What Makes CardWars Actually Different

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  • čas přidán 22. 06. 2024
  • Devlog 08
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Komentáře • 336

  • @IanVermeers
    @IanVermeers Před 7 dny +1338

    This element needs a creature called the "knobgoblin" simply because the name "knobgoblin" is too good to miss out on

    • @waffler-yz3gw
      @waffler-yz3gw Před 7 dny +77

      this statement is factual

    • @ChargeQM
      @ChargeQM Před 7 dny +69

      Would be a better name than 'ding-dong-ditcher.' Maybe the DDD would be a better name for a creature that forces enemies to pass through a door to a location of their choice, forcing movement as they ring the doorbell to lure their opponent into answering the door.

    • @RedParatroopa112
      @RedParatroopa112 Před 7 dny +4

      I need this to happen

    • @anthonycannet1305
      @anthonycannet1305 Před 7 dny +10

      Shorten it to knoblin

    • @IanVermeers
      @IanVermeers Před 7 dny +27

      @anthonycannet1305 No, it's... it's "knobgoblin," you know, like, "hobgoblin?"

  • @user-oe3kz8ww7d
    @user-oe3kz8ww7d Před 7 dny +363

    Was dissapointed not to see everyone's favourite and totally inspired and original oc, Globulon.

    • @BigHoles
      @BigHoles  Před 7 dny +157

      Globulin will be doing something much cooler very soon!

    • @zymosan99
      @zymosan99 Před 7 dny +35

      @@BigHoles Globulin card

  • @gremlech2846
    @gremlech2846 Před 7 dny +366

    New door card idea, Schrödinger’s catflap. You can only play it once you have two doors in play. It then occupies both locations simultaneously until you decide to use it or it gets attacked at which point you have to decide which of the two locations it occupies.

    • @gremlech2846
      @gremlech2846 Před 7 dny +90

      Dooroboros. Once played destroys all doors on the field for both players. Gains +3 health for every door destroyed.

    • @ThefifthBishopofGord
      @ThefifthBishopofGord Před 7 dny +31

      ⁠​⁠​⁠​⁠@@gremlech2846Interesting and possibly serves the a somewhat similar purpose the Pig would in game. To counter an element but be useless in situations where that element isn’t in play but would otherwise be useless is what the Pig does basically. While Dooroboros probably needs to be a snake other than Ouroboros as it doesn’t perpetuate itself in some fashion.

    • @ThefifthBishopofGord
      @ThefifthBishopofGord Před 7 dny +18

      ⁠@@gremlech2846It could possibly destroy adjacent doors every turn but it creates a door where it left when it moves into another space. That seems more self perpetuating than the previous idea but it probably is busted.

    • @SeriousBusinessman.
      @SeriousBusinessman. Před 7 dny +5

      @@gremlech2846 ok inscryption

    • @gremlech2846
      @gremlech2846 Před 7 dny +19

      The unwelcome mat. No enemies can travel via teleportation or doors to lanes that this building occupies.

  • @totallynotavoyeur6977
    @totallynotavoyeur6977 Před 7 dny +232

    My favourite part was when, after the setup with Door Forest and Stone Archway, the Hinge Butterfly said "It's Dooring time" and proceeded to move allied creatures all over the board

  • @javiervendetti2888
    @javiervendetti2888 Před 7 dny +318

    I stan ding dong ditcher

  • @PizzaMineKing
    @PizzaMineKing Před 7 dny +168

    I think 2-element cards like in mtg would be a good idea to encourage interesting deck combinations - at least one card for every combination that requires lands of both elements to work or synergise with both - which will encourage whacky combination.

    • @palrasto
      @palrasto Před 7 dny +26

      I disagree. I want deck and type combos coming from player creativity not a direct suggestion from the game itself. Having a card with two types i the game telling you they work well together. Let players discover that on their own and come up with crazy decks.

    • @ShakeyBox
      @ShakeyBox Před 7 dny +5

      That's 120 extra cards.

