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Regional Differences - Game Sack
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- čas přidán 15. 08. 2024
- Episode 115 - Ever wonder how different the game you're playing is in another country? Every wonder WHY they made the changes that they did? One thing's for sure, changes are fascinating and sometimes baffling.
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Here in Europe we only got a version of Game Sack presented by robots since we simply can't deal with living human hosts.
The reason Contra is different, is because of how cartridges were made. When the Japanese version came out, it was based on a newer chip, that handled compression differently, and allowed for a lot more data. They took advantage of this. The game also runs better with less slowdown due to this. Here is the technical reason I found in a google search: "The Famicom version had the advantage of using Konami's own self-produced VRC2 mapper, as unlike in other territories, third-party developers in Japan were allowed to manufacture their own cartridges and mappers for the Famicom instead of using only Nintendo's stock. This allowed the FC version of Contra to have many additional features, such as cut-scenes and background animations, that were not in any of the NES versions (which uses a standard UNROM mapper). "
Games that were censored/"regionally changed" for Germany alone would give you enough material for at least 20 videos.
I NEVER knew that about Sonic the Hedgehog and its Japanese version. You've just given me the best excuse to replay the game in what seems to be its definitive version.
The most famous change was fixing the spike bug, where the post-damage invincibility didn't protect you from immediately hitting another set of spikes.
The number of changes is why many of the re-releases, for example Sonic Jam on the Saturn, gave you the option of which version you wanted to play (as well as the option of adding things like a spindash).
If you want the definitive version check out the 3DS version available on the eShop. It is fantastic and you can play the international, US, and Japanese versions. You can even change the sound emulation from a Sega Genesis Model 1 to Model 2. It is fantastic and the 3D really looks great. The whole game was rebuilt for the 3D.
One Man Parade
Good one! I might actually be able to enjoy a Sonic game for the first time.
Now I'm actually curious; Does the IOS/Android remaster add any of the Japanese exclusive changes?
The Japanese version is present in most compilations including Sonic Mega Collection for the GameCube.
Thought I would share something sort of cute and funny, hope you all don't mind, but my 5yr old saw me watching this and begged to sit on my lap to watch this with me. I guess she has watched you guys over my shoulder a couple times because she knew what the show was and what it was about :)
Awesome! She's growing up well. :)
How about: Game sack - The last games released for systems
Examples
NES: Wario's woods
Sega Saturn: Magic knight rayearth (Last US game) Yuukyuu Gensokyoku Perpetual Collection (Last JPN game)
N64: Tony hawk's pro skater 3
Game gear: The lost world Jurassic park
Sega CD: Demolition man
Mega CD: Shadowrun
@Gene that doesnt make sense. The guys comment didn't go into detail on the game's nor did it show video footage of the game's. Not understanding your logic
Play Sonic on the PAL megadrvie and it blows your mind just how slow our Sonic was. Mental the things u don't really know when you're pre-internet lol
I guess the pal megadrive/genesis didn't have BLAST PROCESSING :-P
It'll only be faster if you play it on an NTSC screen.
@@dowingba A NTSC screen won't help you, because PAL consoles and games were changed to 50Hz video output or even video processing frequency (if this does make sense, I don't know the real therm in English), compared to 60Hz on NTSC.
Some games came with a software-fix to get the gaming speed back closer to the original, but unfortunately not every game.
So glad you got around to mentioning how we in PAL territories got it rough.
With the amount of time and money I've spent on games over the years I'm actually pretty bitter about it, especially as (and I don't think a lot of people realise this) there were still games not properly optimised for PAL right up until the PS2 and original XBOX.
Agreed. I personally am still bitter that old NTSC television sets can't directly handle analog RGB via scary cables like most PAL monitors can, but I'm glad I don't have to deal with annoying refresh rate issues.
You forgot to mention the biggest difference in the Japanese version Castlevania 3. It's much, much easier!! Grant's main attack is the throwing knife sub-weapon rather than the short dagger, which changes his gameplay completely and makes him more viable. They are far more crosses and holy water power ups scattered throughout the game, (Sypha can actually get the lighting spell in the pirate ship where you have to wait until the second stage in dracula's castle to get it the American version. Finally, when you die against Dracula, you start at him in the Japanese version rather than having to replay the entire last level from scratch.
