they don't need an external trigger to make the scene work, the whole thing can be handled with just a boolean. But no let's just build a massive amount of walls around something that was probably just a remnant from testing anyway. So weird.

    • @gemnickygamer169
      @gemnickygamer169 Před rokem +557

      What's sad is there's another easy trick. Just move the trigger down under the map so the player can't interact with it and move it back when needed. Even PS1 games were doing this decades ago.

    • @DaveTheBilliantDuck
      @DaveTheBilliantDuck Před rokem +356

      @@gemnickygamer169 Not even that, if they really wanted that trigger on the track so badly they could have given it a prerequisite, make it a cool alternative to getting the same outcome instead of it just existing for seemingly no reason

    • @gemnickygamer169
      @gemnickygamer169 Před rokem +124

      @EasterBurn That could be a possibility but I noticed other triggers with the same issue. They don't remove them after use so sequence breaking is surprisingly easy. I can't work out if there's something code-wise that prevents them from moving or deleting these triggers before and after use.

    • @consueno753
      @consueno753 Před rokem +40

      @@gemnickygamer169 The Lost and Found trigger or the Mr Hippo magnet for example

    • @neoqwerty
      @neoqwerty Před rokem +45

      @@gemnickygamer169 making it rely on a variable to do something would probably be most reliable. I'm assuming they're having possible script timing/script lag issues where they couldn't figure out how to activate the cutscene trigger if there was lag spikes at the wrong times (and in that case the solution is an if-else: if-head is placed run event, else-do nothing)

  • @bilbobaggins9343
    @bilbobaggins9343 Před rokem +670

    "That was not me. That was a recording. I want to make sure you are not confused."
    Freddy is so utterly adorable

    • @memememe609
      @memememe609 Před rokem +2

      That's one of the biggest problems in the game.

    • @BossDman-CapybaraMode
      @BossDman-CapybaraMode Před rokem +16

      @@memememe609 why

    • @memememe609
      @memememe609 Před rokem +4

      @@BossDman-CapybaraMode Making the animatronics human kinda ruins the whole point of the franchise.

    • @BossDman-CapybaraMode
      @BossDman-CapybaraMode Před rokem +8

      @@memememe609 I guess?

    • @toolatetothestory
      @toolatetothestory Před rokem +11

      @@BossDman-CapybaraMode The animatronics previously were murder happy killed children.
      Or before that just machines that bit off a child's head. Because machine.
      83 and 87?

  • @svglight5573
    @svglight5573 Před rokem +4626

    Steel wool must've gave the whole wall building team a huge frickin raise

    • @Janski14
      @Janski14 Před rokem +120

      Well the walls atleast did

    • @BeepBoopBee
      @BeepBoopBee Před rokem +137

      And after this video, they'll all be fired.
      Imagine them being all smugly proud of how they "stopped the game breakers from breaking the game" only to realize the big freaking backdoor they left wide open 🤣

    • @dougla517
      @dougla517 Před rokem +64

      I find it so fucking funny that they thought it'd be enough. If it was necessary, Spiff would've launched himself over that wall with a popcorn cup or something just to spite them for leaving the trigger in

    • @IQDivider
      @IQDivider Před rokem +10

      just to give them an even larger pay cut after this lol

    • @brailianharvey-howard1207
      @brailianharvey-howard1207 Před rokem +1

      No

  • @hihilt2589
    @hihilt2589 Před rokem +8998

    Spiff should seriously get hired to playtest the DLC

    • @nelsonmarvelutama5171
      @nelsonmarvelutama5171 Před rokem +315

      Even if he playtested it Steel Wool wouldn't even fix any of the bugs.

    • @hihilt2589
      @hihilt2589 Před rokem +177

      @@nelsonmarvelutama5171 maybe, but they could try to do something about it like they are right now (even if it's not the best way to fix them)

    • @vivianmakesthings
      @vivianmakesthings Před rokem +167

      better yet get a lot of speed runners to play test the dlc! they're best at breaking games!

    • @katiequeen7225
      @katiequeen7225 Před rokem +116

      @@hihilt2589 they'll just end up making so many invisible walls that you can only go in one direction

    • @FatherAndrew-Scarlet-Priest
      @FatherAndrew-Scarlet-Priest Před rokem +45

      Looks like all the new invisible walls will change speed running entirely.
      Guess spiff will have to re-speedrun security breach

  • @Oliver300Dude
    @Oliver300Dude Před rokem +629

    Calling the ending a “boss battle” is a chad play honestly.

    • @Owen01
      @Owen01 Před rokem +97

      Vanny asserting her dominance with an A pose is a 10/10 boss battle

    • @Oliver300Dude
      @Oliver300Dude Před rokem +34

      @@Owen01 intimidating for sure.

  • @ATSM_33
    @ATSM_33 Před rokem +866

    I'd like to also mention that Giga Monty wasn't the first instance of perfect AI. Freddy when corrupted by Afton was the first one.
    You've seen for yourself how Freddy cam track you down immediately, even when facing down Afton in his lair, where Freddy is an entire hallway away from you, unable to have direct sight of you.
    It's clear; Giga Monty....
    ....is Afton's vile handiwork.

    • @Vivigreeny25
      @Vivigreeny25 Před rokem +53

      Tbh Afton’s vile handwork is very appreciated. Steel Wool should hire him.

    • @Schnort
      @Schnort Před rokem +28

      It's sad when comments like these have better plot points than the game itself

    • @sergiorubens8475
      @sergiorubens8475 Před rokem +13

      I will belive that for the sake of making afton a cooler villain

    • @ATSM_33
      @ATSM_33 Před rokem +3

      @@Vivigreeny25 Just picture AstralSpiff and Afton working together. That'd be an amazing thing to just watch.

  • @Elijah_Kujo
    @Elijah_Kujo Před rokem +2179

    to me, either the code is too jumbled to fix triggers and they have to put walls instead, or there is still an exec over the fixers forcing them to wall it up because "fixing the triggers is stupid/useless" to an exec

    • @alexhiser4073
      @alexhiser4073 Před rokem +111

      You say exec as if steel wool isn't made up of one 40is person sized development team.
      There aren't really execs

    • @Elijah_Kujo
      @Elijah_Kujo Před rokem +55

      @@alexhiser4073 we can never be sure.

    • @crilll
      @crilll Před rokem +227

      @@alexhiser4073 i mean there can most definitely be someone above the rest that only wants quick and easy fixes to save resources and time.

    • @Kairinezz
      @Kairinezz Před rokem +65

      I feel like it's the first option. It's just too complex to actually fix the trigger.

    • @Roadent1241
      @Roadent1241 Před rokem +9

      @@Kairinezz I'm thinking simplified in GBStudio terms, why not just use variables? If thing true, allow X, if not, only allow Y.

  • @jorgyt754
    @jorgyt754 Před rokem +1659

    they really be calling "Run around in a cool looking area with an epic filter on your screen while Roxy chases you" vanny's boss battle
    Edit: CZcams Comment Section Boss Battle

  • @wickedraptor2651
    @wickedraptor2651 Před rokem +1718

    its weird, its almost like this game where the big appeal is exploring an empty kids amusement... mall? feels bad when you can't explore the amusement mall

    • @ryebreadthebread
      @ryebreadthebread Před rokem +31

      I think the mall can be best compared to Edmonton mall which I believe has an indoor playground thing?

    • @thatoneguy609
      @thatoneguy609 Před rokem +53

      I think they’re generally referred to as “family fun centers”.

    • @LocseryuOfficial
      @LocseryuOfficial Před rokem +13

      pizzaplex

    • @Schnort
      @Schnort Před rokem +58

      I wish they leaned more towards the liminal space vibes. I went to an empty theater after Covid restrictions were lifted in my area, and the aesthetic is really similar to the PizzaPlex. The neon lights and bright colors are unnerving when the building is empty.

    • @VFKAdventureRabbit
      @VFKAdventureRabbit Před rokem +6

      The place reminds me a bit of Disney's retired DisneyQuest locations on steroids.

  • @imaginationsquare
    @imaginationsquare Před rokem +2481

    I love how everyone hates Security Breach but is begging them to delay the DLC because everyone knows they CAN do it if they take their time

    • @Owen01
      @Owen01 Před rokem +439

      Shit delay the DLC into 2024 if it means it’ll actually be good. They can make great games, Help Wanted is proof of that

    • @NewKnightmare
      @NewKnightmare Před rokem +188

      @@Owen01 Exactly! I personally thought the Dreadbear DLC for Help Wanted was even better than the main game. Really hoping for that to be the case with Security Breach.

