Exploring a procedurally generated dungeon in 3D

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  • čas přidán 17. 11. 2019
  • Video to accompany this blog post: vazgriz.com/119/procedurally-...

Komentáře • 11

  • @CFL.
    @CFL. Před 28 dny

    Do you generate cubes and connect them with each other?

  • @fl1ckje
    @fl1ckje Před 4 lety

    Hello! Your work is really awesome! Can you explain how have you managed to implement art assets? I will be on the 8th cloud, if you record a video with an explanation:)

    • @Vazgriz
      @Vazgriz  Před 4 lety

      For the art assets themselves, I just bought an asset pack.
      For how the art assets are placed in the level, I'm still working out all of the bugs in the system. The staircases are especially complicated to work with. I might release some info later if I can get it working well enough.

    • @fl1ckje
      @fl1ckje Před 4 lety

      @@Vazgriz Yeah, I'm interested in placement of assets, like stairs, hallways and etc. Thanks for the reply:) Learning how it works and looking forward to hear from you any news about this cool stuff :DDD

    • @screret4794
      @screret4794 Před 3 lety

      @Vazgriz did u get the assets working?

  • @1DInciner
    @1DInciner Před 4 lety

    Сделать собственную 3д реализацию Делони?
    Но как???
    Получается, ей можно ремешить облака точек?

    • @Vazgriz
      @Vazgriz  Před 4 lety

      "Make your own 3D implementation of Delaunay?
      But how???
      It turns out, can she dot clouds?"
      Yes, Delaunay can work in 3D. The blog post doesn't explain how, but the Github repo has an implementation written in C#.

    • @1DInciner
      @1DInciner Před 4 lety

      @@Vazgriz aww, indeed)
      Previously we were using 2D Delaunay for remeshing terrain pointclouds as far as it works with Z projection.
      github.com/domlysz/BlenderGIS/wiki/Make-terrain-mesh-with-Delaunay-triangulation
      but I didn't thought that it can be upgraded up to 3D to remesh surfaces like this)
      stackoverflow.com/questions/39741163/delaunay-triangulation-of-point-cloud

    • @Vazgriz
      @Vazgriz  Před 4 lety

      @@1DInciner Ah, I see what you mean.
      What you were doing was creating a triangularization out of a 3D point cloud. Basically, creating a mesh. I think Delaunay can be used for that in a limited way, to make a convex hull.
      What I am doing is using 3D Delaunay to produce a tetrahedralization. Instead of making triangles, it makes tetrahedrons.

    • @1DInciner
      @1DInciner Před 4 lety

      @@Vazgriz nice to know)
      A very nice application and interesting solution)

  • @peter486
    @peter486 Před rokem

    can i test your project in Unrea engine somhow? :) i can give you art assets for it. :)