Fix Your Field of View & the Sense of Speed "Lie" (Sim Racing Tips)

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  • čas přidán 10. 02. 2018
  • Real pros only sim race with the "Death Star trench run" Field of View.
    / 958064381304156162 - See, verifiable proof. LOL
    FoV Calculator-
    www.projectimmersion.com/fov/i...
    Horizontal to Vertical FoV Calculator-
    themetalmuncher.github.io/fov-...
    Follow me like a stalker! (please dont actually stalk me... duh)
    / emptybox_007
  • Hry

Komentáře • 947

  • @angelov1080
    @angelov1080 Před 6 lety +484

    I rarely comment but Holy shit, in AC i was using like 58 FOV, turns out my realistic FOV should be 28, i now have my FOV at 28.7 and i just feel like i am doing faster and better laps, because now that i am zoomed in i get a proper sense of scale of the track and how wide i can go, also it feels like i have more time to react, absolutely insane difference, it's absolutely unbelievable. Thank you so much!!!
    Also one thing i've found, car starting to oversteer is A LOT scarier, probably because of the immersion and sense of scale that you're actually in a car that is losing control, so drifting is now not only fun, but terrifying!

    • @TacticalCardboard
      @TacticalCardboard  Před 6 lety +43

      Eventually you will probably find over steer isn't that scary and you can detect it sooner than before. :)

    • @CBJRacing
      @CBJRacing Před 6 lety +1

      I'll have to try this and see how far mine is off. I increased mine alot from the starting value because it felt too closed in but I probably have it much too wide now as well.

    • @angelov1080
      @angelov1080 Před 6 lety +8

      Actually, after doing about 220km on Nordschleife you're correct, you can sense when the car is about to oversteer a lot sooner, usually with the wide FOV you don't have a reference point so by the point you start feeling it in the wheel it's almost too late. The only drawback i've seen thus far is drifting is a lot more difficult as you can't actually look around / see where you're going, and i didn't find a way to have the camera turn as i turn the wheel, sadly

    • @joonahuikuri6662
      @joonahuikuri6662 Před 6 lety +1

      Martin Angelov And this is where Real Head Motion comes in. It needs some fiddling to find the settings you like but is definitely worth it. Content manager also has integration for it so you don't have to turn it on manually every time you want to race.
      The latest version of it is 1.0.4.2. It might be a bit hard to find but don't get an earlier version.

    • @viperion_nz
      @viperion_nz Před 6 lety

      Real Head Motion doesn't work for drifting though because the opposite lock points your head in exactly the wrong direction

  • @FMXIAN
    @FMXIAN Před 6 lety +317

    Thanks for re-doing your tutorial videos lately empty, we really appreciate it

    • @BroadcastBro
      @BroadcastBro Před 6 lety

      Agreed

    • @viunetwork5142
      @viunetwork5142 Před 3 lety

      Here you will see how to get the fov right in 45 secs: czcams.com/video/CljcI7SylPM/video.html

  • @kwacked1
    @kwacked1 Před 6 lety +257

    Back in the '90s I did a lot of track driving in real life. When I got my first driving sim game it had my local track and I literally could not drive the track in the game no matter how slow I went. So I shelved the game. Only in recent years did I try again, found FOV talk on forums, and that fixed my visual perception problem.
    If FOV does not make complete sense to people, it could also be thought of as zoom level. We spend our entire lives at 1:1 zoom. This is how our brains are trained to judge distance. This is also how we learn to judge upcoming corners when driving. Changing FOV away from 1:1 zoom level messes up our perception. Calculating FOV for your monitor size and placement is how to get near what you brain is already calibrated to.
    Thanks for the video.

    • @renereiche
      @renereiche Před 6 lety +23

      I sometimes give the example of the hotel brochure with the luxuriously spacey rooms that, once you arrive there, turn out to be nothing more than a broom closet photographed with a super-wide angle lense that not only makes the room seem wider on the sides, but also changes the felt distance at the center of the picture to the other end of the room.

    • @hengineer
      @hengineer Před 4 lety +2

      not only that, adding a wide angle view distorts distance perception and spatial awareness

    • @write2nick
      @write2nick Před 2 lety +1

      This is how I felt. With the correct FOV, I feel like my brain doesn't have to process extra calculation needed for corner.

    • @genericyoutubeusername6462
      @genericyoutubeusername6462 Před rokem

      was it assetto corza with a controller
      cause controllers are fucked i noticed and none the fuck mentions it.
      10% tilt leads to 90% steering wheel turn

  • @Watsmypwrlvl
    @Watsmypwrlvl Před 3 lety +7

    just wanted to drop a thank you for this video - i finally went ahead and tried to fix my FOV and immediately picked up ~3 seconds per track i practiced on. I'm not a great sim racer by any means, but this immediately made it easier and more natural feeling to race and i stopped feeling like i was constantly fighting over-corrections and missing apexes. for anyone on the fence about this that might still think fixing your fov isn't a big deal - believe me it's a big deal. i think this might be more important than a better wheel or pedals or a car setup.

    • @QXZ9027MKII
      @QXZ9027MKII Před 2 lety

      Same here mate. I actually scared my self felt invincible.

  • @dreamliner5112
    @dreamliner5112 Před 6 lety +5

    I love the way how you are explain all the pros and maybe some minor cons of this topic. You’re video is very well made and if you said a game changer for all serious simracer. Thanks for spending a lot of time to do this tutorial.
    Still perfect...kind regards from Germany

  • @boredbanana7324
    @boredbanana7324 Před 2 lety +5

    For all the folks that came in here after Adobe Flash went out of support and can't use said calculator.
    Here is what the calculator basically does:
    arctan((height/2)/distance)*2=
    Get a measuring tape and measure the height of your monitor, or grab the numbers online. Measure the distance from your eyes to the screen in your seating postion and plug these numbers in.
    I have a 27' monitor and measured 340mm of height and a distance of 740mm.
    arctan((340/2)/740)*2=

    •  Před 2 lety

      I have three monitors, 27 inch. how should i calculate with that, could you please help?

    • @kevin_m
      @kevin_m Před rokem +1

      @ I tried this with my screen/distance for center monitor and it worked out to the fov I currently am using. arctan((335/2)/600)*2= 0.544471573 rad - So just use your center. Left right is “bonus view” for us triple screeners.

    • @kevin_m
      @kevin_m Před rokem

      Also, I used to build Flash websites. I’m glad that is fn over 😂

    • @GreatMossWater
      @GreatMossWater Před rokem +1

      isn't 0.45 radians 26°?

  • @kooky45
    @kooky45 Před 6 lety +209

    I like a 90 degree vertical field of view so I put my monitor on its side.

    • @Borals
      @Borals Před 5 lety +46

      I like mine backwards so I have to look in a series of mirrors to make it perfect

    • @rvz77
      @rvz77 Před 5 lety +23

      @@Borals I prefer driving blind folded by intuition.
      Ask me how its going?
      Yeah i gotta say, not so well haha

    • @zakiranderson722
      @zakiranderson722 Před 4 lety +8

      I just came here to read the other two comments. Lol

    • @jamessawyer1331
      @jamessawyer1331 Před 4 lety +6

      I usually just use my wife to tell me what she sees in the monitor.

    • @03Tatertot
      @03Tatertot Před 4 lety

      @@jamessawyer1331 weak

  • @necker1926
    @necker1926 Před 4 lety +6

    i could not believe how much of a difference this made. I play on a 55 inch tv and making some minor adjustments to the fov, i was able to knock off 1+ seconds off of my fastest lap times. Changing the fov and making sure i am keeping my eyes up and looking in the proper area have made a huge difference and given me much more confidence when racing.

  • @guidofoc7057
    @guidofoc7057 Před 6 lety +37

    Thanks for the video, I too am a "correct FOV" evangelist and I can't really fathom how people cry for laser-scanned tracks, direct-drive wheels etc. etc. and then end up driving looking through a fisheye lens. If i may, one thing you could add is use your drawings to show the distortion that happens with high FOV. If the space around you is a circle, it becomes oval the more you increase the FOV to have a bigger slice of it stay in front of your eyes. Which hurts your brain in two ways: 1) stretches the world right in front of you, making things appear farther and flatter 2) alters the perceived speed of any object coming at you making it artificially faster. This is a great recipe for misjudging distances, elevations, corner angles, opponent cars' behavior. In short words: it is easier to drive with correct FOV!

    • @jj72rg
      @jj72rg Před 6 lety +1

      It's all relative, like I can't fathom how I use to drive on a monitor which is practically a 2d video feed on the driver's face, now that I have VR.

    • @guidofoc7057
      @guidofoc7057 Před 6 lety

      Haha right, but what I am talking about is just changing a little number in the settings.