On a side note, I personally like Panel de Pon more than Tetris attack. I think they got rid of the fairies because they didn't think Americans would want to play as little girls.
I live in Brazil, and Tectoy, the official distributor company for Sega products during the Master System and Mega Drive days, released at lot of games here just changing the sprites and texts and renaming the games after popular Characters in Brazil.
Some of the games that I know that have great differences are the following:
Master System
Turma da Mônica em: O Resgate (Wonder Boy III: The Dragon's Trap);
Mônica no Castelo do Dragao (Wonder Boy in Monster Land)
Geraldinho (Teddy Boy);
Chapolim x Dracula - Um Duelo Assustador (Ghost House);
Sapo Xulé: O Mestre do Kung Fu (Kung Fu Kid);
Sapo Xulé: S.O.S. Lagoa Poluida (Astro Warrior);
Sapo Xulé vs Os Invasores do Brejo (Psycho Fox);
As Aventuras da TV Colosso (Astérix);
Mega Drive/Genesis
Turma da Mônica na Terra dos Monstros (Wonder Boy in Monster World)
Also it's worth mentioning that these games are fully compatible with North American NTSC systems.
I'm glad to not be living in Brazil 😅
Okay, you two were right about the final boss theme in Tetris Attack, and Panel De Pon.
So, remember the pre final boss cutscene in Tetris Attack? That cool organ music? THAT was the final boss theme in Panel De Pon. The theme used for the Bowser battle in Tetris Attack was actually the boss theme for the semi final boss.
Why they changed this is beyond me.... Heck, when I was a kid, I even felt that the cutscene music was a better final battle like theme.
On a side note. This also means the "Panic" version of the final boss theme was never used in Tetris Attack.
You guys always come out with the most unique topics. Though, i would enjoy watching a Left in Japan #30 as much as any new topic. Its just fun to listen to you guys. Always learn something new.
Thanks!
Very cool episode. I always chuckled at Life Force's title screen. Nintend of America.
There was an interview I read, maybe about 9 or 10 years ago, with a high ranking official at a Japanese game developer stating that Japanese gamers were generally less patient than American gamers, and would become quickly frustrated and/or bored if they were unable to beat a game, whereas American gamers tended to spend more time and effort on challenges.
I'll try to find it again somewhere online. However, this may explain a lot of difficulty discrepancies.
This is an interesting comment, because I think if anything the situation has probably reversed today, three years later after you said this. Today, modern Japanese games have tons of optional, missable content (often of a very high difficulty) while Western games are generally designed with the mindset that they want you to see everything as painlessly as possible.
This happens in between generations too. People from today are not patience enough to play an old Sonic game more than once and often criticize how the games (with the exception of 3) dont have save system. Me as a kid probably have played Sonic 1 over 20 times until I finally beat it, and it was awesome
Higher difficulties for western releases during the 16bit age was definitely a measure to counter rental stores. They changed them, so average gamers wouldn't beat a game over the course of a weekend. I've read multiple Japanese developer interviews stating that. This might be a huge generalization, because not all developers of every single video game company said that, but I guess it's not wrong to look at this, as their standard solution. Nintendo (and I believe Sega did that too, but I'm not totally sure without looking it up) even tried to ban video game rentals in the west by lawsuits during the NES age.
Thx for the quality ORIGINAL content.
You manage to be unique in the gaming niche.
YES! nothing to do at work on a Sunday morning and a new Game Sack episode is up!
Nintendo was the main culprit on censoring games. I guess it was understandable since most of us were kids back in the NES days. No one will ever forget about Mortal Kombat.
Alot of the games released in Japan were always better than the release of American games. When I got older and read Gamefan, that is when I started to look into importing games and still do today. As Dave said, my little innocent eyes were protected in the US. But Gamefan violated them. Not that I was complaining. :p
Oh you want to talk about differences? Try the Parodius series. >.>
Yep. Love playing some Sexy Parodius from time to time. Gamefan was such a great magazine. When I visited California back in the late 90's I made it a point to go to Game Cave. I think that was its name. I remember feeling a little disappointed as the ads in Gamefan looked like they had Japanese games all over the place. I also went to Japan Video Game which was a great store. I really liked it.