    • @PizzaMineKing
      @PizzaMineKing Před 7 dny +3

      ​​@@palrastoPlayer creativity needs to be encouraged by game design. Cards that directly synergise with multiple elements would be the best encouragement. An example would be a "Door to the crystal dimension" that would need to be placed in a crystal landscape but synergise with doors

    • @PizzaMineKing
      @PizzaMineKing Před 7 dny +2

      ​@@ShakeyBoxThey could be counted among the 40 cards for each element...

    • @ShakeyBox
      @ShakeyBox Před 6 dny +1

      @@PizzaMineKing
      If they were counted among the 40, that'd reduce the single element cards to 32~33.

  • @SoulkNoxH
    @SoulkNoxH Před 7 dny +170

    This certainly needs a robot element, something similar to crystal maybe? With the shatter and sacrifice things But focusing on building defenses, armor and shields. Also having a particular weakness that can skip their defences
    Edit: also this robot element could have a mechanic called "locks" "Firewall" or "paswords" as spells that could merge with the door element stuff.

    • @kingcole5977
      @kingcole5977 Před 7 dny +12

      Upgrades, people. Upgrades!

    • @plantinapot9169
      @plantinapot9169 Před 7 dny +14

      Cards that can fuse together like megaton. And equitable parts

    • @SysFan808
      @SysFan808 Před 7 dny +3

      waterproofing hasn't been invented yet.
      whether that's water or ice or vomit, waterproofing hasn't been invented yet.

    • @Blubbernugget12345
      @Blubbernugget12345 Před 7 dny +1

      Could make it similar to hearthstone’s “magnetic” where you can combine the stats of two robots into one stronger creature

    • @lorenzobenini7031
      @lorenzobenini7031 Před 7 dny +1

      maybe a ''scraps'' gimmick could work, like each time a bot dies you get a scraps card and when you have like 3 scraps you can use those to summon another basic bot, obviosly i'd make most robot creatures relatively weak to balance such a gimmick, this may mean you are defending by using bots as 'meat shields'

  • @gatsbee
    @gatsbee Před 7 dny +90

    the existence of BigHoles implies the existence of SmallHoles

    • @greenkitty1
      @greenkitty1 Před 7 dny +22

      SmallHoles is what they used to call me in college

    • @davidjohansson4556
      @davidjohansson4556 Před 7 dny +8

      @@greenkitty1 untill the bigholemaker knocked....

  • @Bladebrent
    @Bladebrent Před 7 dny +19

    8:36 Okay two VERY important things to note about how fighting games stay balanced.
    #1: Universal Mechanics. When a game has strong universal mechanics, it helps keep the options open so you dont get stuck in no-win scenarios until we get into high level play, and even then, you can usually prevent them from happening. There will be characters that benefit from Universal mechanics more than others, but generally having universal defense/offense options help keep things well rounded. For a card game, this could be hard to do since your only option is to use stuff you have in your deck, so try to be careful. Maybe the worker placement/economy stuff can be where you can add a bit more counterplay but you might also run the risk of needing to use the economy in order to survive at a high level. Though to be honest, at a high level, I assume the economy would either be required or completely ignored regardless so theres alot of planning to do here
    #2: Characters can be balanced for different skill levels. If Im new to a fighting game, I might struggle against a character with really big buttons that dont require execution but then find out this character is actually bad at high level play because the work arounds are really easy. This is actually really common in alot of competitive online games with huge casts so if you hear a character is 'top tier', theres actually good odds that it wont matter to you as a beginner since what makes them good is likely related to high-execution or really optimized play; not beginner level 'im just hitting buttons.

  • @ataraxia7439
    @ataraxia7439 Před 7 dny +18

    I think a really easy way to make lands do a lot of things is have them interact with card tags or change how card tag interactions work. Lava land could buff all fire cards and give earth cards temporary fire tags or burn things or dream lands could cause intelligent creatures to hallucinate etc

    • @aribarrera6830
      @aribarrera6830 Před 7 dny +7

      i like the idea of a dream element, maybe countering smart cards and buffing dumb ones :o

    • @JammyJam5588
      @JammyJam5588 Před 6 dny +3

      as it stands there is precedence for this in the show too. "Pigs cant leave mud lands" Probably means all "grounded animals" or stuff cant leave mud lands
      And whatever the hell was going on with the Maze Walker hiding in the mud.

