Hello! Your work is really awesome! Can you explain how have you managed to implement art assets? I will be on the 8th cloud, if you record a video with an explanation:)
For the art assets themselves, I just bought an asset pack. For how the art assets are placed in the level, I'm still working out all of the bugs in the system. The staircases are especially complicated to work with. I might release some info later if I can get it working well enough.
@@Vazgriz Yeah, I'm interested in placement of assets, like stairs, hallways and etc. Thanks for the reply:) Learning how it works and looking forward to hear from you any news about this cool stuff :DDD
"Make your own 3D implementation of Delaunay? But how??? It turns out, can she dot clouds?" Yes, Delaunay can work in 3D. The blog post doesn't explain how, but the Github repo has an implementation written in C#.
@@Vazgriz aww, indeed) Previously we were using 2D Delaunay for remeshing terrain pointclouds as far as it works with Z projection. github.com/domlysz/BlenderGIS/wiki/Make-terrain-mesh-with-Delaunay-triangulation but I didn't thought that it can be upgraded up to 3D to remesh surfaces like this) stackoverflow.com/questions/39741163/delaunay-triangulation-of-point-cloud
@@1DInciner Ah, I see what you mean. What you were doing was creating a triangularization out of a 3D point cloud. Basically, creating a mesh. I think Delaunay can be used for that in a limited way, to make a convex hull. What I am doing is using 3D Delaunay to produce a tetrahedralization. Instead of making triangles, it makes tetrahedrons.
Do you generate cubes and connect them with each other?
Hello! Your work is really awesome! Can you explain how have you managed to implement art assets? I will be on the 8th cloud, if you record a video with an explanation:)
For the art assets themselves, I just bought an asset pack.
For how the art assets are placed in the level, I'm still working out all of the bugs in the system. The staircases are especially complicated to work with. I might release some info later if I can get it working well enough.
@@Vazgriz Yeah, I'm interested in placement of assets, like stairs, hallways and etc. Thanks for the reply:) Learning how it works and looking forward to hear from you any news about this cool stuff :DDD
@Vazgriz did u get the assets working?
Сделать собственную 3д реализацию Делони?
Но как???
Получается, ей можно ремешить облака точек?
"Make your own 3D implementation of Delaunay?
But how???
It turns out, can she dot clouds?"
Yes, Delaunay can work in 3D. The blog post doesn't explain how, but the Github repo has an implementation written in C#.
@@Vazgriz aww, indeed)
Previously we were using 2D Delaunay for remeshing terrain pointclouds as far as it works with Z projection.
github.com/domlysz/BlenderGIS/wiki/Make-terrain-mesh-with-Delaunay-triangulation
but I didn't thought that it can be upgraded up to 3D to remesh surfaces like this)
stackoverflow.com/questions/39741163/delaunay-triangulation-of-point-cloud
@@1DInciner Ah, I see what you mean.
What you were doing was creating a triangularization out of a 3D point cloud. Basically, creating a mesh. I think Delaunay can be used for that in a limited way, to make a convex hull.
What I am doing is using 3D Delaunay to produce a tetrahedralization. Instead of making triangles, it makes tetrahedrons.
@@Vazgriz nice to know)
A very nice application and interesting solution)
can i test your project in Unrea engine somhow? :) i can give you art assets for it. :)