Game Cave was the name and it was nothing fancy from what I understand There was never one around me though so all was done in mail. I pre-ordered a few things before Playasia ever came to be.
I remember Gamefan having alot of weird ads and I kinda had a feeling that some were scams. They let anyone put ads in there.
I miss those times. Before the internet, it was fun to get things and learn about them in magazines. I remember getting the PSX magazine with demo CD.. Now you can get demos everywhere and easy. That excitement isn't there.
I hope you guys do a Sexy Parodious. I know it might be hard due to the risque matter but most of it is comical innuendo humor.
GOD DAMN DO I LOVE LATE NIGHT GAME SACK UPLOADS!!
There's this game on the Megadrive called D.J. Boy which had a bunch of changes between regions. I've documented most differences I could find on the game's entry at the TCRF wiki, but to quickly sum it up in a nutshell:
-Removed intro entirely (but printed the graphics thereof in the manual, in B/W)
-Removed graphics from ending, turning it into a boring scroll-text ending instead
-Changed the skin colour of the first/last boss
-Changed some of the levels, both in layout and graphics
What a clever little acknowledgement of the impossibly short tg16 cords! I laughed.
25:35 You accidentally put Tetris Attack and Panel De Pon in the wrong regions.
Really great episode guys, I've been really hoping you would do an episode on regional differences and you do not disappoint with the results.
Thanks! We're glad you liked it.
David White Did you notice that the title screen of the US version of "Salamander" (Lifeforce) says "Nintend of America Inc." instead of "Nintendo of America Inc.?" It's strange that nobody at Konami nor Nintendo has seen that!
Great episode, though! And yes... PAL-gamers did have it rough. But in the end, I am kind of glad that these differences exist now. It makes the world of retro games so much more interesting. Imagine if all releases would have been the same? This episode wouldn't have existed. ;)
Thanks! Actually I didn't notice the typo on the title screen at the time as I was in awe of the star field and fireball comet thing. Now it's one of those "once you see it you can't unsee it" things.
David White
The typo was actually corrected when Life Force was rereleased on the Wii Virtual Console and I believe the PAL version corrects this as well, but it is COMPLETELY unoptimized for PAL meaning the game runs slow, is letterboxed and has far lower sound pitch.
Also, I would like to make an addition to the differences between Salamander and Life Force in case nobody's done so: Salamander has extra endings depending on the number of continues used. Life Force only has a static Konami logo and no credits with the song Peace Again playing in the background. Salamander actually has credits and different graphics depending on the amount of continues you use.
I really wish Game Sack played on cable television. You guys are making such a TERRIFIC job, holy shit :)
Aww man... I wish you guys the best, I really do. You do not get nearly as much views as the quality of your videos would deserve, I myself heard of you guys through the grapevine and decided to watch you for the first time after seeing the ad you put up on other's videos. The sincerity you have in making this almost documentary-like show is refreshing and I'm always excited to see a new ep on my feed :]
Keep on riding, weird uncles of CZcams's gamers, you rock!
Japan doesn't rent games, it's illegal.
I'm not joking.
Their used games are cheap, though.
Well, there are some exceptions to that rule: Final Fight 3(aka Final Fight Tough), basically all heavy hitting Mega Drive titles, certain Pc-engine games, Some Sega Saturn games(mainly late release Capcom and SNK titles), O.G. XBox games, etc.
All renting should be illegal. You can charge me for the use of an item instead of letting me make payments on that item?
@@JWG.LLC_The_Artist It's still your choice to rent something. If you don't like the practice, don't support it.
@@zake64 (The bank said I can't afford a $950 monthly mortgage, so I am forced to pay $1400 a month in rent instead) I don't rent if I can keep from it. I only feel it should be illegal because it a scam used to keep the poor poor. I'm all for making payments to own, but if the worth of the item or more is paid, It should be yours. Also there are no laws stopping a company (or every company in our cuntry at the same time for that matter) from saying. No we don't sell our cars only rent. Here's your payment. Our Houses? Not for sale, but if you want to pay us until the end of time we're cool with that. (Nothing stopping other companies either) ps5? Imagine if it were only for rent.. That's the world I see coming and I hate it.
