THIS SONIC ADVENTURE 2 REMAKE IS CRAZY! (MODERN SONIC ADVENTURE 2 MOD WiP)
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- Äas pĆidĂĄn 14. 05. 2024
- TOLD YOU I FIXED THE SOUND MIXING đ€đ€
MODERN SA2: THE TRIAL V3 RELEASING 4TH JULY!
This video shows a sneak peek of the upcoming update for Modern SA2's Trial build. Tons of fixes, sound work, physics changes, animations, model changes, voice acting and even Chao Gardens!
Try out Modern SA2: The Trial here: gamebanana.com/mods/475497
Join the Discord server: discord.com/invite/dtWJbxn9Fm
Want a snuggly hoodie? Say no more! mentordex.etsy.com
MSA2 Developer Team:
My Twitter: @MentorDex
Hoppy's Twitter: @hoppyboppybunny
@shaddatic: Programming + carrying future versions of this mod after Trial v3
@rayisepic4372: Texture artist
MSA2 OST Composer:
KB's Twitter: @BitchKamikaze
KB's CZcams: @KamikazeBitch
- MSA2's OST is incomplete. We'll be working on it in a few months. So far, Final Chase is complete.
MSA2 Voice Actors:
@VoiceFOURHire - Sonic the Hedgehog
@shibipaffu - Shadow the Hedgehog
@abluemoon88sydneypaige44 - Miles âTailsâ Prower
@CashlinSnow - Rouge the Bat (you'll see her in a video later down the line!)
MSA2 Support (in date order):
@SPEEPSHighway - Custom Player_Common (plcommtn) PRS animation file code which has been with us since v6's new models in 2021, HedgePanel code.
@kell2185 - Footstep SFX code and sound list code.
@Prahaha_ - Remove jiggle code.
@SoraYx - Helped get me started on understanding code more.
@shaddatic - Brightness shader fix, DC to GC light file converter, putting up with me.
@rayisepic4372 - Showed me an AI Audio Upscaler which was used to make some SFX higher quality heard in this video. Shadow's jet shoes, spindash (not the upgraded spindash) and lightspeed dash. - Hry
A lot of people have asked for a long time now about redoing cutscenes.
Short answer is no and I politely request everyone stops trying to get me to stuff that wonât work and waste my time.
The Egg Quarters intro animation in MSA2 broke the character rendering, so I had to cut things out for the in-game version of this intro. It works, but the game dips to 40 FPS due to animation data limits. If any of you guys think proper cutscenes are gonna work, yâall tripping đ đ
MSA2 is only going to affect stages & bosses (including mini events aka the in-game cutscenes, like Egg Quartersâ intro). It's too much for one person & this expectation is inconsiderate (yes, I do everything you see besides the major programming & new terrain models by Hoppy and help from a few others, like Shaddatic).
I cannot stress enough that modding is a hobby of mine. I do not live on my computer as this is unhealthy, so I kindly request everyone thinks a little different when it comes to more extreme parts of game projects and again, stop asking creators to do stuff _you_ expect from them. Youâre not helping anybody and itâs outright disrespectful to hold any person to unrealistic expectations. If weâre not doing something, thereâs a _very_ good reason for it to not be done.
Thank you for taking the time to read this. I will be making a video covering all FAQs over the past few years if this channel blows up. If anyone takes this the wrong way, please do not. I am merely stating that the community needs to think differently on certain things.
I hope everyone is looking forward to July 4th as MSA2's new demo, Redux Sonic and Unleashed Redux v2 will be updated/released!
Good on you for prioritizing your mental health. Keep going, and amazing work so far đđđđđ
Imagine if fans loved this so much they wanted to add their own remade cutscenes to this. The SA2 fanbase is rabid. I see this going places.
can u please make a video on installing mods im too scared to install the wrong mod loader
This is bad, leave sonic games to the real professional like Sega.
Yeah the professionals are doing an amazing job innit? đ đ đ
"FOLLOW MY RAINBOW"
*rainbow appears*
I can't unsee Sonic wearing the wrong shoes in crazy gadget.
I love what you've done with Sonic's design. The attention to Sonic's quills flapping the air is great, and the new shortcuts are awesome.