    • @kn00tcn
      @kn00tcn Před 6 lety +1

      well there's nothing human about going faster than running speed, so all perception is arbitrary at that point, especially when on a small (not surround) single screen

    • @getsideways7257
      @getsideways7257 Před 6 lety +4

      I used to be such an evangelist too. The problem was, I could barely judge the distance using the "correct" FoV, which is around 25° vertical for my setup. That was especially true for the situations where I needed to back out, almost inevitably leading to me hitting something with the rear of the car (if I wasn't looking backwards). I endured through this ordeal for a while, since the usual default FoV of 60 or so feels just wrong. But then I decided to give it a little thinking and came to the conclusion that one thing the calculators don't take into consideration is that our vision is (mostly) binocular and there is the stereoscopic base offsetting our eyes from one another. So, with only one eye placed at the center you can only see a certain frustum, but displace it a bit to the left and then the to right, and that would open noticeably more of the world "behind the window". That's why I think you need to take the "correct FoV" formula with a little grain of salt.

    • @getsideways7257
      @getsideways7257 Před 6 lety +2

      These days I'm using a perceptive approach: take a car which dimensions you can visualize in your mind, place it somewhere close to an object of a known size, which is also easily imaginable (like a marshal, for example). Make sure you can see the object clearly from the cockpit, preferably to its full height. Then look at the object from the cockpit, look at the scene from the side with the car facing the object, try to visualize how you would actually see that object if you were sitting in that car for real, looking at the object. Adjust the field of view, so that the object would feel about the same size and distance from you that you expect it to be. Take another look from the side, take another look from the cockpit. Adjust again. Repeat until you are more or less satisfied. The actual numbers are not all that important, since your viewing distance might fluctuate during the race, but just set the FoV to something making sense for your brain.
      In my case the right perceptive FoV appeared to be around higher 30's to the lower 40's.
      And another thing. Try to place the monitor as close to your face as safely possible. Every inch counts. Of course, getting a bigger screen is a huge help too. Just keep in mind that TVs can introduce a significant amount of input lag that will make all your FoV woes seem petty in comparison.
      The bigger the screen and the farther you are sitting from it, the more sense the "monocular" correct FoV formula should have.

  • @Manic.miner2077
    @Manic.miner2077 Před 5 lety +26

    “Knock-knock open up this is the sim racing police” OOHHH SHEET!

  • @wedge_one
    @wedge_one Před 6 lety +1

    I remember your original FoV video. Once, long time ago, when I was a rookie, I complained on one of your videos about the low FoV. That was because, as a PC player and first person shooters player, I was used to high FoV, like 90 horizontal. Then, entering the Sim Racing Community, I found enlightenment with your video. And I remember playing CoD MW3 that has a low FoV and you can't change - due to the consoles version - very dizzy. Nowadays, even on some FPS like Arma 3, Insurgency and Squad, I find that playing with a low FoV is really cool and even helps aiming. I lose some peripheral vision but these games are low paced and doesn't really matter. Plus targets are usually far away so it even helps locating then. And also on Flight Sims like DCS World and Falcon BMS, I find flying with a low FoV a blast because it feels like I'm in a real jet fighter cockpit. It helps when doing formation flights and finding useful information on the cockpit displays. Anyway, as usual, thanks again for this video! Hope it does for the new comers what it did for me in the past.

  • @arturus
    @arturus Před 6 lety

    Excellent and helpful information! Thanks much. I used the calculator, set my FOV and kept overthinking/tweaking things. Took your advice and stuck with one (proper) FOV setting and lap times are the proverbial proof in the pudding. Thanks again!

  • @pocok5000
    @pocok5000 Před 6 lety +120

    Protip: get a monitor arm that allows you to put the display right behind the rim of your wheel. This way you can get decent fov even with a 24 inch display.

    • @Henrix1998
      @Henrix1998 Před 6 lety +16

      Rip your eyes tho, you have to focus very close

    • @your_average_cultured_dude
      @your_average_cultured_dude Před 5 lety +38

      @@Henrix1998 you clearly don't know anything about eyes and focusing.

    • @vanderspaced
      @vanderspaced Před 5 lety +4

      And your wheel is placed in relation to cocklit view. It's all about aesthetics 😎

    • @chuckystang
      @chuckystang Před 4 lety +4

      @@your_average_cultured_dude hurts my eyes as well if you play for awhile, lack of blinking and staring at blue light is bad for you

    • @your_average_cultured_dude
      @your_average_cultured_dude Před 4 lety +24

      @@chuckystang just blink more ffs. And blue light isn't bad for you. It is exactly the same as other colors. It's just that you shouldn't stare at blue light before you sleep because it makes your brain think it's day, making it harder to fall asleep. Red light is good for falling asleep because it makes the brain think it's almost night (because of red being a sunset color)

  • @sebastianmuller227
    @sebastianmuller227 Před 2 lety +6

    the fov calculator is just not there when I click the link

  • @ScoopDogg
    @ScoopDogg Před 5 lety

    Just found your channel, love the content. You seem to always pick up on the good and bad that other reviewers seem to leave out. What you said about F12018 in another video was spot on.Thnx

    • @viunetwork5142
      @viunetwork5142 Před 3 lety

      The video is wrong. Here you will see how to get the fov right in 45 secs: czcams.com/video/CljcI7SylPM/video.html

  • @paulmurphy7626
    @paulmurphy7626 Před 6 lety

    Great piece; I love all the perspectives here. Never too many ways to get the fov points across.

    • @viunetwork5142
      @viunetwork5142 Před 3 lety

      The video is wrong. Here you will see how to get the fov right in 45 secs: czcams.com/video/CljcI7SylPM/video.html

  • @EthanDean57
    @EthanDean57 Před 6 lety +3

    Bit late to the party, but I've spent time with correct FOV - determined with this video and the tools provided - and I'll never ever go back. Some findings.
    My pace is unaffected. It may be unsettling at first, but once you get used to it, it's business as usual; just a bit more zoomed in. I find I'm more consistent as I'm able to see reference points and hunt apexes with much more precision and clarity.
    Cars alongside is a non-issue. You should know if there's a bloke beside you, or going to be beside you, by checking your mirrors and, you know, maintaining awareness of your surroundings. When it comes to leaving space for someone who is there, it's not like you need to know *exactly* how wide their car is. Just leave space using your own bearings. You know how wide your car is (when you're used to the new FOV), just put it one car width away from their side of the track with a bit of interest and you're golden.
    Now the biggie, sense of speed. It felt slower at first, but once I got used to it the main thing I noticed was that it was all but replaced by a shift in focus. Since everything is so much bigger now, I find myself looking at things like traffic ahead, finding reference points, apexes, just looking real deep down into the track ahead, as you would and should in reality. This was something I wasn't able to do with a high FOV because the stuff ahead was just too small to pick out effectively, all for the sake of making the sides of the screen go warp speed. The lack of zoom-zoom in my peripheral vision has been replaced by detail and accuracy in what lies ahead; and since I'm looking so deep now, I don't even notice because I'm focusing on everything *but* how fast it feels. Insert expanding-brain meme here.
    Also, I can catch slides a lot better now, because the zoomed-in horizon/surroundings are more sensitive to the car rotating.
    Cheers Box, I'm enlightened and my sims have taken on a whole new life.

  • @WGTMarco129
    @WGTMarco129 Před 6 lety +3

    Another great video. The important thing about FOV is the depth perception. Maybe next time you can illustrate this point by showing (in iRacing) the difference of where cars "appear" to be in the "virtual mirror (fov = 120)" and their actual position using the correct fov with the center mirror and/or side mirrors.

  • @NewoNZ
    @NewoNZ Před 5 lety

    About a year too slow but I always appreciate your videos. Clear and concise, as always.

  • @PastorwithoutaPulpit
    @PastorwithoutaPulpit Před 4 lety

    Just watched this for probably the 10th time and still as informative and enjoyable as the first time.
    Thank you for the great content with a ton of humor thrown in, the little captions are as funny today as there were initially...

    • @viunetwork5142
      @viunetwork5142 Před 3 lety

      The video is wrong. Here you will see how to get the fov right in 45 secs: czcams.com/video/CljcI7SylPM/video.html

  • @cduartebr
    @cduartebr Před 5 lety +15

    Thanks a lot for the tutorial, Empty Box!
    In Assetto Corsa, the big jump from 55 to the calculated 25 was just too much for me, very uncomfortable making the game unplayable. I found that by reducing the FoV gradually I'm able to adapt a lot better, a couple of hours in FoV 40 already feel a lot better than the previous 50. Next step is a 35 or 30, whichever feels adaptable.

    • @recarsion
      @recarsion Před 5 měsíci

      Same for me, I should be running like 28 to 30 on ACC but I simply can't, I often don't even see the apex of the corner I'm turning into, never mind cars around me. It's impossible to race with that low of a setting.