  • @dilliongibbs4836
    @dilliongibbs4836 Před 7 dny +14

    The crystal element could have on death abilities that create smaller cards that have minor or corner case uses. Then have other crystal cards that care about having a lot of stuff on the field. I feel like a crystal */* sized creature (where * = amount of crystal cards are on the field) would be fun. Crystal cards could even care about your opponent's crystal cards too.

    • @rando5673
      @rando5673 Před 7 dny +3

      I second this idea. Maybe there's a nesting doll situation where tier 3 cards shatter into 2 of the tier 2 cards, which each shatter into tier 1 cards. Balance it by making this behaviour random and making it so crystal element cards cannot be revived

  • @aidanleech5872
    @aidanleech5872 Před 7 dny +26

    I feel a good mechanic for lands would be that opponents can eventually attack and destroy lands. Meanwhile you can only cast spells in lanes that contain your active lands (might not work with certain spells). All creatures could be blooped to return a destroyed land. However since a creature becomes exhausted when moving into an occupied row this isn't easy. This means that you don't lose when you have no creatures but instead when you have no creatures or lands, since you can't continue the battle. This also adds uses to the pig and bald man. Being better able to attack lands and wander into adjacent lanes without being exhausted would be incredibly valuable.

    • @BobMcBobJr
      @BobMcBobJr Před 3 dny

      In the show, we see a creature destroy an adjacent land. Since he is making a show-accurate game, he will likely add this at some point.

  • @gabrielepoli9140
    @gabrielepoli9140 Před 7 dny +12

    I don't know what to say ... is fun to play, the flavour and theme of the cards is amazing and still you were able to create a new way to synergize cards togheter in a fun and very fitting way!

  • @samuelk842
    @samuelk842 Před 7 dny +9

    Glad we’re getting some dore and I loved helping with the creative process!

  • @sagedamage109
    @sagedamage109 Před 7 dny +5

    This is so creative and awesome, I'm really happy with how this game is developing so far. It's almost like you're making all of the right choices

  • @DogeStudios1
    @DogeStudios1 Před 6 dny +2

    WE MUST HAVE A KERFLOGGELBOGGEL!! it can be like the geico lizard but it walks on all fours, bigger eyes, and can’t tailk

  • @illegallogic3132
    @illegallogic3132 Před 6 dny +2

    Cant wait for this to finish and watch it go viral!

  • @zoakdo
    @zoakdo Před 2 dny

    I do love the idea of modular deck building. The game Card Hunter is an interesting exploration of that. It’s a D&D style deck builder where your characters’ decks are determined by their gear, with each piece of gear adding cards to their deck. It has a similar philosophy where some gear puts 6 ok cards, while another may be 4 ok cards, 1 amazing card, and 1 actively bad card. It’s interesting and makes me think of deck construction in ways I haven’t had to before.

  • @MYNAMEISTEDNOTED
    @MYNAMEISTEDNOTED Před 6 dny +1

    After biblaridion’s alien biospheres series, this is my most exciting series / project to watch. Amazing work, engaging videos, can’t wait to see more

  • @skiesquiggles7319
    @skiesquiggles7319 Před 7 dny +2

    Absolutely love the direction you went with doors! You have a real penchant for putting together interesting and creative mechanics, and this peek at the first real element has me feeling very confident about what the rest of this game will have in store

  • @orangereplyer
    @orangereplyer Před dnem

    Your approach to the land balance reminds me of Radlands, where stronger lands give you a smaller starting hand (and vice versa). They even have a land that just self destructs at the start but gives you a lot of starting cards as compensation

  • @luxzord865
    @luxzord865 Před 7 dny +12

    It would be really funny and cool if there was a door car that was like a guy with Battering Ram destroying a door. Do you remember that Fairy Oddparents episode on which the parents keep destroying their kids door and saying "I respect your privacy by knocking but asserting my authority by coming in anyway"?
    You could call the card "the Knock Knocker".