His quills weren't moving at all in literally the first scene, though...
@wav3st3p16 I canât have those board animations properly animated due to how SA2 handles these and the rail animations. It plays different frames of the animations based off your directional input, hence why the characters look stiff on rails and boards.
@@TheeMentorDexThanks, but I wasn't looking for an explanation. Was just pointing out how the "attention" is lacking.
Oookay then⊠đ
YOOOOOOO HE FIXED THE VOICE LINES IN CITY ESCAPE ENDING RIGHT BEFORE THE LYRICS KICK IN LETS GOOOOOOOOOOOOOOOOOOO
YEEEEAH MAN I SAW A COMMENT SOMEONE MADE ON OVERTIMEâS VIDEO AND HAD TO RETHINK MY LIFE đ đ
I like how people outside the fandom say weâre lazy but this is proof weâre not
đđ like we have the company praise the fan game's
Why does the sonic model here look better than the official one sega has been using for almost 15 years now you know what everyone here looks great.they don't call me sonic for nothing đ
Cause fans made itđ
đ€Łđ€Łđ€Łđ€Łđ€Ł
Editing the base Generations models goes a long way! I wish the devs did the same đ
@@TheeMentorDex Well they technically did with Lost World and Forces, just...yeeaaahhh that went how it went.
Erm well actually, the meta era model has been around since 2005 making it 19 years old.
What i love most about adventure is that sonic actually runs, he doesnt just start gliding across the ground. Its like the modern era is afraid of sonic looking a little silly when in actuality thanks to this mod you can see just how cool modern sonic looks when you let him move so abruptly. Even shadow likks like hes actually going fast when he hits his top speeds. Tldr it's cool af to see sonic and shadow actually move fast in their animations
Who needs SA2 remastered when you have THIS?
đ€Łđ€Łđ€Łđ€Łđ€Łđ€Ł
me probably
Nobody say they want Sonic Adventure 2 Remastered.đ€·đżââïž
@@johnsantos507 1: You didnât understand the comment.
2: there are a lot of people who want SA1 and SA2 remastered, maybe think before you speak?
@@e.ggamerguy5793 Sonic Adventure game is a perfect-no. Not perfect, but it's a awesome game.
That Live and Learn remix for the title screen is downright GODLY
I had the biggest goofiest smile watching you do tricks through city escape.
This was my first sonic game and seeing it like this, with expressive animations and an overwhelming amount of charm brings me nothing but pure joy.
Keep up the good work
I'll never forgive Sonic Team for not just lettings the quills have physics while sonic runs, it adds such an insane amount of character.
They used to.
Oh the fluid animation on how he moves is beautiful.
Why does sonic genuinely look better then any official model ever did?
No it doesn't lol
@@leodetective6056 well everyone is entitled to their own opinion, even if its wrong
@@torneydou I agree that this model looks okay, but I really don't understand all that hate for official Sonic model.
I Think They Both Look Great đ
@@theneonking5269 Yeah, both are good.
If they were to EVER remake SA2, THIS WOULD BE THE MOVE! In my opinion at least
I just wish the physics on an Adventure remake would be authentic instead of their recent insistence on sticking to the Lost World physics framework Forces and Frontiers (and apparently SonicxShadow Generations) were built off
My GOD, this looks AMAZING! Sonic P-06 suddenly just got some competition in regards to kickass Sonic fan remakes! In particular, I love how you can apparently characters like Shadow for Sonic's stages like Metal Harbor. With how much the game advertised and hyped him up, it always irked me how he probably had the least game presence in SA2, so the idea of being able to play as whichever character in whichever stage so long as they were designed with their playstyle in mind is awesome to see.
In any case, again, this all looks kickass and has me eagerly anticipating trying it out come July 4th!
Glad to see you notched down the speed a lil bit, although it was fun with the faster Sonic & Shadow; it sadly does break the stages and make some annoying to try and get quicker times with due to constantly running off things.