This is the main reason why I prefer the Japanese version of the games. Sometimes the international version aren't always honest.
Also, with some exceptions, the international versions of certain games are WAAAY more expensive that their Japanese counterparts
*COUGH* Mega Man X2 and X3 *COUGH*
@@hansweiss469 exactly
I agree 100%
The german version of "Zelda: Link´s Awakening" have some unique dialog´s for the Cukeman like "Nie ohne ein Kondom!" (Never without a condom!) and a lot of other cool things!
I love how detailed you guys are with the facts, and I can't believe the amount of great games you guys reviewed. Literally not one single game from the great ones I've found over the years are left out of your catalog, really impressive! This episode is a real gem, informative and entertaining, I can see it being used in "game courses/seminars" all the way :)
Maybe it's coincidental, but there sure were a lot of games here that could easily have covered a Halloween episode. Splatterhouse, Castlevania, Kid Dracula, and Decapattack? That's a fantastically frightening foursome!
That said, it's easy to see why Nintendo moved to change some of the original Japanese imagery from the Castlevania games. IIRC, Nintendo of America had a big issue with religious imagery; I thought I read about these changes in a magazine article once before, though I couldn't cite what it was today. The Kid Dracula changes are new to me, though!
Finally, I do find it very interesting that some localized versions of games were made harder, despite the prevailing opinion that we here in the West were sub-par game players at the time. The changes to Contra: Hard Corps stick out to me in particular. That level of difficulty is just brutal, and it's a bit disappointing to know that the Japanese version is a bit more forgiving-- and therefore more accessible to players of all skill levels.
I learned quite a few things in this video, and that's a pretty great reward (aside from being entertained). Thanks so much for putting this together; I found it fascinating overall.
8:15 for the handshake in certain areas things like taking something from another person or a handshake are seen "respectable" if you use a certain hand
Great episode. This must have been a ton of work to put together. Thanks for your attention to these details.
The series that suffered some serious regional differences was the Hokuto no Ken series in Japan.
In the states, Master System players were treated to a reskinned version called "Black Belt." When the Sega Genesis launched, again, a reskinned version came to the states called "Last Battle." That version took out the whole death-by-bloody-explosion element from the enemies.
I'm also surprised there was no mention of the western release of Super Mario Bros. 2 (a reskinned version of Japan's "Doki Doki Panic").
Finally, one of the things that bothers me most about regional differences is the inability to maintain naming consistency. The limited character space for the western Sega Master System caused all sorts of messed up renames for the cast of Phantasy Star. Tyrone in Japan became "Odin" in the west. LaShiec became "Lassic." Lutz actually became "Noah" (which some manuals even changed his gender). Oddly enough, the renames caused all sorts of issues when PSII was released in the west with "Noah" being changed back to Lutz and the name then becoming a title or something (later, Lutz was then changed to "Rune Walsh" in PS4).
One last bit: No mention of the name shuffle in the Streetfighter series? Mike Bison (an opponent in all versions of Streetfighter/Fighting Street) was changed to "Balrog" in the west. Vega, the dictator from Thailand became "M.Bison" in the west and the masked Spanish gladiator with the claw gauntlet then became "Vega."
You can always use those dirty things called Roms.....
I really dig your videos dudes. It must take so much time to edit. Keep on ! ;)
This has to be the most pedantic, nerdy episode of Game Sack yet. I love it!! Looking forward to regional differences part 2!
This is e of my favorite episodes, I love when you take the time to research then play and capture footage to show us both games to illustrate all the differences instead of just saying them. I can't imagine how much work u put into playing all these games twice to get all the footage lol. Great work guys!
I love your show, and have really found out some interesting information about a lot of my favorite consoles. Keep up the great work guys, oh and next time you mention Halo sucks, I will be forced to break into your studio and replace all your ipod files with the Nyan cat theme song... Don't push me!
LoL. Thanks and message understood about Halo.......sucking. It's funny because I used to play Halo 1 & 2 A LOT with some friends. Many good times back then.
Poison and Roxy were removed from international versions of Final Fight on the SNES because they were hermaphrodites. Like Cartman's mum in South Park.