  • @renereiche
    @renereiche Před 6 lety +4

    I was in the Gran Turismo Sport closed Beta and made a big and detailed thread on Polyphony's beta feedback forum, explaining why FOV is important, what it does, why it's more important in a sim with realistic tracks and braking distances etc. I also listed games that had FOV options, among them GT5 and GT6 (they're disguised as triple-screen options, but work on single displays as well) as well as many newer console games like DiRT Rally, Project CARS and Assetto Corsa, with the conclusion that at the time really only Forza was as ass-backwards as GT was going to get back to (since then Codemasters has dialed FOV console options back again as well). Another guy who wanted camera position and movement options (seat position as well) fought with me and we helped each other, bumping our threads. They got a ton of likes and after about 4 weeks a patch was introduced that allowed some (very very limited) seat position options and a dev wrote something to us along the lines of "sorry, we tried to implement FOV options, but... framerate". Which in my opinion is BS when most people actually need a narrower FOV, which should actually be less resource intense than the relatively wide FOV currently in there.
    So, ...we TRIED to complain and get FOV in there. The Forza forums are full of it as well, but the Turn 10 devs don't even answer those.
    Another thing:
    I liked your first FOV video a lot and even linked to it in my GTS beta thread. Now this new FOV video has got some good visualization (good work!), but I wish you would have shown the difference from bad FOV to good (and probably relatively narrow-"slow") FOV in regards to sense of speed more while driving --> two prime examples for me:
    - *Nordschleife in Forza* vs the Nordschleife in lets say AC, iR or R3E with correct FOV (maybe add the line "imagine you were playing this 5 feet away from a living room TV"). This examples highlights the distortion of distances very well (take the Adenauer Forst "S" after the Fuchsröhre... the geometry seems un-round with bad FOV)
    - *DiRT Rally* a forrest stage highlights the ridiculous sense of speed an unrealistically wide FOV gives. A Germany stage can show the distortion of brake distances.
    Also really good are Spain stages in DiRT 4. When the replay camera changes to the backseat center cockpit camera with a wide FOV, the stages look so ridiculously fast, no sane person would drive on a road without run-off areas at that speed.

    • @amirsharar8547
      @amirsharar8547 Před 6 lety +2

      I remember campaigning for this back in the Forza 2 days and they did have options to change the FOV in Forza 3. This was almost a decade ago. I played FM3 and FM4 on a projector with a calculated FOV, it was great.
      Did they remove it in the newest ones? I'm not sure what you're getting at, it sounds like from context that they did remove that feature.

    • @Derpy-qg9hn
      @Derpy-qg9hn Před 5 lety +1

      @@amirsharar8547 Yeah, FOV adjustment is removed from FM7. :/

  • @genuz
    @genuz Před 6 lety +2

    Thank you for this video. I found out how much I needed this. After I fixed my FOV I magically and instantly got really good at recovering from spins. The visual input was the last piece of the puzzle I needed.

    • @viunetwork5142
      @viunetwork5142 Před 3 lety

      Here you will see how to get the fov right in 45 secs: czcams.com/video/CljcI7SylPM/video.html

  • @James-cr8mt
    @James-cr8mt Před 4 lety +1

    this video made me sort out my fov (reducing it significantly) and my driving skill in sim has skyrocketed. Thankyou for this, super helpful.

    • @viunetwork5142
      @viunetwork5142 Před 3 lety

      The video is wrong. Here you will see how to get the fov right in 45 secs: czcams.com/video/CljcI7SylPM/video.html

  • @Descenter1976
    @Descenter1976 Před 6 lety +9

    i like to stretch the fov a bit over the correct fov, so that i can se the side mirror(s) I think they help me alot to see my surroundings

  • @MrZane-bl8qm
    @MrZane-bl8qm Před 4 lety +18

    The struggle is that, low FOV gives you less peripheral vision and less visual cues, whereas high FOV makes you not able to perceive the speed and turning accurately. The only solution i suppose, is VR. But it's such a hassle to deal with that heavy equipment on you face for 30min.
    I suggest we should just go play hotwheels .

    • @RecklessFables
      @RecklessFables Před rokem

      Gaslands is a tabletop game that lets you use your Hot Wheels cars. I know you were kidding, but there really is a really good game for that

    • @atlantic_love
      @atlantic_love Před rokem

      VR still isn't that good. Lots of, either lag, or jerkiness. I haven't been impressed yet with any VR footage I've seen.

  • @billmcdonald4335
    @billmcdonald4335 Před 6 lety +1

    I discovered this on my own years ago using rFactor and found it to be exactly as you describe. Myself, I use a fair bit of head motion to get the sense of speed, for I enjoy the challenge of trying to suss out what I see through the unsettled image - but that's my preference, others may not want it. I also use the controller look-ahead settings in order to see into tight hairpins such as at '67 Mexico, or the Station Hairpin at Monaco. This is great advice. For those who haven't tried it, it's worth getting used to for you really feel like you're inside the cockpit. If it's done right your natural depth perception becomes another tool in your arsenal - especially if you run it in 3D.

  • @sneakthieve
    @sneakthieve Před 6 lety

    Excellent! Your original FOV vid changed my world! Now I’m in the Rift and there’s no turning back

    • @viunetwork5142
      @viunetwork5142 Před 3 lety

      The video is wrong. Here you will see how to get the fov right in 45 secs: czcams.com/video/CljcI7SylPM/video.html

  • @tritekk
    @tritekk Před 5 lety +84

    i just feel like im going at 5km/h on low fov and launch into a guardrail on every corner
    edit: i still see this comment getting replied to lol, setting correct fov on a 24in screen is dumb but putting it somewhat close (ive been playing on 35-36fov for a long time now) actually improved my driving in many sim racers

    • @OOOHYEAAAHH
      @OOOHYEAAAHH Před 4 lety +14

      Yeah me to its shit

    • @kanine9598
      @kanine9598 Před 4 lety +9

      The problem is for single screen users this is like driving with an Empty Box on your head where the open end is the same size and distance of the screen. You will lose peripheral vision and therefore sense of speed. I went from hitting walls to a much more natural sensation by setting the calculators to about 1/3 of the distance and adjust seat back or forward so the view / wheel is closer to what your eyes see without a box on your head

    • @kanine9598
      @kanine9598 Před 4 lety +9

      @Lewis Wood taken directly from the wiki on Peripheral vision: "The loss of peripheral vision while retaining central vision is known as tunnel vision". The very thing we get taught to avoid when learning to drive, so if you don't have the setup (eg triple / super wide / VR) then it makes no sense to sacrifice peripheral vision input by overly constraining your FoV. In short ... agree

    • @evanway478
      @evanway478 Před 4 lety +3

      @Lewis Wood they have to get used to it because they've been driving with an incorrect FoV that they're comfortable with. FoV is the single most important thing to setup properly for an immersive and accurate driving experience, but that doesn't mean you can't be fast with an incorrect FoV. Smarter people than both you and I have researched this concept, so no, it isn't being applied incorrectly. This concept is applied to other games with adjustable FoV also, not just sim racing. Your statement that this concept is wrong is just totally incorrect.

    • @evanway478
      @evanway478 Před 4 lety +2

      @Lewis Wood on a single monitor you definitely need to make somewhat of a compromise. Also nothing wrong in playing with what you're comfortable with. For some people though, it does make a huge difference. I use a 21:9 34" and having the proper FoV set made me a lot more consistent. Each to their own though.

  • @akimeril
    @akimeril Před 6 lety +6

    Good video again by you! I have tryed get this same thing to peoples head and I can tell you it is hard task.

  • @nortecargoaviacaovirtual2381

    That´s the most instructive FOV video ever. I´m strugling to find the correct for flight simulator and this is very informative. My main problem was just the "sense of speed". You made things much clear. Thanks a lot.

  • @Kite037
    @Kite037 Před 6 lety

    Matt thank you for these. I learned a lot from your SR101 videos and just from picking things up from your normal videos when I was starting out. These videos can seriously give newbies a leg up.

    • @viunetwork5142
      @viunetwork5142 Před 3 lety

      The video is wrong. Here you will see how to get the fov right in 45 secs: czcams.com/video/CljcI7SylPM/video.html

    • @Kite037
      @Kite037 Před 3 lety

      @@viunetwork5142 I’m not in the market for a new FOV please promote your video elsewhere.

    • @viunetwork5142
      @viunetwork5142 Před 3 lety

      @@Kite037 this is no promotion... it´s the truth

    • @Kite037
      @Kite037 Před 3 lety

      @@viunetwork5142 i need not the truth, but for you to leave me alone.

    • @viunetwork5142
      @viunetwork5142 Před 3 lety

      @@Kite037 nice... will do

  • @Regret696
    @Regret696 Před 5 lety +64

    21inch screen here, 15 FOV is apparantly correct for me. That means its gonna feel like looking through a straw xD

    • @FOXeye95
      @FOXeye95 Před 5 lety +1

      are you glued to the screen or something jeez
      23inch here, lowest is 25fov in AC/rf and others are 40-65

    • @Regret696
      @Regret696 Před 5 lety

      @@FOXeye95 Alright after a slight recalculation i got 19fov. Which is still unraceable. I'm 31 inches away from the screen.

