Unreal Engine 5.2: Update Plugins to work on 5.2

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  • čas přidán 19. 08. 2024
  • Ultimate FPS Framework Plugin: www.unrealengi...
    Patreon: / sneakykittygaming
    Discord: / discord

Komentáře • 23

  • @Eroktic
    @Eroktic Před 11 měsíci +1

    My engine already had the plugin up to date, but the project didnt, so I had to copy paste it only in the project.
    it worked, thanks!

  • @CarlosAlvarez-bt9cj
    @CarlosAlvarez-bt9cj Před 3 měsíci

    works perfectly thank you very much

  • @edward3576
    @edward3576 Před 8 měsíci

    if you are in visual studio and it is still giving you the version error (in visual studio right click on the plug-in and click on run build insights and click on build and it works at least it did for me) ps and I also changed the version to 5.3.0 instaead of 5.3.2

  • @davidedemurodominijanni9889

    Dunno if the plugin I converted works yet but at least I got no error, and already is huge! Compared to other videos from other devs which didn't help at all, the "create a C++ clean project" was a simple yet effective and huge help. A game changer, if you like. Thanks so much... you literally saved me!!!
    PS: I get you didn't use VisualStudio... which alternative are you using? Is it smaller, in terms of disk usage, which is always my biggest issue and forced me to delete UE5.1 to gve 5.2 all the space it needed. Love your application's dark look, and aside aesthetics I had the impression it lets you know what you're doing more than VS actually does, for a complete newbie like me _{I'm more Art than Code!}._ Cheers!

    • @SneakyKittyGameDev
      @SneakyKittyGameDev  Před rokem +1

      Nice! I use Rider. Not sure on filesize but in terms of performance it is drastically faster than VS 2022 even when working in it. If you work in unreal more than twice a week its worth the cost in my opinion. Its one of those things where it just works right, same with all of unreals macros and such everything is picked up super quick

    • @davidedemurodominijanni9889
      @davidedemurodominijanni9889 Před rokem +1

      @@SneakyKittyGameDev Unfortunately not much of use really, just in occasions like this when some UE plugin goes out of date and I need to sort it out until an official update gets released. Thanks anyway for the info, might turn useful in a next future. Thanks again for all the hints and compliments for your UMFPS asset, I cannot afford it and actually my projects don't need that kinda framework _{FPS and multiplayer aren't my cup of tea, from a dev point of view}_ but I could appreciate its quality from the images and the video I saw about it.

    • @SneakyKittyGameDev
      @SneakyKittyGameDev  Před rokem +1

      @@davidedemurodominijanni9889 Ah gotcha, yea in that case neither are worth it for ya lol. No problem!

  • @pamparam3495
    @pamparam3495 Před 3 měsíci

    doesn't work in my case, but when I copied plugin in my project's folder - it helps

    • @cloackmu
      @cloackmu Před 3 měsíci

      thats not how its done

  • @AlphaSpaceDev
    @AlphaSpaceDev Před rokem

    If the plugin adds a scripted function to the right-click menu, the build will not succeed. On first build VisualStudio prints 3 warnings.

    • @SneakyKittyGameDev
      @SneakyKittyGameDev  Před rokem

      Depends on version. What were the warnings about, deprecation? If so your fine for a few versions

  • @Kirill28465
    @Kirill28465 Před 8 měsíci

    Hello, unreal 5.3.2 still complains about the file at startup, but now he writes that this Plugin "XXXXXXXX" was designed to build 5.3.2. Attempt to load it anyway? But the fact is that the plugin has worked, only now I do not know how to get rid of this window when starting the project, do you have any ideas?

    • @Kirill28465
      @Kirill28465 Před 8 měsíci

      lol I was able to figure it out quickly, just need to delete the line with the name of the plugin version XXXXXX.uplugin

  • @NextWorldVR
    @NextWorldVR Před rokem

    What if you do every step, and get into the VS/Games/Project/Plugins/Plugin.uplugin and of your nine plugins, not a one has 'Engine Version' listed at all? (Going from 5.2 to 5.3 that I built from Source/Github...) They must have made this not work anymore on purpose?

    • @SneakyKittyGameDev
      @SneakyKittyGameDev  Před rokem

      Same process, I remove that engine version line from the plugins we add to our projects just so if we change engine versions it doesnt complain

  • @m.e.1040
    @m.e.1040 Před rokem

    I finished all steps untill 2:40. What's going on at 2:40 ? What is "generating" ? Why is there an other program suddenly? Why do you choose the 6 folders etc. and then suddenly are in an other program? What a "solution" are u talking about?

    • @SneakyKittyGameDev
      @SneakyKittyGameDev  Před rokem

      Generating is generating project files (visual studio solution), there was not another program suddenly. I didnt choose those 6 folders I just highlighted them, nothing happened. The only things that happened were the visual studio project files (solution) were generated, then I opened Rider (just think visual studio). Nothing more

    • @m.e.1040
      @m.e.1040 Před rokem

      @@SneakyKittyGameDev Okay, I am almost complete beginner (with beginner English). I was confused because there is also a window at 2:45 (trust and open). Okay, so I simply open the sln-file with vs22. Never heard of "visual studio solution", even after searching it with Google.

    • @SneakyKittyGameDev
      @SneakyKittyGameDev  Před rokem +1

      @@m.e.1040 Yea Trust and Open is a protection thing, basically if I hit Dont Open then it just wont open. Think of it like read only mode with microsoft word. sln = solution file

    • @m.e.1040
      @m.e.1040 Před rokem

      @@SneakyKittyGameDev Ah okay.. Thank You!! Now I at least know this:)
      Update my Plugin I quit now. There were to many errors after building in VS.
      Maybe my PlugIn is not working at all, because I also tried the other helping videos on CZcams (with cmd).

  • @hxwll8485
    @hxwll8485 Před 8 měsíci

    so its not work for me(