Funny story behind all that. Apparently people were pissed that you were beating up women so one of the head designers was like "Well actually they got dicks I guess... so is that okay?"
and named after ther bands Roxy Music and Poison
Naming her Poison was a very clever move.
They weren't hermaphrodites. This is a narrative that was added way way later after the game was released by Capcom to explain why they changed them to male in the international releases.
This is by far the most interesting episode yet. Censorship and regional differences has always been a very interesting thing of mine. You guys should of seriously covered the Crazy Castle series; oh boy let me tell you how much of a mess that was for regional differences. You could probably make a whole video on it if you really wanted to.
It involves Woody Wood Pecker, Garfield, Mickey Mouse, The Real Ghost Busters, Bugs Bunny, that popular European comic book guy...it's just a mess of changes.
Awesome video. You guys just get better and better with age. Just like a fine wine. Wish I could meet y'all down in Texas at Retropalooza.
Where is Street of Rage 3
In another castle.
the history too
NoirGraves Yup! And it's all thanks to Night Trap (and Nintendo as well)
Game Sack Make a Regional differences episode 2. Because I know a series with TONS of regional differences... The Rockman series. The Rockman 2 game is the BEST EXAMPLE like... Well The icon names are DIFFERENT! Difficult by default. Metal Blade is called Buz saw in Japan. The item names are Different. Japanese text. Better tittle screen. HARDER GAME JUST FOR A DEFAULT SETTING! The names of weapons are different essentially. Some is funny translation....
YEAH. TIME FOR SACK.
It's 2020 and I'm still loving ya'll's show!!
Sometimes I think you guys need to make a whole episode that's just something that should have been used for the post-credits. I love em' and laugh every time!
Yeah those are always fun to make. Hard to think up sometimes but fun to make.
David White A Very WTF Episode 2: An Even WTFier Episode. Make it happen!
Although you've already used Cho Aniki and I'm not sure it gets any more WTF than that...
You got Tetris attack and panel de pon swaped on the comparison screen
It cracks me up when they remove religious images as if it's actually THAT big of a deal.
Well, if religious groups could get so easily offended by Pokémon, then it's actually scary to imagine what would've happened if religious imagery wasn't censored in certain games.
You guys are the greatest!!!Everybody knows about Ken and Kato Chan vs. JJ and Jeff for the TurbogafX-16 but the arcade version of Final Fight in Japan is slightly different from the international release most notably is the mayor's daughter's bra being shown during the title screen whereas that picture was taken out of our version entirely.
Man, what a piece of work! You guys are simply the best. I have to cry!!
10:50 I just bought a Reproduction copy of Dynamite Headdy that is the Japanese version with English Patch Rom installed onto the cartridge. The site I bought it at, did that because I asked them to. Effectively this makes me the first guy to own Dynamite Headdy, as it should have been released in the States, and it also makes me officially the coolest guy in the world. well, at least until another person buys a copy as well.
Try to do that with Contra: Hard Corps/Contra: The Hard Corps, and you'll be a legend in my books.
Here is a list of games I can think of that you guys would most likely include in your next episode involving such a topic:
Chubby Cherub (NES)
Alex Kidd In Hi-Tech World (Master System)
Dragon Power (NES)
The Black Belt (Master System)
Snoopy And Friends (NES)
Bugs Bunny's Crazy Castle (NES / Game Boy)
Bugs Bunny's Crazy Castle 2 (Game Boy)
Kid Klown (NES)
Dr. Robotnik's Mean Bean Machine (Genesis)
The Jetsons: Invasion Of The Space Pirates (SNES)
Casey Decker also Dr. Jekyll & Mister Hyde (NES)
Out of all the ones that you listed, I am only aware about the differences between regions for Mean Bean Machine and Cubby Cherub
Smart episode, my friend and I laughed at your end segment! Cultural differences matter A LOT in games... The fact that you guys recognize this means you guys are really on top of your GAME!
Great video guys, I love seeing vids like this as it shows it not just 50/60hz differences are apparent but subtle in game changes also
Unsubbed because you support regional differences. We are all one people
The Game Chasers if you unsubbbed Game Sack Then why are you watching and commenting on their videos
WTF ?
you know saying "we are all one people" is considered to be very offensive by a lot of people.