  • @batlord7690
    @batlord7690 Před 7 dny +3

    I really hope that you expand on the corn element next, that way the people (me included) who loved watching Jake play the game, are able to replicate his insane ranting about how the game is supposed to go when things go bad for him.

  • @danmarinelli2451
    @danmarinelli2451 Před 7 dny +5

    This is by far my favorite yt channel atm

  • @garrettlee4463
    @garrettlee4463 Před 5 dny

    Placing doors onto the field was a great idea. Your slow and steady progress with this game is incredible to watch some days will be faster than others but that's okay especially now that you've started making the actual elements. The ups and downs in IT or game development are at weird times compared to other fields so never doubt yourself and keep making progress towards your goals.

  • @josevst7274
    @josevst7274 Před 7 dny

    There for sure needs to be a "Lards" element. You know, like the Sea Lards, Space Lards, Greed Lards, Wolf Lards, Angler Lards, and other such "iconic" names from the series. The element could revolve around generic "Lard" cards that transform into different special lard types. You could even do something like having a super strong lard creature that, when played, turns all of the other Lards into useless "Crud lards" or something.

  • @j.corbygaming
    @j.corbygaming Před 6 dny +1

    Great concepts here man! I think corn should be next though, as it is the most well known element in Card Wars. Has more work done for you.

  • @zigrastical6646
    @zigrastical6646 Před 7 dny +2

    just an idea for a single card, a Golb card that gets more/less powerful the more/less types of cards in play, because he gets defeated by harmony
    maybe he is really powerful but only for a short time because every time a card of the same type as another card in play is played then he gets weak/closer to dying

  • @gabrote42
    @gabrote42 Před 5 dny

    5:41 As someone who was a fan of Undercards and Old Old Chess Battle Advanced, this is incredubky cool!

  • @crazycatboysolomon7006
    @crazycatboysolomon7006 Před 7 dny +2

    Are you planning to use the actual four elements Candy, Slime, Ice and Fire, from the lore? If so, what would their strategies look like?
    I'd imagine Candy would focus on overwhelming your opponent with many small creatures. It could have creatures that buff each other the more of them there are, or land abilities that incentivize creating massive hordes or underlings
    Ice would probably be pretty defensive, focusing on limiting and de-buffing your opponent until you're eventually able to wear them down
    Fire would of course favor aggressive gameplay. It could have mechanics that let you sacrifice your creatures to deal a lot of damage or make it easier to destroy your opponent's lands
    And maybe Slime could have abilities and features that let you combine all your creatures into one really powerful one.
    These are just some ideas off the top of my head based on what we see in the 'Elements' mini-series.

    • @JammyJam5588
      @JammyJam5588 Před 6 dny

      To be fair "Frozen lakes" is probably "ice" as is.
      Torpor may overlap with Slime too.

  • @imatiu
    @imatiu Před 6 dny

    Cristals could work in that they can be Shattered, Cleaved or Cracked, depending on how much damage they receive or the source of what destroyed them, and the effects from their destruction would vary.
    For example, you could have a "Volatile Cristal" that if Cracked (Cracked state would be receiving a certain amount of damage withouth the card dying) the card can be flooped in order to deal a large amount of damage to other cards or outright destroy lands or structures, but if instead the card is cleaved (Damaged just enough for it to die) or Shattered (Damaged with more damage than it would be necessary for it to die, or killed by an effect) the card would have no effect or even could deal damage to the player that controls it or that owns the land the card is on.
    This way the cards can be high risk/high reward, with spell effects that mitigate or increase damage in order to get the effects you want, or they can have several different uses, like having a card with negative effects that can be passed to the opponents side and that if shattered would damage them.
    Also I really enjoy your videos on this game, seeing the entire process is very fun and interesting.

