UE4 Airstrike tutorial ( Quick ) Works with UE5!

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  • čas přidán 17. 08. 2021
  • This is just a quick tutorial on my take on an airstrike with ue4. Btw also works for ue5
    Discovery by Scott Buckley / scottbuckley
    Creative Commons - Attribution 3.0 Unported - CC BY 3.0
    Free Download / Stream: bit.ly/discovery-scott-buckley
    Music promoted by Audio Library • Discovery - Scott Buck...
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Komentáře • 17

  • @Cheesymud
    @Cheesymud Před 2 lety

    Thanks for the amazing tutorial!

  • @llstudio7374
    @llstudio7374 Před 2 lety

    Thanks great tutorial

  • @SynthToshi
    @SynthToshi Před 2 lety

    👌👍

  • @Ukraud
    @Ukraud Před měsícem

    Thanks but i have a one question, How can i add more falling velocity to the bomb class?

  • @Galvatorrix
    @Galvatorrix Před rokem

    12:55 Oject type dropdown list DOES NOT have "Projectile"
    , PLEASE HELP!

    • @qarboncu1057
      @qarboncu1057 Před 3 měsíci

      Did you find a solution?

    • @Galvatorrix
      @Galvatorrix Před 3 měsíci

      @@qarboncu1057 Yes, you need to create it

  • @XxbennythebeastxX
    @XxbennythebeastxX Před rokem

    Everything is working expect my bombs always fall in the same place and they always fall throw the map

    • @Nefa_
      @Nefa_ Před rokem

      Did you find a fix ?

    • @XxbennythebeastxX
      @XxbennythebeastxX Před rokem

      @@Nefa_ nahh but is okay I'm working on other stuff now

  • @mtfederation6686
    @mtfederation6686 Před 2 lety

    my jet always flys to 0 0 0 how do i fix that

    • @DLPSDEV
      @DLPSDEV  Před 2 lety

      Sounds like you are setting the location to be the amount that you want to move forward. You should add your current location to that

    • @mtfederation6686
      @mtfederation6686 Před 2 lety

      @@DLPSDEV yes but it should move to the line trace hit location but that just spawns it

    • @llstudio7374
      @llstudio7374 Před 2 lety

      @@mtfederation6686 did you fix?

    • @perochialjoe
      @perochialjoe Před 11 měsíci +2

      That's because he forgot to hook up the Break Hit Result's "Location" pin to the SpawnActor's "Target Location" pin. When it's not hooked up, Target Location is set to 0, 0, 0 instead of the location of your line trace, hence your plane always flying to 0, 0, 0.

    • @Nefa_
      @Nefa_ Před 8 měsíci

      @@perochialjoe I don't understand whats you say. Whats Target Location pin to hook.