DoTs Get DOUBLE Your Damage With This Weird Bug | Learn How to Maximize Your Bonuses
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- čas přidán 24. 06. 2024
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00:00 Introduction
01:35 The Test
08:38 How To You Abuse This?
13:12 Blight Update Incoming
#diablo4 #d4 #d4seasonstart #d4patch #diablo4build #d4beta #necromancer #sorceress #druid #rogue #barbarian #d4necromancer #d4sorceress #d4druid #d4rogue #d4barbarian #diablo4necromancer #diablo4sorceress #diablo4druid #diablo4rogue #diablo4barbarian #lillith #diablo4lillith #d4lillith - Hry
Sorry for the cutting music. Didnt realize it got recorded into the video, and I made too many videos today to redo it without the music (5 videos in total...). Hopefully it's not too distracting!
Not overly distracting. It almost made your voice sound more epic at times! 🤣
Was epic
So is DoT better?
It's the D2 OST. It's GOATED.
It was good, keep it in
Looking forward to seeing the breakdown of 2H vs BlackRiver / Focus
Or even one handed plus a new aspect… I’m trying the .10X while standing still and it feels pretty solid.
You're a mechanics madman and I'm here for it!
Agreed
When I first got into my shadow minion build I wasn't sure what direction I would take it, and had some questions about scaling so i tempered +dmg to cover my bases. When I settled into a more minion focused variant and re-tempered I was expecting a much larger damage increase. Now it makes more sense.
Hell yeah! Very excited to see your new modifications. I commented on your previous post Blight Black river build about some issues and i had made a few swaps that significanlty eased my essence management and boss management issues. I’m curious to see what further tweaks you make to the build and if my modifications were running along those lines. Good luck and waiting for the next vid!
Pumping out the quality videos mate, don’t burn yourself out!
I just finally caught up to the first version of the build and masterworked my black river. Fun times…
Nice! Both my weapons have greater damage % and since I have 2200 INT my wither node has a 45% chance to apply 180%× damage to my dots.
Cool man! Super excited that all this 'new tech' is being discovered to make more builds viable / strong. Appreciate your efforts as always - ty!
Another one of this nice „tech“ vids. Love it!!!
When the season came out I was going for shadow DoT build and was curious I'd damage affected shadow damage over time and saw that all of my values went up by 50% from my roll. Thought it was either a visual bug or if it was just a weird way of the game calculating it. Can't wait to see the updated build, your ebonpiercer build has been my go to so far
Can’t wait for this build ❤️
Love this video. Experiments with real data, controlled base, evidence and mathematics to support your conclusion. More of these videos every season omg please!
Hey micro, love+ur+work/maths=new sub.
quick one:
Are all additive sources of dmg the same in terms of calculation now?
For example, assuming max crit chance and full uptime on vulnerable, is 50% dmg = 50% crit dmg = 50% vuln dmg?
Yep
Thanks for the usual amazing job of keeping us well informed, Mac!
Have you tested this mechanic on a one handed weapon? Just wondering if for some weird reason this affix might be counting as double only for two handed weapons. Thanks!
It doesn't matter where the stat is on your gear
Does this only work for necromancer or for a sorc as well with burn dot stuff ? 😮
DRUID INFO, IT WORKS FOR WIND SHEAR. JUST TESTED. with this knowdledge thunderstruck may be of less use depending on overall paragon stats. but it also means we can stack damage + damage to close on jewelery and weapons for maximum multipliers.
You earned my sub
I wonder if this triple dips if you generate a hit based on an applied DOT, like with Rupture on Barb.
You would get double effectiveness of the damage % listed to apply the DOT to create a nice juicy DOT bleed, then the same damage % stat would scale the hit damage that is based on the bleed that was already scaled by that % damage mod.
Do you think a blighted bone prison corpse tendrils build would work if I roll a ton of cooldown to C.tendrils and BB.prison
it's this work as well for Bleed damage for Barbarian ?
does this work with mastery temper and firewall also?
I want to know how the duration tempers affect DoT skills and are they worth getting
But does this affect bleed for a thorns or rend, now I need to know the ratio for a build
Jay Wilson is back on the dev team.
could this be some accidental interaction with the 2handed doubling? was this tried on a 1handed weapon too?