    • @Owen01
      @Owen01 Před rokem +88

      @@NewKnightmare The Dreadbear DLC was amazing and facts about it being better than the main game, hoping that’s the case for SB DLC too and Steel Wool nail it. Wasn’t a huge fan of Security Breach personally, but i can’t lie the Ruin DLC looks like it could have potential and be really good

    • @NewKnightmare
      @NewKnightmare Před rokem +53

      @@Owen01 Exact same boat. Security Breach is a mess for me, the only things I admittedly loved being the initial Daycare/Moondrop encounter, the underground Endos and the West Arcade/DJ Music Man sequence, other than that…. 😬 hoping Ruin redeems it!

    • @Una_Ridlow
      @Una_Ridlow Před rokem +61

      Rushed games are never good. I would rather have waited longerfor 2077, for example. SB desperately needed more time too.

  • @cxlys2249
    @cxlys2249 Před rokem +794

    My theory for why they can't just remove the trigger with Roxy's Raceway is that they programmed the event triggers in some way to be physical only, so their workaround is that when you place the head, they just fade out the screen and teleport you onto the event trigger

    • @alexhiser4073
      @alexhiser4073 Před rokem +139

      Either this or the triggers are linked in some way and moving or fucking with one trigger has consequences on the other

    • @FirstWizardZorander
      @FirstWizardZorander Před rokem +130

      You're probably correct, but then it makes no sense why they wouldn't just create a room outside the playable map area, place the trigger there, and place the player there after the fade out. You're still teleported after that cutscene anyway.

    • @Trecherousbeast
      @Trecherousbeast Před rokem +13

      I think the easiest answer is that it would take less time to make an invisible wall than to do literally anything else. I’m fine with the invisible walls since all it really does is keep people from running into issues during normal gameplay.

    • @MFG1243
      @MFG1243 Před rokem +36

      @@Trecherousbeast It also keeps speedrunners and challenge runners from performing tricks they were able to in previous versions, while not really fixing any of the major problems people have with the game.

    • @Trecherousbeast
      @Trecherousbeast Před rokem +6

      @@MFG1243 but when it comes to not wanting regular players to accidentally fall into a trigger zone or a place where they could softlock themselves, why would it be a bad decision to simply make the walls bigger? Astralspiff finding a more convoluted way to break through the wall doesn’t negate the fact that no one, during regular gameplay, would do what he’s doing.

  • @lazypaladin
    @lazypaladin Před rokem +772

    Security Breach Team: We've added more Invisible Walls
    Speedrun Community: 5:13

    • @jhayes314
      @jhayes314 Před rokem +54

      This is so sad, that they went through all that pointless work instead of an easy fix and the community still finds an way

    • @Kairinezz
      @Kairinezz Před rokem +19

      BUT WHY THOOOOO?!

    • @sirfazbear4993
      @sirfazbear4993 Před rokem +4

      @@jhayes314 The game is too big, that's the conclusion I have came to but they do care about the game if they keep working on in it daily

    • @jhayes314
      @jhayes314 Před rokem +4

      @@sirfazbear4993 sb was a little "too big" compared to all the other games

  • @theangrywig3905
    @theangrywig3905 Před rokem +684

    7:15 my best guess is that they maybe intended you to be able to actually drive on the track, and put the trigger there so it would activate when you crossed that area. Then probably due to time constraints, they had to change how to get Roxy's eyes but forgot to take out the trigger.

    • @Bepetoni
      @Bepetoni Před rokem +62

      It would be easy to remove then.
      I think it's because the cutscenes aren't pre-rendered and the player model is actually present in this place as it plays out.
      I wish we could drive though ;v;

    • @drakefruit
      @drakefruit Před rokem +8

      I think they just teleport the player into the roxy room and that triggers the cutscene so they can do 2 in 1

    • @noticeme6412
      @noticeme6412 Před rokem +6

      but all you had to do was remove that trigger point and keep the one that triggers after you get in the kart

    • @theangrywig3905
      @theangrywig3905 Před rokem +2

      @@noticeme6412 I like to dream, ok?

    • @painterguy6469
      @painterguy6469 Před rokem +24

      Fun fact! That's actually true! Back when the cut content was still in-game (since all of it got removed), some data miners found a scrapped mechanic that allowed you to drive one of the go karts on the raceway. Isn't this game just marvelous???

  • @CluelessAnon
    @CluelessAnon Před rokem +14

    "That was not me. That was a recording. I want to make sure you are not confused." The way Freddy delivers that line SO genuinely has the exact same energy as your dad, who you just watched appear in a TV commercial, turning to you and saying "That was just a recording, bud, don't worry."

  • @gaygarfield
    @gaygarfield Před rokem +913

    as a person with an audio processing disorder who basically NEEDS subtitles to understand dialogue in video games, it is unbelievable how they changed the subtitles like that. This is an insane down grade and if I were to play the game in this state, I wouldn't understand what was going on at all

    • @Thai8521
      @Thai8521 Před rokem +76

      That's horrible for a person like you to go through that, I hope they fix it in the next whatever years patchnotes.

    • @Robbie_Haruna
      @Robbie_Haruna Před rokem +92

      Honestly it's not bad for like... Story dialogue and stuff having it stack slightly. It'd be unlikely to actually get more than two stacked at a time.
      But the fact that it applies to all the generic Animatronic callouts too makes it feel like it was never playtested because those will stack super easily especially when combined with scripted dialogue

    • @hydrashade1851
      @hydrashade1851 Před rokem +23

      I agree. I understand things best if I hear and read it at the same time, and the new subtitles makes it way harder. Multiple times I've been reading a subtitle when it gets shot upwards by another subtitle.

    • @Wheagg
      @Wheagg Před rokem +5

      I've used my fair share of garbage speakers that either don't sound great or don't give any kind of direction, it can be hard to tell. Maybe you need better equipment, but I totally agree here.
      Edit: I've heard from a lot of you all that this isn't accurate. You're correct. This was a while ago and I don't stand by it anymore. My assumption was that it may be self diagnosed, thus worth pointing out the effects of speaker quality on listening ability.

    • @katt1206
      @katt1206 Před rokem +64

      @@Wheagg It's not a matter of equipment when it's apd, apd is basically a delay in your brain's ability to process sound. Very common in neurodivergent people. So it takes me like three seconds to understand what i'm hearing and by then something else is already being said so it gets incredibly hard and confusing when watching tv or playing games without subtitles

  • @HDinsan
    @HDinsan Před rokem +133

    I wonder if Steel Wool will ever implement the actual ramifications of Roxanne Wolf having the ability to see through objects: Technically speaking, shouldn't Gregory be unable to hide from Roxanne as long as she has her eyes? Ideally, gameplay should reflect the game narrative.

    • @daymuntaku6590
      @daymuntaku6590 Před rokem +17

      I remember that was a question on another video about security breach (and I've now forgotten which one it was) was that Roxy can apparently see through objects, but Chica is the one that actually checks hiding spots

    • @TheMarshmallowMushroom
      @TheMarshmallowMushroom Před rokem +8

      ​@@daymuntaku6590 the other two do that now too

  • @awkwardtaylor4725
    @awkwardtaylor4725 Před rokem +57

    The subtitles moved from “mostly useless” to “greatly annoying”, what an improvement

  • @antimonyparanoia
    @antimonyparanoia Před rokem +185

    still mind blowing that Scott can give something as epic as "Connection Terminated" but an entire team cant give us better that "Well we tried" and "Its not a bug its a feature"
    If this game was released under any other title than FNAF or at any time when the "Fix it after its out" strategy was unacceptable/impossible it would be the laughing stalk of the gaming world even more so than it is now, being forgotten to the sands of time

    • @DoctorTheo
      @DoctorTheo Před rokem +14

      I feel like he should invest in a different company. Yeah Help Wanted was great but it was built upon already existing games. And even then it still had notable problems

    • @partyblook7699
      @partyblook7699 Před rokem +5

      @@DoctorTheo i agree man. Steel Wool is completely shit

    • @DoctorTheo
      @DoctorTheo Před rokem +29

      ​@@partyblook7699 I wouldn't really say that, Help Wanted was still great and at least they're good at modeling. But ultimately my thoughts on them will be hinging on that the Ruin DLC is good or bad.

