![Sneaky Kitty Game Dev](/img/default-banner.jpg)
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Sneaky Kitty Game Dev
United States
Registrace 6. 11. 2012
Not really much to add here, I just make Game Development tutorials, consultation, and develop plugins for Unreal Engine :)
SKG Shooter Framework #21: ProceduralAnimComponent Recoil
SKG Shooter Framework Plugin: www.unrealengine.com/marketplace/en-US/product/ultimate-multiplayer-first-person-shooter-template
Patreon: www.patreon.com/SneakyKittyGaming
Discord: discord.gg/W5g6pZXfjh
Patreon: www.patreon.com/SneakyKittyGaming
Discord: discord.gg/W5g6pZXfjh
zhlédnutí: 806
Video
SKG Shooter Framework #20: ProceduralAnimComponent Deadzone
zhlédnutí 343Před 2 měsíci
SKG Shooter Framework Plugin: www.unrealengine.com/marketplace/en-US/product/ultimate-multiplayer-first-person-shooter-template Patreon: www.patreon.com/SneakyKittyGaming Discord: discord.gg/W5g6pZXfjh
SKG Shooter Framework #19: ProceduralAnimComponent Rotation Lag Settings
zhlédnutí 290Před 2 měsíci
SKG Shooter Framework Plugin: www.unrealengine.com/marketplace/en-US/product/ultimate-multiplayer-first-person-shooter-template Patreon: www.patreon.com/SneakyKittyGaming Discord: discord.gg/W5g6pZXfjh
SKG Shooter Framework #18: ProceduralAnimComponent Movement Lag Settings
zhlédnutí 272Před 2 měsíci
SKG Shooter Framework Plugin: www.unrealengine.com/marketplace/en-US/product/ultimate-multiplayer-first-person-shooter-template Patreon: www.patreon.com/SneakyKittyGaming Discord: discord.gg/W5g6pZXfjh
SKG Shooter Framework #17: Movement Sway Settings
zhlédnutí 340Před 2 měsíci
SKG Shooter Framework Plugin: www.unrealengine.com/marketplace/en-US/product/ultimate-multiplayer-first-person-shooter-template Patreon: www.patreon.com/SneakyKittyGaming Discord: discord.gg/W5g6pZXfjh
SKG Shooter Framework #16: Single Frame Idle Animation
zhlédnutí 448Před 2 měsíci
SKG Shooter Framework Plugin: www.unrealengine.com/marketplace/en-US/product/ultimate-multiplayer-first-person-shooter-template Patreon: www.patreon.com/SneakyKittyGaming Discord: discord.gg/W5g6pZXfjh
SKG Shooter Framework #15: ProceduralAnimComponent Third Person Aiming Offset
zhlédnutí 323Před 3 měsíci
SKG Shooter Framework Plugin: www.unrealengine.com/marketplace/en-US/product/ultimate-multiplayer-first-person-shooter-template Patreon: www.patreon.com/SneakyKittyGaming Discord: discord.gg/W5g6pZXfjh
SKG Shooter Framework #14: ProceduralAnimComponent Base Pose Offset
zhlédnutí 324Před 3 měsíci
SKG Shooter Framework Plugin: www.unrealengine.com/marketplace/en-US/product/ultimate-multiplayer-first-person-shooter-template Patreon: www.patreon.com/SneakyKittyGaming Discord: discord.gg/W5g6pZXfjh
SKG Shooter Framework #13: ProceduralAnimComponent Overview
zhlédnutí 312Před 3 měsíci
SKG Shooter Framework Plugin: www.unrealengine.com/marketplace/en-US/product/ultimate-multiplayer-first-person-shooter-template Patreon: www.patreon.com/SneakyKittyGaming Discord: discord.gg/W5g6pZXfjh
SKG Shooter Framework #12: Setup Firearm
zhlédnutí 511Před 3 měsíci
SKG Shooter Framework Plugin: www.unrealengine.com/marketplace/en-US/product/ultimate-multiplayer-first-person-shooter-template Patreon: www.patreon.com/SneakyKittyGaming Discord: discord.gg/W5g6pZXfjh
SKG Shooter Framework #11: Smooth Transition between Anim Layers
zhlédnutí 391Před 3 měsíci
SKG Shooter Framework Plugin: www.unrealengine.com/marketplace/en-US/product/ultimate-multiplayer-first-person-shooter-template Patreon: www.patreon.com/SneakyKittyGaming Discord: discord.gg/W5g6pZXfjh
SKG Shooter Framework #10: Aiming
zhlédnutí 374Před 3 měsíci
SKG Shooter Framework Plugin: www.unrealengine.com/marketplace/en-US/product/ultimate-multiplayer-first-person-shooter-template Patreon: www.patreon.com/SneakyKittyGaming Discord: discord.gg/W5g6pZXfjh