Lol so dumb! Actually we all are personalities and different!
Siegfried39ify You think you are more different than me!? That's.. differencist....
there is a small difference between the TG16 & PC Engine versions of bonks adventure 3, one of the power ups in the Japanese version Bonk turna feminine/cute, in the TG16 version he just gets angry instead, you should check it out. if theres one there must be other alterations
I really enjoyed this episode guys. Its great to see all those differences in games between the regions. Lovely start to a Sunday
I loved this episode! It would be awesome if you guys made other regional differences episodes. I found it so interesting.
Regional lock sucks!
Yes, they do suck!
Patrick Walsh I think you are a regional difference
Well, for the Snes, N64, and Gameboy systems, not so much. For CD based systems and the Japanese Mega Drive, IMMENSELY SO!
Many of the regional differences I'm aware of don't affect the game as much as the overall plot. For example, Bonanza Bros in the US states that Robo and Mobo are agents who test out security systems in the places they "steal" from, whereas in Japan, they're thieves. Obviously, it makes more sense for them to be crooks.
Other times, changes are made to alter depictions of certain characters so as not to offend gamers overseas. An example would be in the game Bust A Move (known as Bust A Groove over here) where the character named Hamm is depicted in blackface (sort of) in Japan but internationally, he's not.
Lastly, in Japan, they're far more lax on racy depictions of women than they are here. Multiple games sporting nudity were censored (as mentioned in this video). But, it doesn't stop there. In games like Double Dragon and the Adventures of Bayou Billy the women were made to wear more conservative clothing. You can see Marion's panties in the Japanese release of double Dragon, and in the Adventures of Bayou Billy, Annabell's clothes are much less revealing.
Those are the ones that spring to mind of the top of my head.
Games in the UK used to run slower and be squashed because our TVs (in the days of cathode ray tubes) were higher resolution than US TVs & ran at a slower frame rate. We usually got US versions of games that weren't converted for our TVs very well.
Specific game features I can remember being changed were things like Super Contra in the UK was called Super Probotector and featured robots instead of humans. I don't know why they changed the main characters, but I actually liked the robots better than the human characters. Star Fox on the SNES was called Starwing here and Starfox on the N64 was called Lylat Wars. More recently there were a lot of scenes cut out of the Southpark game for the UK.
I know also the CastleVania game released on the Sega Genesis was called CastleVania: Bloodlines and featured a ribcage floating in a pool of blood on the title screen and had much more gore than in the PAL Mega Drive release (called CastleVania: the New Generation), which featured a ribcage floating in water, less gore and a different death animation for Eric Lecarde (the other playable character). In the North American release, Eric's body is impaled by his spear; in the European version, he isn't.
Yes. Gore was often taken out of games for the UK, which is annoying because things like that were decided in Europe not the UK classification board.
That's irritating. But, at least that makes sense. I'd rather violence be censored than language.
I'd rather violence be censored than language and nudity. Although ideally I don't think violence should be censored either,. It should just be given a higher age rating.
“I want the soundtrack on my iPod.” This video truly is 8 years old.
I love that they used realistic blood pumping hearts in Decap Attack. Hilarious!! Another great episode guys. You're still the best.
Magical hat looks soooo much better than decap attack.
Hell yeah.. Magical hat was my first ever import game on my megadrive, I loved it!
Decap Attack is better.
totally agree. i had the "decap attack" version once. and i did not like the game also because of how it looks.
lol! if both games released today sega will sell Magical hat as a base game and decape attack as a Halloween theme DLC for Magical Hat.
TheULTIMATE450 No, having a pop at someone because they have an opinion now that's retarded!
Great show guys. I never knew about the US shadows in batman on the Mega Drive. What a stupid change.
One game I thought you'd feature was Assault Suit Valken on the SFC. The US and PAL versions called Cybernator had an awful lot removed and a cut ending too! Also surprised you didn't cover the (IMO) shitty western versions of Puyo Puyo games such as Kirby's Avalanche or Dr. Robotniks Mean Bean Machine.
By the way, who translated the Japanese for you :p
cool gameplay
Google translator and they used a speech synthesizer.