    • @apocalypse8346
      @apocalypse8346 Před rokem +3

      @@DoctorTheo I don't think he can do much now that he's retired, unless he comes out of retirement and tries to change things up

    • @cradiculous
      @cradiculous Před rokem +2

      Perhaps it would have been forgotten if it wasn't a FNAF game, but there's no way it ever would have been forgotten if it was released as a FNAF game before patching was a thing. Everyone still remembers Sonic 06, after all.

  • @ArcticFFox
    @ArcticFFox Před rokem +576

    i actually get the invisible wall at the daycare part. during my playthrough I tried jumping off the tower back onto the ground but I ended up in that small "fenced off" area and basically soft locked myself. though i do agree a better fix would've been to just add a small box into said enclosure so the player could jump out instead of place a wall there

    • @Bepetoni
      @Bepetoni Před rokem +44

      Why does this enclosed area exist in the first place though?😅
      (My first thought was "You can't jump off into the ballpit like Sun :(" )

    • @absolutemaniac7368
      @absolutemaniac7368 Před rokem +5

      exactly, I had the same issue!

    • @lightlysal
      @lightlysal Před rokem +8

      @@Bepetoni probably was supposed to be a go kart mini game but the budget said no thank you

    • @OzTheBoss
      @OzTheBoss Před rokem +4

      They didn't even place the walls in the daycare well. You can get on the cage area and still fall in, did it myself recently. Thank goodness I had foresight to save before trying that out

    • @elijahsmall5873
      @elijahsmall5873 Před rokem

      @@lightlysal I don't think it was only the budget but the time.

  • @animal_gal_adventures9885
    @animal_gal_adventures9885 Před rokem +151

    5:05 He sounds so caring when he said that line, He really wanted to make sure Gregory was not confused.

    • @toolatetothestory
      @toolatetothestory Před rokem +3

      Remember when Freddy was just a machine with a revenge fueled killed child inside?
      I do...

    • @tsurifisher
      @tsurifisher Před rokem +19

      @@toolatetothestory that was every single fnaf game up until now, I think doing things a little differently is called for

    • @strawberryjades
      @strawberryjades Před rokem +11

      @@toolatetothestory Gee, maybe its because he can personally interact with children in the pizzaplex because he's a star and not just some barely moving robot at a dinky restaurant that your parents bring you to for an hour or so because they don't want to watch you on your birthday

    • @toolatetothestory
      @toolatetothestory Před rokem

      @@strawberryjades I think you are missing the point.
      Location does not matter. Freddy's sentience, and rampant rage and revenge fueled insanity that made him want to kill everyone in sight, all came from a murdered child that was posessing him.
      Otherwise, he would have just been a robot like we know them.
      No sentience, no ability to just go wherever, just a machine. Like a toaster.
      He could only ever talk because the child inside could.
      Now that it is dead and gone, like Afton SHOULD HAVE BEEN, Freddy would be as sentient as your phone. Useful, maybe, good programming if it needs to play in the future and not the more realistic approach (at least to robotics) that we had so far.
      But no feelings. No caring. Nothing. Just a line of code.
      Sentience in robots in Fnaf comes from whoever died in that robot.
      Otherwise, they are just some metal bits below a thin plush hull.

    • @strawberryjades
      @strawberryjades Před rokem +7

      @@toolatetothestory There's something called good programming, if done right you can talk to non sentient things, such as robots like you would to a human. Also it's a game, it doesn't have to make sense. If you hate it so much that you write enough words for a middle school essay, you should get off the internet

  • @AlphaOmega1237
    @AlphaOmega1237 Před rokem +607

    How did it take them this long to realize and fix the fact that she wasn't spawning in properly in her own ending?

    • @emmanuelmorenodelarosa4691
      @emmanuelmorenodelarosa4691 Před rokem +75

      She was spawning she would just get stuck before the Roxy room thingy also she always spawned but noone would see her cause she slow as fuck unless you stay still for like 10 years and she would get stuck.

    • @youraveragepersonwalkingth6850
      @youraveragepersonwalkingth6850 Před rokem +5

      Well the patch is huge so they probably were focusing on other bugs

    • @angellara7040
      @angellara7040 Před rokem +69

      @@youraveragepersonwalkingth6850 but not having a boss in their own boss fight is embarrassing

    • @the_smartguy8128
      @the_smartguy8128 Před rokem +2

      @@angellara7040 She was in the boss battle I remember seeing her walk up towards her room while I was playing it just took a long time for her to come up

    • @angellara7040
      @angellara7040 Před rokem +17

      @@the_smartguy8128 so effectively absent

  • @Gaaylord69
    @Gaaylord69 Před rokem +56

    This genre of thumbnail with Freddy staring right into the camera at a very uncomfortably close distance like a grandpa figuring out FaceTime is my favourite honestly

  • @Adriethyl
    @Adriethyl Před rokem +1456

    I woke up an hour ago and man, after months of a bad sleep schedule, this is something great to basically wake up to.

    • @theblueststarburst6851
      @theblueststarburst6851 Před rokem +3

      It's always nice to wake up to Spiff

    • @Wibbybop
      @Wibbybop Před rokem +4

      I've haven't slept since the 1st. Good

    • @thetreeinthearea
      @thetreeinthearea Před rokem +1

      what a coincidence

    • @isabellairon8420
      @isabellairon8420 Před rokem +3

      I feel you on that one :( I had a great sleep schedule going for me which is rare since I have insomnia and it got ruined a while ago because I got a bunch of bug bites on my ankles that would keep me up super late 😭 but i totally agree that this was very fun to wake up to :)

    • @user-wq3uw5zc7n
      @user-wq3uw5zc7n Před rokem +3

      same here. i used to go to sleep at like 3-4am and wake up at 2pm. luckily i recently fixed that shitty schedule of mine. i hope you can get a better sleep schedule soon! :]

  • @0netwoguy54
    @0netwoguy54 Před rokem +281

    Imagine in a few years they release something like "Yo, thanks for playing during the beta testing phase, you now get golden flashlight" or something lmao

    • @Kairinezz
      @Kairinezz Před rokem +8

      lmfao!

    • @ryanhernandez8324
      @ryanhernandez8324 Před rokem +19

      That would be an amazing cover-up

    • @davidthecommenter
      @davidthecommenter Před rokem +49

      "As thanks for helping us test the game, you've unlocked the Golden Glamrock Freddy skin."

    • @LucidWeedy
      @LucidWeedy Před rokem +21

      @@ryanhernandez8324 definitely in character for fazbear entertainment lol

    • @generallyunimportant
      @generallyunimportant Před rokem +13

      @@davidthecommenter using the voice of pizzasim/hw narrator

  • @ArcDragoon
    @ArcDragoon Před rokem +58

    Steel Wool: "Let's build a giant building that players are encouraged to explore, because it's cool."
    Also Steel Wool: "Now let's put invisible walls that now prevent those players from exploring the building."

  • @squeaks5677
    @squeaks5677 Před rokem +200

    Hey AstralSpiff, you probably won't see this comment, but I just want to thank you for what you've done with this game. You've offered concise and constructive feedback that no other CZcamsr has, and I think the community should be grateful for what you're doing. As a fan of this game, I want to see it reach it's maximum potential with the DLC and bug fixes. So thank you, and keep up the great work!

    • @AstralSpiff
      @AstralSpiff  Před rokem +76

      Thanks! I’ve tried, but I do worry that steel wool hates me. Hopefully this series goes in the correct direction!

    • @asddas-wh5ry
      @asddas-wh5ry Před 11 měsíci +4

      astral balls

    • @flipflop8976
      @flipflop8976 Před 10 měsíci +1

      astral balls

    • @bigwilly32
      @bigwilly32 Před 9 měsíci

      astral balls

  • @victor_e_dafeet8218
    @victor_e_dafeet8218 Před rokem +448

    I played on the PS4 like a week after release, and for me the Vanny ending did have Vanny in it always, you just had to wait a while for her to catch up. I kinda played slow on my first playthrough, actually using the hiding spots a lot, not realizing how easy it is to get around bots without them until much later. That’s how I realized she spawned in, because I would hide waiting for the perfect time to get past Roxy. I didn’t realize she never spawned for everyone else cuz she always did for me.

    • @kakugowaii5854
      @kakugowaii5854 Před rokem +115

      Every copy of Security Breach is personalized

    • @fedcab4360
      @fedcab4360 Před rokem +6

      @@kakugowaii5854 bruh are you on drugs

    • @javierdominguez8547
      @javierdominguez8547 Před rokem +70

      @@fedcab4360 It's a reference to a weird saying about Super Mario 64 and the idea that each copy of the game feels personal or unique.