I might try to re-gear towards this on my wind shear Druid. Even if this might not be stronger than stacking damage to distant it would at least be more flexible since I wouldn’t have to concern myself with my proximity to enemies. For instance I can solo Tormented Andariel but it takes forever because I need to run inside the shields to blast the totems and lose my damage to distant bonus. Idk
Does that work on Andariel visage? I am thinking to make a build around it
You mentioned this for shadow damage over time, I am assuming that is just because you were using this build. Would this work with Firewall or another DoT's build just the same?
Any idea if this also applies with Fire? Cause there is then Damage, Fire Damage and Fire Damage Over Time
This works for poison and bleed dot as well?
Could you try it with a one handed weapon? Maybe 2x damage is related to 2h weapon? Does it also apply the same to other damage types?
Has nothing to do with the item the stat is on.
As a programmer and game developer, I can only think of one possible reason for this to happen:
It's possible that +X% All Damage is internally calculated as if it was:
+X% physical damage
+X% cold damage
+X% shadow damage
+X% ...
+X% shadow damage over time (or +X% damage over time, idk)
Or it is a Warframe Faction Mods situation:
DoT being based on the initial damage of the skill (a certain percentage of it), which is affected by faction mods, and the resulting DoT which is affected by faction mods again.
Here:
- base_dmg * (1+0.5) = scaled_base_dmg
- base_dmg_hit * to_dot_percentage * (1+0.5) = final_dot_dmg
But yours is a really good guess!
@@knicklichtjedi
Double dipping
@@ianashmore9910triple or quad if u add in the chance to do any elemental damage... and say add with a sorc for tal rasha loop..
Lets not forget items like tyrael might
I asked Macro, but you might know as well, he kept mentioning Shadow damage over time can I assume this works for all DoT skills (ie say firewall as well)?
or just because DoT ticks 2 times, every tick gets all damage modifier.
does this work with all the classes?
Hi Macro! Does this build path use the "Wither" legendary node?
Yep
Is it because it doubles +'s the full amount of the dot then +'s the full amount of of each tick?
if you were going for more of a shadowblight build, would you want shadow damage over time on the tempers, since its also a multiplier for shadowblight? or is the damage of shadowblight not effective enough to focus your build around?
Infinimist has a version that focuses on Shadowblight procs, and yes you'd want Shadow Damage Over Time for that.
So is better to get GA stat for rogue dex or damage ?
Would damage also be better for wind shear druid?
Will the dot damage bug also work with barbs? I don't see why not
Have you tested if this is the only + damage type that's getting the doubling? That's odd it wouldn't be doubling for all +damage types.
Is this a bug or is it just "damage" being applied to "shadow damage" and "shadow damage over time"?
I did a blight build and it was a blast for nm dungeons and pit before boss but the boss fight wasn't good lol. How is thorn necro ? Why no one playing it ? you can stack a lot of armor and thorn and bone golem and taunt skellies. I hopped on barb but will come back to necro again to try out your blight build and maybe theorycraft thorn necro.
does this work for a poison flurry andariels visage build too? I see everyone running damage over time vs generic damage on their daggers
Is this any and all dots? Like works this same calculations work for rend/rupture barb?
what did you find
the shadow blight key passive gets stronger with shadow DOT, doesnt that give more dmg then?
I think +damage affecting damage over time twice because +damage affecting darkness damage as straight damage and damage over time too. But straight darkness damage is also affects damage over time with darkness. So you're right. It's basically twice as effective
regarding your final statements, for high-end build you'd probably want INT+DMG (one of the two)+Life for survivability, right? Glass cannon is fun for speed farming and for theorycrafting but I doubt it's the best choice for pit pushing
You could maybe live skipping Max Life on just your weapon. I wouldn't, but could maybe do it.
Would this blight build make use of the shadowblight Key passive ? If so, can damage over time sometimes outweight the additive nature of pure damage if you wanna use shadowblight procs ? Or do I go for amethyst and paragons nodes/glyphs that help shadowblight and leave it at that
yes it does use Shadowblight key passive, but this is not the damage you want to scale. The benefit of Shadowblight is you can use the Blighted aspect. If you wanted to build into doing Shadowblight damage this would be akin to the classic Infinimist crit damage build using X'fal's, and I don't think that build is very good this season
I was playing a shadow rogue and swapped to poison. Had crazy all damage that made me realize I should be scaling poison dmg even more than vulnerable and crit. Idk what sorcery they did this patch but poison was never this good except for the bursting venoms TB Rogue.
i wonder how it work with burn sorcerer build
Should this math apply to Bleed? (sry if dumb question, just not certain if bleeds on barb fall under standard DoT mechanics)
I love how there's so many bugs for Necro right now. It feels like I could make a build of just throwing mustard packets at the enemies and it might be the best.