  • @ataraxia7439
    @ataraxia7439 Před 7 dny +1

    I’m super okay and even excited by the idea that each land type adds its own set of bad cards to your deck when ever you choose them or at least has a chance of adding them. It’s a lot of fun trying to figure out how to use bad cards and the start scope of power level in card in the play test has been a lot of fun. I’d even be okay with really annoying ones like cards that you have to play if they’re in your hand or are chaotic and can do things you don’t want them too etc

  • @lukapainter9038
    @lukapainter9038 Před 7 dny +1

    I feel like you need the four elements seen in the universe of the show: Candy, slime, fire and ice. And maybe Lumps too?? I feel like these are key to the show and would fit well.

  • @JammyJam5588
    @JammyJam5588 Před 6 dny

    Honestly some elements having similar general focus but different applications seems in line with canon too. So Doors>Lizard Holes matching fits
    Corn and Wheat seem like one of those kinds of elemental compliments too, as does potentially Acumen and Learning, or who knows maybe some other combo too.
    Lizard holes could be focused on more permanent land modifications too, creating passages between spots that let maybe even ALL units access things through the hole.
    Naturally the "hole connection" would probably need to be a touch different from Adjacency, maybe even letting units attack through holes directly instead or some kinda hole network nonsense. With the downside being that you cannot exclusively make use of the holes (but you ofc have better comboes with them)

  • @francisbond5605
    @francisbond5605 Před 7 dny

    Doormatt it's a door named Matt with little arms and legs and hair, they function as a door, but can move to other lands, including adjacent ones creating mind games

  • @wurmschn3693
    @wurmschn3693 Před 7 dny +3

    Love the name "Ding Dong Ditcher" ❤

  • @janthejetplane5668
    @janthejetplane5668 Před 5 dny

    I feel like the idea of the door element focusing on ,,adjancenty'' is GOOD, you just need OTHER elements to synergize with it.
    Like imagine a card with a *really* powerful effect, but it only works on adjacent tiles, so in order to get the most value out of it, you run a door element land instead of a copy of that element.
    Door would basically be a support element, that doesn't define anything by itself, but supports other elements greatly.

  • @noobwalterson
    @noobwalterson Před 6 dny

    Im genuinely making a card game like this irl with paper index cards and a 3d printer, its so fun! Always here for the devlogs!

  • @zachbyrne4294
    @zachbyrne4294 Před 6 dny

    I am in love with the card ideas so far for doors. Hinge butterfly is wonderfully creative, and the doormatory is a lovely play on words.

  • @anthonycannet1305
    @anthonycannet1305 Před 7 dny +1

    The doors element could focus on adjacency and teleportation while the lizard element focuses on teleportation and aggression. There are only so many aspects to the strategy of gameplay, some elements are going to have to diversify their focus or overlap with others. You might have one element that’s purely aggressive, while another element is a hybrid between aggressive and economic for example. Each aspect of the game shouldn’t be exclusively focused into a single element. You could even have an idea of primary/secondary attributes for each element. Element A and B could both have a focus on economy and adjacency, but element A prioritizes the economic side while element B prioritizes the adjacency side of things. You could say from a design/development standpoint each element has a primary focus, in the case of element A it would be the economy, and a secondary focus, in A’s case adjacency. And any elements that only have one focus would just have that as their primary and secondary effects.
    Going off the doors, their primary focus is on adjacency with a secondary focus on teleportation, and because teleporting is only a secondary part of the element, it involves the use of doorways instead of unrestricted teleportation, which would be more teleporting than an element with no focus on it would have.

  • @pixelblaze8284
    @pixelblaze8284 Před 6 dny +1

    Im really starting to like this now. I was worried for a bit that it wasnt going to be overcomplicated enough. Cause i feel like a certain constant level of confusion over whats going on, feels like a key part of card wars.

  • @scrollkeeper5272
    @scrollkeeper5272 Před 7 dny +23

    I think a cool idea for an Element would be science or plushies

    • @korodeddoman6044
      @korodeddoman6044 Před 7 dny +13

      I like plushies, but I think I like Pillows more.