    • @beth7609
      @beth7609 Před rokem +34

      In every single one of my playthroughs (PC) she did spawn, and yes it was a pathfinding issue because she'd always get stuck in a specific point of the map which I think was the door leading to where Roxy patrols. I could even see her loop her walking animation through one of the cameras. It's so weird to see Spiff say that was dishonest when that really was an issue

    • @victor_e_dafeet8218
      @victor_e_dafeet8218 Před rokem +7

      @@beth7609 That’s exactly what would happen to me. She never made it past the Roxy section.

  • @Herobrine0412
    @Herobrine0412 Před rokem +151

    The elevator announcements were actually left over assets that didn’t get used at launch

  • @coffeejellysupremacy2199
    @coffeejellysupremacy2199 Před rokem +118

    As someone who loves Fnaf, the lore and the gameplay along with their community Im so glad you’ve joined us on the dumpster fire of a roller coaster.

  • @Spytagen
    @Spytagen Před rokem +184

    One thing you missed is that now if you turn brightness to zero in settings it actually turns the lights to zero rather than the screen. You can use this to make the game scary.

    • @lucasofnuvalhal2433
      @lucasofnuvalhal2433 Před rokem +28

      Yeah, I'm trying it right now and it's already spooky. Not all the lights get turned off, but it would practically be a "Blind Mode" if they did.

  • @Defaajaasli_
    @Defaajaasli_ Před rokem +319

    That last line from spiff was amazing where he talked about there are no community who's really invested/interested in the story other than FNAF community.

    • @jessegd6306
      @jessegd6306 Před rokem +6

      Not even Kingdom Hearts?

    • @drumo2273
      @drumo2273 Před rokem +19

      @@jessegd6306 Not even remotely, KH's story can literally be summed up as "darkness, darkness, friendship, disney, darkness" and you could play the entire series on that knowledge alone. Shit's great.

    • @citizencreeps7086
      @citizencreeps7086 Před rokem +9

      Monument Mythos would beg to differ, or SCP Foundation. Both are heavily lore and story based, either community driven or following the vision of a single creator. you could argue most analogue horror relies on a story over anything overt, even Local 58 with a handful of videos has a deep lore

    • @SSMp315
      @SSMp315 Před rokem +19

      Never seen a community go this batshit insane over canon sprite pixels and the literal scraps of character we get than the FNAF community, it’s like watching a monkey take a line of cocaine. it’s that unhinged. If a giant straightforward lore reveal happened it could probably rival a Super Smash Bros invitation in reception tbh.

    • @randomcanadian6298
      @randomcanadian6298 Před rokem +9

      I'm honestly surprised about that. It's felt like it's been cobbled together with vague plot points since no story was ever planned out. It feels like every "plot point" is vague matpat bait so the actual writing can be outsourced to a random guy and minimal effort has to go into actual story.
      Mind you improvisation doesn't mean a story is poor by itself. Final Fantasy 14, for example, makes it feel like everything was planned out, one of the villain factions that people love now as well written and tragic were originally written as "generic villain to drive the plot". Or One Piece where every improvised thing ties back into the story so well it feels like it was planned from the beginning.
      Then there's FNaF which I don't knock for having no plans for a coherent story. The gameplay was the draw, and the first game was a Hail Mary last try at making a successful game. It's a "for kids horror" with what feels like a "for matpat" story.

  • @Bepetoni
    @Bepetoni Před rokem +120

    Turns out speedrunners are just free and better playtesters.
    8:16 Oh goody! Even more pallets on the raceway!

  • @ocelot_the_dragon
    @ocelot_the_dragon Před rokem +167

    “it lacks honesty”
    That original teaser for security breach with Monty being presented like an actual threat and Vanny with a knife, I think Steel Wool has always stretched the truth. Steel Wool has shown the amount of “Effort” they actually want to put into the game, and how much they actually care about the fans that have kept this franchise afloat

    • @ocelot_the_dragon
      @ocelot_the_dragon Před rokem +15

      @@AndrewJohn100 If they cared they would’ve left it in the oven to bake for longer vs release it and do half baked fixed.
      I would’ve rather security breach come out way later than when it did. Indie games have more polish than release security breach did

    • @emmanuelmorenodelarosa4691
      @emmanuelmorenodelarosa4691 Před rokem

      @@ocelot_the_dragon everyone says this even though everyone was rushing steel wool including Sony anyways if you hate the game then don't play it nor watch it if you say fnaf should've ended in fnaf 6 etc then pretend it has ended and leave the community instead of complaining about the same 5
      4 reasons like NO ONE GIVES A FUCK also if you say you never say this it's not only to you but the other people who say this so please don't fucking send negative shit to the creators and let them work on the dlc as long as they need to.

    • @Remisaku
      @Remisaku Před rokem +3

      @@ocelot_the_dragon blame sony

    • @ocelot_the_dragon
      @ocelot_the_dragon Před rokem +5

      @@Remisaku Because Sony is always to blame. Much original, now let’s talk about the people who actually crapped this game out

    • @ocelot_the_dragon
      @ocelot_the_dragon Před rokem +1

      How did Cyberpunk and Halo Fail? Is it Microsoft that these games suck shit? No, it’s the developers not being transparent

  • @kaijuultimax9407
    @kaijuultimax9407 Před rokem +158

    I don't know why Security Breach is filled with so many 1st year CS student mistakes and some of the "fixes" are even more confusing.
    The Roxy Raceway skip is just baffling to me even as an amateur developer because all they would have to do to fix that is literally select and delete the trigger volume that starts the cutscene (Unless they've somehow spaghetti'd their code into being dependent on that volume existing which would just be even more embarrassing).
    I'm hoping that the shallowness of their bugfixing passes on Security Breach are just a result of them prioritizing the DLC.

    • @emmanuelmorenodelarosa4691
      @emmanuelmorenodelarosa4691 Před rokem +7

      They got rushed and couldn't delay it more for Sony problems and even if they did well fans would've cooked their asses tbh

    • @maxentirunos
      @maxentirunos Před rokem +12

      @@emmanuelmorenodelarosa4691 They are a team of 40 people working for 3 + 1 years on an amnesia like game. Something that was developed in one year by a team of 5 back in 2010.
      The truth is that they constantly added new areas to the game without fixing first the bugs in the one already created. They couldn't delay more, then they shouldn't have teased the game so early in development.

    • @emmanuelmorenodelarosa4691
      @emmanuelmorenodelarosa4691 Před rokem

      @@maxentirunos 3 years of development not plus 1 and also they knew the game was buggy that is why they deleted stuff the worked fine from the pre release a month before because Sony forced them to release for a Christmas sale so they get more money because if it wasn't Sony then they would've delayed it again it's not like a lawyer would come up to them and kick their asses if they delay it it's that if they didn't release for Christmas sales the contract would've broken from Sony and it would have not come out to the play station oh and also it is harder to continue a franchise that is really big if the creator retires oh and also cyberpunk had 9+ years of shit and they didn't have a deadline so yeah no plus that was from 2 weeks ago like actually. If what you say was correct why didn't they use the 30+ unused areas like the tunnels hallways to areas the bigger shit like no also Giga Monty cool.

    • @maxentirunos
      @maxentirunos Před rokem +5

      @@emmanuelmorenodelarosa4691 Whenever Sony forced them or they decide to do so themselves isn't my point, the fact they announce too early a release date is.
      FNAF SB and Steel Wool are incomparable to CDProjeckRed and Witcher/CP77.
      1) not at all the same still of game and the complexity needed between the two. It is exactly why I compared it to amnesia instead.
      2) CP77 was announced WITHOUT a date of release while CDPR was still working on Witcher3 (not released at the time) and didn't only worked on it for 9 years. There still was one year of development for Witcher 3 then they worked on the DLCs at the same time.
      3) CDPR, it's 500 workers for CP77, and a 5k people company. Not an little studio like Steel Wool. Yet, Still 40 vs 5 for the style of game they made (amnesia like).

    • @emmanuelmorenodelarosa4691
      @emmanuelmorenodelarosa4691 Před rokem

      @@maxentirunos look if you and a couple other people were working on a new game and Sony comes in and says I'll let you release on a PlayStation as an exclusive for a couple months you would say yes it means more opportunities and more money and then never the end of the year of development they say it's taking too long you having to release for Christmas sales so we get more money when you are in October then you litterly have to delete shit that doesn't work make a good trailer finish the unfinished ending because the Afton ending didn't have a cutscene and it properly did not work on Nov 30 and if they say Sony fuck you no we are not going to release for Christmas sales they are just going to say ok no PlayStation and fans would be even angrier so tell what would you do looking up to a billion dollar company?