@MacroBioBoi nice video. Im runing DoT sorc for andariels visage doin 8mil+ Poison dot. I will try to boost dmg from %damage and damage over time add % a lil evrywhere to see
I'd tried to build a poison rogue but it failed. I had HP, Dex, and DoT on my weapons which seems fine. However, I rolled Damage per Combo Point in the temper affix. And it somehow didn't work as intended for the poison DoT. The damage was only applied during the direct damage and not to the DoT. With this, I understood that DoT scales based on your currently existing Damage or AP stat as they tick... not based on your damage when you inflicted the DoT.
So for poison rogue, I go for Dmg % + DOT %?
Will there be an update to the Maxroll blight build with this info in mind, or "just" your own Discord blight build?
I update all of my build guides on Maxroll with my findings.
Is this just shadow damage over time or all damage over time? Would poison rogue/rend barb/etc also benefit from this?
or on firewall for a sorc as well, I have the same question.
solid content
I wish there was a viable build for decompose with something like moonrise and adaptability
Give us new Endgame Builds :)
Hell yeah, but if I'm running a shadow minion build focused on golem damage and still using the blight aspect on weapon could this work or be beneficial??
No, you don't really contribute damage on a minion build.
Does this also apply to poison? I got an Andy's the other day and am trying to figure out how to push my rogue further.
No it does not
cool, thanks
i may be wrong, but at least for poison imbuement on rogues it applies a multiplicative damage over the imbued base skill damage. So i think that %dmg applies on base skill damage used to calculate the "snapshot" of poison, then it applies again over every single dot tic. Reading blight description could it be that it works the same way? So %dmg applies on impact damage, then 105% dot damage is calculated over the impact damage (and not over global damage), then %dmg applies again over every single tic?
It does nothing for poison rogues I have 500% damage and i do less as before when I had damage to crowd control dude is an absolute idiot
thumbs up to mac's keen eyes on spotting it.
however, this discovery seems very much like a bug. i wouldn't recommend people tempering into this instead of shadow dot because we only have 5 tempering rolls. if the dev one day fixes this, the gear may become much less powerful than with shadow dot. also, imagine people with 3 GAs gear tempering into "damage" and then it got fixed. so i'd opt for a slightly less optimal but legit shadow dot affix instead.
So does the all damage stat actually count as crit damage and vuln damage as well since they are all part of the same bucket and all damage encompasses all types of damage? If you can apply vuln and crit at 100% uptime, can a direct damage skill actually benefit as a x3 from the all damage? (Crit,vuln, type if damage dealt)
This is only a specific interaction with DoTs. For everything else, it's only added once.
Is this strictly shadow DOT's or eponpiercer? Or has this been tested for other builds classes and is for all DOT in the game?
Any dot skill, afaik
you rock!
Does this apply to incinerate?
Does bleed count?
So is this explicitly for shadow damage or does it apply to any DoT damage from any class?
He does mostly Necro so I would try to do some testing on some throw away items in the dummy room and go from there
Was just considering enchanting my fully masterworked 2h scythe to get DoT instead of generic damage. It would cost about 8m per roll. Perhaps I should rethink things haha
This explains the weird results I am getting with my first ever Druid and trying to max out Hurricane for shits n gigs until I can get a tempest Roar to drop
Hurricane is not a traditional DoT, it’s a physical skill that just hits repeatedly; hence why it can crit
Would this work on a barb with fire damage over time
I didn't know Barb had a fire DoT build :O
Hmm than i wonder what is the purpose of shadow damage over time in tempering if damage is straight up better
%damage giving double benefit is clearly a bug, not how the stat was intended to work
Have you tested any of the other damages to see if its exclusive to the single affix?
They have been tested by others that I trust
Thanks@MacroBioBoi ! I would think this applies to all classes then also, correct?
@@derrideantea8985 my understanding is yes, but I play necro
may be its bugged only for items abilities?
I wonder if the double damage also applies to corpse explosion DOT?
It does
Crazy discovery O_O
percentage damage vs strength? I notice I gain alot more by removing strength and having %dmg instead.