    • @Liliana_the_ghost_cat
      @Liliana_the_ghost_cat Před 7 dny +1

      ​@@korodeddoman6044 they could share an element

    • @the10ofdiamondscard
      @the10ofdiamondscard Před 7 dny +1

      ​@@korodeddoman6044 Pillow would be awesome to see since there was an entire episode about a pillow world

    • @meatkirbo
      @meatkirbo Před 7 dny +1

      ⁠​⁠@@Liliana_the_ghost_catplushies are really a “subclass” of pillows imo

    • @Liliana_the_ghost_cat
      @Liliana_the_ghost_cat Před 7 dny

      @@meatkirbo yep.

  • @nicolarobatto7469
    @nicolarobatto7469 Před 7 dny +1

    for balancing mixed element decks if they get out of hand you could employ something similar to what hearthstone did with the deathknight class. You make cards that require at least to have some X amount of lands of a certain type, and/or some Y of another type. This way, you can potentially make a powerful card that can only be included in decks with 4 doors for example, without worries of it being too op in a mixed deck

  • @drnoname2098
    @drnoname2098 Před 7 dny +1

    woah awesome designs! Im pumped to see where this project will be in a few years

  • @jjrneptune
    @jjrneptune Před 6 dny

    I think there could be a spell for the corn deck called “reap what you sow” which could do something like giving you a good number of little creatures that exist for the turn or some some such.

  • @FrazNinja
    @FrazNinja Před 5 dny

    To ensure two elements done account for each other’s weaknesses, use a rock paper scissors style design! E.g. door village sures up corn, corn sures up marsh, marsh sures up a 4th land, and the 4th land sures up door village

  • @Beepmeeps
    @Beepmeeps Před 7 dny

    one cool card for adjacency archetype could be a combo piece that makes "All lands are considered adjacent to one another"

  • @stevesamuals2651
    @stevesamuals2651 Před 5 dny

    A deck set i would be interested in seeing made into a full item would be blacksmiths. Which would focus on defensively protecting their land cards to forge spell and equip cards right to their hand regardless of the players hand. But in turn would be balanced around their units being more passive walls then offensive fights, long as they lack material to craft offenses with

  • @writingman1089
    @writingman1089 Před 7 dny

    Love the vibes of this element. I thought of some potential card names just based on puns.
    The a-door-able cat
    Truth-or-door
    At death’s door
    The possibilities are endless!

  • @zjuhn6147
    @zjuhn6147 Před 7 dny +1

    THIS IS EVERYTHING IVE BEEN WAITING FOR! I LOVE NON-TRADITIONAL ELEMENTS AND UNIQUE FACTION AESTHETICS! DOORS FOR THE WIN!

  • @Copperbagel
    @Copperbagel Před 7 dny +13

    The only thing keeping me alive

  • @Karanthaneos
    @Karanthaneos Před 6 dny

    Yu-Gi-Oh! Does have elements about adjacency and columns, specially since the introduction of Link Monsters, but its ultimately something that except for very particular interactions, like "Infinite Impermanence", it doesn't matter all that much. That said, it was an element that was introduced fairly late in the game, instead of being something conceived from the start, so you have a better chance at giving it its own niche.
    Doors look pretty neat

  • @RunestoneFoxExtra
    @RunestoneFoxExtra Před 7 dny

    Technical analysis, card theory, and a threat on my personal PC! Great video Holes!

  • @ProtoPerson
    @ProtoPerson Před 4 dny

    When it comes to overlapping mechanics with different sorts of themes in card games, it's never that much of a problem to have just one or two cards with a somewhat adjacent mechanic to another card type/theme, especially if some reference to that other type is present.

  • @nosconstantinos7040
    @nosconstantinos7040 Před 6 dny

    I love to see this become a real game, I check in on this guy's video for a few mins to see and confirm that, yup! he's doing a great job of making this into a REAL GAME and not some wish knock, I horking love adventure time.