  • @fourleafclovers1204
    @fourleafclovers1204 Před rokem +258

    Something I want to add because it seems to get overlooked a lot when talking about Security Breach. Steel Wool doesn't usually make non VR games, most of the games listed on their site are virtual reality and those VR games look and function pretty well. I think the biggest issue with SB is that it was out of the company's comfort zone (as well as poor planning and time management) so the game turned out less than what it would've been as a VR game, something they have more experience working with and creating.

    • @Schnort
      @Schnort Před rokem +36

      My question is, then: why did they make Security Breach? Like, either make a smaller game or make it smaller and in VR. Anyone could have told them that they were stupid for trying such a big thing without enough time, money, and experience. I hope they have learned.

    • @Buglin_Burger7878
      @Buglin_Burger7878 Před rokem +9

      VR isn't some magic entity which magically makes the item physics work better and removes glitches. There is a mod for Garry's Mod which adds in VR. Everything from collision to level design should follow the same basic principles.
      VR adds stuff like in Half-Life Alex where you teleport or manually reload or pull stuff to your hands.

    • @partyblook7699
      @partyblook7699 Před rokem +14

      So in summary…they suck and should just stick to vr games? Because if that is the case, they should have just made it vr dude.

    • @maxentirunos
      @maxentirunos Před rokem +5

      @@partyblook7699 No, but they shouldn't have teased content and a release date so soon.

    • @snivyfox1574
      @snivyfox1574 Před rokem +3

      yeah that was on scott and maybe sony since scott always tease the games early because usually their just clicker games

  • @ATSM_33
    @ATSM_33 Před rokem +275

    I actually saw the T-Pose when I wanted to have Vanny notice me when first encountering her, wanting to experience everything the new patch had to offer.
    I was scared shitless when I saw how fast she was.

    • @chriskoloski32
      @chriskoloski32 Před rokem +29

      After her initial intro, anytime she shows up shes basically like a gigamonty, the only way to outrun her is to have every sprint and stamina upgrade and then use the geometry

    • @ATSM_33
      @ATSM_33 Před rokem +16

      @@chriskoloski32 I know; I've beaten the game over 5 times by now, and 100%-ed it twice.
      I was scared shitless regardless. I'd never seen that running animation before.

    • @chriskoloski32
      @chriskoloski32 Před rokem +9

      @@ATSM_33 usually she does it when you try to stun her or you run from her too fast

    • @deepmind5318
      @deepmind5318 Před rokem +8

      @@ATSM_33 i decided to wait on buying the game until the story dlc is released and they add a couple more patch fixes. I've only seen spiff play the game. So i guess what you mean to say is that vanny was patched to be faster when chasing you?. That sounds cool, but i really wanted vanny to have more story and for her to appear more often. If steelwool can just write a few more lines of code to make the animatronics smarter, it would be a dream come true, but there's probably not much the developer can do to the core gameplay at this point.

    • @ATSM_33
      @ATSM_33 Před rokem +2

      @@deepmind5318 Yeah, there was a patch on Vanny's speed; she was previously the SLOWEST of the cast.
      Also; you should just buy the game now, and experience what it has to offer. The DLC is completely free, so you'd have to wait less time to download it if you just get the multi-gigabyte download.
      Trust me; it is 100% worth it to get it right now. And if you don't find the experience good enough.... not sure what to tell ya, pal.

  • @theinsaneone_
    @theinsaneone_ Před rokem +244

    Tested the no save thing on ps5 like a week ago, with no saves I was permanently thrown into the void in a spot outside the map. I could do nothing. So yeah they have just put bandaid fixes on bullet wounds.

    • @robert.7230
      @robert.7230 Před rokem +24

      I don't think it's band aids. They are putting plasters over it.

    • @Owen01
      @Owen01 Před rokem +7

      @@robert.7230 They’re the same thing lol

    • @chalkycherries
      @chalkycherries Před rokem

      hello dazai pfp

    • @ediodimacaroni
      @ediodimacaroni Před rokem

      @@robert.7230 more like scotch tape

    • @robert.7230
      @robert.7230 Před rokem

      @@Owen01 they aren't.

  • @CalamitasCalliope
    @CalamitasCalliope Před rokem +96

    Technically that pose is an A-Pose not a T-Pose. Her arms would need to be higher up for a true T-Pose

  • @touch--
    @touch-- Před rokem +760

    It's impressive after how steel wool still can't make the game work properly after 2 major updates

    • @blyat8832
      @blyat8832 Před rokem +124

      Shows how bad and incompetent they are tbh. I hope they learn better for the next game or Scott gets a company that knows what they are doing. If a small indie dev making JOC can do free roam better than a company as big as this, that's not a good sign

    • @Phobie_2008
      @Phobie_2008 Před rokem +51

      @@blyat8832 Steel Wool isn’t a big studio. Not only that, but I have a theory things went downhill when Scott retired. And I also think that they were given a deadline before the game was ready. Not really defending them though.

    • @mickys8065
      @mickys8065 Před rokem +138

      @@Phobie_2008 yes, but it's steel wool who decided to go big. If you hire a small construction company to build a house, but they independently decide to build a castle, it is completely their fault if the castle collapses because they didn't have the skills, man power and time to build an actual castle

    • @blyat8832
      @blyat8832 Před rokem +17

      @@Phobie_2008 they are not a triple A studio, sure but they still have enough resources and people to quality as a big studio lmao. It ninja theory was considered big despite only having 7 people at one point, they are too

    • @bababababababa6124
      @bababababababa6124 Před rokem +32

      @@Phobie_2008 If they arent a big studio then why did they decide to take on this over complicated massive project 🤣🤣😂they're an incompetent studio at best

  • @tsumixo
    @tsumixo Před rokem +73

    The invisible wall builders have struck us again! We may have lost the battle, but we haven't lost the war, damn you wall team.

  • @ryan_currently_awake8445
    @ryan_currently_awake8445 Před rokem +133

    The emotionless AI that patches this game is improving. One invisible wall at a time.

  • @micaann7974
    @micaann7974 Před rokem +72

    The amount of patches this game had and still need is really baffling. Really cements the idea that the game is not properly play tested.

  • @truebornseeker9767
    @truebornseeker9767 Před rokem +211

    As much as I love seeing all security breach’s jank, it makes for a fun game. Not a good game. Security breach is a bad game with a team desperately scrambling to fix the biggest issues while making it sound like nothing is wrong
    I don’t blame the team since they were clearly just *way* too ambitious, but all these bandaid fixes barely work and some of these “fixes” are just ‘yeah this glitch is a part of the game! We meant to do it!’ Which is just a lie lol
    Security’s breach is a game that’s so bad it’s good, but this patch is just frustrating lol

    • @wispisang
      @wispisang Před rokem +15

      I do kind of agree. I love Security Breach but a lot of the fun for me is just being stupid and throwing the game into chaos.

    • @notrealnamenotatall2476
      @notrealnamenotatall2476 Před rokem +7

      Agreed. These fixes never really changed the game I got and I still wish I could've gotten that refund on the first day.

    • @astro-naut2567
      @astro-naut2567 Před rokem +9

      Most bugs in spiff's videos are because he tries to do what every speedrunner would do, break the game, casual players will not find these because they're playing it how its supposed to, I'm at least thankfull Steel Wool gives a single fuck about this game even if Everyone still keeps shitting on It.

    • @Buglin_Burger7878
      @Buglin_Burger7878 Před rokem +5

      @@astro-naut2567 Except a lot of them were found by people casually exploring or thinking they could get somewhere in first playthroughs. People are literally curious if they can explore in an exploration game and glitch the game pretty consistently.

    • @user-rs5ui5lg5i
      @user-rs5ui5lg5i Před rokem +6

      @@astro-naut2567 Markiplier's videos were even more broken than most what spiff does.

  • @uyeah1234
    @uyeah1234 Před rokem +58

    Imagine how many issues they could solve if they removed jumping, or made the jump height way less, or just added fall damage. But no they have go around the entire game making very particular changes to very specific spots to add a bunch of invisible walls.