This is probably the spookiest video you've uploaded
Is this peculiar to necromancer, or has anyone confirmed it for other classes?
Is this true for other class also? say druid windshear. +damage will also double dip?
Yep
Isn’t a two handed weapons double their effects? Sorry for the dumb question, I’m super new to diablo
the effects showing on the 2h is double what a 1h would be. What is showing on the 2h info panel is correct for 2h. when you go to modify a 2h at the blacksmith or the occultist they show what the 1h version is. So just double it
Quick question here... Damage vs Shadow damage... If you're going pure blight, isn't Shadow Damage better in terms of a temper stat? 42-55 vs 32-45 where both should double dip... I thought I saw in one of your previous videos that Shadow Damage essentially double dips since it does the flat damage bonus AND the Shadow DoT. If you answered this already and I missed it, I apologize. Anyway, fairly new to the build and your channel, but very much enjoying the content so far. I enjoy the number breakdowns.
Shadow damage does not "double dip".
@@MacroBioBoi I would imagine you've tested this. Was there a video where this was covered already? I'd like to see a breakdown, though I can try to set up a test of my own if you don't have one already. I saw in other videos how you set things up to try and control variables, so I think I can do that. Also, please don't take this as me doubting you. I'm just looking to learn.
@@Pureheartlegacy it would be weird to make a video about "here's all the damage types that don't act like Damage". That's why I made a video that is "Here's the outlier Damage, and what it does". To my knowledge, every other additive damage does not do this.
@@MacroBioBoi I think I phrased my question poorly, but thank you for the reply--it still answered my question even if my wording was poor. Thanks again for taking time to answer my questions. I'll try not to ask dumb ones 😀 Looking forward to your next video(s).
Im not sure what other class content creators are aware of this yet, do you have any inkling about what other classes dot builds could grossly benefit from this IE sorc burn, rogue poison, barb bleed etc? I just don't have the knowledge to guess if the other classes dot builds have too much competition from other rolls they need to function or not
I'm positive rogue and druid have abused this for a while.
This is just a guess but I wouldn't be surprised if the xDMG is coming from the fact that it's a two handed weapon. Almost like the +DMG is being multiplied just like a legendary affix. I'd be curious if you get the same effect with a one handed weapon.
It doesn't matter where the stat is on your gear
@@MacroBioBoi I see. Thanks for the clarification.
Assume it’s not a bug, simply +damage stat is added to attack power. Same as base stat. So dot damage pool is getting hit by the +damage. But it’s also scaled off the base damage “attack power” and therefore double dips?
I actually found a wand with damage and damage overtime with greater rolls...too bad I went for damage over time temper and got screwed with nothing good
Could you test all other damage stats before the conclusion? We don’t know if the “damage” is the only stat multiples by 2 on dot.
2x small blights on each side could easily applies to all kinds of damage stats too, just by guess.
They have been tested.
@@MacroBioBoi viewed results from other source. Thank you for replying!
Does this apply to the paragon board?
Yep
I had a fucking feeling I was right to favor the flat damage. Feels good being right, I've been using it despite all the guides.
finally! let's go
I am surprised it is stil in the game :D it has been like that since S0
So whats the play for masterworking this build. Int for wither or damage%?
Int
@MacroBioBoi figured but I watched seroc he has dmg% tier 2 slammed. I figured int would be better because skill dmg and wither procs and dmg. Just wanted to be sure. Watched the doombringer stream. Rip bro...rip.
@@Jahzeiyus damage isn't a dead crit, sometimes you can't afford to keep rolling, or the outcomes were good enough.
@MacroBioBoi yup he just told me that it's because he's broke atm.
Well I suppose it's time to scrap black river and see what we can do here. The bulk of my damage comes from blight anyhow. The question is, do you scrap ring of sacreligious souls if you move away from corpse explosion?
Yes
@@MacroBioBoi thanks!
Can you please explain how dmg works with minions using a 1 hand weapon vs a 2 handed weapon. I always thought 2 handed weapon was better for minion DMG. Because there DMG was based on just ur max weapon DMG. But all top build minion guides now have a 1 handed weapon with a off hand.
They must want to fit in another multiplier.
So damage to close and distant doesn't also double the dots?
correct
@MacroBioBoi that seems strange because it's the same as the damage affix but with a rule. But good to know, thank you for your quick response!
Is this true for other classes? Just asking for a fire sorc friend 😂