    • @FOXeye95
      @FOXeye95 Před 5 lety

      @@Regret696 use 30. on most sims like rF and AC thats the minimum of any good. Be sure to use the max res you can have on your monitor

    • @FOXeye95
      @FOXeye95 Před 5 lety +5

      @@Regret696 Remember, just because he says the ideal is that, if you like using 80 or 100 because your used to that and you like the "sense of speed" stick with that. But often youll miss out on being able to properly read motecs n stuff
      other than that its a matter of choice really

    • @Regret696
      @Regret696 Před 5 lety +2

      @@FOXeye95 That much is true. Dont really care about motecs seeing as a hud gives me the same info. Otherwise I feel im lapping quick enough with my own settings. One thing i do really want is a VR headset. Solves all the FOV problems instantly.

  • @scottmcclintock682
    @scottmcclintock682 Před 6 lety +36

    Dear Mr Box
    I can’t begin to thank you enough for posting this
    I’ve been iracing for just over 12 months and am only an average driver.
    I never realised how screwed up my fov was!!!
    I kid you not within 10 laps I’m already just over 2 sec quicker!!
    I can actually brake later and get the car to the apex so much better.
    Thank you so much sir. 👍

    • @Gileramoto
      @Gileramoto Před 6 lety +1

      same here. not 2 seconds but still way more stable laps

  • @dathyr1
    @dathyr1 Před 11 měsíci

    Thanks for this very informative video on FOV racing. When I went to VR several years ago, it was like night and day compared to looking at a display screen. To actually be placed right behind the wheel in a cockpit of the vehicle is an awesome feeling to the eyes. I never wanted to go back to flat screen viewing again.
    Then with VR it is based on how well the side views are with the headset. My 2 headsets are around 120 degree views, but some can achieve 170 degrees. Also how large is the sweet spots on the lenses far as clarity.
    SIM racing has come a long way since the first years of Auto racing game. I really enjoy all the current Sim racing games and to the people who make all the 3rd party addons, tracks, cars, etc. for each game.

  • @jimrolaand5508
    @jimrolaand5508 Před 6 lety

    ive been a sub and a fan for many years, but these videos lately have been fantastic and super helpful. I was guilty of this and didn't even know it! Gonna try a better FOV later.

    • @viunetwork5142
      @viunetwork5142 Před 3 lety

      The video is wrong. Here you will see how to get the fov right in 45 secs: czcams.com/video/CljcI7SylPM/video.html

  • @RadBeard_
    @RadBeard_ Před 6 lety +12

    So do you say that I can set correct FOV and same time move camera little bit back so I can see gauges and stuff and it still will be correct ? I know it sounds dumb :D but im just starting soo...

    • @TheSimulatedMan
      @TheSimulatedMan Před 6 lety +15

      Yes, seat position does not affect FOV.

    • @thetalkingelement2415
      @thetalkingelement2415 Před 6 lety

      It does seem like it would mess it up. That had me confused.

    • @RWoody1995
      @RWoody1995 Před 6 lety +10

      yes, it will just mean that instead of looking like you are sitting in the back seat, you will be in the back seat lol

  • @maynardburger
    @maynardburger Před 6 lety +5

    I think you're missing the point that having such a limited FoV *does* reduce sense of speed. Yes, it might be realistic if we had such a limited viewport in real life as well, but we wouldn't have such a limited viewport in real life, so the sense of speed *is* lower than it would be in real life and some people understandably dont like that. Many like to race because they like going fast, not because they are looking to eek out half a tenth or they're in love with intense, close competition. And for them, having a lackluster sense of speed just sucks.

  • @yogeshatrey1901
    @yogeshatrey1901 Před 4 lety

    I am relatively new to sim racing. Been doing it for a couple of years, mostly doing laps on F1 cars. For the first year I was (foolishly) using TV cockpit view which felt comfortable to me. After a year I thought why not do some testing sessions in cockpit view. I did that and it felt surprisingly more immersive. It was only a month ago that I finally thought about changing the field of view and voila! Not only did the sense of speed now feel right but also how the car vibrates when going through bumps on the track and the suspension feels great too. Just going around the track now is a lot of fun on its own. Amazing.

  • @BeauAlbert
    @BeauAlbert Před 6 lety +1

    Well done Empty Box. Awesome video which hopefully changes the views *No Pun Intended* of those running FOV's where their drivers eyes is in the rear roll cage :p

  • @shaunwatts6114
    @shaunwatts6114 Před 6 lety +8

    I’m that guy. I run triple 24” screens. IRacing’s calculator says my fov should be 49, but I run 97 because I can’t see the dash gauges otherwise.

    • @TacticalCardboard
      @TacticalCardboard  Před 6 lety +7

      If you are running 3 24" monitors and calculating to a 49 degree FoV, you probably need to address that issue... what, are they on the other side of the room?

    • @shaunwatts6114
      @shaunwatts6114 Před 6 lety

      I'm a little over a meter away from the centre screen, running 36 degrees on the span. Building a new rig at the moment which should allow me to put the centre screen just behind the wheel motor. Looking forward to that day.

    • @Stan-pv3xu
      @Stan-pv3xu Před 6 lety +1

      Shaun Watts i guess 1m is way to far for 24" setup. Im sitting at the same distance in front of 46" single screen and calculated fov is same as yours. 49°

  • @henriquem3111
    @henriquem3111 Před 6 lety +155

    SlapTrain should watch this video😂

    • @michalvalta5231
      @michalvalta5231 Před 6 lety +18

      But why? Maybe I am wrong but doesn't he play games like Forza Horizon? You really don't need to go for realistic FoV in that game, cause it's not realistic. This whole guide is meant for sim racers.

    • @scordatura9259
      @scordatura9259 Před 6 lety +4

      Michal Valta he also played a lot of assetto Corsa, badly but still.

    • @furionese
      @furionese Před 5 lety +6

      kraM1t just let them be. You need people like them so that’s why you’re always 3 seconds a lap faster driver than him or them. You offered them an insight but they chose to ignore it, they don’t warrant an enlightenment, it’s as simple as that.

    • @TheDriftingStig
      @TheDriftingStig Před 5 lety +44

      * SLAPTrain enters chat *
      * Obnoxiously loud EDM Music *
      "WhAt Is GoInG oN gUyS"

    • @STRIDER_503
      @STRIDER_503 Před 5 lety +4

      @@TheDriftingStig Good god I hate his intro. XD

  • @QXZ9027MKII
    @QXZ9027MKII Před 2 lety

    Top notch Sir, Much Much obliged.
    Damn the difference is night & day, night & day lads, one word scintillating.
    I literally teared of happiness, when adjusted the Fov, now I'm feeling the car, weight transition & catching slides like a piece of cake, throttle & brake inputs are damn precise, nailing every apex i desire everything feels natural now.
    Mount panorama & the nurburgring track width feels like a mile wide, consistency is scary amazing 10 laps within 2 tenths.
    Thanks a million dude. You maid every one around me happy. It was that bad.

  • @MrAudi220
    @MrAudi220 Před 5 lety +1

    great video,very in depth and i just realised that i was racing the wrong way,i always use my cockpit view when i use the steeringwheel but my fov is to high,so thank you for the great tips i will try it out soon👍

  • @pocok5000
    @pocok5000 Před 6 lety +17

    I have alway used the cockpit or hood view, even in the arcade games like nfs. I just cant get a feel for the car in any other views.

    • @thetalkingelement2415
      @thetalkingelement2415 Před 6 lety

      I can’t do hood cam, but I really can’t do chase cam. I was never good at remote control cars.

    • @michalvalta5231
      @michalvalta5231 Před 6 lety +1

      Chase cam is really bad for me too. Cockpit or hood is fine, since in both cases the camera is fixed on the car. Chase cam usualy turns a little in corners and you just can't be as precise. At least I can't...

    • @jakesaddo
      @jakesaddo Před 6 lety

      Michal Valta the only game I use chase CDM is Forza (because I don't treat it like a sim and I'm on a pad instead of a wheel as the Logitech G920 sucks dick on Forza), however I use cockpit/hood cams in every other Sim I use (as the G920 actually works on a proper sim)

  • @schmid1.079
    @schmid1.079 Před 6 lety +4

    Tried the calculator and jesus, a fov of 21 in assetto corsa... it just feels wrong. Well, I have reduced it from 75 to 60 and that actually feels better. A bit weird but I think I know better where my wheels are. At the same time I am still able to see part of my left and center mirror, so I think I will stay with that.

    • @TacticalCardboard
      @TacticalCardboard  Před 6 lety +3

      You are going from the Moon to Earth coming from such a ridiculous field of view. No matter what it's going to seem "wrong" until you actually get used to it. Virtual mirror (F11) can easily replace your rear vision and it'll only make your driving better to come closer to where you should be.

  • @kestrel7925
    @kestrel7925 Před 4 lety

    Hey that's my iRacing Midwest Club logo! Good to see it still in use in sim and in a great video on YT!

  • @andrewhennessey9083
    @andrewhennessey9083 Před 6 lety +2

    Yes! more tutorial videos!, i loved the old series, would love to see more!

  • @KnowerofThings
    @KnowerofThings Před 2 lety +3

    i went from 50fov to 27fov but i find i drive worst and the sense of speed is gone.