    • @Robbie_Haruna
      @Robbie_Haruna Před rokem +12

      Well removing or heavily weakening jumping would actually break significantly more than it would fix.
      Fall damage isn't really an option either considering the game has no health bar.

    • @tylern6420
      @tylern6420 Před rokem +1

      @@Robbie_Haruna could have been an "invisible" health bar like granny

    • @implord4197
      @implord4197 Před rokem +7

      @@tylern6420 Or instead of Health. It just drains a chunk of your stamina.
      Simple as that.

    • @daymuntaku6590
      @daymuntaku6590 Před rokem

      @@implord4197 yeah, it sends you into like red fully drained stamina for a bit, so if you're doing a big jump to get away from animatronic you could be screwing yourself over even more cuz now you're slow

    • @implord4197
      @implord4197 Před rokem +4

      @@daymuntaku6590 True that. It would make Stamina into a valuable resource. Do you use everything in one big jump? Or do you save it to try and outrun the animatronics a little more?

  • @CardonHacer
    @CardonHacer Před rokem +137

    The super intrusive Helpy icon loading screen is the thing I find the most laughable in this update honestly. Did they really not think that it was necessary for a game where the entire map stretches for like a mile from one side to the other to not have some kind of unintrusive loading technique besides elevators like just having doors that don't open until the next area has loaded in or something? Literally PS2 games had this figured out 20 years ago like bruh.

    • @Schnort
      @Schnort Před rokem +10

      Bruh even minecraft does better on my 10 year old Kindle fire.

    • @elijahsmall5873
      @elijahsmall5873 Před rokem +3

      @@Schnort Of course it does because Minecraft Bedrock specially was optimized for that.

    • @Schnort
      @Schnort Před rokem +3

      @@elijahsmall5873 oh man, you have no idea what struggles that thing goes through to run block game.

    • @elijahsmall5873
      @elijahsmall5873 Před rokem +4

      @@Schnort You said the Kindle was 10 years old yeah? So of course it's going to struggle a little also Minecraft is a completely different game from SB. It may LOOK simple, but because it's a sand box game that constantly generates new terrain everytime you load new chunks, causes it to lag sometimes. Minecraft is actually way more complex than you think.

    • @Buglin_Burger7878
      @Buglin_Burger7878 Před rokem +6

      What happens when you're being chased by an Animatronic and the door won't open then?
      Your options are unfair death, loading issue, or loading screen.

  • @njstudent155
    @njstudent155 Před rokem +17

    7:30 my guess is that the robot head was only a trigger to teleport you onto the track, which then triggers the death scene. They probably did that because they had the death trigger premade already or found making two triggers to occur at once was a waste of time

  • @FireflyOnyx
    @FireflyOnyx Před rokem +340

    I... I don't like it. I like the game for how broken it is and this just takes away the charm. Also, I hate invisible walls, they feel so unnatural.

    • @sapphirepebbles8258
      @sapphirepebbles8258 Před rokem +86

      Honestly I prefer them if they aren't obnoxiously placed, and when they've been there consistently, like the way spiff put it, it just feels clunky when they patch them into a half assed update as a hot-fix-

    • @FireflyOnyx
      @FireflyOnyx Před rokem +4

      @@sapphirepebbles8258 Exactly!

    • @Schnort
      @Schnort Před rokem +14

      Yeah, I prefer when obstacles and other things are diagetic. Invisible walls can be used well so that the player doesn't notice them, but SB handles it terribly.
      Also, it has nothing else to offer. Why else is anyone still playing it if not for the glitches and speedruns? Not for the story or gameplay, that's for sure. By patching out the glitches, they remove the replayability.
      Imagine if Sonic 06 released without its glitches. No one would play it. No one has any reason the play SB now, except the small amount of people who actually enjoyed the base game.

    • @lvbboi9
      @lvbboi9 Před rokem +6

      @@Schnort Spiff himself said it, the only people still playing this game are speedrunners

  • @sky-sx5gt
    @sky-sx5gt Před rokem +94

    I'm glad vanny is appearing more than she did before this patch but I hope they give her a actual boss battle next patch and I'm glad they gave all the characters more new voice lines especially vanny because I got tired of hearing are you having fun yet a hundred times from her

  • @LukeAps
    @LukeAps Před rokem +30

    This is a mind boggling, hilarious, tragic, display of incompetence.
    As an active Indie dev, I have sympathy for many of the issues they have. But I also know how to fix them...
    And to be fair, "Updated X" is a fine patch note for collisions, etc. Though I agree that the earlier wording is very someone trying to cover their butt.

  • @_GhostMiner
    @_GhostMiner Před rokem +42

    *If you put invisible walls in an exploration game, your company should be liquidated!*

    • @TR33ZY_CRTM
      @TR33ZY_CRTM Před rokem

      big facts

    • @Toby-Draven
      @Toby-Draven Před rokem +2

      Breath of the wild and other zelda games have invisible walls and no one complains about those games having them so why is everyone complaining about this game having invisible walls?

    • @TR33ZY_CRTM
      @TR33ZY_CRTM Před rokem +19

      @@Toby-Draven
      Did you even watch the video? Most of the invisible walls in Security Breach only serve to limit exploration and force the player down a linear path, which is just awful for an exploration game.
      Imagine in Breath Of The Wild, the game forced you down a linear path and punished you severely for exploring on your own accord? Would that be great knowing you can't explore, *in an exploration game?*

    • @_GhostMiner
      @_GhostMiner Před rokem +11

      @@Toby-Draven aren't those more like a map border? 🤔

    • @Toby-Draven
      @Toby-Draven Před rokem

      @@_GhostMiner I...guess? idk

  • @bluverrii
    @bluverrii Před rokem +22

    i want a netflix documentary about the war between invisble walls inc and the speedrunning community over roxy raceway

  • @marsbars5907
    @marsbars5907 Před rokem +17

    The distortion/fear affect from vanny's presence at 3:30 lines up perfectly I think with the background music, which is hilarious.

  • @firerulezz116
    @firerulezz116 Před rokem +14

    I'm glad to hear you're legitimately invested in FNAF at this point, beyond just "lol, this game's broken as shit- let's speedrun it."
    I think your ending to the video summarized things really well.

  • @Kyle-bh7tg
    @Kyle-bh7tg Před rokem +20

    I can’t believe Steel Wool is taking the Bethesda approach to this patch.

  • @EmojixOfficial
    @EmojixOfficial Před rokem +52

    About the track cutscene trigger. It could be a remnant of the old racing mini game. Blueprints for it still remain in the files. So it's possible that originally you were going to drive on the track in the car and if you touched the trigger after doing a lap/3 laps it would then activate the cutscene. They propably left it there (as well as the other unused shit that makes the game size so big) so that either
    a. they can add it later (didn't want to delay the game any more)
    b. ?? idk just for no reason lmao

  • @rosethornfox801
    @rosethornfox801 Před rokem +10

    Always count on a speedrunner to find all the exploits
    "Oh you put a bunch of invisible walls everywhere? That's fine just give me a bit to find the places you missed."

  • @non_exist4nt462
    @non_exist4nt462 Před rokem +25

    The sheer amount of invisible walls is apparent even to new players. I just started playing the game a few days ago and it felt unnatural how little stuff I could actually jump over

  • @AaronBacon_
    @AaronBacon_ Před rokem +7

    6:33 Wow can't believe Monty yelled so hard he Roared his textures into existence

  • @albinofroggy
    @albinofroggy Před rokem +32

    The problem of the game placing you in a different save file if you haven't saved yet is actually a problem in more games than you realize. The first one that came to mind was Apotheon that allows you skip to the final boss. You can use it to "beat" higher difficulty play throughs and get all of the achievements without ever playing more than easy mode. Every game that has this problem has a slightly different method of loading a different save file, but the root problem is that same.
    For example, in Apotheon you duplicate a file that saved in front of the final boss. Delete the duplicated file. Load that file number (like if you duplicated it to file 4 then you need to open a new game on file 4), and as soon as you get control of your character you load the last quick save and it will warp you to the final boss. The final boss gives the player the best item in the game (like breath of the wild) and you can now "beat" the game on any difficulty setting.

    • @Dante02d12
      @Dante02d12 Před rokem +3

      It's so frequent of a problem that you were only able to give one example. If I can still count, that only makes two games with that issue. In four decades of gaming.
      One issue quite frequent with save files would be random corruption and deleted files. But those are due to hardware malfunctions, not the devs' fault.

