Houdini 19.5 - Intro to SOP Flip tools

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  • čas přidán 5. 12. 2022
  • A simple introduction to the new SOP level Flip tools.

Komentáře • 38

  • @BasicCGI
    @BasicCGI Před rokem

    awesome intro!

  • @3rdDim3nsn3D
    @3rdDim3nsn3D Před 9 měsíci

    Thank you very much for this!

  • @ablae1234
    @ablae1234 Před rokem

    I'm glad I'm not the only one suffering from nearby construction
    love the tut

    • @rohandalvi
      @rohandalvi  Před rokem +1

      It's been going on for 6 months😕

  • @banno1992
    @banno1992 Před rokem

    Quality video, thank you

  • @saeidyaghani1015
    @saeidyaghani1015 Před rokem

    Thank you!

  • @MathiasJ89
    @MathiasJ89 Před rokem +1

    Nice intro. Thanks Rohan.
    Any chance you could look at UV'ing continuous emission liquids in this series? Having issues getting it to work right when surfacing.
    Please keep up the thumnails xD

  • @user-bs5gx9lg6z
    @user-bs5gx9lg6z Před rokem

    thank you

  • @ruben-dion
    @ruben-dion Před rokem

    🙌🙌🙌

  • @SuperNell69
    @SuperNell69 Před rokem

    👍👍👍👍❤️

  • @zoeychen8487
    @zoeychen8487 Před 8 měsíci

    Hiii! Thanks so much for this amazing video!! May I ask what is the link for next video?

  • @orientaxis
    @orientaxis Před rokem +3

    The thumbnail though 🤪

    • @rohandalvi
      @rohandalvi  Před rokem +4

      I'm learning the art of CZcams thumbnails😁

    • @kamazooliy
      @kamazooliy Před rokem

      @@rohandalvi I would have seen the video anyway, thumbnail made me see it sooner. It works.

    • @rohandalvi
      @rohandalvi  Před rokem +1

      @@kamazooliy yess, it works😂

  • @studioiki6225
    @studioiki6225 Před rokem

    Amazing. Are you using this new systen or keep using old dop?

    • @rohandalvi
      @rohandalvi  Před rokem +2

      I’m still using the DOP system . It’s faster.

  • @daemonjofficial
    @daemonjofficial Před 10 měsíci

    Can you do a tutorial on how to export a fluid sim with white water from Houdini to Blender?

  • @AndreyPanfilov
    @AndreyPanfilov Před rokem

    seems like the simulation Spatial Scale options is missed :(

  • @CentboyMidnight
    @CentboyMidnight Před rokem +1

    Any chance to see unreal in ur workflow at some point in the future.

    • @rohandalvi
      @rohandalvi  Před rokem +3

      I'm working on that right now :)

  • @nathangordon3942
    @nathangordon3942 Před rokem

    How did you change the size of the spheres?

    • @rohandalvi
      @rohandalvi  Před rokem +1

      It’s representing pscale. It will automatically become smaller as you lower the particle separation. But if you want it lower still you can apply a float node and modify the pscale value after the sim but it could make changes to the fluid surface node , so be careful how you use it. If you just want to render the particles or tweak it for viewport then it’s fine,

    • @nathangordon3942
      @nathangordon3942 Před rokem

      oh, my viewport just wasnt updating for some reason. Now it is.

    • @rohandalvi
      @rohandalvi  Před rokem +2

      @@nathangordon3942 the Houdini viewport does that sometimes. If you have the lab tools installed, go the lab tools menu and there's a reset viewport button. It should help.

    • @nathangordon3942
      @nathangordon3942 Před rokem

      @@rohandalvi Another question. Would I want to paste the particle sepration from the flip solver as relative reference into the flip container? I have been advised to do this when it comes to pyro (though I forget the reasoning).

    • @rohandalvi
      @rohandalvi  Před rokem +1

      @@nathangordon3942 you don't need to. In Pyro you need to control 3 things with the same parameter, the smoke resolution, the voxel size in the volume rasterise and the particle separation. In the flip node, both the particle separation values are doing the same thing, so you can just control it from the flip container node.

  • @adirajbiswas9609
    @adirajbiswas9609 Před rokem

    Can you make a tutorial to make Black Adam lightning in Houdini??😅

    • @rohandalvi
      @rohandalvi  Před rokem +1

      The Shazam effect?

    • @adirajbiswas9609
      @adirajbiswas9609 Před rokem

      @@rohandalvi Yes plz 😁😅

    • @adirajbiswas9609
      @adirajbiswas9609 Před rokem

      I would really like to see this slow motion lightning effect in czcams.com/video/1khxE6m8xow/video.html at 0:15s

  • @mithunkrishna3567
    @mithunkrishna3567 Před rokem

    Rohan looks like top chef in a five star hotel 💥...also my houdini 19.5 is python 3.9 and yours is 3.7 why..?

    • @rohandalvi
      @rohandalvi  Před rokem +1

      Rohan looks nothing like that. It's a stock photo😂 and maybe sidefx might have upgraded the python version. I'll look for a newer build.

    • @mithunkrishna3567
      @mithunkrishna3567 Před rokem

      @@rohandalvi 😂😂

  • @nathangordon3942
    @nathangordon3942 Před rokem

    I hear crows in the background

    • @rohandalvi
      @rohandalvi  Před rokem +1

      No, it's the sound of a saw. There's some construction work going on next to my House.

  • @pavinivfx
    @pavinivfx Před rokem +1

    Worst sop node ever!
    I'm scary on how would be a crowd sop...

    • @rohandalvi
      @rohandalvi  Před rokem +1

      Yeah, the flip setup is easily their worst implementation at sop level. I still use the dop level stuff because it's simpler and faster.