SKG Shooter Framework #9: Setup Lower Body Animations
zhlédnutí 268Před 3 měsíci
SKG Shooter Framework Plugin: www.unrealengine.com/marketplace/en-US/product/ultimate-multiplayer-first-person-shooter-template Patreon: www.patreon.com/SneakyKittyGaming Discord: discord.gg/W5g6pZXfjh
SKG Shooter Framework #8: Switch between Anim Layers
zhlédnutí 339Před 3 měsíci
SKG Shooter Framework Plugin: www.unrealengine.com/marketplace/en-US/product/ultimate-multiplayer-first-person-shooter-template Patreon: www.patreon.com/SneakyKittyGaming Discord: discord.gg/W5g6pZXfjh
SKG Shooter Framework #7: Fix Left Hand Pose
zhlédnutí 378Před 3 měsíci
SKG Shooter Framework Plugin: www.unrealengine.com/marketplace/en-US/product/ultimate-multiplayer-first-person-shooter-template Patreon: www.patreon.com/SneakyKittyGaming Discord: discord.gg/W5g6pZXfjh
SKG Shooter Framework #6: Hold Firearm
zhlédnutí 950Před 3 měsíci
SKG Shooter Framework #6: Hold Firearm
SKG Shooter Framework #5: Setup Unarmed Anim Layer
zhlédnutí 551Před 3 měsíci
SKG Shooter Framework #5: Setup Unarmed Anim Layer
SKG Shooter Framework #4: Leaning and Pawn Control Rotation
zhlédnutí 637Před 3 měsíci
SKG Shooter Framework #4: Leaning and Pawn Control Rotation
SKG Shooter Framework #3: Disable Orient To Movement
zhlédnutí 546Před 3 měsíci
SKG Shooter Framework #3: Disable Orient To Movement
SKG Shooter Framework #2: Animation Blueprint Setup
zhlédnutí 912Před 3 měsíci
SKG Shooter Framework #2: Animation Blueprint Setup
Unreal Engine 5.4: Update plugins for 5.4 (Example with Electronic Nodes)
zhlédnutí 2,7KPřed 4 měsíci
Unreal Engine 5.4: Update plugins for 5.4 (Example with Electronic Nodes)
SKG Shooter Framework V2: Playing with some AI
zhlédnutí 1,8KPřed 4 měsíci
SKG Shooter Framework V2: Playing with some AI
SKG Shooter Framework: ik_hand bone Control Rig Correction
zhlédnutí 536Před 5 měsíci
SKG Shooter Framework: ik_hand bone Control Rig Correction
SKG Shooter Framework: New Stock Adjustment
zhlédnutí 879Před 6 měsíci
SKG Shooter Framework: New Stock Adjustment
OLD SKG Shooter Framework Tutorial #18: Add Custom Stats
zhlédnutí 657Před 7 měsíci
OLD SKG Shooter Framework Tutorial #18: Add Custom Stats
OLD SKG Shooter Framework Tutorial #17: Apply Procedurals to All Held Items
zhlédnutí 696Před 7 měsíci
OLD SKG Shooter Framework Tutorial #17: Apply Procedurals to All Held Items
OLD SKG Shooter Framework Tutorial #16: Movement/Idle Sway
zhlédnutí 580Před 7 měsíci
OLD SKG Shooter Framework Tutorial #16: Movement/Idle Sway
SKG Shooter Framework: New procedural options
zhlédnutí 3,1KPřed 7 měsíci
SKG Shooter Framework: New procedural options
Hey, noticed there are no Head rotation third person offset setting as well as there isnt a sprint offset setting in the new tutorial series as opposed to your old multiplayer fps tutorial. Are those no longer present?
The head rotation has been played around with a little bit. I got a solution working that works in first and third person but lose those changes. It was simple logic in the anim graph to do but is on the todo list. The sprinting offset is replaced by the new pose system. Basically you would create a sprint pose just like you would a high port/low port pose and go to/from it based on your velocity.
Very helpful, thank you for this great video!
This looks very well made. I have two questions...How would this work with duel wielding? Does it come with an animBP for a "just arms" skel mesh?
I have not tried/tested duel wielding. The animbp for a just arms mesh would just have the upper/lower body split removed from it as it uses the ue manny by default
Sick bro!, you got personal discord, or a way to contact you?