    • @albinofroggy
      @albinofroggy Před rokem +1

      @@Dante02d12 I wasn't trying to write a novel. It's also not exactly a common problem, but it's not a unique problem either.

    • @naplockblubba5369
      @naplockblubba5369 Před 7 měsíci

      @@Dante02d12 ...What. did you expect them to list every single instance of it happening? Listing only one instance of something does not mean it's the only time it's happened, it just means they... didn't feel like listing more than one was necessary.

    • @Dante02d12
      @Dante02d12 Před 7 měsíci

      @@naplockblubba5369 And if you don't list more, then you prove jackshit. In the end, the original comment claims "It's a problem in many games" but only gives one example.
      It's like I say : "finding ants in your strawberry pies happens more than you think, like that one time that happened to me (I'll ignore the millions times it didn't happen to others)".

    • @naplockblubba5369
      @naplockblubba5369 Před 7 měsíci

      @@Dante02d12 ....Your strawman metaphor is also a completely valid turn of phrase

  • @ravenguardemily7150
    @ravenguardemily7150 Před rokem +122

    I know it's a nitpick but she's A-posing not T-posing
    It shouldn't bug me but it does they're their own terms for a reason.
    Love the info otherwise keep it up

    • @GlutzahnLP
      @GlutzahnLP Před rokem +3

      I never heared of A-Pose. Could you maybe explain it to me :)

    • @ravenguardemily7150
      @ravenguardemily7150 Před rokem +31

      @@GlutzahnLP referring to the shape of the model when default before an animation takes place, or a placeholder pose.
      The letter itself symbolises the pose
      T
      A
      With A, the arms are bending down as you can see, T is when they well, look like the letter T :)

    • @GlutzahnLP
      @GlutzahnLP Před rokem +4

      @@ravenguardemily7150 aah wow thanks for the answer didnt know that :)
      Is there a reason why you would use one over the other?

    • @kezhekp6131
      @kezhekp6131 Před rokem +5

      @@GlutzahnLP, I googled it and so...
      "The main reason to prefer an A-pose is that any reasonable deformation to the model is closer to the rest model. Closing your arms is a 90 degree rotation from a T-pose, but only like 45 degrees from A pose. So your edges don't deform as much in A, your UV doesn't stretch as much, etc."

    • @ravenguardemily7150
      @ravenguardemily7150 Před rokem +1

      @@kezhekp6131 yes exactly, however some modellers I knew (people making game or film models) prefer building in a T pose, also for rigging (joints for animation)
      Case by case tho

  • @syrusgrove8682
    @syrusgrove8682 Před rokem +33

    At this point I'm convinced that Steel Wool is just doing things like the invisible walls just to see how much people will break the game to do something like beat the game without moving forwards.

  • @deepmind5318
    @deepmind5318 Před rokem +51

    LOL. Steelwool's studio 's answer to fixing the game was to tape and glue as many glitches as they could, without even thinking if their thrown together fixes made sense in terms of gameplay and story. Yeah, it's better than the early launch version, but it's still jarring. They could have simply made vanny chase you more and chase you faster to make up for the fact that they gutted her out of the story late in development. They could have made the animatronics smarter to truly challenge us, but instead, they threw in a whole bunch of hot fixes and hoped that they would stick. I know steewool is a very small developer, and they were far too ambitious for their own good. The pizzaplex didn't need to be that huge.

  • @djayt
    @djayt Před rokem +27

    These have got to be some of the most incompetent devs ever

    • @DoctorTheo
      @DoctorTheo Před rokem +7

      I think they just got so ambitious that the game became litterally too big to fix. These guys made Help Wanted, my favorite FNAF game

  • @dakotaplays06
    @dakotaplays06 Před rokem +21

    “Why the trigger was readily available on the track in the first place, makes no sense” it might have been planned to be triggered by the player driving into the trigger with the kart instead

  • @Azurious
    @Azurious Před rokem +15

    There are so many major bugs and glitches that are so embarrassingly easy for them to fix and I don't understand how they haven't fixed them yet

    • @tylern6420
      @tylern6420 Před rokem +1

      They should just start paying people for every glitch they show on video

  • @lynxnlog
    @lynxnlog Před rokem +7

    Okay Spiff this is really freaking good, the humor is completely on-point and you just make security breach genuinely enjoyable. You gotta be my favorite gaming youtuber :D

  • @InfinityPlaysReal
    @InfinityPlaysReal Před rokem +80

    I can’t wait to see the DLC, only due to the fact of I wanna see how glitchy it is

    • @sansdiamond7229
      @sansdiamond7229 Před rokem +8

      if people didnt try and rush steel wool into completing security breach i mean i get it since it kept gettin moved but i would think it would be less glitchy

    • @InfinityPlaysReal
      @InfinityPlaysReal Před rokem

      @@sansdiamond7229 true, same situation happened with cyberpunk afterall

    • @notrealnamenotatall2476
      @notrealnamenotatall2476 Před rokem +21

      @@sansdiamond7229 It wasn't 'people' it was Sony. They were pushed for a Christmas release. Don't blame fans, because in the end it's the companies that make these decisions.

    • @Owen01
      @Owen01 Před rokem

      If it doesn’t play at 2fps with 144p texture resolution and a ton of bugs, then i don’t want it 🗿

    • @Owen01
      @Owen01 Před rokem +3

      @@notrealnamenotatall2476 It wasn’t Sony. Are you forgetting that Steel Wool during the Nvidia interview said Scott has final say in everything?

  • @buttermanaws4693
    @buttermanaws4693 Před rokem +43

    The more they try to limit us the more creative we will become

    • @elijahsmall5873
      @elijahsmall5873 Před rokem

      What? You weren't supposed to go on the race track to begin with. Am I wrong?

    • @unknownsoldier4156
      @unknownsoldier4156 Před rokem

      @Butterman aws Dang right. I love the jank of this game since the story is lacking.

  • @somiennoyingness
    @somiennoyingness Před rokem +19

    11:06 Knowing nothing about the code in this game, I assume they didn't delete Roxy's trigger because it's tied to the action of putting the head on the robot. But either way, they could have easily moved the trigger out of bounds instead of putting up all this collision.

    • @tylern6420
      @tylern6420 Před rokem

      they could have simply coded better

  • @fnafinc2021
    @fnafinc2021 Před rokem +17

    5:36 the player could get stuck if they jumped off into the enclosed area. They could also get atop the play structure.

    • @unknownsoldier4156
      @unknownsoldier4156 Před rokem +1

      I mean that's what a normal kid would do, get on top of the play structure so I'd give that a pass. Soft locking tho? Oof.

  • @CarmineAeroseVT
    @CarmineAeroseVT Před rokem +6

    did anyone else see the "Fixed *an issues*" in the patch "Fixed an issues where Roxy would not patrol East Arcade in Overtime unless called" at 15:43
    There's also "Removed the a White testing cube floating above the starewell in gator golf" when pausing at 16:00

  • @samuelspiers4430
    @samuelspiers4430 Před rokem +17

    I genuinely hope they make the dlc playable, the stuff that bothered me personally was or is the moon boss fight and the Afton boss fight. Also the endings didn’t make me feel satisfied, the only ending I like is the princess quest ending which isn’t the “canon-ending” I wanted to have more things to do and the collectibles felt a little uninteresting except for the posters of Fredbears family diner. Also the lack of clues to what is happening to the story made me feel like this game is a fever dream and isn’t connected to anything, I hope steelwool adds lore implications and some nice details that satisfy all us lore enthusiasts.

  • @CarlolucaS
    @CarlolucaS Před rokem +2

    Invisible walls is when the design team and the development team come together, sigh, and say: "We give up."

  • @justa_user
    @justa_user Před rokem +4

    4:33 This wasn't needed, but I adore this addition-

  • @danielvinceneo3556
    @danielvinceneo3556 Před rokem +59

    Watch me predicting that the DLC can be speedrun in under 2 minute

  • @covereye5731
    @covereye5731 Před rokem +15

    Still really good they are making so much progress on the game, looking forward to when they release it.

  • @IdleFireGuardian
    @IdleFireGuardian Před rokem +9

    I'm puzzled as to why there's a texture render delay for monty's fight intro cutscene. The invisible walls reminds me of the WolfQuest classic patches that put more barriers around structures most players figured out how to clip into. On a serious note, to remove an event trigger on any engine should be easy, there was no reason for the devs to pull a trump and build a wall.

