The Best Game Level Design In Years Octopath Traveler 2

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  • čas přidán 13. 03. 2023
  • eh maybe a little to long review lol almost exactly 1 hour long. I guess I really loved this game so many good parts with Ocotpath Traveler 2, I especaily love the level design, this game really captures what is fun with exploring a new dungeon in a jrpg, purposely taking the wrong path to find all chests, I love how each dungeon and each city is like a little puzzle on how to get all items. Similar the quest design in this game is so good, its such a fun and somewhat Puzzling experience trying to figure out what the NPC wants? Do I need to bring someone here? buy some items? steal something?
    The general feel of this game just just walking around finding a new area knowing that is like 5+ chest in the area, maybe some alter, maybe some guild that even after like 20+ hours I still have not found all 8 playable characters even after 40+ hours I still dont have all jobs lol
    I love how the game allows me to go wrong, I can suddenly be in a level 46 dungeon with my level 15 party, I love how the game allows me to actually finish most quest before I get the actual quest.
    the story is great as well the characters have an interesting personal story and the general evil bad guy story is good.
    Here I will have to admit do of course that is the only real fault in game...some of the main story makes no sense (LOOKING AT YOU THOREN AND SHE WAS MY MAIN CHARACTER AS WELL LOL) and as everyone else will say, yes it could have had better interaction between the characters but I dont really think that is a big issue, I am more concerned over how some storyline seemingly did not really lead in to the main big bad story like Agnea story?
    0:00 Do you need to play Ocotopath Traveler 1 Before Octopath Traveler 2?
    1:30 8 Main Character Premise
    4:20 NPC Path Interaction I LOVE THIS SYSTEM
    6:55 General gameplay system - Saga games comparisons
    7:56 Basic Combat Design
    9:20 Latent Powers - Uniquely effects the jobs.
    10:55 LEVEL DESIGN 10/10 I LOVE THIS GAMES LEVEL DESIGN
    14:45 Quest Design 10/10
    19:40 Graphical Masterpiece THE DREAM
    20:30 Combat Design - The Gameplay Review
    33:00 Story Review - No Spoilers
    42:40 Story Review - SPOILERS
    49:43 END Game Story Review - SPOILERS
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Komentáře • 6

  • @JohnThaDreamer
    @JohnThaDreamer Před rokem +1

    Game of the Year contender. No debating. 💯

    • @Myrmonden
      @Myrmonden  Před rokem +1

      Definitely one this years best games.
      Might be overshadow do by 1 massive JRPG Final Fantasy 16

    • @JohnThaDreamer
      @JohnThaDreamer Před rokem +1

      @@Myrmonden - Honestly, Im waiting on Trails of Reverie in July. I will have to prep some of the gameplay of FF16 before I decide to commit. I wasn’t a big fan of the fighting system in FF15.

    • @Myrmonden
      @Myrmonden  Před rokem +1

      @@JohnThaDreamer oh yes, I heavily disliked FF15 system, it was far too easy. You just fly around spammmming the button basically and just use items when anything goes wrong it was boring.
      FF13 has a much better combat system.

    • @JohnThaDreamer
      @JohnThaDreamer Před rokem +1

      @@Myrmonden - I totally agree. FF 13’s battle system was challenging. Timing actually was necessary when switching between your configured classes and could be the difference between life and death in any battle. Not just boss fights.

    • @Myrmonden
      @Myrmonden  Před rokem +1

      @@JohnThaDreamer Yes easily the best combat system FF has ever had, and people just complained about the game being linear....
      FF7 Remake was a disappointing game to me as well as it felt like they took FF13 combat but made it worse. Especially as it was like at the core arguably better but its like they forgot to design any challenges bosses for it. I died like twice in total in that game counting the bike stage.... (counting both hard and normal)