    • @itsJPhere
      @itsJPhere Před 2 lety +1

      Keep at it. Don't go back. The only way you should make your view wider is a bigger "window" into the game world (I mean a monitor or a few).

  • @TiamatSorakaSolotop
    @TiamatSorakaSolotop Před 6 lety +9

    That Slaptrain dude could sure watch this video

    • @michalvalta5231
      @michalvalta5231 Před 6 lety

      I don't really watch his videos but I thought he played Forza and stuff like that? Meaning he is NOT a sim racer... So who cares about his FoV? You wouldn't try to get realistic FoV in forza horizon or need for speed or would you?

    • @theenarki3114
      @theenarki3114 Před 6 lety +1

      I'd try, but I wouldn't succeed.

    • @rdablock
      @rdablock Před 6 lety

      Drifting is quite different from racing, especially when done casually. Unless you drift competitively you don't need milimetere-perfect braking or throttle marks

    • @Derpy-qg9hn
      @Derpy-qg9hn Před 5 lety

      @@michalvalta5231 Playing Forza 7 sometimes and PCARS 2 and AC at others, I can tell you that 1. FM7 is not *that* abysmally unrealistic (it's drivable on controller not because the physics are dumb, though they are imperfect; it's drivable on controller because of artificial assists, steering angle limits etc), and 2. I actually *have* to race with the braking line on, since without it I overshoot corners almost constantly, being trained to the more natural braking distances of a proper FOV in other sims. If Forza FOV could be adjusted, I probably wouldn't have this problem.. at the very least, I might have the opposite.

  • @nUKerATsKi
    @nUKerATsKi Před 6 lety

    Really great video my friend. Thanks for taking the time and contribution to the sim community.

  • @toothlessaltine7705
    @toothlessaltine7705 Před 6 lety

    HOOOLLLLYYYY CCCCRRRRAAAAPPP! That makes a world of difference. Couldn’t figure out why I seemed to be braking at right about the same spot yet I’d exit the corner so differently. I couldn’t spot my turn in due to perception. Thanks man makes total sense and thanks for the bonus tip about remapping my peek left and right.

  • @hideway9819
    @hideway9819 Před 2 lety +6

    what happened to the calculator

    • @LithFox
      @LithFox Před 2 měsíci

      It’s up in the monitor section

  • @damgam98
    @damgam98 Před 5 lety +12

    Meanwhile here i am, newbie sim racer, playing Project CARS 2 with variable FoV between 80 and 120 that increases with speed with cap at 300Km/h... Yeah time to try some more realistic FoV :D

    • @viunetwork5142
      @viunetwork5142 Před 3 lety

      The video is wrong. Here you will see how to get the fov right in 45 secs: czcams.com/video/CljcI7SylPM/video.html

  • @patrico3214
    @patrico3214 Před 5 lety

    Dude this is gold....great info! Have been sim racing a year now and have been looking (no pun intended) at it the wrong way all this time....thanks man time to start butchering my monitor stand 😀

  • @BrandonCrosslin
    @BrandonCrosslin Před rokem

    Well, I can’t like this video a second time. Been coming back to this classic for years.

  • @aayanl7027
    @aayanl7027 Před 6 lety +31

    my "correct" fov is 27 degrees, but it gives me motion sickness. 45 is completely fine for me and I can judge everything accurately

    • @rafee9442
      @rafee9442 Před 4 lety +5

      _motion sickness,_ that's just an extra element of realism for sim racing :p

  • @T0rrente18
    @T0rrente18 Před 5 lety +3

    Tried lowering the fov for my summer car and I finally got a sub 6 min run!

    • @viunetwork5142
      @viunetwork5142 Před 3 lety

      The video is wrong. Here you will see how to get the fov right in 45 secs: czcams.com/video/CljcI7SylPM/video.html

  • @Kozzzmozzz7
    @Kozzzmozzz7 Před 4 lety

    You are a lifesaver man... i just changed my fov from 75 to 45 30 min ago after seeing this video wich it was calculated.
    Did i istantly drive seconds faster ? Yes and no. I did break my previous laprecord though after a few laps so in a case yes ! Imagine after 1000 laps of practice with this new experience.
    What i did feel INSTANTLY was confidence! I can take apex smoothly i know when to throttle or brake better. Its a real dealmaker ! Cant thank you enough for this

  • @MrBimboocha
    @MrBimboocha Před 6 lety

    Wow, this is literally game changer for me. My fov in ac was at 48 or so and now I brought it down to 23. Everything looks much bigger. Feel like i have to learn all tracks from scratch now. Thanks for the video

    • @viunetwork5142
      @viunetwork5142 Před 3 lety

      The video is wrong. Here you will see how to get the fov right in 45 secs: czcams.com/video/CljcI7SylPM/video.html

  • @getsideways7257
    @getsideways7257 Před 6 lety +9

    It's not so simple. I already mentioned the binocular vision vs. monocular vision FoV discrepancies answering guidofoc down below, but after watching the video I also needed to comment on the feeling of speed problem.
    First of all, simply maxing out camera shaking will only make you feel queasy (and I did feel this way while watching that portion of the video). You are forgetting, Matt, that in real life our brain and the "suspension" of our head help a lot to compensate for the vibrations, while what you are offering is basically the same as mounting a camera inside the cockpit rigidly. Also, that should be good for ruining the eyes... So, a much better solution here is having some head movement relative to the road surface, but much more smoothed out and lower frequency, while the cockpit itself (the dashboard or whatever) should indeed vibrate a lot at speed.
    What people do not understand about the higher FoV and the sense of speed is that it ONLY works if the compressed and distorted outer part of it whizzing past will only make one feel speed better if that part is placed in the peripheral vision. In other words, no amount of FoV compressing will help sense speed better on a tiny monitor placed far away. If you have a huge screen, however, even the "correct" FoV will be able to convey speed better. And the triple screens here are clearly the winner, since they place the moving stuff right into your peripheral vision, not to mention VR, but it has its own drawbacks related to the desync between the visuals and the lack of the inner ear stimulation due to bumps and g-forces.

    • @TacticalCardboard
      @TacticalCardboard  Před 6 lety

      No where did I say you should max out the shake, I only used it as a demonstration as to how much of an impact it can have.

    • @getsideways7257
      @getsideways7257 Před 6 lety

      Ok, but I hope you agree with what I wrote above in general?

    • @TacticalCardboard
      @TacticalCardboard  Před 6 lety

      That our brain smooths a rough ride? Yes. Not a chance in hell I'd actually race with the camera movement turned up like that as evidenced by the fact I don't race like that.
      Sense of speed is relative, even on a tiny screen you still get a difference between no speed and high speed. It's not as obvious because of the screen size, but any practical size monitor or TV will give you something. If a wide FoV didn't help create a sense of speed at a distance, why is the console crowd obsessed with it? We're not playing on a gameboy here.
      Disagree on VR, once you get used to it it's no worse than any standard type of setup in terms of "not actually moving".

    • @getsideways7257
      @getsideways7257 Před 6 lety +2

      What is was saying is that high FoV settings for a tiny screen placed far enough are practically useless. The part of the image that is responsible for the sense of speed due to FoV (appearing to move by the fastest) needs to be placed in your peripheral view to actually affect the perception of speed.
      Of course one can get used to analyzing what's going on in their immediate field of view to derive the speed from that, but that won't be much more natural than checking the speedo all the time.
      As for why the console crowd is obsessed with fish-eye camera views, that's basically placebo. They'd been told that wider angles help to perceive the speed better, they simply crank it up, and the brain does the rest.
      We can see a similar effect with the "belief in the mathematically correct FoV". If we believe in that it's the right way to set up your screen (regardless of context), we won't mind driving while seeing the world as if through a spyglass. And that's why both parties will have problems with accepting what is postulated by the opposite party.
      The actual FoV setting you should use to perceive the distance properly, among other things, also depends on the eyes stereoscopic base to the screen viewing distance. Because you have two eyes, your field of view through an actual window of this size would be wider than what you calculated for the 'ideal' one eye in the center situation. Furthermore, the closer the screen to your eyes, the more effect will the stereoscopic base will have (unless you have separate/non-interleaving screens for each eye).
      The solution is more or less easy: just calculate the right FoV, then widen it up until you feel like the objects you see appear to be at the distance they actually are at (and the angular sizes you'd expect them to have at that distance). The bigger the screen is and the farther it is from your point of viewing it, the closer the "mathematically correct" formula to the perceptibly correct FoV.
      One more thing. It's not very useful to demonstrate videos shot at different view angles, simply because they would only make sense if the viewer has a similar setup as the one you recorded it on (or for). And people usually don't watch YT videos from their racing rig seats.

  • @therealjuralumin3416
    @therealjuralumin3416 Před 6 lety +14

    I’ve always felt that for sim racing the dash or hood camera is superior to the cockpit, this is based the idea that your playseat and wheel are representing the cockpit and the screen is the window. Playing with cockpit view feels weird to me, because it’s like i’m sitting inside the drivers head. In my experience both Asetto Corsa and Dirt Rally have the best dash cameras.