  • @mayusakai8720
    @mayusakai8720 Před rokem +5

    I love how they somehow managed to break things by trying to fix them. Only in FNAF SB 😂

  • @ImKingReal
    @ImKingReal Před rokem +11

    It's pretty crazy to think it's been 7 months since the game's release, keep on doing what you're doing Spiff! Loved the video!

  • @SenkaNight
    @SenkaNight Před rokem +4

    4:41 "hey super stars, it's me GOK*?!?!"

  • @chotisit9328
    @chotisit9328 Před rokem +8

    I appreciate how you don't completely bash the game and actually bring up points that are good/fixed, it makes the video feel a whole lot less negative

    • @gameswithjaymesYT
      @gameswithjaymesYT Před rokem +1

      thankyou! people are shitting on steel wool in the comments saying that scott should hire someone else! i saw one comment saying that illumix should take over!

    • @felobatirmoheb4884
      @felobatirmoheb4884 Před rokem

      @@gameswithjaymesYT ILLUMIX?!

    • @gameswithjaymesYT
      @gameswithjaymesYT Před rokem

      @@felobatirmoheb4884 sadly yeah

    • @felobatirmoheb4884
      @felobatirmoheb4884 Před rokem +1

      @@gameswithjaymesYT Thats just unreal, I've been playing fnaf AR for a while and i I hope never in a million years illumix touches anythijg ither than that filthy game that has anything to do with FNAF

  • @HeroOfTime64Link
    @HeroOfTime64Link Před rokem +1

    Steelwool/Scott: Theres a problem
    Invisible wall builders: *WE NEED A WALL*

  • @gabr.7878
    @gabr.7878 Před rokem +8

    Get this man hired as quality control at steel wool

  • @Shyderweb
    @Shyderweb Před rokem +9

    17:45 I don't know much about how the game is programmed so I might be wrong, but my guesses for why the camera makes Bald Sun & Afton feet jumpscare is that since the camera disables animatronics jumpscaring you, it re-enables it afterward; problem being that it may be giving the ability to jumpscare to animatronics who didn't have it in the first place. Similar to how areas that take away your ability to call freddy can give it back afterward even if you didn't have the ability to begin with, since Steel Wool seems _really_ good at this sort of thing :/
    And again I might be wrong. Like why is Sun bald? No idea, I mean it's clearly just using Moon's animation which might have to do with it somehow. And hell if I know why peepaw willie shoves you into the floor.

  • @Pezmccormlines
    @Pezmccormlines Před rokem +25

    I love that the Security Breach team was probably super proud of their many poor solutions in this patch, and then Spiff comes in and just absolutely wrecks them. Always happy to watch it burn in a fire-y death.

  • @KikiCatMeow
    @KikiCatMeow Před rokem +3

    It’s so fucking funny to me that Vanny’s pathing was SO BAD in her boss fight, that literally NOBODY knew she was even there. Also that they just decided to fix it, 7 months later

  • @ZeFluffyKnight
    @ZeFluffyKnight Před rokem +15

    Honestly these patches upset me in an odd way, they just keep showing me how under baked and under delivered this game is. I still enjoyed this buggy mess a lot but there is so much unused potential here. Hope Steel Wool pulls a Hello Games and fixes this game into a real winner but we will just have to see.

  • @lucasofnuvalhal2433
    @lucasofnuvalhal2433 Před rokem +4

    2 ideas why the Roxy death trigger hasn't been removed:
    Removing it could break the game(probably needed it in a loaded area)
    After giving the cart bot it's head, the game teleports Gregory to that spot after the fade-to-black.

  • @clottedscream
    @clottedscream Před rokem +3

    16:20 that’s actually called an A-Pose. It has a different functionality among 3D animators than the T-Pose does.

    • @Owen01
      @Owen01 Před rokem +1

      Can confirm as somebody who’s made games. A-poses are generally preferred and better to use

  • @J-ROC987
    @J-ROC987 Před rokem +3

    Fun fact: around a month after sb’s release, I got up those stairs and there a multiple flashlight stations up there, just wasting space. Everything had its collision on as well, there were even two bathrooms! If you have the game on pc you can see for yourself. That
    area near the afton elevator that’s out of bounds has collision too and an exit door for some reason. This, the top of that staircase area, and the raceway having collision too show that they were quickly made out of bounds. And I don’t get why they don’t just let us explore more of the pizzaplex.

  • @blyat8832
    @blyat8832 Před rokem +62

    Man, with how bad the game was when it came out, and how laughably bad the update was, it shows that maybe steel wool isn't a competent dev team after all,or atleast not for a game like this. Sure help wanted was an alright game,but remember that was when Scott was still a big part of the development for it.

    • @dorkydragon5055
      @dorkydragon5055 Před rokem +9

      Scott makes the equivalent of adobe flash games, the competency you are looking for is not there.

    • @blyat8832
      @blyat8832 Před rokem +23

      @@dorkydragon5055 🤓🤓🤓🤓🤡🤡🤡🤡

    • @ValidT
      @ValidT Před rokem +15

      The entire game itself doesn't fit the fnaf genre and no update will make this game good, Scott has always loved sci fi and stuff like that much more than horror and that's why he was fine with this game despite the fact that it sucks.

    • @stopmotionartist4987
      @stopmotionartist4987 Před rokem +10

      Yeah, I feel like they knew what they wanted HW to be. With Security Breach, they got way too carried away with what they wanted to be, and Scott didn’t do enough to push back.

    • @AnglosArentHuman
      @AnglosArentHuman Před rokem +11

      @@dorkydragon5055 If anything, him being closer to a hobbyist in terms of experience (having mostly messed with stuff like RPG Maker before FNAF) was somewhat of an upside. A lot of people in the videogame industry are just in it as a pasionless 9-5 job and give zero fucks about a game they make being shite as long as they get paid.
      Scott was just a religious nut who randomly struck gold, and it wasn't until FNAF got truly massive that he started giving less shits about his franchise's games being structurally sound.

  • @sadaholic
    @sadaholic Před rokem +6

    spiff i love u. been going through a stressful move and your videos honestly give me a good sense of normalcy in the middle of all of it. your videos are comfortable to watch and you make 40 min videos feel like 10. thanks for all the work u put in.

  • @JacobKasza
    @JacobKasza Před rokem +58

    Who thought that the worst fnaf game would be given more development time and budget than all the others before.

    • @emmanuelmorenodelarosa4691
      @emmanuelmorenodelarosa4691 Před rokem +8

      My opinion it's better than FNAF 3 in terms of gameplay. Just my opinion

    • @thatoneguy609
      @thatoneguy609 Před rokem +14

      Not too surprising at all, honestly. Since Scott’s games were so small, there was simply less room for error. Certainly less bugs to fix, at any rate.

    • @emmanuelmorenodelarosa4691
      @emmanuelmorenodelarosa4691 Před rokem

      @@thatoneguy609 facts

    • @consueno753
      @consueno753 Před rokem +3

      @@emmanuelmorenodelarosa4691 and FNAF AR, but we dont talk about it

    • @emmanuelmorenodelarosa4691
      @emmanuelmorenodelarosa4691 Před rokem +3

      @@consueno753 the hell is FNAF ar is that the definition of satan?

  • @brovideogaming9447
    @brovideogaming9447 Před rokem +7

    If there was a Son Of A Glitch video covering Security Breach, it would probably be over an hour long

  • @AllisterVinris
    @AllisterVinris Před rokem +3

    Can we take a minute to appreciate the fact that on steelwool's website even their logo is glitching ( 16:00 for example ). I mean, that's honesty right there !

  • @Livaco
    @Livaco Před rokem +3

    I tried this update when it was first released. Got softlocked in a wall near fazerblast, got t-posed by vanny, and saw that performance hadn't improved RTX-wise when I got 20fps on high raytracing with performance DLSS on a RTX 3060, a card that I use to run games like Cyberpunk 2077 at maximum graphics all the time at solid 60's.
    It's still security breach, lol.

  • @Dr_Martex
    @Dr_Martex Před rokem +1

    Invisible Wall crew: "NOOOO! THAT'S NOT HOW YOU'RE MEANT TO BEAT THIS AREA! NOOOOOOO!"
    Astral and the entire speedrunning community: "Hahah exposed cutscene trigger go brr"

  • @foxymanaic5934
    @foxymanaic5934 Před rokem +2

    12:54 I'm laughing so hard at Spiff's reaction. You just know he's thinking that this should have already been implemented at launch. Or, he's just sarcastically thinking that this is the biggest feature of the whole patch.