HAHHAHA yeah man it was fun with the cracked physics we had before. This new slightly tweaked SA2 physics plays much better overall and you even get to mess around with slope physics that actually work!
i said this before on twitter, but i have to say it agian, this may be my favourite 3d model of sonic ive EVER seen, it perfectly tranlates my past fav (sa2) into a higher quality, youve paid such close attention to detail- it is genuinely gorgeous, and shadow is the same, just so gorgeous, i also love the level tweaks so much! well done to the entire team you all should be very proud
Love the rainbow clipping into reality on cue with the music. It's magic within the jank that makes this a true sonic game
From amping up the speed, to expanding the levels, to give sonic and shadow actually good running animations. This mod is so good, hats off to everyone whose working on it.
Hm why is there a basketball hoop over grass?
Shadow basketball!
â@@TheeMentorDex "SHADEW BALSKETBULL"
sonic actually looks heat now god damn; his top speed running anim looks sick as hell
That aggressive bouncing down the stairs on city escape was hilarious! I've done that many times myself on this game to try and quickly get back on the rails. XD
i love that the sun sets as you get closer to the end in city escape playing more into the canonical part of the story where the mech fight right after is at night. making it seem like sonic's been running around the city all day avoiding gun troops
I appreciate the detail of City Escape slowly turning sunset to fit with the Shadow confrontation being in the night
I love how each stageâs missions actually describe what youâre doing in this SA2 remake.
What do you mean? That was always in the original SA2.
Iâm also a bit confused too đ
That has always been in the game.
finally the skateboards visible
Turns out I deleted the board animation files 2 years ago đ Shaddatic and I were trying to find a fix and then Shad was like âbro why arenât those files in City Escapeâs folder?â đ
Whats with games putting their files in the least obvious folder đ
*gets triggered but doesn't exit the video*
BTW this looks fire đ„
Best parts imo:
2:02
5:41
9:21
I gotta say, this mod's looking real shmexy, Dexy! Great stuff, it's come a real long way since the beginning of the project.
The graphical work and gameplay mechanics implemented here are incredible! So much work and passion is clearly here!!
But I can't say I'm on board with the new Shadow V/A. He sounds too much like he's emulating Jason Griffith's Shadow and not David Humphrey's. In SA2, Shadow was broody, but also really smooth and cocky. He smirked more often than he scowled. And thus, putting a future Shadow interp over the one that was from SA2 vanilla is not something I agree to.
However, agree or not, if emulating Griffith truly was the goal, then they definitely nailed it hands down.
Still, as I said, the rest of the work put into here is nothing short of amazing. And all that hard work needs to be congratulated!
I know the biggest obstacles for you guys is probably the cutscenes whenever you get to that, but so far, Iâm enjoying the show case and I canât wait to see more
Glad you like it!
Story mode will not be affected in this mod, as itâs too much for me to do. At the most, in-game cutscenes (mini events) will be changed, but thatâs about it.
@@TheeMentorDex I wish you could try it and see if the updated models would work in story mode, but I completely understand. This mod is definitely been a very tedious process for you, but I know itâs going to be a banger when completed
@SONICX1027 They work! Itâs possible to reanimate all cutscenes. I did a test called âsonic freaking diesâ earlier on the channel!
@@TheeMentorDex Well then. Iâm more curious about the Voice acting if theyâre going to replace most of the Cutscene Dialogue
@SONICX1027 Weâre covering gameplay only. Cutscenes wonât be touched. Mini events (in-game cutscenes like boss intros & level intros) are an exception as these are required to play the game 100% with the mod without crashing lol
you don't cease to surprise me, dex.
Anyways, it's insane seeing how much this project has come along since 2019. Let alone all the breakthroughs made in SA/SA2 modding since then.
This second sonic adventure is so totally gonna be modern.
Only thing i would say is please lower the skateboard stx its so loud compared to anything else, but then again its like that normally anyway
Impressive, very nice. Now, let's see Knuckles/Rouge gameplay. (Not in a rush to see it, but excited to see how this shapes up!)
Sega could never, this looks like the most fun way to play SA2, fantastic gameplay you crafted.
the aggressive bouncing to get back on the rail was the most accurate part of the remake :P
at 14:00 you have a choice to either a climb the wall b. kill enemies to get across the gap or c just use the ceiling the options gives the player choice and im all for that. the only thing i don't like about this thing is how the truck sounds like a racecar. also i like how at 3:00 there are enemies and a blockade its a nice touch i always felt that in that section it was entirely too empty with just a spring and a rail and last thing i love about what i see here i love the sonic model in the beginning so very much i just hope that the other characters are playable and look as good.