Kaminishi yeah, I know. I was just being funny. I've lived over here in Japan for 16 years now :)
Kaminishi hi.
I think I have the similar/same voice synthesizer, it sound familiar.
Wow. This episode features many of my childhood faves. Sonic, Contra: Hard Corps, Decapattack & Batman. Great video
Great way to wake up on a sunday morning, thanks for the videos guys!
I always hated the name for Tetris Attack, this has nothing to do with Tetris and is far from being as good as Tetris. The name was just a money trap.
Not only that, but putting Tetris in the name also ended up hurting their ability to re-release the game in any form. They really should've called it Yoshi's Panel Attack or something.
When I play that game I always thought the Tetris part refer to the garbage block that falls into the puzzle, I never thought it to be a license thing.
Yaaaaaaay!!! Sack attack!!!!!
8:17 I can explain this one. You see, in the Japanese version, Sypha is using her left hand while Trevor (or Ralph, rather) is using his right hand, when normally people both use the same hand when giving handshakes; so the change in the International version is actually correcting a mistake made in the Japanese version.
still doesn't explain why they made CVIII more difficult internationally, though.
+Giordan Diodato Nope, that it does not.
"Why the hell would they change that?"
25:35 you mixed the two up. Unsubbed and sueing
Another diference in Sonic games on Mega Drive(Genesis) is that when you get the speed power the music changes in the Europe version and not just speed up. Great video, a lot of things I didn't knew.
Great episode guys. This is definitely a topic you should revisit.
I honestly don't like regional differences, at least not when they're due to cultural differences. Westerners ignorance to other cultures isn't something the Japanese should have to abide to.
Tell that to the companies that made the decision. Not the consumers who have no say in the matter.
Ryan Amberger Yes, I'm heading to Konami's HQ right now with a baseball bat.
toshineon You should head to Nintendo Of America in that case, they're the ones who request those changes to developers
Westerners can't be blamed for the swastika having such a terrible stigma attached to it. It's one of those things where it's nobody's fault (except for the Nazis). Also, it isn't only western games that get changed to make it more PC. In Oddworld: Abe Exodus for the PSX the Modokon hands got changed from having four fingers to three to make it look less like the hands of Japanese workers who were unfortunately maimed in their meat plants.
Bottom line, every culture can be easily offended by some arbitrary imagery.
Yeah! Screw those westerners! People in that other region don't get the jokes and references that are specific to one culture? Too bad!
The game company might make more money by adapting the game to the people who wouldn't buy it otherwise? Too bad!
dear game sack, i want to like you guys. i enjoyed your show until you blocked my comment pointing out that you guys didn't know what "rail shooters" were on the rail shooter episode. you even blocked everyone that commented saying i was correct. it's sad you can't admit a simple mistake like "yeah, our bad, you're right". whatever, you'll block this comment too i'm sure...btw i'm still subbed at this point but i havent been able to watch due to being offended.....we'll see
I have no memory of this.
really? i commented perhaps you didnt know what rail shooters actually were, you guys disagreed and i said "maybe you're right, what do i know" and everything was fine til i got a lot of responses that "no, Creepy's right" then the whole thread got blocked as spam. idk why i cared tbh lol, not tryin to run you guys down. i found your show not too long ago when youtube was promoting your channel trailer and it's a great show. i just haven't watched since that happened for one reason or another.....btw it's cool you guys are on the new episodes of the video game years :) one of my favorite shows.
cKreepy Jones
I'd never delete a comment thread unless it was started by a troll (and that troll would be blocked before I delete the comments). Not sure why you're not seeing the comments but I don't see why a disagreement on what is a rail shooter and what is a light gun shooter would upset me so much.
it's all good. appreciate the responses. it shows youre stand up guys and actually care about a viewer who has a gripe when you could have easily buried and ignored me, especially since my first msg didn't have the politest tone lol. now back to catching up on some old episodes.....where did i leave off? oh yeah, the rail shooters one, i almost forgot ;) keep up the good work....
i didnt see your comment??
Finally got around to watching this one, and I think it's one of your better videos. Nice work guys.