  • @chache6887
    @chache6887 Před 7 dny

    I love how consistent you are with uploads like I can always expect a new update and that just makes my day :)

  • @sevehayden1463
    @sevehayden1463 Před 5 dny

    For crystals, it could be nice to have effects that kill and reanimate other creatures to trigger their death effects, or ways to grant extra death effects to your creatures.

  • @tesorencerstudio1144
    @tesorencerstudio1144 Před 7 dny +7

    A cool card idea would be "Door with weels " for the more doors or weels debate

    • @fatidiot8822
      @fatidiot8822 Před 7 dny +2

      Erm actually its wheels not weels 🤓

  • @cothrone3651
    @cothrone3651 Před 6 dny

    I would like to see a zombie based deck in the future. Using the graveyard as a resource is my favorite gimmick in most card games i play.

  • @generalseal6948
    @generalseal6948 Před 7 dny

    this is really interesting the hinge butterfly and hingemouth kinda fill the role of troop carrier and you normally only see those in real time strategy games

  • @ravazilver7296
    @ravazilver7296 Před 6 dny

    i just wanted to say that this game you are making is a dream come true to me. thank you very mutch for making this game

  • @ZeldaKingErik
    @ZeldaKingErik Před 7 dny

    New door card (probably) "Door Maniac". he has the ability to create a door whenever at the cost of his movement and can choose to disengage from a fight by traveling through a door without the need to create one to escape at the cost of his movement. so he can either choose to make a door anywhere at the cost of his movement OR run away at the cost of his movement but not both in one turn. he also has the added bonus of not destroying doors when he travels through them.

  • @marcbennett9232
    @marcbennett9232 Před 6 dny

    I like where this is going so far! looking good.

  • @eternityrobot577
    @eternityrobot577 Před 3 dny

    Element “Waste”, which could be trash, toxic or even something to do with wastelands, like a “Starving man” or “Mutation”.

  • @kian9177
    @kian9177 Před 5 dny

    Doormongerer: can attack diagonal areas if there is a door present in that area (destroys that door upon attack)

  • @beegman27
    @beegman27 Před 7 dny

    i like the worm card designs a lot, particularly double worm. if the worm faction is expanded i would very much like to see a Doctor Worm card :)

  • @stefanx325
    @stefanx325 Před 4 dny

    Tysm, I’ve been waiting for someone to do it for YEARS

  • @maxtube1952
    @maxtube1952 Před 7 dny

    That one SCP themed with doors will be very happy.

  • @mads352h
    @mads352h Před 6 dny

    I think it would be cool to have a card called the "door Master" which has an action that gives you a random creature from a set of creatures

  • @emred4653
    @emred4653 Před 7 dny +3

    this is unhinged

  • @an_annoying_cat
    @an_annoying_cat Před 7 dny

    i was hesitant about the out cards at first but wow they work incredibly well, just starting you off with synergies is a lot of fun

  • @shellfire6931
    @shellfire6931 Před 6 dny

    Yesss... strategy overviews! This is the stuff that I live for, keep 'em coming, please!

  • @FragMaster141
    @FragMaster141 Před 4 dny

    You should add a card that forces your opponent through one of their doors. This way you set a trap with your cards by that door and ambush them. Maybe a random door or maybe a door of your choosing.

  • @osrickoekemoer4598
    @osrickoekemoer4598 Před 7 dny +3

    The puns are just perfect

  • @WTHDallas022WasTaken
    @WTHDallas022WasTaken Před 6 dny

    Man, I’m really hoping for a solid Wizard Archetype. I feel like Wizards and Doors would synergize well with each other.

  • @narwhals6465
    @narwhals6465 Před 7 dny

    Hey there, just so you know - the card game Fluxx has an official Adventure Time version, which includes a "Floop a Keeper" card:
    "Discard one of your Keepers to also discard one of an opponent’s Keepers and to take a card at random from that player’s hand and add it to your own. This is called flooping. If the Keeper you discard to floop is Mr. Pig, discard ALL of the other player’s Keepers and take ALL of the cards in that player’s hand."
    idk if this is useful information for anything but it's an official definition of flooping, at least for Fluxx.

