Blender Beginner Quick Tip: Cut a Section Out of an Object!

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  • čas pƙidĂĄn 27. 11. 2023
  • Blender Beginner Quick Tip: Cut a Section Out of an Object!
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  • Jak na to + styl

Komentáƙe • 10

  • @raymobula
    @raymobula Pƙed 6 měsĂ­ci

    I suggest to use bool tool. It’s an add-on that comes with blender, but needs to be enabled. Provides additional control over the Boolean modifier. Won’t fix the n-gon 😅

  • @charmlighter
    @charmlighter Pƙed 5 měsĂ­ci +1

    Non trimesh question .. can you show us how to make those fires that are made of cubes that see the cubes rise up getting smaller and spinning .. it’s like a Minecraft looking fire but in horizon worlds and the cubes just keep coming

    • @Vidyuu
      @Vidyuu  Pƙed 5 měsĂ­ci +1

      This conversation was actually just happening in our Discord under scripting-general, someone posted how to do it too! We'll look into making a video on the subject, thanks! :)
      discord.gg/v6hcQ9DtDv

  • @legendarialVR
    @legendarialVR Pƙed 6 měsĂ­ci

    But what can we use that mesh for then?

  • @KuyaRhamz
    @KuyaRhamz Pƙed 3 měsĂ­ci

    can you import this to horizon worlds? even trimesh. thank you

  • @SpinyDisk
    @SpinyDisk Pƙed 22 dny

    Can someone please tell me why having 2 faces instead of 1 is better for gaming engines? That doesn‘t make sense to me

    • @AlexDChandler
      @AlexDChandler Pƙed 22 dny

      If you are referring to how a square is used in 3D rendering, it is because squares get better lighting. The problem is they can't be rendered in real time. Which is why triangles are used in gaming, hence two triangles for a square. Hope this helps! :)

  • @WhiteSword
    @WhiteSword Pƙed 6 měsĂ­ci

    end gons is that how you spell that ?

    • @Vidyuu
      @Vidyuu  Pƙed 6 měsĂ­ci +1

      N-Gons... more than 4 vertices.