Unity Tutorial: Creating a Low-Poly Lagoon (w/ Crest, Synty, Enviro, Vegetation Studio Pro, Gaia)

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  • čas přidán 11. 09. 2024
  • I created a low-poly lagoon in Unity for our game Beans or Bones. This video explains the thought process behind the design and creation of the level, using assets like Crest, Synty Pirate pack, Enviro, Gaia Pro, and Vegetation Studio Pro.
    ➤ Our game Beans or Bones on Steam: store.steampow...
    ➤ Swamp Tutorial
    • Unity Tutorial: Creati...
    If you like to get updates, sign up for our newsletter: www.beans-or-b...
    .......................................................................
    USED ASSETS in Beans or Bones (Affiliate links)
    ➤ POLYGON - Pirates Pack assetstore.uni...
    ➤ Opsive - Ultimate Character Controller (UCC) assetstore.uni...
    ➤ Crest Ocean System URP assetstore.uni...
    ➤ Gaia Pro assetstore.uni...
    ➤ Enviro assetstore.uni...
    ➤ Vegetation Studio Pro assetstore.uni...
    ➤ Microsplat assetstore.uni...
    ➤ Stylized Grass assetstore.uni...
    ➤ Low Poly Animated Animals assetstore.uni...
    .......................................................................
    ABOUT
    I am Christian, I have a Ph.D. in theoretical physics, and almost 20 years of experience in the IT industry, mostly as chief architect in a large software company. In 2018 I founded Atlantic Tech & Candy, a company now focusing on game dev and helping others to become more creative.
    CONTACT
    Email: info@atnc.ai
    SOCIAL MEDIA
    Twitter @christian_wiele ( / christian_wiele )
    PRODUCED BY
    Atlantic Tech & Candy (atnc.ai)I created a low-poly lagoon for our game Beans or Bones. This video explains the thought process behind the design and creation of the level.
    ➤ Our game Beans or Bones on Steam: store.steampow...
    ➤ Swamp Tutorial
    • Unity Tutorial: Creati...
    If you like to get updates, sign up for our newsletter: www.beans-or-b...
    .......................................................................
    USED ASSETS in Beans or Bones (Affiliate links)
    ➤ Synty POLYGON - Pirates Pack assetstore.uni...
    ➤ Opsive - Ultimate Character Controller (UCC) assetstore.uni...
    ➤ Crest Ocean System URP assetstore.uni...
    ➤ Gaia Pro assetstore.uni...
    ➤ Enviro assetstore.uni...
    ➤ Vegetation Studio Pro assetstore.uni...
    ➤ Microsplat assetstore.uni...
    ➤ Stylized Grass assetstore.uni...
    ➤ Low Poly Animated Animals assetstore.uni...
    .......................................................................
    ABOUT
    I am Christian, I have a Ph.D. in theoretical physics, and almost 20 years of experience in the IT industry, mostly as chief architect in a large software company. In 2018 I founded Atlantic Tech & Candy, a company now focusing on game dev and helping others to become more creative.
    CONTACT
    Email: info@atnc.ai
    SOCIAL MEDIA
    Twitter @christian_wiele ( / christian_wiele )
    PRODUCED BY
    Atlantic Tech & Candy (atnc.ai)

Komentáře • 23

  • @imakeinternetdev
    @imakeinternetdev Před 2 lety +16

    Where's the tutorial? 🤔

  • @RKeown3D
    @RKeown3D Před rokem +2

    Thank you for positing this!

  • @gocorona3445
    @gocorona3445 Před 2 lety +2

    Thank you for the video! Love the art styles and good to know Crest and Gaia can work together. Whenever I try to include Crest into my Gaia Pro builds, I can never get the water to show itself and have to revert to the standard Gaia water.

    • @TheSecretsofApagayoIsland
      @TheSecretsofApagayoIsland  Před 2 lety +1

      Don't know what is going on. I never had issues with Crest and Gaia. I am using Crest URP.

    • @user-xd5ik7uw3u
      @user-xd5ik7uw3u Před 11 měsíci

      Jesus loves yall if yall didint know come to Christ repent non denominational

  • @uvlog8350
    @uvlog8350 Před 2 lety +2

    Nice intro!

  • @Fnaf_World_The_First...
    @Fnaf_World_The_First... Před 2 lety +1

    How did you get the water to look so pretty? I have Crest, but my water doesn't look nearly as good as yours. Lol!

    • @TheSecretsofApagayoIsland
      @TheSecretsofApagayoIsland  Před 2 lety

      I tried to get a stylized look by disabling reflections and caustics. I also played a lot with the different scattering parameters, and with the colors. Finally, the light sand color of the ground makes a difference in the shallow regions.

    • @Fnaf_World_The_First...
      @Fnaf_World_The_First... Před 2 lety

      @@TheSecretsofApagayoIsland I'll try that. Thanks so much!

  • @littledemo3605
    @littledemo3605 Před rokem

    i see u not cast shadow?

  • @ZenoFar853
    @ZenoFar853 Před rokem

    U using flat colors without reflection right?

  • @biocronic2986
    @biocronic2986 Před 4 měsíci +1

    This is not a tutorial.

  • @ZenoFar853
    @ZenoFar853 Před rokem

    So I must spent all this plugins money and this will be quality of rendering I love ue4 more

    • @willjohnson6714
      @willjohnson6714 Před rokem

      You're absolutely right. Think of Unity as a sandbox. It's barebones, a naked sandbox. You need plugins for everything or develop by yourself. UE on the other hand has everything built-in.
      Unity:
      - Terrain: Gaia and Gena
      - Vegetation Studio Pro
      - IK: Final Ik, Dynamic Bone, Tail Animator, Spine Animator
      - Ragdolls with Physical support and Animation Support: Ragdoll Animator
      - Water: many options
      - Volumetric lights, sky and fog: many options
      - Paths: Path Painter or Gena
      Around US$ 2000, each plugin with its own implementations and which append to the project load and compile time. Then remember you need to pay at least Unity Plus which is US$ 800/yr.
      Meanwhile ALL of these features are freely built-in UE. And UE is free up to a $1 million PER GAME. But then you have to use C++ or Blueprints. Trade-offs.

    • @willjohnson6714
      @willjohnson6714 Před rokem

      Jesus, I forgot to mention:
      - Behaviour Trees: built-in UE, at least US$ 100 in Unity
      - Character Controllers: built-in in UE, no need to ever get an external one; many paid options in Unity for a decent one (or spend weeks building your own)
      - Splines: built-in in UE, Unity now has a beta one or buy one of the many paid ones
      - Mesh destruction: built-in in UE, Unity needs paid package (or use the amazing Free deform one)

    • @willjohnson6714
      @willjohnson6714 Před rokem

      UE iteration time: press ALT+P to enter play mode, it plays in MILLISECONDS. Make changes to Blueprints, it's in real-time, no compile time.
      Unity: possible to Play Mode instantly with toggling an option, but then a lot of static script errors. Made a tiny change do any script? Wait the damn "Loading Assemblies" pop-up EVERY TIME.

    • @TheSecretsofApagayoIsland
      @TheSecretsofApagayoIsland  Před rokem +1

      I am not a big fan of the Unity vs. UE BS. Take whatever fits your needs. I use both for different purposes.

    • @ZenoFar853
      @ZenoFar853 Před rokem

      @@TheSecretsofApagayoIsland I will not use unity in 2023 I will stay on unreal it more than enough to me , thanks alot .

  • @user-xd5ik7uw3u
    @user-xd5ik7uw3u Před 11 měsíci

    Jesus loves yall if yall didint know come to Christ repent non denominational