    • @Tony-1971
      @Tony-1971 Před 6 lety +1

      TheRealJuralumin
      I agree. I like dash-cam too, or move the cockpit cam forward enough so its in a dash-cam position. Dirt rally's dash-cam looks perfect. I set my cockpit view so the top edge of my steering wheel is in line with the top of the cars dashboard, like it would be in my car. I dont like to see the instrumentation above the top of my steering wheel rim. It looks wrong. In my car the speedometer isn't above the top edge of my steering wheel rim. I guess its personal preference. I just cant bare using mathematically correct FOV. I have to have a good visual sensation of speed. It just feels and looks like im travelling at 10mph with correct FOV when the speedometer says im actually doing 100mph.. I've tried to get used to low FOV a few times, but with a single screen i just cant, and i dont enjoy the experience at all. Project cars 2 doesn't offer enough camera shake either.

    • @harlyquin
      @harlyquin Před 6 lety

      yes i also use dash/hood view for the same reason, when i drive my real car i dont see a pair of fake hands on a second steering wheel and i dont see the inside of my car when i look though my front windscreen, i dont mind if people like cockpit view, each to their own, what pisses me off is when people say your doing it wrong and the cockpit view or nothing mentality they have (like in this video) even worse when some online servers use "force cockpit view" as an option.

    • @gurriato
      @gurriato Před 6 lety

      DR's dash camera showed me the light, it's impressive how right it feels.

    • @tobybowers6990
      @tobybowers6990 Před 6 lety

      I agree.. if you are used to driving a real car this is more natural than having an extra steering wheel and hands in front of you.

    • @KainRazielMT
      @KainRazielMT Před 5 lety

      if you had the money for a goddamn playseat you might as well slap on a VR headset in there as well.

  • @ErnieGaming
    @ErnieGaming Před 6 lety

    This video is essential for every simracer. @Empty Box Many thanks.
    And regarding the Sense of speed "lie", i'd like to add, that i think it also has to do with the common TV onboard footage. We are used to these fisheye lense /GoPro-like onboard cameras, which give a very misleading sensation of speed.
    I've seen Rallye onboard videos which give the impression the car is racing at warpspeed. Not a surprise that many people think a racecar in a Sim should feel similar.
    I'm driving with mathematically correct FOV (which is 28 vFOV with my singlescreen setup) since over 2 years, and it's definitively a game changer. I think, i became more consistant on track with realistic FOV.

  • @glxblt
    @glxblt Před 5 lety

    I've been a casual sim racer for a decade or so now and still must admit that this completely blew my mind. The default settings are there only to show as much graphics as possible and I wager that with most setups and games, the FOV is way, WAY too high. I sit really close to a 32" screen and had to crank it right down (Assetto Corsa), but after I did that.. Oh boy. Basically any car I drive actually acts super predictably and the fabled 'sense of speed' is greatly enhanced - not meaning that I get scared by the scenery exaggeratedly whizzing by, but that the car now acts more closely to my experiences from real life driving. The irony in this is that I learn about the importance of FOV literally days away from receiving my first VR headset (Rift S). *sigh* I could've gotten way more mileage out of a regular screen & TrackIR had I known. Still, thank you!

  • @lemondedeleroititi166
    @lemondedeleroititi166 Před 6 lety +7

    If I could, I would give you a check for $1000.00. But alas, I don't have that amount laying around. Would you rather settle for a big hug? The tips you gave in this video are invaluable for an aspiring racer like me. A big thanks to you!

  • @deand1199
    @deand1199 Před 6 lety +13

    Hi from England Empty box
    In the early 2010s I did a lot of work on fields of view in single seater racing cars and thought you may like it if I shared a few of my observations from this time
    A single seater racing car driver sat with an eyeline approximately 1 metre above the ground (I forget the exact height) with high cockpit sides, wearing a racing harness, HANS device and racing helmet has very limited head movement, you don’t see drivers turning their heads 90 degrees right and left on straights,.
    Drivers have very limited rearward visibility, I mapped the drivers vision through 360 degrees, with a driver in the driving seat indicating when traffic cones came into his field of view, one result was that a traffic cone placed six metres directly behind the centre line of the car is not visible to the driver in his mirrors ( single seater, only wing mirrors), the rearward view in driving games is not even close to realistic.
    Other research tracking drivers eye movements has found that a driver focuses well ahead of their car on the corner ahead and not at looking 90 degrees to each side and rearward while approaching a corner, drivers have a surprisingly limited view of cars pulling out from behind and attempting to overtake on the approach to a corner, crystal clear rear views, radar displays and warning arrows don’t exist in real life.
    I play GT sport, Assetto Corsa and project Cars 2 and have worked on some of the cars I race in these games in real life, when I was in university studying to become a race engineer every time simulators were mentioned it was stated “games are not simulators” which is a statement I agree with, they are games marketed as simulators.
    These comments are not meant to be argumentative, but are based on observations made on actual single seater cars.
    Thank you

    • @TacticalCardboard
      @TacticalCardboard  Před 6 lety

      No, you don't see drivers turning their heads as much as we can, but they also can look with their eyes. If anything, you've really just made more arguments for a correct FoV as you've stated you can't see snot anyways. That's what makes a proper setup (especially if you can use mirrors and the game does them properly which few do) so much fun!

    • @deand1199
      @deand1199 Před 6 lety +4

      Empty Box thanks for the reply
      I wasn’t making an argument for or against correct fov,, it isn’t something I’ve given much thought to, i was just enjoying your video and thought I’d share some observations from real life
      Keep up the good work

  • @davidl.middleton4899
    @davidl.middleton4899 Před 5 lety

    Really really good video. You had me at “you should use the cockpit view”. I hate it too when I watch Gran Turismo “finals” and these guys are driving with a view that’s not realistic as a driver. It’s absurd.
    I’ll be coming back your tutorials.

  • @stephenosullivan74
    @stephenosullivan74 Před 6 lety +1

    Thank you for a well made video that will help a lot of people. If you can fit the whole windscreen of your car in your 27" monitor... you're probably running an unrealistic field of view. When driving close behind another car, the car should be scarily big - because they are in real life. A cockpit view and a 1:1 real-life FoV (or as close as possible) is very immersive.

  • @viperion_nz
    @viperion_nz Před 6 lety +4

    Hoping you can help me Matt - I did the calculations (I have done them before) and on my 32" 16:9 monitor that I sit 33" from (it's a long way, I know) the vFOV on Assetto Corsa works out to 26 degrees. So I set it to that - it was nearly half what I was previously running - and did some laps on Nurburgring GP. In Turn 1 and Turn 8 (the two right hand hairpins) the FOV is so restricted that when it comes time to start acclerating out of the corner I'm literally doing it blind as the corner exit has not appeared on screen.
    Is this how it's supposed to be? Not only just it just *feel* wrong, but since I have no exit point to focus on, I'm losing what little consistency I had.
    Interestingly, I am finding it *much* easier to catch slides with this FOV, which is something, but I am slower on all circuits in all cars because of the lack of vision I now have. Help?

    • @TacticalCardboard
      @TacticalCardboard  Před 6 lety

      The corner doesn't move, the car does. You'll get used to it, and if not you can again go ahead and add a few degrees if you need it.

    • @Derpy-qg9hn
      @Derpy-qg9hn Před 5 lety

      You could also try to mess with seating position to shave a couple inches off your distance. Might add a couple degrees of HFOV to at least see the outer kerb of the corner exit. Alternatively, I know there are some programs out there capable of mapping steering wheel input to the in-game camera's horizontal angle (something similar is a feature by default in PCars 2), though if you drive cars with wildly different steering lock angles, that might get tedious to keep setting up.

  • @kcs4212
    @kcs4212 Před 5 lety +3

    I changed my VR fov to 120 degrees
    Its like being on XTC.
    For free.

    • @viunetwork5142
      @viunetwork5142 Před 3 lety

      The video is wrong. Here you will see how to get the fov right in 45 secs: czcams.com/video/CljcI7SylPM/video.html

  • @billmcdonald4335
    @billmcdonald4335 Před 5 lety

    Spot on. I sorted this out myself years ago with rFactor. I find that with max camera movement and a tuned controller look-in angle, I have no problems seeing all I need to - even in tight hairpins like at Monaco, or the classic Hermanos Rodríguez track.

  • @ZeroTheHeroGOAT
    @ZeroTheHeroGOAT Před 4 lety

    I found a different calculator for Codemasters' F1 2019, the calc was for 2016/17 but seems to work alright. It admittedly didn't make me faster but it surely made me more consistent because I can rely on my perception. Particularly during the first lap where there's a lot of overtakes and side-by-side battles, I no longer seem to creep into their lane unless I intend to and so forth. It's also easier to find and maintain a proper racing line, or finding a better alternative when the optimal line is taken. Because of the contact issue I generally had to back off until the field stretched properly out before I could begin overtaking but after solving this issue, I can comfortably battle my way into a decent position already in the first lap. So even though my average lap times hasn't changed that much, I generally get two-three positions better during the races with the exact same difficulty settings.
    I was using FOV 0.0 in the cockpit view but it turns out that my monitor, aspect and my distance from the screen should have FOV -0.40. This game doesn't actually display their FOV numbers normally. It doesn't seem to matter whether I lean forvard or backwards in the chair, so my distance from the screen can change 5cm. I'm also fairly sure that using FOV -0.35 wouldn't mess up the visual distance calculation either so you actually seem to get some leeway.