  • @wesleyokelley4285
    @wesleyokelley4285 Před 7 dny

    an Idea for a element would be something similar to the goblins in MTG. just Imagine the board completely filled with small 1/1 creatures. An example for the name would be knobgoblin

  • @Gafe362
    @Gafe362 Před 7 dny

    My suggestions for elements would be
    Coins
    Swords
    John (every card is just some turtle named John)
    Pillows
    Red (opposite of blue)
    Mirrors

  • @pixelamerica6601
    @pixelamerica6601 Před 6 dny

    "Door forest?" You must mean the Doorest of Fores

  • @blockybeggar6423
    @blockybeggar6423 Před 7 dny

    This is amazing! I was worried while watching it that doors would overpower the game but I love the idea that they are just one of the many elements and each element has it's own unique abilities!

  • @Splattyki
    @Splattyki Před 7 dny

    holy crap this is looking really cool!

  • @erinkarp
    @erinkarp Před 7 dny

    This is super exciting!

  • @microhomebrew
    @microhomebrew Před 6 dny

    This is intense and *I LOVE IT!!!!!*

  • @josh8901
    @josh8901 Před 7 dny

    Darn, as much as I love these logs this gotta wait til tomorrow (here in Europe it’s already 1 am)

  • @francisbond5605
    @francisbond5605 Před 7 dny

    This element needs creatures called Doorfs/Dwoorfs, like dwarfs but more Door-ey

  • @audriusskebas3099
    @audriusskebas3099 Před 7 dny

    8:28 Another idea is that it can only activate if the card has killed enough cards

  • @bog_trotter_
    @bog_trotter_ Před 7 dny +1

    foaming at the mouth and screaming with glee

  • @RF1702
    @RF1702 Před 7 dny

    I can't wait for the Acumen and Torpor elements, I want to see you in suffer trying to work out how they will work :)

  • @GreenPasslXl
    @GreenPasslXl Před 5 dny +1

    Hey, once you're done with the project, could you releace all of the pdf's and 3d modles to the public so that people who have the resorses could make an irl version of cardwars.

  • @Htown1738
    @Htown1738 Před 5 dny

    Here’s a card idea: “Makes lands with a pair of doors ADJACENT”

  • @MathewSan_
    @MathewSan_ Před 7 dny +1

    Great video 👍

  • @stuckinmyhead9890
    @stuckinmyhead9890 Před 7 dny

    Rotating Door; a structure card that allows you to send one enemy creature that is trying to get onto its lane roght back where it was during your reaction phase.

  • @Ih8appls
    @Ih8appls Před 4 dny +1

    Did you rename this video for the second time now? 😀
    Also, love the idea of a Door faction

  • @Tomraider.
    @Tomraider. Před 5 dny +2

    Great video but door forest instead of doorest? lol sorry but no this is exciting! I love seeing a new video from you on the progress of this

  • @rlde1516
    @rlde1516 Před 6 dny

    in a game lik this it will be inevitable that some lands will be strong or weak against others but aslong as there is counterplay there should be no big issues

  • @AliceW1127
    @AliceW1127 Před 7 dny +1

    Dang door forest shoulda been the doorest

  • @commissargrungor1948
    @commissargrungor1948 Před 7 dny

    man this reminds me of rob and unforgotten realms, i love seeing creativy like this

  • @railwayss
    @railwayss Před 5 dny

    for elements you should have the 4 big elements from adventure time (ice, candy, fire, slime) and i think one based around robots (like BMO) would be really cool

  • @marcuslind7240
    @marcuslind7240 Před 6 dny

    Feels like a missed opportunity to not call the Door Forest a "Dorest"

  • @teamhuberthree3701
    @teamhuberthree3701 Před 6 dny

    I cool ability could be called “next door neighbor” would be the ability to help a ally next to them or attack a enemy next to there lane