Been loving how this mods been turning out. Although might I suggest switching the city escape track to the Sonic symphony version?
I dowmloaded a secondary mod that changes it to that and I feel it works much better (plus it's even more modern)
Thanks!
I had the Sonic Symphony version in, but Nateâs voice got really annoying đ
nah i honestly love this version the most
@@TheeMentorDex fair enough! I guess I'll stick to my add on the haha.
Keep up the great work!
These animations are the best Iâve seen
This mod looks sick! I love all the extra details you guys have added in, and the new models look fantastic. The extra effect throughout make the world of SA2 feel that much more alive, and the new alternate paths look fun.
I do have a few suggestions though, since this is all still WIP.
I would definitely consider tweaking the truck sound effect, having it sound like a formula one car instead of an actual semi doesnât really fit imo.
The water texture moving with the characters in Metal Harbor looksâŠbad. Idk if you can make it stay put or anything like that, but the same flat texture moving at the same speed as Sonic and Shadow makes it look less like an actual body of water and more like a floating placemat.
Iâm a Red Soles Sonic Believerâą so seeing them on the cel shaded model is really cool. But since this IS SA2, I think itâd be cool if you based the sole design off the one from the SA2 Trial opening cutscene, where they have a bit more grey to balance them out and a sort of arrow shape to the portion dividing the two sections of the sole. Thatâs not really a complaint as much of a personal preference.
Also not sure if you plan on including a version of the Sonic model with the regular shoes that doesnât have the cel shading but it would be most appreciated.
Really looking forward to checking this out once the final release happens, you guys are super talented!
The agility is partly why I love sonic unleashed so much
I love that the sky turns darker at the latter half of City Escape. That's one thing I always wanted in a remake for this since it would explain why it suddenly went from day to night at the boss fight after.
2:34 MARIO?!
those updated animations on the characters look fuckin sick. super bouncy and expressive. and also the invincibility powerup goes HARD
The new invincibility jingle is great! Sounds much more in line with the game's soundtrack. If you don't mind me saying, I think the radio comms at the start of City Escape could stand to be a bit quieter.
Thanks!
I think I left the radio as it is, as when I made it quieter than this I couldnât tell what they were saying. Although I could give this another go and see if I can make it a little quieter.
@@TheeMentorDex Appreciate it! In my playthrough, I consistently got startled by how much louder the radio was compared to the music and sfx. If you can't find a change you like, no biggie. Mod looks amazing
You did it bro
i did it man đ„Č
wow you really opened up these levels. really great work!
This deserves a subscribe
This comment deserves a heart đ€
That's great!
This is exactly the type of GAMEPLAY i expect from Sonic games
In Crazy Gadget yâall did so good showing off Sonicâs impatience. Also I love the model. Looks like something straight out of an anime. Great job. Keep up the great work. I look forward to seeing more of these mods.
Thank you for making me feel like a kid again, even if it was for just a few minutes
WHAT DID YOU SAY?! I CANT HEAR YOU OVER THE SOUND EFFECTS?! YOU SAY I NEED TO BALANCE THE AUDIO?!
in all seriousness, i look forward to this! Thanks for your hard work rehsbiltating this game!
Woooooooowđ the design of Sonic and the way he is running when he reaches his top speed, and the SOAP shoes đ„đ„đ„
Not to put anymore stress on the you and the other devs but i think that if you replaced that part in Green Forest where you have to climb up the big tree using the springs i think it would be sick as hell if you were to change it to make so that it's an automated section where the character just runs up the big tree thing instead. It could also serve a cool little reference to the SA2 speedrunning community in which in Green Forest they use a glitch to run up the big tree
Thank you for you consideration!
Yâknow, I have actually thought of doing this tbh. I can easily make this the second path you can take in the stage. Planning to add more wall runs to City Escape too. I will definitely add this to my to-do list đ€
â@@TheeMentorDexcan't wait! :D good luck to you and the other devs!
I love Sonic's model! His got that cartoonish movement that's been missing in the newer games, and his run cycle is awesome!