  • @illiteratethug3305
    @illiteratethug3305 Před 5 lety +3

    "Don't change your FoV once set"
    Unfortunately, I'm paying Assetto Corsa on PS4, so I have to reset all the cockpit view settings EVERY SINGLE RACE

  • @Turboman_64
    @Turboman_64 Před 5 lety +4

    That 47 degrees view looked like i was biting into the steering wheel, holy crap does it feel uncomfortable. something like 65 would be the bare minimum i would go, actually 90 seems way more natural.

  • @dilangurliat3634
    @dilangurliat3634 Před 4 lety

    I have no idea if this will be useful or not but that was interesting, well explained and convinced me. Great video, thank you

  • @ryanchenoweth5673
    @ryanchenoweth5673 Před 6 lety

    Really well put mate, I can't believe people wouldn't want it as close real as possible 👏👏👏

    • @viunetwork5142
      @viunetwork5142 Před 3 lety

      Here you will see how to get the fov right in 45 secs: czcams.com/video/CljcI7SylPM/video.html

  • @zedzedski7382
    @zedzedski7382 Před 6 lety +108

    Get a VR = boom field of view fixed

    • @tankerdudemann37
      @tankerdudemann37 Před 6 lety +45

      I love how people say this, like as if 'getting VR' is as simple as popping down to the store and buying a 6-pack... Some of us are already stretching our financial situation with this expensive hobby, and the prospect of upgrading to VR is prohibitively expensive. This video is perfect for people who are working with limited means and trying to get the most of what they have.

    • @zedzedski7382
      @zedzedski7382 Před 6 lety +29

      Tanker Dudemann cheaper than triple screen setup tho. VR is as low as $399

    • @jonnylaris
      @jonnylaris Před 6 lety +15

      Exactly, in fact its cheaper than 1 decent gaming monitor. So yea, no excuses!

    • @zedzedski7382
      @zedzedski7382 Před 6 lety +6

      jonnylaris yup and twice cheaper than a GSync monitor

    • @michalvalta5231
      @michalvalta5231 Před 6 lety +11

      Yeah, if you can live with the pixels, VR is awesome! The straights are horrible though... When you can see your oponents in distance, being just few pixels big... :D But triple monitor doesn't compare to VR when driving close to each other. That's just something else.

  • @PALbub
    @PALbub Před 6 lety +18

    I dont see a problem with driving the "incorrect" fov for some persons.
    First of all the brain adapts to changes and can remember them and switch. The "conversion" error is variable of course but to say its bigger than everything else is not taking all aspects into account. A person with glases also views the world different and if you are riding a bicycle after 10 years again, you probably wont fall over.
    Secondly its a still a game and not reality. Making one part of it super realistic while many other conditions remain unchanched, like he absence of g forces, does not make it overall better every time.
    Driving a correct small fov makes it harder to judge your own speed. To explain it, its like driving with 270° wheel rotation instead of 900°. You have a smaller window to judge, easily speaking.
    The correct fov made me personally slower (had it on for longer than 1 year) because i drive mostly visually unfixed and not by speed, gear or fixed mark/brake points. I couldnt tell if i was driving 80 or 100 km/h. I am not able to check my speed at the same time i have to be concentrated on a turn for example and the more i can see of my own car in the cockpit view, the more i feel attached to it and "feel" myself in the enviroment, so i switched to a wider fov and my driving improved. just my 2 cents. never make a thing a "must", it always depends.
    [Edit] Just to add an afterthought... The more you differ from the real world, the more differences in preference will show up. If you tell someone to grab a ball from the ground and bring it to you, you will have a good succes rate, but if they have to use a remote controlled video observed dipper to do it, they all have their own preference configuration.

    • @BollocksUtwat
      @BollocksUtwat Před 6 lety +2

      *Driving a correct small fov makes it harder to judge your own speed.*
      I disagree entirely. The speed is the speed and if anything relying on peripheral vision to calculate your speed is doing it wrong and is an adaptation to the lack of detail available in the centre, ie. the most important part of your screen. The issue with this video is it really doesn't get into the problem with the distortion effect of a wide FOV and that's the critical issue here. Distorted high FOV compresses more detail in the centre of the image making the objects you're approaching effectively appear faster, too fast to gauge distance in many cases. A lower FOV makes them seem slower, they come at you more gradually rather than being distorted then suddenly becoming apparent. This gives you more time to orient yourself and creates a sense of approach to the corner. It also makes placing the car easier because you have something to look at.
      I think maybe you spent over a year driving with a lower FOV and not improving because you failed to adapt to the conditions. If you're not basing your movements based on markers what is your action relative to? Feeling is basically just then a subjective thing but it is always going to be relative no matter what. It seems you adapted to gather the necessary information for cornering from things outside the centre of the view and by not rejecting this method with a lower FOV you basically rejected the value of it and stubbornly carried on with your method.
      *To explain it, its like driving with 270° wheel rotation instead of 900°. You have a smaller window to judge, easily speaking.*
      The case is more I think that you are driving with the 270' setting with respect to the centre of the screen when you use a higher FOV with all the compression and distortion of detail, that lowers the resolution of objects further away and makes judging distances and speeds of approach harder. I think this idea of using the periphery of a flat screen as your guide is misleading. Its not how our eyes work so maybe you've learned to make the best of an inferior methodology.

    • @Tuoppi_97
      @Tuoppi_97 Před 6 lety +3

      "i drive mostly visually unfixed and not by speed, gear or fixed mark/brake points. " What are you doing?

    • @blackjacket_
      @blackjacket_ Před 6 lety +2

      Yes it makes judging the speed harder for me. And exactly what empty box is talking about, I like more to sit inside the car not touching steering wheel with my beard. Thats what I feel and that is my preference . We are all slightly different from each other so applying "correctness" on paper is not correct for everyone

    • @BollocksUtwat
      @BollocksUtwat Před 6 lety +6

      *Thats what I feel and that is my preference . We are all slightly different from each other so applying "correctness" on paper is not correct for everyone*
      In this case then your preference could be entirely driven by a stubbornness and refusal to become comfortable with a superior arrangement. Preference is a really sneaky little concept. Anytime this argument gets made with respect to say FOV nobody seems able to offer anything but "feels wrong" or "I prefer" as arguments.
      In the end if you can't explain why it works other than you feel it works no matter how convinced you are I will remain perpetually skeptical that its not simply a person being stubborn or prioritizing the wrong things, such as feeling their comfort with the immersion in the cockpit is essential to confidence in cornering or whatever.

    • @blackjacket_
      @blackjacket_ Před 6 lety +1

      BollocksUtwat just to sum this up - as I said, if you can do better cornering and such with low FOV, than you can use it. I can't. Its simple. I tried and it does not work for me at all. I would rather have smaller on-track view and a bit more "cockpitness" around me. That way I can focus on upcoming apex as well as have few more degrees of seeing what is around me.
      As I said: everyone is slightly different. Thats the trick.

  • @SirLumsalot
    @SirLumsalot Před 6 lety

    Not that your old fov vid was bad but, this is a great improvement. Thanks!

    • @viunetwork5142
      @viunetwork5142 Před 3 lety

      The video is wrong. Here you will see how to get the fov right in 45 secs: czcams.com/video/CljcI7SylPM/video.html

  • @niflexible440
    @niflexible440 Před 6 lety

    Thank you so much for this video, no wonder I subbed you long ago :) I'm stepping into the racing (game) world and trying to learn this new game type (usually play rpgs)
    so im def searching tutorials on your channels for more tips to get good and how to race proper

  • @christosswc
    @christosswc Před 6 lety +9

    Well, didn't work for me.
    I have a 24 inch monitor, 16:9 and sit 110cm away, so my vertical FoV according to the calculator in Rfactor 2 should be 16 degrees which is impossible to drive with, I almost threw up withing the first few meters.
    So OK, I am sitting too far away so I brought the monitor at ha;f the distance but still the suggested FoV was ridiculously low and was undrivable.

    • @MrMarlby
      @MrMarlby Před 6 lety +8

      Christos Segkounas Move your monitor closer, being sat a metre away from a 24” screen is ludicrous.

    • @christosswc
      @christosswc Před 6 lety +4

      To me it feels pretty normal and also easier on the eyes after many hours in front of it.
      The closer you sit to it the more you have to move your eyes around whereas at that distance and with a resolution that is comfortable you can work for longer with less fatigue.
      Either way and irrespective of distance, I got a suggested FoV ranging from 16 degrees to 24 which is just impossible.
      So after all is said and done, I will go back to the default FoV and setting my seat to whatever I am comfortable with and leave it at that.

