Thank you everyone for advices ! I understand that not dodging rolls is a valid strategy, but in that case, I feel like the movement speed is too slow and I end up being caught by the pillars.
i think you should learn NOT to dodge roll. It sounds silly, but a key factor to win a run is the ability to know when to roll and when not to. The stomps, for example, require you to *think* and use your reflexes to sneak through the gaps between bullet waves after each stomp. You should almost *never roll* during that attack, only when you think it is absolutely necessary, when you can't see any gaps to walk through, and also when you're 100% sure you're going to land safely with no bullets hitting you. I know this sounds very difficult, but the best way to sneak around bullet patterns with no damage is to be confident and to not panic. You'll only get it if you try! good luck!!
That first attack where the 4 lines shoot out and you gotta hop scotch in the circle, blank right before they hit the ground, it’ll only cause the ring of jammed bullets to come out and it won’t interrupt the attack duration, giving you easy hits on it with minimal dodging, there should be videos of it on youtube to reference
It can be intimidating but especially for this attack try and dodge more reactively and only as a last resort. At 0:01 you want to start moving up to avoid cornering yourself as you did. going along the walls like you did is correct, but you should cut the corners to prevent bad situations. The bullets themselves come out in waves, so just walk away and then dodge for the wave of bullets at 0:01 and 0:04 if you cant walk around them. The idea is when you didge roll you are locked into your movement and are vulnerable at the end, so you are better off having full control of your character unless completely needed. You barely barely move faster roll spamming so it isnt needed to just get away from the stomps
The 3 things I see are the blank, rolling into the bullet, and the dummy self-damage. The blank usage was unnecessary, but in the moment understandable. One of the very first things I was taught in Gungeon was to NOT use blanks. ever. When the instinct to panic blank is gone, you are forced to look for other solutions, which there often are. Rolling into the bullet is a classic Dark Souls lesson "never roll with an attack, roll through it". With the dummy, you might've given up/been distracted recording the clip, but using the dummy at all during Kill Pillars is a strange move, since majority of their attacks are patterns, not targets. This also loops into the poor weapon matchup, Flame Hand is a weak weapon to start with, but the upgraded version swaps out the piercing (good for hitting multiple pillars) with the flame puddles (technically AoE, but much lower damage).
Been a while since i played so cant remember rue details but try to study meta mechanics if you wanna get good such as chest manipulation. The coolness stat and try to avoid using gunslinger as having op items will lower the amount you learn in your runs
Always keep your focus on your player character if there's bullets flooding the screen.
tbh a lot of this game is less so rolling more so spacing, if u space well and dont panic roll u can beat a lot of the bosses
Thank you everyone for advices ! I understand that not dodging rolls is a valid strategy, but in that case, I feel like the movement speed is too slow and I end up being caught by the pillars.
i think you should learn NOT to dodge roll. It sounds silly, but a key factor to win a run is the ability to know when to roll and when not to.
The stomps, for example, require you to *think* and use your reflexes to sneak through the gaps between bullet waves after each stomp. You should almost *never roll* during that attack, only when you think it is absolutely necessary, when you can't see any gaps to walk through, and also when you're 100% sure you're going to land safely with no bullets hitting you.
I know this sounds very difficult, but the best way to sneak around bullet patterns with no damage is to be confident and to not panic.
You'll only get it if you try! good luck!!
That first attack where the 4 lines shoot out and you gotta hop scotch in the circle, blank right before they hit the ground, it’ll only cause the ring of jammed bullets to come out and it won’t interrupt the attack duration, giving you easy hits on it with minimal dodging, there should be videos of it on youtube to reference
It can be intimidating but especially for this attack try and dodge more reactively and only as a last resort. At 0:01 you want to start moving up to avoid cornering yourself as you did. going along the walls like you did is correct, but you should cut the corners to prevent bad situations. The bullets themselves come out in waves, so just walk away and then dodge for the wave of bullets at 0:01 and 0:04 if you cant walk around them. The idea is when you didge roll you are locked into your movement and are vulnerable at the end, so you are better off having full control of your character unless completely needed. You barely barely move faster roll spamming so it isnt needed to just get away from the stomps
The 3 things I see are the blank, rolling into the bullet, and the dummy self-damage.
The blank usage was unnecessary, but in the moment understandable. One of the very first things I was taught in Gungeon was to NOT use blanks. ever. When the instinct to panic blank is gone, you are forced to look for other solutions, which there often are.
Rolling into the bullet is a classic Dark Souls lesson "never roll with an attack, roll through it".
With the dummy, you might've given up/been distracted recording the clip, but using the dummy at all during Kill Pillars is a strange move, since majority of their attacks are patterns, not targets. This also loops into the poor weapon matchup, Flame Hand is a weak weapon to start with, but the upgraded version swaps out the piercing (good for hitting multiple pillars) with the flame puddles (technically AoE, but much lower damage).
Not using blanks in bossfight is the worst advice ever.
you need splash dmg gun for ez kill
and dodge towards bullets sometimes its better
Been a while since i played so cant remember rue details but try to study meta mechanics if you wanna get good such as chest manipulation. The coolness stat and try to avoid using gunslinger as having op items will lower the amount you learn in your runs
Stop rolling, if you are rolling you are in fact not shoting dodge the bullets withoud rolling
Git gut