Unity Tutorial: Creating a Low-Poly Lagoon (w/ Crest, Synty, Enviro, Vegetation Studio Pro, Gaia)
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- čas přidán 11. 09. 2024
- I created a low-poly lagoon in Unity for our game Beans or Bones. This video explains the thought process behind the design and creation of the level, using assets like Crest, Synty Pirate pack, Enviro, Gaia Pro, and Vegetation Studio Pro.
➤ Our game Beans or Bones on Steam: store.steampow...
➤ Swamp Tutorial
• Unity Tutorial: Creati...
If you like to get updates, sign up for our newsletter: www.beans-or-b...
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USED ASSETS in Beans or Bones (Affiliate links)
➤ POLYGON - Pirates Pack assetstore.uni...
➤ Opsive - Ultimate Character Controller (UCC) assetstore.uni...
➤ Crest Ocean System URP assetstore.uni...
➤ Gaia Pro assetstore.uni...
➤ Enviro assetstore.uni...
➤ Vegetation Studio Pro assetstore.uni...
➤ Microsplat assetstore.uni...
➤ Stylized Grass assetstore.uni...
➤ Low Poly Animated Animals assetstore.uni...
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ABOUT
I am Christian, I have a Ph.D. in theoretical physics, and almost 20 years of experience in the IT industry, mostly as chief architect in a large software company. In 2018 I founded Atlantic Tech & Candy, a company now focusing on game dev and helping others to become more creative.
CONTACT
Email: info@atnc.ai
SOCIAL MEDIA
Twitter @christian_wiele ( / christian_wiele )
PRODUCED BY
Atlantic Tech & Candy (atnc.ai)I created a low-poly lagoon for our game Beans or Bones. This video explains the thought process behind the design and creation of the level.
➤ Our game Beans or Bones on Steam: store.steampow...
➤ Swamp Tutorial
• Unity Tutorial: Creati...
If you like to get updates, sign up for our newsletter: www.beans-or-b...
.......................................................................
USED ASSETS in Beans or Bones (Affiliate links)
➤ Synty POLYGON - Pirates Pack assetstore.uni...
➤ Opsive - Ultimate Character Controller (UCC) assetstore.uni...
➤ Crest Ocean System URP assetstore.uni...
➤ Gaia Pro assetstore.uni...
➤ Enviro assetstore.uni...
➤ Vegetation Studio Pro assetstore.uni...
➤ Microsplat assetstore.uni...
➤ Stylized Grass assetstore.uni...
➤ Low Poly Animated Animals assetstore.uni...
.......................................................................
ABOUT
I am Christian, I have a Ph.D. in theoretical physics, and almost 20 years of experience in the IT industry, mostly as chief architect in a large software company. In 2018 I founded Atlantic Tech & Candy, a company now focusing on game dev and helping others to become more creative.
CONTACT
Email: info@atnc.ai
SOCIAL MEDIA
Twitter @christian_wiele ( / christian_wiele )
PRODUCED BY
Atlantic Tech & Candy (atnc.ai)
Where's the tutorial? 🤔
Thank you for positing this!
My pleasure!
Thank you for the video! Love the art styles and good to know Crest and Gaia can work together. Whenever I try to include Crest into my Gaia Pro builds, I can never get the water to show itself and have to revert to the standard Gaia water.
Don't know what is going on. I never had issues with Crest and Gaia. I am using Crest URP.
Jesus loves yall if yall didint know come to Christ repent non denominational
Nice intro!
Thanks, I learned that my viewers don't want to see me first in the video, haha
How did you get the water to look so pretty? I have Crest, but my water doesn't look nearly as good as yours. Lol!
I tried to get a stylized look by disabling reflections and caustics. I also played a lot with the different scattering parameters, and with the colors. Finally, the light sand color of the ground makes a difference in the shallow regions.
@@TheSecretsofApagayoIsland I'll try that. Thanks so much!
i see u not cast shadow?
U using flat colors without reflection right?
yes.
This is not a tutorial.
So I must spent all this plugins money and this will be quality of rendering I love ue4 more
You're absolutely right. Think of Unity as a sandbox. It's barebones, a naked sandbox. You need plugins for everything or develop by yourself. UE on the other hand has everything built-in.
Unity:
- Terrain: Gaia and Gena
- Vegetation Studio Pro
- IK: Final Ik, Dynamic Bone, Tail Animator, Spine Animator
- Ragdolls with Physical support and Animation Support: Ragdoll Animator
- Water: many options
- Volumetric lights, sky and fog: many options
- Paths: Path Painter or Gena
Around US$ 2000, each plugin with its own implementations and which append to the project load and compile time. Then remember you need to pay at least Unity Plus which is US$ 800/yr.
Meanwhile ALL of these features are freely built-in UE. And UE is free up to a $1 million PER GAME. But then you have to use C++ or Blueprints. Trade-offs.
Jesus, I forgot to mention:
- Behaviour Trees: built-in UE, at least US$ 100 in Unity
- Character Controllers: built-in in UE, no need to ever get an external one; many paid options in Unity for a decent one (or spend weeks building your own)
- Splines: built-in in UE, Unity now has a beta one or buy one of the many paid ones
- Mesh destruction: built-in in UE, Unity needs paid package (or use the amazing Free deform one)
UE iteration time: press ALT+P to enter play mode, it plays in MILLISECONDS. Make changes to Blueprints, it's in real-time, no compile time.
Unity: possible to Play Mode instantly with toggling an option, but then a lot of static script errors. Made a tiny change do any script? Wait the damn "Loading Assemblies" pop-up EVERY TIME.
I am not a big fan of the Unity vs. UE BS. Take whatever fits your needs. I use both for different purposes.
@@TheSecretsofApagayoIsland I will not use unity in 2023 I will stay on unreal it more than enough to me , thanks alot .
Jesus loves yall if yall didint know come to Christ repent non denominational