The physics are crazy good. The way his hair/spikes move up and down while he's running looks amazing
This model and animations are incredible. What awesome work
Ive been following this project for years to see where it has come and where it is heading is heart warming. Cant wait to see the final project!
Really like when heâs leaning in to his run with his hands open and the faster he gets he clenches his fist
why do i just LOVE THE MODELS SO MUCH
We have officially surpassed the level of effort Sega themselves will ever put into a remake like this if it ever happens
This is so amazing y'all keep up the hard work! đ€
YOU ARE THE GOAT IVE BEEN FOLLOWING MODERN SA2 FOR SO LONG OH MY GOD YOU COOKED SO HARD
Sometimes the sonic voice is great, but a lot of the time he sounds weird, shadow is great tho
The details on the animations are absolutely insane.
The "Hey! đđœ Player am waiting!!!"
Made me smile đđđ
Sega should add lines like that when Sonic talks to the Players.
This is what the adventure fans think the OG game looks like when talking about the best 3d sonic game
This is looking amazing so far. Just a few minor nitpicks like sound mixing and such, but overall, this is looking very well made.
Any idea on what characters youâre gonna have ready for the update? I love the sonic and shadow updates but Iâm curious if your cooking up an update to amy or metal
I'm not the kind of guy to complain about stuff, but god damn, that V10 engine sound is out of place. đ
A cummins diesel sound would fit so much better.
Also, i really like the addition of the basketball court. Maybe other side paths would come in the future. Some that don't require glitches to reach.
But, that's literally S-tier how well is integrated.
Oh, and the 3D grass is absolutely insane. It makes the game look 20 years younger.
Omg, the cel-shaded Sonic too. đź
Whoever made this has my respect and they need to be working for Sega, this is perfection.
I love the squash and stretch on the bounce attack!
As someone who has always vehemently disliked any incarnation of "modern" Sonic and its mechanics, graphics, and core gameplay elements, it's wild to say that I would actually play this and probably enjoy it a lot. Absolutely incredible work you've showcased here.
Will a different version of this mod have an option to change the music to the original?
I always thought it was so nice of the city government to set up ramps/speed boosts and springs specifically for sonic to make use of as he unintentionally tears the city apart through sheer neglect
BRUHHHHH YOU JUST MADE ME LOVE THIS GAME SO MUCH MORE THOSE ANIMATIONS
Beautiful work and the truck noises are hilarious đđđ
my only question is will the mech/treasure hunting stages be playable when this releases if it does
I know its supposed to be a graphics overhaul but like I ADORE THIS MODEL
you and the other devs have my upmost respect for creating literally the greatest SA2 mod ever
4:26 You kept in Big and now I'm happy
Holy cow, the sound design on the truck!
And the squash and stretch on Sonic's spinball!
This is what OG SA2 looked like to me back in the day
I know it was probably just done for comedic effect, but Sonic full one bulldozing those cars always has terrifying implications when you think about it too long. Like how many people did he send into orbit
0:18 I was literally about to DM you if you were doing a FarFromWeek reference and this just confirmed it đđđ
LOOOOL I KNEW YOUâD GET THE REFERENCE AHAHAHA
This sonic model is amazing, it's much more expressive and cooler than the lifeless models that we have today.
Whoever voiced Sonic and Shadow did an amazing job.
đđđâ€ïžđ€
12:33, WOAH dude i wish you had sonic in the classic spider-man suit
Oooooooo this looks so gooddddddd
you really did the running animations extremely well.....I actually feel the speed and weight
Love this sonic model! His running form is phucking dope! You can see him transition to a more aggressive running style by making a fist and going lower. 100% the best
4:02 whoa Yooo eueeuuauauau AHHHHHHHH!!!!
Oh my god, the cel-shaded Uekawa style Sonic looks so good here. Might be my favorite model out of the bunch.
I just wish that model actually kept the original grey soles under the shoes.
First remaster Iâve ever seen with the actual SA2 physics
Now this is a mod SA2 deserves, hope the Chao Garden gets a good touch up graphically too
this is wild!!!!
Love the spin ball animation and coloration.
Cool Video!
This is actually really good.
Holy crap this looks absolutely astonishing đđœ