    • @Case_
      @Case_ Před 6 lety +6

      If you're switching from a higher FOV to really low, try doing it in steps to get accustomed to it more. Though, to be honest, with setups like that, I kinda feel like it's OK to set your FOV a bit higher to not get into the super ridiculously low area. I'm in a similar situation, sitting about a meter from a single 24" monitor, and I keep my FOV above 30, even though I should be somewhat lower still.
      But obviously the only correct solution to this would either be to get a bigger screen or to move the screen closer.

    • @christosswc
      @christosswc Před 6 lety +2

      Yes, I don't see low FoVs working.
      I'd rather leave it at default, adjust the seat and rather pull the monitor closer to me if need be, something I can easily do, just worried of fatigue.
      In any case the math of it failed me, I will stick to what works.

    • @RWoody1995
      @RWoody1995 Před 6 lety +3

      of course if your setup which needs a sub 20 fov to be 1:1 then don't lower the FOV all the way, you need to have some peripheral vision. You won't fatigue your eyes faster by moving the screen closer, your eyes fatigue over time if you're focusing on something wherever it is relative to your eyes, plus with a 24" screen even if you have it right up against your wheel base I can't see you needing to move your eyes any more than you would naturally be moving them while driving a car anyway...

  • @sinbaadi
    @sinbaadi Před 6 lety +3

    Camera movement doesn't add sense of speed, it's a sense of instability that can trick you into thinking you must be going faster, it wears off, and its value in terms of realism is highly questionable.
    Low fov does foreshorten distances. Time to travel is the same, so it feels slower.
    High fov let's you see objects as they pass more closely, sense of speed when you look sideways or are very close to an object is much higher.
    High fov does have a greater sense of speed.
    Perhaps you should do a video about drawing the in-game wheel (or not). VR makes sense, but otherwise....
    To me it's a case of whether the screen is a window into the world, or as you said, a view from a camera. Neither is wrong, it's all just personal preference, and helping people set their displays correctly is one thing, but that's as far as it goes.

  • @jdmsg8441
    @jdmsg8441 Před 4 lety

    Thank you so much for this video, I had no idea I was doing FOV ass backwards this entire time. GT probably got me complacent, been playing that since the 90’s.

  • @breezyamar
    @breezyamar Před 5 lety

    This is a fantastic explanation. You made a great point about how the left of the screen is mostly a-pillar. My setup gives 40hfov and in most cars that's about where the a-pillar starts (with default seat position), so it's perfect. Took a few hours to get used to but now driving much better than before!

    • @RDMracer
      @RDMracer Před 5 lety +1

      yup, most differences between 50 and 75 hFoV are useless on your left side. However, I use a little bit more than that (on a single screen) so I can get important cues from beoynd that a-pillar. This FoV makes cars like the porsche 919 driveable.

    • @breezyamar
      @breezyamar Před 5 lety

      @@RDMracer yes I am considering to buy a much bigger TV (55"-65") to allow me to see enough view beyond the A-piller.

    • @RDMracer
      @RDMracer Před 5 lety +1

      @@breezyamar My personal preference would go to increasing it up to 81 degrees already, which is my cross-sim standard. (Use the same FoV everywhere, that's the most important.) This way you can look forward to increasing your steering precision and speed experience with a new monitor, instead of it increasing your view.
      Personally, I think using low FoV is very dangerous as it might create tunnel vision, a habit to only stare directly in fron of your car. This is normal for beginners, but drivers are supposed to start looking further ahead once they are comfortable with the car to increase track awareness and with that their performance.

    • @breezyamar
      @breezyamar Před 5 lety

      @@RDMracer very interesting point!

  • @harlyquin
    @harlyquin Před 6 lety +25

    i use bonnet/hood view, because it looks more realistic than cockpit view, when i drive my real car i dont see 2 steering wheels (the one im holding and another one held bi fake hands) also the monitor is like a front windscreen, you dont see the inside of your car when you look though your front windscreen.
    i dont care what view other people use, but it gives me the shits when people demand everyone use cockpit view and even force others in certain online servers with the force cockpit view option, each to there own i say.

    • @TacticalCardboard
      @TacticalCardboard  Před 6 lety +12

      Turn the in game steering wheel off. I'm alarmed you "don't see the inside of your car when you look through your front windscreen", as that would mean you are blind.

    • @harlyquin
      @harlyquin Před 6 lety +2

      lol, i dont see the inside of my car when looking though my front windscreen meaning i dont see the inside of my car on the outside, no im not blind, i do see the inside of my car, its in front of the windscreen on the inside of the car, stops me from getting wet when it rains.

    • @TacticalCardboard
      @TacticalCardboard  Před 6 lety +9

      No, you do see the inside of the car. Your eyes are simply focusing on something else. Same way a properly setup cockpit view works.

    • @harlyquin
      @harlyquin Před 6 lety +8

      i prefer not to have unnecessary cockpit detail taking up alot of the screen, like i said the before each to their own

    • @dekoldrick
      @dekoldrick Před 6 lety +8

      I use the bonnet view as well in AC. I found I can judge my car's behavior better if I treat my monitor like it's the windshield and anything between that and my chair is the dashboard. The same way that I found my driving improved quite a lot when I positioned my chair a little further from my wheel with my arms only slightly straight and adjusted the position of my pedals. It's likely a lot of people who use bonnet view physical presence influence their virtual presence.

  • @Paultrotter
    @Paultrotter Před 5 lety +8

    your being eyeist against people with lazy eyes. how dare you.

  • @ViszlaBoss
    @ViszlaBoss Před 2 lety

    WOW! Watched this video, dramatically chnaged my FOV. Couple of laps I was all over the place. Just knocked about a second off my Silverstone PB. Thanks Man :-)

  • @JohnJonesRocketCity
    @JohnJonesRocketCity Před 5 lety +1

    When I first started with iracing years ago I had one monitor and I used to choose all kinds of crazy fov settings. But when I got my first triple monitor setup I actually used the calculator and my times dropped dramatically. I thought it was only because of the three screens peripheral references. When I went back to one monitor I then figured out that it was the fov that I was using that made me more accurate for the most part. Everything may have seemed slower but it was way more realistic and accurate.

  • @ahellmann
    @ahellmann Před 6 lety +3

    360p squad, unite.

    • @gozinta82
      @gozinta82 Před 6 lety

      I'm guessing you watched the video before it finished so the high resolutions weren't available yet.

  • @jonathangilbertmobil
    @jonathangilbertmobil Před 5 lety +4

    My god are you jugdemental in regards to console racers. After all - for some - this is still a game.

    • @Wylie288
      @Wylie288 Před 4 lety

      No to mention many controller users would kick his ass anyway.

  • @RDMracer
    @RDMracer Před 5 lety

    14:27 Thank you for the extra inspiration to create a video that will question many of the things said here that you find logical and trivial.

  • @JTthestreetking
    @JTthestreetking Před 4 lety +1

    I wish I listened earlier. My braking consistency went up alot. Thanks man!!

    • @viunetwork5142
      @viunetwork5142 Před 3 lety

      The video is wrong. Here you will see how to get the fov right in 45 secs: czcams.com/video/CljcI7SylPM/video.html

  • @kidShibuya
    @kidShibuya Před 5 lety +4

    This is all fine if your goal is to train for real life. If you want to be the fastest then drop the cockpit view all together.

    • @Wylie288
      @Wylie288 Před 4 lety

      Your brain doesn't visualize the cockpit anyway. You are looking out at the road. Foreground like that is always ignored. Hood cam is far more realistic for a computer screen.

  • @shaneWARs1
    @shaneWARs1 Před 5 lety

    Wow I'm new to sim racing and never new this thank you for making this I'm glad I watched it

  • @TechInspected
    @TechInspected Před 6 lety

    Nice, thanks for the FOV calculator link! Will remember those numbers for FPS as well.

  • @pedrovendramini6165
    @pedrovendramini6165 Před 6 lety +1

    The immersion is SO BIGGER with the correct FoV, it's awesome!

    • @viunetwork5142
      @viunetwork5142 Před 3 lety

      The video is wrong. Here you will see how to get the fov right in 45 secs: czcams.com/video/CljcI7SylPM/video.html

  • @ProjectImmersion
    @ProjectImmersion Před 6 lety

    Thanks for the prop Mr Box! :) Very good explanations indeed.

  • @SturdivantRacing126
    @SturdivantRacing126 Před 4 lety

    This tip changed the game for me. Thank you.

  • @alexschmidt3692
    @alexschmidt3692 Před 6 lety

    love the tip. i went from fov of 86 to 56 on pcars 2 and at firat it was super weird, but i really felt more at home with it. great tip

    • @viunetwork5142
      @viunetwork5142 Před 3 lety

      The video is wrong. Here you will see how to get the fov right in 45 secs: czcams.com/video/CljcI7SylPM/video.html

  • @dylanlines41
    @dylanlines41 Před 5 lety

    thank you so much!!!! im pretty good as sim racing but turning the hfov 20 back felt natural