A legend is born!
Hey man, sick plugin. I was just wondering, and sorry if this is a stupid question (I don't have much experience with unreal plugins), but if you purchase this do you get full access to the source code? Or do you just get a .dll or something to link to your project? Cheers
You get full access to the source code. As a note, anything marked as a plugin on the epic store comes with source
The download for the MemMan file is gone
Yea switch it out for any memory manager library
do I understand correctly that if we have 3 players (ABC) and players A and B do not see each other, and player C sees both A and B, then replication of A and B will be disabled for everyone? (or enabled if the processing of the code of pawn C is performed later than the code of A and B?) is it possible to disable replication of A for B player only and not for C?
I cant remember how I showed it in the video, but basically you would perform this in the IsNetRelevantFor function as that performs the player A relevant to player B logic
@@SneakyKittyGameDev oh, thanks a lot. I skipped this function because I was looking for something like SetNetRelevantFor() :)) now I get it.
great guides man. one question only, in target build platforms, how do we test our plugin for consoles? they aren't present on the whitelisted platforms, and I cannot build to either xbox or PS in the unreal editor.
Hey man, I'm trying to set up a simple True Fps camera and you’re obviously really knowledgeable on the subject so I figured I'd just shoot my shoot and ask. How do you go about removing the headbob caused by your idle and running animations when running this sort of setup? Do you stabilize the camera socket? And if that is the case, how do you avoid the camera clipping into the player’s head on certain movements?
So theres a few ways. One is enabling UseControlRotation for the camera which stops the bulk of it. if its a small amount of movement something I've done on a suggestion from someone was attach the camera to the capsule, then interpolate it to the camera socket with a dynamic interpolation speed so the further the camera is from the socket the faster it interpolates. This cut out a ton of it but in first person view if you have a bunch of movement affecting the hands it doesnt prevent that. The other route is in the anim graph, mask out (blend mask and layered blend per bone) the pelvis from the locomotion.
@@SneakyKittyGameDev Thanks for the reply, UseControlRotation helped a ton! Just to clarify in regards to masking out the pelvis, do you mean that, for example, when the character is moving forward you'd set the blend mask on just the pelvis to 1.0 and then set the blend pose to be your idle animation?
Pls help I get a lot of bugs since I added Steam here is my console message: LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[OAuth], OperationName=[TokenGrantv2], Url=[<Redacted>], HttpStatus=[400], ErrorCode=[errors.com.epicgames.account.external_auth_validate_failed], NumericErrorCode=[18063], ErrorMessage=[Failed to verify token for authType: steam_session_ticket and sandboxId: 5af068f93d384df8b696ac3e52f70e11, error: Invalid session ticket], CorrId=[EOS-3IL8Uubi3U-7xPaUlrgU1g-g132VjJQBEScW76oXeuNtA-9NT7a3fZeUOBKL_d5h6O9Q] [2024.08.26-05.51.57:114][880]LogEOSSDK: LogEOSAuth: FTokenGrantRequestTask: Received ResultCode: EOS_Auth_AuthenticationFailure [2024.08.26-05.51.57:116][881]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received EOS_Auth_AuthenticationFailure [2024.08.26-05.51.57:118][882]LogOnline: Warning: EOS: Login(0) failed with EOS result code (EOS_Auth_AuthenticationFailure) The Auth Tool of epic runs, my steam account is linked to steam, Identity Provider is set to steam, apped Sandboxes is set to Live and the SteamNetworkingIdentity value (Required only for Session Tickets) I tried with epiconlineservices or just empty. Yet doesnt work I still get these console messages and I rebuilded my project many times
I downloaded the Demo project, but it doesn't work...
Then you didnt download the demo, you downloaded the example project which requires the plugin to function. Thats not a demo its for having a premade project with examples on using the plugin
Hi! How can we login with Device ID?
Awesome series. Question regarding security: how would I go about restricting the kinds of API calls that clients and dedicated servers can make? For example, I want the server to have authentication to Add/Modify/Delete via the API but I only want clients to have authentication to get the server list via the API. They way you have it set up here, if someone were to de-compile and get the API address they could just go in and add or remove server info.
Hi! How can anyone who is not a friend be allowed to join the session?
Using Unreal 5.3, I spent an entire weekend trying to learn this by myself; after many attempts that work, but cause harmless crashes to the engine, I found this method which works flawlessly. Thanks for sharing!
I was looking for this thanks
Obviously the errors I get with my project are different. I don't see how a tutorial like this is useful unless I had those exact errors, it's not like you show people how to troubleshoot this.