One of a handful of channels where I know the videos won't disappoint! Keep it up! :)
Ive always heard that poison and Roxy from final fight were transgender. Futunari in Japanese aka "dual form"
Wrong, Futa on japan refers ONLY to fictional hermaphrodite women
that extra ring in Sonic is some autism level stuff
You don't know what "autism" refers to, do you?
They put that in so you could access the bonus stage. Also I have aspergers so I take offense to your comment, as well as the whole "Sonic is for autistic people" thing. I have plenty of friends who like Sonic who are not mentally disabled.
Matt Ring, uh oh, hold the horses!! Someone took offense.
To Matt Ring: I totally agree with your comment for sure, and I also happen to be autistic as well.
My brother suffers a lot from autism and it is not funny, so I hate the term too. I know the term is quite popular and I don't know why e.g. mental diseases are seen as funny comparisons to all sorts of stuff.
So glad to see Tetris Attack, have played this game for 10 years I guess. It never gets old and it's very fun to play against a friend.
I LOOOVE Kid Dracula and Castlevania II for the GB, great to know about some of these little differences.
Me too! Glad you liked it.
unsubbed because you dont like friday the 13th movies.
8-Bit Eric wow They said they WOULD watch any Friday the 13th
I'm really glad someone translated the Japanese version of Dynamite Headdy. Now when I play that game, I'm never going to touch the International version
I would have never noticed this stuff until I started watching you guys, thanks Gamesack you really know how to make a gamer smile, also Joe stop giving Dave that evil look, its like you want to hit him or something lol
In Belmonts Revenge the item you get when cracking the wall at that area in the crystal castle is relative to your health bar. The same thing happened to me in the US version when I had taken some damage as opposed to when I was at full health. Its funny cos Ive been replaying that game the past couple of days.
Interesting. I will have to play that part again with full health and little health. Cool!
The Castlevania handshake LOL... Another great episode. Im pumped you guys are finally 'mingling with the big boys' on Retroware... I personally think (and have always thought) Game Sack is better than 95% of their shows... Now that's a statistic to throw a sonic boom at...
You guys put so much work into your videos. Good job, keep it up.
Even now, in whatever year this is, Sonic still looks great!
You guys deserve way more than you get. More subs and more views.
I find these regional differences really interesting. Hope you guys do another episode like this.
The second boss in Final Fight (called Katana in the US version) is actually called Sodom in the JP version. I can see why they'd decided to change that!
Uh, I don't. I still prefer Sodom over Katana, though.
This was a neat episode!
Sonic actually had a few other updates when released in Japan. In the US version, spikes will kill you even if you are in an invulnerable state, which they fixed in the Japanese release. They also give you an extra life every 50k points, which is very generous, considering the original release doesn't give you any as far as I know.
Random side note to that, if you finish a stage in under 30 seconds, you are granted a 50k point bonus. So, a quick player can rack up quite a few extra lives in the Japanese release.
thhanks for the show as usual mates!
And thanks for watching!
This was a really sweet episode. Wouldn't mind seeing another one with the same theme. I was aware of some of these changes but one that actually surprised me was the background effects in Contra. Wow, I dont think there's a way I can play boring looking NA Contra now.
This episode rocks. You guys are on fire!
Another great episode, guys. Also, the skit at the end is awesome!
Got up to cook bacon, see a new gamesack in the feed. Gonna be a good morning!
Great episode! You guys always have interesting themes for your shows. Keep up the good work, gentlemen.
Thanks Chicken Lipps! LoL..
I found the episode where you talked about Sengoku Blade 2 and I'm really glad you liked it. I would still love a Sega Saturn shmup episode.
Really cool to see all these differences. The ending was hilarious.
Hey Game Sack I may know why the handshake was probably changed for castlevania 3. It may have been said already but in some eastern cultures the right hand is associated with personal hygiene only, and maybe thought it more correct to use the left hand, but that's insane to think they went through that length to be more correct in castlevania 3 for the NES. Awesome video guys love the content.
That, or it was just a stupid geaphical oversight. Some of the Medusa boss' sprites were messed up in Akumajou Densetsu's coding but fixed in the international releases, so who knows.
that Japanese game sack bit at the end killed me. I'm literally writing this while dead