Captured - How to Save Victim #2 (Blood Fan)
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- čas přidán 25. 12. 2016
- The heart warning shows up at 25 mA. Once it appears on-screen, you'll have 6 seconds to let go, before your heart stops. However, you'll need to get close to this point in order to save the victim. Just remember: as soon as a circuit connects, its handles immediately deactivate.
Captured (Early Access Demo): gamejolt.com/games/captured/16... - Hry
i want to hear the victims say scream thank you crying :/ not saying anything
yeah that would be pretty cool
Hi Sir Bedlam! My name is Alexis and I've known about this game for quite a while. I've seen some CZcamsrs play it and I can tell you put a lot of effort into it. I will admit I'm faint at heart, but the feeling of survival in a horror situation never fails to entertain! I got my friend Paul in Australia to download your latest version of the game, and he'll play it tomorrow! He has no idea what he's in for. I'm sure he'll have fun with Damian! : )
Update: It was priceless! Paul said he hated me for making him play the game! He was so scared! You got him good Sir Bedlam! Great job, and good luck with the rest of the game! What year do you think it will be finished?
Hello! I love the idea of being able to save the people in game, yet with an increase in difficulty level, but I have a question, because I've never seen people figure out how to save them. Does saving the people change anything in game? Like, is there any dialogue change or sequence change? Or is it just a feel good free of any moral obligations kind of thing?
Currently, there are no changes that take place, but in the full game, I plan for the player to be assessed at the very end based on their actions, and I also plan to have an ending that is _slightly_ changed if you save all the victims from serious harm. Nothing big, just a small piece of dialogue change. However, whatever site/service the game is published on (Game Jolt/Steam), there will also be a trophy/achievement. I actually plan to have a few different ones, for different things.
That sounds amazing! Thanks for answering. So it's a little bit like Justine from Amnesia?
Exactly! A lot of people think this game was inspired by "Saw", but it was actually inspired mostly by "Amnesia: Justine", with some consideration from "Saw" afterwards as far as putting yourself at risk. "Justine" was Captured's main inspiration.
OMG I can't wait to see this game in full when it comes out!
man this game is turning out awesome I want to play it so much. DARN YOU COMPUTER SETUP!!!!
Sorry if this is already asked but when do you release the full game?
It’s been pretty much a year and a half when is the full game coming or version 3 atleast
When is the new update coming?
I cannot get past this part, I always die at the third circuit because no matter how hard I shake my mouse, the main character refuses to let go and dies of the heart attack.
Something similar seems to happen at the second wheel, where I see a prompt to let go, but no matter how hard I shake the character refuses to let go, however if I shake hard enough, I don't die.
I stop pressing down the left mouse button when I am trying to let go, is there something I am doing wrong?
I am experiencing this on version 2.0.6, I should also mention that I can't quite seem to figure out where the hitboxes for grabbing on the circuits are, it feels like you have to be in a very specific spot, which usually means I am wasting precious seconds trying to find the sweet spot.
Hey Sir Bedlam, I notice that in the newly added areas for Captured that some of the hallways look like the basement hallways from Black Rose, is this just me?
Ophl Some are indeed the same!
There's another reference to "Black Rose": if you look at boxes in one of chambers, there are "Sullivan" and "James" written on them.
I'm a big fan of your game
EarzS Well thank you! :D
...and I see what you did there.
Bruh just barely died in there before game over
I’m too sadistic to save the dude lol.
horror game but cool one with jumpscare quick time event
Nice!! I'm trying to download the game but the wi-fi out here is sooo slow :p
Saturn well if you were downloading it don’t watch the video just play this is just tips and tricks to know how to save them
Any news on the game? Really excited to see the full game release!
I am currently working on the soundtrack for the next chamber (in the full release), and sketching the design for it. I'm trying to figure out the best way to implement the physics for the things happening.
I'm also working with Mikko Tarmia for this scene! I love his talent with stringed instruments.
Sir Bedlam Sounds great! Looking forward to seeing what you have in store! 👍
Who came from *Markiplier?*
Just you.
this reminds me a lot of wttg.
Music 🔥🔥
is that change the ending?
No, right now it's still just the early-access demo, so saving/killing the victims doesn't actually have any real impact on the game yet. It will in the full version, though. But that's still a long ways away.
The game ???
Wow, that's intense :0
Is Damian not haunting the player in this Level?
Carina Correct, it's just you and the victim in this chamber. If you think this is intense, though, you should see the "60 Seconds" chamber, and the demo's new grand finale (which I won't spoil)!
***** Uhh, that's interesting! :D Can't wait to see it!
The King Of Fnaf It's too much to type here, but it's explained in the game.
I feel like it'd be better if damian wasn't always there
you cant be scared by something that's always there
Who tf are you talking about
omg