Its called reading the errors and fixing them with some googling or by already knowing. Unless its a linker error its typically self explanitory
@@SneakyKittyGameDev The errors listed with their descriptions grant me no insight to the problem coming from a background with zero coding experience. Code E0070 is apparently an incomplete type that's not allowed. Says I need to "include the header file of one class in the implementation file of the other." This means nothing to me. By telling someone to use the internet you might as well be saying to learn to code.
@@Viscte I'll use that. Learn to code, figure it out. Can't help someone who wont help themselves, I've dealt with many like that and it's why I no longer hand hold
@@SneakyKittyGameDev Not a useful video. Someone who knows how to code wouldn't be here.
@@Viscte Even though it has helped several people in my discord that do know how to code do what they need
You need to do a better showcase of your asset looks like a AAA quality but your videos and demo are hard to tell if it has what I need or not. Like a better showcase of all features and content in your asset in one video will help you sale more.
Agreed entirely. I've been struggling trying to figure out a good way of actually creating a showcase to cover as much as possible. I think the current demo was a bad choice in trying to make it a small little game
@@SneakyKittyGameDev just show the main features and let people know there are more but it will take forever to add in the video. Or do a 2nd part.
@@AraAleluYahuah I'm kind of leaning towards a booth style showcase where each booth has a focus on a category. For example have a booth dedicated to procedurals with the firearm so the same firearm but with a few vastly different setups of procedurals such as sway/lag/recoil. Then one for procedural spine, one for the attachment system, night vision, optics, etc. Does that sound good?
It's great tutorial bro. I'm following it but it's too much hard to keep it up in UE5. If there's any chance like you could make another similar series for survival in UE5 will be amazing? Like i saw first part of nazi series and you was talking about remaking it? Actually I'm waiting for a remake since 2023
can you re upload the arms and m1? if not i understand, also nice video very informative!
4 years late but I have a question. When setting the child of during animation does it keep that child of after all is said and done like if I went into pose mode it will be there when not in animation tab? If it does, then can't I just set those child of before animating and set the influence etc? Just a thought I mean either way doesn't matter I guess really.
Hey m8. Did you ever release this? I'm looking to swap to a universal keypad, I'm capable of coding up the back end just not the interface.
How How do you make a cluttered blueprint, what do you use?
Not quite sure what you mean
Great series! Thank you :)
Great tutorial. I've studied C sharp for the Unity Engine, so I have some knowledge, but I was rewinding many times on this video because I didn't know these concepts.
damn, thanks a lot, works like a charm
чиво билять?
Definitly the best tutorial for eos
awesome you kept creating more videos!! thanks million! will remember you!
your U.Engine codeing teaching videos are awesome fire and fuel for us! somebody like we would want to do good selling game with your co-work! keep creative ! telling you my friends too
make a video with weapon reloading pls
for some reason my ShooterPawnComponent has the 'HasHeldactor' red with an error that says it no longer exist in the node
If you want to hop in the discords support channel I can help you out
Unreal engine 5 ?
please make a tutorial on how to do this
How about entire classes? Like Gamemode, a lot of server logic runs on Gamemode, can I strip it entirely from a client build?
Yes you can, but you would do the inside of the class and probably the entire .cpp file
@@SneakyKittyGameDev Okay, thanks!
Thanks for the vid. Am I to understand that the Blend Poses by Gameplay Tag is a custom node that comes with SKG Shooter Framework? Seems like a generally very useful node.
Yes it is. Agreed, imo it should be build into the engine
these videos deserve more love, tysm
Cool menu scheme i like it :3
use 4.27.2
Thank you! This worked for me! good video
How did you make the lines straight in blueprint
Which lines
Electronic Nodes
Please make a new video on latest protobuf installation for c++
yo this is cool why so unpopular more people need thos
Not sure is this applicable with 5.3 version the fire function is already separated in the weapon component
Quite similar
What happens with the timer when two characters dies the same time?
Would using FInt32Vector be equivalent?
Is this project downloadable from your pateon and is this a mix of blueprints and c++ scripts?
Are you gonna make a tutorial how to make the replication work propetly?
Replication for what?
@@SneakyKittyGameDev When i play the replication does not work propetly whit the new character but it works whit the plugin test character.
@@kuufox3625 Yes, ensure stuff is done server side such as spawning the firearm and that the firearm is set to replicate. Following typical Unreal Engine replication practices is sufficient as the plugin works the same as most the stuff in the engine. I plan to record more this week, Ive just been away for the weekend
Hi friend❤ I miss you